CN108224355B - Lamp pattern for vehicle and production method thereof - Google Patents

Lamp pattern for vehicle and production method thereof Download PDF

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Publication number
CN108224355B
CN108224355B CN201810153615.6A CN201810153615A CN108224355B CN 108224355 B CN108224355 B CN 108224355B CN 201810153615 A CN201810153615 A CN 201810153615A CN 108224355 B CN108224355 B CN 108224355B
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polygon
vertexes
pattern
polygons
vertex
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CN108224355A (en
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王�华
刘西原
杨海华
何士群
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HASCO Vision Technology Co Ltd
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HASCO Vision Technology Co Ltd
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    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F21LIGHTING
    • F21SNON-PORTABLE LIGHTING DEVICES; SYSTEMS THEREOF; VEHICLE LIGHTING DEVICES SPECIALLY ADAPTED FOR VEHICLE EXTERIORS
    • F21S43/00Signalling devices specially adapted for vehicle exteriors, e.g. brake lamps, direction indicator lights or reversing lights
    • F21S43/20Signalling devices specially adapted for vehicle exteriors, e.g. brake lamps, direction indicator lights or reversing lights characterised by refractors, transparent cover plates, light guides or filters
    • F21S43/26Refractors, transparent cover plates, light guides or filters not provided in groups F21S43/235 - F21S43/255

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Arrangements Of Lighting Devices For Vehicle Interiors, Mounting And Supporting Thereof, Circuits Therefore (AREA)
  • Non-Portable Lighting Devices Or Systems Thereof (AREA)

Abstract

The invention discloses a lamp pattern for a vehicle and a production method thereof, relates to the technical field of lighting of vehicle lamps, and aims to solve the technical problems that the transmitted luminous effect is a plane effect and appears monotonous and rigid in the existing regular uniform pattern dividing method. The invention relates to a lamp pattern for a vehicle, which consists of a plurality of polygons or similar polygons; the single polygon is a generalized polygon, the vertexes of the generalized polygon are coplanar or coplanar, the edges of the polygon are curved, and the vertexes of the polygon are coplanar or curved; at least two polygons or polygon-like front projections are not exactly the same, and any adjacent polygons or polygon-like may intersect or be collinear.

Description

Lamp pattern for vehicle and production method thereof
Technical Field
The invention relates to the technical field of car lamp illumination, in particular to a lamp pattern for a vehicle and a production method thereof.
Background
At present, in the design of car lamps, in order to obtain a uniform lighting effect, regular patterns such as fish eyes or horizontal and vertical strips are generally added on a reflecting cavity or a lens for diffusing light.
However, the inventor of the application finds that the pattern division patterns of the patterns are regular whether fish-eye patterns are used or horizontal or vertical stripe patterns are designed, and the designed modeling is too single on the basis; and the transmitted luminous effect is also a plane effect, and is monotonous and rigid.
Therefore, how to provide a pattern of a vehicle lamp and a production method thereof can change the existing regular uniform pattern dividing method, so that the light rays form a star-like effect after the light distribution pattern surface acts, and provide different experiences for users, which is a technical problem to be solved by those skilled in the art.
Disclosure of Invention
The invention aims to provide a lamp pattern for a vehicle and a production method thereof, which are used for solving the technical problems that the transmitted luminous effect is a plane effect and appears monotonous and rigid in the existing regular uniform pattern dividing method.
The invention provides a lamp pattern for a vehicle, which consists of a plurality of polygons or similar polygons; the polygon is a generalized polygon, the vertexes of the generalized polygon are coplanar or curved, the sides of the polygon are curved, and the vertexes of the polygon are coplanar or curved; at least two of the polygons or the polygon-like front projections are not identical, and any adjacent polygons or polygon-like may intersect or be collinear.
The shape, the size and the edge number of the polygon or the polygon-like shape have randomness, and the limited curved surface corresponding to the bottom surface formed by the polygon-like edge has randomness; when the polygon or polygon-like vertices are coplanar, the plane normal is random.
Specifically, the pattern is one of the polygons or a combination of the polygon-like shapes with the same edge line; or, the pattern is a random combination of the polygons or the polygon-like shapes having different numbers of sides.
