CN114189544B - Monitoring control method, monitoring control equipment and computer-readable storage medium - Google Patents

Monitoring control method, monitoring control equipment and computer-readable storage medium Download PDF

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Publication number
CN114189544B
CN114189544B CN202111501294.2A CN202111501294A CN114189544B CN 114189544 B CN114189544 B CN 114189544B CN 202111501294 A CN202111501294 A CN 202111501294A CN 114189544 B CN114189544 B CN 114189544B
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Prior art keywords
payment
information
game
program
monitoring
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CN114189544A (en
Inventor
余浩
杨文博
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Shenzhen Zowee Technology Co Ltd
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Shenzhen Zowee Technology Co Ltd
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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/12Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
    • H04L67/125Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks involving control of end-device applications over a network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Abstract

The invention discloses a monitoring control method, equipment and a computer readable storage medium, wherein the method comprises the following steps: acquiring message information of access equipment and judging whether the message information contains game data sent by a game program or not; if the message information contains the game data, recording the receiving and transmitting time length of the game data, and simultaneously, monitoring whether payment data associated with the game data exists or not; if the payment data associated with the game data exist, acquiring payment information corresponding to the payment data, and pushing the payment information to preset monitoring equipment; and receiving a network control instruction sent by the monitoring equipment, wherein a control object of the network control instruction comprises a current first network switch, a second network switch corresponding to the transceiving time length and a third network switch corresponding to the payment information. The invention realizes a safe, convenient and reliable online game monitoring control scheme.

Description

Monitoring control method, monitoring control equipment and computer-readable storage medium
Technical Field
The present invention relates to the field of internet of things technologies, and in particular, to a monitoring control method, a monitoring control device, and a computer readable storage medium.
Background
In the prior art, with the continuous development of intelligent terminal equipment and game industry, more and more minors begin to be gradually enthusiastic in online games. On the one hand, the minors have poor self-making ability and parents have difficulty in monitoring in all time, and on the other hand, the payment demands in the online games are higher and higher, and the payment ways are more and more convenient, so that the problem that the minors steal and brush the online games is frequently caused at the present stage.
In order to solve the above-mentioned problems, there are conventional solutions in which game program control is performed at the device side, for example, the running time of the corresponding game program is set, the payment limit of the corresponding payment program is set, etc., but such solutions are realized based on the local function setting at the device side. Meanwhile, because of the large difference between the functions and versions provided by each equipment manufacturer, the equipment cannot be popularized on a large scale, the difficulty of use is high, parents are required to set one by one, and the possibility of breaking and bypassing the limit exists based on the local limit setting function. Therefore, a safe, convenient and reliable online game monitoring control scheme is needed.
Disclosure of Invention
In order to solve the above technical drawbacks in the prior art, the present invention provides a monitoring control method, which includes:
And acquiring message information of the access equipment, and judging whether the message information contains game data sent by a game program.
If the message information contains the game data, recording the receiving and transmitting time length of the game data, and simultaneously monitoring whether payment data associated with the game data exists or not.
And if the payment data associated with the game data exists, acquiring payment information corresponding to the payment data, and pushing the payment information to a preset monitoring device.
And receiving a network control instruction sent by the monitoring equipment, wherein a control object of the network control instruction comprises a current first network switch, a second network switch corresponding to the transceiving time length and a third network switch corresponding to the payment information.
Optionally, the obtaining the message information of the access device and determining whether the message information includes game data sent by the game program includes:
And receiving the game program appointed by the monitoring equipment, and acquiring game data corresponding to the game program in a preset initial stage.
And analyzing and obtaining first message characteristic information corresponding to the game program according to the game data.
Optionally, the obtaining the message information of the access device and determining whether the message information includes game data sent by the game program specifically includes:
And acquiring the message information in a preset monitoring stage, and judging whether the message information contains the first message characteristic information or not.
If the message information contains the first message characteristic information, determining that the message information contains game data sent by a game program corresponding to the first message characteristic information.
Optionally, if the message information includes the game data, recording a transceiving duration of the game data, and monitoring whether payment data associated with the game data exists, including:
And receiving a payment program appointed by the monitoring equipment, and acquiring payment data corresponding to the payment program in the initial stage.
