CN107992252A - Information cuing method, device, electronic equipment and storage medium - Google Patents

Information cuing method, device, electronic equipment and storage medium Download PDF

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Publication number
CN107992252A
CN107992252A CN201711210947.5A CN201711210947A CN107992252A CN 107992252 A CN107992252 A CN 107992252A CN 201711210947 A CN201711210947 A CN 201711210947A CN 107992252 A CN107992252 A CN 107992252A
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China
Prior art keywords
destination object
property parameters
virtual objects
cuing method
information cuing
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Granted
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CN201711210947.5A
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Chinese (zh)
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CN107992252B (en
Inventor
陈振华
金明
罗芮
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201711210947.5A priority Critical patent/CN107992252B/en
Publication of CN107992252A publication Critical patent/CN107992252A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Present disclose provides a kind of information cuing method, information presentation device, electronic equipment and computer-readable recording medium, it is related to human-computer interaction technique field.This method includes:The property parameters of at least one destination object in default monitoring range are obtained, and judge whether the property parameters meet trigger condition;When the property parameters meet the trigger condition, there is provided visual cues control corresponding with the destination object.The disclosure can lift screen utilization rate, and improve information transfer efficiency.

Description

Information cuing method, device, electronic equipment and storage medium
Technical field
This disclosure relates to field of human-computer interaction, in particular to a kind of information cuing method and information presentation device, electricity Sub- equipment and computer-readable recording medium.
Background technology
With the fast development of the technology of mobile communication, there is substantial amounts of game application.Play in all kinds of team unities In, multiple virtual objects and enemy's object would generally be included in scene of game.
In correlation technique, for MOBA (Multiplayer Online Battle Arena, more online tactics sports of people Game) mobile phone games application for, on the specifying information of other members of team such as virtual objects, substantially by being located at The small map in the screen upper left corner or the upper right corner realizes that user can believe by checking the hero of small map and small map periphery Breath, to obtain the relevant informations such as the blood volume of teammate, position, as shown in Figure 1;For the 3D class FPS (First-person of end trip Shooting game, first person shooting game) for game application, refering to what is shown in Fig. 2, it is real-time to pass through scene of game Obtaining the information of other members of team includes blood volume, position, technical ability CD etc..
In aforesaid way, since small map is not in the vision nucleus of scene of game so that user is easier to ignore The state and information of teammate.It is too big to be additionally, since the relativity of information of small map, user is when checking teammate's information, it is necessary to one The fixed time goes to judge position and the correlation behavior of teammate.This often causes teammate when tide of battle is compact Between have little time to realize mutual assistance, and then cause user experience poor;And the mobile phone games application for non-3D, due to regarding The reason for angle, can not understand the information of teammate through scene.
It should be noted that information is only used for strengthening the reason to the background of the disclosure disclosed in above-mentioned background section Solution, therefore can include not forming the information to the prior art known to persons of ordinary skill in the art.
The content of the invention
The purpose of the disclosure is to provide a kind of a kind of information cuing method and information presentation device, electronic equipment and calculating Machine readable storage medium storing program for executing, so overcome at least to a certain extent caused by the limitation of correlation technique and defect one or The multiple problems of person.
Other characteristics and advantage of the disclosure will be apparent from by following detailed description, or partially by the disclosure Practice and acquistion.
According to one aspect of the disclosure, there is provided a kind of information cuing method, applied at least part sports ground can be presented The terminal of the interactive interface of scape, and a virtual objects are included at least in the scene of game, including:
The property parameters of at least one destination object in default monitoring range are obtained, and judge whether the property parameters are full Sufficient trigger condition;
When the property parameters meet the trigger condition, there is provided visual cues control corresponding with the destination object Part.
In a kind of exemplary embodiment of the disclosure, the property parameters meet that the trigger condition includes:
The injury values that the blood volume value of the destination object is less than first threshold, acts on the destination object are more than the second threshold Value and the quantity of enemy's object in preset range are more than the one or more in the 3rd threshold value.
In a kind of exemplary embodiment of the disclosure, there is provided visual cues control bag corresponding with the destination object Include:
Obtain the orientation of the destination object and a bearing mark corresponding with the orientation of the destination object is provided.
In a kind of exemplary embodiment of the disclosure, there is provided visual cues control corresponding with the destination object also wraps Include:
Obtain the current location of the destination object and the virtual objects, and calculate the destination object with it is described virtual The distance between object;
A range marker is provided according to the distance between the destination object and the virtual objects, wherein the distance mark There are default mapping relations between the display parameters of knowledge and the distance.
In a kind of exemplary embodiment of the disclosure, the display parameters include transparency, the face of the range marker One or more in color, size, brightness.
In a kind of exemplary embodiment of the disclosure, there is provided visual cues control corresponding with the destination object also wraps Include:
According to the property parameters of the destination object, there is provided an attribute-bit.
In a kind of exemplary embodiment of the disclosure, the attribute-bit includes blood volume bar and/or enemy's number of objects Mark, wherein the blood volume bar is used for the current blood volume for showing the destination object, enemy's number of objects mark is used to show Show enemy's number of objects in the destination object preset range.
