CN107952133A - A kind of back belt type multifunctional transfusion rack - Google Patents

A kind of back belt type multifunctional transfusion rack Download PDF

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Publication number
CN107952133A
CN107952133A CN201711290977.1A CN201711290977A CN107952133A CN 107952133 A CN107952133 A CN 107952133A CN 201711290977 A CN201711290977 A CN 201711290977A CN 107952133 A CN107952133 A CN 107952133A
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Prior art keywords
mrow
son
msub
network
virtual
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Inventor
陈伟芬
戴晶玉
李慧
刁彩霞
孙盼盼
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Affiliated Hospital of University of Qingdao
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Affiliated Hospital of University of Qingdao
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Priority to CN201711290977.1A priority Critical patent/CN107952133A/en
Publication of CN107952133A publication Critical patent/CN107952133A/en
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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M5/00Devices for bringing media into the body in a subcutaneous, intra-vascular or intramuscular way; Accessories therefor, e.g. filling or cleaning devices, arm-rests
    • A61M5/14Infusion devices, e.g. infusing by gravity; Blood infusion; Accessories therefor
    • A61M5/1414Hanging-up devices
    • A61M5/1415Stands, brackets or the like for supporting infusion accessories
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M5/00Devices for bringing media into the body in a subcutaneous, intra-vascular or intramuscular way; Accessories therefor, e.g. filling or cleaning devices, arm-rests
    • A61M5/14Infusion devices, e.g. infusing by gravity; Blood infusion; Accessories therefor
    • A61M5/1414Hanging-up devices
    • A61M5/1417Holders or handles for hanging up infusion containers
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M5/00Devices for bringing media into the body in a subcutaneous, intra-vascular or intramuscular way; Accessories therefor, e.g. filling or cleaning devices, arm-rests
    • A61M5/14Infusion devices, e.g. infusing by gravity; Blood infusion; Accessories therefor
    • A61M5/1414Hanging-up devices
    • A61M5/1415Stands, brackets or the like for supporting infusion accessories
    • A61M2005/1416Stands, brackets or the like for supporting infusion accessories placed on the body of the patient

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  • Health & Medical Sciences (AREA)
  • Vascular Medicine (AREA)
  • Engineering & Computer Science (AREA)
  • Anesthesiology (AREA)
  • Biomedical Technology (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Hematology (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Animal Behavior & Ethology (AREA)
  • General Health & Medical Sciences (AREA)
  • Public Health (AREA)
  • Veterinary Medicine (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention belongs to fluid delivery apparatus technical field, discloses a kind of back belt type multifunctional transfusion rack, is provided with:Frame body;Frame body both sides are sewed with the shoulder strap of adjustable length;Frame body top center or both sides are set with drawing and pulling type telescopic rod;Drawing and pulling type telescopic rod top is welded with latch closure;The virtual helmet is shelved with frame body.The present invention leads to the suit drawing and pulling type telescopic rod on frame body, realizes that frame body is infused, and facilitates the freely activity of transfusion patient and the parent to hold a baby in one's arms to improve the comfort of infusion treatment patient;Patient can be to avoid limitation of activity during infusion, and patients after surgery early stage, which leaves the bed, can promote disease early recovery;During child infusion, reduction is cry and screamed, and emotional affection and love are preferably experienced in disease;It is phenomena such as woven hose comes off or liquid is fallen on the ground to avoid activity during traditional infusion;Eliminate the feared state of mind of child infusion.

Description

A kind of back belt type multifunctional transfusion rack
Technical field
The invention belongs to medical auxiliary apparatus technical field, more particularly to a kind of back belt type multifunctional transfusion rack.
Background technology
During clinical transfusion, due to existing infusion support is typically secured on bed, on transfusion chair or suspension is in orbit, infusion When patient activity can be significantly restrained, many patient's out-of-bed activities and rehabilitation can be impacted.Infant or child infusion When, due to the hyperactivity of child, often occur being difficult to sit silent or recumbency has carried out infusion.Then occur defeated During liquid, when child cries and screams, two parents assist, and a people lifts one people of infusion support and has child in arms to slip in lesion or corridor Reach;There is arm and aches quickly in the parent for lifting infusion support, it is impossible to it is permanent to adhere to, the parent to hold a baby in one's arms can also move it is very tired and by Easily leading to child's activity in infusion length of tube institute limited capacity causes transfusion needle to come off equivalent risk, or highly indefinite, causes infusion pressure Change and cause transfusion speed indefinite.
With the raising of social modernization's level, the requirement that people live for entertainment is also higher and higher, with it is three-dimensional, The output true to nature of feeling of immersion is also gradually applied to these fields for the virtual reality technology of mark.By to the objective reality world Simulation create a virtual world, and children are based on their experience of lifes and habit accumulated in real world The behavior pattern of inertia is interacted with virtual world.So feeling of immersion is stronger, i.e., the row that children occur in virtual world For or the experience and perception closer to them in real world of the image watched, more can obtain popular favor.And 3 is aobvious The stereo perception that the technology of showing is brought is even more to have arrived the presentation of virtual world is spatially extended outside screen.