And analyzing and obtaining second message characteristic information corresponding to the payment program according to the payment data.
Optionally, if the message information includes the game data, recording a transceiving duration of the game data, and monitoring whether payment data associated with the game data exists, and further including:
And acquiring the message information in the record period of the receiving and transmitting time length, and judging whether the message information simultaneously contains the first message characteristic information and the second message characteristic information.
And if the message information simultaneously contains the first message characteristic information and the second message characteristic information, determining that the message information contains payment data associated with the game data.
Optionally, if there is payment data associated with the game data, acquiring payment information corresponding to the payment data, and pushing the payment information to a preset monitoring device, including:
And acquiring the name of the payment program, the payment amount, the payment card number and the payment verification information contained in the payment information.
Integrating the name of the game program, the name of the payment program, the payment amount, the card number paid and the verification information of the payment, and pushing the verification information to the monitoring device.
Optionally, the receiving a network control instruction sent by the monitoring device, where a control object of the network control instruction includes a current first network switch, a second network switch corresponding to the transceiving duration, and a third network switch corresponding to the payment information, and the method includes:
And presetting a first trigger condition corresponding to the type of the game program and a second trigger condition corresponding to the time period to which the transceiving duration belongs.
And in the information pushed to the monitoring equipment, if the type of the game program meets the first trigger condition, the first network switch is disconnected, or if the time period of the receiving and transmitting duration meets the second trigger condition, the second network switch is disconnected.
Optionally, the receiving the network control instruction sent by the monitoring device, where a control object of the network control instruction includes a current first network switch, a second network switch corresponding to the transceiving duration, and a third network switch corresponding to the payment information, and further includes:
third trigger conditions corresponding to one or more of the name of the game program, the name of the payment program, the amount paid, the card number paid, and verification information of the payment are preset.
And if the information pushed to the monitoring equipment meets the third triggering condition, the third network switch is disconnected.
The invention also proposes a monitoring control device comprising a memory, a processor and a computer program stored on said memory and executable on said processor, said computer program implementing the steps of the monitoring control method as defined in any one of the preceding claims when executed by said processor.
The invention also proposes a computer readable storage medium having stored thereon a monitoring control program which, when executed by a processor, implements the steps of the monitoring control method as described in any of the preceding claims.
By acquiring the message information of the access equipment, judging whether the message information contains game data sent by a game program or not; if the message information contains the game data, recording the receiving and transmitting time length of the game data, and simultaneously, monitoring whether payment data associated with the game data exists or not; if the payment data associated with the game data exist, acquiring payment information corresponding to the payment data, and pushing the payment information to preset monitoring equipment; and receiving a network control instruction sent by the monitoring equipment, wherein a control object of the network control instruction comprises a current first network switch, a second network switch corresponding to the transceiving time length and a third network switch corresponding to the payment information. The network game monitoring control scheme is safe, convenient and reliable, effectively controls the theft and brushing actions of minors in the network game, and enhances the monitoring use experience of users on the network side.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
FIG. 1 is a flow chart of a first embodiment of the monitoring control method of the present invention;
FIG. 2 is a flow chart of a second embodiment of the monitoring control method of the present invention;
FIG. 3 is a flow chart of a third embodiment of the monitoring control method of the present invention;
FIG. 4 is a flow chart of a fourth embodiment of the monitoring control method of the present invention;
FIG. 5 is a flowchart of a fifth embodiment of the monitoring control method of the present invention;
FIG. 6 is a flowchart of a sixth embodiment of the monitoring control method of the present invention;
FIG. 7 is a flowchart of a seventh embodiment of the monitoring control method of the present invention;
Fig. 8 is a flowchart of an eighth embodiment of the monitoring control method of the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the invention.
In the following description, suffixes such as "module", "component", or "unit" for representing elements are used only for facilitating the description of the present invention, and have no specific meaning per se. Thus, "module," "component," or "unit" may be used in combination.
Example 1
Fig. 1 is a flowchart of a first embodiment of the monitoring control method of the present invention. A monitoring control method, the method comprising:
s1, acquiring message information of access equipment, and judging whether the message information contains game data sent by a game program.