In a kind of exemplary embodiment of the disclosure, there is provided visual cues control bag corresponding with the destination object Include:
The orientation of the destination object is obtained, according to visual cues control described in the orientation adjustment of the destination object in institute State the display location on interactive interface.
In a kind of exemplary embodiment of the disclosure, the method further includes:
When detecting that the destination object is located in the interactive interface that virtual lens are presented, hide and the target pair As the corresponding visual cues control.
According to one aspect of the disclosure, there is provided a kind of information presentation device, applied at least part sports ground can be presented The terminal of the interactive interface of scape, and a virtual objects are included at least in the scene of game, including:
Parameter judgment module, for obtaining the property parameters of at least one destination object in default monitoring range, and judges Whether the property parameters meet trigger condition;
Control provides module, for when the property parameters meet the trigger condition, there is provided with the destination object Corresponding visual cues control.
According to one aspect of the disclosure, there is provided a kind of computer-readable recording medium, is stored thereon with computer program, The computer program realizes the information cuing method described in above-mentioned any one when being executed by processor.
According to one aspect of the disclosure, there is provided a kind of electronic equipment, including:
Processor;And
Memory, for storing the executable instruction of the processor;
Wherein, the processor is configured to perform the letter described in above-mentioned any one via the executable instruction is performed Cease reminding method.
Destination object control information reminding method, information presentation device, the electricity that a kind of exemplary embodiment of the disclosure provides In sub- equipment and computer-readable recording medium, joined by the attribute for obtaining at least one destination object in default monitoring range Number, and judge whether the property parameters meet trigger condition;When the property parameters meet the trigger condition, there is provided with The corresponding visual cues control of the destination object.On the one hand, by judging whether the property parameters of destination object meet to trigger Condition, so as to accurately determine the current state of destination object, and then can realize effective cooperation between multiple objects;One Aspect, by providing visual cues control, can pass on the positional information of destination object in time, avoid user in game process Interaction effect is improved, and then improve game the problem of transmission lag caused by visual cues control on real-time concern virtual map The experience sense of middle team unity;On the other hand, only vision is just shown when the property parameters of destination object meet trigger condition Control is prompted, reduces the information content presented on interactive interface, lifts screen utilization rate and information transfer efficiency.
It should be appreciated that the general description and following detailed description of the above are only exemplary and explanatory, not The disclosure can be limited.
Brief description of the drawings
Its example embodiment is described in detail by referring to accompanying drawing, the above and other feature and advantage of the disclosure will become It is more obvious.It should be evident that drawings in the following description are only some embodiments of the present disclosure, for the common skill in this area For art personnel, without creative efforts, other attached drawings can also be obtained according to these attached drawings.In attached drawing In:
Fig. 1 is the schematic diagram of mobile phone games application A interactive interfaces in correlation technique;
Fig. 2 is the schematic diagram of game application B interactive interfaces in correlation technique;
Fig. 3 schematically shows a kind of information cuing method schematic diagram in disclosure exemplary embodiment;
Fig. 4 schematically shows a kind of schematic diagram for the interactive interface for providing positional information in disclosure exemplary embodiment;
Fig. 5 schematically shows the schematic diagram of blood volume bar in disclosure exemplary embodiment;
Fig. 6 schematically shows a kind of structure diagram of information presentation device in disclosure exemplary embodiment;
Fig. 7 schematically shows the block diagram of a kind of electronic equipment in disclosure exemplary embodiment;
Fig. 8 schematically shows a kind of program product in disclosure exemplary embodiment.
Embodiment
Example embodiment is described more fully with referring now to attached drawing.However, example embodiment can be real in a variety of forms Apply, and be not understood as limited to embodiment set forth herein;On the contrary, these embodiments are provided so that the disclosure will be comprehensively and complete It is whole, and the design of example embodiment is comprehensively communicated to those skilled in the art.Identical reference numeral represents in figure Same or similar part, thus repetition thereof will be omitted.
In addition, described feature, structure or characteristic can be incorporated in one or more implementations in any suitable manner In example.In the following description, there is provided many details fully understand embodiment of the disclosure so as to provide.However, It will be appreciated by persons skilled in the art that the technical solution of the disclosure can be put into practice without one in the specific detail or more It is more, or other methods, constituent element, material, device, step etc. can be used.In other cases, it is not shown in detail or describes Known features, method, apparatus, realization, material or operation to avoid the fuzzy disclosure each side.
Block diagram shown in attached drawing is only functional entity, not necessarily must be corresponding with physically separate entity. I.e., it is possible to realize these functional entitys using software form, or these are realized in the module of one or more softwares hardening A part for functional entity or functional entity, or realized in heterogeneous networks and/or processor device and/or microcontroller device These functional entitys.
