CN108536383B - Game control method, game control equipment and computer readable storage medium - Google Patents

Game control method, game control equipment and computer readable storage medium Download PDF

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Publication number
CN108536383B
CN108536383B CN201810262053.9A CN201810262053A CN108536383B CN 108536383 B CN108536383 B CN 108536383B CN 201810262053 A CN201810262053 A CN 201810262053A CN 108536383 B CN108536383 B CN 108536383B
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screen recording
game
program
parameters
screen
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CN108536383A (en
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邱玉磊
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range

Abstract

The invention discloses a game control method, equipment and a computer readable storage medium, wherein the method comprises the following steps: when a foreground program of the terminal equipment is a game program, acquiring game information and a game state of the game program; then, screen recording parameters matched with the game information and the game state are determined; and finally, acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction is matched with the screen recording parameters. The method and the device realize a humanized game control scheme, and the user can adaptively judge the screen recording opportunity according to the actual operation of the game in the game process, so that the user is prevented from delaying the game process, and the screen recording experience of the user is greatly improved.

Description

Game control method, game control equipment and computer readable storage medium
Technical Field
The present invention relates to the field of mobile communications, and in particular, to a game control method, device and computer-readable storage medium.
Background
In the prior art, a user cannot perform quick screen recording operation on a terminal in a game process, for example, in the game process, the user sometimes encounters a wonderful picture of a battle of the user and wants to record the picture. However, in the process of playing the game, the screen is not only troublesome to open but also may cause the user to miss the best game opportunity.
Therefore, the screen recording operation in the prior art is complicated, the screen recording time cannot be judged and obtained in a self-adaptive manner according to the actual operation of the user, and the screen recording experience is poor.
Disclosure of Invention
In order to solve the technical defects that the screen recording operation is complicated, the screen recording time cannot be judged and obtained in a self-adaptive mode according to the actual operation of a user, and the screen recording use experience is poor in the prior art, the invention provides a game control method, which comprises the following steps:
when a foreground program of the terminal equipment is a game program, acquiring game information and a game state of the game program;
determining screen recording parameters matched with the game information and the game state;
and acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction is matched with the screen recording parameters.
Optionally, when the foreground program of the terminal device is a game program, the acquiring the game information and the game state of the game program includes:
identifying the running state of the terminal equipment;
determining the foreground program in the running state;
and if the foreground program is a game program, identifying the game information and the game state.
Optionally, the determining screen recording parameters matched with the game information and the game state includes:
presetting a first screen recording parameter corresponding to the game information, wherein the first screen recording parameter comprises a first screen recording triggering parameter;
and presetting second screen recording parameters corresponding to the game state, wherein the second screen recording parameters comprise second screen recording triggering parameters.
Optionally, the determining screen recording parameters matched with the game information and the game state further includes:
determining the first screen recording triggering parameter according to the category characteristics of the game information;
determining the second screen recording trigger parameter according to the scene characteristics of the game state;
and determining the screen recording parameters by combining the first screen recording triggering parameters and the second screen recording triggering parameters.
Optionally, the acquiring a touch instruction in the screen of the terminal device, and starting a screen recording operation when the touch instruction matches the screen recording parameter includes:
when the touch instruction is within the range of the screen recording parameters, starting screen recording operation;
and when the touch instruction exceeds the range of the screen recording parameters, stopping screen recording operation.
Optionally, the present invention further provides a game control apparatus, which includes a memory, a processor and a computer program stored on the memory and executable on the processor, and when executed by the processor, the computer program implements:
when a foreground program of the terminal equipment is a game program, acquiring game information and a game state of the game program;
determining screen recording parameters matched with the game information and the game state;
and acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction is matched with the screen recording parameters.
Optionally, the computer program further implements, when executed by the processor:
identifying the running state of the terminal equipment;
determining the foreground program in the running state;
and if the foreground program is a game program, identifying the game information and the game state.
Optionally, the computer program further implements, when executed by the processor:
presetting a first screen recording parameter corresponding to the game information, wherein the first screen recording parameter comprises a first screen recording triggering parameter;
and presetting second screen recording parameters corresponding to the game state, wherein the second screen recording parameters comprise second screen recording triggering parameters.