In practical application, each polygon or similar polygon is formed by defining discrete points on a custom curved surface according to any two directions, and then sequentially connecting two adjacent points to form a plurality of quadrilateral small unit areas.
Each vertex of the quadrilateral unit is offset by a random distance, and the offset vertices are connected to form a quadrilateral.
Each quadrilateral vertex is encrypted to a point array according to the two directions, the encrypted corresponding points are connected, and the quadrilateral array is divided into hexagonal arrays.
Specifically, each vertex of the hexagon is offset by a random distance, and the offset vertices are connected to form the hexagon.
Specifically, the hexagons are split by connecting the vertexes, and triangles, quadrilaterals and pentagons are split to form random combinations of polygons.
Further, each polygon vertex is offset by a random distance, and the offset vertices are connected to form a polygon.
The method comprises the steps of encrypting a point array in one direction, sequentially connecting the newly inserted point with two vertexes of the original quadrilateral serving as vertexes, and forming a triangle.
Specifically, each vertex of the triangle is offset by a random distance, and the offset vertices are connected to form a triangle.
Further, any side of the polygon is changed into a curve to form a polygon-like shape.
Compared with the prior art, the pattern of the lamp for the vehicle has the following advantages:
the invention provides a pattern of a lamp for a vehicle, which consists of a plurality of polygons or similar polygons; the single polygon is a generalized polygon, the vertexes of the generalized polygon are coplanar or coplanar, the edges of the polygon are curved, and the vertexes of the polygon are coplanar or curved; at least two polygons or polygon-like front projections are not exactly the same, and any adjacent polygons or polygon-like may intersect or be collinear. From the analysis, the pattern of the vehicular lamp provided by the invention can ensure that the lighting effect is bright like a night star, and the appearance is disordered, but the pattern has strong granular feel, and the lamp can be beautified well. The light distribution grain surface of the car lamp in the random pattern can randomly change the light path direction by the reflection, refraction or total reflection of light rays emitted by the light source, so that the direction of emergent light rays can be controlled by controlling the trend of the optical surfaces. In addition, if the light distribution patterns of the car lamp are added on the inner lens or the reflecting surface, the relative lighting uniformity can be ensured, the optical effect of partial diffusion can be realized, and meanwhile, different light and shadow effects can be realized by the patterns with random properties, so that the three-dimensional luminous characteristic is achieved.
The invention also provides a production method of the lamp pattern for the vehicle, which comprises the following steps of: defining a closed area of a custom curved surface on which a light distribution line of the vehicle lamp is to be generated; defining discrete points according to any two directions for the closed area of the custom surface, wherein the discrete points are positioned on the custom surface; sequentially connecting two adjacent points according to two directions, dividing the curved surface closed area into a plurality of quadrilateral small unit areas, wherein each two adjacent small unit areas share one side, and each four small units share the vertex; defining a random distance for each vertex to deviate; recording the offset position corresponding to each vertex, and projecting the offset points to the self-defined curved surface closed area according to the appointed direction; connecting the adjacent projection positions in the two directions to form a quadrangle; according to the light distribution requirement, designating a direction as the normal direction of a plane, selecting any point of the quadrangle to pass through the plane, and projecting the other three vertexes of the quadrangle onto the plane to enable the vertexes of the quadrangle to be coplanar; any side of all quadrangles is changed into a curve to form a similar quadrangle.
Wherein, encrypt the point array according to the said two directions: a new point is inserted between two vertexes in one direction, three points are inserted into the two vertexes in two directions, and the original 2x2 lattice is converted into a 3x5 lattice to form a dense lattice; the points which are newly inserted in one direction are taken as vertexes, and the first point and the third point which are newly inserted in two directions are sequentially connected with six vertexes to form a hexagon; according to the light distribution requirement, designating a direction as the normal direction of a plane, selecting any point of the hexagon to pass through the plane, and projecting the other five vertexes of the hexagon to the plane so that the vertexes of the single hexagon are coplanar; any side of all hexagons is changed into a curve to form a quasi-hexagon.
