CN107464209A - The dispatching method and system of a kind of animation - Google Patents

The dispatching method and system of a kind of animation Download PDF

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Publication number
CN107464209A
CN107464209A CN201710182528.9A CN201710182528A CN107464209A CN 107464209 A CN107464209 A CN 107464209A CN 201710182528 A CN201710182528 A CN 201710182528A CN 107464209 A CN107464209 A CN 107464209A
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Prior art keywords
picture
image
control array
ram
animation
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CN201710182528.9A
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CN107464209B (en
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龙刚
林宋伟
李斐
何正嘉
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Shenzhen Protruly Electronic Co Ltd
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Shenzhen Protruly Electronic Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/60Memory management

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  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a kind of dispatching method of animation and system, methods described includes:Obtain current animation ID, and all Image IDs according to needed for the animation ID searches it in the display control array on RAM;Controlled successively according to storage of each Image ID on RAM in array and search its corresponding picture address;If not finding the picture address, the picture is loaded onto RAM from ROM, and picture address corresponding to the picture is controlled into array added to the display control array and storage.The present invention reduces the loading procedure of repetitive picture, improves picture loading velocity, and then improve the display effect of video using picture as object is considered.

Description

The dispatching method and system of a kind of animation
Technical field
The present invention relates to animation process technical field, the dispatching method and system of more particularly to a kind of animation.
Background technology
Each frame of night vision animation is formed by stacking by multiple independent animations, is needed in display all animations are all folded It is added together and is shown.Existing night vision animation generally uses dynamic loading method, and it is specifically to work as to need to show present frame When, need the animation that shows to be loaded into RAM from ROM or file present frame, then by display in need animation and video Stream one frame data of synthesis.So, when very night apparent motion includes multiple animations in drawing, it would be desirable to which the animation of display is read inside ROM Need the plenty of time so that the speed for synthesizing animation may be excessively slow, and then reduces the frame per second of video flowing, influences the display effect of video Fruit.
Thus prior art could be improved and improve.
The content of the invention
The technical problem to be solved in the present invention is, in view of the shortcomings of the prior art, there is provided a kind of dispatching method of animation And system, influence the display effect of video the problem of slow to solve the load time existing for existing night vision animation dispatching method.
In order to solve the above-mentioned technical problem, the technical solution adopted in the present invention is as follows:
A kind of dispatching method of animation, it includes:
Obtain current animation ID, and all figures according to needed for the animation ID searches it in the display control array on RAM Piece ID;
Controlled successively according to storage of each Image ID on RAM in array and search its corresponding picture address;
If not finding the picture address, the picture is loaded onto RAM from ROM, and the picture address is added to The display control array and storage control array.
The dispatching method of the animation, it also includes:
If finding the picture, the picture address is added to the display control array.
The dispatching method of the animation, wherein, it is described to be controlled successively according to storage of each Image ID on RAM in array Its corresponding picture address is searched to specifically include:
Picture address corresponding to each Image ID is searched in the display control array successively, and judges that the picture address is No is 0;
When the picture address is 0, picture address corresponding to the Image ID is looked into the storage control array.
The dispatching method of the animation, wherein, if described do not find the picture address, by the picture from ROM RAM is loaded onto, and the picture address is specifically included added to the display control array and storage control array:
If not finding the picture, the picture is found in ROM according to the Image ID;
Judge whether the remaining space of the RAM is more than the picture space-consuming;
If being more than or equal to, the picture is loaded onto RAM from ROM, and the picture address is added to the display control Array and storage control array.
The dispatching method of the animation, wherein, if described do not find the picture address, by the picture from ROM RAM is loaded onto, and the picture address is also included added to the display control array and storage control array:
If being less than, obtain shown in the RAM and subsequent video frame corresponding to the Image ID that does not include of display control array;
Picture corresponding to the Image ID acquired is deleted according to putting in order for Image ID;
The picture is loaded onto the RAM from ROM, and the picture address of the picture is added to the display control array And storage control array.
