CN107291427B - Method, device and system for optimizing game engine - Google Patents

Method, device and system for optimizing game engine Download PDF

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Publication number
CN107291427B
CN107291427B CN201610194521.4A CN201610194521A CN107291427B CN 107291427 B CN107291427 B CN 107291427B CN 201610194521 A CN201610194521 A CN 201610194521A CN 107291427 B CN107291427 B CN 107291427B
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memory data
equipment
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game program
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CN107291427A (en
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王威
邓连花
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Boya Network Games Development Shenzhen Co ltd
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Boya Network Games Development Shenzhen Co ltd
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Abstract

The invention discloses an optimization method of a game engine, which comprises the following steps: receiving a connection request of an operating device, and connecting the operating device; after the connection is established, synchronously sending the memory data to the operation equipment; receiving data edited by the operating equipment on the memory data; executing corresponding logic operation on the data after the memory data is edited, and displaying the content corresponding to the data after the logic operation is executed; the memory data is data in a game program running on the mobile equipment. The optimization method of the game engine realizes the optimization operations such as editing, modifying, deleting and the like on the mobile equipment under the condition of not closing the game, thereby achieving the beneficial effect of less operation time consumption. The invention also discloses an optimization device and a system of the game engine.

Description

Method, device and system for optimizing game engine
Technical Field
The invention relates to the technical field of computer game engine application, in particular to a method, a device and a system for optimizing a game engine.
Background
Currently, a great deal of post-modification and adjustment is usually performed on the game during the development process of the game. In order to observe the adjusted result, the game code must be recompiled, compiled correctly and then released, and finally the installed game is closed and uninstalled, and then reinstalled on the mobile device.
The recompilation of the game code by the operation method is performed on a PC (Personal Computer), and it takes time to package the compiled file after the operation, and finally it takes time to upload and start the packaged file to the mobile device. The operation steps are complicated, the time consumption is long, the game function cannot be adjusted through a visual interface while compiling is carried out, and the usability is not good.
Disclosure of Invention
Based on this, there is a need to provide an optimization method, apparatus and system for a game engine that is less time consuming to operate.
A method of optimizing a game engine, comprising the steps of:
receiving a connection request of an operating device, and connecting with the operating device;
after the connection is established, synchronously sending the memory data to the operating equipment;
receiving data edited by the operating equipment on the memory data;
executing corresponding logic operation on the edited data of the memory data, and displaying the content corresponding to the data after the logic operation is executed;
the memory data is data in a game program running on the mobile equipment.
In one embodiment, before the synchronously sending the memory data to the operating device, the method further includes:
the mobile equipment judges whether the running game program is started for the first time;
if the game program is started for the first time, automatically decompressing various resources of the game program, and storing decompressed information into a writable directory of the mobile equipment;
if the game program is not started for the first time, entering the writable directory to search and call prestored decompressed information;
the plurality of resources comprise pictures of the game program and running scripts of the game program.
In one embodiment, the method further comprises the following steps: starting a preset protocol monitoring port to monitor the connection request;
when the connection request is monitored, executing the connection request and displaying a connection result;
when the connection request is not heard, the listening is continued.
In one embodiment, after receiving the data edited by the operating device on the memory data, the method further includes: storing the data edited by the operating equipment on the memory data in a server;
the server comprises a data recording module, and the data recording module is used for recording, revoking and/or storing the optimized operation process.
In one embodiment, the method further includes monitoring data sent by the operating device after the editing of the memory data, and when the data sent by the operating device after the editing of the memory data is monitored, receiving the data sent by the operating device after the editing of the memory data, and executing corresponding logic operation.
An optimization device for a game engine, comprising:
the connection module is used for receiving a connection request of the operating equipment and connecting the operating equipment;
the sending module is used for synchronously sending the memory data to the operating equipment after the connection is established;
the receiving module is used for receiving the data edited by the operating equipment on the memory data;
the logic operation module is used for executing corresponding logic operation on the data edited by the memory data;
the display module is used for displaying the content corresponding to the data after the logic operation is executed;
the memory data is data in a game program running on the mobile equipment.