In most of stereoscopic display devices at present on the market, when multiple children watch same screen display, he The picture seen be often consistent.I.e. when having object of which movement on the picture of display, the fortune for the object that they are seen Dynamic direction is also consistent.But in real world, when there is object " winged " next towards us, the people of different visual angles position sees The movement locus of object be different in fact.This illustrates limitation of the current 3D display equipment in terms of children's feeling of immersion is improved Property.Therefore, the present invention devises a kind of filter antagonism project dummy emulation system for drawing display more based on solid, and specifically Understand that the virtual tennis carried out based on the system resists event, the 3D game pictures of different visual angles can be respectively outputted to In the eye of respective player, and during player can be played as carrying out tennis tournament in real world by corresponding action control Correspondence role run, swing the bat so that game have more preferable interactivity and feeling of immersion.
And the prior art does not utilize this point, applied in the infusion process of children, make the infusion feared state of mind of children into Row transfer;It is easy to work so as to reach nurse.
In conclusion problem existing in the prior art is:Existing infusion support cannot be carried with, and usually limit patient Receive infusion treatment in bed or on seat;Activity under the bed of existing infusion device limitation patient, is unfavorable for rehabilitation, especially It is the patient that early ambulation is needed after performing the operation;Scope of activities is limited when patient fluid infusion treats;Even infusion support bottom Belt wheel be can move patient can out-of-bed activity, but take action still need on the other hand push or other people push infusion support movement; Existing infusion support flexibility ratio is poor, and when infant transfusion easily makes a noise, and parent, which is frequently necessary to have child in arms, to walk about, and allows child's peace and quiet to control Treat, existing infusion device can only two adults cooperate (1 people holds a baby in one's arms, 1 people lifts transfusion pole);Present infusion device is considered not Enough hommizations.
The content of the invention
In view of the problems of the existing technology, the present invention provides a kind of back belt type multifunctional transfusion rack.
The present invention is achieved in that the back belt type multifunctional transfusion rack is provided with:
Frame body;
Frame body both sides are sewed with the shoulder strap of adjustable length;
Frame body top center or both sides are set with drawing and pulling type telescopic rod;
Drawing and pulling type telescopic rod top is welded with latch closure.
Further, it is spiral below the drawing and pulling type telescopic rod that tightening knob is installed.
Further, the front end of the shoulder strap is movably installed with buckle, and the rear end of the shoulder strap is provided with to match with buckle Through hole.
Further, the drawing and pulling type telescopic rod is coated with protective layer, and the surface of the protective layer is provided with scale Ruler.
Further, the length of the latch closure is 10cm.
Further, the virtual helmet is shelved with the frame body;The virtual helmet passes through connec-tionless network Operation Centre; The virtual helmet includes network connecting module, game logic module, interactive controlling module, three-dimensional rendering module and double draw and projects Display module;
The network connecting module, including client child module, for carrying out network service and data transfer;
The game logic module, for storing game rule, the broadcasting control of role animation and position mapping;
The interactive controlling module, catches player position, identification player actions, control is virtual using Kinect combination arrays Respective game role is moved in net scene of game, shoots the stereoscopic picture plane of different points of view;
The exchange method of the interactive controlling module includes;
Heterogeneous network operation/maintenance data is collected by network monitor node;
According to the heterogeneous network operation/maintenance data of acquisition, unified O&M monitoring model is built, it is real to be carried out to heterogeneous network When monitor;
The optimization aim of whole heterogeneous network is decomposed into the decision behavior of multiple SON functions, each SON function is determined Plan behavior is a single control ring SONuc
According to the real-time monitoring of O&M monitoring model, adjustment and definite corresponding wireless network parameter, and triggering and operation The specific SON of respective typemFunction;
If its SONmIt is multiple SON under same time scaleucManagement, then using more SON under same time scale Conflict avoidance optimization processing mechanism;
If its SONmIt is the SON under different time scalesucManagement, then assisted using the SON use-cases under different time scales Same management method;
The O&M monitoring model is by according to heterogeneous network operation/maintenance data and heterogeneous network wireless resource management parameter Map analysis, logistic regression analysis method and regression function structure;
The specific building process of the O&M monitoring model is:
Using logistic regression analysis method, regression function is chosen:flog(z)=1/ (1+exp-z), z represents wireless network ginseng Number, flog(z) it is the logistic regression analysis value of key technique index;
Logistic regression mapping model is:
ηm,im,0m,1xi
Wherein, ym,iFor the ith sampled value of m-th of operation/maintenance data KPI index, xiFor corresponding wireless network parameter, εi Represent error amount, ηm,im,0m,1xiFor wireless parameter predicted value, wherein βm,0And βm,1For equation variation coefficient;
After maximal possibility estimation, the O&M monitoring model after being optimized is:
Wherein overhead functions arewmRepresent the weight of m-th of O&M KPI index,Represent wireless network The maximum likelihood estimator of parameter,Represent the maximum likelihood estimator of m operation/maintenance data KPI indexs, thmRepresent m-th The threshold value of operation/maintenance data KPI indexs, AcRepresent the set of operation/maintenance data KPI indexs;
The heterogeneous network operation/maintenance data includes player position, identifies respective phase in player actions and virtual net scene of game The information for the game role answered;