S2, if the message information contains the game data, recording the receiving and transmitting time length of the game data, and simultaneously, monitoring whether payment data associated with the game data exists or not.
And S3, if the payment data associated with the game data exist, acquiring payment information corresponding to the payment data, and pushing the payment information to preset monitoring equipment.
And S4, receiving a network control instruction sent by the monitoring equipment, wherein the control object of the network control instruction comprises a current first network switch, a second network switch corresponding to the transceiving time length and a third network switch corresponding to the payment information.
In this embodiment, the game monitoring concept for minors is to monitor connected mobile devices based on routers or other related network devices. For example, by analyzing the game data, a feature information base of the game data message is obtained, and the feature information in the message corresponding to the network game is included in the network game feature information base on the mobile device. Therefore, in this embodiment, at the router or other related network device end, a method of deep packet inspection (DEEP PACKET inspection, DPI) may be used to identify the packet, so as to determine whether the packet is playing a game, and other behaviors, such as WeChat payment or payment of payment bank, may also be identified.
In this embodiment, in particular, when considering that the mobile device accesses the router, the network IP address is mostly obtained through DHCP dynamic address allocation, so that the router software module device management obtains the IP and terminal information of the access device by parsing the DHCP packet, where the terminal information includes information such as a mobile phone model number and a name, and then records the information or displays the information on a UI interface or an APP application program. A guardian, such as an underage guardian, may then set up a corresponding guardian for a certain access device. In this embodiment, a router is taken as an example for explanation, and in consideration of the fact that monitoring software can be generally built in the router at the present stage, such software can be communicated with a mobile phone client, so that the preset behavior of the router is pushed to an application program managed by the router in time, and the application program has functions of querying router equipment and managing the router. For example, when a payment or gaming activity is detected with the monitoring device, a message is pushed to the application in time for the guardian to make a payment recovery in time. Further, in the present embodiment, the router recognizes the data passing through the router, and when recognizing that the monitored person is playing the game, the game information and the time of the start of the game time are recorded. At this point, the device is considered to be playing until no game characteristic message is recognized for the device, and the device is considered to have exited the game. In this process, the game start time and end time can be recorded. When the guardian is identified to have the act of opening the payment treasures or the WeChat payment, the act can be recorded and timely pushed so that parents can timely find and exert control. For example, the guardian may set a disable internet function to ensure use of the minors network.
Optionally, in this embodiment, the game start time and the game exit time of the specific game preset by the guardian may be identified through the game message, or a specific game stage of the specific game, such as a start time and an end time of the combat stage.
Optionally, in this embodiment, whether payment through the preset channel is completed in a preset time period may be identified through a message, for example, change payment through WeChat is completed in a game stage.
Optionally, in this embodiment, when the access device accesses the router, the device information of the access device is recorded, and the device account information corresponding to the device information is notified to the guardian.
Optionally, in this embodiment, a built-in protocol layer inside the router is at the firewall layer, so as to control or intercept and discard the data packet, thereby avoiding the inconvenience caused by directly closing the network.
The method has the advantages that the message information of the access equipment is obtained, and whether the message information contains game data sent by a game program is judged; if the message information contains the game data, recording the receiving and transmitting time length of the game data, and simultaneously, monitoring whether payment data associated with the game data exists or not; if the payment data associated with the game data exist, acquiring payment information corresponding to the payment data, and pushing the payment information to preset monitoring equipment; and receiving a network control instruction sent by the monitoring equipment, wherein a control object of the network control instruction comprises a current first network switch, a second network switch corresponding to the transceiving time length and a third network switch corresponding to the payment information. The network game monitoring control scheme is safe, convenient and reliable, effectively controls the theft and brushing actions of minors in the network game, and enhances the monitoring use experience of users on the network side.
Example two
Fig. 2 is a flowchart of a second embodiment of the monitoring control method according to the present invention, based on the above embodiment, the step of obtaining the message information of the access device and determining whether the message information includes game data sent by the game program includes:
And S01, receiving the game program appointed by the monitoring equipment, and acquiring game data corresponding to the game program in a preset initial stage.