In one embodiment, before the sending module, the method further includes: the judging module is used for judging whether the running game program is started for the first time;
if the game program is started for the first time, automatically decompressing various resources of the game program, and storing decompressed information into a writable directory of the mobile equipment;
if the game program is not started for the first time, entering the writable directory to search and call prestored decompressed information;
the plurality of resources comprise pictures of the game program and running scripts of the game program.
In one embodiment, the method further comprises the following steps: the monitoring module is used for starting a preset protocol monitoring port to monitor the connection request;
when the connection request is monitored, executing the connection request and displaying a connection result;
when the connection request is not monitored, continuing monitoring; and
the monitoring module is further configured to monitor the data sent by the operating device after the editing of the memory data, and when it is monitored that the data sent by the operating device after the editing of the memory data is edited, the receiving module receives the data after the editing of the memory data and executes corresponding logic operation.
In one embodiment, the method further comprises the following steps: the storage module is used for storing the data edited by the operating equipment on the memory data in a server;
the server comprises a data recording module, and the data recording module is used for recording, revoking and/or storing the optimized operation process.
A system for optimizing a game engine, comprising:
the mobile equipment is used for starting a preset protocol monitoring port and waiting for the connection of the operation equipment starting the preset protocol; after receiving a connection request sent by the operating equipment, connecting the operating equipment with the memory data, and sending the memory data to the operating equipment; receiving data edited by the operating equipment on the memory data; executing corresponding logic operation on the edited data of the memory data, and displaying the content corresponding to the data after the logic operation is executed;
the operation equipment is used for searching the mobile equipment in a network address translation broadcasting mode and sending a connection request to the searched mobile equipment; and carrying out editing operation after receiving the memory data synchronized by the mobile equipment.
The game engine optimization method, device and system receive the connection request of the operating equipment and connect with the operating equipment; after the connection is established, synchronously sending the memory data to the operation equipment; receiving data edited by the operating equipment on the memory data; and executing corresponding logic operation on the edited data of the memory data, and displaying the content corresponding to the edited data. The optimization method of the game engine realizes the optimization operations such as editing, modifying, deleting and the like on the mobile equipment under the condition of not closing the game, thereby achieving the beneficial effect of less operation time consumption.
Drawings
FIG. 1 is a schematic flow chart diagram of a method for optimizing a game engine in one embodiment;
FIG. 2 is a schematic flow chart of a method for optimizing a game engine in another embodiment;
FIG. 3 is a schematic diagram of an optimization apparatus for a game engine in one embodiment;
FIG. 4 is a schematic structural diagram of an optimizing apparatus of a game engine in another embodiment;
FIG. 5 is a schematic diagram of the architecture of the optimization system of the game engine in one embodiment;
FIG. 6 is an exemplary diagram of an optimization system for a game engine; and
FIG. 7 is an exemplary diagram of a mobile device determining whether a game engine is first started in an optimization system for a game engine.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more clearly apparent, the following describes in detail specific embodiments of a method, an apparatus and a system for optimizing a game engine according to the present invention by using an embodiment and with reference to the accompanying drawings. It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
Referring to fig. 1, in one embodiment, a method for optimizing a game engine includes the steps of:
and 102, receiving a connection request of the operating equipment, and connecting with the operating equipment.
In this embodiment, before receiving the connection request sent by the operating device, the method further includes: starting a preset protocol monitoring port to monitor the connection request; when a connection request is monitored, executing the connection request and displaying a connection result; when the connection request is not heard, the listening is continued. Specifically, the operating device starts a preset protocol, and obtains the mobile device which also starts a preset protocol monitoring port by sending a network address translation broadcast in the same network segment. The predetermined Protocol may be, but is not limited to, a UDP (User Datagram Protocol) Protocol. Therefore, the accuracy and the applicability of establishing the connection relation with the operation equipment are improved.
The operating device is a device for modifying and adjusting the game. The mobile device is a device loaded with a game program and having a display screen, and the game program can be run in the mobile device and displayed through the display screen.
And step 104, after the connection is established, synchronously sending the memory data to the operation equipment.
In this embodiment, the memory data is data in a game program running on the mobile device. The memory data specifically includes data objects, and parameters and coordinates related to the data objects.
