CN108159696B - Information processing method, information processing device, electronic equipment and storage medium - Google Patents

Information processing method, information processing device, electronic equipment and storage medium Download PDF

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Publication number
CN108159696B
CN108159696B CN201711376173.3A CN201711376173A CN108159696B CN 108159696 B CN108159696 B CN 108159696B CN 201711376173 A CN201711376173 A CN 201711376173A CN 108159696 B CN108159696 B CN 108159696B
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virtual
prop
item
interface
preset
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CN108159696A (en
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戈瑾
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

Abstract

The invention discloses an information processing method, an information processing device, electronic equipment and a storage medium, wherein the method comprises the following steps: detecting a first virtual item meeting a first item display condition in the game scene; when a first virtual item meeting a first item display condition in the game scene is detected, providing a first item interface; judging whether a preset second prop display condition is met or not; and when the second prop display condition is met, providing a second prop interface. By the method, the operation efficiency in the interaction process is improved, and the user experience is improved.

Description

Information processing method, information processing device, electronic equipment and storage medium
Technical Field
The invention relates to the technical field of games, in particular to an information processing method, an information processing device, electronic equipment and a storage medium.
Background
With the development of mobile intelligent terminals and the game industry, a great amount of handgames with different subjects emerge to meet the requirements of players. In some games, such as various shooting game applications, items such as picking up fighting weapons may be gathered during the game.
However, the display and pickup of the props in the existing mobile game application have some defects, on one hand, the shielding of the display interface for prop collection and pickup on game pictures is large, the game fighting opportunity is influenced in some games, and the pictures of the timely fighting area can be shielded; on the other hand, the interactive operation efficiency of property pickup is low, and a player may not be able to quickly select a required property from a plurality of properties while considering the property load capacity of the character, so that the operation load of the player is increased; the operation threshold of a novice player is improved, and the game experience is reduced.
Disclosure of Invention
An object of the present invention is to provide an information processing method, an information processing apparatus, an electronic device, and a computer-readable storage medium, which overcome one or more of the problems due to the limitations and disadvantages of the related art, at least to some extent.
Additional features and advantages of the invention will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of the present invention, there is provided an information processing method applied to a touch terminal capable of presenting a graphical user interface, where content presented by the graphical user interface at least partially includes a game scene and at least partially includes a virtual subject, the method including:
detecting a first virtual item meeting a first item display condition in a game scene;
when a first virtual item meeting a first item display condition in a game scene is detected, providing a first item interface;
judging whether a preset second prop display condition is met or not;
and when the second prop display condition is met, providing a second prop interface.
Optionally, the second prop display condition includes: detecting that the virtual subject performs the preset virtual operation, detecting the preset sound information, and detecting that the virtual subject is in the preset state.
Optionally, the first road tool interface includes a first virtual road tool displayed in a preset first road tool display manner; the second prop interface includes a first virtual prop displayed in a preset second prop display mode.
Optionally, the first item display mode includes displaying detailed information corresponding to the first virtual item; the second item display mode comprises displaying the thumbnail information corresponding to the first virtual item.
Optionally, the detailed information includes an image identifier and a textual description; the thumbnail information includes an image identification or name.
Optionally, the first virtual item displayed in a preset first item display manner includes:
and sequencing the first virtual props according to a preset rule, and displaying the first virtual props in a preset first prop display mode.
Optionally, the first virtual item displayed in a preset first item display manner includes:
and sequencing the first virtual props according to second virtual props held by the virtual main body, and displaying the first virtual props in a preset first prop display mode.
Optionally, the first item interface comprises a first virtual item; the second prop interface comprises a prop display control, and when the touch operation acting on the prop display control is detected, the first virtual prop is displayed in a preset third prop display mode.
Optionally, the method further comprises:
and when the touch operation acting on the preset area in the first road tool interface is detected, switching the first road tool interface to a third road tool interface.
Optionally, the method further comprises:
and when the touch operation acting on the preset area in the second prop interface is detected, switching the second prop interface to a third prop interface.
Optionally, detecting a first virtual item meeting a first item display condition in a game scene includes:
and detecting a first virtual prop with a first prop display condition, wherein the distance between the first virtual prop and the virtual main body in the game scene meets the first prop display condition.
