CN114067622A - Immersive holographic AR future classroom system and teaching method thereof - Google Patents

Immersive holographic AR future classroom system and teaching method thereof Download PDF

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Publication number
CN114067622A
CN114067622A CN202111415229.8A CN202111415229A CN114067622A CN 114067622 A CN114067622 A CN 114067622A CN 202111415229 A CN202111415229 A CN 202111415229A CN 114067622 A CN114067622 A CN 114067622A
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screen
holographic
immersive
annular
teaching
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黄巍
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Dongguan Aolai Culture Technology Co ltd
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Dongguan Aolai Culture Technology Co ltd
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/065Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F21LIGHTING
    • F21VFUNCTIONAL FEATURES OR DETAILS OF LIGHTING DEVICES OR SYSTEMS THEREOF; STRUCTURAL COMBINATIONS OF LIGHTING DEVICES WITH OTHER ARTICLES, NOT OTHERWISE PROVIDED FOR
    • F21V33/00Structural combinations of lighting devices with other articles, not otherwise provided for
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03HHOLOGRAPHIC PROCESSES OR APPARATUS
    • G03H1/00Holographic processes or apparatus using light, infrared or ultraviolet waves for obtaining holograms or for obtaining an image from them; Details peculiar thereto
    • G03H1/22Processes or apparatus for obtaining an optical image from holograms
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03HHOLOGRAPHIC PROCESSES OR APPARATUS
    • G03H1/00Holographic processes or apparatus using light, infrared or ultraviolet waves for obtaining holograms or for obtaining an image from them; Details peculiar thereto
    • G03H1/22Processes or apparatus for obtaining an optical image from holograms
    • G03H1/2202Reconstruction geometries or arrangements
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F21LIGHTING
    • F21YINDEXING SCHEME ASSOCIATED WITH SUBCLASSES F21K, F21L, F21S and F21V, RELATING TO THE FORM OR THE KIND OF THE LIGHT SOURCES OR OF THE COLOUR OF THE LIGHT EMITTED
    • F21Y2115/00Light-generating elements of semiconductor light sources
    • F21Y2115/10Light-emitting diodes [LED]

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  • General Physics & Mathematics (AREA)
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  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
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Abstract

The invention discloses an immersive holographic AR future classroom system and a teaching method thereof, wherein the system comprises the following steps: a liftable and semi-transparent interactive holographic projection screen; the first circular screen, the second circular screen and the third circular screen are sequentially arranged around the interactive holographic projection screen; the second annular curtain is arranged in a staggered manner with the first annular curtain and the third annular curtain respectively to form a channel; pattern lamps and dyeing effect lamps arranged on the ceiling; sounding; and the first projection equipment, the second projection equipment, the pattern lamp, the dyeing effect lamp and the sound are respectively connected with the control terminal. In the invention, a teacher can walk to a platform from a background through a channel and form the effect of the teacher passing through a picture by matching with the interactive holographic projection screen VR design; the virtual robot can be designed according to different school cultures to create exclusive IP, and the robot has courses in specific roles, so that knowledge is penetrated in interactive processes of conversation, game and the like between teachers and students and the robot, and teaching effects are improved.

Description

Immersive holographic AR future classroom system and teaching method thereof
Technical Field
The invention belongs to the technical field of future classrooms, and particularly relates to an immersive holographic AR future classroom system and a teaching method thereof.
Background
The conventional teaching equipment mainly comprises a projector or a projection integrated blackboard, the teaching mode is 'teacher's speaking and student's listening', courseware PPT, pictures or common videos can only be displayed for course deduction, the display mode is boring and single, and students are difficult to understand and digest textbook knowledge. For this reason, "future" classrooms embodied by the construction of intelligent learning environments have become one of the developing hotspots in recent years. There is currently no obvious conceptual setting for an intelligent learning environment. In the classroom, the teaching mode of "taking teachers as the leading factor and students as the main body" changes, and a high-quality solution capable of meeting the requirements of interactive learning, turning classes and interactive classes is urgently needed. In the era of 'internet +', intelligent education has become the new direction of current education development, and the construction of an intelligent classroom and the development of intelligent teaching are favorable for changing the traditional teaching mode, realize instant and deep interaction, and provide powerful guarantee for the performance of the principal status of students. At present, the multi-scene intelligent teaching presents high interaction of fusion, creativity and intelligence, and a new teaching mode is brought forward.