A kind of scheduling system of animation, it includes:
Acquisition module, it is searched in the display control array on RAM for obtaining current animation ID, and according to the animation ID Required all Image IDs;
Searching modul, for being controlled successively according to storage of each Image ID on RAM in array with searching its corresponding picture Location;
Load-on module, for when not finding the picture, the picture to be loaded onto into RAM from ROM, and by the picture Location controls array added to the display control array and storage.
The scheduling system of the animation, it also includes:
Add module, for when finding the picture, the picture address to be added into the display control array.
The scheduling system of the animation, wherein, the searching modul specifically includes:
First judging unit, for searching picture address corresponding to each Image ID in the display control array successively, and Judge whether the picture address is 0;
First searching unit, for when the picture address is 0, the Image ID to be looked into correspondingly in the storage control array Picture address.
The scheduling system of the animation, wherein, the load-on module specifically includes:
First searching unit, for when not finding the picture, the figure to be found in ROM according to the Image ID Piece;
Second judging unit, for judging whether the remaining space of the RAM is more than the picture space-consuming;
First loading unit, for when more than or equal to when, the picture is loaded onto RAM from ROM, and the picture address is added Add to the display control array and storage control array.
The dispatching method of the animation, wherein, the load-on module also includes:
Acquiring unit, for when less than when, obtain shown in the RAM and subsequent video frame corresponding to display control array not Comprising Image ID;
Unit is deleted, for picture corresponding to the Image ID acquired to be deleted according to putting in order for Image ID Remove;
Second loading unit, for the picture to be loaded onto into RAM from ROM, and the picture address of the picture is added to institute State display control array and storage control array.
Beneficial effect:Compared with prior art, the invention provides a kind of dispatching method of animation and system, methods described Including:Obtain current animation ID, and all figures according to needed for the animation ID searches it in the display control array on RAM Piece ID;Controlled successively according to storage of each Image ID on RAM in array and search its corresponding picture address;If do not find The picture address, then the picture is loaded onto RAM from ROM, and by picture address corresponding to the picture described in Display control array and storage control array.The present invention reduces the loading procedure of repetitive picture using picture as object is considered, Improve that picture loading velocity is slow, and then improve the display effect of video.
Brief description of the drawings
Fig. 1 is the flow chart that the dispatching method of animation provided by the invention is preferably implemented.
Fig. 2 is the flow chart for searching picture in the dispatching method of animation provided by the invention in ROM.
Fig. 3 is the flow chart of the dispatching method embodiment one of animation provided by the invention.
Fig. 4 is the structure principle chart of the scheduling system of animation provided by the invention.
Embodiment
The present invention provides a kind of dispatching method and system of animation, to make the purpose of the present invention, technical scheme and effect more Add clear, clear and definite, the present invention is described in more detail for the embodiment that develops simultaneously referring to the drawings.It is it should be appreciated that described herein Specific embodiment only to explain the present invention, be not intended to limit the present invention.
In the present invention, using the suffix of such as " module ", " part " or " unit " for representing element only for favourable In the explanation of the present invention, itself do not have specific meaning.Therefore, " module ", " part " or " unit " can mixedly make With.
Below in conjunction with the accompanying drawings, by the description to embodiment, the content of the invention is described further.
Fig. 1 is refer to, Fig. 1 is the flow chart of the preferred embodiment of the dispatching method of animation provided by the invention.The side Method includes:
S100, obtain current animation ID, and the institute according to needed for the animation ID searches it in the display control array on RAM There is Image ID.
Specifically, the display control array is to pre-set and be stored on the RAM.The display control array is used In the Image ID and picture address of picture needed for the animation ID of animation needed for storage present frame and each animation, and picture The initial value of address is 0.It can also be multiple that animation needed for the present frame, which can be one,.When the animation is multiple, Multiple animations are entered into line label sequence side by side, and the animation ID using the label as the animation according to covering order.Namely Say, the animation come below covers the animation come before it when playing.In actual applications, the display control array can In the form of using such as table 1.It is worth explanation, the multiple animation can include identical Image ID.
In the present embodiment, the Image ID is to pre-set the numeral for identifying the picture, number corresponding to each picture Word is all different.In the display control array, the Image ID that each animation includes can arrange from small to large according to Image ID, It can also be arranged from big to small according to Image ID.Here arranged from small to large according to Image ID with the Image ID and hereafter Example is classified as to be illustrated.