Specifically, the hexagons are split in a mode of connecting the vertexes to form a polygonal random combination; connecting the first and third vertexes, and dividing the hexagon into a pentagon and a triangle; connecting the first vertex with the fourth vertex, and dividing the hexagon into two quadrilaterals; the first vertex and the third vertex are respectively connected, and the fourth vertex and the sixth vertex divide the hexagon into two triangles, namely a quadrangle; according to the light distribution requirement, designating a direction as the normal direction of a plane, selecting any point of the polygon to pass through the plane, and projecting all the rest vertexes of the polygon to the plane, so that single polygon vertexes are coplanar; and changing any side of all polygons into curves to form polygon-like random combinations.
Encrypting the point array according to any one of the two directions, and inserting a point into each two vertexes; converting the original 2x2 lattice into a 2x3 lattice, and sequentially connecting the newly inserted point and two vertexes of the original quadrangle to form a triangle; according to the light distribution requirement, designating a direction as the normal direction of the triangle, selecting any point of the triangle to pass through the plane, and projecting the other two vertexes of the triangle onto the plane; any side of all triangles is changed into a curve to form a triangle-like shape.
The production method of the vehicular lamp pattern has the same advantages as those of the vehicular lamp pattern compared with the prior art, and the description thereof is omitted.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present invention, and other drawings can be obtained according to the drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic structural diagram of a pattern of a vehicular lamp according to an embodiment of the present invention;
fig. 2 is a schematic structural diagram of discrete point projections in two directions in a closed area of a custom curved surface in a pattern of a vehicular lamp according to an embodiment of the present invention;
FIG. 3 is a schematic view of a structure of a quadrilateral unit projection of a closed area with a custom curved surface in a pattern of a vehicular lamp according to an embodiment of the present invention;
fig. 4 is a schematic structural view of a quadrilateral projection of a vertex co-curved surface in a pattern of a vehicular lamp according to an embodiment of the present invention;
FIG. 5 is a schematic view of a configuration of a coplanar projection of vertices of a single quadrilateral in a pattern of a vehicular lamp according to an embodiment of the present invention;
FIG. 6 is a schematic view of a projection of a hexagonal shape of a curved surface at a vertex in a pattern of a vehicular lamp according to an embodiment of the present invention;
FIG. 7 is a schematic view of a configuration of a coplanar projection of single hexagonal vertices in a pattern of a vehicular lamp according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of a combination projection of multiple polygons with co-curved vertices in a pattern of a vehicular lamp according to an embodiment of the present invention;
FIG. 9 is a schematic view of a configuration of a plurality of co-planar combined projections of vertices of a single polygon in a pattern of a vehicular lamp according to an embodiment of the present invention;
fig. 10 is a schematic structural view of a triangular projection of a co-curved surface at a vertex in a pattern of a vehicular lamp according to an embodiment of the present invention;
fig. 11 is a schematic structural view of a triangular projection with a difference in a gap in a pattern of a vehicular lamp according to an embodiment of the present invention.
Detailed Description
The following description of the embodiments of the present invention will be made apparent and fully in view of the accompanying drawings, in which some, but not all embodiments of the invention are shown. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
In the description of the present invention, it should be noted that, unless explicitly specified and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be either fixedly connected, detachably connected, or integrally connected, for example; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention will be understood in specific cases by those of ordinary skill in the art.
Fig. 1 is a schematic structural diagram of a pattern of a vehicular lamp according to an embodiment of the present invention.
As shown in fig. 1, an embodiment of the present invention provides a pattern of a light fixture for a vehicle, which is composed of a plurality of polygons or polygons (the polygons may include triangles, quadrilaterals, pentagons and hexagons, and the pattern may be composed of polygons or polygons with the same number of sides, or may be a combination of polygons or polygons with different numbers of sides); the single polygon is a generalized polygon, the vertexes of the generalized polygon are coplanar or coplanar, the edges of the polygon are curved, and the vertexes of the polygon are coplanar or curved; at least two polygons or polygon-like front projections are not exactly the same, and any adjacent polygons or polygon-like may intersect or be collinear.
