CN107308641A - A kind of game object management method, device and mobile terminal - Google Patents

A kind of game object management method, device and mobile terminal Download PDF

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Publication number
CN107308641A
CN107308641A CN201710422923.XA CN201710422923A CN107308641A CN 107308641 A CN107308641 A CN 107308641A CN 201710422923 A CN201710422923 A CN 201710422923A CN 107308641 A CN107308641 A CN 107308641A
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attack
game
destination object
queue
destination
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CN201710422923.XA
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CN107308641B (en
Inventor
余深瑞
于辉
刘东波
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Beijing Kailuo World Science And Technology Ltd Co
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Beijing Kailuo World Science And Technology Ltd Co
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a kind of game object management method, perform in the terminal, including:Target sequences list is obtained, object queue and target recycle bin is created;The destination object that the vital values occurred in game process are less than or equal to predetermined threshold is stored in target recycle bin;When needing new destination object to appear on the scene:From team's corresponding destination object of head taking-up of object queue is presented in game picture;It is determined that by the type of the destination object appeared on the scene after the destination object of current goal queue tail of the queue;If having the destination object of the type in target recycle bin, it is taken out from target recycle bin, predetermined vital values are set to added to the tail of the queue of object queue, and by its vital values;If not having, the destination object an of the type is created, added to the tail of the queue of object queue.In addition, the invention also discloses the device that can implement the above method, and the mobile terminal including the device.Technical scheme can realize the efficient management of game object.

Description

A kind of game object management method, device and mobile terminal
Technical field
The present invention relates to mobile terminal data processing technology field, more particularly to a kind of game object management method, device And mobile terminal.
Background technology
With continuing to develop for hardware technology and development of Mobile Internet technology, the mobile terminal such as smart mobile phone, tablet personal computer is set Standby to be widely used, various hand trips emerge in an endless stream, and are greatly enriched the life of people.
Hand trip species is various, and variety classes has different playing methods, still, often occurs that some are common in a variety of game Scene.For example, in the game classifications such as tower is anti-, shooting, action, risk, often occurring recruitment tool (such as bullet, fly cutter) The scene of target (target is such as can be monster, aircraft, tank) is impacted, it is in this scenario, sub whenever the bullet hit home Bullet is withered away immediately, and target can come to harm (i.e. the vital values reduction of target), when the injury that target is subject to reaches to a certain degree, Target can also wither away.Each bullet, each target are a game objects, then, can constantly in whole game process There is the generation and extinction of game object.In order to ensure the real-time and fluency of game, it is necessary to continually judge going game In picture each game object state in which and continually create, destroy object, it is this frequently calculate can largely consume eventually The limited system resource of end equipment, causes game interim card, even crashes.Accordingly, it is desirable to provide one kind can efficiently manage game The method of object.
The content of the invention
Therefore, the present invention provides a kind of game object management method, device and mobile terminal, on solving or at least alleviate The problem of face is present.
According to an aspect of the present invention there is provided a kind of game object management method, perform in the terminal, game pair As including destination object, destination object has life value attribute and type attribute, and destination object in the scheduled time suitable for making a reservation for Vital values are presented in game picture, and are disappeared when vital values are less than or equal to predetermined threshold from game picture, this method Including:Target sequences list is obtained, target sequences list is suitable to indicate that the time for competiton order of multiple destination objects;Create target Queue and target recycle bin, object queue are suitable to the destination object that caching will appear on the scene, and target recycle bin is suitable to storage vital values Less than or equal to the destination object of the predetermined threshold;For each frame in game process:Judge whether that vital values are less than Equal to the destination object of predetermined threshold, if so, the destination object then is stored in into target recycle bin, and make the destination object in trip Disappeared in play picture;When needing new destination object to appear on the scene:Corresponding destination object is taken out from team's head of object queue, and is in Now in game picture;According to target sequences list, it is determined that will appear on the scene after the destination object of current goal queue tail of the queue The type of destination object;The destination object whether in target recycle bin with the type is searched, if so, then by the target found Object takes out from target recycle bin, adds it to the tail of the queue of object queue, and its vital values is set into predetermined vital values; If it is not, then creating the destination object an of the type, and add it to the tail of the queue of object queue.
Alternatively, it is above-mentioned to judge whether that vital values are less than in the game object management method according to the present invention Include the step of the destination object of predetermined threshold:Mobile terminal screen is divided into multiple rectangular areas;Judge respectively each It is less than or equal to the destination object of predetermined threshold in individual rectangular area with the presence or absence of vital values.
Alternatively, in the game object management method according to the present invention, game object also includes object of attack, above-mentioned to incite somebody to action The step of mobile terminal screen is divided into multiple rectangular areas includes:Screen is divided into four equal-sized rectangular areas; For each rectangular area:If the quantity of the game object in rectangular area is more than first threshold, the rectangular area is entered One step is divided into four equal-sized rectangular areas;When meeting default end condition, stop the division of rectangular area.
Alternatively, in the game object management method according to the present invention, above-mentioned default end condition includes:Rectangle region The quantity of game object is less than or equal to first threshold in domain;The depth of rectangular area reaches Second Threshold, wherein, rectangular area Depth is to draw the division number of times passed through the rectangular area.
Alternatively, in the game object management method according to the present invention, the game object in above-mentioned rectangular area includes Game in game object in the rectangular area and the game object intersected with the border of the rectangular area, rectangular area The quantity of object is determined in accordance with the following methods:Determine the minimum enclosed rectangle of each game object;If the minimum of a game object The border of boundary rectangle is located in the rectangular area, or the border of minimum enclosed rectangle is intersected with the border of the rectangular area, then Judge that the game object is located in the rectangular area, the quantity of the game object in the rectangular area is added one.