Optionally, detecting a first virtual item whose distance from the virtual subject in the game scene satisfies a first item display condition includes:
the method comprises the steps of detecting a first virtual prop of which the distance between the game scene and a virtual main body is smaller than a first preset threshold value.
Optionally, detecting a first virtual item meeting a first item display condition in a game scene includes:
a first virtual item meeting a first item display condition in a preset area of a game scene is detected.
Optionally, detecting a first virtual item meeting a first item display condition in a preset area of a game scene includes:
a first virtual item within a field of view presentation range of a game scene is detected.
According to a second aspect of the present invention, there is provided an information processing apparatus applied to a touch terminal capable of presenting a graphical user interface, where the content presented by the graphical user interface at least partially includes a game scene and at least partially includes a virtual body, the apparatus comprising:
the detection unit is used for detecting a first virtual item meeting a first item display condition in a game scene;
the first display unit is used for providing a first tackling interface when detecting a first virtual tackling meeting a first tackling display condition in the game scene;
the judging unit is used for judging whether a preset second prop display condition is met or not;
and the second display unit is used for providing a second prop interface when the second prop display condition is met.
According to a third aspect of the present invention, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the information processing method of any one of the above.
According to a fourth aspect of the present invention, there is provided an electronic apparatus comprising: a processor; and a memory for storing executable instructions for the processor; wherein the processor is configured to perform the information processing method of any one of the above via execution of executable instructions.
By the method, the virtual props are adjusted in real time to be displayed in a preset display mode according to the actual environment condition of the virtual main body under the complex game scene, so that useless and frequent shielding of the virtual prop interface on game pictures is avoided, and the game experience is improved.
In addition, the virtual props are sequenced according to preset rules, intelligent virtual prop sequencing is conveniently carried out based on actual needs of the user in the current state, complexity of user operation is simplified, and interaction efficiency is improved.
Because the player does not need to spend excessive energy to switch the item display interface and select the required virtual item, the convenient and efficient interaction method improves the operation efficiency and brings more convenient game experience to the player; and simultaneously, the operation threshold of a novice player is lowered.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 schematically illustrates a flow chart of a method of information processing in an exemplary embodiment of the disclosure;
FIG. 2 schematically illustrates a first graphical user interface diagram of a mobile terminal in an exemplary embodiment of the disclosure;
fig. 3 is a schematic diagram illustrating a first detection principle of a first virtual item satisfying a first item display condition in an information processing method according to an exemplary embodiment of the present disclosure;
fig. 4 is a schematic diagram illustrating a second detection principle of a first virtual item satisfying a first item display condition in an information processing method according to an exemplary embodiment of the present disclosure;
FIG. 5 schematically illustrates a second graphical user interface diagram of a mobile terminal in an exemplary embodiment of the disclosure;
FIG. 6 schematically illustrates a third graphical user interface diagram of a mobile terminal in an exemplary embodiment of the disclosure;
fig. 7 schematically illustrates a fourth graphical user interface diagram of a mobile terminal in an exemplary embodiment of the disclosure.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In accordance with one embodiment of the present invention, there is provided an information processing method, wherein the steps shown in the flowchart of the figure may be executed in a computer system such as a set of computer executable instructions, and wherein, although a logical order is shown in the flowchart, in some cases, the steps shown or described may be executed in an order different from that shown.
The exemplary embodiment first discloses an information processing method, which is applied to a touch terminal capable of presenting a graphical user interface, where the touch terminal may be various electronic devices with touch screens, such as a mobile phone, a tablet computer, a notebook computer, a game machine, and a PDA. The graphical user interface may be obtained by executing a software application on a processor of the touch terminal and rendering on a display of the touch terminal, the content presented by the graphical user interface at least partially comprising a game scene and at least partially comprising a virtual body.
As shown in fig. 1, the information processing method may include the steps of:
step S110, detecting a first virtual item meeting a first item display condition in a game scene;
step S130, when a first virtual item meeting a first item display condition in a game scene is detected, providing a first item interface;
step S150, judging whether a preset second prop display condition is met;
and step S170, providing a second prop interface when the second prop display condition is met.
