CN108543306B - Game brightness control method and device and computer readable storage medium - Google Patents

Game brightness control method and device and computer readable storage medium Download PDF

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Publication number
CN108543306B
CN108543306B CN201810262105.2A CN201810262105A CN108543306B CN 108543306 B CN108543306 B CN 108543306B CN 201810262105 A CN201810262105 A CN 201810262105A CN 108543306 B CN108543306 B CN 108543306B
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game
program
brightness
regulation
information
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CN108543306A (en
Inventor
邱玉磊
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

Abstract

The invention discloses a method, equipment and a computer readable storage medium for regulating and controlling game brightness, wherein the method comprises the following steps: when a foreground program of the terminal equipment is a game program, acquiring program information and state information of the game program; then, determining a brightness parameter matching the program information and the state information; and finally, acquiring a touch instruction of the volume key of the terminal equipment, and adjusting the game brightness according to the touch instruction and the brightness parameter. The humanized game volume adjusting scheme is realized, and through the scheme, the operation of adjusting the current brightness value in the game process of the user is simpler, the game process cannot be influenced, meanwhile, the misoperation caused by a sliding-out control center is avoided, the operation efficiency is higher, and the user experience is better.

Description

Game brightness control method and device and computer readable storage medium
Technical Field
The present invention relates to the field of mobile communications, and in particular, to a method and apparatus for controlling game brightness, and a computer-readable storage medium.
Background
In the prior art, a user can not meet the current requirement of the user due to scene switching or change of ambient light in a game process by a terminal brightness adjustment scheme, if the user needs to adjust the current brightness value, the user needs to slide out of a control center, and then the control center executes adjustment operation of the brightness value.
Disclosure of Invention
In order to solve the technical defects that the operation of adjusting the current brightness value in the game process is more complicated, the game process is possibly influenced, meanwhile, the control center slides out in the game process, misoperation is easily caused, and the operation efficiency is lower in the prior art, the invention provides a game brightness adjusting and controlling method, which comprises the following steps:
when a foreground program of the terminal equipment is a game program, acquiring program information and state information of the game program;
determining a brightness parameter matching the program information and the state information;
and acquiring a touch instruction of the volume key of the terminal equipment, and adjusting the game brightness according to the touch instruction and the brightness parameter.
Optionally, when the foreground program of the terminal device is a game program, the acquiring program information and state information of the game program includes:
identifying the running state of the terminal equipment;
determining the foreground program in the running state;
and if the foreground program is a game program, identifying the program information and the state information.
Optionally, the determining the brightness parameter matching with the program information and the state information includes:
presetting a first regulation and control range corresponding to the program information;
and presetting a first regulation parameter in the first regulation range.
Optionally, the determining the brightness parameter matching with the program information and the state information further includes:
decomposing the state information according to the program information;
determining a second regulation and control parameter corresponding to the state information in the first regulation and control range;
and generating the brightness parameter according to the first regulation and control parameter and the second regulation and control parameter.
Optionally, the obtaining a touch instruction of the volume key of the terminal device, and adjusting the game brightness according to the touch instruction and the brightness parameter includes:
when the touch instruction is in the first regulation and control range, identifying current state information;
determining a second regulation and control parameter corresponding to the state information according to the state information;
and adjusting the game brightness according to the second regulation and control parameter.
The invention also provides a game brightness control device, which comprises a memory, a processor and a computer program stored on the memory and capable of running on the processor, wherein when the computer program is executed by the processor, the computer program realizes that:
when a foreground program of the terminal equipment is a game program, acquiring program information and state information of the game program;
determining a brightness parameter matching the program information and the state information;
and acquiring a touch instruction of the volume key of the terminal equipment, and adjusting the game brightness according to the touch instruction and the brightness parameter.
Optionally, the computer program further implements, when executed by the processor:
identifying the running state of the terminal equipment;
determining the foreground program in the running state;
and if the foreground program is a game program, identifying the program information and the state information.
Optionally, the computer program further implements, when executed by the processor:
presetting a first regulation and control range corresponding to the program information;
and presetting a first regulation parameter in the first regulation range.
Optionally, the computer program further implements, when executed by the processor:
decomposing the state information according to the program information;
determining a second regulation and control parameter corresponding to the state information in the first regulation and control range;
generating the brightness parameter according to the first regulation and control parameter and the second regulation and control parameter;
when the touch instruction is in the first regulation and control range, identifying current state information;
determining a second regulation and control parameter corresponding to the state information according to the state information;
and adjusting the game brightness according to the second regulation and control parameter.