Alternatively, in the game object management method according to the present invention, game object also includes object of attack, attack pair As with the target attacked in value attribute, each rectangular area of above-mentioned judgement with the presence or absence of vital values less than or equal to predetermined threshold The step of object, includes:Judge whether each object of attack in rectangular area is overlapping with the position of each destination object, If the location overlap of an object of attack and a destination object,:The attack is subtracted with the current vital values of the destination object The attack value of object, to update the vital values of the destination object;If the vital values after the destination object updates are less than or equal to make a reservation for Threshold value, then do not continue to judge whether the destination object is overlapping with the position of other objects of attack.
Alternatively, in the game object management method according to the present invention, judge in accordance with the following methods in rectangular area Whether the position of object of attack and destination object is overlapping:The first rectangle and the second rectangle are determined, wherein, first rectangle is to attack The minimum enclosed rectangle of object is hit, second rectangle is the minimum enclosed rectangle of destination object;If the first rectangle and the second square Shape is unsatisfactory for following all decision conditions, then the location overlap of object of attack and destination object:The left side of first rectangle is located at The right on the right of the second rectangle;The right of first rectangle is located at the left on the left side of the second rectangle;The top position of first rectangle In the following lower section of the second rectangle;The top of the following top positioned at the second rectangle of first rectangle.
Alternatively, in the game object management method according to the present invention, game object also includes object of attack, attack pair As including type attribute, object of attack disappears when the position with destination object overlaps from game picture, and this method is also Including:Attack recycle bin is created, attack recycle bin is suitable to store the object of attack overlapped with the position of destination object;For Each frame in game process:The object of attack overlapped with the position of destination object is judged whether, if so, then should Object of attack is stored in attack recycle bin, and the object of attack is disappeared in game picture;Go out when needing new attack object During field:Obtain the type of the object of attack;The object of attack whether in attack recycle bin with the type is searched, if so, then will The object of attack found is taken out from attack recycle bin, and is presented in game picture;If it is not, then create one such The object of attack of type, and be presented in game picture.
According to an aspect of the present invention there is provided a kind of game object managing device, reside in mobile terminal, its by with It is set to and is adapted for carrying out game object management method as described above.
According to an aspect of the present invention there is provided a kind of mobile terminal, including:At least one processor, suitable for loading simultaneously Execute program instructions;With the memory for the instruction that has program stored therein, the programmed instruction is suitable to be loaded by processor and perform as above institute The game object management method stated.
According to an aspect of the present invention there is provided a kind of readable storage medium storing program for executing for the instruction that has program stored therein, deposited when this is readable When the programmed instruction stored in storage media is read by the mobile terminal so that the mobile terminal performs game object pipe as described above Reason method.
Technique according to the invention scheme, for destination object, there is provided object queue and target recycle bin.Object queue The destination object that will be appeared on the scene in game picture can be cached, so as to the scattered time for creating destination object, it is to avoid When needing a collection of destination object to appear on the scene interim card of playing is caused because the monster quantity disposably created is excessive.Target recycle bin It is less than the destination object of predetermined threshold for reclaiming vital values, when the vital values for having destination object are less than predetermined threshold, not directly Pin ruins the object, but puts it into target recycle bin, when needed, can be directly by destination object from target recycle bin Take out, be presented in game picture, it is to avoid the frequent destruction and establishment of destination object, save system resource, make game more Plus it is smooth.
For object of attack, there is provided attack recycle bin.Attacking recycle bin is used to reclaim the position generation with destination object Overlapping object of attack, when the position for having object of attack and destination object overlaps, the object is not destroyed directly, but will It is put into attack recycle bin, when needed, directly object of attack can be taken out from attack recycle bin, be presented in game picture In, it is to avoid the frequent destruction and establishment of object of attack, save system resource so that game is more smooth.
Further, the present invention is updating the vital values of destination object and is judging whether are object of attack and destination object During generation location overlap, mobile terminal screen is divided into by multiple rectangular areas according to the quantity of game object first, then, sentenced Whether the object of attack of same rectangular area of breaking and the position of destination object overlap, when overlapping, are considered as object of attack and hit Middle destination object, so as to need to update the vital values of destination object.This method is determining whether object of attack and destination object When overlapping, without traveling through all destination objects with object of attack all in screen, but subregion first is carried out to screen, then Object of attack and the position judgment of destination object are performed in each subregion respectively, amount of calculation is greatly reduced, improves meter Calculate speed.In addition, after it have updated the vital values of destination object, determine whether whether its vital values is less than predetermined threshold, If so, then no longer judge the object whether the location overlap with other objects of attack, so as to avoid unnecessary calculating, enter one Step improves calculating speed.
Described above is only the general introduction of technical solution of the present invention, in order to better understand the technological means of the present invention, And can be practiced according to the content of specification, and in order to allow above and other objects of the present invention, feature and advantage can Become apparent, below especially exemplified by the embodiment of the present invention.
Brief description of the drawings
In order to realize above-mentioned and related purpose, some illustrative sides are described herein in conjunction with following description and accompanying drawing Face, these aspects indicate the various modes of principles disclosed herein that can put into practice, and all aspects and its equivalent aspect It is intended to fall under in the range of theme claimed.The following detailed description by being read in conjunction with the figure, the disclosure it is above-mentioned And other purposes, feature and advantage will be apparent.Throughout the disclosure, identical reference generally refers to identical Part or element.
Fig. 1 shows the structure chart of mobile terminal 1 00 according to an embodiment of the invention;
Fig. 2 shows the flow chart of game object management method 200 according to an embodiment of the invention;
Fig. 3 shows target sequences list according to an embodiment of the invention, object queue, the signal of target recycle bin Figure;
Fig. 4 shows the signal of the quantity of the game object in statistics rectangular area according to an embodiment of the invention Figure;
Fig. 5 shows the schematic diagram of screen division result according to an embodiment of the invention;
Fig. 6 shows according to an embodiment of the invention when needing new destination object to appear on the scene, object queue and mesh Mark the operation principle of recycle bin.
