CN108057240B - Dedicated instruction input device of competitive game - Google Patents
Dedicated instruction input device of competitive game Download PDFInfo
- Publication number
- CN108057240B CN108057240B CN201810122007.9A CN201810122007A CN108057240B CN 108057240 B CN108057240 B CN 108057240B CN 201810122007 A CN201810122007 A CN 201810122007A CN 108057240 B CN108057240 B CN 108057240B
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- CN
- China
- Prior art keywords
- direction sliding
- sliding track
- groove
- track groove
- displacement
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000002860 competitive effect Effects 0.000 title claims abstract description 9
- 238000006073 displacement reaction Methods 0.000 claims abstract description 32
- 230000009471 action Effects 0.000 abstract description 8
- 230000000875 corresponding effect Effects 0.000 description 7
- 230000001276 controlling effect Effects 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 238000000034 method Methods 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 210000000707 wrist Anatomy 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 210000004247 hand Anatomy 0.000 description 1
- 230000006872 improvement Effects 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000009467 reduction Effects 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Position Input By Displaying (AREA)
- Input From Keyboards Or The Like (AREA)
Abstract
The invention discloses a special command input device for a competitive game, which comprises a displacement track device, wherein the displacement track device is arranged on a first-direction sliding track groove on a handle and a second-direction sliding track groove on a fixed base main body, electric keys arranged at the two ends of the first-direction sliding track groove and the second-direction sliding track groove are touched by moving the handle on the sliding track grooves of the first-direction sliding track groove and the second-direction sliding track groove, and the displacement track device divides the displacement of the handle into longitudinal displacement and transverse displacement through the first-direction sliding track groove and the second-direction sliding track groove. According to the invention, the action of inputting the main body by using the displacement handheld game instruction is used for replacing the action of pressing the corresponding key on the keyboard, so that the game experience is optimized, and the damage rate of the keyboard is reduced.
Description
Technical Field
The invention relates to the technical field of computer and game machine input equipment, in particular to special instruction input equipment for competitive games.
Background
The internet technology rapidly develops at present, the game industry rapidly develops, people have the enthusiasm of playing the game to reach an unprecedented height, but the keyboard and the mouse are still used as a single input mode when playing the game, the mouse is used as a plurality of functions such as aiming, clicking and the like, but the keyboard is used for typing, so that the game has great disadvantages, such as the loss of the common WASD key of the game is particularly great, and simultaneously, the character controlled by the user is operated to occupy two to three fingers in the action of displacement, so that the complex action is difficult to be made; and a plurality of keys are hardly used, so that the spirit of an operator is concentrated, the operation force on the keyboard is high, the part of the keyboard is easy to damage, the gesture input by the keyboard is not particularly comfortable for the game, and the operator can feel tired in hands during long-time game.
The prior patent CN106178498a provides a game-optimized instruction auxiliary input device, which comprises a fixed part placed on a desktop and a handheld input device main body suspended on the fixed part, wherein a movable connector is connected between the handheld input device main body and the fixed part, the handheld input device main body can slide and rotate back and forth and left and right in a small amount relative to the fixed part, a plurality of displacement sensors are respectively arranged around the joint of the handheld input device main body and the fixed part, a plurality of keys are respectively arranged on finger parts corresponding to the handheld gestures on the handheld input device main body, and the plurality of displacement sensors and the keys are connected to a game device through cables. The invention has reasonable structure and convenient use, and ensures that a game operator replaces the action of pressing corresponding keys on the keyboard with the action of moving the suspended handheld input equipment main body, thereby bringing more excellent game experience and effectively reducing the damage rate of the keyboard. However, the invention does not disclose the structure of the movable connector, and the displacement sensors arranged around the joint of the main body of the handheld input equipment and the fixed part are easy to damage and complex to use.
Disclosure of Invention
In order to overcome the defect of inconvenient operation of the keyboard in the prior art, the invention provides the following technical scheme:
An instruction input device dedicated to a competitive game, comprising:
a hand-held game instruction input body including a handle and a first-direction slide rail groove provided on the handle;
a fixed base portion including a fixed base body and a second direction sliding rail groove provided on the fixed base body;
The electric keys are respectively arranged at the transverse four-end positions and the longitudinal four-end positions on the first direction sliding track groove and the second direction sliding track groove and are used for controlling the instruction input of game software;
The displacement rail device is arranged on the first-direction sliding rail groove and the second-direction sliding rail groove and is used for triggering electric keys arranged at the two ends of the first-direction sliding rail groove and the second-direction sliding rail groove in four directions by moving the handle on the sliding rail grooves of the first-direction sliding rail groove and the second-direction sliding rail groove;
When the first direction sliding track groove is longitudinal, the second direction sliding track groove is transverse;
when the first direction sliding rail groove is transverse, the second direction sliding rail groove is longitudinal.