Optionally, the computer program further implements, when executed by the processor:
determining the first screen recording triggering parameter according to the category characteristics of the game information;
determining the second screen recording trigger parameter according to the scene characteristics of the game state;
determining the screen recording parameters by combining the first screen recording triggering parameters and the second screen recording triggering parameters;
when the touch instruction is within the range of the screen recording parameters, starting screen recording operation;
and when the touch instruction exceeds the range of the screen recording parameters, stopping screen recording operation.
The invention also proposes a computer-readable storage medium having stored thereon a game control program which, when executed by a processor, implements the steps of the game control method as defined in any one of the preceding claims.
When the game control method, the game control equipment and the computer readable storage medium are implemented, the game information and the game state of the game program are acquired when the foreground program of the terminal equipment is judged to be the game program; then, screen recording parameters matched with the game information and the game state are determined; and finally, acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction is matched with the screen recording parameters. The method and the device realize a humanized game control scheme, and the user can adaptively judge the screen recording opportunity according to the actual operation of the game in the game process, so that the user is prevented from delaying the game process, and the screen recording experience of the user is greatly improved.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
fig. 1 is a schematic diagram of a hardware structure of a mobile terminal according to the present invention;
fig. 2 is a communication network system architecture diagram provided by an embodiment of the present invention;
FIG. 3 is a flow chart of a first embodiment of a game control method of the present invention;
FIG. 4 is a flow chart of a second embodiment of a game control method of the present invention;
FIG. 5 is a flow chart of a third embodiment of a game control method of the present invention;
FIG. 6 is a flow chart of a fourth embodiment of a game control method of the present invention;
fig. 7 is a flowchart of a game control method according to a fifth embodiment of the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
Example one
Fig. 3 is a flowchart of a first embodiment of a game control method of the present invention. A method of game control, the method comprising:
s1, when the foreground program of the terminal device is a game program, acquiring the game information and the game state of the game program;
s2, determining screen recording parameters matched with the game information and the game state;
and S3, acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction matches the screen recording parameters.
In the present embodiment, first, when a foreground program of a terminal device is a game program, game information and a game state of the game program are acquired; then, screen recording parameters matched with the game information and the game state are determined; and finally, acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction is matched with the screen recording parameters.
In this embodiment, first, when a foreground program of a terminal device is a game program, game information and a game state of the game program are obtained, where the application program installed in the terminal device is traversed, and all the application programs are classified according to a preset application program classification rule, for example, the game application programs are obtained by classification, or one or more game programs are selected by a user as a screen recording control object according to a screen recording requirement of the user. It is understood that the present solution is not limited to the game program as the screen recording control object, and may be applied to other types of application programs or other types of operation scenarios according to the same embodiment.
In this embodiment, the game information refers to attribute information of the game program, for example, the attribute information includes a game category, a leisure intelligence development category, a shooting category, or a racing category of the game program, and different screen recording schemes are configured for different categories of games according to a user's requirement, where the screen recording schemes include parameters such as screen recording start time, duration, and screen recording quality. For example, for a leisure intelligence game, the corresponding screen recording opening time is close to the breakthrough time, and for a shooting game, the corresponding screen recording opening time is close to the shooting or shot time.
In this embodiment, when the foreground program of the terminal device is a game program, after the game information and the game state of the game program are acquired, screen recording parameters matched with the game information and the game state are determined. For example, for a leisure intelligence-promoting game, the corresponding screen recording on time is close to the breakthrough time because the operation frequency is higher when the shooting is approached, and for a shooting game, the corresponding screen recording on time is close to the shooting or shot time because the operation frequency is higher when the shooting is approached or shot.
In this embodiment, after the screen recording parameters matched with the game information and the game state are determined, a touch instruction in the screen of the terminal device is acquired, and the screen recording operation is started when the touch instruction matches the screen recording parameters.