More SON conflict avoidances optimization treatment machines under the same time scale are made as:
Using each SON as a single intelligent body, then the SON management under same time scale is converted into identical Under environment, the optimum management to multiple intelligent bodies;
The process of each intelligent body single optimization is a markoff process, the single control ring SON of network nodeuc; Wherein, network node optimizes solution using Q learning algorithms to each intelligent body;
More SON conflict avoidances optimization processing mechanism under the same time scale include intelligent body unit, collision detection Unit and effectiveness unit;And the markoff process of each intelligent body single optimization, including { status information S, behavior set A, transition probability T, return value R };
The intelligent body unit includes all SON intelligent bodies, and the status information of the unit is all SON intelligent bodies shapes The set of state information, behavior are the behavior set of all SON intelligent bodies behaviors, and return value is defined as:
Wherein riThe return value of i-th of SON intelligent body, wiFor corresponding weight;
Collision detection unit, by detecting the parameter or optimal value of multiple SON adjustment, judges to whether there is between SON Conflict, if Lothrus apterus, each SON intelligent bodies individually optimize, actual according to network if detecting that conflict exists Demand determines the weight w of corresponding SON intelligent body optimization aimsi
Effectiveness unit, according to collision detection as a result, the weight w of definite SON intelligent body optimization aimsi, calculate return valueOverall return value as network node;
The Q learning algorithms are to establish a parameter system according to all set of state information S of network node, it has Body process is:
Initially set up and safeguard a two-dimentional Q value table, the first Wesy represents all possible state, two-dimensional representation The action that network node intelligent body may be taken, and (s, a) correspond to intelligent body in state s to the unit q of each Q value table Under take action the Q values of a;
User select action criterion for:SON intelligence body unit based on the Q value tables each acted under given state, Action selection is carried out according to probability, as soon as the Q values of an action are bigger, then selected probability is bigger;
The wireless network parameter that network node intelligent body determines to optimize according to logistic regression analysis, builds a new shape State S, after state S has been built, calculates each Q values of corresponding S;
SON intelligent bodies are according to Q values with probabilitySelect optimisation strategy;Then network node intelligent body Return to return value;
Client, according to the following formula, updates the state S in Q value tables and selected action according to return value and existing Q values Corresponding value:
Wherein R (x, α)=E r | s, a },π is selected plan Slightly, α is Studying factors;
SON use-case coordination management systems under the different time scales are:
Using each SON as an intelligent body, according to different SONmRun time, determine different SON time scales;
One layer using each SON time scale as the network optimization, according to different SON time scales, determine network The level of optimization;
Finally, the time scale of the SON in the network optimization, is converted into the SON coordinated managements of different time scales Multilevel objectives optimization problem;Then, the SON network optimizations under different time scales are carried out using hierarchy optimization method;
The solid rendering module, for using time-sharing procedure, the binocular camera sync pulse jamming that children assemble to be rendered Two different pictures that each frame calculates in the left-right frames picture of role consciousness are alternately displayed, so as to obtain virtual angle The stereoscopic picture plane of color viewpoint;
Double picture Projection Display modules, for render two groups of stereoscopic picture planes to be respectively delivered in two projecting apparatus, Filtering by the horizontally and vertically polarizer for being installed at two front of projector, horizontally and vertically polarised light carry one group respectively and stand Volumetric video is projected on same screen display;
The definite action behavior instruction that the client child resume module is transmitted from Kinect, to control local corresponding trip The animation of play role plays, and definite behavior outcome is sent to game logic module.
Further, the management method of the virtual helmet includes:
It is linked into by Connection Service device in virtual game system, produces corresponding game role, the collaboration of Kinect arrays Position coordinates of the operating capture to two players in real space, and game role is respectively mapped to place in virtual scene Both ends;
Position in scene, the left-right frames picture shot by three-dimensional rendering module to scene binocular camera carry out Real-time rendering;
By on the stereographic projection that two clients render to same screen display, each player passes through 3D glasses, pin Cross reaction is made to the stereoscopic vision based on its position seen, controls animation broadcasting and the position of corresponding game role Put movement;
Repeat the above steps;
Game role is respectively provided with two virtual cameras, this two video cameras include two the virtual of side by side arrangement and take the photograph Camera, to simulate the method for people's eyes observing scene, sync pulse jamming goes out the video pictures of two band level parallaxes;Utilize the time-division Method, two different pictures that each frame is calculated are alternately displayed.
Advantages of the present invention and good effect are:Lead to the suit drawing and pulling type telescopic rod on frame body, realize that frame body is infused, it is convenient The freely activity of transfusion patient and the parent to hold a baby in one's arms improve the comfort of infusion treatment patient;Patient lives when can be to avoid infusion Dynamic limited, patients after surgery early stage, which leaves the bed, can promote disease early recovery;During child infusion, reduction is cry and screamed, more preferable in disease Experience emotional affection and love in ground;Activity is avoided during traditional infusion woven hose is come off or phenomena such as liquid is fallen on the ground.