By the method, under a complex game scene, the virtual props are adjusted in real time to be displayed in a preset display mode according to the actual environment condition of the virtual main body, so that useless and frequent shielding of a game picture by a virtual prop display interface is avoided, and game experience is improved; in a preferred embodiment, the virtual props can be ordered according to preset rules, so that a user can pick up the virtual props according to actual needs, and select the required virtual props according to different game situations, thereby adjusting game strategies.
Because the player does not need to spend excessive energy to switch the item display interface and select the required virtual item, the convenient and efficient interaction method improves the operation efficiency and brings more convenient game experience to the player; and simultaneously, the operation threshold of a novice player is lowered.
Next, the steps of the information processing method in the present exemplary embodiment are further described with reference to fig. 2 to 7.
In the exemplary embodiment, as shown in fig. 2, a software application is executed on a processor of the mobile terminal and rendered on a touch display of the mobile terminal to obtain a graphical user interface 200, and content presented by the graphical user interface 200 at least partially includes a game scene 210 and a virtual body 220.
The content presented by the graphical user interface may include all of the game scene or may be part of the game scene. For example, in an embodiment of the present invention, since the game scene is relatively large, the partial content of the game scene is displayed on the graphical user interface of the mobile terminal during the game. The game scene can be a square, and can also be other shapes (such as a circle). The game scene can include ground, mountain, stone, flower, grass, tree, building and the like.
In addition, the content displayed by the graphical user interface also comprises a virtual body, and the virtual body executes corresponding virtual actions (such as virtual actions of moving, turning, jumping, attacking and the like) according to instructions generated by the operation of the game player detected by the mobile terminal. The content presented by the graphical user interface may include all of the virtual subject or a part of the virtual subject, for example, in a third person perspective view game, the content presented by the graphical user interface may include all of the virtual subject; as another example, in a first person perspective game, content presented by a graphical user interface may include portions of a virtual body.
In the first person game, the virtual camera may be an "eye" of the user in the game, the virtual camera may be disposed on the head of the virtual body, the orientation of the virtual camera rotates along with the rotation of the virtual body, and the game scene content rendered on the display of the touch terminal is equivalent to the scene content captured by the virtual camera. In the third person game, a virtual camera may be disposed at the upper rear of the virtual body, and all game scenes may be photographed. A mapping relation can be set between the vector distance of the virtual rocker control and the rotation angle of the virtual camera so as to control the virtual camera to rotate.
In the present embodiment, the entire figure of the virtual body 220 is displayed on the graphic user interface 200, and the virtual body 220 is located at the lower edge of the graphic user interface 200. Specifically, the in-game virtual camera is disposed at a rear position of the virtual body, and the position and the orientation of the virtual camera are associated with the position and the orientation of the virtual body 220 in the game scene 210, and when the virtual body 220 moves, the position of the virtual camera changes correspondingly; when the virtual body 220 turns, the orientation of the virtual camera changes accordingly, wherein the game scene displayed by the graphical user interface 200 is a local area range in the game scene 210 captured by the virtual camera. The appearance in the game is that when the virtual body 220 moves or turns, the game scene displayed on the graphical user interface 200 changes accordingly, that is, the game scene displayed on the graphical user interface 200 corresponds to the range of the visual field of the virtual body 220.
Step S110, detecting a first virtual item meeting a first item display condition in a game scene.
In this exemplary embodiment, as shown in fig. 2, at least one first virtual item 230 is included in rendered game scene 210, and first virtual item 230 may be presented in graphical user interface 200 or may not be displayed in graphical user interface 200. In the process of the end user's manipulation, the position of the virtual main body 220 in the gui 200 changes in real time, and correspondingly, the relative positions of the virtual main body 220 and the first virtual prop 230 change in real time. Based on this, in the present exemplary embodiment, a first virtual item satisfying a first item display condition in a game scene is detected from a positional relationship between the virtual body 220 and the first virtual object 230.
In this exemplary embodiment, detecting a first virtual item satisfying a first item display condition in a game scene includes: and detecting a first virtual prop with a first prop display condition, wherein the distance between the first virtual prop and the virtual main body in the game scene meets the first prop display condition.
Specifically, detect in the recreation scene and the virtual subject apart from satisfying the first virtual stage property of first stage utensil display condition, include: the method comprises the steps of detecting a first virtual prop of which the distance between the game scene and a virtual main body is smaller than a first preset threshold value.