A kind of information cuing method is disclosed in the present exemplary embodiment first, can be applied to present and at least partly swim The touch control terminal of the interactive interface for scene of playing, and a virtual objects are included at least in the scene of game, can be by terminal Processor on perform and software application and render to obtain interactive interface on the display of the terminal.The terminal can be exemplified by The various electronic equipments with Touch Screen of such as mobile phone, tablet computer, laptop, game machine, PDA, or platform The electronic equipments such as formula computer.It should be noted that may also be by modes such as simulators by keyboard in the non-touch-control equipment of part And mouse action is modeled as touch control operation, this mode can equally be considered as the touch control terminal described in the disclosure.This example In information cuing method can be applied in all kinds of mobile phone games application either client game application, this sentences mobile phone trip Illustrated exemplified by play application.Refering to what is shown in Fig. 3, described information reminding method may comprise steps of:
Step S310. obtains the property parameters of at least one destination object in default monitoring range, and judges the attribute Whether parameter meets trigger condition;
Step S320. is when the property parameters meet the trigger condition, there is provided corresponding with the destination object to regard Feel prompting control.
According to the information cuing method in this example embodiment, on the one hand, the property parameters by judging destination object are It is no to meet trigger condition, so as to accurately determine the current state of destination object, and then can realize between multiple objects Effectively coordinate;On the one hand, by providing visual cues control, the positional information of destination object can be passed in time, avoids user In game process in real time on concern virtual map caused by visual cues control the problem of transmission lag, interaction effect is improved, And then improve the experience sense of team unity in game;On the other hand, only trigger condition is met in the property parameters of destination object When just show visual cues control, reduce the information content presented on interactive interface, lift screen utilization rate and information transmission Efficiency.
Next, explanation is further expalined to each step in described information reminding method with reference to figure 3 to Fig. 7.
In step S310, the property parameters of at least one destination object in default monitoring range are obtained, and described in judgement Whether property parameters meet trigger condition.
In the present example embodiment, the corresponding mark of one or more destination objects can be presented on interactive interface, should Destination object can be friend side's object that distinct interaction interface is in the virtual objects, you can be interpreted as described virtual right As being more than certain value with the distance between the destination object.The mark of the multiple destination object can be identical, can not also Together, and can be positioned at any position of the interactive interface.In addition, it can also present on the interactive interface and virtually shake Bar control and various functions control, can also show virtual map.
In the present example embodiment, default monitoring range can be determined centered on the corresponding virtual objects of user. Specifically, whole game process can be divided into multiple stages, and model is monitored to default according to the parameter preset in each stage The size enclosed is adjusted in real time.For example, whole game process can be segmented according to game level, can also be according to mesh The position of mark object is segmented whole game process, whole game process can also be segmented according to task, herein Illustrated exemplified by being segmented according to the position of destination object to whole game process, parameter preset for example can be the time Parameter.
Wherein, corresponding default monitoring range of each stage is a part for whole scene of game, and each described default The size of monitoring range may be the same or different, and specifically default monitoring range size can carry out according to the actual requirements Set.In this example, the size of default monitoring range is adjusted by dynamic in real time, it is ensured that when virtual objects either target When object is in the hole, other virtual objects in default monitoring range have time enough to go to be succoured, avoid by Cause very much the more situation of prompting message occurrence number greatly in monitoring range, ensure monitoring range size and carry out assistance speed it Between balance.
System can monitor the property parameters of destination object in a certain default monitoring range in real time by sensor.The mesh Current blood volume value, the injury values being currently subject to and the periphery enemy of destination object can for example be included by marking the property parameters of object Quantity of object etc..It is possible to further whether meet trigger condition by the property parameters for the destination object for judging to obtain, sentence Whether the destination object that breaks is in abnormality.Abnormality herein can be understood as precarious position, you can with by obtaining The current blood volume value of the destination object taken and the quantity of periphery enemy's object either other specification, judge the destination object It is whether in the hole.
In step s 320, when the property parameters meet the trigger condition, there is provided corresponding with the destination object Visual cues control.
In the present example embodiment, when judging that the destination object is in the hole by the property parameters, It may determine that virtual objects whether in corresponding default monitoring range.If in default monitoring range there are virtual objects or Other friend side's objects of person, then can the predetermined position of virtual objects or friend side's data collection provide with it is in the hole The corresponding visual cues control of the destination object.Visual cues control can be used for reminding destination object blood volume in itself, The relevant informations such as position, so that user determines whether to carry out assistance operation to destination object according to visual cues control.Vision carries It for example can be the prompt message of numeral, word, icon or other forms to show control.
On this basis, in order to accurately determine whether destination object is in the hole, the institute in this example embodiment State property parameters and meet that the trigger condition can include:
The injury values that the blood volume value of the destination object is less than first threshold, acts on the destination object are more than the second threshold Value and the quantity of enemy's object in preset range are more than the one or more in the 3rd threshold value.
In the present example embodiment, first threshold, second threshold and the 3rd threshold value can according to the actual requirements into Row is set.Blood volume value can directly be used digital representation, such as total blood volume value could be provided as 500, first threshold can be set For 200;Blood volume value can also be represented with percentage, such as total blood volume value could be provided as 100%, first threshold can be set For 30%;When the blood volume value of the destination object is less than the first threshold set, it is believed that the destination object is in institute State abnormality.