S02, analyzing and obtaining first message characteristic information corresponding to the game program according to the game data.
Alternatively, in the present embodiment, the monitored target object may be a game program, and a game stage or a game module in the game program, for example, one type of a combat stage of a certain game program is taken as the monitored target object, or one type of a game module (a game mall or the like) of a certain game program is taken as the monitored target object.
Optionally, in this embodiment, the first message characteristic information of the target object of the game program is obtained according to the game data analysis.
The method has the advantages that the game program appointed by the monitoring equipment is received, and game data corresponding to the game program are obtained in a preset initial stage; and analyzing and obtaining first message characteristic information corresponding to the game program according to the game data. A more specific target object monitoring mode is provided for realizing a safe, convenient and reliable online game monitoring control scheme, the theft and brushing actions of minors in online games are effectively controlled, and the monitoring use experience of a user on the network side is enhanced.
Example III
Fig. 3 is a flowchart of a third embodiment of the monitoring control method according to the present invention, based on the above embodiment, the step of obtaining the message information of the access device and determining whether the message information includes game data sent by the game program includes:
S11, acquiring the message information in a preset monitoring stage, and judging whether the message information contains the first message characteristic information or not.
And S12, if the message information contains the first message characteristic information, determining that the message information contains game data sent by a game program corresponding to the first message characteristic information.
Optionally, in this embodiment, the first message characteristic information is identified in two stages. Firstly, in a first stage, determining that the message information contains game data sent by a game program corresponding to the first message characteristic information according to the contained first message characteristic information; then, in the second stage, according to the first message characteristic information, determining that the message information contains game data corresponding to the target object.
The beneficial effects of the embodiment are that the message information is obtained in a preset monitoring stage, and whether the message information contains the first message characteristic information is judged; if the message information contains the first message characteristic information, determining that the message information contains game data sent by a game program corresponding to the first message characteristic information. The network game monitoring control scheme provides a specific game object identification mode for realizing a safe, convenient and reliable network game monitoring control scheme, effectively controls the theft and brushing actions of minors in the network game, and enhances the monitoring use experience of users on the network side.
Example IV
Fig. 4 is a flowchart of a fourth embodiment of the monitoring control method according to the present invention, based on the above embodiment, the recording the transceiving time length of the game data if the message information includes the game data, and simultaneously, monitoring whether there is payment data associated with the game data includes:
S21, receiving a payment program appointed by the monitoring equipment, and acquiring payment data corresponding to the payment program in the initial stage.
S22, analyzing and obtaining second message characteristic information corresponding to the payment program according to the payment data.
Optionally, in this embodiment, the differential payment procedure is a pay-per-coin payment of a game mall in the game procedure, and a pay-per-view payment of a third party invoked by the game procedure. In this embodiment, one or both of the above may be used as the payment procedure of this embodiment according to the setting requirements of the monitoring device.
Optionally, in this embodiment, when the self-carried coin payment of the game mall in the game program is used as the set requirement of the monitoring device, the second message feature information corresponding to the payment program is obtained according to analysis of the game mall module in the game data.
The beneficial effects of the embodiment are that the payment program appointed by the monitoring equipment is received, and the payment data corresponding to the payment program is obtained in the initial stage; and analyzing and obtaining second message characteristic information corresponding to the payment program according to the payment data. The monitoring scene of multiple payment paths is provided for realizing a safe, convenient and reliable online game monitoring control scheme, the theft and brushing actions of minors in online games are effectively controlled, and the monitoring use experience of a user on the network side is enhanced.
Example five
Fig. 5 is a flowchart of a fifth embodiment of a monitoring control method according to the present invention, based on the above embodiment, the recording the transceiving time length of the game data if the message information includes the game data, and simultaneously, monitoring whether there is payment data associated with the game data, further includes:
S23, acquiring the message information in the record period of the receiving and transmitting time length, and judging whether the message information simultaneously contains the first message characteristic information and the second message characteristic information.
S24, if the message information simultaneously contains the first message characteristic information and the second message characteristic information, determining that the message information contains payment data associated with the game data.