The present invention renders the three-dimensional picture based on its viewpoint position in Same Scene according to child position, and makees double pictures Projection Display.The image that two virtual game roles photograph in tennis court is rendered respectively and passes to corresponding object for appreciation Family.The technology is extended on the basis of currently a popular 3D display technology, with reference to light fraction and time division type stereoscopic display Advantage, realize the stereoscopic picture plane that two different visual angles are shown on same screen display.First, caught by Kinect arrays Position of the player in real space maps the position of virtual role in tennis court.Virtual role is equipped with binocular camera The left and right picture of sync pulse jamming viewpoint position, coordinates the support of NVIDIA 3D Vision driving formulas, renders left-right frames friendship For the stereoscopic picture plane of display, the projecting apparatus and 3D shutter glasses of 120Hz are reached by refresh rate, stereopsis can be watched. In addition, the two groups of stereopsis photographed for two virtual roles, then pass through the polarizer and polarization installed in front of projector The filtering of glasses, is respectively delivered in the eye of corresponding player.Player can make interaction, promoting game according to the image seen Development.
The present invention carries out position tracking and action recognition using the collaborative work array that one group of Kinect is built into player, Correspond to and caught for a child motor compared to a Kinect in traditional somatic sensation television game, player has the movable model of bigger Enclose.And for player, it only need to carry out moving naturally as carrying out tennis tournament in real world and make service, wave The action such as bat and movement, learns without carrying out extra training, the virtual role in game can be controlled accordingly System, interaction are more true, natural;
Dynamic viewpoint real-time rendering ability based on player position.Player can arbitrarily move in allowed limits, root According to multiple stereoscopic picture planes of the position real-time rendering Same Scene of capture;
Show different stereoscopic picture planes using a projection screen, be effectively utilized screen space, saved view field and Cost;
The shortcomings that spectators of current diverse location can only see same stereoscopic vision on the screen at the same is overcome, is youngster Child provides stronger more natural feeling of immersion experience;
Equipment of the present invention makes full use of existing hardware resource, it is not necessary to too many extra cost, can be significantly Degree improves interesting, the recreational and sense of reality of video, attracts more children;
The exchange method of the interactive controlling module of the present invention can obtain accurate data in real time, children is really experienced true to nature Game or viewing animated stories.
Brief description of the drawings
Fig. 1 is back belt type multifunctional transfusion rack structure diagram provided in an embodiment of the present invention.
In figure:1st, frame body;2nd, shoulder strap;3rd, latch closure;4th, drawing and pulling type telescopic rod;5th, tightening knob;6th, the virtual helmet.
Fig. 2 is the management method flow chart of the virtual helmet provided in an embodiment of the present invention.
Embodiment
In order to further understand the content, features and effects of the present invention, the following examples are hereby given, and coordinate attached drawing Describe in detail as follows.
The structure of the present invention is explained in detail below in conjunction with the accompanying drawings.
Fig. 1, back belt type multifunctional transfusion rack provided in an embodiment of the present invention, is provided with:
Frame body 1;
1 both sides of frame body are sewed with the shoulder strap 2 of adjustable length;
1 top of frame body center or both sides are set with drawing and pulling type telescopic rod 4;
4 top of drawing and pulling type telescopic rod is welded with latch closure 3.
As the preferred embodiment of the present invention, the lower section of drawing and pulling type telescopic rod 4 is spiral to be provided with tightening knob 5.
As the preferred embodiment of the present invention, the front end of the shoulder strap 2 is movably installed with buckle, the rear end of the shoulder strap 2 It is provided with the through hole to match with buckle.
As the preferred embodiment of the present invention, the drawing and pulling type telescopic rod 4 is coated with protective layer, the protective layer Surface be provided with graduated scale.
As the preferred embodiment of the present invention, the length of the latch closure 3 is 10cm.Realize to existing most of infusion bag Suspension.
The present invention operation principle be:It is buckled in by adjusting in different through holes, realizes tune of the shoulder strap 2 using length Section.According to the demand of patient, drawing and pulling type telescopic rod 4 is installed on the middle part of frame body 1 or both sides are infused, it is easy to use. Drawing and pulling type telescopic rod 4 on frame body 1 is elongated into certain altitude, is fixed by tightening knob 5.The length of stretching is through graduated scale Measure, the setting of protective layer, effectively realize the protection to 4 body of drawing and pulling type telescopic rod, add impact resistance, prolong Service life is grown.Infusion bag is hung on latch closure 3, patient carries shoulder strap 2 on the arm, you can infuse while freely activity.