Compared with the prior art, the pattern of the lamp for the vehicle has the following advantages:
in the pattern of the lamp for the vehicle provided by the embodiment of the invention, as shown in fig. 1, the pattern is composed of a plurality of polygons or quasi-polygons; the single polygon is a generalized polygon, the vertexes of the generalized polygon are coplanar or coplanar, the edges of the polygon are curved, and the vertexes of the polygon are coplanar or curved; at least two polygons or polygon-like front projections are not exactly the same, and any adjacent polygons or polygon-like may intersect or be collinear. From the analysis, the patterns of the vehicle lamp provided by the embodiment of the invention can ensure that the lighting effect is as bright as that of a night full of stars, and the appearance is as disordered, but the patterns have strong granular sense, and can play a role in beautifying the lamp well. The light distribution grain surface of the car lamp in the random pattern can randomly change the light path direction by the reflection, refraction or total reflection of light rays emitted by the light source, so that the direction of emergent light rays can be controlled by controlling the trend of the optical surfaces. In addition, if the light distribution patterns of the car lamp are added on the inner lens or the reflecting surface, the relative lighting uniformity can be ensured, the optical effect of partial diffusion can be realized, and meanwhile, different light and shadow effects can be realized by the patterns with random properties, so that the three-dimensional luminous characteristic is achieved.
The shape, the size and the edge number of the polygon or the similar polygon have randomness, and the limited curved surfaces corresponding to the bottom surfaces formed by the edges of the similar polygons also have randomness, namely, even if the shape, the size and the edge number of the two similar polygons are the same in orthographic projection, the two similar polygons are not completely the same as long as the corresponding limited curved surfaces are different; when the vertices of a single polygon or class of polygons are coplanar, the plane normal is random. When the light rays pass through the polygonal or polygonal-like pattern, the relative lighting uniformity is ensured, the light rays have an effective diffusion effect, and different light and shadow effects can be realized due to the randomness of the pattern, so that the luminous characteristics of the star are presented.
Specifically, the pattern is a polygon or a combination of polygon-like shapes with identical edges; or, the pattern is a random combination of polygons or polygon-like shapes with different edge numbers.
The vertices of each polygon are transformed by a quadrilateral lattice on the custom surface. Each class of polygon may be formed by changing any side of the polygon into a curve. The number of quadrilaterals can be adjusted by changing the number of discrete lattices, thereby changing the number of polygons or polygons and the projection shape.
The vertexes of each polygon can be positioned on the same plane or a custom curved surface, and if the vertexes of a single polygon or a similar polygon are coplanar, step differences can be formed among a plurality of polygons or similar polygons.
In practical application, each polygon is formed by defining discrete points on a custom curved surface according to any two directions, and then sequentially connecting two adjacent points to form a plurality of quadrilateral small unit areas; each class of polygon is formed by changing any side of the polygon into a curve.
Each vertex of the quadrilateral unit is offset by a random distance, and the offset vertices are connected to form a quadrilateral.
Each quadrilateral vertex is encrypted to a point array in two directions, the encrypted corresponding points are connected, and the quadrilateral array is divided into a hexagonal array.
Specifically, each vertex of the hexagon is offset by a random distance, and the offset vertices are connected to form the hexagon.
Specifically, the hexagons are split by connecting the vertexes, and triangles, quadrilaterals and pentagons are split to form random combinations of polygons.
Further, each polygon vertex is offset by a random distance, and the offset vertices are connected to form a polygon.
The method comprises the steps of encrypting a point array in one direction, sequentially connecting the newly inserted point with two vertexes of the original quadrilateral serving as vertexes, and forming a triangle.
Specifically, each vertex of the triangle is offset by a random distance, and the offset vertices are connected to form a triangle.
Further, any side of the polygon is changed into a curve to form a polygon-like shape.
The light distribution patterns of the car lamp can refract, reflect or totally reflect light rays at different angles to form diffusion through patterns which can be formed by optics, and the direction of the light rays can be controlled by purposefully controlling the inclination angles of the patterns.
On the premise of ensuring the lighting uniformity and the three-dimensional luminous effect, the edge number of the pattern polygon can be properly controlled so as to make the pattern structure as simple as possible and avoid the excessively complex processing.
