CN107464209B - A kind of dispatching method and system of animation - Google Patents
A kind of dispatching method and system of animation Download PDFInfo
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- CN107464209B CN107464209B CN201710182528.9A CN201710182528A CN107464209B CN 107464209 B CN107464209 B CN 107464209B CN 201710182528 A CN201710182528 A CN 201710182528A CN 107464209 B CN107464209 B CN 107464209B
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
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Abstract
The invention discloses a kind of dispatching method of animation and systems, which comprises obtains current animation ID, and all Image IDs needed for searching it in the display control array on RAM according to the animation ID;Successively its corresponding picture address is searched in the storage control array according to each Image ID on RAM;If not finding the picture address, the picture is loaded onto RAM from ROM, and the corresponding picture address of the picture is added to the display control array and storage control array.The present invention is to consider object with picture, reduces the loading procedure of repetitive picture, improves picture loading velocity, and then improves the display effect of video.
Description
Technical field
The present invention relates to animation process technical field, in particular to the dispatching method and system of a kind of animation.
Background technique
Each frame of night vision animation is formed by stacking by multiple independent animations, is needed in display all animations are all folded
It is added together and is shown.Existing night vision animation generallys use dynamic loading method, is specifically to work as to need to show present frame
When, need animation to be shown to be loaded into RAM from ROM or file present frame, then by display in need animation and video
Stream one frame data of synthesis.In this way, animation to be shown will be needed to read inside ROM when including multiple animations in very night apparent motion picture
The plenty of time is needed, so that the speed of synthesis animation may be excessively slow, and then reduces the frame per second of video flowing, influences the display effect of video
Fruit.
Thus the prior art could be improved and improve.
Summary of the invention
The technical problem to be solved in the present invention is that in view of the deficiencies of the prior art, providing a kind of dispatching method of animation
And system, to solve the problem of the slow display effect for influencing video of load time existing for existing night vision animation dispatching method.
In order to solve the above-mentioned technical problem, the technical solution adopted in the present invention is as follows:
A kind of dispatching method of animation comprising:
Current animation ID is obtained, and the institute needed for searching it in the display control array on RAM according to the animation ID
There is Image ID;
Successively its corresponding picture address is searched in the storage control array according to each Image ID on RAM;
If not finding the picture address, the picture is loaded onto RAM from ROM, and the picture address is added
Add to the display control array and storage control array.
The dispatching method of the animation, further include:
If finding the picture, the picture address is added to the display control array.
The dispatching method of the animation, wherein in the successively storage control array according to each Image ID on RAM
Its corresponding picture address is searched to specifically include:
The corresponding picture address of each Image ID is successively searched in the display control array, and with judging the picture
Whether location is 0;
When the picture address is 0, the corresponding picture address of the Image ID is looked into storage control array.
The dispatching method of the animation, wherein if described do not find the picture address, by the picture from ROM
It is loaded onto RAM, and the picture address is added to the display control array and stores control array and is specifically included:
If not finding the picture, the picture is found in ROM according to the Image ID;
Judge whether the remaining space of the RAM is greater than the picture occupied space;
If it is greater than or equal to the picture being then loaded onto RAM from ROM, and the picture address is added to the display
Control array and storage control array.
The dispatching method of the animation, wherein if described do not find the picture address, by the picture from ROM
It is loaded onto RAM, and the picture address is added to the display control array and storage control array further include:
If being less than, obtains and had been displayed in the RAM and figure that the corresponding display control array of subsequent video frame does not include
Piece ID;
The corresponding picture of the Image ID acquired is deleted according to putting in order for Image ID;
The picture is loaded onto the RAM from ROM, and the picture address of the picture is added to the display control
Array and storage control array.
A kind of scheduling system of animation comprising:
Module is obtained, is looked into the display control array on RAM for obtaining current animation ID, and according to the animation ID
Look for all Image IDs needed for it;
Searching module, for searching its corresponding figure in the storage control array successively according to each Image ID on RAM
Piece address;
The picture is loaded onto RAM from ROM for when not finding the picture by loading module, and by the figure
Piece address is added to the display control array and storage control array.
The scheduling system of the animation, further include:
Adding module, for when finding the picture, the picture address to be added to the display control array.