The method has the advantages that when the foreground program of the terminal device is judged to be the game program, the game information and the game state of the game program are acquired; then, screen recording parameters matched with the game information and the game state are determined; and finally, acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction is matched with the screen recording parameters. The method and the device realize a humanized game control scheme, and the user can adaptively judge the screen recording opportunity according to the actual operation of the game in the game process, so that the user is prevented from delaying the game process, and the screen recording experience of the user is greatly improved.
Example two
Fig. 4 is a flowchart of a second embodiment of a game control method of the present invention, based on the above embodiment, where, when the foreground program of the terminal device is a game program, acquiring game information and a game state of the game program includes:
s11, identifying the running state of the terminal equipment;
s12, determining the foreground program in the running state;
and S13, if the foreground program is a game program, identifying the game information and the game state.
In this embodiment, first, the operating state of the terminal device is identified; then, determining the foreground program in the running state; and finally, if the foreground program is a game program, identifying the game information and the game state.
In this embodiment, traversing the application installed in the terminal device, and classifying all the applications according to a preset application classification rule, for example, obtaining game-class applications by classification, or selecting one or more game programs as the screen recording control object of this embodiment by the user according to the screen recording requirement of the user. It is understood that the present solution is not limited to the game program as the screen recording control object, and may be applied to other types of application programs or other types of operation scenarios according to the same embodiment.
Optionally, the operation state of the current terminal device is determined, for example, a program currently operated by the terminal device, a resource occupation situation, an operation mode, and the like, where the operation mode includes a game mode, a standby mode, and the like.
Optionally, the foreground program is determined in the running state, for example, in a game mode, whether a currently running foreground program is a preset game program is determined.
Optionally, if the foreground program is a game program, identifying game information of the game program, as described in the above example, the game information refers to attribute information of the game program, for example, the attribute information includes a game category, a leisure intelligence development category, a shooting category, or a racing category of the game program, and different screen recording schemes are configured for different categories of games according to a user's requirement.
The method has the advantages that the operation state of the terminal equipment is identified; then, determining the foreground program in the running state; and finally, if the foreground program is a game program, identifying the game information and the game state. The method and the device realize a more humanized game control scheme, and the user can adaptively judge the screen recording opportunity according to the actual operation of the game in the game process, so that the user is prevented from delaying the game process, and the screen recording experience of the user is greatly improved.
EXAMPLE III
Fig. 5 is a flowchart of a game control method according to a third embodiment of the present invention, where, based on the above embodiments, the determining screen recording parameters matching the game information and the game state includes:
s21, presetting a first screen recording parameter corresponding to the game information, wherein the first screen recording parameter comprises a first screen recording triggering parameter;
and S22, presetting second screen recording parameters corresponding to the game state, wherein the second screen recording parameters comprise second screen recording triggering parameters.
In this embodiment, first, a first screen recording parameter corresponding to the game information is preset, where the first screen recording parameter includes a first screen recording trigger parameter; and then, presetting second screen recording parameters corresponding to the game state, wherein the second screen recording parameters comprise second screen recording triggering parameters.
In this embodiment, when the foreground program of the terminal device is a game program, after the game information and the game state of the game program are acquired, screen recording parameters matched with the game information and the game state are determined. For example, for a leisure intelligence-promoting game, the corresponding screen recording on time is close to the breakthrough time because the operation frequency is higher when the shooting is approached, and for a shooting game, the corresponding screen recording on time is close to the shooting or shot time because the operation frequency is higher when the shooting is approached or shot.
Optionally, a first screen recording parameter corresponding to the game information is preset, where the first screen recording parameter includes a first screen recording trigger parameter. Wherein, the first screen recording parameter is determined according to the category information in the game information, for example, the game of leisure intelligence development type, the trigger parameter of which is N1 touch frequency, and the game of battle category, the trigger parameter of which is N2 touch frequency (wherein, N2 is larger than N1).
Optionally, a second screen recording parameter corresponding to the game state is preset, where the second screen recording parameter includes a second screen recording trigger parameter. Wherein, a first screen recording parameter is determined according to the game state and the game scene, for example, a leisure intelligence game, the trigger parameter for the game scene before the breakthrough is M1 touch frequency, and the trigger parameter for the game scene in the breakthrough process is M2 touch frequency (wherein M2 is greater than M1).
