CN107823885A - A kind of hand trip map structure of stepless zooming - Google Patents
A kind of hand trip map structure of stepless zooming Download PDFInfo
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- CN107823885A CN107823885A CN201711148739.7A CN201711148739A CN107823885A CN 107823885 A CN107823885 A CN 107823885A CN 201711148739 A CN201711148739 A CN 201711148739A CN 107823885 A CN107823885 A CN 107823885A
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- Prior art keywords
- map
- level
- model
- hand trip
- stepless zooming
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Instructional Devices (AREA)
Abstract
The invention discloses a kind of hand of stepless zooming to swim map structure, including map unit, and map unit is provided with N level maps altogether, and N is the natural number more than 2, and is successively decreased from first order map to the size of N level maps;In addition to the first polar region figure, when the multiple of any one-level map itself amplification reaches the amplification switching value X of the map, that is, the upper level map of this grade of map is switched to;In addition to the figure of N polar regions, when the multiple that any one-level map itself reduces reaches the diminution switching value Y of the map, that is, the next stage map of this grade of map is switched to;Wherein X, Y are positive number.Due to by the way of multistage Map Switch, it is only necessary to less internal memory and treating capacity, splice compared to existing pixel type and scale, be also not in the black surround slowly filled by block of pixels without interim card when the present invention switches map.
Description
Technical field
The present invention relates to hand trip Map Design field, particularly a kind of hand trip map structure for being capable of stepless zooming.
Background technology
With the popularization and development of mobile phone games, increasing game starts from more people's map playing methods, it might even be possible to
Say a kind of playing method that more people's map playing methods have become main flow, that game player is willing to accept.On map, game is played
Family can see the relative position of other players, and player can attack other players on map, attack strange beast, gather resource,
Territory is fought for, numerous players are active on same map, develop out various game ecologies, great game.
Making of the current mobile phone games for map, in order to accommodate thousands of or even hundreds of thousands players on map,
In general the actual size of map can be the decades of times of mobile phone screen size, hundreds times, come the ecology for the whole player that deduces.
In this case, due to the limitation of mobile phone screen size, so game player can only see one part of very little of map, when
So, game player can see the other parts of map by operating accordingly, but be slided on an of such a size map
Have one kind and lose sense, player can not have a guide look of the map overall situation, deployment strategy all the time, and game-play enjoyment is had a greatly reduced quality.Also there are some hands
Machine game, a certain degree of scaling can be carried out to map, can slightly zoom in or out map, but be based on
The reason for mobile device performance itself, the high-performance treatments of PC ends trip are unable to reach, so the scope zoomed in or out has very much
Limit, it can not meet that player has a guide look of global hope at all, once map zoom ranges and speed are excessive, mobile device processing speed
Do not catch up with and map incomplete, game interim card or even situation about crashing just occur, it is most common be exactly rapid drop map after, should
Other regions are black, it is necessary to just one piece of one piece displays, serious shadow after a period of time on the map displayed
Ring player experience.
The content of the invention
In view of the above-mentioned problems of the prior art, the present invention provides a kind of hand trip map structure for being capable of stepless zooming.
A kind of hand trip map structure of stepless zooming, including map unit, map unit are provided with N level maps altogether, and N is big
Successively decrease in 2 natural number, and from first order map to the size of N level maps;
In addition to the first polar region figure, when the multiple of any one-level map itself amplification reaches the amplification switching value X of the map,
Switch to the upper level map of this grade of map;In addition to the figure of N polar regions, the multiple that any one-level map itself reduces reaches the ground
During the diminution switching value Y of figure, that is, switch to the next stage map of this grade of map;Wherein X, Y are positive number.
Further, the amplification switching value X of maps at different levels is identical, and it is also identical to reduce switching value Y.
Further, the mode for switching map switches for gradual change type.
Further, in addition to first order map, remaining map at different levels is spliced by M secondary maps, and wherein M is just
Integer.
Further, first order map forms using some map pixel fragments are seamless spliced.