The present invention also provides a computer readable storage medium, which stores a game brightness control program, and when the game brightness control program is executed by a processor, the method of controlling game brightness according to any one of the above-mentioned steps is implemented.
By implementing the game brightness control method, the device and the computer readable storage medium, when the foreground program of the terminal device is judged to be the game program, the program information and the state information of the game program are acquired; then, determining a brightness parameter matching the program information and the state information; and finally, acquiring a touch instruction of the volume key of the terminal equipment, and adjusting the game brightness according to the touch instruction and the brightness parameter. The humanized game volume adjusting scheme is realized, and through the scheme, the operation of adjusting the current brightness value in the game process of the user is simpler, the game process cannot be influenced, meanwhile, the misoperation caused by a sliding-out control center is avoided, the operation efficiency is higher, and the user experience is better.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
fig. 1 is a schematic diagram of a hardware structure of a mobile terminal according to the present invention;
fig. 2 is a communication network system architecture diagram provided by an embodiment of the present invention;
FIG. 3 is a flow chart of a first embodiment of a method for controlling game brightness according to the present invention;
FIG. 4 is a flow chart of a method for controlling the brightness of a game according to a second embodiment of the present invention;
FIG. 5 is a flow chart of a third embodiment of a method for controlling the brightness of a game according to the present invention;
FIG. 6 is a flow chart of a fourth embodiment of a method for controlling the brightness of a game according to the present invention;
fig. 7 is a flowchart of a game brightness control method according to a fifth embodiment of the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
Example one
FIG. 3 is a flowchart illustrating a method for adjusting and controlling brightness of a game according to a first embodiment of the present invention. A method for regulating and controlling game brightness comprises the following steps:
s1, when the foreground program of the terminal device is a game program, acquiring the program information and the state information of the game program;
s2, determining a brightness parameter matched with the program information and the state information;
s3, acquiring a touch instruction of the terminal equipment volume key, and adjusting the game brightness according to the touch instruction and the brightness parameter.
In the present embodiment, first, when a foreground program of a terminal device is a game program, program information and status information of the game program are acquired; then, determining a brightness parameter matching the program information and the state information; and finally, acquiring a touch instruction of the volume key of the terminal equipment, and adjusting the game brightness according to the touch instruction and the brightness parameter.
In the present embodiment, first, when a foreground program of a terminal device is a game program, program information and status information of the game program are acquired. The method includes traversing application programs installed in the terminal device, and classifying all the application programs according to preset application program classification rules, for example, obtaining game application programs by classification, or selecting one or more game programs as brightness control objects according to brightness requirements of users. It is to be understood that the present solution is not limited to the game program as the brightness control object, and may be applied to other types of application programs or other types of operation scenes according to the same embodiment. The program information of the game program refers to attribute information of the game program, for example, the attribute information includes a game category, a leisure intelligence development category, a shooting category, a racing category, and the like of the game program, and different game brightness control schemes are configured for different categories of games according to the requirements of users.
In this embodiment, when the foreground program of the terminal device is a game program, after acquiring program information and state information of the game program, a luminance parameter matching the program information and the state information is determined. The game state of the game program refers to a game effect state generated according to different types of games and corresponding game links during the running process of the game program, for example, in a shooting type game category, the game state includes a fighting preparation state, a fighting progress state, a fighting result statistical state and the like. For different game states, the brightness requirements of corresponding users are different, for example, when the battle progress state is targeted, the brightness requirements of the users are higher, and on the other hand, when the battle progress state is targeted, if the external environment light is enhanced, the interference generated by the users is also higher. Therefore, in this embodiment, the game volume control parameter is generated comprehensively according to the game state and the ambient light intensity factor. For example, according to the actual brightness control requirement, the brightness of the battle progress state is properly reduced in a darker environment, and the brightness of the battle progress state is properly increased when the user enters a bright environment from the darker environment; similarly, according to the actual brightness control requirement, in a darker environment, the brightness of the game setting item is kept at a specific value, and after the user enters a bright environment from the darker environment, the brightness of the game setting item is appropriately increased.