Embodiment
The exemplary embodiment of the disclosure is more fully described below with reference to accompanying drawings.Although showing the disclosure in accompanying drawing Exemplary embodiment, it being understood, however, that may be realized in various forms the disclosure without should be by embodiments set forth here Limited.On the contrary, these embodiments are provided to facilitate a more thoroughly understanding of the present invention, and can be by the scope of the present disclosure Complete conveys to those skilled in the art.
Fig. 1 shows the structure chart of mobile terminal 1 00 according to an embodiment of the invention.As shown in figure 1, mobile terminal 100 can include memory interface 102, one or more data processors, image processor and/or CPU 104, And peripheral interface 106.
Memory interface 102, one or more processors 104 and/or peripheral interface 106 both can be discrete components, It can be integrated in one or more integrated circuits.In the mobile terminal 100, various elements can pass through one or more communication Bus or signal wire are coupled.Sensor, equipment and subsystem may be coupled to peripheral interface 106, a variety of to help to realize Function.
For example, motion sensor 110, light sensor 112 and range sensor 114 may be coupled to peripheral interface 106, To facilitate the functions such as orientation, illumination and ranging.Other sensors 116 can equally be connected with peripheral interface 106, for example positioning system System (such as GPS), temperature sensor, biometric sensor or other sensor devices, it is possible thereby to help to implement phase The function of pass.
Camera sub-system 120 and optical sensor 122 can be used for the camera of convenient such as recording photograph and video clipping The realization of function, wherein the camera sub-system and optical sensor for example can be charge coupling device (CCD) or complementary gold Belong to oxide semiconductor (CMOS) optical sensor.It can help to realize by one or more radio communication subsystems 124 Communication function, wherein radio communication subsystem can include radio-frequency transmitter and emitter and/or light (such as infrared) receiver And emitter.The particular design and embodiment of radio communication subsystem 124 can depend on mobile terminal 1 00 is supported one Individual or multiple communication networks.For example, mobile terminal 1 00 can include be designed to support LTE, 3G, GSM network, GPRS network, The communication subsystem 124 of EDGE network, Wi-Fi or WiMax network and BlueboothTM networks.
Audio subsystem 126 can be coupled with loudspeaker 128 and microphone 130, to help to implement to enable voice Function, such as speech recognition, speech reproduction, digital record and telephony feature.I/O subsystems 140 can include touch-screen control Device 142 processed and/or other one or more input controllers 144.Touch screen controller 142 may be coupled to touch-screen 146.Lift For example, the touch-screen 146 and touch screen controller 142 can use any one of a variety of touch-sensing technologies to detect The contact and movement or pause carried out therewith, wherein detection technology include but is not limited to capacitive character, resistive, infrared and table Face technology of acoustic wave.Other one or more input controllers 144 may be coupled to other input/control devicess 148, such as one Or the pointer device of multiple buttons, rocker switch, thumb wheel, infrared port, USB port, and/or instruction pen etc.It is described One or more button (not shown)s can include the up/down for controlling loudspeaker 128 and/or the volume of microphone 130 Button.
Memory interface 102 can be coupled with memory 150.The memory 150 can include internal storage and outer Portion's memory, internal storage for example can be static RAM (SRAM), nonvolatile memory (NVRAM) Deng, but not limited to this;External memory storage is such as can be hard disk, mobile hard disk, USB flash disk, but not limited to this.Memory 150 It can be instructed with storage program, programmed instruction can for example include operating system 152 and apply 154.Operating system 152 for example can be with It is Android, iOS, Windows Phone etc., it includes being used to handle basic system services and performing dependent on hardware The programmed instruction of task.Memory 150 can also store and apply 154, can include being used to realize that various users expect using 154 Function programmed instruction.It can be independently of using 154 operating system offer or that operating system is carried.Separately Outside, when being installed to using 154 in mobile terminal 1 00, drive module can also be added to operating system.In mobile device operation When, operating system 152 can be loaded from memory 150, and performed by processor 104.Using 154 operationally, also can be from Load, and performed by processor 104 in memory 150.Operated in using 154 on operating system, using operating system and The interface that bottom hardware is provided realizes the desired function of various users, such as instant messaging, web page browsing, pictures management, game. In above-mentioned various applications 154, a kind of application therein is the game object managing device 160 according to the present invention, and it can refer to Show that processor 104 performs game object management method 200, so as to realize the efficient management of game object, game picture is more flowed Freely, it is to avoid interim card, Consumer's Experience is improved.
Fig. 2 shows the flow chart of game object management method 200 according to an embodiment of the invention.Method 200 is fitted In the execution in the mobile terminal for being populated with game object managing device 160.