The picture address represents address of the picture inside RAM, when the picture address is 0, described in expression Picture was not called upon.It is worth explanation, Image ID corresponding to different pictures is different, the ID for the same picture that different animations include Unanimously.That is, one-to-one relation between the picture and Image ID be present.
Further, when drawing animation needed for present frame, current animation is obtained first out of described display control array Animation ID, the Image ID of its all picture needed is being determined according to the animation ID.Certainly, the animation can need one Picture, plurality of pictures can also be needed.So as to which the Image ID got can be 1, or multiple.
RAM (the random access memory)For random access memory, in the present embodiment, the ram table Show Installed System Memory.
S200, controlled according to storage of each Image ID on RAM in array search its corresponding picture address successively.
Specifically, the storage controls array to be set in advance on RAM, and picture is stored on animation RAM for storing Image ID and picture address, and same picture is in storage control array memory storage Image ID and the display control array It is identical to store Image ID, can be according to the Image ID from storage so after Image ID is acquired out of display control array Control array finds the Image ID and its corresponding picture address, so according to can calling the picture address Picture.In the present embodiment, the storage control array can use form as shown in table 2.
Be worth explanation, for convenience according to Image ID search picture address, it is described storage control array in picture be Deposited according to the order of Image ID from small to large.
Described controlled successively according to storage of each Image ID on RAM in array searches what its corresponding picture address referred to It is to be searched one by one according to the sequence of the Image ID, and after photo current lookup is completed, carries out next picture searching, The like until current animation needed for all picture searchings finish.
Further, the display control array memory storage picture address, then obtaining the Image ID of the animation needs A deterministic process can also be included afterwards, the deterministic process is used to judging whether storing in the display control array described Picture address corresponding to Image ID.It can so reduce according to Image ID when storage controls and picture address is searched in array Between, improve the speed of frame refreshing.
It is exemplary, it is described to scheme successively according to corresponding to each Image ID searches it in storage control array on RAM Piece address can specifically include:
S201, in the display control array picture address corresponding to each Image ID is searched successively, and judge the picture Whether address is 0.
Specifically, it is described search each Image ID in the display control array successively corresponding to picture address refer to According to putting in order for Image ID picture address corresponding to each Image ID is searched in the display control array.For example, institute State Image ID and use 1,2 ... ..., n, then the picture address of picture 1 is first looked for, after being determined in the address of picture 1, then Inquire about picture 2 address, the like until picture n picture address inquiry finish.That is, the picture address is looked into Ask and judge it is a process circulated, it is since picture 1 until picture n wholes inquiry needed for current animation finishes Terminate, to cause the address of all pictures needed for current animation described in the display control array memory storage, so drawing figure During piece, according to the picture address of display control array memory storage picture can be called to synthesize animation.
S202, when the picture address be 0 when, it is described storage control array in looking into picture corresponding to the Image ID Location.
Specifically, when the picture address is 0, show that the Image ID is stored in display control array to be corresponded to Picture address.So need to search picture address corresponding to the Image ID in storage control array, and finding During picture, the picture address is added to display control array, completes photo current ID inquiry, and continue according to Image ID Collating sequence inquire about next Image ID, until the inquiry of all Image IDs finishes.
If S300, not finding the picture address, the picture is loaded onto the storage control array from ROM, And picture address corresponding to the picture is added to the display control array.
Specifically, the ROM (Read-Only Memory) is read-only storage, and it is that one kind can only read and be deposited in advance The solid state semiconductor memory of data.In the present embodiment, the ROM is used to store all figures for forming animation described in present frame Piece, and the picture also pre-sets Image ID, and the Image ID of picture and the display control array are stored in ROM The Image ID of memory storage is set using same way, and the picture in the ROM is also according to Image ID from small to large suitable Sequence arranges.That is, it is unique that the animation, which needs the Image ID of picture,.
Further, because the storage control array is arranged on the RAM, and the limited storage space of the RAM, from And can also include a deterministic process before the picture is loaded onto into the storage control array from ROM, for judging Whether the ram space is filled with, can so avoid due to ram space is full and caused by picture loading failure so that animation without Method synthesizes.