The method has the advantages that a first screen recording parameter corresponding to the game information is preset, wherein the first screen recording parameter comprises a first screen recording triggering parameter; and then, presetting second screen recording parameters corresponding to the game state, wherein the second screen recording parameters comprise second screen recording triggering parameters. The method and the device realize a more humanized game control scheme, and the user can adaptively judge the screen recording opportunity according to the actual operation of the game in the game process, so that the user is prevented from delaying the game process, and the screen recording experience of the user is greatly improved.
Example four
Fig. 6 is a flowchart of a fourth embodiment of a game control method according to the present invention, where based on the above embodiments, the determining screen recording parameters matching the game information and the game state further includes:
s23, determining the first screen recording triggering parameter according to the type characteristics of the game information;
s24, determining the second screen recording trigger parameter according to the scene characteristics of the game state;
and S25, determining the screen recording parameters by combining the first screen recording trigger parameters and the second screen recording trigger parameters.
In this embodiment, first, the first screen recording trigger parameter is determined according to the category characteristics of the game information; then, determining a second screen recording triggering parameter according to the scene characteristics of the game state; and finally, determining the screen recording parameters by combining the first screen recording triggering parameters and the second screen recording triggering parameters.
As described in the above example, a first screen recording parameter corresponding to the game information is preset, where the first screen recording parameter includes a first screen recording trigger parameter. Wherein, the first screen recording parameter is determined according to the category information in the game information, for example, the game of leisure intelligence development type, the trigger parameter of which is N1 touch frequency, and the game of battle category, the trigger parameter of which is N2 touch frequency (wherein, N2 is larger than N1).
As described in the above example, a second screen recording parameter corresponding to the game state is preset, where the second screen recording parameter includes a second screen recording trigger parameter. Wherein, a first screen recording parameter is determined according to the game state and the game scene, for example, a leisure intelligence game, the trigger parameter for the game scene before the breakthrough is M1 touch frequency, and the trigger parameter for the game scene in the breakthrough process is M2 touch frequency (wherein M2 is greater than M1).
Optionally, the screen recording parameter is determined by combining the first screen recording trigger parameter and the second screen recording trigger parameter. For example, first screen recording triggering parameters are judged according to the category information of the game, and then, under the game category, the running state and the game scene characteristics of the game are judged to obtain second screen recording triggering parameters.
For example, the second screen recording parameter is preset to be 1 time/second before the super mary breaks a gate, and is 2 times/second in the process of breaking a gate, while in the royal glory battle game, the second screen recording parameter is 3 times/second in a normal state and 4 times/second in a group battle state. Therefore, when the actual operation frequency reaches the second screen recording triggering parameter, screen recording operation is started, and meanwhile, when the actual operation frequency is reduced to be below the second screen recording triggering parameter, screen recording operation is finished.
Optionally, when it is monitored that the actual operation frequency is reduced below the second screen recording trigger parameter, a preset time interval is waited, and the screen recording operation is ended.
Optionally, when the monitored actual operation frequency reaches the second screen recording trigger parameter, the screen recording operation is started, and meanwhile, a preset time interval is waited, and the screen recording operation is ended.
The method has the advantages that the first screen recording triggering parameter is determined according to the type characteristics of the game information; then, determining a second screen recording triggering parameter according to the scene characteristics of the game state; and finally, determining the screen recording parameters by combining the first screen recording triggering parameters and the second screen recording triggering parameters. The method and the device realize a humanized game control scheme, and the user can adaptively judge the screen recording opportunity according to the actual operation of the game in the game process, so that the user is prevented from delaying the game process, and the screen recording experience of the user is greatly improved.
EXAMPLE five
Fig. 7 is a flowchart of a game control method according to a fifth embodiment of the present invention, where based on the foregoing embodiments, the acquiring a touch instruction in a screen of the terminal device, and starting a screen recording operation when the touch instruction matches the screen recording parameter includes:
s31, when the touch instruction is in the range of the screen recording parameters, starting screen recording operation;
and S32, stopping screen recording operation when the touch instruction exceeds the range of the screen recording parameters.