Preferably, the first direction sliding rail groove and the second direction sliding rail groove are rectangular grooves, and the displacement rail device is a cross-shaped structure arranged in the rectangular grooves.
Preferably, one of the two rectangular columns of the cross-shaped structure is positioned in the first direction sliding track groove, and the other rectangular column of the cross-shaped structure is positioned in the second direction sliding track groove.
Preferably, the electric key is a contact pressure switch.
When the user slides the hand-held game instruction input main body on the fixed base part by applying arm and wrist force, the displacement rail device breaks down the displacement of the hand-held game instruction input main body into transverse displacement and longitudinal displacement through the first-direction sliding rail groove and the second-direction sliding rail groove, touches the keys at the two ends of the first-direction sliding rail groove and the second-direction sliding rail groove, triggers signals, and informs the host computer of the displacement in the response direction through the circuit, the host computer can make the corresponding role perform the corresponding action in the game, and the process does not need to use any finger of the left hand to operate, so that the finger can input instructions such as 'jump, squat, shoot' and the like on the main body while displacing, thereby bringing more excellent game experience and effectively reducing the damage rate of the keyboard.
Compared with the prior art, the invention has the beneficial effects that:
According to the invention, by adopting a mode of installing the handheld game instruction input main body above the fixed base part, a game operator replaces the action of pressing the corresponding key on the keyboard with the action of displacing the handheld game instruction input main body, and the displacement of the handheld game instruction input main body is decomposed into longitudinal displacement and transverse displacement through the first direction sliding track groove and the second direction sliding track groove, so that the electric keys at the two ends of the sliding track groove are touched, the game is simple and quick, more excellent game experience is brought, the damage rate of the keyboard is effectively reduced, and the portable keyboard is reasonable in structure and convenient to use.
Drawings
FIG. 1 is a schematic diagram of a specific command input device for a competitive game according to the present invention;
FIG. 2 is a schematic diagram of the structure of a hand-held game command input body;
FIG. 3 is an enlarged view of a portion of FIG. 2A;
FIG. 4 is a schematic structural view of a displacement rail device;
FIG. 5 is a schematic structural view of a stationary base portion;
Reference numerals: the game machine comprises a 1-hand-held game instruction input main body, a 2-handle, a 3-first-direction sliding track groove, a 4-fixed base part, a 5-fixed base main body, a 6-second-direction sliding track groove, a 7-electric key and an 8-displacement track device.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
Please refer to fig. 1-5
An instruction input device dedicated to a competitive game as shown in fig. 1-5, comprising:
a hand-held game instruction input body 1 including a handgrip 2 and a first-direction slide rail groove 3 provided on the handgrip 2;
A fixed base portion 4 including a fixed base body 5 and a second-direction slide rail groove 6 provided on the fixed base body 5;
The electric keys 7 are respectively arranged at the four transverse and longitudinal ends of the first direction sliding track groove 3 and the second direction sliding track groove 6 and are used for controlling the instruction input of game software;
A displacement rail device 8 which is installed on the first direction sliding rail groove 3 and the second direction sliding rail groove 6 and is used for triggering the electric keys 7 arranged at the two ends of the first direction sliding rail groove 3 and the second direction sliding rail groove 6 on the sliding rail grooves of the first direction sliding rail groove 3 and the second direction sliding rail groove 6 through the movement of the handle 2;
in this embodiment, the first direction sliding rail groove 3 is transverse, and the second direction sliding rail groove 6 is longitudinal.
As shown in fig. 1, the first direction sliding rail groove 3 and the second direction sliding rail groove 6 are rectangular grooves, and the displacement rail device 8 is a cross-shaped structure arranged in the rectangular grooves.
As shown in fig. 1, two rectangular columns of the cross-shaped structure are located one in the first direction slide rail groove 3 and the other in the second direction slide rail groove 6.
As shown in fig. 3, the electric key 7 is a contact pressure switch.
When the user slides the hand-held game command input main body 1 on the fixed base part 4 by applying arm and wrist force, the displacement rail device 8 breaks the displacement of the hand-held game command input main body 1 into transverse displacement and longitudinal displacement through the first direction sliding rail groove 3 and the second direction sliding rail groove 6, touches the electric keys 7 at the two ends of the first direction sliding rail groove 3 and the second direction sliding rail groove 6, triggers signals, and informs the host computer of the displacement in response direction through a circuit, so that the host computer can make corresponding roles perform corresponding actions in the game, any finger of the left hand is not required to be used for operation in the process, and thus the finger can input commands such as excellent, squatting, shooting and the like on the main body while displacing, thereby bringing about more game experience and effective reduction of the damage rate of the keyboard.