The virtual helmet 6 is shelved with the frame body;The virtual helmet passes through connec-tionless network Operation Centre;The void Intending the helmet includes network connecting module, game logic module, interactive controlling module, three-dimensional rendering module and double picture Projection Display moulds Block;
The network connecting module, including client child module, for carrying out network service and data transfer;
The game logic module, for storing game rule, the broadcasting control of role animation and position mapping;
The interactive controlling module, catches player position, identification player actions, control is virtual using Kinect combination arrays Respective game role is moved in net scene of game, shoots the stereoscopic picture plane of different points of view;
The exchange method of the interactive controlling module includes;
Heterogeneous network operation/maintenance data is collected by network monitor node;
According to the heterogeneous network operation/maintenance data of acquisition, unified O&M monitoring model is built, it is real to be carried out to heterogeneous network When monitor;
The optimization aim of whole heterogeneous network is decomposed into the decision behavior of multiple SON functions, each SON function is determined Plan behavior is a single control ring SONuc
According to the real-time monitoring of O&M monitoring model, adjustment and definite corresponding wireless network parameter, and triggering and operation The specific SON of respective typemFunction;
If its SONmIt is multiple SON under same time scaleucManagement, then using more SON under same time scale Conflict avoidance optimization processing mechanism;
If its SONmIt is the SON under different time scalesucManagement, then assisted using the SON use-cases under different time scales Same management method;
The O&M monitoring model is by according to heterogeneous network operation/maintenance data and heterogeneous network wireless resource management parameter Map analysis, logistic regression analysis method and regression function structure;
The specific building process of the O&M monitoring model is:
Using logistic regression analysis method, regression function is chosen:flog(z)=1/ (1+exp-z), z represents wireless network ginseng Number, flog(z) it is the logistic regression analysis value of key technique index;
Logistic regression mapping model is:
ηm,im,0m,1xi
Wherein, ym,iFor the ith sampled value of m-th of operation/maintenance data KPI index, xiFor corresponding wireless network parameter, εi Represent error amount, ηm,im,0m,1xiFor wireless parameter predicted value, wherein βm,0And βm,1For equation variation coefficient;
After maximal possibility estimation, the O&M monitoring model after being optimized is:
Wherein overhead functions arewmRepresent the weight of m-th of O&M KPI index,Represent wireless network The maximum likelihood estimator of parameter,Represent the maximum likelihood estimator of m operation/maintenance data KPI indexs, thmRepresent m-th The threshold value of operation/maintenance data KPI indexs, AcRepresent the set of operation/maintenance data KPI indexs;
The heterogeneous network operation/maintenance data includes player position, identifies respective phase in player actions and virtual net scene of game The information for the game role answered;
More SON conflict avoidances optimization treatment machines under the same time scale are made as:
Using each SON as a single intelligent body, then the SON management under same time scale is converted into identical Under environment, the optimum management to multiple intelligent bodies;
The process of each intelligent body single optimization is a markoff process, the single control ring SON of network nodeuc; Wherein, network node optimizes solution using Q learning algorithms to each intelligent body;
More SON conflict avoidances optimization processing mechanism under the same time scale include intelligent body unit, collision detection Unit and effectiveness unit;And the markoff process of each intelligent body single optimization, including { status information S, behavior set A, transition probability T, return value R };
The intelligent body unit includes all SON intelligent bodies, and the status information of the unit is all SON intelligent bodies shapes The set of state information, behavior are the behavior set of all SON intelligent bodies behaviors, and return value is defined as:
Wherein riThe return value of i-th of SON intelligent body, wiFor corresponding weight;
Collision detection unit, by detecting the parameter or optimal value of multiple SON adjustment, judges to whether there is between SON Conflict, if Lothrus apterus, each SON intelligent bodies individually optimize, actual according to network if detecting that conflict exists Demand determines the weight w of corresponding SON intelligent body optimization aimsi
Effectiveness unit, according to collision detection as a result, the weight w of definite SON intelligent body optimization aimsi, calculate return valueOverall return value as network node;
The Q learning algorithms are to establish a parameter system according to all set of state information S of network node, it has Body process is:
Initially set up and safeguard a two-dimentional Q value table, the first Wesy represents all possible state, two-dimensional representation The action that network node intelligent body may be taken, and (s, a) correspond to intelligent body in state s to the unit q of each Q value table Under take action the Q values of a;
User select action criterion for:SON intelligence body unit based on the Q value tables each acted under given state, Action selection is carried out according to probability, as soon as the Q values of an action are bigger, then selected probability is bigger;
The wireless network parameter that network node intelligent body determines to optimize according to logistic regression analysis, builds a new shape State S, after state S has been built, calculates each Q values of corresponding S;
SON intelligent bodies are according to Q values with probabilitySelect optimisation strategy;Then network node intelligent body Return to return value;
Client, according to the following formula, updates the state S in Q value tables and selected action according to return value and existing Q values Corresponding value:
Wherein R (x, α)=E r | s, a },π is selected plan Slightly, α is Studying factors;
SON use-case coordination management systems under the different time scales are:
Using each SON as an intelligent body, according to different SONmRun time, determine different SON time scales;
One layer using each SON time scale as the network optimization, according to different SON time scales, determine network The level of optimization;
Finally, the time scale of the SON in the network optimization, is converted into the SON coordinated managements of different time scales Multilevel objectives optimization problem;Then, the SON network optimizations under different time scales are carried out using hierarchy optimization method;
The solid rendering module, for using time-sharing procedure, the binocular camera sync pulse jamming that children assemble to be rendered Two different pictures that each frame calculates in the left-right frames picture of role consciousness are alternately displayed, so as to obtain virtual angle The stereoscopic picture plane of color viewpoint;
Double picture Projection Display modules, for render two groups of stereoscopic picture planes to be respectively delivered in two projecting apparatus, Filtering by the horizontally and vertically polarizer for being installed at two front of projector, horizontally and vertically polarised light carry one group respectively and stand Volumetric video is projected on same screen display;
The definite action behavior instruction that the client child resume module is transmitted from Kinect, to control local corresponding trip The animation of play role plays, and definite behavior outcome is sent to game logic module.