The defects of the prior art teaching facility are also the defects of the prior art: the multimedia classroom with the touch screen as the main body is improved in teaching means, but the interest, experience and practicality of active and spontaneous learning of students are still not solved, the difference from the traditional teaching is not large, the classroom atmosphere sense is difficult to improve, and even the enthusiasm of teachers in preparing classes is reduced.
AI teaching, similar to SIRI teaching mode, is suitable for students with excellent performance, and has general effect for students with lack of initiative and ordinary performance. After long-term use, the difference between students can be greatly opened, and the learning enthusiasm of part of students is struck. The course development cost is high, the period is long, and the cost performance of the course development is low for schools.
VR teaching needs independently to wear and use VR glasses, is unsuitable for many people of mr to explain, and the result of use has dizzy sense easily, is unfavorable for student's eyesight healthy, and the maintenance cost is high.
Disclosure of Invention
The invention provides an immersive holographic AR future classroom system and a teaching method thereof, which can solve or at least partially solve the technical problems.
Therefore, the invention adopts the following technical scheme:
in a first aspect, there is provided an immersive holographic AR future classroom system comprising:
a liftable and semi-transparent interactive holographic projection screen;
the first circular screen, the second circular screen and the third circular screen are sequentially arranged around the interactive holographic projection screen; the second annular curtain is arranged in a staggered manner with the first annular curtain and the third annular curtain respectively to form a channel; the holographic projection screen corresponds to a first projection device, and the first annular screen, the second annular screen and the third annular screen correspond to a second projection device respectively;
pattern lamps and dyeing effect lamps arranged on the ceiling;
sounding;
and the first projection equipment, the second projection equipment, the pattern lamp, the dyeing effect lamp and the sound box are respectively connected with the control terminal.
Optionally, a somatosensory gesture controller is further included.
Optionally, the pattern lamp comprises a first annular LED strip, a second annular LED strip and a third annular LED strip, and the dye effect lamp comprises an array of LED lamps distributed in an array.
Optionally, the mobile seat is distributed in a ring array.
Optionally, a cloud server for storing data is further included.
Optionally, the platform is positioned at one end of the first circular screen.
Optionally, the interactive holographic projection screen is located in a middle position surrounded by the first circular screen, the second circular screen and the third circular screen.
In a second aspect, there is provided a teaching method of an immersive holographic AR future classroom system, which is applied to the immersive holographic AR future classroom system as described above, and includes:
the method comprises the following steps that a first projection device projects a virtual robot with a preset image to an interactive holographic projection screen, wherein the preset image is customized according to school culture;
the virtual robot plays the role of a virtual teacher, a virtual learning committee or a virtual teacher assistant, interacting with a teacher and/or a student.
Optionally, the method further comprises:
the first projection equipment projects a first image to the interactive holographic projection screen, the second projection equipment projects a second image to the first circular screen, the second circular screen and the third circular screen, the pattern lamp and the dyeing effect lamp respectively emit light, and the sound equipment works synchronously, so that an AR teaching environment is constructed.
Optionally, the method further comprises:
under the AR teaching environment, the teacher moves towards to be located first ring curtain from the passageway that the dislocation of ring curtain set out and keeps away from the podium of passageway one end.