Optionally, in this embodiment, a minimum interval duration of the message information is set, and if the interval duration of each segment of message information in the message information is smaller than the minimum interval duration, the current game is considered to be continuously played, and continuous timing is performed.
The beneficial effects of the embodiment are that the message information is obtained in the record period of the receiving and transmitting time length, and whether the message information simultaneously contains the first message characteristic information and the second message characteristic information is judged; and if the message information simultaneously contains the first message characteristic information and the second message characteristic information, determining that the message information contains payment data associated with the game data. The network game monitoring control scheme provides a more stable and accurate network game timing mode for realizing a safe, convenient and reliable network game monitoring control scheme, effectively controls the theft and brushing actions of minors in the network game, and enhances the monitoring use experience of users on the network side.
Example six
Fig. 6 is a flowchart of a sixth embodiment of a monitoring control method according to the present invention, based on the above embodiment, the step of acquiring payment information corresponding to the payment data if there is payment data associated with the game data, and pushing the payment information to a preset monitoring device includes:
s31, acquiring the name of the payment program, the payment amount, the payment card number and the payment verification information contained in the payment information.
S32, integrating the name of the game program, the name of the payment program, the payment amount, the payment card number and the payment verification information, and pushing the integrated information to the monitoring device.
Optionally, in this embodiment, one or more of a name of a payment program, a payment amount, a payment card number, and payment verification information is used as a preset monitoring condition, and when one or more of a name of a payment program, a payment amount, a payment card number, and payment verification information is obtained, it is determined that the monitoring condition is met, one or more of a name of a payment program, a payment amount, a payment card number, and payment verification information in the current message information is discarded at intervals, so that the payment flow is interrupted.
Optionally, in this embodiment, after integrating the name of the game program, the name of the payment program, the payment amount, the card number of the payment and the verification information of the payment, and pushing the integrated information to the monitoring device, the monitoring device may perform a stepwise summary analysis on the name of the game program, the name of the payment program, the payment amount, the card number of the payment and the verification information of the payment, so as to obtain each consumption and corresponding payment route every week or every month.
The beneficial effects of the embodiment are that the name of the payment program, the payment amount, the payment card number and the payment verification information contained in the payment information are obtained; integrating the name of the game program, the name of the payment program, the payment amount, the card number paid and the verification information of the payment, and pushing the verification information to the monitoring device. The network game monitoring control scheme provides a diversified payment monitoring mode for realizing a safe, convenient and reliable network game monitoring control scheme, effectively controls the theft and brushing actions of minors in the network game, and enhances the monitoring use experience of users on a network side.
Example seven
Fig. 7 is a flowchart of a seventh embodiment of a monitoring control method according to the present invention, based on the foregoing embodiment, the receiving a network control instruction sent by a monitoring device, where a control object of the network control instruction includes a current first network switch, a second network switch corresponding to the transceiving time period, and a third network switch corresponding to the payment information, and includes:
s41, presetting a first trigger condition corresponding to the type of the game program and a second trigger condition corresponding to a time period to which the transceiving duration belongs.
S42, in the information pushed to the monitoring equipment, if the type of the game program meets the first trigger condition, the first network switch is disconnected, or if the time period of the transceiving duration meets the second trigger condition, the second network switch is disconnected.
Optionally, in this embodiment, the game program of the fight class is used as the first trigger condition, that is, when the game program of the fight class enters the fight stage, that is, the first network switch is turned off, so that the fight stage cannot be entered normally.
Optionally, in this embodiment, the period of duration of the combat phase is used as a second trigger condition, that is, when the game program of the combat class enters the combat phase, a period range set in which the duration of the combat phase exceeds one hour is recorded, that is, the second network switch is turned off, so that the combat phase can be exited in time.
The method has the advantages that the first triggering condition corresponding to the type of the game program and the second triggering condition corresponding to the time period to which the transceiving duration belongs are preset; and in the information pushed to the monitoring equipment, if the type of the game program meets the first trigger condition, the first network switch is disconnected, or if the time period of the receiving and transmitting duration meets the second trigger condition, the second network switch is disconnected. The network game monitoring control scheme provides a diversified trigger condition setting mode for realizing a safe, convenient and reliable network game monitoring control scheme, meets different monitoring control scene requirements, effectively controls the theft and brushing actions of minors in the network game, and enhances the monitoring use experience of a user on a network side.