As shown in fig. 3, a circular area with the virtual main body 220 as a center and a first preset threshold R as a radius is detected, and an area range included in the circular area is obtained, where the area range can be represented by a coordinate range; that is, a coordinate system is established in the virtual space where virtual body 220 and first virtual prop 230 are located, a coordinate range of the circular area in the coordinate system is obtained, and coordinates of each first virtual prop 230 are obtained. As virtual body 220 moves, the circular area moves along with it, and it is determined whether the coordinates of first virtual prop 230 are within the coordinate range of the circular area; when it is determined that the coordinates of first virtual item 230 fall within the coordinate range of the circular area, a first virtual item in game scene 210, whose distance from virtual body 220 is smaller than a first preset threshold value, such as first virtual item 230A and first virtual item 230B in the circular range in fig. 3, is detected.
In this exemplary embodiment, first virtual prop 230 may be displayed within graphical user interface 200, such as first virtual prop 230A in fig. 3; or may not be displayed within graphical user interface 200, such as first virtual prop 230B in fig. 3. It is appreciated that to save game screen space and better conform to the pick-up logic, and to make the player more immersive, as a preferred embodiment, a first virtual item, such as first virtual item 230A in fig. 3, is detected in the game scene, wherein the distance between the virtual object and the game scene is less than a first preset threshold, and is displayed in the graphical user interface. The method is characterized in that a first virtual prop within a preset distance of a visual field range near a virtual subject is detected.
In this exemplary embodiment, detecting a first virtual item satisfying a first item display condition in a game scene includes: a first virtual item meeting a first item display condition in a preset area of a game scene is detected.
As a preferred embodiment, the predetermined area is an area of any shape and size including the virtual body 220.
Specifically speaking, detect the first virtual stage property that satisfies first way utensil display condition in the preset region of recreation scene, include: a first virtual item within a field of view presentation range of a game scene is detected.
The visual field presentation range of the game scene 210 is the display range of the graphical user interface 200, and as shown in fig. 2, it is determined whether a first virtual item exists in the visual field presentation range of the game scene, that is, it is determined whether a first virtual item 230 exists in the graphical user interface 200. Specifically, a rectangular area of the graphical user interface 200 where the virtual main body 220 is located is detected, and an area range included in the rectangular area is obtained, where the area range can be represented by a coordinate range; that is, a coordinate system is established in the virtual space where virtual body 220 and first virtual prop 230 are located, a coordinate range of the rectangular area in the coordinate system is obtained, and coordinates of each first virtual prop 230 are obtained. As virtual body 220 moves, the rectangular area moves along with it, and it is determined whether the coordinates of first virtual prop 230 are within the coordinate range of the rectangular area; when it is determined that the coordinates of first virtual item 230 fall within the coordinate range of the rectangular area, then the first virtual item within the field of view presentation range of game scene 210 is detected.
It will be appreciated that to save game screen space and to better conform to the pick-up logic and to make the player more immersive, as a preferred embodiment, a first virtual item is detected that includes virtual body 220 and is smaller in area than a region of the graphical user interface, such as first virtual item 230A in FIG. 4. The method is characterized in that a first virtual prop in a preset area near a virtual body is detected.
Step S130, when a first virtual item meeting the first item display condition in the game scene is detected, a first item interface is provided.
The first tacker interface is used for displaying a first virtual item which is detected in a game scene and meets the display condition of the first tacker. The presentation in the game is such that when the virtual subject moves into proximity of the first virtual item, a first item interface is provided on the graphical user interface.
In addition, when the touch operation acting on one of the displayed first virtual props is detected, the virtual main body is controlled to pick up the first virtual prop.
And S150, judging whether the preset second prop display condition is met.
In this exemplary embodiment, after the first prop interface is provided, the method further includes determining whether a preset second prop display condition is satisfied.
Specifically, the second prop display conditions include: detecting that the virtual subject performs the preset virtual operation, detecting the preset sound information, and detecting that the virtual subject is in the preset state.
For example, the determination of whether the second prop display condition is satisfied may be to detect whether the virtual subject is shooting at this time, or whether there is footstep/gunshot in a preset range of the virtual subject, or whether the virtual subject is under attack and bandaging at this time, or the like.