Compared with the prior art, the embodiment of the invention has the following beneficial effects:
according to the immersive holographic AR future classroom system and the teaching method thereof, the second circular screen is arranged in a staggered mode with the first circular screen and the third circular screen respectively, the formed channel can facilitate the movement of a teacher, the teaching effect is improved, the three circular screens are observed from the watching area, images displayed by the three circular screens can be connected seamlessly, and the overall visual effect is not affected. Furthermore, the liftable and semitransparent interactive holographic projection screen can be used for holographically projecting a virtual robot, the robot can be used as a teaching robot, a teacher can also stand behind the interactive holographic projection screen to interact with the robot, and the teaching effect is improved. The interactive holographic projection screen is placed in the middle of the screen, the three-dimensional effect of the picture can be created, the atmosphere effect is enhanced, the lifting and semitransparent characteristics can create the super-large annular screen wrapping effect, and the immersion feeling is highlighted. Meanwhile, the pattern lamps and the dyeing effect lamps on the ceiling can form colorful light effects, and form an immersive holographic AR future classroom with elements such as sound, light, electricity and images with the interactive holographic projection screen, the three circular screens and the sound, so that the teaching effect is greatly improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
The structures, ratios, sizes, and the like shown in the present specification are only used for matching with the contents disclosed in the specification, so that those skilled in the art can understand and read the present invention, and do not limit the conditions for implementing the present invention, so that the present invention has no technical significance, and any structural modifications, changes in the ratio relationship, or adjustments of the sizes, without affecting the functions and purposes of the present invention, should still fall within the scope covered by the contents disclosed in the present invention.
Fig. 1 to 4 are different top views of an immersive holographic AR future classroom system provided by an embodiment of the present invention;
fig. 5 to 7 are system diagrams of the immersive holographic AR future classroom system provided by the embodiment of the present invention.
Illustration of the drawings:
10. an interactive holographic projection screen; 11. a first circular screen; 12. a second circular screen; 13. a third circular screen; 14. a first projection device; 15. a second projection device; 16. a platform; 17. enclosing and blocking objects; 18. moving the seat; 19. an array of LED lights; 21. a first annular LED strip; 22. a second annular LED strip; 23. a third annular LED strip; 24. a channel.
Detailed Description
In order to make the objects, features and advantages of the present invention more obvious and understandable, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is apparent that the embodiments described below are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The application provides an immersive holographic AR future classroom system and a teaching method thereof, strives for a brand-new teaching form, and uses the latest scientific and technological means including AR augmented reality, holographic projection technology, acousto-optic technology and the like, so that the teaching means is more novel, the teaching means conforms to the trend of scientific and technological development, the learning interest of students is improved, and the students can actively change the absorption of knowledge from passive to active.
Before describing the embodiments in detail, a brief description will be given of AR (Augmented Reality), VR (Virtual Reality), and Virtual Augmented Reality technologies. AR is a technology for calculating the position and angle of a camera image in real time and adding a corresponding image, and the goal of this technology is to fit a virtual world on a screen over the real world and to interact with it. The technology is proposed in 1990, and with the improvement of the operational capability of portable electronic products, the application of augmented reality is expected to be wider and wider.
VR is a high-technology simulation system generated by the aid of computer technology, integrates computer graphics, computer simulation, artificial intelligence, parallel processing, network, sensing, display and other technologies comprehensively, and is a hot spot of application and research in modern teaching. The virtual reality technology is to create a three-dimensional world which reflects the change of the entity object in real time and interacts with the user in a simulation mode, so that participants can obtain the feeling of directly participating in and exploring the action and change of the virtual object in the environment in the realistic experience of the perception behaviors such as sight, hearing, touch and the like. Currently, virtual reality technology has gained good application in entertainment, medical, engineering and construction, media, military simulation, education and training, science, and finance. The virtual reality technology provides an ideal teaching means for people.
Practice shows that the technology is applied to teaching work, teaching contents can be vividly expressed, and vivid and lifelike learning environment is provided for students; the students become one participant of the virtual learning environment, which is beneficial to arousing the learning enthusiasm of the students; the key points and difficult points of teaching are broken through, and the efficiency of mastering knowledge and skills of students is improved. The method has the advantages that objects in the virtual world are browsed and interacted in real time, so that students can feel and experience in the real environment.
The virtual augmented reality technology is mainly based on a computer, integrates the achievements of various high and new technologies such as a computer three-dimensional graphic technology, a computer simulation technology, a multi-sensing interaction technology, a display technology, a simulation technology, a network technology and the like, generates a vivid three-dimensional virtual environment mainly based on vision through the computer, and provides perception functions such as vision, hearing, touch and the like for a user.
The virtual augmented reality technology has four basic characteristics of multi-perceptibility, immersion, interactivity and imagination.