In this embodiment, after determining the brightness parameter matched with the program information and the state information, a touch instruction of the terminal device volume key is obtained, and the game brightness is adjusted according to the touch instruction and the brightness parameter. For example, in the M1 scenario of the a game, the first brightness parameter is corresponded, and therefore, in the M1 scenario, the brightness value of N1 is adjusted by double-clicking the volume key, while in the M2 scenario of the same a game, the second brightness parameter is corresponded, and therefore, in the M2 scenario, the brightness value of N2 is adjusted by double-clicking the volume key, wherein the M1 scenario is different from the M2 scenario, and the brightness value of N1 is also different from the brightness value of N2.
The method has the advantages that program information and state information of the game program are acquired by judging when the foreground program of the terminal device is the game program; then, determining a brightness parameter matching the program information and the state information; and finally, acquiring a touch instruction of the volume key of the terminal equipment, and adjusting the game brightness according to the touch instruction and the brightness parameter. The humanized game volume adjusting scheme is realized, and through the scheme, the operation of adjusting the current brightness value in the game process of the user is simpler, the game process cannot be influenced, meanwhile, the misoperation caused by a sliding-out control center is avoided, the operation efficiency is higher, and the user experience is better.
Example two
Fig. 4 is a flowchart of a second embodiment of a method for regulating and controlling game brightness according to the present invention, where based on the above embodiments, when a foreground program of a terminal device is a game program, acquiring program information and state information of the game program includes:
s11, identifying the running state of the terminal equipment;
s12, determining the foreground program in the running state;
and S13, if the foreground program is a game program, identifying the program information and the state information.
In this embodiment, first, the operating state of the terminal device is identified; then, determining the foreground program in the running state; finally, if the foreground program is a game program, the program information and the state information are identified.
In the present embodiment, first, when a foreground program of a terminal device is a game program, program information and status information of the game program are acquired. The method includes traversing application programs installed in the terminal device, and classifying all the application programs according to preset application program classification rules, for example, obtaining game application programs by classification, or selecting one or more game programs as brightness control objects according to brightness requirements of users. It is to be understood that the present solution is not limited to the game program as the brightness control object, and may be applied to other types of application programs or other types of operation scenes according to the same embodiment. The program information of the game program refers to attribute information of the game program, for example, the attribute information includes a game category, a leisure intelligence development category, a shooting category, a racing category, and the like of the game program, and different game brightness control schemes are configured for different categories of games according to the requirements of users.
Optionally, the operation state of the current terminal device is determined, for example, a program currently operated by the terminal device, a resource occupation situation, an operation mode, and the like, where the operation mode includes a game mode, a standby mode, and the like.
Optionally, the foreground program is determined in the running state, for example, in a game mode, whether a currently running foreground program is a preset game program is determined.
Optionally, if the foreground program is a game program, identifying game program information of the game program, as described in the above example, the game program information refers to attribute information of the game program, for example, the attribute information includes a game category, a leisure intelligence development category, a shooting category, or a racing category of the game program, and different game brightness control schemes are configured for different categories of games according to requirements of users.
The method has the advantages that the operation state of the terminal equipment is identified; then, determining the foreground program in the running state; finally, if the foreground program is a game program, the program information and the state information are identified. The scheme has the advantages that the more humanized game volume adjustment scheme is realized, the operation of adjusting the current brightness value in the game process of the user is simpler, the game process cannot be influenced, meanwhile, the misoperation caused by the sliding-out control center is avoided, the operation efficiency is higher, and the user experience is better.
EXAMPLE III
Fig. 5 is a flowchart of a third embodiment of a game brightness control method according to the present invention, where based on the above embodiments, the determining a brightness parameter matching the program information and the state information includes:
s21, presetting a first regulation and control range corresponding to the program information;
and S22, presetting a first regulation parameter in the first regulation and control range.
In this embodiment, first, a first regulation and control range corresponding to the program information is preset; then, within the first regulation and control range, a first regulation and control parameter is preset.