Further, in an embodiment, before the synchronously sending the memory data to the operating device, the method further includes: the mobile equipment judges whether the running game program is started for the first time; if the game program is started for the first time, automatically decompressing various resources of the game program, and storing decompressed information into a writable directory of the mobile device; if the game program is not started for the first time, searching and calling prestored decompressed information in a writable directory; the multiple resources comprise pictures of the game program and running scripts of the game program.
And 106, receiving the data edited by the operating equipment for the memory data.
In this embodiment, the editing, by the operating device, the received memory data includes but is not limited to: edit data operations, modify data operations, and delete data operations. Therefore, the diversity and the applicability of editing the received memory data are improved.
And step 108, executing corresponding logic operation on the data after the memory data is edited, and displaying the content corresponding to the data after the editing operation is executed.
And the mobile equipment executes corresponding logic operation on the data after the memory data is edited and displays the content corresponding to the data after the editing operation is executed in real time. For example, the operation device edits a picture to play the special effect of fire, and the mobile device receives the corresponding edited memory data and performs corresponding logic operation to display the special effect of fire on the mobile device.
In this embodiment, the method further includes that the mobile device monitors the operation of the operating device in real time, and when it is monitored that the operating device sends the data after editing the memory data, the mobile device receives the data after editing the memory data, executes corresponding logic operation on the data after editing the memory data, and finally processes the result of the operation event logic display operation accordingly. Therefore, the real-time performance and the high efficiency of content display corresponding to the edited received memory data are improved, and the visual development is realized.
The game engine optimization method receives the connection request of the operating equipment and connects with the operating equipment; after the connection is established, synchronously sending the memory data to the operation equipment; receiving data edited by the operating equipment on the memory data; and executing corresponding logic operation on the edited data of the memory data, and displaying the content corresponding to the edited data. The optimization method of the game engine in the embodiment realizes that the optimization operations such as editing, modifying, deleting and the like are directly performed on the mobile equipment under the condition that the game is not closed, so that the beneficial effect that the operation time consumption is less can be achieved.
And the operation of the operation equipment is monitored in real time, when the operation equipment is monitored to send the data after the memory data is edited, the mobile equipment receives the data after the memory data is edited in time, and executes corresponding logic operation and corresponding display on the data after the memory data is edited, so that the modification and adjustment of the operation equipment are displayed on the mobile equipment in time, the modification and adjustment are immediately effective, the development process is accelerated, and the development period is shortened.
Further, referring to fig. 2, in one embodiment, the method for optimizing the game engine further includes:
and step 107, storing the data edited by the operating equipment to the memory data in the server. The server comprises a data recording module, and the data recording module is used for recording, revoking and/or storing the optimized operation process. Therefore, flexibility and diversity of data operation after editing are improved.
For example, in the present embodiment, the edited data is written in the SVN (version control system), wherein the SVN not only can store and memorize the document content uploaded to the server each time, but also can control the document version uploaded to the server and the uploading time. Thus, at a later date, if a submitted document needs to be downloaded from the SVN, the latest version may be selected directly, or any one of the previous versions may be selected. If the version is forgotten, the required document version can be acquired through the date uploaded to the server, and the method has usability.
In one embodiment, the operating device is a mobile terminal or a desktop computer. The mobile terminal can be a mobile phone, a tablet computer, a handheld game console, a television box, a television with a television box function and the like.
In this embodiment, when the operating device is a mobile terminal, the received memory data may be edited and modified with simple functions, for example, interface modification; when the operating equipment is a desktop computer, the received memory data can be edited and modified with complex functions, and various scripts can be edited and remote simulation functions can be supported.
Referring to fig. 3, in one embodiment, an optimizing device 10 of a game engine is also provided based on the same inventive concept. The game engine optimization device 10 comprises a connection module 102, a sending module 104, a receiving module 106, a logic operation module 108 and a display module 110.
Specifically, the connection module 102 is configured to receive a connection request of an operating device, and connect with the operating device; the sending module 104 is configured to send the memory data to the operating device synchronously after the connection is established; the receiving module 106 is configured to receive data edited by the operating device on the memory data; the logic operation module 108 is configured to perform corresponding logic operations on the edited data of the memory data; the display module 110 is used for displaying the content corresponding to the data after the logic operation is performed. The memory data is data in a game program running on the mobile equipment.