Exemplary, if described do not find the picture, the picture is loaded onto the storage control number from ROM Group, and picture address corresponding to the picture is specifically included added to the display control array:
If S301, not finding the picture, the picture is found in ROM according to the Image ID.
Specifically, the Image ID is searched using binary search in ROM, can so reduces the time of lookup.When So, other method can also be taken to search, just do not illustrated one by one here.
S302, judge whether the remaining space of the RAM is more than the picture space-consuming, if being less than, perform step S303, if being more than or equal to, perform step S205;
Specifically, the space that RAM remaining space and the picture need to take is obtained first, then both are compared to sentence Whether the picture that breaks can be saved in the storage control array.
If S303, being less than, obtain shown in the RAM and subsequent video frame corresponding to display control array do not include Image ID.
Specifically, the subsequent video frame includes all frame of video for needing to show after present frame after present frame.Due to The Image ID that each frame of video needs to show is assigned in display control array in advance, so can be true according to display control array All frame of video for needing to show after the Image ID for the picture having shown that before settled previous frame, and present frame and present frame need The Image ID to be shown, can so determine to have shown that and the Image ID of picture that subsequent video frame need not be shown.
S304, picture corresponding to the Image ID acquired deleted according to putting in order for Image ID.
Specifically, the deletion deletes the picture from RAM, to reduce the space for storing control array and taking, enters And discharge RAM memory space.
S305, the picture is loaded onto RAM from ROM, and the picture address of the picture is controlled added to the display Array processed and storage control array.
Specifically, the picture address is storage address of the picture in RAM, and the picture address is added to storage After controlling array and display control array, and the Image ID is controlled into array, the Image ID and the figure added to storage Piece address information stores.After the Image ID is controlled into array added to the storage, and update the storage control array Interior Image ID puts in order with so that putting in order for Image ID meets Image ID from small to large in the storage control array Order.Total in practical application, the lookup method that can just compromise controls the Image ID and picture address added to the storage In array processed, so while Image ID and picture address control array added to the storage, it can also be ensured that storage Putting in order for Image ID meets the order of Image ID from small to large in control array.
In one embodiment of the invention, if as shown in Fig. 2 described do not find the picture, by the picture The RAM is loaded onto from ROM, and picture address corresponding to the picture is controlled added to the display control array and storage Array processed can specifically include:
If H10, not finding the picture address, the picture is found in ROM according to the Image ID;
H20, judge whether the remaining space of the RAM is more than the picture space-consuming, if being less than, perform step H30, if It is more than or equal to, then performs step H90;
H30, check whether current refresh frame arranged RAM, if arranging, into abnormality processing, if do not arranged, hold Row step H40;
H40, obtain shown in the RAM and subsequent video frame corresponding to corresponding to the Image ID that does not include of display control array Picture is preserved to memory scrubbing array;
H50, all picture addresses of the display control array are arranged to 0;
All pictures are to cause RAM free spaces as maximum in H60, deletion RAM;
H70, the picture in memory scrubbing array is transferred to RAM, and updates the picture address of each picture;
H80, the picture address after renewal is updated to display control array and storage control array;
H90, the picture is loaded onto RAM from ROM, and the picture address of the picture is added to the display control array And storage control array.
In one embodiment of the invention, the dispatching method of the animation also includes:
If S400, finding the picture address, picture address corresponding to the picture is added to the display control number Group.
In the present embodiment, when preserving picture address in storage control array, illustrate to preserve the picture in RAM, then The picture address is directly added to display control array, without loading the picture from ROM, reduces picture scheduling Time.
For a further understanding of the dispatching method of animation provided by the invention, said with reference to a specific embodiment It is bright.
Embodiment one
A kind of dispatching method of animation is present embodiments provided, as shown in figure 3, it includes:
S10, obtain current animation ID, and according to the animation ID display control numeral in lookup its needed for all pictures ID;
S20, obtain picture address corresponding to each Image ID one by one in order in display control array;
S30, judge whether the picture address is 0, if picture address is not 0, step S80 is performed, if picture address For 0, then step S40 is performed;
S40, controlled using binary search in storage in array and search the Image ID, if found, perform step S50, if do not found, perform step S60;
Picture address corresponding to S50, the Image ID that will store control storage of array is added to display control array, and performs Step S80;
S60, the picture is searched in ROM according to the Image ID, and the picture found is loaded into RAM;
S70, the picture address is added to the display control array and storage control array, and performs step S80;
S80, judge whether the Image ID is last, if last, then terminate, if not last, then hold Row step S10.