In addition, when the injury values for acting on the destination object are more than second threshold, it is also assumed that target pair As in the hole.Wherein, the injury values that destination object is subject to can be from play suffered by total injury values, also may be used Think moment injury values when being subject to certain once to attack.This is illustrated exemplified by sentencing the moment injury values being currently subject to.Need Supplement, different weapons, different attack patterns and different attack distances may correspond to different injury values.In a certain target When object receives attack, can on interactive interface around destination object it is corresponding show the attack produce moment injury values Prompting mark.Such as injury values of enemy's object to destination object can be expressed as a percentage, second threshold can be set to 60%.When the moment injury values for acting on the destination object are more than 60%, it may be considered that destination object is in dangerous shape State.
Further, can also recognize when the quantity of enemy's object in destination object preset range is more than three threshold values It is in the hole for destination object.Preset range between enemy's object and the destination object can be set according to the actual requirements It is set to closer distance, such as 5 meters;3rd threshold value can be 3 or 5.Target can be obtained according to position sensor The position of object and all enemy's objects, and according to the distance between destination object to all enemy's objects and preset range Magnitude relationship, determines the quantity of enemy's object in the destination object preset range to judge destination object whether in dangerous shape State.
It should be noted that first threshold is only less than by the blood volume value of the destination object or acts on the target The quantity that the injury values of object are more than second threshold or enemy's object in the destination object preset range is more than the Any one in three threshold values, it is believed that destination object is in the hole.It is of course also possible in combination with blood volume value, wound Evil value and three conditions of enemy's number of objects in two kinds or full terms judge whether destination object in the hole. By the method in this example, it can quickly and accurately determine whether destination object is in the hole, need not so as to reduce The injures and deaths wanted.
Specifically, for the state of clearer display target object, there is provided vision corresponding with the destination object Prompting control can also include:
According to the property parameters of the destination object, there is provided an attribute-bit.
In this example, attribute-bit can for example include blood volume bar, can be used to indicate that the current blood volume value of destination object, Blood volume bar for example can be blood volume bar;It can also include the mark for representing enemy's number of objects in preset range around destination object Know, such as enemy's quantity identity etc..For example, a blood volume can be provided in the predetermined position around destination object mark Bar, the blood volume value of the destination object is represented with the current value of the blood volume bar.Predeterminated position for example can be destination object Top, the optional position of lower section either surrounding of mark, the shape of blood volume bar can be rectangle either annular.Reference chart Shown in 5, an annular blood volume bar 406 can be provided in the outside of destination object head portrait, and blood volume bar can be divided into and completed Part and unfinished portion two parts.Wherein it is possible to represent total blood volume value with whole blood volume bar, represented with part has been completed The blood volume value consumed, current residual blood volume value is represented with unfinished portion.When unfinished portion accounts for the ratio of whole blood volume bar During less than first threshold, it is believed that the blood volume value of the destination object is less than first threshold.Wherein, the first threshold can be with It is configured according to actual needs, such as be arranged to 30% or the numerical value 100 of maximum blood volume value etc..
On this basis, for the blood volume state of value of more intuitive display target object, it is possible to distinguish property shows blood volume bar The part of completion and unfinished portion, such as represent current residual blood volume value with black, represent what is consumed with white Blood volume value, either can also carry out distinctiveness and show by will complete part or unfinished portion overstriking.In addition, also Total blood volume value and remaining blood volume value, such as 200/500 can be shown in the top of blood volume bar;It can also only show remaining blood volume The concrete numerical value of value, such as 50%.When the current value of blood volume bar is less than the first threshold 30% set, it is believed that target Object is in the hole.
In addition, enemy's number of objects mark can be provided in the predetermined position that destination object identifies, for showing Show enemy's number of objects in the destination object preset range.Preset range, can be in destination object mark for example shown in Fig. 4 Know around 403, such as the upper right corner or the lower right corner show enemy's object identity 407, and enemy's object identity includes enemy The quantity of object, more intuitively, more clearly to show the quantity of enemy's object around the destination object.
You need to add is that the method in this example not only may determine that whether destination object is in the hole, may be used also It is no longer superfluous herein to judge whether the corresponding virtual objects of user are in the hole, and specifically judgment step is same as described above State.
Further, there is provided visual cues control corresponding with the destination object can also include:
Obtain the current location of the destination object and the virtual objects, and calculate the destination object with it is described virtual The distance between object;
A range marker is provided according to the distance between the destination object and the virtual objects, wherein the distance mark There are default mapping relations between the display parameters of knowledge and the distance.
In the present example embodiment, the position of destination object and all virtual objects can be obtained according to position sensor Put.And then by contrasting the position coordinates of virtual objects and the coordinate of default monitoring range, determine in default monitoring range whether There are virtual objects or other friend side's objects.If detect that there are virtual objects or friend side are right in default monitoring range As can then obtain the current location of the destination object and the virtual objects, and calculate the destination object and the void Intend the distance between object.