In this embodiment, when the foreground program of the terminal device is a game program, after acquiring program information and state information of the game program, a luminance parameter matching the program information and the state information is determined. The game state of the game program refers to a game effect state generated according to different types of games and corresponding game links during the running process of the game program, for example, in a shooting type game category, the game state includes a fighting preparation state, a fighting progress state, a fighting result statistical state and the like. For different game states, the brightness requirements of corresponding users are different, for example, when the battle progress state is targeted, the brightness requirements of the users are higher, and on the other hand, when the battle progress state is targeted, if the external environment light is enhanced, the interference generated by the users is also higher. Therefore, in this embodiment, the game volume control parameter is generated comprehensively according to the game state and the ambient light intensity factor. For example, according to the actual brightness control requirement, the brightness of the battle progress state is properly reduced in a darker environment, and the brightness of the battle progress state is properly increased when the user enters a bright environment from the darker environment; similarly, according to the actual brightness control requirement, in a darker environment, the brightness of the game setting item is kept at a specific value, and after the user enters a bright environment from the darker environment, the brightness of the game setting item is appropriately increased.
Optionally, a first regulation and control range corresponding to the program information is preset. That is, a larger first control range is determined for different game programs, for example, for the leisure intelligence development class, the control range is relatively smaller, and for the instant battle class, the control range is relatively larger. For example, in the M1 scene of the a game, a first brightness parameter is corresponded, and therefore, in the M1 scene, the brightness value of N1 is adjusted by double-clicking the volume key, whereas in the B game, in the same lighting environment, an adjustment scheme different from the brightness value of N1 may be adopted.
The method has the advantages that a first regulation and control range corresponding to the program information is preset; then, within the first regulation and control range, a first regulation and control parameter is preset. The scheme has the advantages that the more humanized game volume adjustment scheme is realized, the operation of adjusting the current brightness value in the game process of the user is simpler, the game process cannot be influenced, meanwhile, the misoperation caused by the sliding-out control center is avoided, the operation efficiency is higher, and the user experience is better.
Example four
Fig. 6 is a flowchart of a fourth embodiment of a game brightness control method according to the present invention, where based on the above embodiments, the determining a brightness parameter matching the program information and the state information further includes:
s23, decomposing the state information according to the program information;
s24, determining a second regulation and control parameter corresponding to the state information in the first regulation and control range;
and S25, generating the brightness parameter according to the first regulation parameter and the second regulation parameter.
In this embodiment, first, the state information is decomposed according to the program information; then, in the first regulation and control range, determining a second regulation and control parameter corresponding to the state information; and finally, generating the brightness parameter according to the first regulation and control parameter and the second regulation and control parameter.
Optionally, the game state information is decomposed according to the program information, where the game state includes a game operation state and a game setting state. For example, when the user is in a key link of a game, the requirement on the brightness link is high, and therefore, the corresponding requirement is a high game brightness adjustment parameter, and when the user is in a link of game preparation, game setting, or game character editing, and the like, the requirement on the brightness link is not high, and therefore, the corresponding requirement is a normal game brightness adjustment parameter, or the game brightness adjustment parameter is cancelled.
Optionally, in the first control range, a second control parameter corresponding to the state information is determined, and as described in the above example, in an M1 scenario of the a game (fierce), the corresponding second brightness parameter is higher, so that in an M1 scenario, the brightness value of N1 is adjusted by double-clicking the volume key, while in an M2 scenario of the same a game (flat), the corresponding second brightness parameter is lower, so that in an M2 scenario, the brightness value of N2 is adjusted by double-clicking the volume key, where the intensity of the M1 scene is higher than that of the M2 scenario, and the brightness value of N1 is higher than that of N2.
The embodiment has the advantages that the state information is decomposed according to the program information; then, in the first regulation and control range, determining a second regulation and control parameter corresponding to the state information; and finally, generating the brightness parameter according to the first regulation and control parameter and the second regulation and control parameter. The scheme has the advantages that the more humanized game volume adjustment scheme is realized, the operation of adjusting the current brightness value in the game process of the user is simpler, the game process cannot be influenced, meanwhile, the misoperation caused by the sliding-out control center is avoided, the operation efficiency is higher, and the user experience is better.
EXAMPLE five
Fig. 7 is a flowchart of a fifth embodiment of a game brightness control method according to the present invention, where based on the above embodiments, the obtaining a touch instruction of a volume key of the terminal device, and adjusting the game brightness according to the touch instruction and the brightness parameter includes:
s31, when the touch instruction is in the first regulation and control range, identifying current state information;
s32, determining a second regulation and control parameter corresponding to the state information according to the state information;
and S33, adjusting the game brightness according to the second regulation and control parameter.
In this embodiment, first, when the touch instruction is within the first control range, current state information is identified; then, determining a second regulation and control parameter corresponding to the state information according to the state information; and finally, adjusting the game brightness according to the second regulation and control parameter.