The scheduling system of the animation, wherein the searching module specifically includes:
First judging unit, for successively with searching the corresponding picture of each Image ID in the display control array
Location, and judge whether the picture address is 0;
First searching unit, for looking into the Image ID in storage control array when the picture address is 0
Corresponding picture address.
The scheduling system of the animation, wherein the loading module specifically includes:
First searching unit, for being found in ROM according to the Image ID described when not finding the picture
Picture;
Second judgment unit, for judging whether the remaining space of the RAM is greater than the picture occupied space;
First loading unit, for the picture being loaded onto RAM from ROM, and by the picture when being more than or equal to
Location is added to the display control array and storage control array.
The dispatching method of the animation, wherein the loading module further include:
Acquiring unit, for obtaining and being had been displayed in the RAM and the corresponding display control number of subsequent video frame when being less than
The Image ID that group does not include;
Unit is deleted, for the progress that puts in order by the corresponding picture of the Image ID acquired according to Image ID
It deletes;
Second loading unit for the picture to be loaded onto RAM from ROM, and the picture address of the picture is added
To the display control array and storage control array.
The utility model has the advantages that compared with prior art, the present invention provides a kind of dispatching method of animation and system, the methods
It include: to obtain current animation ID, and all figures needed for searching it in the display control array on RAM according to the animation ID
Piece ID;Successively its corresponding picture address is searched in the storage control array according to each Image ID on RAM;If not finding
The picture is then loaded onto RAM from ROM by the picture address, and the corresponding picture address of the picture is added to described
Display control array and storage control array.The present invention is to consider object with picture, reduces the loading procedure of repetitive picture,
It improves that picture loading velocity is slow, and then improves the display effect of video.
Detailed description of the invention
Fig. 1 is the flow chart that the dispatching method of animation provided by the invention is preferably implemented.
Fig. 2 is the flow chart for searching picture in the dispatching method of animation provided by the invention in ROM.
Fig. 3 is the flow chart of the dispatching method embodiment one of animation provided by the invention.
Fig. 4 is the structure principle chart of the scheduling system of animation provided by the invention.
Specific embodiment
The present invention provides the dispatching method and system of a kind of animation, to make the purpose of the present invention, technical solution and effect more
Add clear, clear, the present invention is described in more detail as follows in conjunction with drawings and embodiments.It should be appreciated that described herein
Specific examples are only used to explain the present invention, is not intended to limit the present invention.
In the present invention, using the suffix for indicating such as " module ", " component " or " unit " of element only for advantageous
In explanation of the invention, there is no specific meanings for itself.Therefore, " module ", " component " or " unit " can mixedly make
With.
With reference to the accompanying drawing, by the description of the embodiment, further explanation of the contents of the invention are made.
Fig. 1 is please referred to, Fig. 1 is the flow chart of the preferred embodiment of the dispatching method of animation provided by the invention.The side
Method includes:
S100, current animation ID is obtained, and needed for searching it in the display control array on RAM according to the animation ID
All Image IDs.
Specifically, the display control array is to preset and be stored on the RAM.The display control array is used
The Image ID and picture address of picture needed for the animation ID and each animation of the animation needed for storing present frame, and picture
The initial value of address is 0.Animation needed for the present frame can be for one or multiple.When the animation is multiple,
Multiple animations are subjected to label according to covering sequence and are sorted, and using the label as the animation ID of the animation.Namely
It says, comes the covering when playing of subsequent animation and arrange animation in front of it.In practical applications, the display control array can
Using the form such as table 1.It is worth explanation, the multiple animation may include identical Image ID.
In the present embodiment, the Image ID is the number preset for identifying the picture, and each picture is corresponding
Number it is all different.In the display control array, the Image ID that each animation includes can be according to Image ID from small to large
Arrangement, can also arrange from big to small according to Image ID.Here and hereafter with the Image ID according to Image ID from small
It is illustrated for longer spread.
The picture address indicates address of the picture inside RAM, when the picture address is 0, described in expression
Picture was not called upon.It is worth explanation, the corresponding Image ID of different pictures is different, the ID for the same picture that different animations include
Unanimously.That is, there are one-to-one relationships between the picture and Image ID.
Further, when the animation needed for drawing present frame, current animation is obtained first out of described display control array
Animation ID, in the Image ID for all pictures for determining its needs according to the animation ID.Certainly, the animation can need one
Picture can also need plurality of pictures.To which the Image ID got can be 1, or multiple.