Example eight
Fig. 8 is a flowchart of an eighth embodiment of a monitoring control method according to the present invention, based on the foregoing embodiment, the receiving a network control instruction sent by a monitoring device, where a control object of the network control instruction includes a current first network switch, a second network switch corresponding to the transceiving time period, and a third network switch corresponding to the payment information, and further includes:
S43, presetting a third triggering condition corresponding to one or more of the name of the game program, the name of the payment program, the payment amount, the paid card number and the paid verification information.
And S44, if the information pushed to the monitoring equipment meets the third trigger condition, the third network switch is turned off.
Optionally, in this embodiment, the third trigger condition is a chain type determining condition, for example, first, it is determined whether the name of the game program is the third trigger condition, if yes, the name of the payment program is further determined, if yes, the payment amount is further identified, if the payment amount exceeds a set limit value, the card number of the payment is further identified, if the card number is a preset card number, it is detected whether there is a requirement for acquiring verification information of the payment, and if yes, the third network switch is turned off before receiving the verification information.
The method has the advantages that the third triggering condition corresponding to one or more of the name of the game program, the name of the payment program, the payment amount, the paid card number and the paid verification information is preset; and if the information pushed to the monitoring equipment meets the third triggering condition, the third network switch is disconnected. The network game monitoring control scheme provides accurate setting of network game payment triggering conditions for realizing safe, convenient and reliable network game monitoring control scheme, effectively controls the theft and brushing actions of minors in the network game, and enhances the monitoring use experience of users on the network side.
Example nine
Based on the above embodiments, the present invention also proposes a monitoring control device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, the computer program implementing the steps of the monitoring control method according to any one of the above when being executed by the processor.
It should be noted that the above device embodiments and method embodiments belong to the same concept, the specific implementation process of the device embodiments is detailed in the method embodiments, and technical features in the method embodiments are correspondingly applicable to the device embodiments, which are not repeated herein.
Examples ten
Based on the above embodiment, the present invention further proposes a computer readable storage medium, on which a monitoring control program is stored, which when executed by a processor implements the steps of the monitoring control method according to any one of the above.
It should be noted that the medium embodiment and the method embodiment belong to the same concept, the specific implementation process of the medium embodiment and the method embodiment are detailed, and technical features in the method embodiment are correspondingly applicable in the medium embodiment, which is not repeated herein.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The foregoing embodiment numbers of the present invention are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
From the above description of the embodiments, it will be clear to those skilled in the art that the above-described embodiment method may be implemented by means of software plus a necessary general hardware platform, but of course may also be implemented by means of hardware, but in many cases the former is a preferred embodiment. Based on such understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art in the form of a software product stored in a storage medium (e.g. ROM/RAM, magnetic disk, optical disk) comprising instructions for causing a terminal (which may be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) to perform the method according to the embodiments of the present invention.
The embodiments of the present invention have been described above with reference to the accompanying drawings, but the present invention is not limited to the above-described embodiments, which are merely illustrative and not restrictive, and many forms may be made by those having ordinary skill in the art without departing from the spirit of the present invention and the scope of the claims, which are to be protected by the present invention.