Further, in addition to the characteristic model unit that is arranged on maps at different levels, characteristic model unit include:Landforms are special
Model, minutia model, gross feature model are levied, wherein identical landforms characteristic model is equipped with map at different levels, it is not complete
Portion's grade map has minutia model and gross feature model.
Further, first order map is provided with minutia model, and N levels map is provided with gross feature model.
Further, characteristic model unit also includes:Behavioral characteristics model of the addition on maps at different levels in real time.
Further, the size of map is pixel size.
Compared with prior art, the invention has the advantages that:
(1) allow map to accomplish infinitely to scale using the structure of multistage map, N level maps are switched in player
When, you can overall view map overall picture.
(2) due to by the way of multistage Map Switch, it is only necessary to less internal memory and treating capacity, compared to existing pixel
Formula splicing scaling, be also not in the black surround slowly filled by block of pixels without interim card when the present invention switches map.
(3) because geomorphic feature model at different levels is identical, so the remarkable fluency in switching, without indisposed sense.
(4) minutia model and gross feature model are arranged on maps at different levels according to actual conditions, such as first
Detailed characteristic model is shown on level map, seems flowers and plants, wild strange concrete image, the details lines built etc. so that picture
It is more abundant;On the other hand some real gross feature models on the more map of minification, seem fully disk area,
Ally region, BOSS positions etc., it will not be necessary to which the feature is hidden, and avoids interfering player, influences overall situation sight.
(5) switching mode of gradual change, remarkable fluency, without indisposed sense are used.
Brief description of the drawings
Fig. 1 is the structured flowchart of the present invention.
Embodiment
The invention will be further described with reference to the accompanying drawings and examples, and embodiments of the present invention include but is not limited to
The following example.
Embodiment one
A kind of hand trip map structure of stepless zooming as shown in Figure 1, including map unit, map unit are provided with N levels altogether
Map, N is the natural number more than 2, and is successively decreased from first order map to the size of N level maps.
When the multiple of any one-level map itself amplification reaches the amplification switching value X of the map, that is, switch to this grade of map
Upper level map, wherein, X is positive number, and the amplification switching value X of every grade of map is not fixed constant in the present embodiment, at different levels
Map has the switching value X of oneself, and those skilled in the art can set switching value X according to actual conditions so that switching map
Shi Ziran flows.Because the first polar region figure has been maximum map, details that can be on various maps real in detail, therefore can not
Switch up.
Likewise, when the multiple that any one-level map itself reduces reaches the diminution switching value Y of the map, that is, switch to this
The next stage map of level map, wherein, Y is positive number, and the diminution of every grade of map switches to Y in the present embodiment and on-fixed is normal
Number, those skilled in the art can set Y according to actual conditions so that nature flow N polar regions figure is map during switching map
The minimum map of unit, has met from the various layouts in most macroscopical angle show map, therefore can not switch downwards.
Either amplification switching or reduce switching using gradual change type switch, can be specifically first map gradually
It is hidden, and come out gradually in rear map, simultaneously because map at different levels has identical topographical features model, therefore when gradual change type switches
It will not be discovered by player, switching flow is naturally, without indisposed sense.It is further explained below on above-mentioned topographical features model.
In the present embodiment, in addition to the characteristic model unit being arranged on maps at different levels, characteristic model unit include:Landforms
Characteristic model, minutia model, gross feature model, wherein being equipped with identical landforms characteristic model on map at different levels, not
Whole grade maps have minutia model and gross feature model, for game experiencing sense, in the map of amplification
Increase more details, can improve the total quality of game, therefore those skilled in the art in a pole and can close on the several of one-level
Increase minutia model, such as flowers and plants, dynamic toy in individual map;And generally required for the map of diminution, toy
Entirety is made a general survey of, the overall situation that the displays of some details can influence player on the contrary is seen, therefore in N levels map and closes on the several of N levels
Increase gross feature model, the position as where enemy and we capture the division in region, BOSS etc. in figure.Meanwhile according to game
Change, has other characteristic models and appears on map, therefore in the present embodiment, characteristic model unit also includes:Addition exists in real time
Behavioral characteristics model on maps at different levels, current situation can be reacted by map in time, be advantageous to player's mastery play section
Play, improve the experience sense of game.