When the light distribution pattern is actually applied, the light distribution pattern of the car lamp can be applied to a plurality of functions of the car lamp, for example, the light distribution pattern of the car lamp is arranged on the reflecting surface of the reflecting cavity (namely, the light is reflected and projected to the partial structure of the outer lens), the light emitted by the light source in the car lamp is reflected by the reflecting part with the light distribution pattern of the car lamp, the light is projected outwards randomly, the lighting effect is relatively uniform, and the luminous effect shows the characteristic of a star.
The embodiment of the invention also provides a method for producing the pattern of the lamp for the vehicle, which comprises the following steps: step S1, defining a closed area of a self-defined curved surface on which a light distribution line of a car lamp is to be generated; for a planar closed area, the boundary of the closed area should be a broken line; for a closed area of the curved surface, the boundary of the closed area is formed by sequentially connecting curves obtained by cutting the curved surface by a plurality of planes end to end and finally closing the curves; the light distribution lines are all to be arranged on a specific object surface, when the boundary of the object surface is a curve, the boundary regular curved surface overlapped with the curved surface can be used for replacing the light distribution lines, the patterns are generated on the boundary regular curved surface, and the final light distribution lines are obtained by cutting the custom curved surface. S2, defining discrete points according to any two directions for a closed area of the custom surface, wherein the discrete points are positioned on the custom surface; two adjacent points are sequentially connected in two directions, the curved surface closed area is divided into a plurality of quadrilateral small unit areas, each two adjacent small unit areas share one side, and each four small units share the vertex. Step S3, defining the random offset distance of each vertex; the random distance values of the offset are defined within a certain range to change the positional relationship among the plurality of patterns. S4, recording the offset position corresponding to each vertex, and projecting the offset points to the self-defined curved surface closed area according to the appointed direction; connecting two adjacent projection positions in two directions to form a quadrangle; according to the light distribution requirement, designating a direction as the normal direction of a plane, selecting any point of the quadrangle to pass through the plane, and projecting the other three vertexes of the quadrangle onto the plane to enable the vertexes of the quadrangle to be coplanar; any side of all quadrangles is changed into a curve to form a similar quadrangle.
In the step S4, the dot matrix is encrypted in two directions: a new point is inserted between two vertexes in one direction, three points are inserted into the two vertexes in two directions, and the original 2x2 lattice is converted into a 3x5 lattice to form a dense lattice; the points which are newly inserted in one direction are taken as vertexes, and the first point and the third point which are newly inserted in two directions are sequentially connected with six vertexes to form a hexagon; according to the light distribution requirement, designating a direction as the normal direction of a plane, selecting any point of the hexagon to pass through the plane, and projecting the other five vertexes of the hexagon to the plane so that the vertexes of the single hexagon are coplanar; any side of all hexagons is changed into a curve to form a quasi-hexagon.
Specifically, for the steps, the hexagons are split in a mode of connecting the vertexes to form a polygonal random combination; connecting the first and third vertexes, and dividing the hexagon into a pentagon and a triangle; connecting the first vertex with the fourth vertex, and dividing the hexagon into two quadrilaterals; the first vertex and the third vertex are respectively connected, and the fourth vertex and the sixth vertex divide the hexagon into two triangles, namely a quadrangle; according to the light distribution requirement, designating a direction as the normal direction of a plane, selecting any point of the polygon to pass through the plane, and projecting all the rest vertexes of the polygon to the plane, so that single polygon vertexes are coplanar; and changing any side of all polygons into curves to form polygon-like random combinations.
Or, in the step S4, encrypting the point array according to any one of two directions, and inserting a point into each two vertexes; converting the original 2x2 lattice into a 2x3 lattice, and sequentially connecting the newly inserted point and two vertexes of the original quadrangle to form a triangle; according to the light distribution requirement, designating a direction as the normal direction of the triangle, selecting any point of the triangle to pass through the plane, and projecting the other two vertexes of the triangle onto the plane; any side of all triangles is changed into a curve to form a triangle-like shape.
First embodiment:
fig. 2-11 show specific implementation steps for generating the light distribution pattern on a custom surface.
