CN106178498A - The instruction auxiliary input device optimized for game - Google Patents

The instruction auxiliary input device optimized for game Download PDF

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Publication number
CN106178498A
CN106178498A CN201610738164.3A CN201610738164A CN106178498A CN 106178498 A CN106178498 A CN 106178498A CN 201610738164 A CN201610738164 A CN 201610738164A CN 106178498 A CN106178498 A CN 106178498A
Authority
CN
China
Prior art keywords
input device
main body
device main
handheld input
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610738164.3A
Other languages
Chinese (zh)
Inventor
王军
胡广
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to CN201610738164.3A priority Critical patent/CN106178498A/en
Publication of CN106178498A publication Critical patent/CN106178498A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Input From Keyboards Or The Like (AREA)

Abstract

The invention discloses a kind of instruction auxiliary input device optimized for game, include the standing part being positioned over desktop and the handheld input device main body being suspended on standing part, it is connected between handheld input device main body and standing part and has flexible jumper, and handheld input device main body can horizontally slip before and after carrying out in a small amount relative to standing part and rotate, handheld input device main body is separately installed with multiple displacement transducer with the surrounding of standing part joint portion, in handheld input device main body, the finger position of corresponding hand-held posture is respectively provided with multiple button, multiple displacement transducers and multiple button are connected to game station by cable.Present configuration is reasonable, easy to use, allows gaming operator replace pressing the action of respective keys on keyboard with the action of the mobile handheld input device main body suspended, brings more outstanding game experiencing, and be effectively reduced the spoilage of keyboard.

Description

The instruction auxiliary input device optimized for game
Technical field
The present invention relates to computer and game machine input equipment field, a kind of instruction auxiliary optimized for game Input equipment.
Background technology
Current Internet technology develops rapidly, and game industry is a dark horse, and from CS, CF, LOL, keeps watch the game such as pioneer Popular, game is made earnest efforts having reached a kind of unprecedented height by people.But still with key playing when Dish and mouse input are single input mode, and mouse can not be substituted as the function of some aiming, clicks etc., but keyboard is then It is to give birth to for typewriting, for game, exists for the loss through conventional " WASD " key of the biggest drawback, such as game with regard to especially Greatly, and a lot of button is had almost to take less than, and operator's spirit high concentration when of game, the behaviour to keyboard Making dynamics causes the most greatly keyboard local to be very easy to damage, and the posture of input through keyboard is not special for game simultaneously Comfortable, also result in operator's game for a long time and can cause hand fatigue.
Summary of the invention
It is an object of the invention to provide a kind of instruction auxiliary input device optimized for game, to solve user in object for appreciation Use keyboard to carry out game when of electronic game keyboard localised load to be caused big and play for a long time causing operator not Comfortable problem.
Technical scheme is as follows:
A kind of instruction auxiliary input device optimized for game, it is characterised in that: include the standing part being positioned over desktop With the handheld input device main body being suspended on standing part, between described handheld input device main body and described standing part Connect and have a flexible jumper, and handheld input device main body can carry out in a small amount relative to described standing part before and after left and right sliding Dynamic and rotation, handheld input device main body and described standing part joint portion surrounding is separately installed with multiple displacement sensing Device, in handheld input device main body, the finger position of corresponding hand-held posture is respectively provided with multiple button, and described multiple displacements pass Sensor and multiple button are connected to game station by cable.
The described instruction auxiliary input device optimized for game, it is characterised in that: described multiple buttons include It is arranged at the button on the right side of described handheld input device body upper surface and is arranged at described handheld input device main body leading flank The button on right side.
Beneficial effects of the present invention:
Present configuration is reasonable, easy to use, uses the mode of the suspension installed above main body of stationary body on the table, allows game Operator replaces the action pressing respective keys on keyboard with the action of the mobile handheld input device main body suspended, simultaneously On the surface of suspension main body the finger position of corresponding hand-held posture arrange button with reach displacement be simultaneously entered as " jump, squat down, Shooting " etc. instruction, bring more outstanding game experiencing, and be effectively reduced the spoilage of keyboard, solve use Person uses keyboard to carry out game keyboard localised load to be caused big and long-time game causes behaviour operating video games when The uncomfortable problem of author.
Accompanying drawing explanation
Fig. 1 is present configuration schematic diagram.
Detailed description of the invention
See Fig. 1, a kind of instruction auxiliary input device optimized for game, include the standing part being positioned over desktop 5 and the handheld input device main body 1 that is suspended on standing part 5, it is connected between handheld input device main body 1 with standing part 5 Have a flexible jumper, and handheld input device main body 1 can horizontally slip before and after carrying out in a small amount relative to standing part 5 and Rotating, handheld input device main body 1 is separately installed with multiple displacement transducer with the surrounding of standing part 5 joint portion, hand-held defeated Enter the finger position of corresponding hand-held posture on equipment body 1 and be respectively provided with multiple button, multiple displacement transducers and multiple button It is connected to game station by cable 3.
In the present invention, multiple buttons include and are arranged at the button 2 on the right side of handheld input device main body 1 upper surface and arrange Button 4 on the right side of handheld input device main body 1 leading flank.
Flexible jumper can limit the range of activity of handheld input device main body 1, and multiple displacement transducers replace at key The action of respective keys is pressed, it is possible to the displacement horizontally slipping and rotating before and after obtaining handheld input device main body 1 on dish Amount, multiple displacement transducers and multiple button are connected to game station by cable 3, and while reaching displacement, input is as " jumped Jump, squat down, shoot " etc. instruction, it is possible to obtain more excellent game experiencing, and be effectively reduced the spoilage of keyboard.

