CN109316746A - Information prompting method and device in game fighting process and electronic equipment - Google Patents

Information prompting method and device in game fighting process and electronic equipment Download PDF

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Publication number
CN109316746A
CN109316746A CN201811118445.4A CN201811118445A CN109316746A CN 109316746 A CN109316746 A CN 109316746A CN 201811118445 A CN201811118445 A CN 201811118445A CN 109316746 A CN109316746 A CN 109316746A
Authority
CN
China
Prior art keywords
game
event
game element
battle
corresponding icon
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201811118445.4A
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Chinese (zh)
Inventor
吴涛
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Super Magic Cube Beijing Technology Co ltd
Original Assignee
Beijing Kingsoft Internet Security Software Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Kingsoft Internet Security Software Co Ltd filed Critical Beijing Kingsoft Internet Security Software Co Ltd
Priority to CN201811118445.4A priority Critical patent/CN109316746A/en
Publication of CN109316746A publication Critical patent/CN109316746A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention discloses an information prompting method and device in a game fighting process, electronic equipment and a storage medium, relates to the technical field of games, and aims to enable players to know a fighting situation very intuitively, avoid missing key information and improve user experience. The information prompting method in the game fighting process comprises the following steps: obtaining a first event, wherein the first event is an event which occurs when a game element required by a game character controlled by a player in a game fighting process is insufficient, and the game element is displayed on a display unit of the electronic equipment through a corresponding icon; and adjusting the display effect of the icon corresponding to the game element on the display unit according to the first event.