The RAM (random access memory) is random access memory, in the present embodiment, the ram table
Show Installed System Memory.
S200, the successively storage according to each Image ID on RAM, which control in array, searches its corresponding picture address.
Specifically, the storage control array is arranged on RAM in advance, stores picture on animation RAM for storing
Image ID and picture address, and same picture storage Image ID and display control array in storage control array
It is identical to store Image ID, it, can be according to the Image ID from storage in this way after acquiring Image ID out of display control array
Control array finds the Image ID and its corresponding picture address, can be called according to the picture address so described
Picture.In the present embodiment, the storage control array can use form as shown in Table 2.
It is worth explanation, picture address is searched according to Image ID for convenience, the picture in the storage control array is
It is stored according to the sequence of Image ID from small to large.
Search what its corresponding picture address referred in the successively storage control array according to each Image ID on RAM
It is to be searched one by one according to the sequence of the Image ID, and after completing current image lookup, carry out next picture searching,
And so on until current animation needed for all picture searchings finish.
Further, picture address is stored in the display control array, then in the Image ID for obtaining the animation needs
It later can also include a deterministic process, whether the deterministic process is described for judging to store in the display control array
The corresponding picture address of Image ID.It can be reduced in this way according to Image ID when storage controls and searches picture address in array
Between, improve the speed of frame refreshing.
Illustratively, its corresponding figure is searched in the successively storage control array according to each Image ID on RAM
Piece address can specifically include:
S201, the corresponding picture address of each Image ID is successively searched in the display control array, and described in judgement
Whether picture address is 0.
Specifically, the corresponding picture address of each Image ID of successively searching in the display control array refers to
The corresponding picture address of each Image ID is searched in the display control array according to putting in order for Image ID.For example, institute
It states Image ID and uses 1,2 ... ..., n, then the picture address of picture 1 is first looked for, after the address of picture 1 determines, then
Inquire picture 2 address, and so on until picture n picture address inquiry finish.That is, the picture address is looked into
It askes and judgement is the process of a circulation, be since picture 1 until picture n whole inquiry needed for current animation finishes
Terminate, so that the address of all pictures needed for storing the current animation in the display control array, is drawing figure in this way
When piece, picture can be called to synthesize animation according to the picture address stored in display control array.
S202, when the picture address be 0 when, the storage control array in looking into the corresponding picture of the Image ID
Location.
Specifically, when the picture address is 0, show that not storing the Image ID in display control array corresponds to
Picture address.It needs to search the corresponding picture address of the Image ID in storage control array in this way, and is finding
When picture, the picture address is added to display control array, completes the inquiry of current image ID, and continue according to Image ID
Collating sequence inquire next Image ID, until the inquiry of all Image IDs finishes.
If S300, not finding the picture address, the picture is loaded onto the storage from ROM and controls array,
And the corresponding picture address of the picture is added to the display control array.
Specifically, the ROM (Read-Only Memory) is read-only memory, is that one kind can only read and be deposited in advance
The solid state semiconductor memory of data.In the present embodiment, the ROM is used to store all figures for constituting animation described in present frame
Piece, and the picture also pre-sets Image ID, and the Image ID of storage picture and the display control array in ROM
The Image ID of interior storage is arranged using same way, and the picture in the ROM is also according to Image ID from small to large suitable
Sequence arrangement.That is, it is unique that the animation, which needs the Image ID of picture,.
Further, since storage control array is set on the RAM, and the limited storage space of the RAM, from
And can also include a deterministic process before the picture is loaded onto the storage control array from ROM, for judging
Whether the ram space is filled with, in this way can to avoid full as ram space and caused by picture load failure so that animation without
Method synthesis.
Illustratively, if described do not find the picture, the picture is loaded onto the storage from ROM and controls number
Group, and the corresponding picture address of the picture is added to the display control array and is specifically included:
If S301, not finding the picture, the picture is found in ROM according to the Image ID.
Specifically, the Image ID is searched using binary search in ROM, the time of lookup can be reduced in this way.When
So, other methods can also be taken to search, just do not illustrated one by one here.
S302, judge whether the remaining space of the RAM is greater than the picture occupied space and thens follow the steps if being less than
S303, if it is greater than or equal to thening follow the steps S205;
Specifically, obtaining the remaining space of RAM and the picture first needs the space occupied, then the two is compared
To judge whether the picture can be saved in the storage control array.