In addition, the map size described in the present embodiment refers to the pixel size of the picture of map.
In some other embodiments, all X of all maps, Y value are identical.
Embodiment two
The present embodiment combines the hand trip map structure that a kind of stepless zooming is described in detail in Fig. 1 based on embodiment in the lump.
The map unit of the present embodiment sets 4 grades of maps, i.e. N=4 altogether, and map size is successively decreased by the first order to the fourth stage.
And in the present embodiment, the amplification switching value X with one-level map is equal to its diminution switching value Y.
First order map:This grade of map is maximum map, is formed using map pixel fragment is seamless spliced, the present embodiment
The middle map pixel fragment used is the diamond block of 120*80 pixels.The data of this grade of map displaying are relatively the most detailed numbers
According to, include the topography and geomorphology of map, the rivers and lakes on map, massif grove, marsh shrub etc.;Game data includes open country and blamed,
Resource points, the castle of all players, army etc. the game in need being illustrated on map information;
Second level map:This grade of map and following maps are spliced by M secondary maps, wherein, M is positive integer.
The present embodiment is spliced using the secondary map of 6 2048*2048 pixel sizes, and this 6 secondary maps are contracted by first order map
What the direct equal portions cutting of picture of the 2048*2048 pixels after small 6 times formed, so this 6 pictures is stitched together, it is possible to
The original first order map of reduction game completely.This grade of map is spliced using this 6 pictures, of course, it is possible to according to reality
Border situation zooms in or out within the specific limits in gaming to this 6 pictures so that first order map narrow down to 1/4 it is big
Small can and the first order map seamless switching, i.e., the amplification switching value X of this grade map is 4.This grade of map geomorphic feature and
One-level map is completely the same, but can hide or obscure minutia model, such as animation effect on map, game data meeting
Resource points are hidden, open country is strange, etc. content, avoids creating disturbances to player.
Third level map:Production method is spliced as the map of the second level using 6 pictures used in the map of the second level
, but more reduce.Except hiding or obscuring more details on this grade of map, while add many gross feature moulds
Type, can show more macroscopical, have the data for representing meaning, such as the territorial limits of player, the color between player's force point
Cut, meanwhile, can increase the instruction of terrestrial reference, for example, in game important contention point position, the position of the castle of player alliance, with
And position of alliance leader etc..Main target is still shows corresponding contents according to player's demand, avoids creating disturbances to player.
Fourth stage map:As 3rd level cartography mode, cartographic information displaying continues to continue to use former thinking, just
Repeat no more.
Switching between the maps at different levels of the present invention is gradual change type switching, can also turn into seamless switching, specifically, be
It from one-level Map Switch to the process of other one-level map is coherent to refer to, in handoff procedure game player be gap less than,
Feel to be like to scale same map.By taking said structure as an example, first order map be considered as big map in itself
Size, second level map size is set as the 1/4 of the size of first order map, third level map size is second level map size
1/4, the size of fourth stage map is the 1/4 of third level map size.When game player enters big map, that is, show player
Be first order map, when player reduces this map, when map size reduction to first order map size 1/4, that is, reduce
4 times, diminution switching value Y=4 is reached, first order map is hidden in the just transparency gradual change by changing first order map, together
When gradual change change the transparency of second level map and show player second level map, during this switching, due to the
The geomorphic feature model and first order map of two level map are just the same, simply hide or have obscured some minutia models,
And this process is the processor operation of mobile phone, and the time, so visually imperceptible, this process did not had in microsecond rank
Any bounce, it is coherent so for player without any display tomography, is being changed to map of can not discovering
One.When player continues to zoom out second level map, when narrowing down to 1/4 size of second level map, the 3rd will be switched to
Level map, this handoff procedure are equally coherent seamless, can not visually be discovered.Same reason, when player's enlarged map
When, can treat as be a reverse switching map process, equally, the same coherent seamless of this process.