Step a, defining a curved surface closed area on which the light distribution pattern of the car light is to be generated, namely defining the boundary of the area on which the light distribution pattern of the car light is to be generated.
Step b, as shown in fig. 2, defines discrete points in two directions within the enclosed area, which may be located on the boundary of the enclosed area. The number of discrete points can be determined as desired. The denser the discrete points are, the more polygons of the formed light distribution pattern of the car lamp are. Two adjacent points are sequentially connected in two directions, so that a plurality of quadrilateral small unit areas can be formed, each two adjacent small unit areas share one side, and each four small units share an apex, as shown in fig. 3.
Step c, defining a random distance of each vertex offset.
And d, shifting the quadrilateral vertexes by random distances to generate a group of vertexes, and sequentially connecting two adjacent points according to two directions to form a quadrilateral array of the vertex co-curved surface, as shown in fig. 4. If the vertices of a single quadrilateral are coplanar, multiple quadrilaterals may form a difference between each other, as shown in FIG. 5.
Step e, based on the step d, inserting points among the vertexes of the quadrilaterals, inserting one point in one direction, inserting three points in two directions, converting the number of the vertexes of the quadrilaterals from 2x2 to 3x5, and generating hexagons of the vertexes of the quadrilaterals from the encrypted lattice, as shown in fig. 6. If the vertices of a single hexagon are coplanar, multiple hexagons may form a discrepancy with each other, as shown in FIG. 7.
Step f, based on step e, dividing the hexagons of the vertex co-curved surface according to three forms, and obtaining a plurality of polygonal random combinations, wherein the vertexes of all the polygons are based on the custom curved surface, as shown in fig. 8. If the vertices of a single polygon are coplanar, multiple polygons may form a difference between each other, as shown in FIG. 9.
Step g, based on step e, interpolating points among the vertexes of the quadrilaterals, inserting one point in one direction, and converting the number of the vertexes of the quadrilaterals from 2x2 to 2x3. As shown in fig. 10, a triangle with co-curved vertices can be generated from the encrypted lattice. If the plurality of triangles are offset from each other, a light distribution pattern as shown in fig. 11 can be formed.
The foregoing description of the preferred embodiments of the invention is not intended to be limiting, but rather is intended to cover all modifications, equivalents, alternatives, and improvements that fall within the spirit and scope of the invention.

Claims (11)

1. A method of producing a vehicular lamp pattern, characterized by producing a vehicular lamp pattern composed of a plurality of polygons or quasi-polygons;
the polygon is a generalized polygon, the vertexes of the generalized polygon are coplanar or curved, the sides of the polygon are curved, and the vertexes of the polygon are coplanar or curved;
at least two of the polygons or the polygon-like front projections are not identical, and any adjacent polygons or the polygon-like front projections intersect or are collinear;
the shape, the size and the edge number of the polygon or the polygon-like shape have randomness, and the limited curved surface corresponding to the bottom surface surrounded by the polygon-like edge also has randomness;
when the polygon or the polygon-like vertexes are coplanar, the plane normal direction is random, and the production method of the vehicular lamp pattern comprises the following steps of:
defining a closed area of a custom curved surface on which a light distribution line of the vehicle lamp is to be generated;
defining discrete points according to any two directions for the closed area of the custom surface, wherein the discrete points are positioned on the custom surface; sequentially connecting two adjacent points according to two directions, dividing the curved surface closed area into a plurality of quadrilateral small unit areas, wherein each two adjacent small unit areas share one side, and each four small units share the vertex;
defining a random distance for each vertex to deviate;
recording the offset position corresponding to each vertex, and projecting the offset points to the self-defined curved surface closed area according to the appointed direction; connecting the adjacent projection positions in the two directions to form a quadrangle; according to the light distribution requirement, designating a direction as the normal direction of a plane, selecting any point of the quadrangle to pass through the plane, and projecting the other three vertexes of the quadrangle onto the plane to enable the vertexes of the quadrangle to be coplanar; changing any sides of all quadrilaterals into curves to form similar quadrilaterals;