If S303, being less than, obtains and had been displayed in the RAM and the corresponding display control array of subsequent video frame does not include
Image ID.
Specifically, the subsequent video frame is comprising needing all video frames to be shown after present frame after present frame.Due to
Each video frame needs Image ID to be shown to be assigned in display control array in advance, in this way can be true according to display control array
All video frames to be shown are needed to need after the Image ID and present frame and present frame of the picture having shown that before settled previous frame
Image ID to be shown can determine had shown that and subsequent video frame is not required to the Image ID of picture to be shown in this way.
S304, the corresponding picture of the Image ID acquired is deleted according to putting in order for Image ID.
Specifically, the deletion deletes the picture from RAM, stores control array the space occupied to reduce, into
And discharge the memory space of RAM.
S305, the picture is loaded onto RAM from ROM, and the picture address of the picture is added to the display and is controlled
Array processed and storage control array.
Specifically, the picture address is storage address of the picture in RAM, and the picture address is added to storage
After controlling array and display control array, and the Image ID is added to storage control array, the Image ID and the figure
The storage of piece address information.After the Image ID to be added to the storage control array, and update the storage control array
Interior Image ID puts in order so that putting in order for Image ID meets Image ID from small to large in storage control array
Sequence.Total in practical application, the Image ID and picture address are added to the storage and controlled by the lookup method that can just compromise
In array processed, in this way while Image ID and picture address are added to the storage control array, it can also be ensured that storage
Putting in order for Image ID meets the sequence of Image ID from small to large in control array.
In one embodiment of the invention, if as shown in Fig. 2, described do not find the picture, by the picture
It is loaded onto the RAM from ROM, and the corresponding picture address of the picture is added to the display control array and storage control
Array processed can specifically include:
If H10, not finding the picture address, the picture is found in ROM according to the Image ID;
H20, judge whether the remaining space of the RAM is greater than the picture occupied space and thens follow the steps if being less than
H30, if it is greater than or equal to thening follow the steps H90;
H30, it checks whether current refresh frame arranged RAM, if arranging, enters abnormality processing, if do not arranged,
Then follow the steps H40;
H40, it obtains and is had been displayed in the RAM and Image ID pair that the corresponding display control array of subsequent video frame does not include
The picture answered is saved to memory scrubbing array;
H50,0 is set by all picture addresses of the display control array;
H60, all pictures in RAM are deleted so that RAM free space is maximum;
H70, the picture in memory scrubbing array is transferred to RAM, and updates the picture address of each picture;
H80, updated picture address is updated to display control array and storage control array;
H90, the picture is loaded onto RAM from ROM, and the picture address of the picture is added to the display control
Array and storage control array.
In one embodiment of the invention, the dispatching method of the animation further include:
If S400, finding the picture address, the corresponding picture address of the picture is added to the display and is controlled
Array processed.
In the present embodiment, when saving picture address in storage control array, illustrate to save the picture in RAM, then
The picture address is directly added to display control array, without loading the picture from ROM, reduces picture scheduling
Time.
For a further understanding of the dispatching method of animation provided by the invention, said below with reference to a specific embodiment
It is bright.
Embodiment one
A kind of dispatching method of animation is present embodiments provided, as shown in figure 3, comprising:
S10, obtain current animation ID, and according to the animation ID display control number in lookup its needed for all figures
Piece ID;
S20, the corresponding picture address of each Image ID is obtained one by one in order in display control array;
S30, judge whether the picture address is 0, if picture address is not 0, then follow the steps S80, if picture
Address is 0, thens follow the steps S40;
S40, the Image ID is searched in storage control array using binary search, if found, executes step
Rapid S50 thens follow the steps S60 if do not found;
S50, the corresponding picture address of the Image ID of storage control storage of array is added to display control array, and
Execute step S80;
S60, the picture is searched in ROM according to the Image ID, and the picture found is loaded into RAM;
S70, the picture address is added to the display control array and storage control array, and executes step
S80;
S80, judge whether the Image ID is the last one, if the last one, then terminate, if not the last one,
Then follow the steps S10.
In the present embodiment, the corresponding picture address of the Image ID is inquired one by one according to putting in order for Image ID, and
Image ID is searched in storage control array using compromise algorithm, reduces the time of Image ID lookup, improves picture scheduling
Efficiency.