In this embodiment, first, when the touch instruction is within the range of the screen recording parameter, a screen recording operation is started; and then stopping screen recording operation when the touch instruction exceeds the range of the screen recording parameters.
In this embodiment, after the screen recording parameters matched with the game information and the game state are determined, a touch instruction in the screen of the terminal device is acquired, and the screen recording operation is started when the touch instruction matches the screen recording parameters.
Optionally, when the touch instruction is within the range of the screen recording parameters, screen recording operation is started;
optionally, when the touch instruction exceeds the range of the screen recording parameters, stopping screen recording operation;
optionally, the fingerprint of the operating finger is acquired, and the operating frequency judgment scheme of the scheme is executed according to the operating frequencies of the fingerprints of different fingers.
The method and the device have the advantages that after screen recording parameters matched with the game information and the game state are determined, the touch instruction in the screen of the terminal equipment is obtained, and screen recording operation is started when the touch instruction is matched with the screen recording parameters. The method and the device realize a humanized game control scheme, and the user can adaptively judge the screen recording opportunity according to the actual operation of the game in the game process, so that the user is prevented from delaying the game process, and the screen recording experience of the user is greatly improved.
EXAMPLE six
Based on the above embodiments, the present invention also proposes a game control device, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, the computer program, when executed by the processor, implementing:
when a foreground program of the terminal equipment is a game program, acquiring game information and a game state of the game program;
determining screen recording parameters matched with the game information and the game state;
and acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction is matched with the screen recording parameters.
In the present embodiment, first, when a foreground program of a terminal device is a game program, game information and a game state of the game program are acquired; then, screen recording parameters matched with the game information and the game state are determined; and finally, acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction is matched with the screen recording parameters.
In this embodiment, first, when a foreground program of a terminal device is a game program, game information and a game state of the game program are obtained, where the application program installed in the terminal device is traversed, and all the application programs are classified according to a preset application program classification rule, for example, the game application programs are obtained by classification, or one or more game programs are selected by a user as a screen recording control object according to a screen recording requirement of the user. It is understood that the present solution is not limited to the game program as the screen recording control object, and may be applied to other types of application programs or other types of operation scenarios according to the same embodiment.
In this embodiment, the game information refers to attribute information of the game program, for example, the attribute information includes a game category, a leisure intelligence development category, a shooting category, or a racing category of the game program, and different screen recording schemes are configured for different categories of games according to a user's requirement, where the screen recording schemes include parameters such as screen recording start time, duration, and screen recording quality. For example, for a leisure intelligence game, the corresponding screen recording opening time is close to the breakthrough time, and for a shooting game, the corresponding screen recording opening time is close to the shooting or shot time.
In this embodiment, when the foreground program of the terminal device is a game program, after the game information and the game state of the game program are acquired, screen recording parameters matched with the game information and the game state are determined. For example, for a leisure intelligence-promoting game, the corresponding screen recording on time is close to the breakthrough time because the operation frequency is higher when the shooting is approached, and for a shooting game, the corresponding screen recording on time is close to the shooting or shot time because the operation frequency is higher when the shooting is approached or shot.
In this embodiment, after the screen recording parameters matched with the game information and the game state are determined, a touch instruction in the screen of the terminal device is acquired, and the screen recording operation is started when the touch instruction matches the screen recording parameters.
The method has the advantages that when the foreground program of the terminal device is judged to be the game program, the game information and the game state of the game program are acquired; then, screen recording parameters matched with the game information and the game state are determined; and finally, acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction is matched with the screen recording parameters. The method and the device realize a humanized game control scheme, and the user can adaptively judge the screen recording opportunity according to the actual operation of the game in the game process, so that the user is prevented from delaying the game process, and the screen recording experience of the user is greatly improved.
EXAMPLE seven
Based on the above embodiments, the computer program further realizes when executed by the processor:
identifying the running state of the terminal equipment;
determining the foreground program in the running state;
and if the foreground program is a game program, identifying the game information and the game state.