In this embodiment, after determining the brightness parameter matched with the program information and the state information, a touch instruction of the terminal device volume key is obtained, and the game brightness is adjusted according to the touch instruction and the brightness parameter. For example, in the M1 scenario of the a game, the first brightness parameter is corresponded, and therefore, in the M1 scenario, the brightness value of N1 is adjusted by double-clicking the volume key, while in the M2 scenario of the same a game, the second brightness parameter is corresponded, and therefore, in the M2 scenario, the brightness value of N2 is adjusted by double-clicking the volume key, wherein the M1 scenario is different from the M2 scenario, and the brightness value of N1 is also different from the brightness value of N2.
Optionally, it is determined first that when the touch instruction is within the first control range, then current state information, that is, scene characteristics of game operation, is identified. The touch instruction is to double-click the volume up key or double-click the volume down key within a preset time. It is understood that the present solution is not limited to double clicking the volume key, but that other physical keys on the terminal device may be operated in other ways.
Optionally, a second regulation and control parameter corresponding to the state information is determined according to the state information, that is, a preset second regulation and control parameter is called according to the scene characteristics of the game operation;
optionally, the game brightness is adjusted according to the second control parameter, and when the scene is switched, the brightness value is synchronously switched.
The method has the advantages that the current state information is identified by judging when the touch instruction is in the first regulation and control range; then, determining a second regulation and control parameter corresponding to the state information according to the state information; and finally, adjusting the game brightness according to the second regulation and control parameter. The scheme has the advantages that the more humanized game volume adjustment scheme is realized, the operation of adjusting the current brightness value in the game process of the user is simpler, the game process cannot be influenced, meanwhile, the misoperation caused by the sliding-out control center is avoided, the operation efficiency is higher, and the user experience is better.
EXAMPLE six
Based on the foregoing embodiments, the present invention further provides a game brightness control device, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein when the computer program is executed by the processor, the computer program implements:
when a foreground program of the terminal equipment is a game program, acquiring program information and state information of the game program;
determining a brightness parameter matching the program information and the state information;
and acquiring a touch instruction of the volume key of the terminal equipment, and adjusting the game brightness according to the touch instruction and the brightness parameter.
In the present embodiment, first, when a foreground program of a terminal device is a game program, program information and status information of the game program are acquired; then, determining a brightness parameter matching the program information and the state information; and finally, acquiring a touch instruction of the volume key of the terminal equipment, and adjusting the game brightness according to the touch instruction and the brightness parameter.
In the present embodiment, first, when a foreground program of a terminal device is a game program, program information and status information of the game program are acquired. The method includes traversing application programs installed in the terminal device, and classifying all the application programs according to preset application program classification rules, for example, obtaining game application programs by classification, or selecting one or more game programs as brightness control objects according to brightness requirements of users. It is to be understood that the present solution is not limited to the game program as the brightness control object, and may be applied to other types of application programs or other types of operation scenes according to the same embodiment. The program information of the game program refers to attribute information of the game program, for example, the attribute information includes a game category, a leisure intelligence development category, a shooting category, a racing category, and the like of the game program, and different game brightness control schemes are configured for different categories of games according to the requirements of users.
In this embodiment, when the foreground program of the terminal device is a game program, after acquiring program information and state information of the game program, a luminance parameter matching the program information and the state information is determined. The game state of the game program refers to a game effect state generated according to different types of games and corresponding game links during the running process of the game program, for example, in a shooting type game category, the game state includes a fighting preparation state, a fighting progress state, a fighting result statistical state and the like. For different game states, the brightness requirements of corresponding users are different, for example, when the battle progress state is targeted, the brightness requirements of the users are higher, and on the other hand, when the battle progress state is targeted, if the external environment light is enhanced, the interference generated by the users is also higher. Therefore, in this embodiment, the game volume control parameter is generated comprehensively according to the game state and the ambient light intensity factor. For example, according to the actual brightness control requirement, the brightness of the battle progress state is properly reduced in a darker environment, and the brightness of the battle progress state is properly increased when the user enters a bright environment from the darker environment; similarly, according to the actual brightness control requirement, in a darker environment, the brightness of the game setting item is kept at a specific value, and after the user enters a bright environment from the darker environment, the brightness of the game setting item is appropriately increased.