In this exemplary embodiment, when at least one first virtual prop that satisfies a first prop display condition is detected, a first prop interface is provided; after the first prop interface is provided, whether preset second prop display conditions are met or not is judged, and whether the virtual main body is in a safe mode or a non-safe mode is determined according to whether the preset second prop display conditions are met or not. Specifically, when the preset second prop display condition is met, the virtual main body is judged to be in the non-safety state currently, so that the display mode of the first virtual prop is correspondingly adjusted according to the state of the virtual main body, and the player can conveniently control the virtual main body to execute virtual operation according to the environment mode.
And step S170, providing a second prop interface when the second prop display condition is met.
In this exemplary embodiment, the first tackling interface includes a first virtual item displayed in a preset first tackling display manner; the second prop interface includes a first virtual prop displayed in a preset second prop display mode.
Specifically, the first item display mode includes displaying detailed information corresponding to the first virtual item; the second item display mode comprises displaying the thumbnail information corresponding to the first virtual item.
With reference to fig. 5 and 6, when the first road tool display condition is satisfied, a first road tool interface 240 displayed in a first road tool display manner is provided; after the first item interface is provided, when a second item display condition is met, a second item interface 250 displayed in a second item display mode is provided, where the detailed information displayed in the first item display mode may include information such as an image identifier, an item number, and a text description corresponding to the first virtual item, and correspondingly, the thumbnail information displayed in the second item display mode may be an overview of the detailed information, for example, the image identifier corresponding to the first virtual item, or a name of the first virtual item.
In order to reduce the shielding of the game interface and simultaneously display the information of the related virtual props to the maximum extent, in the exemplary embodiment, the thumbnail information comprises image identifications or names; the detailed information includes image identification and a caption.
For example, in an embodiment of the present invention, when a first virtual item meeting a first item display condition in a game scene is detected, a first item interface is provided, where the first item interface includes a graphical identifier and a textual description of the first virtual item; after the first prop interface is provided, when it is detected that the virtual subject executes a shooting operation, it is determined that the virtual subject is currently in a non-safe state, and at this time, a second prop interface is provided on the graphical user interface, that is, the first prop interface is switched to the second prop interface, where the second prop interface includes a graphical identifier of the first virtual prop.
The display mode of the item interface is adjusted by judging the self state and/or the surrounding environment of the virtual main body, so that useless and frequent shielding of the game picture by the virtual item display interface is avoided; in a complex game scene, a player does not need to spend excessive energy to manually switch a prop display interface according to the surrounding environment condition, so that the operation efficiency is improved, and the game strategy feeling is also improved. Namely, in the process that the player picks up the virtual props, when meeting an emergency, the player can quickly return to the battle scene, and the situation that the battle interaction operation is influenced because the game picture is shielded by the virtual prop display interface is avoided.
In this exemplary embodiment, the first virtual item displayed in a preset first item display manner includes: and sequencing the first virtual props according to a preset rule, and displaying the first virtual props in a preset first prop display mode.
Specifically, the preset rule may be that the preset priority level of the first virtual item is low. For example, the priority of the first virtual item may be preset as: weapon > treatment > protective article > bullet > accessory. When a plurality of first virtual props (such as weapons, protectors and bullets) meeting first track tool display conditions in a game scene are detected, the first virtual props are sequenced according to preset rules, and the first virtual props are displayed in a preset first track tool display mode. As shown in fig. 5, according to the priority of the first virtual prop, the first prop interface 240 sequentially displays the image identifiers of the weapon, the protective equipment, and the bullet, the number of props, and the text description from top to bottom. It is understood that the preset priority of the first virtual item may be a system default setting; or the player can set the operation habit according to the player himself; in addition, in the first virtual item of the same kind, priority for display may be further set, for example, a weapon with a high injury value > a weapon with a low injury value, a weapon with a far range > a weapon with a near range, a supporter with a high rank > a supporter with a low rank, and the like.
Correspondingly, with the first virtual stage property of the demonstration of predetermined second stage property show mode show, include: and sequencing the first virtual props according to a preset rule, and displaying the first virtual props in a preset second prop display mode.