In the present embodiment, picture address corresponding to the Image ID is inquired about one by one according to putting in order for Image ID, and Image ID is searched in storage control array using compromise algorithm, reduces the time of Image ID lookup, improves picture scheduling Efficiency.
In the present embodiment, the space default settings of the RAM, and the RAM can deposit present frame simultaneously and need to show The maximum number of diagram piece, can so avoid ram space not enough deposit the picture of display in need and to produce generation abnormal Processing.Meanwhile it is red in animation scheduling process, also ram space is arranged, is positioned over the picture for needing to show when arranging The memory scrubbing array.So remaining space is exactly the image data that need not be shown deleted, it is possible to reduce RAM The utilization in space.
Present invention also offers a kind of scheduling system of animation, as shown in figure 4, it includes:
Acquisition module 100, searched for obtaining current animation ID, and according to the animation ID in RAM display control array All Image IDs needed for it;
Searching modul 200, for searching its corresponding picture in RAM storage control array according to each Image ID successively;
Load-on module 300, for when not finding the picture, the picture to be loaded onto into the storage control number from ROM Group, and picture address corresponding to the picture is added to the display control array.
The scheduling system of the animation, it also includes:
Add module, for when finding the picture, picture address corresponding to the picture to be controlled added to the display Array processed.
The scheduling system of the animation, wherein, the searching modul specifically includes:
First judging unit, for searching picture address corresponding to each Image ID in the display control array successively, and Judge whether the picture address is 0;
Searching unit, for when the picture address is 0, being searched in the storage control array corresponding to the Image ID Picture.
The scheduling system of the animation, wherein, the load-on module specifically includes:
First acquisition unit, for when not finding the picture, the picture to be obtained in ROM according to the Image ID;
Second judging unit, for judging whether the remaining space of the RAM is more than the picture space-consuming;
First loading unit, for when more than or equal to when, by the picture from ROM be loaded onto it is described storage control array, and will The picture address of the picture is added to the display control array.
The dispatching method of the animation, wherein, the load-on module also includes:
Acquiring unit, for when less than when, obtain shown in the RAM and subsequent video frame corresponding to display control array not Comprising Image ID;
Unit is deleted, for picture corresponding to the Image ID acquired to be deleted according to putting in order for Image ID Remove;
Second loading unit, for the picture to be loaded onto into the storage control array from ROM, and by the picture of the picture Address is added to the display control array
The modules of the scheduling system of above-mentioned animation have been described in detail in the above-mentioned methods, just no longer old one by one herein State.
In embodiment provided by the present invention, it should be understood that disclosed system and method, others can be passed through Mode is realized.For example, device embodiment described above is only schematical, for example, the division of the module, is only A kind of division of logic function, can there is an other dividing mode when actually realizing, for example, multiple units or component can combine or Person is desirably integrated into another system, or some features can be ignored, or does not perform.Another, shown or discussed is mutual Between coupling or direct-coupling or communication connection can be INDIRECT COUPLING or communication link by some interfaces, device or unit Connect, can be electrical, mechanical or other forms.
The unit illustrated as separating component can be or may not be physically separate, show as unit The part shown can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple On NE.Some or all of unit therein can be selected to realize the mesh of this embodiment scheme according to the actual needs 's.
In addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, can also That unit is individually physically present, can also two or more units it is integrated in a unit.Above-mentioned integrated list Member can both be realized in the form of hardware, can also be realized in the form of hardware adds SFU software functional unit.
The above-mentioned integrated unit realized in the form of SFU software functional unit, can be stored in one and computer-readable deposit In storage media.Above-mentioned SFU software functional unit is stored in a storage medium, including some instructions are causing a computer It is each that equipment (can be personal computer, server, or network equipment etc.) or processor (processor) perform the present invention The part steps of embodiment methods described.And foregoing storage medium includes:USB flash disk, mobile hard disk, read-only storage (Read- Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disc or CD etc. it is various Can be with the medium of store program codes.
