CN108434726A - 自动局部触觉生成系统 - Google Patents

自动局部触觉生成系统 Download PDF

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Publication number
CN108434726A
CN108434726A CN201810040801.9A CN201810040801A CN108434726A CN 108434726 A CN108434726 A CN 108434726A CN 201810040801 A CN201810040801 A CN 201810040801A CN 108434726 A CN108434726 A CN 108434726A
Authority
CN
China
Prior art keywords
haptic
video
output devices
user
haptic output
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810040801.9A
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English (en)
Chinese (zh)
Inventor
伍黎雯
J·萨伯恩
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Immersion Corp
Original Assignee
Immersion Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Immersion Corp filed Critical Immersion Corp
Publication of CN108434726A publication Critical patent/CN108434726A/zh
Pending legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/40Scenes; Scene-specific elements in video content
    • G06V20/41Higher-level, semantic clustering, classification or understanding of video scenes, e.g. detection, labelling or Markovian modelling of sport events or news items
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/23Recognition of whole body movements, e.g. for sport training
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/40Scenes; Scene-specific elements in video content
    • G06V20/44Event detection

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Software Systems (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • General Health & Medical Sciences (AREA)
  • Psychiatry (AREA)
  • Social Psychology (AREA)
  • Computational Linguistics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
CN201810040801.9A 2017-02-16 2018-01-16 自动局部触觉生成系统 Pending CN108434726A (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US15/434,752 US20180232051A1 (en) 2017-02-16 2017-02-16 Automatic localized haptics generation system
US15/434,752 2017-02-16

Publications (1)

Publication Number Publication Date
CN108434726A true CN108434726A (zh) 2018-08-24

Family

ID=61024672

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810040801.9A Pending CN108434726A (zh) 2017-02-16 2018-01-16 自动局部触觉生成系统

Country Status (5)

Country Link
US (1) US20180232051A1 (fr)
EP (1) EP3364272A1 (fr)
JP (1) JP2018136938A (fr)
KR (1) KR20180094799A (fr)
CN (1) CN108434726A (fr)

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US10895444B1 (en) 2018-06-21 2021-01-19 Chosen Realities, LLC. Device performing simultaneous localization and mapping
US10345758B2 (en) * 2018-10-07 2019-07-09 Rising Star Pathway, a California Corporation Processor controlled energy harvester based on oscillating weight type energy collectors
WO2020242482A1 (fr) * 2019-05-30 2020-12-03 Hewlett-Packard Development Company, L.P. Activation de dispositif haptique pour des événements virtuels qui dépassent une limite de vision
JP7079225B2 (ja) * 2019-07-08 2022-06-01 グリー株式会社 位置情報提示システム、位置情報提示装置、位置情報提示プログラムおよび位置情報提示方法
KR102313622B1 (ko) * 2019-08-21 2021-10-19 한국과학기술연구원 생체신호 기반 아바타 제어시스템 및 방법
US11282281B2 (en) * 2019-11-13 2022-03-22 At&T Intellectual Property I, L.P. Activation of extended reality actuators based on content analysis
WO2021101775A1 (fr) * 2019-11-19 2021-05-27 Immersion Corporation Modification dynamique de multiples effets haptiques
WO2022100985A1 (fr) * 2020-11-12 2022-05-19 Interdigital Ce Patent Holdings, Sas Format de représentation pour objet haptique
WO2023055308A1 (fr) * 2021-09-30 2023-04-06 Sensiball Vr Arge Anonim Sirketi Système tactile amélioré de distribution d'informations
US20230214020A1 (en) * 2022-01-06 2023-07-06 Qualcomm Incorporated Audio-video-haptics recording and playback

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CN104922899A (zh) * 2014-03-19 2015-09-23 意美森公司 用于共享触觉体验的系统与方法
CN104932678A (zh) * 2014-03-21 2015-09-23 意美森公司 把感官数据转换成触觉效果的系统及方法
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Also Published As

Publication number Publication date
JP2018136938A (ja) 2018-08-30
EP3364272A1 (fr) 2018-08-22
KR20180094799A (ko) 2018-08-24
US20180232051A1 (en) 2018-08-16

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