In order to preferably illustrate technical scheme, herein to method 200 be applicable scene and involved one The definition of a little nouns is explained:In the game classifications such as tower is anti-, shooting, action, risk, recruitment tool often occurs (for example Bullet, fly cutter etc.) impact target (such as monster, aircraft, tank) scene.Method 200 is applied to include instrument impact mesh The game of target scene.In this game, at least in the presence of two kinds of game objects, i.e. object of attack and destination object.Attack pair As the instrument that can be damaged corresponding to the bullet in game, fly cutter etc. to target, it at least has attack value and type two Attribute.The target that the instrument that destination object then corresponds in game is impacted, such as monster, aircraft, it at least has life Life value and the attribute of type two.In general, in a game level, order coming on the stage, time for competiton, the type of destination object And predetermined vital values are pre-set, i.e. destination object can the scheduled time with predetermined vital values in game picture Present.In addition, destination object often occurs in batch, the type for the destination object that same batch occurs is identical, the mesh of different batches The type for marking object is different.The order coming on the stage and attack value of object of attack are uncertain, and it depends on the specific behaviour of user Make.For example, played for the anti-class of tower that monster scene is impacted including bullet, the order coming on the stage of monster, the time for competiton, type and The initial value of vital values is fixed, and the time for competiton of bullet, type, attack value then depend on the selected big gun built of user Tower type.In game process, when the position of object of attack and destination object overlaps, it is believed that object of attack hits the mark Object.When object of attack hits the mark object, object of attack disappears in game picture immediately;The vital values meeting of destination object Reduce, the vital values of reduction are equal with the attack value of object of attack.When the vital values of destination object are less than or equal to predetermined threshold, Destination object disappears in game picture.Herein, predetermined threshold for example could be arranged to 0 or other numerical value.
As shown in Fig. 2 method 200 starts from step S210.
In step S210, target sequences list is obtained, target sequences list is suitable to indicate that the appearance of multiple destination objects Time sequencing;Object queue and target recycle bin are created, object queue is suitable to the destination object that caching will appear on the scene, and target is reclaimed Stand and be less than or equal to the destination object of predetermined threshold suitable for storage vital values.
Step S210 is the process of a game initialization.For each game level, it is required to obtain the mesh at the outpost of the tax office Mark order list, target sequences list can in real time from server or acquisition, or from local configuration file read, the present invention Acquisition modes to target sequences list are not limited.
Object queue and target recycle bin are the interim memory headrooms that mobile terminal distributes to play.Object queue and mesh Mark recycle bin can be re-created at each outpost of the tax office;Or, only created when user starts and plays game, it is follow-up right In each outpost of the tax office, the memory headroom initially created is shared.The present invention to object queue and the establishment mode of target recycle bin not It is limited.
Object queue is suitable to the destination object that caching will appear on the scene, and it needs the rule for meeting first in first out, and therefore, it is adopted Use queue data structure.The length (length refers to the quantity for the destination object that object queue may store) of object queue can be with Voluntarily set by those skilled in the art, for example, the length of object queue can according to the total quantity of destination object in the outpost of the tax office come It is determined that, or determine (length of object queue for example to be set into single batch according to the quantity in the outpost of the tax office per a collection of destination object The quantity of included most destination objects, or it is set to the quantity+n of most destination objects included by single batch), Deng the present invention is not limited to the method to set up of object queue length.According to a kind of embodiment, the length of object queue should be less than The quantity of included destination object in target sequences list, i.e. the length of object queue should be less than destination object in this outpost of the tax office Total quantity.Object queue can cache the destination object that will be appeared on the scene in game picture, and target is created so as to scattered The time of object, it is to avoid cause trip because the monster quantity disposably created is excessive when needing a collection of destination object to appear on the scene Play interim card.
Target recycle bin is used to store the destination object that vital values in the outpost of the tax office are less than or equal to predetermined threshold, and its data structure can To be array, chained list etc..When target recycle bin uses structure of arrays, the length of array can be by those skilled in the art voluntarily Set, the present invention is without limitation.Additionally, it should be noted that when target recycle bin uses structure of arrays, it is possible that mesh Mark recycle bin is full, and the destination object that the vital values newly detected are less than or equal to predetermined threshold can not be added to target recycle bin Situation.At this moment, it is necessary to which mobile terminal distributes one piece of capacity bigger memory space for target recycle bin again, by former memory space In destination object data move to newly assigned memory space, and discharge former memory space.Target recycle bin is used to reclaim life Life value is less than the destination object of predetermined threshold, and when the vital values for having destination object are less than predetermined threshold, this pair is not destroyed directly As, but target recycle bin is put it into, when needed, directly destination object can be taken out from target recycle bin, presented In game picture, it is to avoid the frequent destruction and establishment of destination object, system resource is saved, makes game more smooth.
Object queue and the operation principle of target recycle bin will be described in detail below.
Fig. 3 shows target sequences list according to an embodiment of the invention, object queue, the signal of target recycle bin Figure.As shown in figure 3, listing in certain outpost of the tax office the time for competiton of each destination object, type and predetermined life in target sequences list Value.Certainly, the target sequences list shown in Fig. 3 is only an example, and other list of items can also be included in target sequences list, Or do not include existing some list of items, still, the time for competiton of each destination object should be at least included in target sequences list And type.Target sequences list as shown in Figure 3 understands that the destination object in the outpost of the tax office occurs in four batches, per a collection of target pair The quantity of elephant is respectively 1,4,2,2, wherein, the quantity of the destination object included by second lot is 4 at most.Object queue q is adopted With queue data structure, its length is 5,1 more than most destination object quantity included by single batch.Target recycle bin r is adopted With structure of arrays, its length is 6.
Then, in step S220, for each frame in game, judge whether that vital values are less than or equal to predetermined threshold The destination object of value, if so, the destination object then is stored in into target recycle bin, and makes the destination object disappear in game picture Lose.It should be pointed out that each frames of step S220 in gaming be required to perform, for example, certain game movie frame per second be 60, then every It is accomplished by within 1/60 second judging whether the destination object that vital values are less than or equal to predetermined threshold.
According to a kind of embodiment, life can be judged whether according to following two steps (step 222, step 224) Life value is less than or equal to the destination object of predetermined threshold:
Mobile terminal screen is divided into multiple rectangular areas by step 222..
According to a kind of embodiment, step 222 can be implemented further according to following methods:First, screen is divided into four Individual equal-sized rectangular area;Subsequently, for each rectangular area:If the quantity of the game object in rectangular area is more than First threshold, then be further divided into four equal-sized rectangular areas by the rectangular area;When meeting default termination bar During part, stop the division of rectangular area.