The actual effect that is obtained using structure described in the present embodiment and it is experienced as, if the size of first order map is mobile phone
200 times of screen size, then the size of first order map is exactly life size, i.e. the 200 of mobile phone screen times size, when zooming to
Second level map, map size reduction to 1/4, i.e. the 50 of mobile phone screen size times, when zooming to third level map, map size
Original 1/4, i.e. the 12.5 of mobile phone screen size times are reduced again, and when zooming to fourth stage map, map size reduces again
Original 1/4, i.e. the 3 of mobile phone screen size times, at this time player can easily check original 200 times by sliding map
In the map of screen size.
Claims (9)
1. the hand trip map structure of a kind of stepless zooming, it is characterised in that including map unit, map unit with being provided with N levels altogether
Figure, N is the natural number more than 2, and is successively decreased from first order map to the size of N level maps;
In addition to the first polar region figure, when the multiple of any one-level map itself amplification reaches the amplification switching value X of the map, that is, switch
For the upper level map of this grade of map;In addition to the figure of N polar regions, the multiple that any one-level map itself reduces reaches the contracting of the map
During small switching value Y, that is, switch to the next stage map of this grade of map;Wherein X, Y are positive number.
A kind of 2. hand trip map structure of stepless zooming according to claim 1, it is characterised in that the amplification of maps at different levels
Switching value X is identical, and it is also identical to reduce switching value Y.
3. the hand trip map structure of a kind of stepless zooming according to claim 1, it is characterised in that switch the mode of map
Switch for gradual change type.
4. the hand trip map structure of a kind of stepless zooming according to claim 1, it is characterised in that except first order map
Outside, remaining map at different levels is spliced by M secondary maps, and wherein M is positive integer.
5. the hand trip map structure of a kind of stepless zooming according to claim 4, it is characterised in that first order map uses
Some map pixel fragments are seamless spliced to be formed.
6. the hand trip map structure of a kind of stepless zooming according to claim 4, it is characterised in that also include being arranged on respectively
Characteristic model unit on level map, characteristic model unit include:Geomorphic feature model, minutia model, gross feature mould
Type, wherein be equipped with identical landforms characteristic model on map at different levels, and not all hierarchically scheme to have minutia model and grand
See characteristic model.
7. the hand trip map structure of a kind of stepless zooming according to claim 6, it is characterised in that set on first order map
There is minutia model, N levels map is provided with gross feature model.
8. the hand trip map structure of a kind of stepless zooming according to claim 7, it is characterised in that characteristic model unit is also
Including:Behavioral characteristics model of the addition on maps at different levels in real time.
9. the hand trip map structure of a kind of stepless zooming according to claim 1, it is characterised in that the size of map is picture
Plain size.
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CN108710525A (en) * | 2018-05-18 | 2018-10-26 | 腾讯科技(深圳)有限公司 | Map methods of exhibiting, device, equipment and storage medium in virtual scene |
CN111857136A (en) * | 2020-07-02 | 2020-10-30 | 珠海格力电器股份有限公司 | Target map processing method and device |
CN111971098A (en) * | 2018-03-30 | 2020-11-20 | 株式会社万代南梦宫娱乐 | Game system and game providing method |
CN113110779A (en) * | 2021-04-21 | 2021-07-13 | 网易(杭州)网络有限公司 | Map display control method, device, equipment and medium |
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Publication number | Priority date | Publication date | Assignee | Title |
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CN111971098A (en) * | 2018-03-30 | 2020-11-20 | 株式会社万代南梦宫娱乐 | Game system and game providing method |
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CN113110779A (en) * | 2021-04-21 | 2021-07-13 | 网易(杭州)网络有限公司 | Map display control method, device, equipment and medium |
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Application publication date: 20180323 |