Claims (2)

1. the instruction auxiliary input device optimized for game, it is characterised in that: include the fixed part being positioned over desktop The handheld input device main body divided and be suspended on standing part, described handheld input device main body and described fixed part divide it Between connect and have a flexible jumper, and handheld input device main body can carry out in a small amount relative to described standing part before and after left and right Sliding and rotate, handheld input device main body is separately installed with multiple displacement sensing with the surrounding of described standing part joint portion Device, in handheld input device main body, the finger position of corresponding hand-held posture is respectively provided with multiple button, and described multiple displacements pass Sensor and multiple button are connected to game station by cable.
The instruction auxiliary input device optimized for game the most according to claim 1, it is characterised in that: described is multiple Button includes the button being arranged on the right side of described handheld input device body upper surface and is arranged at described handheld input device Button on the right side of main body leading flank.
CN201610738164.3A 2016-08-26 2016-08-26 The instruction auxiliary input device optimized for game Pending CN106178498A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201610738164.3A CN106178498A (en) 2016-08-26 2016-08-26 The instruction auxiliary input device optimized for game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610738164.3A CN106178498A (en) 2016-08-26 2016-08-26 The instruction auxiliary input device optimized for game

Publications (1)

Publication Number Publication Date
CN106178498A true CN106178498A (en) 2016-12-07

Family

ID=57526800

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201610738164.3A Pending CN106178498A (en) 2016-08-26 2016-08-26 The instruction auxiliary input device optimized for game

Country Status (1)

Country Link
CN (1) CN106178498A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108057240A (en) * 2018-02-07 2018-05-22 安徽云智科技信息股份有限公司 A kind of dedicated command input device of athletic game

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN201157672Y (en) * 2007-10-29 2008-12-03 李刚 Walk field computer game operating device
CN101455903A (en) * 2008-12-29 2009-06-17 何江 Game handle for FPS game and positioning method thereof
CN201543222U (en) * 2009-11-26 2010-08-11 周健 Mouse-type game control device
CN202724663U (en) * 2011-07-30 2013-02-13 周海涛 Game controller
CN203706153U (en) * 2014-02-17 2014-07-09 渤海大学 Game mouse with handle

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN201157672Y (en) * 2007-10-29 2008-12-03 李刚 Walk field computer game operating device
CN101455903A (en) * 2008-12-29 2009-06-17 何江 Game handle for FPS game and positioning method thereof
CN201543222U (en) * 2009-11-26 2010-08-11 周健 Mouse-type game control device
CN202724663U (en) * 2011-07-30 2013-02-13 周海涛 Game controller
CN203706153U (en) * 2014-02-17 2014-07-09 渤海大学 Game mouse with handle

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108057240A (en) * 2018-02-07 2018-05-22 安徽云智科技信息股份有限公司 A kind of dedicated command input device of athletic game
CN108057240B (en) * 2018-02-07 2024-05-31 威海大宇电子有限公司 Dedicated instruction input device of competitive game

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C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication

Application publication date: 20161207

RJ01 Rejection of invention patent application after publication