As shown in Fig. 2, the management method of the virtual helmet includes:
S101:It is linked into by Connection Service device in virtual game system, produces corresponding game role, Kinect arrays Collaborative work captures position coordinates of two players in real space, and game role is respectively mapped in virtual scene The both ends in place;
S102:Position in scene, the left-right frames shot by three-dimensional rendering module to scene binocular camera are drawn Face carries out real-time rendering;
S103:By on the stereographic projection that two clients render to same screen display, each player passes through 3D Mirror, makes cross reaction for the stereoscopic vision based on its position seen, controls the animation of corresponding game role to broadcast Put and moved with position;
S104:Repeat the above steps.
Game role is respectively provided with two virtual cameras, this two video cameras include two the virtual of side by side arrangement and take the photograph Camera, to simulate the method for people's eyes observing scene, sync pulse jamming goes out the video pictures of two band level parallaxes;Utilize the time-division Method, two different pictures that each frame is calculated are alternately displayed.
The above is only the preferred embodiments of the present invention, and not makees limitation in any form to the present invention, Every technical spirit according to the present invention belongs to any simple modification made for any of the above embodiments, equivalent variations and modification In the range of technical solution of the present invention.

Claims (7)

1. a kind of back belt type multifunctional transfusion rack, it is characterised in that the back belt type multifunctional transfusion rack is provided with:
Frame body;
Frame body both sides are sewed with the shoulder strap of adjustable length;
Frame body top center or both sides are set with drawing and pulling type telescopic rod;
Drawing and pulling type telescopic rod top is welded with latch closure.
2. back belt type multifunctional transfusion rack as claimed in claim 1, it is characterised in that spiral peace below the drawing and pulling type telescopic rod Equipped with tightening knob.
3. back belt type multifunctional transfusion rack as claimed in claim 1, it is characterised in that the front end of the shoulder strap is movably installed with card Button, the rear end of the shoulder strap are provided with the through hole to match with buckle.
4. back belt type multifunctional transfusion rack as claimed in claim 1, it is characterised in that the surface parcel of the drawing and pulling type telescopic rod There is protective layer, the surface of the protective layer is provided with graduated scale.
5. back belt type multifunctional transfusion rack as claimed in claim 1, it is characterised in that the length of the latch closure is 10cm.
6. back belt type multifunctional transfusion rack as claimed in claim 1, it is characterised in that the virtual helmet is shelved with the frame body; The virtual helmet passes through connec-tionless network Operation Centre;The virtual helmet includes network connecting module, game logic mould Block, interactive controlling module, three-dimensional rendering module and double picture Projection Display modules;
The network connecting module, including client child module, for carrying out network service and data transfer;
The game logic module, for storing game rule, the broadcasting control of role animation and position mapping;
The interactive controlling module, catches player position, identification player actions using Kinect combination arrays, controls virtual network game Respective game role is moved in play scene, shoots the stereoscopic picture plane of different points of view;
The exchange method of the interactive controlling module includes;
Heterogeneous network operation/maintenance data is collected by network monitor node;
According to the heterogeneous network operation/maintenance data of acquisition, unified O&M monitoring model is built, to be supervised in real time to heterogeneous network Survey;
The optimization aim of whole heterogeneous network is decomposed into the decision behavior of multiple SON functions, the decision-making row of each SON function To be a single control ring SONuc
According to the real-time monitoring of O&M monitoring model, adjustment and definite corresponding wireless network parameter, and triggering and operation are corresponding The specific SON of typemFunction;
If its SONmIt is multiple SON under same time scaleucManagement, then using more SON conflicts under same time scale Avoid optimization processing mechanism;
If its SONmIt is the SON under different time scalesucManagement, then cooperate with pipe using the SON use-cases under different time scales Reason method;
The O&M monitoring model is by reflecting according to heterogeneous network operation/maintenance data and heterogeneous network wireless resource management parameter Penetrate analysis, logistic regression analysis method and regression function structure;
The specific building process of the O&M monitoring model is:
Using logistic regression analysis method, regression function is chosen:flog(z)=1/ (1+exp-z), z represents wireless network parameter, flog(z) it is the logistic regression analysis value of key technique index;
Logistic regression mapping model is:
<mrow> <msub> <mi>y</mi> <mrow> <mi>m</mi> <mo>,</mo> <mi>i</mi> </mrow> </msub> <mo>=</mo> <msub> <mi>f</mi> <mrow> <mi>log</mi> <mrow> <mo>(</mo> <msub> <mi>&amp;eta;</mi> <mrow> <mi>m</mi> <mo>,</mo> <mi>i</mi> </mrow> </msub> <mo>)</mo> </mrow> </mrow> </msub> <mo>+</mo> <msub> <mi>&amp;epsiv;</mi> <mi>i</mi> </msub> </mrow>