It should be pointed out that herein, the game object in rectangular area include the game object being located in the rectangular area and with The quantity of game object in the intersecting game object in the border of the rectangular area, rectangular area can be true in accordance with the following methods It is fixed:Determine the minimum enclosed rectangle of each game object;If the border of the minimum enclosed rectangle of a game object is located at the rectangle In region, or the border of minimum enclosed rectangle is intersected with the border of the rectangular area, then judges that the game object is located at the rectangle In region, the quantity of the game object in the rectangular area is added one.Fig. 4 schematically illustrates two rectangular areas to illustrate The method of counting of game object in rectangular area.Fig. 4 includes two rectangular areas 410 and 420, and 6 game objects (such as the moon Shown in shadow part), wherein, circle represents object of attack, and irregular figure represents destination object.In the quantity of statistics game object When, it is first determined the minimum enclosed rectangle of 6 game objects is to surround cloudy in the minimum enclosed rectangle of each game object, Fig. 4 The rectangle frame of shadow part, for example, the minimum enclosed rectangle of object of attack 401 be rectangle 402, destination object 407 it is minimum external Rectangle is rectangle 408.Object of attack 401,405, and the border of the minimum enclosed rectangle of destination object 403 are respectively positioned on rectangle region In domain 410, the border of the minimum enclosed rectangle of destination object 407 is intersected with the right margin of rectangular area 410, therefore object of attack 410th, 405, destination object 403,407 is respectively positioned in rectangular area 410, i.e., rectangular area 410 includes four game objects.Together Reason, rectangular area 420 includes object of attack 411,413, and 407 3 game objects of destination object.It should be noted that target Object 407 has both participated in counting in rectangular area 410,420.
In addition, foregoing end condition can voluntarily be set according to actual conditions by those skilled in the art, according to a kind of real Example is applied, end condition can be that the quantity of game object in rectangular area is less than or equal to first threshold;Or the depth of rectangular area Second Threshold is reached, wherein, the depth of rectangular area is to draw the division number of times passed through the rectangular area.First threshold, The value of two threshold values can voluntarily be set by those skilled in the art, be set for example, first threshold can be set to 10, Second Threshold It is set to 5.
By after step 222, mobile terminal screen can be divided into multiple rectangular areas, it is noted that these rectangles The not of uniform size of region determines identical.Fig. 5 shows the schematic diagram of screen division result according to an embodiment of the invention, should Point out, in order to draw conveniently, Fig. 5 represents object of attack, destination object with solid black rectangle.Screen corresponding to Fig. 5 The end condition of division is that the quantity of game object in rectangular area is less than or equal to 5, and mobile terminal screen is finally divided into greatly Small 13 rectangular areas 501~513 differed.
Step 224. judges to be less than or equal to the target of predetermined threshold in each rectangular area with the presence or absence of vital values respectively Object.
According to a kind of embodiment, step 224 can be implemented further according to following methods:Judge each in rectangular area Whether the position of individual object of attack and each destination object is overlapping, if the position weight of an object of attack and a destination object It is folded, then:The attack value of the object of attack is subtracted with the current vital values of the destination object, to update the life of the destination object Value;If the vital values after the destination object updates are less than or equal to predetermined threshold, do not continue to judge the destination object and other Whether the position of object of attack is overlapping.According to a kind of embodiment, judge object of attack and destination object position it is whether overlapping can To use following methods:The first rectangle and the second rectangle are determined, wherein, the first rectangle is the minimum enclosed rectangle of object of attack, Second rectangle is the minimum enclosed rectangle of destination object;If the first rectangle and the second rectangle are unsatisfactory for following all judgement bars The location overlap of part, then object of attack and destination object:The left side of first rectangle is located at the right on the right of the second rectangle;First The right of rectangle is located at the left on the left side of the second rectangle;The top of first rectangle is located at the following lower section of the second rectangle;The The top of the following top positioned at the second rectangle of one rectangle.
Step 222 and step 224 are updating the vital values of destination object and are judging whether are object of attack and destination object During generation location overlap, mobile terminal screen is divided into by multiple rectangular areas according to the quantity of game object first, then, sentenced Whether the object of attack of same rectangular area of breaking and the position of destination object overlap, when overlapping, are considered as object of attack and hit Middle destination object, so as to need to update the vital values of destination object.This method is determining whether object of attack and destination object When overlapping, without traveling through all destination objects with object of attack all in screen, but subregion first is carried out to screen, then Object of attack and the position judgment of destination object are performed in each subregion respectively, amount of calculation is greatly reduced, improves meter Calculate speed.In addition, after it have updated the vital values of destination object, determine whether whether its vital values is less than predetermined threshold, If so, then no longer judge the object whether the location overlap with other objects of attack, so as to avoid unnecessary calculating, enter one Step improves calculating speed.
Then, in step S230, when needing new destination object to appear on the scene, take out corresponding from team's head of object queue Destination object, and be presented in game picture.
Then, in step S240, according to target sequences list, it is determined that by the destination object of current goal queue tail of the queue The type of the destination object appeared on the scene afterwards.
Then, in step s 250, the destination object whether in target recycle bin with the type is searched, if so, then will The destination object found takes out from target recycle bin, adds it to the tail of the queue of object queue, and its vital values is set For predetermined vital values;If it is not, then creating the destination object an of the type, and add it to the tail of the queue of object queue.
Fig. 6 is step S230~S250 schematic diagram, preferably to describe the object queue and target recycle bin of the present invention Operation principle.In the scene shown in Fig. 6, using the target sequences list shown in Fig. 3.As shown in fig. 6, object queue q is adopted With length be 5 queue structure, target recycle bin r use length for 6 structure of arrays.