encrypting the lattice in two directions: a new point is inserted between two vertexes in one direction, three points are inserted into the two vertexes in two directions, and the original 2x2 lattice is converted into a 3x5 lattice to form a dense lattice; the points which are newly inserted in one direction are taken as vertexes, and the first point and the third point which are newly inserted in two directions are sequentially connected with six vertexes to form a hexagon; according to the light distribution requirement, designating a direction as the normal direction of a plane, selecting any point of the hexagon to pass through the plane, and projecting the other five vertexes of the hexagon to the plane so that the vertexes of the single hexagon are coplanar; changing any side of all hexagons into curves to form a quasi-hexagon;
splitting the hexagons in a mode of connecting the vertexes to form a polygonal random combination; connecting the first and third vertexes, and dividing the hexagon into a pentagon and a triangle; connecting the first vertex with the fourth vertex, and dividing the hexagon into two quadrilaterals; the first vertex and the third vertex are respectively connected, and the fourth vertex and the sixth vertex divide the hexagon into two triangles, namely a quadrangle; according to the light distribution requirement, designating a direction as the normal direction of a plane, selecting any point of the polygon to pass through the plane, and projecting all the rest vertexes of the polygon to the plane so that the vertexes of the single polygon are coplanar; changing any sides of all polygons into curves to form polygon-like random combinations;
the shape, the size and the edge number of the polygon or the polygon-like shape have randomness, and the limited curved surface corresponding to the bottom surface surrounded by the polygon-like edge also has randomness; when the polygon or polygon-like vertices are coplanar, the plane normal is random.
2. The method for producing a pattern of a lamp for a vehicle according to claim 1, wherein the pattern is one of the polygons or a combination of the polygon-like shapes having the same number of sides;
or, the pattern is a random combination of the polygons or the polygon-like shapes having different numbers of sides.
3. The method according to claim 2, wherein each polygon or polygon is formed by defining discrete points on a custom surface in any two directions, and sequentially connecting two adjacent points to form a plurality of quadrilateral small unit areas.
4. A method of producing a pattern for a vehicle lamp according to claim 3, wherein each vertex of the quadrangular unit is offset by a random distance, and the offset vertices are connected to form a quadrangle.
5. A method of producing a pattern for a vehicular lamp according to claim 3, wherein each quadrangular apex is encrypted in the two directions to the array, and the encrypted corresponding points are connected to divide the quadrangular array into hexagonal arrays.
6. The method of producing a pattern for a vehicle lamp according to claim 5, wherein each apex of the hexagon is offset by a random distance, and the offset apexes are connected to form the hexagon.
7. The method of producing a pattern for a vehicle lamp according to claim 5, wherein the hexagonal shape is split by connecting vertices, and the triangular shape, the quadrangular shape, and the pentagonal shape are split to form a random combination of polygons.
8. The method of producing a pattern for a vehicle lamp according to claim 7, wherein each of the polygon vertexes is offset by a random distance, and the offset vertexes are connected to form a polygon.
9. The method of producing a pattern for a vehicle lamp according to claim 3, wherein the dot matrix is encrypted in only one direction, and the newly inserted dot and two vertexes of the original quadrangle are sequentially connected to three vertexes to form a triangle.
10. The method of claim 9, wherein each apex of the triangle is offset by a random distance, and the offset apexes are connected to form a triangle.
11. A method of producing a pattern for a vehicle lamp according to claim 3, wherein any side of the polygon is modified into a curve to form a polygon-like shape.
CN201810153615.6A 2018-02-22 2018-02-22 Lamp pattern for vehicle and production method thereof Active CN108224355B (en)

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CN110173661B (en) * 2019-06-27 2024-04-12 华域视觉科技(上海)有限公司 Signal lamp pattern capable of controlling light distribution, automobile signal lamp and automobile
CN112413535A (en) * 2019-08-21 2021-02-26 华域视觉科技(上海)有限公司 Motor vehicle signal lamp capable of presenting stereo lighting effect
CN110608412A (en) * 2019-10-24 2019-12-24 华域视觉科技(上海)有限公司 Vehicle lamp pattern, design generation method thereof and vehicle lamp
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