Multi-perceptibility: the multi-perception means that the auditory perception, the force perception, the tactile perception, the movement perception, and the taste perception, the olfactory perception, and the like are included in addition to the visual perception of the general computer technology. The ideal virtual reality technology should have the perception that everyone has. Because the virtual reality system is provided with the sensing and reaction devices for vision, hearing, touch and kinesthesis, a user can obtain various perceptions such as vision, hearing, touch, kinesthesis and the like in a virtual environment, thereby obtaining the experience of being personally on the scene.
Immersion: it is also known as telepresence, which refers to the degree to which a user feels the reality hosted in a simulated environment. The virtual reality technology is that according to the physiological and psychological characteristics of human vision and hearing, a computer generates a vivid three-dimensional image, and a user can put on interactive equipment such as data gloves and the like to be in a virtual environment to become one of the virtual environments. The user interacts with various objects in the virtual environment, as in the real world. When the user moves the head, the image in the virtual environment also changes in real time, the object can move along with the movement of the hand by picking up the object, and the three-dimensional simulation sound can be heard. In the virtual environment, all the feelings of the user are vivid and have the feeling of being personally on the scene.
Interactivity: refers to the degree to which a user can manipulate objects within a simulated environment and the natural degree to which feedback is derived from the environment. The human-computer interaction in the virtual reality system is almost natural interaction, and a user can interact by using a computer keyboard and a mouse and can interact by using sensing equipment such as special sensing equipment and data gloves. The computer can adjust the image and sound presented by the system according to the head, hand, eye, language and body movements of the user. The user can examine or operate the object in the virtual environment by natural skills such as his own language, body movement, or motion.
The conception: it is emphasized that virtual reality technology should have a wide imaginable space, can broaden the scope of human cognition, not only can reproduce the real existing environment, but also can freely construct the environment which does not exist objectively or even cannot occur.
Please refer to fig. 1 to 4.
The immersive holographic AR future classroom system provided by the embodiment comprises the following parts: multimedia server, holographic projection, stereo, light, projector, mechanical projection screen and cloud server.
The multimedia server can store multimedia files such as audio, video, pictures, characters and the like for the use of a sound system and a projector.
Specifically, the holographic projection includes an interactive holographic projection screen 10 and a first projection device 14 corresponding thereto. The interactive holographic projection screen 10 can be automatically lifted and lowered, is semi-transparent, and can be unfolded when needed and folded when not needed.
The mechanical projection screen comprises a first annular screen 11, a second annular screen 12 and a third annular screen 13 which are sequentially arranged around the interactive holographic projection screen 10; the second circular screen 12 is arranged in a staggered manner with the first circular screen 11 and the third circular screen 13 respectively, so that a channel 24 for people to walk can be formed. The projector comprises three second projection devices 15, which are respectively in one-to-one correspondence with the first annular curtain 11, the second annular curtain 12 and the third annular curtain 13.
The light includes pattern lamp and dyeing effect lamp of setting on the ceiling. Optionally, a mist machine may also be provided.
It should be understood that the location of the speakers may be arranged as desired.
The first projection device 14, the second projection device 15, the pattern lamp, the dyeing effect lamp and the sound are respectively connected with a control terminal, and can be controlled to be turned on and turned off by the control terminal.
The holographic AR future classroom system of immersive that this embodiment provided, second ring curtain 12 respectively with first ring curtain 11 and the setting of third ring curtain 13 dislocation, the passageway 24 of formation can make things convenient for the teacher to alternate and walk about, promote the teaching effect to from watching regional observation three ring curtain, the image that three ring curtain shows can seamless connection, and does not influence whole visual effect. Furthermore, the liftable and semi-transparent interactive holographic projection screen 10 can be used for holographically projecting a virtual robot, the robot can be used as a teaching robot, and a teacher can also stand behind the interactive holographic projection screen 10 to interact with the robot, so that the teaching effect is improved. The interactive holographic projection screen 10 can create picture stereoscopic impression and enhance atmosphere effect by being placed in the middle, and can create a super-large annular screen wrapping effect and highlight immersion feeling by virtue of the liftable and semitransparent characteristics. Meanwhile, the pattern lamps and the dyeing effect lamps on the ceiling can form colorful light effects, and constitute an immersive holographic AR future classroom with the elements such as sound, light, electricity and images with the interactive holographic projection screen 10, the three circular screens and the sound box, so that the teaching effect is greatly improved.