Description

Information cuing method, device and electronic equipment in game course of battle
Technical field
The present invention relates to information cuing method, device, electricity in game technical field more particularly to a kind of game course of battle Sub- equipment and storage medium.
Background technique
The fast development of the terminals such as computer, mobile phone, tablet computer so that game industry is gradually risen, play game also gradually at For a kind of mode of people's amusement and recreation.In the game application of Vehicles Collected from Market, for discharging technical ability energy in the course of battle not Situations such as sufficient, requires certain prompting and goes to tell player, and most of at present using pop-up signal language, (one kind is floated to be mentioned Show) mode tell what player has occurred, since signal language is verbal description, be difficult the game in spiritual high concentration Understand all information of signal language in fight completely quickly.If necessary to clearly tell some prompt informations of player, and by Nervous fight atmosphere is ignored, and is easy for that player is made to lack key message, causes tide of battle to retreat in defeat, influence user's game body It tests.
Summary of the invention
In view of this, the embodiment of the present invention provides information alert in a kind of game course of battle for being able to ascend user experience Method, apparatus, electronic equipment and storage medium.
In a first aspect, the embodiment of the present invention provides information cuing method in a kind of game course of battle, comprising:
Obtain first event;Wherein, the game role that the first event is controlled by player is in game course of battle The event occurred when required game element deficiency, the game element are shown by corresponding icon in the aobvious of electronic equipment Show on unit;
According to the first event, display effect of the corresponding icon of the game element on the display unit is adjusted Fruit.
With reference to first aspect, in a kind of embodiment of first aspect, the game element includes the game role Mana, vital values, technical ability release interval time or the gold coin value that possesses of game role.
With reference to first aspect, in the another embodiment of first aspect, according to the first event, the trip is adjusted Display effect of the corresponding icon of play element on the display unit include:
According to the first event, the corresponding icon of the game element is adjusted to Dynamic dithering effect.
With reference to first aspect, in the another embodiment of first aspect, according to the first event, by the game The corresponding icon of element is adjusted to after Dynamic dithering effect
Operable state is set by the corresponding icon of the game element, so that the icon is able to respond the player Clicking operation.
Second aspect, the embodiment of the present invention provide information presentation device in a kind of game course of battle, comprising:
Module is obtained, for obtaining first event;Wherein, the game role that the first event is controlled by player is being swum The event occurred when required game element deficiency in play course of battle, the game element are shown by corresponding icon On the display unit of electronic equipment;
Module is adjusted, for it is single in the display to adjust the corresponding icon of the game element according to the first event Display effect in member.
In conjunction with second aspect, in a kind of embodiment of second aspect, the game element includes the game role Mana, vital values, technical ability release interval time or the gold coin value that possesses of game role.
In conjunction with second aspect, in the another embodiment of second aspect, the adjustment module includes:
Dynamically Announce submodule, for according to the first event, the corresponding icon of the game element to be adjusted to dynamic State jitter effect.
In conjunction with second aspect, in the another embodiment of second aspect, information alert in the game course of battle Device further include:
Setup module, for setting operable state for the corresponding icon of the game element, so that the icon energy Enough respond the clicking operation of the player.
The third aspect, the embodiment of the present invention provide a kind of electronic equipment, and the electronic equipment includes: shell, processor, deposits Reservoir, circuit board and power circuit, wherein circuit board is placed in the space interior that shell surrounds, processor and memory setting On circuit boards;Power circuit, for each circuit or the device power supply for above-mentioned electronic equipment;Memory is for storing and can hold Line program code;Processor is run and executable program code pair by reading the executable program code stored in memory The program answered, for executing aforementioned any method.
Fourth aspect, the embodiment of the present invention also provide a kind of computer readable storage medium, the computer-readable storage Media storage has one or more program, and one or more of programs can be executed by one or more processor, with Realize aforementioned any method.
Information cuing method, device, electronic equipment and storage in a kind of game course of battle provided in an embodiment of the present invention Medium, first acquisition first event, wherein the game role that the first event is controlled by player is in game course of battle The event occurred when required game element deficiency, the game element are shown by corresponding icon in the aobvious of electronic equipment Show on unit;Then according to the first event, it is aobvious on the display unit to adjust the corresponding icon of the game element Show effect.In this way, player can be allowed to get information about very much fight situation in game course of battle, nervous fight is not missed One minute and one second can perceive what has occurred at a glance, promote the game pleasant sensation of user, promote user experience.
Detailed description of the invention
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below There is attached drawing needed in technical description to be briefly described, it should be apparent that, the accompanying drawings in the following description is only this Some embodiments of invention for those of ordinary skill in the art without creative efforts, can be with Other attached drawings are obtained according to these attached drawings.
Fig. 1 is the flow chart of information cuing method one embodiment in game course of battle of the invention;