Finally, it should be noted that: the foregoing description of the preferred embodiments of the present invention is not intended to be limiting, but rather, it will be apparent to those skilled in the art that the foregoing description of the preferred embodiments of the present invention can be modified or equivalents can be substituted for some of the features thereof, and any modification, equivalent substitution, improvement or the like that is within the spirit and principles of the present invention should be included in the scope of the present invention.
Claims (2)
1. An instruction input device dedicated to a competitive game, comprising:
a hand-held game instruction input body (1) including a handgrip (2) and a first-direction slide rail groove (3) provided on the handgrip (2);
A fixed base portion (4) including a fixed base body (5) and a second-direction slide rail groove (6) provided on the fixed base body (5); the electric keys (7) are respectively arranged at the four ends of the transverse and longitudinal directions on the first direction sliding track groove (3) and the second direction sliding track groove (6) and are used for controlling the instruction input of game software;
A displacement rail device (8) which is arranged on the first direction sliding rail groove (3) and the second direction sliding rail groove (6) and is used for triggering the electric keys (7) arranged at the two ends of the first direction sliding rail groove (3) and the second direction sliding rail groove (6) in four directions by moving the handle (2) on the sliding rail grooves of the first direction sliding rail groove (3) and the second direction sliding rail groove (6);
When the first direction sliding track groove (3) is longitudinal, the second direction sliding track groove (6) is transverse;
when the first direction sliding track groove (3) is transverse, the second direction sliding track groove (6) is longitudinal;
the first direction sliding track groove (3) and the second direction sliding track groove (6) are rectangular grooves, and the displacement track device (8) is of a cross-shaped structure arranged in the rectangular grooves;
the electric key (7) is a contact pressure switch.
2. A special command input device for a competitive game according to claim 1, characterized in that two rectangular columns of the cross-shaped structure are located one in the first direction slide rail groove (3) and the other in the second direction slide rail groove (6).
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201810122007.9A CN108057240B (en) | 2018-02-07 | 2018-02-07 | Dedicated instruction input device of competitive game |
Applications Claiming Priority (1)
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CN201810122007.9A CN108057240B (en) | 2018-02-07 | 2018-02-07 | Dedicated instruction input device of competitive game |
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CN108057240A CN108057240A (en) | 2018-05-22 |
CN108057240B true CN108057240B (en) | 2024-05-31 |
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CN201810122007.9A Active CN108057240B (en) | 2018-02-07 | 2018-02-07 | Dedicated instruction input device of competitive game |
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Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3554547A (en) * | 1967-12-22 | 1971-01-12 | Bally Mfg Corp | Amusement game apparatus |
KR200291228Y1 (en) * | 2002-07-05 | 2002-10-11 | 이장원 | multipurpose input device |
WO2013103173A1 (en) * | 2012-01-04 | 2013-07-11 | Kim Jeong-Min | Double-layer keyboard |
CN204208278U (en) * | 2014-11-21 | 2015-03-18 | 青岛歌尔声学科技有限公司 | Game paddle |
EP2902082A1 (en) * | 2013-10-16 | 2015-08-05 | Paul Weatherstone | Video games input device |
CN106178498A (en) * | 2016-08-26 | 2016-12-07 | 王军 | The instruction auxiliary input device optimized for game |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070273639A1 (en) * | 2006-05-29 | 2007-11-29 | Chic Technology Corp. | Track type impact buffered input device |
-
2018
- 2018-02-07 CN CN201810122007.9A patent/CN108057240B/en active Active
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3554547A (en) * | 1967-12-22 | 1971-01-12 | Bally Mfg Corp | Amusement game apparatus |
KR200291228Y1 (en) * | 2002-07-05 | 2002-10-11 | 이장원 | multipurpose input device |
WO2013103173A1 (en) * | 2012-01-04 | 2013-07-11 | Kim Jeong-Min | Double-layer keyboard |
EP2902082A1 (en) * | 2013-10-16 | 2015-08-05 | Paul Weatherstone | Video games input device |
CN204208278U (en) * | 2014-11-21 | 2015-03-18 | 青岛歌尔声学科技有限公司 | Game paddle |
CN106178498A (en) * | 2016-08-26 | 2016-12-07 | 王军 | The instruction auxiliary input device optimized for game |
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CN108057240A (en) | 2018-05-22 |
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Effective date of registration: 20240419 Address after: 264200 No. 26, Hongkong Road, Weihai economic and Technological Development Zone, Shandong, China Applicant after: WEIHAI DAEWOO ELECTRONICS Co.,Ltd. Country or region after: China Address before: Building 6, Zone H, Phase II, Innovation Industrial Park, High-tech Zone, Hefei City, Anhui Province, 230088 Applicant before: ANHUI YUNZHI TECHNOLOGY INFORMATION CO.,LTD. Country or region before: China |
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