Corresponding to step S230, four types 2 are arranged in sequence with from team's head to tail of the queue in the t1 moment, object queue q The destination object of destination object and a type 3.At the t2 moment, (the target sequences list in reference picture 3, the t2 moment corresponds to trip The 15th second of play), need new destination object to appear on the scene in game picture, from the mesh of object queue q team's head four types 2 of taking-up Object is marked, is presented in game picture.So, the destination object of a type 3 is only remained in object queue q, it is also to work as It is located at the destination object of tail of the queue in preceding object queue, at this moment, object queue q tail of the queue is located at q [0] position.
Corresponding to step S240, the target sequences list according to Fig. 3, it is determined that will be in current tail of the queue destination object (i.e. Positioned at the destination object of the type 3 at q [0] place) after the type of destination object that appears on the scene be also type 3.
Then, corresponding to step S250, the destination object with type 3 is searched whether in target recycle bin r, is looked into It is t3 at the time of when looking for.Only has the destination object of a Class1 in the t3 moment, target recycle bin r, without the mesh of type 3 Mark object.Accordingly, it would be desirable to newly create the destination object of a type 3, object queue q tail of the queue is added it to, and given birth to Life value is set to predetermined vital values 50.At this moment, object queue q tail of the queue is located at q [1] position.
According to a kind of embodiment, it is added to by the destination object of respective type after object queue, if object queue is not There is the destination object for being not yet added into object queue in full and target sequences list, then continue executing with step S240 and S250, destination object is added into object queue.For example, with the addition of a class to object queue q q [1] position at the t3 moment After the destination object of type 3, object queue q still less than.Therefore, step S240 and S250 are continued executing with, in the q of object queue [2] next destination object is added in position.
Corresponding to step S240, the target sequences list according to Fig. 3, it is determined that will be in current tail of the queue destination object (i.e. Positioned at the destination object of the type 3 at q [1] place) after the type of destination object that appears on the scene be Class1.
Then, corresponding to step S250, the destination object with Class1 is searched whether in target recycle bin r, is looked into It is t4 at the time of looking for.At the t4 moment, r [0] place for finding target recycle bin r is the destination object of Class1, then, by r [0] The destination object at place takes out, and adds it to q [2] position of object queue, and its vital values is set into predetermined vital values 30. According to a kind of embodiment, if the destination object found is not target recycle bin r last element (not being r [5]), After the destination object found is taken out from target recycle bin r, it is necessary to will in target recycle bin be located at the destination object it Element content afterwards moves forward one, so that the destination object integrated distribution in target recycle bin r, easy-to-look-up. For example, for the target recycle bin r at t4 moment in figure, after the destination object of the Class1 at r [0] place is taken out, r [0] is sky, Need the element r [1] after r [0], r [2] content respectively forwardly moving one, i.e. by the mesh of the type 2 at former r [1] place Mark object moves to r [0] place, and the destination object of the type 2 at former r [2] place is moved into r [1] place.
At this moment, object queue q tail of the queue is located at q [2] position, and object queue q in target sequences list less than and still suffering from It is not added with to the destination object of object queue.Therefore, step S240 and S250 are continued executing with.
Corresponding to step S240, the target sequences list according to Fig. 3, it is determined that will be in current tail of the queue destination object (i.e. Positioned at the destination object of the Class1 at q [2] place) after the type of destination object that appears on the scene be Class1.
Then, corresponding to step S250, the destination object with Class1 is searched whether in target recycle bin r, is looked into It is t5 at the time of when looking for.Only has the destination object of three types 2 in the t5 moment, target recycle bin r, without the mesh of Class1 Mark object.Accordingly, it would be desirable to newly create the destination object of a Class1, object queue q tail of the queue is added it to, and given birth to Life value is set to predetermined vital values 30.At this moment, object queue q tail of the queue is located at q [3] position, and object queue q is less than but target Destination object in order list has been added to object queue, it is therefore not necessary to add destination object into object queue q again.
So, when needing destination object to appear on the scene in game again, (the target sequences list in reference picture 3, needs again It is the 60th second of game at the time of destination object appears on the scene), the destination object of two types 3 is taken out from object queue q team's head, will It is presented in game picture.So, the destination object of two Class1 is only remained in object queue q.Due in target sequences list Destination object have been added to object queue, it is therefore not necessary to add destination object into object queue q again.
The optimization for the management method that above step S210~250 are made primarily directed to destination object.It is excellent according to one kind The embodiment of choosing, can also further optimize the management method for object of attack, i.e.,:Attack recycle bin is created, attack is reclaimed Stand suitable for storing the object of attack overlapped with the position of destination object;For each frame in game process:Judge whether The object of attack overlapped in the presence of the position with destination object, if so, the object of attack is then stored in attack recycle bin, and The object of attack is set to be disappeared in game picture;When needing new attack object to appear on the scene:Obtain the type of the object of attack;Look into Whether have the object of attack of the type, if so, then reclaiming the object of attack found from attack if looking in attack recycle bin Take out, and be presented in game picture in standing;If it is not, then creating the object of attack of a type, and it is presented In game picture.In this embodiment, for object of attack, there is provided attack recycle bin.Attack recycle bin be used for reclaim with The object of attack that the position of destination object overlaps, when the position for having object of attack and destination object overlaps, not directly Pin ruins the object, but puts it into attack recycle bin, when needed, can be directly by object of attack from attack recycle bin Take out, be presented in game picture, it is to avoid the frequent destruction and establishment of object of attack, save system resource so that game It is more smooth.