Fig. 2 is the flow chart of another embodiment of information cuing method in game course of battle of the invention;
Fig. 3 is the structure chart of information presentation device one embodiment in game course of battle of the invention;
Fig. 4 is the structure chart of another embodiment of information presentation device in game course of battle of the invention;
Fig. 5 is the structural schematic diagram of electronic equipment one embodiment of the present invention.
Specific embodiment
The embodiment of the present invention is described in detail with reference to the accompanying drawing.
It will be appreciated that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.Base Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts it is all its Its embodiment, shall fall within the protection scope of the present invention.
On the one hand, the embodiment of the present invention provides information cuing method in a kind of game course of battle, as shown in Figure 1, comprising:
Step 101: obtaining first event;Wherein, the game role that the first event is controlled by player is fought in game The event occurred when game element deficiency required for during bucket, the game element are shown by corresponding icon in electronics On the display unit of equipment;
In this step, acquisition first event, the game role that the first event is controlled by player are fought in game first The event that occurs when game element deficiency required for during bucket, such as technical ability release failure, purchase are unsuccessfully etc..
For technical ability release failure, in game course of battle, release technical ability is frequently necessary to consume a certain number of Mana (even needs to consume certain vital values) sometimes, if Mana is insufficient, will lead to technical ability release failure, at this time institute The game element needed is exactly Mana, since Mana is the display unit shown by Mana item/ball in electronic equipment On, therefore the corresponding icon of the game element (being primarily referred to as user interface UI icon) is Mana item/ball.
For purchase failure, the possible reason is gold coin deficiency or other purchase conditions that game role possesses (such as grade) not enough, required game element is exactly gold coin or grade at this time, therefore the corresponding icon of the game element is gold Coin column or level column.
It is understood that game element can also be vital values, technical ability release interval time, etc..Work as first event It after generation, needs the first event informing player in time, player is allowed to understand fight situation, convenience gaming follow-up decision.
Step 102: according to the first event, adjusting the corresponding icon of the game element on the display unit Display effect.
In this step, according to the first event, the corresponding icon of the game element is adjusted on the display unit Display effect, such as it is graying the modes such as show, be highlighted, pass through the variation and adjustment of display effect in this way, prompt player First event has occurred, informs that the corresponding game element of player is insufficient.
Preferably, according to the first event, the corresponding icon of the game element is adjusted on the display unit Display effect includes:
According to the first event, the corresponding icon of the game element is adjusted to Dynamic dithering effect.
Since human eye is more sensitive to dynamic effect, therefore game element pair is shown with Dynamic dithering effect on the display unit The icon answered, such as Mana item/ball Dynamic dithering effect, vital values item/ball Dynamic dithering effect, in this way, even if playing Family does not pass through or has ignored signal language, also can know what has occurred by the dynamic effect of this vision.
Preferably, as shown in Fig. 2, may include: after the step 102
Step 103: operable state is set by the corresponding icon of the game element, so that the icon is able to respond The clicking operation of the player.
For example, when technical ability can not discharge, operable state is set by Mana item/ball, so that magic when Mana is inadequate Method value item/ball is able to respond the clicking operation of player, and the purpose of the clicking operation is that player is facilitated quickly to solve the game The problem of element deficiency, for Mana item/ball, the corresponding effect of the clicking operation for example can be if player's knapsack In have magic liquid medicine if allow the game role of player to drink magic liquid medicine;For gold coin column, the clicking operation is corresponding Effect for example can allow client to buy gold coin for pop-up purchase page, or the pop-up sales of goods page allows client is selective to sell Part objects are out to increase gold coin.
In the embodiment of the present invention, first event is obtained first, wherein the game angle that the first event is controlled by player The event that color occurs when required game element deficiency in game course of battle, the game element pass through corresponding icon It shows on the display unit of electronic equipment;Then it according to the first event, adjusts the corresponding icon of the game element and exists Display effect on the display unit.In this way, player can be allowed to get information about very much fight office in game course of battle Face does not miss one minute and one second of nervous fight, can perceive what has occurred at a glance, promote the game pleasant sensation of user, promoted and used Family experience.
On the other hand, the embodiment of the present invention provides information presentation device in a kind of game course of battle, as shown in figure 3, packet It includes:
Module 11 is obtained, for obtaining first event;Wherein, the game role that the first event is controlled by player exists The event occurred when required game element deficiency in game course of battle, the game element are shown by corresponding icon On the display unit of electronic equipment;
Module 12 is adjusted, for adjusting the corresponding icon of the game element in the display according to the first event Display effect on unit.
The device of the present embodiment can be used for executing the technical solution of embodiment of the method shown in Fig. 1, realization principle and skill Art effect is similar, and details are not described herein again.
Preferably, the game element include the Mana of the game role, vital values, technical ability release interval time or The gold coin value that game role possesses.
Preferably, the adjustment module 12 includes:
Dynamically Announce submodule, for according to the first event, the corresponding icon of the game element to be adjusted to dynamic State jitter effect.
Since human eye is more sensitive to dynamic effect, therefore game element pair is shown with Dynamic dithering effect on the display unit The icon answered, such as Mana item/ball Dynamic dithering effect, vital values item/ball Dynamic dithering effect, in this way, even if playing Family does not pass through or has ignored signal language, also can know what has occurred by the dynamic effect of this vision.
Preferably, as shown in figure 4, information presentation device in the game course of battle further include:
Setup module 13, for setting operable state for the corresponding icon of the game element, so that the icon It is able to respond the clicking operation of the player.
In such manner, it is possible to which player is facilitated quickly to solve the problems, such as that the game element is insufficient.
In another aspect, the embodiment of the present invention also provides a kind of electronic equipment, as shown in figure 5, Fig. 1-2 of the present invention may be implemented The process of shown embodiment of the method, the electronic equipment include: shell 41, processor 42, memory 43, circuit board 44 and power supply electricity Road 45, wherein circuit board 44 is placed in the space interior that shell 41 surrounds, and processor 42 and memory 43 are arranged in circuit board 44 On;Power circuit 45, for each circuit or the device power supply for above-mentioned electronic equipment;Memory 43 is for storing executable journey Sequence code;Processor 42 is run and executable program code pair by reading the executable program code stored in memory 43 The program answered, for executing method described in aforementioned either method embodiment.
Processor 42 to the specific implementation procedures of above-mentioned steps and processor 42 by operation executable program code come The step of further executing may refer to the description of embodiment of the method shown in Fig. 1-2 of the present invention, and details are not described herein.
The electronic equipment exists in a variety of forms, including but not limited to:
(1) mobile communication equipment: the characteristics of this kind of equipment is that have mobile communication function, and to provide speech, data Communication is main target.This Terminal Type includes: smart phone (such as iPhone), multimedia handset, functional mobile phone and low Hold mobile phone etc..
(2) super mobile personal computer equipment: this kind of equipment belongs to the scope of personal computer, there is calculating and processing function Can, generally also have mobile Internet access characteristic.This Terminal Type includes: PDA, MID and UMPC equipment etc., such as iPad.
(3) portable entertainment device: this kind of equipment can show and play multimedia content.Such equipment include: audio, Video player (such as iPod), handheld device, e-book and intelligent toy and portable car-mounted navigation equipment.
(4) server: providing the equipment of the service of calculating, and the composition of server includes that processor, hard disk, memory, system are total Line etc., server is similar with general computer architecture, but due to needing to provide highly reliable service, in processing energy Power, stability, reliability, safety, scalability, manageability etc. are more demanding.
(5) other electronic equipments with data interaction function.
The embodiment of the present invention also provides a kind of computer readable storage medium, storage in the computer readable storage medium There is computer program, the computer program realizes that method described in any of the above-described embodiment of the method walks when being executed by processor Suddenly.
The embodiment of the present invention also provides a kind of application program, the application program be performed with realize the present invention either one The method that method embodiment provides.
It should be noted that, in this document, relational terms such as first and second and the like are used merely to a reality Body or operation are distinguished with another entity or operation, are deposited without necessarily requiring or implying between these entities or operation In any actual relationship or order or sequence.Moreover, the terms "include", "comprise" or its any other variant are intended to Non-exclusive inclusion, so that the process, method, article or equipment including a series of elements is not only wanted including those Element, but also including other elements that are not explicitly listed, or further include for this process, method, article or equipment Intrinsic element.In the absence of more restrictions, the element limited by sentence " including one ... ", it is not excluded that There is also other identical elements in the process, method, article or apparatus that includes the element.
Each embodiment in this specification is all made of relevant mode and describes, same and similar portion between each embodiment Dividing may refer to each other, and each embodiment focuses on the differences from other embodiments.Especially for device reality For applying example, since it is substantially similar to the method embodiment, so being described relatively simple, related place is referring to embodiment of the method Part explanation.For convenience of description, description apparatus above is to be divided into various units/modules with function to describe respectively. Certainly, each unit/module function can be realized in the same or multiple software and or hardware in carrying out the present invention.
Those of ordinary skill in the art will appreciate that realizing all or part of the process in above-described embodiment method, being can be with Relevant hardware is instructed to complete by computer program, the program can be stored in a computer-readable storage medium In, the program is when being executed, it may include such as the process of the embodiment of above-mentioned each method.Wherein, the storage medium can be magnetic Dish, CD, read-only memory (Read-Only Memory, ROM) or random access memory (Random Access Memory, RAM) etc..
The above description is merely a specific embodiment, but scope of protection of the present invention is not limited thereto, any In the technical scope disclosed by the present invention, any changes or substitutions that can be easily thought of by those familiar with the art, all answers It is included within the scope of the present invention.Therefore, protection scope of the present invention should be subject to the protection scope in claims.