Finally it should be noted that:The above embodiments are merely illustrative of the technical solutions of the present invention, rather than its limitations;Although The present invention is described in detail with reference to the foregoing embodiments, it will be understood by those within the art that:It still may be used To be modified to the technical scheme described in foregoing embodiments, or equivalent substitution is carried out to which part technical characteristic; And these modification or replace, do not make appropriate technical solution essence depart from various embodiments of the present invention technical scheme spirit and Scope.

Claims (10)

1. a kind of dispatching method of animation, it is characterised in that it includes:
Obtain current animation ID, and all figures according to needed for the animation ID searches it in the display control array on RAM Piece ID;
Controlled successively according to storage of each Image ID on RAM in array and search its corresponding picture address;
If not finding the picture address, the picture is loaded onto RAM from ROM, and the picture address is added to The display control array and storage control array.
2. the dispatching method of animation according to claim 1, it is characterised in that it also includes:
If finding the picture, the picture address is added to the display control array.
3. the dispatching method of animation according to claim 1, it is characterised in that described successively according to each Image ID in RAM On storage control array in search its corresponding picture address specifically include:
Picture address corresponding to each Image ID is searched in the display control array successively, and judges that the picture address is No is 0;
When the picture address is 0, picture address corresponding to the Image ID is looked into the storage control array.
4. the dispatching method of animation according to claim 1, it is characterised in that if described do not find the picture address, The picture is then loaded onto RAM from ROM, and the picture address is controlled added to the display control array and storage Array specifically includes:
If not finding the picture, the picture is found in ROM according to the Image ID;
Judge whether the remaining space of the RAM is more than the picture space-consuming;
If being more than or equal to, the picture is loaded onto RAM from ROM, and the picture address is added to the display control Array and storage control array.
5. the dispatching method of animation according to claim 4, it is characterised in that if described do not find the picture address, The picture is then loaded onto RAM from ROM, and the picture address is controlled added to the display control array and storage Array also includes:
If being less than, obtain shown in the RAM and subsequent video frame corresponding to the Image ID that does not include of display control array;
Picture corresponding to the Image ID acquired is deleted according to putting in order for Image ID;
The picture is loaded onto the RAM from ROM, and the picture address of the picture is added to the display control array And storage control array.
6. the scheduling system of a kind of animation, it is characterised in that it includes:
Acquisition module, it is searched in the display control array on RAM for obtaining current animation ID, and according to the animation ID Required all Image IDs;
Searching modul, for being controlled successively according to storage of each Image ID on RAM in array with searching its corresponding picture Location;
Load-on module, for when not finding the picture, the picture to be loaded onto into RAM from ROM, and by the picture Location controls array added to the display control array and storage.
7. the scheduling system of animation according to claim 6, it is characterised in that it also includes:
Add module, for when finding the picture, the picture address to be added into the display control array.
8. the scheduling system of animation according to claim 6, it is characterised in that the searching modul specifically includes:
First judging unit, for searching picture address corresponding to each Image ID in the display control array successively, and Judge whether the picture address is 0;
First searching unit, for when the picture address is 0, the Image ID to be looked into correspondingly in the storage control array Picture address.
9. the scheduling system of animation according to claim 6, it is characterised in that the load-on module specifically includes:
First searching unit, for when not finding the picture, the figure to be found in ROM according to the Image ID Piece;
Second judging unit, for judging whether the remaining space of the RAM is more than the picture space-consuming;
First loading unit, for when more than or equal to when, the picture is loaded onto RAM from ROM, and the picture address is added Add to the display control array and storage control array.
10. the dispatching method of animation according to claim 9, it is characterised in that the load-on module also includes:
Acquiring unit, for when less than when, obtain shown in the RAM and subsequent video frame corresponding to display control array not Comprising Image ID;
Unit is deleted, for picture corresponding to the Image ID acquired to be deleted according to putting in order for Image ID Remove;
Second loading unit, for the picture to be loaded onto into RAM from ROM, and the picture address of the picture is added to institute State display control array and storage control array.
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