As described above, the predetermined rule may be a predetermined priority of the first virtual prop. For example, the priority of the first virtual item may be preset as: the weapon, therapeutic product, protective tool, bullet and accessory is used for sequencing the first virtual props according to a preset rule and displaying the first virtual props in a preset second prop display mode when detecting a plurality of first virtual props (such as weapons, protective tools and bullets) meeting first prop display conditions in a game scene. As shown in fig. 6, second prop interface 250 displays the image identification of the weapon, brace, and bullet in order from left to right. It is understood that the preset priority of the first virtual item may be a system default setting; or the player can set the operation habit according to the player himself.
Through presetting the priority of the first virtual prop, the player can conveniently and quickly pick up the virtual prop which is beneficial to game playing or accords with own operation habits, the operation efficiency is improved, and the game strategy feeling is also improved.
In this exemplary embodiment, the first virtual item displayed in a preset first item display manner includes: and sequencing the first virtual props according to second virtual props held by the virtual main body, and displaying the first virtual props in a preset first prop display mode.
Specifically, the current situation of the virtual main body owning the second virtual prop is analyzed, for example, whether the virtual main body owns the weapon prop, the type of the weapon owned, whether the virtual main body owns the protector, the level of the protector owned, whether the accessory of the related weapon is owned, whether the related weapon bullet is owned, the number of related bullets owned, and the like are determined. And sequencing the first virtual props according to the conditions of the virtual main bodies owning the second virtual props, and displaying the first virtual props in a preset first prop display mode.
For example, if the treatment items (such as bandages, first-aid kits, and pain relievers) owned by the player do not reach a certain number (hereinafter referred to as a safety value), it is determined that the treatment items have a high priority, and when it is detected that the treatment items are included in the first virtual items satisfying the first item display condition in the game scene, the treatment items are preferentially displayed in the first item interface, and as shown in fig. 5, the image identifiers of the treatment items, the number of the items, and the text descriptions of the items are displayed at the top of the first item interface 240.
As another example, if the player does not already own a weapon, it is determined that weapon item priority is higher; when detecting that the first virtual prop meeting the first tackling display condition in the game scene comprises a weapon, preferentially displaying the weapon in the first tackling interface.
If the player has a weapon and the bullet number does not reach the safety value, judging that the bullet has high priority; when detecting that the first virtual prop meeting the first track tool display condition in the game scene contains a bullet, preferentially displaying the bullet in the first track tool interface.
Correspondingly, with the first virtual stage property of the demonstration of predetermined second stage property show mode show, include: and sequencing the first virtual props according to second virtual props held by the virtual main body, and displaying the first virtual props in a preset second prop display mode.
As described above, the current situation of the virtual subject owning the second virtual item is analyzed, the first virtual items are sorted according to the situation of the virtual subject owning the second virtual item, and the first virtual items are displayed in a preset second item display mode.
For example, if the treatment items (such as bandages, first-aid kits, and pain relievers) owned by the player do not reach a certain number (hereinafter referred to as a safety value), it is determined that the treatment items have a high priority, and when it is detected that the treatment items are included in the first virtual items satisfying the first item display condition in the game scene, the treatment items are preferentially displayed in the first item interface, and as shown in fig. 6, the image identifiers or names of the treatment items are displayed on the leftmost side of the second item interface 250.
The condition of the second virtual props owned by the virtual main body at present is analyzed and processed, so that the first virtual props are sequenced according to the second virtual props held by the virtual main body, the player can pick up the lacked props quickly, the process of screening the virtual props is reduced, interactive operation is simplified, operation efficiency is improved, and game strategy feeling is also improved.
In the present exemplary embodiment, the method further includes: and when the touch operation acting on the preset area in the first road tool interface is detected, switching the first road tool interface to a third road tool interface.
Specifically, the third tool interface may be a tool display icon, such as the tool display icon 260 shown in fig. 7. When the touch operation acting on the preset area in the first road tool interface is detected, the first road tool interface is switched to the third road tool interface, and the player can manually fold the first road tool interface in the game.
Correspondingly, in the present exemplary embodiment, the method further includes: and when the touch operation acting on the preset area in the second prop interface is detected, switching the second prop interface to a third prop interface.
