CN106178498A - The instruction auxiliary input device optimized for game - Google Patents
The instruction auxiliary input device optimized for game Download PDFInfo
- Publication number
- CN106178498A CN106178498A CN201610738164.3A CN201610738164A CN106178498A CN 106178498 A CN106178498 A CN 106178498A CN 201610738164 A CN201610738164 A CN 201610738164A CN 106178498 A CN106178498 A CN 106178498A
- Authority
- CN
- China
- Prior art keywords
- input device
- main body
- device main
- handheld input
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000006073 displacement reaction Methods 0.000 claims abstract description 13
- 239000000725 suspension Substances 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Input From Keyboards Or The Like (AREA)
Abstract
The invention discloses a kind of instruction auxiliary input device optimized for game, include the standing part being positioned over desktop and the handheld input device main body being suspended on standing part, it is connected between handheld input device main body and standing part and has flexible jumper, and handheld input device main body can horizontally slip before and after carrying out in a small amount relative to standing part and rotate, handheld input device main body is separately installed with multiple displacement transducer with the surrounding of standing part joint portion, in handheld input device main body, the finger position of corresponding hand-held posture is respectively provided with multiple button, multiple displacement transducers and multiple button are connected to game station by cable.Present configuration is reasonable, easy to use, allows gaming operator replace pressing the action of respective keys on keyboard with the action of the mobile handheld input device main body suspended, brings more outstanding game experiencing, and be effectively reduced the spoilage of keyboard.
Description
Technical field
The present invention relates to computer and game machine input equipment field, a kind of instruction auxiliary optimized for game
Input equipment.
Background technology
Current Internet technology develops rapidly, and game industry is a dark horse, and from CS, CF, LOL, keeps watch the game such as pioneer
Popular, game is made earnest efforts having reached a kind of unprecedented height by people.But still with key playing when
Dish and mouse input are single input mode, and mouse can not be substituted as the function of some aiming, clicks etc., but keyboard is then
It is to give birth to for typewriting, for game, exists for the loss through conventional " WASD " key of the biggest drawback, such as game with regard to especially
Greatly, and a lot of button is had almost to take less than, and operator's spirit high concentration when of game, the behaviour to keyboard
Making dynamics causes the most greatly keyboard local to be very easy to damage, and the posture of input through keyboard is not special for game simultaneously
Comfortable, also result in operator's game for a long time and can cause hand fatigue.
Summary of the invention
It is an object of the invention to provide a kind of instruction auxiliary input device optimized for game, to solve user in object for appreciation
Use keyboard to carry out game when of electronic game keyboard localised load to be caused big and play for a long time causing operator not
Comfortable problem.
Technical scheme is as follows:
A kind of instruction auxiliary input device optimized for game, it is characterised in that: include the standing part being positioned over desktop
With the handheld input device main body being suspended on standing part, between described handheld input device main body and described standing part
Connect and have a flexible jumper, and handheld input device main body can carry out in a small amount relative to described standing part before and after left and right sliding
Dynamic and rotation, handheld input device main body and described standing part joint portion surrounding is separately installed with multiple displacement sensing
Device, in handheld input device main body, the finger position of corresponding hand-held posture is respectively provided with multiple button, and described multiple displacements pass
Sensor and multiple button are connected to game station by cable.
The described instruction auxiliary input device optimized for game, it is characterised in that: described multiple buttons include
It is arranged at the button on the right side of described handheld input device body upper surface and is arranged at described handheld input device main body leading flank
The button on right side.
Beneficial effects of the present invention:
Present configuration is reasonable, easy to use, uses the mode of the suspension installed above main body of stationary body on the table, allows game
Operator replaces the action pressing respective keys on keyboard with the action of the mobile handheld input device main body suspended, simultaneously
On the surface of suspension main body the finger position of corresponding hand-held posture arrange button with reach displacement be simultaneously entered as " jump, squat down,
Shooting " etc. instruction, bring more outstanding game experiencing, and be effectively reduced the spoilage of keyboard, solve use
Person uses keyboard to carry out game keyboard localised load to be caused big and long-time game causes behaviour operating video games when
The uncomfortable problem of author.
Accompanying drawing explanation
Fig. 1 is present configuration schematic diagram.