In this embodiment, after determining the brightness parameter matched with the program information and the state information, a touch instruction of the terminal device volume key is obtained, and the game brightness is adjusted according to the touch instruction and the brightness parameter. For example, in the M1 scenario of the a game, the first brightness parameter is corresponded, and therefore, in the M1 scenario, the brightness value of N1 is adjusted by double-clicking the volume key, while in the M2 scenario of the same a game, the second brightness parameter is corresponded, and therefore, in the M2 scenario, the brightness value of N2 is adjusted by double-clicking the volume key, wherein the M1 scenario is different from the M2 scenario, and the brightness value of N1 is also different from the brightness value of N2.
The method has the advantages that program information and state information of the game program are acquired by judging when the foreground program of the terminal device is the game program; then, determining a brightness parameter matching the program information and the state information; and finally, acquiring a touch instruction of the volume key of the terminal equipment, and adjusting the game brightness according to the touch instruction and the brightness parameter. The humanized game volume adjusting scheme is realized, and through the scheme, the operation of adjusting the current brightness value in the game process of the user is simpler, the game process cannot be influenced, meanwhile, the misoperation caused by a sliding-out control center is avoided, the operation efficiency is higher, and the user experience is better.
EXAMPLE seven
Based on the above embodiments, the computer program further realizes when executed by the processor:
identifying the running state of the terminal equipment;
determining the foreground program in the running state;
and if the foreground program is a game program, identifying the program information and the state information.
In this embodiment, first, the operating state of the terminal device is identified; then, determining the foreground program in the running state; finally, if the foreground program is a game program, the program information and the state information are identified.
In the present embodiment, first, when a foreground program of a terminal device is a game program, program information and status information of the game program are acquired. The method includes traversing application programs installed in the terminal device, and classifying all the application programs according to preset application program classification rules, for example, obtaining game application programs by classification, or selecting one or more game programs as brightness control objects according to brightness requirements of users. It is to be understood that the present solution is not limited to the game program as the brightness control object, and may be applied to other types of application programs or other types of operation scenes according to the same embodiment. The program information of the game program refers to attribute information of the game program, for example, the attribute information includes a game category, a leisure intelligence development category, a shooting category, a racing category, and the like of the game program, and different game brightness control schemes are configured for different categories of games according to the requirements of users.
Optionally, the operation state of the current terminal device is determined, for example, a program currently operated by the terminal device, a resource occupation situation, an operation mode, and the like, where the operation mode includes a game mode, a standby mode, and the like.
Optionally, the foreground program is determined in the running state, for example, in a game mode, whether a currently running foreground program is a preset game program is determined.
Optionally, if the foreground program is a game program, identifying game program information of the game program, as described in the above example, the game program information refers to attribute information of the game program, for example, the attribute information includes a game category, a leisure intelligence development category, a shooting category, or a racing category of the game program, and different game brightness control schemes are configured for different categories of games according to requirements of users.
The method has the advantages that the operation state of the terminal equipment is identified; then, determining the foreground program in the running state; finally, if the foreground program is a game program, the program information and the state information are identified. The scheme has the advantages that the more humanized game volume adjustment scheme is realized, the operation of adjusting the current brightness value in the game process of the user is simpler, the game process cannot be influenced, meanwhile, the misoperation caused by the sliding-out control center is avoided, the operation efficiency is higher, and the user experience is better.
Example eight
Based on the above embodiments, the computer program further realizes when executed by the processor:
presetting a first regulation and control range corresponding to the program information;
and presetting a first regulation parameter in the first regulation range.
In this embodiment, first, a first regulation and control range corresponding to the program information is preset; then, within the first regulation and control range, a first regulation and control parameter is preset.
In this embodiment, when the foreground program of the terminal device is a game program, after acquiring program information and state information of the game program, a luminance parameter matching the program information and the state information is determined. The game state of the game program refers to a game effect state generated according to different types of games and corresponding game links during the running process of the game program, for example, in a shooting type game category, the game state includes a fighting preparation state, a fighting progress state, a fighting result statistical state and the like. For different game states, the brightness requirements of corresponding users are different, for example, when the battle progress state is targeted, the brightness requirements of the users are higher, and on the other hand, when the battle progress state is targeted, if the external environment light is enhanced, the interference generated by the users is also higher. Therefore, in this embodiment, the game volume control parameter is generated comprehensively according to the game state and the ambient light intensity factor. For example, according to the actual brightness control requirement, the brightness of the battle progress state is properly reduced in a darker environment, and the brightness of the battle progress state is properly increased when the user enters a bright environment from the darker environment; similarly, according to the actual brightness control requirement, in a darker environment, the brightness of the game setting item is kept at a specific value, and after the user enters a bright environment from the darker environment, the brightness of the game setting item is appropriately increased.