In the present embodiment, the space default settings of the RAM, and the RAM can store present frame simultaneously and need to show
The maximum number of diagram piece, can not enough be stored to avoid ram space in this way the picture of display in need and generate and be abnormal
Processing.Meanwhile it is red in animation scheduling process, also ram space is arranged, arrange when need to picture to be shown be placed in
The memory scrubbing array.Space remaining in this way be exactly deleted be not required to image data to be shown, it is possible to reduce RAM
The utilization in space.
The present invention also provides a kind of scheduling systems of animation, as shown in figure 4, comprising:
Module 100 is obtained, for obtaining current animation ID, and according to the animation ID in the display control array of RAM
Search all Image IDs needed for it;
Searching module 200, for successively searching its corresponding figure in the storage control array of RAM according to each Image ID
Piece;
Loading module 300, for the picture being loaded onto the storage from ROM and is controlled when not finding the picture
Array processed, and the corresponding picture address of the picture is added to the display control array.
The scheduling system of the animation, further include:
Adding module, for the corresponding picture address of the picture being added to described aobvious when finding the picture
Show control array.
The scheduling system of the animation, wherein the searching module specifically includes:
First judging unit, for successively with searching the corresponding picture of each Image ID in the display control array
Location, and judge whether the picture address is 0;
Searching unit, for searching the Image ID pair in storage control array when the picture address is 0
The picture answered.
The scheduling system of the animation, wherein the loading module specifically includes:
First acquisition unit, for obtaining the figure in ROM according to the Image ID when not finding the picture
Piece;
Second judgment unit, for judging whether the remaining space of the RAM is greater than the picture occupied space;
First loading unit, for the picture being loaded onto the storage from ROM and controls array when being more than or equal to,
And the picture address of the picture is added to the display control array.
The dispatching method of the animation, wherein the loading module further include:
Acquiring unit, for obtaining and being had been displayed in the RAM and the corresponding display control number of subsequent video frame when being less than
The Image ID that group does not include;
Unit is deleted, for the progress that puts in order by the corresponding picture of the Image ID acquired according to Image ID
It deletes;
Second loading unit controls array for the picture to be loaded onto the storage from ROM, and by the picture
Picture address is added to the display control array
The modules of the scheduling system of above-mentioned animation have been described in detail in the above-mentioned methods, herein just no longer one by one
Statement.
In embodiment provided by the present invention, it should be understood that disclosed system and method can pass through others
Mode is realized.For example, the apparatus embodiments described above are merely exemplary, for example, the division of the module, only
A kind of logical function partition, there may be another division manner in actual implementation, for example, multiple units or components can combine or
Person is desirably integrated into another system, or some features can be ignored or not executed.Another point, shown or discussed is mutual
Between coupling, direct-coupling or communication connection can be through some interfaces, the INDIRECT COUPLING or communication link of device or unit
It connects, can be electrical property, mechanical or other forms.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit
The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple
In network unit.It can select some or all of unit therein according to the actual needs to realize the mesh of this embodiment scheme
's.
It, can also be in addition, the functional units in various embodiments of the present invention may be integrated into one processing unit
It is that each unit physically exists alone, can also be integrated in one unit with two or more units.Above-mentioned integrated list
Member both can take the form of hardware realization, can also realize in the form of hardware adds SFU software functional unit.
The above-mentioned integrated unit being realized in the form of SFU software functional unit can store and computer-readable deposit at one
In storage media.Above-mentioned SFU software functional unit is stored in a storage medium, including some instructions are used so that a computer
It is each that equipment (can be personal computer, server or the network equipment etc.) or processor (processor) execute the present invention
The part steps of embodiment the method.And storage medium above-mentioned includes: USB flash disk, mobile hard disk, read-only memory (Read-
Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic or disk etc. it is various
It can store the medium of program code.
Finally, it should be noted that the above embodiments are merely illustrative of the technical solutions of the present invention, rather than its limitations;Although
Present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that: it still may be used
To modify the technical solutions described in the foregoing embodiments or equivalent replacement of some of the technical features;
And these are modified or replaceed, technical solution of various embodiments of the present invention that it does not separate the essence of the corresponding technical solution spirit and
Range.