It should be understood that, it is contemplated that the picture structure of object of attack is often simpler than destination object, and its going out in gaming Field time is not fixed, therefore is only provided with attack recycle bin in the above-described embodiments, will be in game without being provided for caching The attack queue of the object of attack appeared on the scene in picture.Certainly, in other examples, those skilled in the art can also be to attack Hit object and attack queue be set, the operation principle for attacking queue and attack recycle bin is similar with object queue and target recycle bin, That is, when finding to have the location overlap of destination object and object of attack, by object of attack deposit attack recycle bin;When need attack When object appears on the scene, corresponding object of attack is taken out from team's head of attack queue, and be presented in game picture;It is determined that will be in current Strike team lines up the type of the object of attack appeared on the scene after the object of attack of tail;Whether search in attack recycle bin has the type Object of attack, if so, then by the object of attack found from attack recycle bin in take out, add it to attack queue team Tail, and its attack value is set to predetermined attack value;If it is not, then creating the object of attack an of the type, and add it to Attack the tail of the queue of queue.
A11:A kind of readable storage medium storing program for executing for the instruction that has program stored therein, when the program stored in the readable storage medium storing program for executing refers to When order is read by the mobile terminal so that the mobile terminal performs the game object pipe as any one of claim 1-8 Reason method.
Various technologies described herein can combine hardware or software, or combinations thereof is realized together.So as to the present invention Method and apparatus, or the process and apparatus of the present invention some aspects or part can take embedded tangible media, for example may be used Program code (instructing) in mobile hard disk, USB flash disk, floppy disk, CD-ROM or other any machine readable storage mediums Form, wherein when program is loaded into the machine of such as computer etc, and when being performed by the machine, the machine becomes practice The equipment of the present invention.
In the case where program code is performed on programmable computers, mobile terminal generally comprises processor, processor Readable storage medium (including volatibility and nonvolatile memory and/or memory element), at least one input unit, and extremely A few output device.Wherein, memory is arranged to store program codes;Processor is arranged to according to the memory Instruction in the described program code of middle storage, performs the game object management method of the present invention.
By way of example and not limitation, computer-readable recording medium includes readable storage medium storing program for executing and communication media.Readable storage medium storing program for executing Store the information such as computer-readable instruction, data structure, program module or other data.Communication media is general such as to carry The modulated message signal such as ripple or other transmission mechanisms embodies computer-readable instruction, data structure, program module or other Data, and including any information transmitting medium.Any combination above is also included within the scope of computer-readable recording medium.
This place provide specification in, algorithm and display not with any certain computer, virtual system or other Equipment is inherently related.Various general-purpose systems can also be used together with the example of the present invention.As described above, construct this kind of Structure required by system is obvious.In addition, the present invention is not also directed to any certain programmed language.It should be understood that can To realize the content of invention described herein using various programming languages, and the description done above to language-specific be for Disclose the preferred forms of the present invention.
In the specification that this place is provided, numerous specific details are set forth.It is to be appreciated, however, that the implementation of the present invention Example can be put into practice in the case of these no details.In some instances, known method, knot is not been shown in detail Structure and technology, so as not to obscure the understanding of this description.
Similarly, it will be appreciated that in order to simplify the disclosure and help to understand one or more of each inventive aspect, exist Above in the description of the exemplary embodiment of the present invention, each feature of the invention is grouped together into single implementation sometimes In example, figure or descriptions thereof.However, the method for the disclosure should be construed to reflect following intention:It is i.e. required to protect The application claims of shield are than the feature more features that is expressly recited in each claim.More precisely, as following As claims reflect, inventive aspect is all features less than single embodiment disclosed above.Therefore, abide by Thus the claims for following embodiment are expressly incorporated in the embodiment, wherein each claim is in itself It is used as the separate embodiments of the present invention.
Those skilled in the art should be understood the module or unit or group of the equipment in example disclosed herein Part can be arranged in equipment as depicted in this embodiment, or alternatively can be positioned at and the equipment in the example In different one or more equipment.Module in aforementioned exemplary can be combined as a module or be segmented into addition multiple Submodule.
Those skilled in the art, which are appreciated that, to be carried out adaptively to the module in the equipment in embodiment Change and they are arranged in one or more equipment different from the embodiment.Can be the module or list in embodiment Member or component be combined into a module or unit or component, and can be divided into addition multiple submodule or subelement or Sub-component.In addition at least some in such feature and/or process or unit exclude each other, it can use any Combination is disclosed to all features disclosed in this specification (including adjoint claim, summary and accompanying drawing) and so to appoint Where all processes or unit of method or equipment are combined.Unless expressly stated otherwise, this specification (including adjoint power Profit is required, summary and accompanying drawing) disclosed in each feature can or similar purpose identical, equivalent by offer alternative features come generation Replace.
Although in addition, it will be appreciated by those of skill in the art that some embodiments described herein include other embodiments In included some features rather than further feature, but the combination of the feature of be the same as Example does not mean in of the invention Within the scope of and form different embodiments.For example, in the following claims, times of embodiment claimed One of meaning mode can be used in any combination.
In addition, be described as herein can be by the processor of computer system or by performing for some in the embodiment Method or the combination of method element that other devices of the function are implemented.Therefore, with for implementing methods described or method The processor of the necessary instruction of element forms the device for implementing this method or method element.In addition, device embodiment Element described in this is the example of following device:The device is used to implement as in order to performed by implementing the element of the purpose of the invention Function.
As used in this, unless specifically stated so, come using ordinal number " first ", " second ", " the 3rd " etc. Description plain objects are merely representative of the different instances for being related to similar object, and are not intended to imply that the object being so described must Must have the time it is upper, spatially, in terms of sequence or given order in any other manner.