Optionally, a first regulation and control range corresponding to the program information is preset. That is, a larger first control range is determined for different game programs, for example, for the leisure intelligence development class, the control range is relatively smaller, and for the instant battle class, the control range is relatively larger. For example, in the M1 scene of the a game, a first brightness parameter is corresponded, and therefore, in the M1 scene, the brightness value of N1 is adjusted by double-clicking the volume key, whereas in the B game, in the same lighting environment, an adjustment scheme different from the brightness value of N1 may be adopted.
The method has the advantages that a first regulation and control range corresponding to the program information is preset; then, within the first regulation and control range, a first regulation and control parameter is preset. The scheme has the advantages that the more humanized game volume adjustment scheme is realized, the operation of adjusting the current brightness value in the game process of the user is simpler, the game process cannot be influenced, meanwhile, the misoperation caused by the sliding-out control center is avoided, the operation efficiency is higher, and the user experience is better.
Example nine
Based on the above embodiments, the computer program further realizes when executed by the processor:
decomposing the state information according to the program information;
determining a second regulation and control parameter corresponding to the state information in the first regulation and control range;
generating the brightness parameter according to the first regulation and control parameter and the second regulation and control parameter;
when the touch instruction is in the first regulation and control range, identifying current state information;
determining a second regulation and control parameter corresponding to the state information according to the state information;
and adjusting the game brightness according to the second regulation and control parameter.
In this embodiment, first, the state information is decomposed according to the program information; then, in the first regulation and control range, determining a second regulation and control parameter corresponding to the state information; and finally, generating the brightness parameter according to the first regulation and control parameter and the second regulation and control parameter.
Optionally, the game state information is decomposed according to the program information, where the game state includes a game operation state and a game setting state. For example, when the user is in a key link of a game, the requirement on the brightness link is high, and therefore, the corresponding requirement is a high game brightness adjustment parameter, and when the user is in a link of game preparation, game setting, or game character editing, and the like, the requirement on the brightness link is not high, and therefore, the corresponding requirement is a normal game brightness adjustment parameter, or the game brightness adjustment parameter is cancelled.
Optionally, in the first control range, a second control parameter corresponding to the state information is determined, and as described in the above example, in an M1 scenario of the a game (fierce), the corresponding second brightness parameter is higher, so that in an M1 scenario, the brightness value of N1 is adjusted by double-clicking the volume key, while in an M2 scenario of the same a game (flat), the corresponding second brightness parameter is lower, so that in an M2 scenario, the brightness value of N2 is adjusted by double-clicking the volume key, where the intensity of the M1 scene is higher than that of the M2 scenario, and the brightness value of N1 is higher than that of N2.
In this embodiment, first, when the touch instruction is within the first control range, current state information is identified; then, determining a second regulation and control parameter corresponding to the state information according to the state information; and finally, adjusting the game brightness according to the second regulation and control parameter.
In this embodiment, after determining the brightness parameter matched with the program information and the state information, a touch instruction of the terminal device volume key is obtained, and the game brightness is adjusted according to the touch instruction and the brightness parameter. For example, in the M1 scenario of the a game, the first brightness parameter is corresponded, and therefore, in the M1 scenario, the brightness value of N1 is adjusted by double-clicking the volume key, while in the M2 scenario of the same a game, the second brightness parameter is corresponded, and therefore, in the M2 scenario, the brightness value of N2 is adjusted by double-clicking the volume key, wherein the M1 scenario is different from the M2 scenario, and the brightness value of N1 is also different from the brightness value of N2.
Optionally, it is determined first that when the touch instruction is within the first control range, then current state information, that is, scene characteristics of game operation, is identified. The touch instruction is to double-click the volume up key or double-click the volume down key within a preset time. It is understood that the present solution is not limited to double clicking the volume key, but that other physical keys on the terminal device may be operated in other ways.
Optionally, a second regulation and control parameter corresponding to the state information is determined according to the state information, that is, a preset second regulation and control parameter is called according to the scene characteristics of the game operation;
optionally, the game brightness is adjusted according to the second control parameter, and when the scene is switched, the brightness value is synchronously switched.