ηm,im,0m,1xi
Wherein, ym,iFor the ith sampled value of m-th of operation/maintenance data KPI index, xiFor corresponding wireless network parameter, εiRepresent Error amount, ηm,im,0m,1xiFor wireless parameter predicted value, wherein βm,0And βm,1For equation variation coefficient;
After maximal possibility estimation, the O&M monitoring model after being optimized is:
<mrow> <mover> <mi>x</mi> <mo>^</mo> </mover> <mo>=</mo> <mi>arg</mi> <munder> <mrow> <mi>m</mi> <mi>i</mi> <mi>n</mi> </mrow> <mi>x</mi> </munder> <mi>C</mi> <mrow> <mo>(</mo> <mi>x</mi> <mo>)</mo> </mrow> </mrow>
<mrow> <msub> <mover> <mi>y</mi> <mo>^</mo> </mover> <mi>m</mi> </msub> <mrow> <mo>(</mo> <mi>x</mi> <mo>)</mo> </mrow> <mo>&lt;</mo> <msub> <mi>th</mi> <mrow> <mi>m</mi> <mo>,</mo> </mrow> </msub> <mo>&amp;ForAll;</mo> <mi>m</mi> <mo>&amp;Element;</mo> <msub> <mi>A</mi> <mi>c</mi> </msub> </mrow>
Wherein overhead functions arewmRepresent the weight of m-th of O&M KPI index,Represent wireless network parameter Maximum likelihood estimator,Represent the maximum likelihood estimator of m operation/maintenance data KPI indexs, thmRepresent m-th of O&M number According to the threshold value of KPI indexs, AcRepresent the set of operation/maintenance data KPI indexs;
The heterogeneous network operation/maintenance data includes respective in player position, identification player actions and virtual net scene of game The information of game role;
More SON conflict avoidances optimization treatment machines under the same time scale are made as:
Using each SON as a single intelligent body, then the SON management under same time scale is converted into identical environment Under, the optimum management to multiple intelligent bodies;
The process of each intelligent body single optimization is a markoff process, the single control ring SON of network nodeuc;Wherein, Network node optimizes solution using Q learning algorithms to each intelligent body;
More SON conflict avoidances optimization processing mechanism under the same time scale include intelligent body unit, collision detection unit With effectiveness unit;And the markoff process of each intelligent body single optimization, including { status information S, behavior set A, turn Move probability T, return value R };
The intelligent body unit includes all SON intelligent bodies, and the status information of the unit is all SON intelligent bodies state letters The set of breath, behavior are the behavior set of all SON intelligent bodies behaviors, and return value is defined as:
<mrow> <mi>R</mi> <mo>=</mo> <munder> <mo>&amp;Sigma;</mo> <mi>i</mi> </munder> <msub> <mi>w</mi> <mi>i</mi> </msub> <msub> <mi>r</mi> <mi>i</mi> </msub> <mo>,</mo> </mrow>
Wherein riThe return value of i-th of SON intelligent body, wiFor corresponding weight;
Collision detection unit, by detecting the parameter or optimal value of multiple SON adjustment, judges to whether there is conflict between SON, If Lothrus apterus, each SON intelligent bodies individually optimize, if detecting that conflict exists, according to network actual demand Determine the weight w of corresponding SON intelligent body optimization aimsi
Effectiveness unit, according to collision detection as a result, the weight w of definite SON intelligent body optimization aimsi, calculate return valueOverall return value as network node;
The Q learning algorithms are to establish a parameter system according to all set of state information S of network node, its specific mistake Cheng Wei:
Initially set up and safeguard a two-dimentional Q value table, the first Wesy represents all possible state, two-dimensional representation network The action that node intelligent body may be taken, and (s, a) correspond to intelligent body and is adopted under state s the unit q of each Q value table Take the Q values of action a;
User select action criterion for:SON intelligence body unit based on the Q value tables each acted under given state, according to Probability carries out action selection, as soon as the Q values of an action are bigger, then selected probability is bigger;
The wireless network parameter that network node intelligent body determines to optimize according to logistic regression analysis, builds a new state S, After state S has been built, each Q values of corresponding S are calculated;
SON intelligent bodies are according to Q values with probabilitySelect optimisation strategy;Then network node intelligent body returns Return value;
Client, according to the following formula, updates the state S in Q value tables and selected action corresponds to according to return value and existing Q values Value:
<mrow> <msub> <mi>Q</mi> <mi>K</mi> </msub> <mrow> <mo>(</mo> <mi>x</mi> <mo>,</mo> <mi>&amp;alpha;</mi> <mo>)</mo> </mrow> <mo>=</mo> <mi>R</mi> <mrow> <mo>(</mo> <mi>x</mi> <mo>,</mo> <mi>&amp;alpha;</mi> <mo>)</mo> </mrow> <mo>+</mo> <mi>&amp;gamma;</mi> <munder> <mo>&amp;Sigma;</mo> <mi>Y</mi> </munder> <msub> <mi>p</mi> <mrow> <mi>X</mi> <mi>Y</mi> </mrow> </msub> <mo>&amp;lsqb;</mo> <mi>&amp;pi;</mi> <mrow> <mo>(</mo> <mi>x</mi> <mo>)</mo> </mrow> <mo>&amp;rsqb;</mo> <msup> <mi>V</mi> <mo>*</mo> </msup> <mrow> <mo>(</mo> <mi>y</mi> <mo>)</mo> </mrow> </mrow>