In this embodiment, first, the operating state of the terminal device is identified; then, determining the foreground program in the running state; and finally, if the foreground program is a game program, identifying the game information and the game state.
In this embodiment, traversing the application installed in the terminal device, and classifying all the applications according to a preset application classification rule, for example, obtaining game-class applications by classification, or selecting one or more game programs as the screen recording control object of this embodiment by the user according to the screen recording requirement of the user. It is understood that the present solution is not limited to the game program as the screen recording control object, and may be applied to other types of application programs or other types of operation scenarios according to the same embodiment.
Optionally, the operation state of the current terminal device is determined, for example, a program currently operated by the terminal device, a resource occupation situation, an operation mode, and the like, where the operation mode includes a game mode, a standby mode, and the like.
Optionally, the foreground program is determined in the running state, for example, in a game mode, whether a currently running foreground program is a preset game program is determined.
Optionally, if the foreground program is a game program, identifying game information of the game program, as described in the above example, the game information refers to attribute information of the game program, for example, the attribute information includes a game category, a leisure intelligence development category, a shooting category, or a racing category of the game program, and different screen recording schemes are configured for different categories of games according to a user's requirement.
The method has the advantages that the operation state of the terminal equipment is identified; then, determining the foreground program in the running state; and finally, if the foreground program is a game program, identifying the game information and the game state. The method and the device realize a more humanized game control scheme, and the user can adaptively judge the screen recording opportunity according to the actual operation of the game in the game process, so that the user is prevented from delaying the game process, and the screen recording experience of the user is greatly improved.
Example eight
Based on the above embodiments, the computer program further realizes when executed by the processor:
presetting a first screen recording parameter corresponding to the game information, wherein the first screen recording parameter comprises a first screen recording triggering parameter;
and presetting second screen recording parameters corresponding to the game state, wherein the second screen recording parameters comprise second screen recording triggering parameters.
In this embodiment, first, a first screen recording parameter corresponding to the game information is preset, where the first screen recording parameter includes a first screen recording trigger parameter; and then, presetting second screen recording parameters corresponding to the game state, wherein the second screen recording parameters comprise second screen recording triggering parameters.
In this embodiment, when the foreground program of the terminal device is a game program, after the game information and the game state of the game program are acquired, screen recording parameters matched with the game information and the game state are determined. For example, for a leisure intelligence-promoting game, the corresponding screen recording on time is close to the breakthrough time because the operation frequency is higher when the shooting is approached, and for a shooting game, the corresponding screen recording on time is close to the shooting or shot time because the operation frequency is higher when the shooting is approached or shot.
Optionally, a first screen recording parameter corresponding to the game information is preset, where the first screen recording parameter includes a first screen recording trigger parameter. Wherein, the first screen recording parameter is determined according to the category information in the game information, for example, the game of leisure intelligence development type, the trigger parameter of which is N1 touch frequency, and the game of battle category, the trigger parameter of which is N2 touch frequency (wherein, N2 is larger than N1).
Optionally, a second screen recording parameter corresponding to the game state is preset, where the second screen recording parameter includes a second screen recording trigger parameter. Wherein, a first screen recording parameter is determined according to the game state and the game scene, for example, a leisure intelligence game, the trigger parameter for the game scene before the breakthrough is M1 touch frequency, and the trigger parameter for the game scene in the breakthrough process is M2 touch frequency (wherein M2 is greater than M1).
The method has the advantages that a first screen recording parameter corresponding to the game information is preset, wherein the first screen recording parameter comprises a first screen recording triggering parameter; and then, presetting second screen recording parameters corresponding to the game state, wherein the second screen recording parameters comprise second screen recording triggering parameters. The method and the device realize a more humanized game control scheme, and the user can adaptively judge the screen recording opportunity according to the actual operation of the game in the game process, so that the user is prevented from delaying the game process, and the screen recording experience of the user is greatly improved.