It should be noted that, in the immersion type holographic AR future classroom system, the periphery needs to be provided with an enclosure 17 to prevent the external light from interfering. The enclosure 17 may be a building wall, window or other barrier.
It should be understood that the embodiment applies the virtual reality augmentation technology, and adopts advanced means to construct a human interactive learning environment, an experiential virtual teaching platform and an experiential virtual experiment system by relying on science and technology, so that the system is suitable for all students. Hardware maintenance cost is low, and software can be according to course needs, quality education expands etc. and make the design, makes immersive teaching environment, lets the student have the sensation of being personally on the scene, improves classroom atmosphere and feels, and design cycle is short moreover, can satisfy the teaching demand of school. For students and parents who are difficult to keep up with the course content due to the double reduction policies, the embodiment can integrate the course content into the quality development education, and help the students to better digest the course content. For teachers, teachers can easily operate the teaching aid after training, even teachers can design courses by themselves, lesson preparation ideas are widened, and enthusiasm in courseware creation is stimulated. For schools, special immersion type holographic AR future classrooms can be created according to the characteristics of the schools, and the attraction of school brands to the public is improved. For local governments, an immersive holographic AR future classroom exists in a township area, classroom resources can be shared, and fair education is achieved.
The teaching content and the teaching mode of the immersive holographic AR future classroom system provided by the embodiment have the following characteristics:
because the content presented by the AR can be 3D stereoscopic, it is very vivid, intuitive, and vivid, and helps students understand and remember. For specific subject matters such as K12 course education, national education, quality education and the like, a background environment is provided, and the 3D image does not need to be supplemented from the plane 2D image; the system can visually display the abstract or invisible contents of electric waves, magnetic fields, atoms, geometry and the like, and is helpful for improving cognition and understanding. When students use AR technology to study, they do not remember hard, but experience the study content to participate in the teaching personally. The immersive holographic AR future classroom system is very consistent with a construction-oriented learning theory that learning is a real-situation experience, and students can see, listen to and do with ears and do with hands by themselves and then start the brain to think naturally. In an immersion type holographic AR future classroom system, students become the leading roles of the classroom, go deeply into the knowledge that the students want to learn, fully mobilize the learning enthusiasm of the students, and change from 'learning by me' to 'learning by me'. The teacher participates in teaching, can walk from the background to the podium 16 through the channel 24, and forms an interesting effect of the teacher in the picture passing through by matching with the interactive holographic projection screen 10VR design, thereby breaking through the teaching mode that the conventional teacher only stands on the podium 16 and shortening the distance between the teacher and students in the course deduction. It is also possible to design virtual robots according to different school cultures, which are formed by holographic projection by the first projection device 14, in order to create proprietary IP. The robot takes the role of 'little partner of the student' to appear courses, and knowledge is permeated and the teaching effect is improved in the interactive processes of conversation, game and the like between teachers, students and the robot.
In another embodiment of the application, the immersive holographic AR future classroom system further comprises a somatosensory gesture controller, which is combined with an interactive system, and can perform touring course design, such as visiting the home palace, controlling a touring route to advance, enter different spaces, observe the periphery and the like through gestures, and create a 360-degree surrounding picture, so that students can 'pass through' one second and return to the ancient times. The script is skillfully set, game interaction is increased, students experience different interactive pleasures by completing tasks, and knowledge is received in the game.
Further, in order to create colorful light effects, the pattern lamp includes a first annular LED strip 21, a second annular LED strip 22 and a third annular LED strip 23, and the color effect lamp includes an array of LED lamps 19 distributed in an array.
Further, the immersive holographic AR future classroom system also includes moving seats 18, in particular wood frame moving seats 18, distributed in an annular array.