As described above, the third item interface may be an item display space, and when a touch operation acting on a preset area in the second item interface is detected, the second item interface is switched to the third item interface, which is indicated in a game that a player can manually fold the second item interface. Therefore, the game player can autonomously select the item display mode according to the current item owning condition and/or fighting condition of the game role, for example, the item can be actively selected not to be displayed so as to further avoid the influence of item display on the game picture.
In this exemplary embodiment, the first prop interface includes a first virtual prop; the second prop interface comprises a prop display control, and when the touch operation acting on the prop display control is detected, the first virtual prop is displayed in a preset third prop display mode.
The touch operation acting on the prop display space can be one or a combination of a click operation, a re-press operation, a long-press operation and a touch operation acting on the prop display control.
Specifically, when a first road tool display condition is met, a first road tool interface is provided; and when the second prop display condition is met, providing a second prop interface. In this exemplary embodiment, the second item interface may be a item display icon, such as the item display icon 260 shown in fig. 7, and when a touch operation acting on the item display control is detected, the first virtual item is displayed in a preset third item display manner, where the third item display manner may be the same as the first item display manner or the same as the second item display manner. The performance in the game is that when a first-channel display condition is met, a first-channel interface is provided on the graphical user interface; when detecting that the virtual main body is attacked, the first prop interface is switched into a prop display icon 260, at this time, the player can quickly enter a fighting mode and automatically judge the environment where the virtual main body is located, and when the player clicks the prop display icon 260, the first prop display mode or the second prop display mode is used for displaying the first virtual prop in an unfolding mode.
The first item interface includes the first virtual item, and as described above, the first virtual item may be displayed in a preset first item display manner; or the first virtual prop may be displayed in a preset second prop display manner, which is not described herein.
By the method, the virtual item is adjusted in real time to be displayed in a preset display mode according to the actual environment condition of the player in a complex game scene, so that useless and frequent shielding of a game picture by a virtual item display interface is avoided, and game experience is improved; in addition, the virtual props are sequenced according to preset rules, so that the users can conveniently pick up the virtual props according to actual needs, and select the required virtual props according to different game scenes, thereby adjusting game strategies.
Because the player does not need to spend excessive energy to switch the item display interface and select the required virtual item, the convenient and efficient interaction method improves the operation efficiency, brings more convenient game experience to the player, and improves the game strategy; and simultaneously, the operation threshold of a novice player is lowered.
According to an embodiment of the present invention, there is provided an information processing apparatus applied to a touch terminal capable of presenting a graphical user interface, where content presented by the graphical user interface at least partially includes a game scene and at least partially includes a virtual body, the apparatus including:
the detection unit is used for detecting a first virtual item meeting a first item display condition in a game scene;
the first display unit is used for providing a first tackling interface when detecting a first virtual tackling meeting a first tackling display condition in the game scene;
the judging unit is used for judging whether a preset second prop display condition is met or not;
and the second display unit is used for providing a second prop interface when the second prop display condition is met.
The details of each information processing apparatus unit are already described in detail in the corresponding information processing method, and therefore are not described herein again.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
There is further provided, according to an embodiment of the present invention, a computer-readable storage medium having stored thereon a program product capable of implementing the above-mentioned method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above-mentioned "exemplary methods" section of the present description, when the program product is run on the terminal device. Which may employ a portable compact disc read only memory (CD-ROM) and include program code and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited in this regard and, in the present document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
According to an embodiment of the present invention, there is also provided an electronic apparatus including: the processing components, which may further include one or more processors, and memory resources, represented by memory, for storing instructions, such as application programs, that are executable by the processing components. The application program stored in the memory may include one or more modules that each correspond to a set of instructions. Further, the processing component is configured to execute the instructions to perform the information processing method described above.
The electronic device may further include: a power component configured to power manage an executing electronic device; a wired or wireless network interface configured to connect the electronic device to a network; and an input-output (I/O) interface. The electronic device may operate based on an operating system stored in memory, such as Android, iOS, Windows, Mac OS X, Unix, Linux, FreeBSD, or the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit may be a division of a logic function, and an actual implementation may have another division, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or may not be executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, a network device, or the like) to execute all or part of the steps of the method according to the embodiments of the present invention.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that it is obvious to those skilled in the art that various modifications and improvements can be made without departing from the principle of the present invention, and these modifications and improvements should also be considered as the protection scope of the present invention.