Example nine
Based on the above embodiments, the computer program further realizes when executed by the processor:
determining the first screen recording triggering parameter according to the category characteristics of the game information;
determining the second screen recording trigger parameter according to the scene characteristics of the game state;
determining the screen recording parameters by combining the first screen recording triggering parameters and the second screen recording triggering parameters;
when the touch instruction is within the range of the screen recording parameters, starting screen recording operation;
and when the touch instruction exceeds the range of the screen recording parameters, stopping screen recording operation.
In this embodiment, first, the first screen recording trigger parameter is determined according to the category characteristics of the game information; then, determining a second screen recording triggering parameter according to the scene characteristics of the game state; and finally, determining the screen recording parameters by combining the first screen recording triggering parameters and the second screen recording triggering parameters.
As described in the above example, a first screen recording parameter corresponding to the game information is preset, where the first screen recording parameter includes a first screen recording trigger parameter. Wherein, the first screen recording parameter is determined according to the category information in the game information, for example, the game of leisure intelligence development type, the trigger parameter of which is N1 touch frequency, and the game of battle category, the trigger parameter of which is N2 touch frequency (wherein, N2 is larger than N1).
As described in the above example, a second screen recording parameter corresponding to the game state is preset, where the second screen recording parameter includes a second screen recording trigger parameter. Wherein, a first screen recording parameter is determined according to the game state and the game scene, for example, a leisure intelligence game, the trigger parameter for the game scene before the breakthrough is M1 touch frequency, and the trigger parameter for the game scene in the breakthrough process is M2 touch frequency (wherein M2 is greater than M1).
Optionally, the screen recording parameter is determined by combining the first screen recording trigger parameter and the second screen recording trigger parameter. For example, first screen recording triggering parameters are judged according to the category information of the game, and then, under the game category, the running state and the game scene characteristics of the game are judged to obtain second screen recording triggering parameters.
For example, the second screen recording parameter is preset to be 1 time/second before the super mary breaks a gate, and is 2 times/second in the process of breaking a gate, while in the royal glory battle game, the second screen recording parameter is 3 times/second in a normal state and 4 times/second in a group battle state. Therefore, when the actual operation frequency reaches the second screen recording triggering parameter, screen recording operation is started, and meanwhile, when the actual operation frequency is reduced to be below the second screen recording triggering parameter, screen recording operation is finished.
Optionally, when it is monitored that the actual operation frequency is reduced below the second screen recording trigger parameter, a preset time interval is waited, and the screen recording operation is ended.
Optionally, when the monitored actual operation frequency reaches the second screen recording trigger parameter, the screen recording operation is started, and meanwhile, a preset time interval is waited, and the screen recording operation is ended.
In this embodiment, when the touch instruction is within the range of the screen recording parameter, a screen recording operation is started; and then stopping screen recording operation when the touch instruction exceeds the range of the screen recording parameters.
In this embodiment, after the screen recording parameters matched with the game information and the game state are determined, a touch instruction in the screen of the terminal device is acquired, and the screen recording operation is started when the touch instruction matches the screen recording parameters.
Optionally, when the touch instruction is within the range of the screen recording parameters, screen recording operation is started;
optionally, when the touch instruction exceeds the range of the screen recording parameters, stopping screen recording operation;
optionally, the fingerprint of the operating finger is acquired, and the operating frequency judgment scheme of the scheme is executed according to the operating frequencies of the fingerprints of different fingers.
The method and the device have the advantages that after screen recording parameters matched with the game information and the game state are determined, the touch instruction in the screen of the terminal equipment is obtained, and screen recording operation is started when the touch instruction is matched with the screen recording parameters. The method and the device realize a humanized game control scheme, and the user can adaptively judge the screen recording opportunity according to the actual operation of the game in the game process, so that the user is prevented from delaying the game process, and the screen recording experience of the user is greatly improved.
Example ten
Based on the above embodiment, the present invention also provides a computer-readable storage medium, on which a game control program is stored, and the game control program, when executed by a processor, implements the steps of the game control method according to any one of the above.