The immersive holographic AR future classroom system provided by the embodiment is intended to create an immersive holographic AR experience space, is widely used for creating learning scenes, increases the image and interest of learning contents, and further realizes simulation training. The immersive holographic AR future classroom system is provided with an interactive holographic projection screen 10 with strong wrapping property, takes a new technology of a digital special classroom as a leading factor, creates a good environment for digital teaching of schools, facilitates students to carry out practice activities, creates conditions for exploratory learning and subject experiment activities, applies a subject development frontier technology to courses, displays knowledge in textbooks in an omnibearing, visual and vivid manner, improves teaching effect and quality, and enables teaching and learning to be easy and pleasant. The immersive holographic AR future classroom system can obtain AR interaction experience without wearing glasses, vividly express teaching contents, and provide a vivid and lifelike learning environment for students; the student becomes a participant in the virtual learning environment, and the user can obtain various perceptions such as vision, hearing, touch, kinesthesia and the like in the virtual environment without wearing AR glasses, so that the real experience of the student is improved.
In another embodiment of the present application, there is provided a teaching method of an immersive holographic AR future classroom system, applied to the immersive holographic AR future classroom system as described above, including the following steps:
s1, projecting a virtual robot with a preset image to the interactive holographic projection screen 10 by the first projection equipment 14, wherein the preset image is customized according to school culture;
and S2, the virtual robot plays the role of a virtual teacher, a virtual learning committee or a virtual teacher assistant and interacts with the teacher and/or the students.
Alternatively, school culture may be embodied by training. Then, according to different training, a special virtual robot can be created. For example, a plurality of virtual robots with different preset images may be stored in the cloud server in advance, and the different preset images correspond to different types of school cultures respectively. And when the virtual robot is applied specifically, according to specific school culture, finding out the virtual robot which is most fit with the school culture and has a corresponding preset image. Of course, the virtual robot which is most fit with the school culture can be automatically synthesized through artificial intelligence. Wherein, the image includes but is not limited to five sense organs, body type, tone, virtual sex, etc.
The virtual robot with the specific image can play the role of a virtual teacher, a virtual learning committee or a virtual teacher assistant due to holographic projection, and then interacts with the teacher and/or students, so that the teaching effect can be greatly improved.
Further, the teaching method further comprises the following steps:
s3, the first projection device 14 projects a first image onto the interactive holographic projection screen 10, the second projection device 15 projects a second image onto the first circular screen 11, the second circular screen 12 and the third circular screen 13, the pattern light and the color effect light respectively emit effect lights, and the sound devices work synchronously, so as to construct an AR teaching environment.
Further, the teaching method further comprises the following steps:
s4, under the AR teaching environment, the teacher moves from the channel 24 formed by the staggered ring screen to the platform 16 located at one end, far away from the channel 24, of the first ring screen 11.
In the teaching method of the immersive holographic AR future classroom system provided by the embodiment, a teacher can walk from the background to the podium 16 through the channel 24 and cooperate with the VR design of the interactive holographic projection screen 10 to form an interesting effect that the teacher passes through the picture, thereby breaking the teaching mode that the conventional teacher can only stand on the podium 16 and participating in course deduction to draw the distance from students. It is also possible to design virtual robots according to different school cultures, which are formed by holographic projection by the first projection device 14, in order to create proprietary IP. The robot appears courses in a specific role with a preset image, and knowledge is permeated and the teaching effect is improved in the interaction process of conversation, game and the like between teachers, students and the robot.
Further, to better illustrate the technical solution of the present application, in another embodiment of the present application, an immersive holographic AR future classroom system is provided, the system diagrams of which are shown in fig. 5 to 7.
This holographic AR future classroom system of immersive includes equipment system and teaching system, and equipment system includes immersive image output, immerses experience effect and immerses the classroom indoor design, and teaching system includes teacher's teaching system, student's learning system and course development system.
The immersive image output includes a circular screen device, a holographic screen, and a ground projection. The circular screen device corresponds to the first circular screen 11, the second circular screen 12, the third circular screen 13 and the second projection device 15, and the holographic screen and the ground projection correspond to the interactive holographic projection screen 10 and the first projection device 14.
The immersion experience effect comprises a cigarette machine, a snowflake machine, a lighting device, a body sensing and sound sensing interaction device and a sound device.
Specifically, lighting equipment includes foretell pattern lamp, dyeing effect lamp and sets up the trinity computer lamp on ground, the full-color laser lamp of the starry sky effect of rendering up, the LED imaging lamp of the play light of rendering up teacher and textbook and 24 street lamp light control boards of system control.