In this example, detailed data of the virtual objects with a distance from destination object in the hole can not be shown, and Only it is exemplary the approximate distance of display therebetween.Specifically, can on interactive interface each destination object mark Predetermined position provides one or more range markers, to represent the distance between destination object and virtual objects.Wherein, it is described Range marker for example can be that the distance that represents of triangular graph mark, arrow or other shapes icon and each range marker can be with It is identical, therefore can be big from destination object in the hole by the quantity of range marker, quick obtaining virtual objects Cause distance.Such as refering to what is shown in Fig. 4, the distance that represents of each triangle range marker is 5m, destination object in the hole There are 3 range markers 405 between 403 and virtual objects 401, and then can substantially determine virtual objects from the hole The distance between destination object is 15m.
Join it is possible to further adjust the display of the range marker according to the distance between destination object to virtual objects Number.Display parameters for example can be at least one of transparency, size, color, brightness or other parameters of range marker, And each display parameters can have default mapping relations between the distance, preset mapping relations such as positive correlation or negative Correlation etc..Specifically:
For example, the display ginseng of transparency can be identified based on the distance between destination object to virtual objects command range Number.Wherein, the transparency of the range marker can be negatively correlated relative to the distance of the virtual objects with destination object, i.e. The distance of destination object and virtual objects is more remote, and the transparency of range marker is higher;Destination object and the virtual objects away from From nearer, the transparency of range marker is lower.It should be noted that the value range of the transparency of the range marker is 0% ~100%, wherein, when transparency is 100%, range marker is fully transparent, and when transparency is 0%, range marker is complete It is opaque.
For another example can also be based on destination object relative to the big of range marker described in the distance controlling of the virtual objects Small display parameters.Wherein, the size of the range marker can be born with destination object relative to the distance of the virtual objects It is related.That is, destination object is more remote with a distance from virtual objects, and range marker is smaller, and destination object is relative to the virtual objects Distance it is nearer, range marker is bigger.
For another example destination object is also based on relative to the bright of range marker described in the distance controlling of the virtual objects The display parameters of degree.Wherein, the brightness of the range marker can be born with destination object relative to the distance of the range marker It is related, i.e. destination object is more remote with a distance from virtual objects, and the brightness of range marker is lower, and destination object is from virtual objects Distance is nearer, and the brightness of range marker is higher.
It should be noted that destination object is also based on relative to distance mark described in the distance controlling of the virtual objects The display parameters of the color of knowledge.Such as destination object is more remote with a distance from virtual objects, the color of range marker is more shallow, target pair As nearer with a distance from virtual objects, the color of range marker is deeper.In addition to this it is possible to based on destination object relative to institute State any two kinds or two kinds in the distance transparency of command range mark, size, color and the brightness at the same time of virtual objects Display parameters above.
Refering to what is shown in Fig. 4, the order in default monitoring range with a distance from virtual objects 401 from the near to the remote is followed successively by target Object 404,402,403, then the descending order of range marker be followed successively by 404 corresponding range marker of destination object, target 402 corresponding range marker of object, 403 corresponding range marker of destination object.
By providing visual cues control, virtual objects can be reminded to be in dangerous shape to presetting in monitoring range in time The teammate of state provides help, and avoiding all users in game process and paying close attention to the situation of teammate's state in virtual map in real time causes Visual cues control transmission lag the problem of, and be not turned on voice interactive function or be not turned on interacting work(face-to-face During energy, the information of destination object in the hole can be known in time, alleviate the game pressure of user, and then strengthen group Team cooperates.
Specifically, in this example embodiment, there is provided visual cues control corresponding with the destination object can include:
Obtain the orientation of the destination object and a bearing mark corresponding with the orientation of the destination object is provided.
Be in different interactive interfaces from destination object in virtual objects, i.e., not Display on the same screen when, can be according to the mesh Mark object relative to the virtual objects orientation, there is provided with destination object relative to the orientation of the virtual objects it is corresponding or Consistent bearing mark, the orientation with more accurate, more fully definite destination object relative to virtual objects.Wherein, the side Bit identification for example can be arrow, triangle, pointer either other marks with direction-pointing function.For example, when the mesh in Fig. 4 When mark object 403 is located at 2 o ' clock orientation of virtual objects 401, triangular orientation is provided in 2 o ' clock orientations of virtual objects 401 Mark 405;When destination object 403 is located at 6 o ' clock orientation of virtual objects 401, system is also corresponded to the 6 of virtual objects 401 O ' clock orientation provides bearing mark.In some game, be with first person present scene of game, virtual lens be with The visual angle at family is shown, therefore the virtual objects of user's manipulation may not be shown in scene of game, the destination object Corresponding bearing mark is shown in the corresponding orientation on interactive interface, and specific set can be according to the type and demand of game, by opening Originator or user are voluntarily set, and the present invention is not limited to this.
In addition, there is provided bearing mark can be with the direction of motion of identification display target object, and then make virtual Object either other friend side's objects quickly identify the direction of motion of destination object in the hole.In order to save screen sky Between, the reusability of raising control or mark, the bearing mark can be arranged at same position with range marker, can also It is identical with range marker.Refering to what is shown in Fig. 4, bearing mark is identical with range marker 405,404 corresponding azimuth mark of destination object Know 405 and be directed toward 3 o ' clock orientations, it may be considered that destination object 404 is in 3 o ' clock orientations and destination object of virtual objects 401 404 direction of motion is 3 o ' clock orientations.