Detailed description of the invention
See Fig. 1, a kind of instruction auxiliary input device optimized for game, include the standing part being positioned over desktop
5 and the handheld input device main body 1 that is suspended on standing part 5, it is connected between handheld input device main body 1 with standing part 5
Have a flexible jumper, and handheld input device main body 1 can horizontally slip before and after carrying out in a small amount relative to standing part 5 and
Rotating, handheld input device main body 1 is separately installed with multiple displacement transducer with the surrounding of standing part 5 joint portion, hand-held defeated
Enter the finger position of corresponding hand-held posture on equipment body 1 and be respectively provided with multiple button, multiple displacement transducers and multiple button
It is connected to game station by cable 3.
In the present invention, multiple buttons include and are arranged at the button 2 on the right side of handheld input device main body 1 upper surface and arrange
Button 4 on the right side of handheld input device main body 1 leading flank.
Flexible jumper can limit the range of activity of handheld input device main body 1, and multiple displacement transducers replace at key
The action of respective keys is pressed, it is possible to the displacement horizontally slipping and rotating before and after obtaining handheld input device main body 1 on dish
Amount, multiple displacement transducers and multiple button are connected to game station by cable 3, and while reaching displacement, input is as " jumped
Jump, squat down, shoot " etc. instruction, it is possible to obtain more excellent game experiencing, and be effectively reduced the spoilage of keyboard.
Claims (2)
1. the instruction auxiliary input device optimized for game, it is characterised in that: include the fixed part being positioned over desktop
The handheld input device main body divided and be suspended on standing part, described handheld input device main body and described fixed part divide it
Between connect and have a flexible jumper, and handheld input device main body can carry out in a small amount relative to described standing part before and after left and right
Sliding and rotate, handheld input device main body is separately installed with multiple displacement sensing with the surrounding of described standing part joint portion
Device, in handheld input device main body, the finger position of corresponding hand-held posture is respectively provided with multiple button, and described multiple displacements pass
Sensor and multiple button are connected to game station by cable.
The instruction auxiliary input device optimized for game the most according to claim 1, it is characterised in that: described is multiple
Button includes the button being arranged on the right side of described handheld input device body upper surface and is arranged at described handheld input device
Button on the right side of main body leading flank.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610738164.3A CN106178498A (en) | 2016-08-26 | 2016-08-26 | The instruction auxiliary input device optimized for game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610738164.3A CN106178498A (en) | 2016-08-26 | 2016-08-26 | The instruction auxiliary input device optimized for game |
Publications (1)
Publication Number | Publication Date |
---|---|
CN106178498A true CN106178498A (en) | 2016-12-07 |
Family
ID=57526800
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201610738164.3A Pending CN106178498A (en) | 2016-08-26 | 2016-08-26 | The instruction auxiliary input device optimized for game |
Country Status (1)
Country | Link |
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CN (1) | CN106178498A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108057240A (en) * | 2018-02-07 | 2018-05-22 | 安徽云智科技信息股份有限公司 | A kind of dedicated command input device of athletic game |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN201157672Y (en) * | 2007-10-29 | 2008-12-03 | 李刚 | Walk field computer game operating device |
CN101455903A (en) * | 2008-12-29 | 2009-06-17 | 何江 | Game handle for FPS game and positioning method thereof |
CN201543222U (en) * | 2009-11-26 | 2010-08-11 | 周健 | Mouse-type game control device |
CN202724663U (en) * | 2011-07-30 | 2013-02-13 | 周海涛 | Game controller |
CN203706153U (en) * | 2014-02-17 | 2014-07-09 | 渤海大学 | Game mouse with handle |
-
2016
- 2016-08-26 CN CN201610738164.3A patent/CN106178498A/en active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN201157672Y (en) * | 2007-10-29 | 2008-12-03 | 李刚 | Walk field computer game operating device |
CN101455903A (en) * | 2008-12-29 | 2009-06-17 | 何江 | Game handle for FPS game and positioning method thereof |
CN201543222U (en) * | 2009-11-26 | 2010-08-11 | 周健 | Mouse-type game control device |
CN202724663U (en) * | 2011-07-30 | 2013-02-13 | 周海涛 | Game controller |
CN203706153U (en) * | 2014-02-17 | 2014-07-09 | 渤海大学 | Game mouse with handle |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108057240A (en) * | 2018-02-07 | 2018-05-22 | 安徽云智科技信息股份有限公司 | A kind of dedicated command input device of athletic game |
CN108057240B (en) * | 2018-02-07 | 2024-05-31 | 威海大宇电子有限公司 | Dedicated instruction input device of competitive game |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20161207 |
|
RJ01 | Rejection of invention patent application after publication |