Specifically, the somatosensory and acoustic interaction device comprises a radar used for capturing the position of a teacher or a student, a learning device applied to an experimental course for capturing gestures of the teacher or the student, a Kinect applied to motion capture of the teacher or the student in a teaching process, and a microphone applied to sound capture of the teacher or the student in the teaching process for carrying out an AI teaching question-answering mode. The design can judge the learning effect of student learning through a background program.
Specifically, the audio device includes a main amplifier, a main amplifier driving function, an audio console, and an inlet headset.
The immersion classroom indoor design comprises a student seat design, a teacher platform design, a ceiling lamp box design and a 3-layer circular screen partition design.
The teacher teaching system comprises a circular screen entrance and exit, so that the teacher is integrated with scene teaching. When the interactive holographic projection screen 10 is used, a teacher can converse with the virtual character to teach and explain, and can freely design an explanation course mode.
The student learning system comprises an immersive watching experience teaching mode, a 4D environment immersive learning mode, an AI interactive question and answer learning mode, a manual operation experiment mode and an interactive learning mode of body feeling, sound feeling and touch feeling.
The course development system comprises a security education immersion classroom, a party building immersion classroom, a scientific course immersion classroom, a Chinese culture immersion classroom, a textbook and drama immersion theater classroom and an online live broadcast classroom.
To sum up, the holographic AR future classroom system of immersive that this application provided can create a holographic AR of immersive and experience the space, extensively is used for the creation of study sight, increases the image nature and the interest of study content, and then realizes the simulation training.
The above-mentioned embodiments are only used for illustrating the technical solutions of the present invention, and not for limiting the same; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (10)

1. An immersive holographic AR future classroom system, comprising:
a liftable and semi-transparent interactive holographic projection screen;
the first circular screen, the second circular screen and the third circular screen are sequentially arranged around the interactive holographic projection screen; the second annular curtain is arranged in a staggered manner with the first annular curtain and the third annular curtain respectively to form a channel; the holographic projection screen corresponds to a first projection device, and the first annular screen, the second annular screen and the third annular screen correspond to a second projection device respectively;
pattern lamps and dyeing effect lamps arranged on the ceiling;
sounding;
and the first projection equipment, the second projection equipment, the pattern lamp, the dyeing effect lamp and the sound box are respectively connected with the control terminal.
2. The immersive holographic AR future classroom system of claim 1, further comprising a somatosensory gesture controller.
3. The immersive holographic AR future classroom system of claim 1, wherein said pattern light comprises a first annular LED strip, a second annular LED strip, and a third annular LED strip, and said dye effect light comprises an array of LED lights distributed in an array.
4. The immersive holographic AR future classroom system of claim 1, further comprising moving seats distributed in an annular array.
5. The immersive holographic AR future classroom system of claim 1, further comprising a cloud server for storing data.
6. The immersive holographic AR future classroom system of claim 1, further comprising a podium located at one end of the first circular screen.
7. The immersive holographic AR future classroom system of claim 1 wherein said interactive holographic projection screen is positioned in an intermediate location surrounded collectively by said first circular screen, said second circular screen, and said third circular screen.
8. A teaching method of an immersive holographic AR future classroom system applied to the immersive holographic AR future classroom system as claimed in any one of claims 1 to 7, comprising:
the method comprises the following steps that a first projection device projects a virtual robot with a preset image to an interactive holographic projection screen, wherein the preset image is customized according to school culture;
the virtual robot plays the role of a virtual teacher, a virtual learning committee or a virtual teacher assistant, interacting with a teacher and/or a student.
9. The pedagogical method of an immersive holographic AR future classroom system of claim 8, further comprising:
the first projection equipment projects a first image to the interactive holographic projection screen, the second projection equipment projects a second image to the first circular screen, the second circular screen and the third circular screen, the pattern lamp and the dyeing effect lamp respectively emit light, and the sound equipment works synchronously, so that an AR teaching environment is constructed.
10. The pedagogical method of an immersive holographic AR future classroom system of claim 9, further comprising:
under the AR teaching environment, the teacher moves towards to be located first ring curtain from the passageway that ring curtain dislocation set formed and keeps away from the podium of passageway one end.
CN202111415229.8A 2021-11-25 2021-11-25 Immersive holographic AR future classroom system and teaching method thereof Pending CN114067622A (en)

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