You need to add is that, there is provided visual cues control corresponding with the destination object can also include:
According to display location of the visual cues control on the interactive interface described in the orientation adjustment of the destination object.
Since destination object is in mobile status, side of the destination object relative to virtual objects can be obtained in real time Position, and such as blood volume is identified according to the orientation adjustment bearing mark of the destination object, range marker, destination object blood volume value The display position of the visual cues control on the interactive interface such as enemy's number of objects mark in bar, destination object preset range Put.For example, it is 15 meters when destination object 404 is in 3 o ' clock orientations of virtual objects 401 and distance therebetween, surrounding is opposed When the quantity of square object is 5, bearing mark 405 is directed toward 3 o ' clock orientations, and range marker 405 includes 3 triangles and identifies, enemy Square number of objects is identified as 5;When destination object 404 is moved to 5 o ' clock orientations of virtual objects 401 and distance therebetween For 10 meters, when the quantity of surrounding enemy's object is 3, bearing mark 405 is directed toward 5 o ' clock orientations, and range marker 405 includes 2 Triangle identifies, and enemy's number of objects is identified as 3.
In order to save screen space, in this example embodiment, the method can also include:
When detecting that the destination object is located in the interactive interface that virtual lens are presented, hide and the target pair As the corresponding visual cues control.
In the present example embodiment, if detecting that the destination object is located at the interactive interface that virtual lens are presented Interior, i.e., the destination object in default monitoring range appears on current interactive interface at the same time with virtual objects, it is believed that virtual Object is in identical scene of game with destination object, and user can intuitively obtain the relevant information of the destination object, this When can hide visual cues control corresponding with destination object.
In addition, if the corresponding property parameters of the destination object are unsatisfactory for the trigger condition, i.e., described target The injury values that the blood volume value of object either acts on the destination object not less than first threshold are not more than second threshold or institute The quantity for stating enemy's object in destination object preset range is less than the 3rd threshold value, must not believe that destination object is in danger Dangerous state, such as destination object have disengaged from precarious position or fall in battle, and can also hide vision corresponding with destination object at this time Prompt control.
The mode of real-time display destination object and virtual objects information in being applied relative to dependent game, provides in this example Method visual cues control is only just shown when destination object is in the hole, reduce indirectly and presented on interactive interface Information content, optimize display logic, and reduce the Redundancy Design of vision control, lift screen utilization rate;And reduce The transmission of information, improves the smooth sense of game.
You need to add is that if multiple destination objects and virtual objects are in the hole at the same time, it is all in danger The destination object of dangerous state can share positional information and blood volume value information of surrounding enemy's object etc.;If multiple destination objects There is dangerous situation in same direction with virtual objects, then according to the relation that renders by all objects in the hole and institute The overlapping display of some visual cues controls.
In conclusion the information cuing method provided in this example, whether the property parameters by determining destination object are full Sufficient trigger condition, can more accurately determine whether destination object is in the hole, so as to be helped in real time;Pass through The visual cues control, can remind the virtual objects in monitoring range to provide help to teammate in the hole, When being not turned on voice interactive function or being not turned on face-to-face interactive function, mesh in the hole can be known in time The information of object is marked, alleviates the game pressure of user, strengthens game experiencing;The method provided in this example is due to only in mesh Mark object just shows visual cues control when in the hole, reduces the information content presented on interactive interface, lifting screen Curtain utilization rate, and improve information transfer efficiency.
In an exemplary embodiment of the disclosure, a kind of information presentation device 600 is additionally provided, applied to applied to can be in Now at least part scene of game, and including at least the terminal of a virtual objects, refering to what is shown in Fig. 6, described device 600 can wrap Include:
Parameter judgment module 601, can be used for the property parameters for obtaining at least one destination object in default monitoring range, And judge whether the property parameters meet trigger condition;
Control provides module 602, can be used for when the property parameters meet the trigger condition, there is provided with the mesh Mark the corresponding visual cues control of object.
The detail of each function module of described information suggestion device 600 is in corresponding information cuing method It is described in detail, therefore details are not described herein again.
In an exemplary embodiment of the disclosure, a kind of electronic equipment that can realize the above method is additionally provided.
Person of ordinary skill in the field it is understood that various aspects of the invention can be implemented as system, method or Program product.Therefore, various aspects of the invention can be implemented as following form, i.e.,:It is complete hardware embodiment, complete The embodiment combined in terms of full Software Implementation (including firmware, microcode etc.), or hardware and software, can unite here Referred to as " circuit ", " module " or " system ".
The electronic equipment 800 of this embodiment according to the present invention is described referring to Fig. 7.The electronics that Fig. 7 is shown Equipment 800 is only an example, should not bring any restrictions to the function and use scope of the embodiment of the present invention.
As shown in fig. 7, electronic equipment 800 is showed in the form of universal computing device.The component of electronic equipment 800 can wrap Include but be not limited to:Above-mentioned at least one processing unit 810, above-mentioned at least one storage unit 820, connection different system component The bus 830 of (including storage unit 820 and processing unit 810), display unit 840.