Although describing the present invention according to the embodiment of limited quantity, above description, the art are benefited from It is interior it is clear for the skilled person that in the scope of the present invention thus described, it can be envisaged that other embodiments.Additionally, it should be noted that The language that is used in this specification primarily to readable and teaching purpose and select, rather than in order to explain or limit Determine subject of the present invention and select.Therefore, in the case of without departing from the scope and spirit of the appended claims, for this Many modifications and changes will be apparent from for the those of ordinary skill of technical field.For the scope of the present invention, to this The done disclosure of invention is illustrative and be not restrictive, and it is intended that the scope of the present invention be defined by the claims appended hereto.

Claims (10)

1. a kind of game object management method, is performed in the terminal, the game object includes destination object, the target Object has life value attribute and type attribute, and the destination object is suitable in the scheduled time with predetermined vital values in game picture It is middle to present, and disappeared when vital values are less than or equal to predetermined threshold from game picture, methods described includes:
Target sequences list is obtained, the target sequences list is suitable to indicate that the time for competiton order of multiple destination objects;
Object queue and target recycle bin are created, the object queue is suitable to the destination object that caching will appear on the scene, the target Recycle bin is suitable to the destination object that storage vital values are less than or equal to the predetermined threshold;
For each frame in game process:
Judge whether that vital values are less than or equal to the destination object of predetermined threshold, if so, the destination object then is stored in into mesh Recycle bin is marked, and the destination object is disappeared in game picture;
When needing new destination object to appear on the scene:
Corresponding destination object is taken out from team's head of object queue, and is presented in game picture;
According to the target sequences list, it is determined that the destination object that will be appeared on the scene after the destination object of current goal queue tail of the queue Type;
The destination object whether in target recycle bin with the type is searched, if so, then by the destination object found from mesh Mark in recycle bin and take out, add it to the tail of the queue of object queue, and its vital values is set to predetermined vital values;If it is not, then The destination object of a type is created, and adds it to the tail of the queue of object queue.
2. the method for claim 1, wherein described judge whether the target that vital values are less than or equal to predetermined threshold The step of object, includes:
Mobile terminal screen is divided into multiple rectangular areas;
The destination object with the presence or absence of vital values less than or equal to predetermined threshold in each rectangular area is judged respectively.
3. method as claimed in claim 2, wherein, the game object also includes object of attack, described by mobile terminal screen The step of curtain is divided into multiple rectangular areas includes:
Screen is divided into four equal-sized rectangular areas;
For each rectangular area:If the quantity of the game object in rectangular area is more than first threshold, by the rectangle region Domain is further divided into four equal-sized rectangular areas;
When meeting default end condition, stop the division of rectangular area.
4. method as claimed in claim 3, wherein, the default end condition includes:
The quantity of game object is less than or equal to first threshold in rectangular area;
The depth of rectangular area reaches Second Threshold, wherein, the depth of the rectangular area is show that the rectangular area is passed through Division number of times.
5. method as claimed in claim 3, wherein, the game object in the rectangular area includes being located in the rectangular area Game object and the game object that intersects with the border of the rectangular area, the quantity of the game object in rectangular area according to Lower method is determined:
Determine the minimum enclosed rectangle of each game object;
If the border of the minimum enclosed rectangle of a game object be located at the rectangular area in, or minimum enclosed rectangle border with The border of the rectangular area is intersected, then judges that the game object is located in the rectangular area, by the game pair in the rectangular area The quantity of elephant adds one.
6. the method as any one of claim 2-5, wherein, the game object also includes object of attack, described to attack Hitting object has in attack value attribute, each rectangular area of the judgement with the presence or absence of vital values less than or equal to predetermined threshold The step of destination object, includes:
Judge whether each object of attack in rectangular area is overlapping with the position of each destination object, if an attack pair As the location overlap with a destination object, then:
The attack value of the object of attack is subtracted with the current vital values of the destination object, to update the vital values of the destination object;
If the vital values after the destination object updates are less than or equal to predetermined threshold, do not continue to judge the destination object and other Whether the position of object of attack is overlapping.
7. method as claimed in claim 6, wherein, the object of attack and target pair in rectangular area are judged in accordance with the following methods Whether the position of elephant is overlapping:
The first rectangle and the second rectangle are determined, wherein, first rectangle is the minimum enclosed rectangle of object of attack, described second Rectangle is the minimum enclosed rectangle of destination object;
If the first rectangle and the second rectangle are unsatisfactory for the position weight of following all decision conditions, object of attack and destination object It is folded:
The left side of first rectangle is located at the right on the right of the second rectangle;
The right of first rectangle is located at the left on the left side of the second rectangle;
The top of first rectangle is located at the following lower section of the second rectangle;
The top of the following top positioned at the second rectangle of first rectangle.
8. the method as any one of claim 1-7, the game object also includes object of attack, the object of attack Including type attribute, the object of attack disappears when the position with destination object overlaps from game picture, the side Method also includes:
Attack recycle bin is created, the attack recycle bin is suitable to store the object of attack overlapped with the position of destination object;
For each frame in game process:
The object of attack overlapped with the position of destination object is judged whether, if so, being then stored in the object of attack Recycle bin is attacked, and the object of attack is disappeared in game picture;
When needing new attack object to appear on the scene:
Obtain the type of the object of attack;
The object of attack whether in attack recycle bin with the type is searched, if so, then by the object of attack found from attacking Hit in recycle bin and take out, and be presented in game picture;If it is not, the object of attack of a type is then created, and will It is presented in game picture.
9. a kind of game object managing device, is resided in mobile terminal, it is configured as being adapted for carrying out as in claim 1-8 Game object management method described in any one.
10. a kind of mobile terminal, including:
At least one processor, suitable for loading and execute program instructions;With
Have program stored therein the memory of instruction, and described program instruction is suitable to be loaded by processor and performed as in claim 1-8 Game object management method described in any one.
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