Claims (7)

1. A method of monitoring control, the method comprising:
Acquiring message information of access equipment and judging whether the message information contains game data sent by a game program or not;
If the message information contains the game data, recording the receiving and transmitting time length of the game data, and simultaneously, monitoring whether payment data associated with the game data exists or not;
if the payment data associated with the game data exist, acquiring payment information corresponding to the payment data, and pushing the payment information to preset monitoring equipment;
Receiving a network control instruction sent by a monitoring device, wherein a control object of the network control instruction comprises a current first network switch, a second network switch corresponding to the transceiving time length and a third network switch corresponding to the payment information;
If there is payment data associated with the game data, acquiring payment information corresponding to the payment data, and pushing the payment information to a preset monitoring device, including:
Acquiring the name of a payment program, the payment amount, the payment card number and the payment verification information contained in the payment information;
integrating the name of the game program, the name of the payment program, the payment amount, the payment card number and the payment verification information, and pushing the integrated information to the monitoring equipment;
Wherein,
Taking one or more of the name of the payment program, the payment amount, the payment card number and the payment verification information as preset monitoring conditions, determining that the monitoring conditions are met when one or more of the name of the payment program, the payment amount, the payment card number and the payment verification information which are consistent with the monitoring conditions are obtained, and discarding one or more of the name of the payment program, the payment amount, the payment card number and the payment verification information in the current message information at intervals so as to interrupt the payment flow;
The receiving the network control instruction sent by the monitoring device, where a control object of the network control instruction includes a current first network switch, a second network switch corresponding to the transceiving duration, and a third network switch corresponding to the payment information, and the method includes:
presetting a first trigger condition corresponding to the type of the game program and a second trigger condition corresponding to a time period to which the transceiving duration belongs;
in the information pushed to the monitoring device, if the type of the game program meets the first trigger condition, the first network switch is disconnected, or if the time period of the receiving and transmitting duration meets the second trigger condition, the second network switch is disconnected;
Presetting a third triggering condition corresponding to one or more of the name of the game program, the name of the payment program, the payment amount, the paid card number and the paid verification information;
If the information pushed to the monitoring equipment meets the third triggering condition, the third network switch is disconnected;
Wherein,
Taking a game program of the fight class as a first trigger condition, and when the game program of the fight class enters a fight stage, switching off the first network switch so that the fight stage can not normally enter;
Taking the period of the duration of the fight phase as the second trigger condition, and when the game program of the fight phase enters the fight phase, recording that the duration of the fight phase exceeds the period range setting of one hour, and switching off the second network switch so that the fight phase can be exited in time;
Judging whether the name of the game program is a third trigger condition, if so, further judging the name of the payment program, if so, further identifying the payment amount, if yes, further identifying the card number of the payment, if yes, detecting whether the acquisition requirement of the verification information of the payment exists, and if so, switching off the third network switch before receiving the verification information.
2. The method of claim 1, wherein the step of obtaining the message information of the access device and determining whether the message information includes game data sent by the game program comprises:
Receiving the game program appointed by the monitoring equipment, and acquiring game data corresponding to the game program in a preset initial stage;
And analyzing and obtaining first message characteristic information corresponding to the game program according to the game data.
3. The method of claim 2, wherein the step of obtaining the message information of the access device and determining whether the message information includes game data sent by the game program comprises:
Acquiring the message information in a preset monitoring stage, and judging whether the message information contains the first message characteristic information or not;
If the message information contains the first message characteristic information, determining that the message information contains game data sent by a game program corresponding to the first message characteristic information.
4. The method according to claim 3, wherein if the message information includes the game data, recording a transceiving time period of the game data, and simultaneously monitoring whether payment data associated with the game data exists, includes:
receiving a payment program appointed by the monitoring equipment, and acquiring payment data corresponding to the payment program in the initial stage;
And analyzing and obtaining second message characteristic information corresponding to the payment program according to the payment data.
5. The method according to claim 4, wherein if the message information includes the game data, recording a transceiving time period of the game data, and monitoring whether payment data associated with the game data exists, further comprising the steps of:
Acquiring the message information in a recording period of the transceiving duration, and judging whether the message information simultaneously contains the first message characteristic information and the second message characteristic information;
If the message information simultaneously contains the first message characteristic information and the second message characteristic information, determining that the message information contains payment data associated with the game data.
6. A monitoring control device, characterized in that the device comprises a memory, a processor and a computer program stored on the memory and executable on the processor, which computer program, when being executed by the processor, implements the steps of the monitoring control method according to any one of claims 1 to 5.
7. A computer readable storage medium, wherein a monitoring control program is stored on the computer readable storage medium, which, when executed by a processor, implements the steps of the monitoring control method according to any one of claims 1 to 5.
CN202111501294.2A 2021-12-09 2021-12-09 Monitoring control method, monitoring control equipment and computer-readable storage medium Active CN114189544B (en)

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