The method has the advantages that the current state information is identified by judging when the touch instruction is in the first regulation and control range; then, determining a second regulation and control parameter corresponding to the state information according to the state information; and finally, adjusting the game brightness according to the second regulation and control parameter. The scheme has the advantages that the more humanized game volume adjustment scheme is realized, the operation of adjusting the current brightness value in the game process of the user is simpler, the game process cannot be influenced, meanwhile, the misoperation caused by the sliding-out control center is avoided, the operation efficiency is higher, and the user experience is better.
Example ten
Based on the foregoing embodiments, the present invention further provides a computer-readable storage medium, where a game brightness control program is stored, and when the game brightness control program is executed by a processor, the steps of the game brightness control method according to any one of the foregoing embodiments are implemented.
By implementing the game brightness control method, the device and the computer readable storage medium, when the foreground program of the terminal device is judged to be the game program, the program information and the state information of the game program are acquired; then, determining a brightness parameter matching the program information and the state information; and finally, acquiring a touch instruction of the volume key of the terminal equipment, and adjusting the game brightness according to the touch instruction and the brightness parameter. The humanized game volume adjusting scheme is realized, and through the scheme, the operation of adjusting the current brightness value in the game process of the user is simpler, the game process cannot be influenced, meanwhile, the misoperation caused by a sliding-out control center is avoided, the operation efficiency is higher, and the user experience is better.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (6)

1. A game brightness control method is characterized by comprising the following steps:
when the foreground program of the terminal device is a game program, acquiring program information and state information of the game program, wherein the program information and the state information comprise: identifying the running state of the terminal equipment;
determining the foreground program in the running state;
identifying the program information and the state information if the foreground program is a game program;
determining a brightness parameter that matches the program information and the state information, comprising: presetting a first regulation and control range corresponding to the program information;
presetting a first regulation parameter in the first regulation range;
and acquiring a touch instruction of the volume key of the terminal equipment, and adjusting the game brightness according to the touch instruction and the brightness parameter.
2. The method of claim 1, wherein determining the brightness parameter that matches the program information and the status information further comprises:
decomposing the state information according to the program information;
determining a second regulation and control parameter corresponding to the state information in the first regulation and control range;
and generating the brightness parameter according to the first regulation and control parameter and the second regulation and control parameter.
3. The method for regulating and controlling game brightness according to claim 2, wherein the obtaining of the touch instruction of the volume key of the terminal device and the adjusting of the game brightness according to the touch instruction and the brightness parameter comprise:
when the touch instruction is in the first regulation and control range, identifying current state information;
determining a second regulation and control parameter corresponding to the state information according to the state information;
and adjusting the game brightness according to the second regulation and control parameter.
4. A game brightness control apparatus, comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, the computer program when executed by the processor implementing:
when the foreground program of the terminal device is a game program, acquiring program information and state information of the game program, wherein the program information and the state information comprise: identifying the running state of the terminal equipment;
determining the foreground program in the running state;
identifying the program information and the state information if the foreground program is a game program;
determining a brightness parameter that matches the program information and the state information, comprising: presetting a first regulation and control range corresponding to the program information;
presetting a first regulation parameter in the first regulation range;
and acquiring a touch instruction of the volume key of the terminal equipment, and adjusting the game brightness according to the touch instruction and the brightness parameter.
5. The game brightness control apparatus of claim 4, wherein the computer program when executed by the processor further implements:
decomposing the state information according to the program information;
determining a second regulation and control parameter corresponding to the state information in the first regulation and control range;
generating the brightness parameter according to the first regulation and control parameter and the second regulation and control parameter;
when the touch instruction is in the first regulation and control range, identifying current state information;
determining a second regulation and control parameter corresponding to the state information according to the state information;
and adjusting the game brightness according to the second regulation and control parameter.
6. A computer-readable storage medium, having a game brightness control program stored thereon, wherein the game brightness control program, when executed by a processor, implements the steps of the game brightness control method according to any one of claims 1 to 3.
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CN107398072A (en) * 2017-07-24 2017-11-28 腾讯科技(深圳)有限公司 The display methods and device of game picture
WO2018051886A1 (en) * 2016-09-13 2018-03-22 ソニー株式会社 Display device having detecting function

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WO2018051886A1 (en) * 2016-09-13 2018-03-22 ソニー株式会社 Display device having detecting function
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