Claims (10)
1. a kind of dispatching method of animation, characterized in that it comprises:
Animation needed for present frame is multiple;Multiple animations are subjected to label according to covering sequence and are sorted, and the label is made
For the animation ID of the animation;The animation ID comes the covering when playing of subsequent animation and arranges animation in front of it;It is described
Animation includes identical Image ID;
Current animation ID is obtained, and all figures needed for searching it in the display control array on RAM according to the animation ID
Piece ID;
Successively its corresponding picture address is searched in the storage control array according to each Image ID on RAM;
If not finding the picture address, the picture is loaded onto RAM from ROM, and the picture address is added to
The display control array and storage control array.
2. the dispatching method of animation according to claim 1, which is characterized in that its further include:
If finding the picture, the picture address is added to the display control array.
3. the dispatching method of animation according to claim 1, which is characterized in that described successively according to each Image ID in RAM
On storage control array in search its corresponding picture address specifically include:
The corresponding picture address of each Image ID is successively searched in the display control array, and judges that the picture address is
No is 0;
When the picture address is 0, the corresponding picture address of the Image ID is looked into storage control array.
4. the dispatching method of animation according to claim 1, which is characterized in that if described do not find the picture address,
The picture is then loaded onto RAM from ROM, and the picture address is added to the display control array and storage control
Array specifically includes:
If not finding the picture, the picture is found in ROM according to the Image ID;
Judge whether the remaining space of the RAM is greater than the picture occupied space;
If it is greater than or equal to the picture being then loaded onto RAM from ROM, and the picture address is added to the display control
Array and storage control array.
5. the dispatching method of animation according to claim 4, which is characterized in that if described do not find the picture address,
The picture is then loaded onto RAM from ROM, and the picture address is added to the display control array and storage control
Array further include:
If being less than, obtains and had been displayed in the RAM and Image ID that the corresponding display control array of subsequent video frame does not include;
The corresponding picture of the Image ID acquired is deleted according to putting in order for Image ID;
The picture is loaded onto the RAM from ROM, and the picture address of the picture is added to the display control array
And storage control array.
6. a kind of scheduling system of animation, characterized in that it comprises:
Animation needed for present frame is multiple;Wherein, when the animation is multiple, multiple animations are marked according to covering sequence
Number and sort, and using the label as the animation ID of the animation;The animation ID comes subsequent animation and covers when playing
Lid arranges animation in front of it;The animation includes identical Image ID;
Module is obtained, searches it in the display control array on RAM for obtaining current animation ID, and according to the animation ID
Required all Image IDs;
Searching module controls in array with searching its corresponding picture for the storage successively according to each Image ID on RAM
Location;
Loading module, for the picture being loaded onto RAM from ROM, and by the picture when not finding the picture
Location is added to the display control array and storage control array.
7. the scheduling system of animation according to claim 6, which is characterized in that its further include:
Adding module, for when finding the picture, the picture address to be added to the display control array.
8. the scheduling system of animation according to claim 6, which is characterized in that the searching module specifically includes:
First judging unit, for successively searching the corresponding picture address of each Image ID in the display control array, and
Judge whether the picture address is 0;
First searching unit, for looking into the Image ID in storage control array and corresponding to when the picture address is 0
Picture address.
9. the scheduling system of animation according to claim 6, which is characterized in that the loading module specifically includes:
First searching unit, for finding the figure in ROM according to the Image ID when not finding the picture
Piece;
Second judgment unit, for judging whether the remaining space of the RAM is greater than the picture occupied space;
First loading unit, for the picture being loaded onto RAM from ROM, and the picture address is added when being more than or equal to
Add to the display control array and storage control array.
10. the scheduling system of animation according to claim 9, which is characterized in that the loading module further include:
Acquiring unit, for when be less than when, obtain had been displayed in the RAM and the corresponding display control array of subsequent video frame not
The Image ID for including;
Unit is deleted, for deleting the corresponding picture of the Image ID acquired according to putting in order for Image ID
It removes;
The picture address of the picture for the picture to be loaded onto RAM from ROM, and is added to institute by the second loading unit
State display control array and storage control array.
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JP2001266548A (en) * | 2000-03-24 | 2001-09-28 | Toshiba Corp | Video and voice data recording management method |
CN100361161C (en) * | 2005-12-15 | 2008-01-09 | 北京金山软件有限公司 | Cartoon display method |
CN103760966B (en) * | 2013-05-02 | 2017-01-11 | 乐视网信息技术(北京)股份有限公司 | Picture buffering implementation method |
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