Claims (10)

1. information cuing method in a kind of game course of battle characterized by comprising
Obtain first event;Wherein, the game role that the first event is controlled by player is required in game course of battle The event occurred when the game element deficiency wanted, the game element show the display list in electronic equipment by corresponding icon In member;
According to the first event, display effect of the corresponding icon of the game element on the display unit is adjusted.
2. information cuing method in game course of battle according to claim 1, which is characterized in that the game element packet Include the gold coin value that Mana, vital values, technical ability release interval time or the game role of the game role possess.
3. information cuing method in game course of battle according to claim 1, which is characterized in that according to first thing Part, adjusting display effect of the corresponding icon of the game element on the display unit includes:
According to the first event, the corresponding icon of the game element is adjusted to Dynamic dithering effect.
4. information cuing method in game course of battle according to claim 3, which is characterized in that according to first thing Part, the corresponding icon of the game element, which is adjusted to Dynamic dithering effect later, includes:
Operable state is set by the corresponding icon of the game element, so that the icon is able to respond the point of the player Hit operation.
5. information presentation device in a kind of game course of battle characterized by comprising
Module is obtained, for obtaining first event;Wherein, the game role that the first event is controlled by player is fought in game The event occurred when game element deficiency required for during bucket, the game element are shown by corresponding icon in electronics On the display unit of equipment;
Module is adjusted, for adjusting the corresponding icon of the game element on the display unit according to the first event Display effect.
6. information presentation device in game course of battle according to claim 5, which is characterized in that the game element packet Include the gold coin value that Mana, vital values, technical ability release interval time or the game role of the game role possess.
7. information presentation device in game course of battle according to claim 5, which is characterized in that the adjustment module packet It includes:
Dynamically Announce submodule, for the corresponding icon of the game element being adjusted to dynamic and is trembled according to the first event Dynamic effect.
8. information presentation device in game course of battle according to claim 7, which is characterized in that further include:
Setup module, for setting operable state for the corresponding icon of the game element, so that the icon can be rung Answer the clicking operation of the player.
9. a kind of electronic equipment, which is characterized in that the electronic equipment includes: shell, processor, memory, circuit board and electricity Source circuit, wherein circuit board is placed in the space interior that shell surrounds, and processor and memory setting are on circuit boards;Power supply Circuit, for each circuit or the device power supply for above-mentioned electronic equipment;Memory is for storing executable program code;Processing Device runs program corresponding with executable program code by reading the executable program code stored in memory, for holding Any method of row the claims 1-4.
10. a kind of computer readable storage medium, which is characterized in that the computer-readable recording medium storage have one or Multiple programs, one or more of programs can be executed by one or more processor, to realize the claims 1-4 Any method.
CN201811118445.4A 2018-09-25 2018-09-25 Information prompting method and device in game fighting process and electronic equipment Pending CN109316746A (en)

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CN201811118445.4A CN109316746A (en) 2018-09-25 2018-09-25 Information prompting method and device in game fighting process and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201811118445.4A CN109316746A (en) 2018-09-25 2018-09-25 Information prompting method and device in game fighting process and electronic equipment

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Publication Number Publication Date
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111035929A (en) * 2019-12-17 2020-04-21 腾讯科技(深圳)有限公司 Elimination information feedback method, device, equipment and medium based on virtual environment
CN111589118A (en) * 2020-04-30 2020-08-28 腾讯科技(深圳)有限公司 User interface display method, device, equipment and storage medium

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Publication number Priority date Publication date Assignee Title
US7744469B2 (en) * 2005-02-28 2010-06-29 Kabushiki Kaisha Sega Computer-usable program, storage medium and game apparatus
CN105426052A (en) * 2015-12-01 2016-03-23 成都龙渊网络科技有限公司 Method and device for managing operation tools in touch terminal
CN105446593A (en) * 2015-11-12 2016-03-30 网易(杭州)网络有限公司 Game dynamic icon control method and apparatus
CN107992252A (en) * 2017-11-28 2018-05-04 网易(杭州)网络有限公司 Information cuing method, device, electronic equipment and storage medium

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Publication number Priority date Publication date Assignee Title
US7744469B2 (en) * 2005-02-28 2010-06-29 Kabushiki Kaisha Sega Computer-usable program, storage medium and game apparatus
CN105446593A (en) * 2015-11-12 2016-03-30 网易(杭州)网络有限公司 Game dynamic icon control method and apparatus
CN105426052A (en) * 2015-12-01 2016-03-23 成都龙渊网络科技有限公司 Method and device for managing operation tools in touch terminal
CN107992252A (en) * 2017-11-28 2018-05-04 网易(杭州)网络有限公司 Information cuing method, device, electronic equipment and storage medium

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111035929A (en) * 2019-12-17 2020-04-21 腾讯科技(深圳)有限公司 Elimination information feedback method, device, equipment and medium based on virtual environment
CN111035929B (en) * 2019-12-17 2021-08-17 腾讯科技(深圳)有限公司 Elimination information feedback method, device, equipment and medium based on virtual environment
CN111589118A (en) * 2020-04-30 2020-08-28 腾讯科技(深圳)有限公司 User interface display method, device, equipment and storage medium
CN111589118B (en) * 2020-04-30 2021-12-31 腾讯科技(深圳)有限公司 User interface display method, device, equipment and storage medium

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