When the game control method, the game control equipment and the computer readable storage medium are implemented, the game information and the game state of the game program are acquired when the foreground program of the terminal equipment is judged to be the game program; then, screen recording parameters matched with the game information and the game state are determined; and finally, acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction is matched with the screen recording parameters. The method and the device realize a humanized game control scheme, and the user can adaptively judge the screen recording opportunity according to the actual operation of the game in the game process, so that the user is prevented from delaying the game process, and the screen recording experience of the user is greatly improved.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (7)

1. A game control method, the method comprising:
when a foreground program of the terminal equipment is a game program, acquiring game information and a game state of the game program;
determining screen recording parameters matched with the game information and the game state, wherein the screen recording parameters comprise: presetting a first screen recording parameter corresponding to the game information, wherein the first screen recording parameter comprises a first screen recording triggering parameter;
presetting second screen recording parameters corresponding to the game state, wherein the second screen recording parameters comprise second screen recording triggering parameters;
the determining screen recording parameters matched with the game information and the game state further comprises:
determining the first screen recording triggering parameter according to the category characteristics of the game information;
under the game category, determining the second screen recording triggering parameter according to the scene characteristics of the game state;
determining the screen recording parameters by combining the first screen recording triggering parameters and the second screen recording triggering parameters;
when the actual operation frequency is monitored to be reduced below the second screen recording triggering parameter, waiting for a preset time interval, and ending screen recording operation;
when the actual operation frequency reaches the second screen recording trigger parameter, starting screen recording operation, waiting for a preset time interval, and ending screen recording operation;
and acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction is matched with the screen recording parameters.
2. The game control method according to claim 1, wherein, when the foreground program of the terminal device is a game program, the acquiring the game information and the game state of the game program includes:
identifying the running state of the terminal equipment;
determining the foreground program in the running state;
and if the foreground program is a game program, identifying the game information and the game state.
3. The game control method according to claim 1, wherein the obtaining of the touch instruction in the screen of the terminal device, and the starting of the screen recording operation when the touch instruction matches the screen recording parameter comprises:
when the touch instruction is within the range of the screen recording parameters, starting screen recording operation;
and when the touch instruction exceeds the range of the screen recording parameters, stopping screen recording operation.
4. A game control apparatus, characterized in that the apparatus comprises a memory, a processor and a computer program stored on the memory and executable on the processor, the computer program realizing, when executed by the processor:
when a foreground program of the terminal equipment is a game program, acquiring game information and a game state of the game program;
determining screen recording parameters matched with the game information and the game state, wherein the screen recording parameters comprise: presetting a first screen recording parameter corresponding to the game information, wherein the first screen recording parameter comprises a first screen recording triggering parameter;
presetting second screen recording parameters corresponding to the game state, wherein the second screen recording parameters comprise second screen recording triggering parameters;
the determining screen recording parameters matched with the game information and the game state further comprises:
determining the first screen recording triggering parameter according to the category characteristics of the game information;
under the game category, determining the second screen recording triggering parameter according to the scene characteristics of the game state;
determining the screen recording parameters by combining the first screen recording triggering parameters and the second screen recording triggering parameters;
when the actual operation frequency is monitored to be reduced below the second screen recording triggering parameter, waiting for a preset time interval, and ending screen recording operation;
when the actual operation frequency reaches the second screen recording trigger parameter, starting screen recording operation, waiting for a preset time interval, and ending screen recording operation;
and acquiring a touch instruction in the screen of the terminal equipment, and starting screen recording operation when the touch instruction is matched with the screen recording parameters.
5. The game control apparatus of claim 4, wherein the computer program when executed by the processor further implements:
identifying the running state of the terminal equipment;
determining the foreground program in the running state;
and if the foreground program is a game program, identifying the game information and the game state.
6. The game control apparatus of claim 4, wherein the computer program when executed by the processor further implements:
when the touch instruction is within the range of the screen recording parameters, starting screen recording operation;
and when the touch instruction exceeds the range of the screen recording parameters, stopping screen recording operation.
7. A computer-readable storage medium, characterized in that a game control program is stored thereon, which when executed by a processor implements the steps of the game control method according to any one of claims 1 to 3.
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