Wherein, the storage unit has program stored therein code, and said program code can be held by the processing unit 810 OK so that the processing unit 810 performs various according to the present invention described in above-mentioned " illustrative methods " part of this specification The step of illustrative embodiments.For example, the step of processing unit 810 can perform as shown in Figure 3:Step S310. The property parameters of at least one destination object in default monitoring range are obtained, and judge whether the property parameters meet to trigger bar Part;Step S320. is when the property parameters meet the trigger condition, there is provided visual cues corresponding with the destination object Control.
Storage unit 820 can include the computer-readable recording medium of volatile memory cell form, such as Random Access Storage Unit (RAM) 8201 and/or cache memory unit 8202, it can further include read-only memory unit (ROM) 8203.
Storage unit 820 can also include program/utility with one group of (at least one) program module 8205 8204, such program module 8205 includes but not limited to:Operating system, one or more application program, other program moulds Block and routine data, may include the realization of network environment in each or certain combination in these examples.
Bus 830 can be the one or more in a few class bus structures of expression, including storage unit bus or storage Cell controller, peripheral bus, graphics acceleration port, processing unit use any bus structures in a variety of bus structures Local bus.
Electronic equipment 800 can also be with one or more external equipments 900 (such as keyboard, sensing equipment, bluetooth equipment Deng) communication, the equipment communication interacted with the electronic equipment 800 can be also enabled a user to one or more, and/or with causing Any equipment that the electronic equipment 800 can communicate with one or more of the other computing device (such as router, modulation /demodulation Device etc.) communication.This communication can be carried out by input/output (I/O) interface 850.Also, electronic equipment 800 can be with By network adapter 860 and one or more network (such as LAN (LAN), wide area network (WAN) and/or public network, Such as internet) communication.As shown in the figure, network adapter 860 is communicated by bus 830 with other modules of electronic equipment 800. It should be understood that although not shown in the drawings, can combine electronic equipment 800 does not use other hardware and/or software module, including but not It is limited to:Microcode, device driver, redundant processing unit, external disk drive array, RAID system, tape drive and Data backup storage system etc..
Through the above description of the embodiments, those skilled in the art is it can be readily appreciated that example described herein is implemented Mode can be realized by software, can also be realized by way of software is with reference to necessary hardware.Therefore, according to the disclosure The technical solution of embodiment can be embodied in the form of software product, the software product can be stored in one it is non-volatile Property storage medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) in or network on, including some instructions are so that a calculating Equipment (can be personal computer, server, terminal installation or network equipment etc.) is performed according to disclosure embodiment Method.
In an exemplary embodiment of the disclosure, a kind of computer-readable recording medium is additionally provided, is stored thereon with energy Enough realize the program product of this specification above method.In some possible embodiments, various aspects of the invention may be used also In the form of being embodied as a kind of program product, it includes program code, when described program product is run on the terminal device, institute State program code be used for make the terminal device perform described in above-mentioned " illustrative methods " part of this specification according to this hair The step of bright various illustrative embodiments.
Refering to what is shown in Fig. 8, describe the program product for being used for realization the above method according to the embodiment of the present invention 1000, it can use portable compact disc read only memory (CD-ROM) and including program code, and can in terminal device, Such as run on PC.However, the program product not limited to this of the present invention, in this document, readable storage medium storing program for executing can be with Be it is any include or the tangible medium of storage program, the program can be commanded execution system, device either device use or It is in connection.
Described program product can use any combination of one or more computer-readable recording mediums.Computer-readable recording medium can be readable letter Number medium or readable storage medium storing program for executing.Readable storage medium storing program for executing for example can be but be not limited to electricity, magnetic, optical, electromagnetic, infrared ray or System, device or the device of semiconductor, or any combination above.The more specifically example of readable storage medium storing program for executing is (non exhaustive List) include:It is electrical connection, portable disc, hard disk, random access memory (RAM) with one or more conducting wires, read-only Memory (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, portable compact disc read only memory (CD-ROM), light storage device, magnetic memory device or above-mentioned any appropriate combination.
Computer-readable signal media can be including the data-signal in a base band or as carrier wave part propagation, its In carry readable program code.The data-signal of this propagation can take various forms, include but not limited to electromagnetic signal, Optical signal or above-mentioned any appropriate combination.Readable signal medium can also be any readable Jie beyond readable storage medium storing program for executing Matter, which can send, propagate either transmission be used to be used by instruction execution system, device or device or and its The program of combined use.
The program code included on computer-readable recording medium can be transmitted with any appropriate medium, including but not limited to wirelessly, be had Line, optical cable, RF etc., or above-mentioned any appropriate combination.
It can be write with any combination of one or more programming languages for performing the program that operates of the present invention Code, described program design language include object oriented program language-Java, C++ etc., further include conventional Procedural programming language-such as " C " language or similar programming language.Program code can be fully in user Perform on computing device, partly perform on a user device, the software kit independent as one performs, is partly calculated in user Its upper side point is performed or performed completely in remote computing device or server on a remote computing.It is remote being related to In the situation of journey computing device, remote computing device can pass through the network of any kind, including LAN (LAN) or wide area network (WAN), user calculating equipment is connected to, or, it may be connected to external computing device (such as utilize ISP To pass through Internet connection).