<mrow> <msup> <mi>V</mi> <mo>*</mo> </msup> <mo>=</mo> <munder> <mrow> <mi>m</mi> <mi>a</mi> <mi>x</mi> </mrow> <mrow> <mi>b</mi> <mo>&amp;Element;</mo> <mi>A</mi> </mrow> </munder> <msup> <mi>Q</mi> <mo>*</mo> </msup> <mrow> <mo>(</mo> <mi>y</mi> <mo>,</mo> <mi>b</mi> <mo>)</mo> </mrow> <mo>,</mo> <msub> <mi>V</mi> <mrow> <mi>k</mi> <mo>-</mo> <mn>1</mn> </mrow> </msub> <mrow> <mo>(</mo> <msub> <mi>y</mi> <mi>k</mi> </msub> <mo>)</mo> </mrow> <mo>=</mo> <munder> <mrow> <mi>m</mi> <mi>a</mi> <mi>x</mi> </mrow> <mrow> <mi>b</mi> <mo>&amp;Element;</mo> <mi>A</mi> </mrow> </munder> <mo>{</mo> <msub> <mi>Q</mi> <mrow> <mi>k</mi> <mo>-</mo> <mn>1</mn> </mrow> </msub> <mrow> <mo>(</mo> <mi>y</mi> <mo>,</mo> <mi>b</mi> <mo>)</mo> </mrow> <mo>}</mo> </mrow>
Wherein R (x, α)=E r | s, a },π is selected strategy, α It is Studying factors;
SON use-case coordination management systems under the different time scales are:
Using each SON as an intelligent body, according to different SONmRun time, determine different SON time scales;
One layer using each SON time scale as the network optimization, according to different SON time scales, determine the network optimization Level;
Finally, the SON coordinated managements of different time scales, are converted into multilayer by the time scale of the SON in the network optimization Secondary objective optimisation problems;Then, the SON network optimizations under different time scales are carried out using hierarchy optimization method;
The solid rendering module, for using time-sharing procedure, the binocular camera sync pulse jamming that children assemble to be rendered role Two different pictures that each frame calculates in the left-right frames picture of viewpoint are alternately displayed, and are regarded so as to obtain virtual role The stereoscopic picture plane of point;
Double picture Projection Display modules, for render two groups of stereoscopic picture planes to be respectively delivered in two projecting apparatus, pass through The filtering of the horizontally and vertically polarizer of two front of projector is installed at, horizontally and vertically polarised light carries one group of stereopsis respectively Frequency is projected on same screen display;
The definite action behavior instruction that the client child resume module is transmitted from Kinect, to control local corresponding game angle The animation of color plays, and definite behavior outcome is sent to game logic module.
7. back belt type multifunctional transfusion rack as claimed in claim 1, it is characterised in that the management method bag of the virtual helmet Include:
It is linked into by Connection Service device in virtual game system, produces corresponding game role, Kinect arrays cooperates Position coordinates of two players in real space is captured, and game role is respectively mapped to two of place in virtual scene End;
Position in scene, the left-right frames picture shot by three-dimensional rendering module to scene binocular camera carry out real-time Render;
By on the stereographic projection that two clients render to same screen display, each player passes through 3D glasses, for seeing To the stereoscopic vision based on its position make cross reaction, control corresponding game role animation play and position move It is dynamic;
Repeat the above steps;
Game role is respectively provided with two virtual cameras, this two video cameras include the virtual shooting of two side by side arrangement Machine, to simulate the method for people's eyes observing scene, sync pulse jamming goes out the video pictures of two band level parallaxes;Using time-sharing procedure, Two different pictures that each frame is calculated are alternately displayed.
CN201711290977.1A 2017-12-08 2017-12-08 A kind of back belt type multifunctional transfusion rack Pending CN107952133A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110433355A (en) * 2019-07-30 2019-11-12 潍坊科技学院 A kind of children special-purpose infusion device that can be remotely monitored from back formula
CN112121254A (en) * 2020-10-13 2020-12-25 马骞 Transfusion fixing and nursing chair for pediatrics department

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Publication number Priority date Publication date Assignee Title
US4438763A (en) * 1982-03-03 1984-03-27 Zablen Marshall A Ambulatory apparatus for use in combination with an intravenous delivery system
CN201076635Y (en) * 2007-10-11 2008-06-25 徐春云 Self carrying infusion stand
CN104394400A (en) * 2014-12-09 2015-03-04 山东大学 Virtual simulation system and method of antagonistic event with net based on three-dimensional multi-image display
CN104618149A (en) * 2015-01-08 2015-05-13 西安电子科技大学 Heterogeneous network SON (self-organized network) intelligent operation and maintenance management method
CN205460151U (en) * 2016-01-19 2016-08-17 广西壮族自治区人民医院 Portable children transfusion rod

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Publication number Priority date Publication date Assignee Title
US4438763A (en) * 1982-03-03 1984-03-27 Zablen Marshall A Ambulatory apparatus for use in combination with an intravenous delivery system
CN201076635Y (en) * 2007-10-11 2008-06-25 徐春云 Self carrying infusion stand
CN104394400A (en) * 2014-12-09 2015-03-04 山东大学 Virtual simulation system and method of antagonistic event with net based on three-dimensional multi-image display
CN104618149A (en) * 2015-01-08 2015-05-13 西安电子科技大学 Heterogeneous network SON (self-organized network) intelligent operation and maintenance management method
CN205460151U (en) * 2016-01-19 2016-08-17 广西壮族自治区人民医院 Portable children transfusion rod

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110433355A (en) * 2019-07-30 2019-11-12 潍坊科技学院 A kind of children special-purpose infusion device that can be remotely monitored from back formula
CN112121254A (en) * 2020-10-13 2020-12-25 马骞 Transfusion fixing and nursing chair for pediatrics department

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Application publication date: 20180424