Claims (14)

1. An information processing method applied to a touch terminal capable of presenting a graphical user interface, wherein content presented by the graphical user interface at least partially includes a game scene and at least partially includes a virtual subject, the method comprising:
detecting a first virtual item meeting a first item display condition in the game scene;
when detecting a first virtual item meeting a first item display condition in the game scene, providing a first item interface, wherein the first item interface comprises the first virtual item displayed in a preset first item display mode;
judging whether the game scene meets a preset second prop display condition or not;
when the second prop display condition is met, switching the first prop interface into a second prop interface, wherein the second prop interface comprises the first virtual prop displayed in a preset second prop display mode;
wherein the second prop display condition comprises: detecting one or more combinations of the virtual subject executing a preset virtual operation, detecting preset sound information and detecting that the virtual subject is in a preset state; the first item display mode comprises displaying detailed information corresponding to the first virtual item; the second item display mode comprises displaying the thumbnail information corresponding to the first virtual item.
2. The method of claim 1, wherein the detailed information includes an image logo and a textual description; the thumbnail information includes an image identification or name.
3. The method of claim 1, wherein the first virtual item displayed in the predetermined first item display manner comprises:
and sequencing the first virtual props according to a preset rule, and displaying the first virtual props in a preset first prop display mode.
4. The method of claim 1, wherein the first virtual item displayed in the predetermined first item display manner comprises:
and sequencing the first virtual props according to second virtual props held by the virtual main body, and displaying the first virtual props in a preset first prop display mode.
5. The method of claim 1, wherein the first prop interface comprises the first virtual prop; the second prop interface comprises a prop display control, and when the touch operation acting on the prop display control is detected, the first virtual prop is displayed in a preset third prop display mode.
6. The method of claim 1, wherein the method further comprises:
and when the touch operation acting on a preset area in the first road tool interface is detected, switching the first road tool interface to a third road tool interface.
7. The method of claim 1, wherein the method further comprises:
and when the touch operation acting on a preset area in the second prop interface is detected, switching the second prop interface to a third prop interface.
8. The method of claim 1, wherein the detecting a first virtual item in the game scene that meets a first item display condition comprises:
detecting the first virtual prop in the game scene, wherein the distance between the first virtual prop and the virtual main body meets the display condition of the first prop.
9. The method of claim 8, wherein said detecting the first virtual prop in the game scene whose distance from the virtual subject satisfies the first prop display condition comprises:
detecting the first virtual prop of which the distance between the game scene and the virtual main body is smaller than a first preset threshold value.
10. The method of claim 1, wherein the detecting a first virtual item in the game scene that meets a first item display condition comprises:
and detecting the first virtual prop meeting the first prop display condition in a preset area of the game scene.
11. The method of claim 10, wherein the detecting the first virtual item meeting the first item display condition within a preset area of the game scene comprises:
detecting the first virtual prop within a visual field presentation range of the game scene.
12. An information processing apparatus applied to a touch terminal capable of presenting a graphical user interface, wherein content presented by the graphical user interface at least partially includes a game scene and at least partially includes a virtual subject, the apparatus comprising:
the detection unit is used for detecting a first virtual item meeting a first item display condition in the game scene;
the first display unit is used for providing a first tackling interface when detecting a first virtual tackling meeting a first tackling display condition in the game scene, wherein the first tackling interface comprises the first virtual tackling displayed in a preset first tackling display mode;
the judging unit is used for judging whether the game scene meets a preset second prop display condition or not;
the second display unit is used for switching the first prop interface into a second prop interface when the second prop display condition is met, wherein the second prop interface comprises the first virtual prop displayed in a preset second prop display mode;
wherein the second prop display condition comprises: detecting one or more combinations of the virtual subject executing a preset virtual operation, detecting preset sound information and detecting that the virtual subject is in a preset state; the first item display mode comprises displaying detailed information corresponding to the first virtual item; the second item display mode comprises displaying the thumbnail information corresponding to the first virtual item.
13. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing the information processing method of any one of claims 1 to 11.
14. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the information processing method of any one of claims 1 to 11 via execution of the executable instructions.
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