In addition, above-mentioned attached drawing is only schematically saying for the processing included by method according to an exemplary embodiment of the present invention It is bright, rather than limitation purpose.It can be readily appreciated that the time that above-mentioned processing shown in the drawings was not intended that or limited these processing is suitable Sequence.In addition, being also easy to understand, these processing for example can be performed either synchronously or asynchronously in multiple modules.
It should be noted that although some modules or list of the equipment for action executing are referred in above-detailed Member, but this division is not enforceable.In fact, according to embodiment of the present disclosure, it is above-described two or more Either the feature of unit and function can embody module in a module or unit.A conversely, above-described mould Either the feature of unit and function can be further divided into being embodied by multiple modules or unit block.
Those skilled in the art will readily occur to the disclosure its after considering specification and putting into practice invention disclosed herein His embodiment.This application is intended to cover any variations, uses, or adaptations of the disclosure, these modifications, purposes or Adaptive change follow the general principle of the disclosure and including the undocumented common knowledge in the art of the disclosure or Conventional techniques.Description and embodiments are considered only as exemplary, and the true scope and spirit of the disclosure are by claim Point out.
It should be appreciated that the present disclosure is not limited to the precise structures that have been described above and shown in the drawings, and And various modifications and changes may be made without departing from the scope thereof.The scope of the present disclosure is only limited by appended claim.

Claims (12)

1. a kind of information cuing method, applied to the terminal for the interactive interface that at least part scene of game can be presented, and the trip A virtual objects are included at least in play scene, it is characterised in that including:
The property parameters of at least one destination object in default monitoring range are obtained, and judge whether the property parameters meet to touch Clockwork spring part;
When the property parameters meet the trigger condition, there is provided visual cues control corresponding with the destination object.
2. information cuing method according to claim 1, it is characterised in that the property parameters meet the trigger condition Including:
The blood volume value of the destination object be less than first threshold, act on the destination object injury values be more than second threshold, And the quantity of enemy's object in preset range is more than the one or more in the 3rd threshold value.
3. information cuing method according to claim 1, it is characterised in that vision corresponding with the destination object is provided Prompting control includes:
Obtain the orientation of the destination object and a bearing mark corresponding with the orientation of the destination object is provided.
4. information cuing method according to claim 3, it is characterised in that vision corresponding with the destination object is provided Prompting control further includes:
The current location of the destination object and the virtual objects is obtained, and calculates the destination object and the virtual objects The distance between;
A range marker is provided according to the distance between the destination object and the virtual objects, wherein the range marker There are default mapping relations between display parameters and the distance.
5. information cuing method according to claim 4, it is characterised in that the display parameters include the range marker Transparency, color, size, the one or more in brightness.
6. information cuing method according to claim 2, it is characterised in that vision corresponding with the destination object is provided Prompting control further includes:
According to the property parameters of the destination object, there is provided an attribute-bit.
7. information cuing method according to claim 6, it is characterised in that the attribute-bit include blood volume bar and/or Enemy's number of objects identifies, wherein, the blood volume bar is used for the current blood volume for showing the destination object, enemy's number of objects Amount mark is used to show enemy's number of objects in the destination object preset range.
8. information cuing method according to claim 1, it is characterised in that vision corresponding with the destination object is provided Prompting control includes:
The orientation of the destination object is obtained, according to visual cues control described in the orientation adjustment of the destination object in the friendship Display location on mutual interface.
9. information cuing method according to claim 1, it is characterised in that the method further includes:
When detecting that the destination object is located in the interactive interface that virtual lens are presented, hide and the destination object pair The visual cues control answered.
10. a kind of information presentation device, applied to the terminal for the interactive interface that at least part scene of game can be presented, and the trip A virtual objects are included at least in play scene, it is characterised in that including:
Parameter judgment module, for obtaining the property parameters of at least one destination object in default monitoring range, and described in judgement Whether property parameters meet trigger condition;
Control provides module, for when the property parameters meet the trigger condition, there is provided corresponding with the destination object Visual cues control.
11. a kind of computer-readable recording medium, is stored thereon with computer program, it is characterised in that the computer program The information cuing method described in any one in claim 1-9 is realized when being executed by processor.
12. a kind of electronic equipment, it is characterised in that including:
Processor;And
Memory, for storing the executable instruction of the processor;
Wherein, the processor is configured to come any one institute in perform claim requirement 1-9 via the execution executable instruction The information cuing method stated.
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CN112274923B (en) * 2020-10-22 2022-07-22 广州博冠信息科技有限公司 Game skill information prompting method and device, storage medium and computer equipment
CN112274923A (en) * 2020-10-22 2021-01-29 广州博冠信息科技有限公司 Game skill information prompting method and device, storage medium and computer equipment
WO2022252927A1 (en) * 2021-06-03 2022-12-08 腾讯科技(深圳)有限公司 Virtual object location prompting method and apparatus, terminal, and storage medium

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