In one embodiment, referring to fig. 4, in the optimization device 10 of the game engine, a determination module 103 is further included before the sending module 104. The judging module 103 is configured to judge whether the running game program is started for the first time; if the game program is started for the first time, automatically decompressing various resources of the game program, and storing decompressed information into a writable directory of the mobile device; if the game program is not started for the first time, searching and calling prestored decompressed information in a writable directory; the multiple resources comprise pictures of the game program and running scripts of the game program.
Further, referring to fig. 4, in an embodiment, the optimization device 10 of the game engine further includes: a listening module 101. The monitoring module 101 is configured to start a preset protocol monitoring port to monitor a connection request; when a connection request is monitored, executing the connection request and displaying a connection result; when the connection request is not heard, the listening is continued. Therefore, the accuracy and the applicability of establishing the connection relation with the operation equipment are improved.
Further, the monitoring module 101 is further configured to monitor data sent by the operating device after editing the memory data, and when it is monitored that the data sent by the operating device after editing the memory data is edited, the mobile device receives the data after editing the memory data and executes a corresponding logical operation.
Further, referring to fig. 4, in one embodiment, the optimization device 10 of the game engine further includes: a storage module 111. The storage module 111 is configured to store data edited by the operating device on the memory data in the server; and the server comprises a data recording module which is used for recording, revoking and/or storing the optimized operation flow. Therefore, the diversity and the applicability of editing the received memory data are improved.
The game engine optimization apparatus 10 receives a connection request of an operating device through the connection module 102, connects with the operating device, establishes a connection through the transmission module 104, and then synchronously transmits memory data to the operating device, receives data edited by the operating device on the memory data through the reception module 106, performs corresponding logical operation on the data edited by the memory data through the logical operation module 108, and finally displays content corresponding to the data subjected to the logical operation through the display module 110. The optimization device 10 of the game engine realizes the optimization operations such as editing, modifying and deleting on the mobile device directly under the condition of not closing the game, thereby achieving the beneficial effect of less operation time consumption.
Referring to fig. 5, in one embodiment, a game engine optimization system 20 is also provided based on the same inventive concept. The game engine optimization system 20 includes a mobile device 100 and an operating device 200.
The mobile device 100 is configured to start a preset protocol monitoring port, and wait for the operation device 200 that starts a preset protocol to connect; after receiving a connection request sent by the operating device 200, connecting the operating device 200 and sending memory data to the operating device 200; receiving data edited by the operating device 200 on the memory data; executing corresponding logic operation on the edited data of the memory data, and displaying the content corresponding to the data after the logic operation is executed; the operation device 200 is configured to search for the game execution device 100 in a network address translation broadcast manner, and send a connection request to the searched game execution device 100; and performing an editing operation after receiving the memory data synchronized by the game execution device 100.
Further, the mobile device 100 stores the data edited for the memory data by the operation device 200 in the server; the server comprises a data recording module, and the data recording module is used for recording, revoking and/or storing the optimized operation process. Therefore, flexibility and diversity of data operation after editing are improved.
The optimization system 20 of the game engine can directly perform optimization operations such as editing, modifying and deleting on the mobile device without closing the game, thereby achieving the beneficial effect of consuming less time for operation.
To better understand the optimization system to which the game engine is applied, the following example is made, and the present invention is not limited to the following example.
As shown in fig. 6, the mobile device starts a UDP protocol listening port, waits for an operating device starting a UDP protocol to connect, acquires the mobile devices of all open listening ports in the same Network segment in a NAT (Network Address Translation) broadcast manner, and sends a connection request to the mobile device.
After the mobile equipment determines to establish connection, the memory data in the mobile equipment is synchronously operated and sent to the operation equipment, the operation equipment edits the memory data after receiving the memory data, the edited data is sent to the mobile equipment, and the mobile equipment executes corresponding logic operation on the edited data and displays the content corresponding to the operated data. Further, the mobile device determines whether there is memory data to be sent to the operation device side for editing, if there is memory data to be sent to the operation device side for editing, the memory data of the mobile device is sent to the operation device side for continuing editing operation, and if there is no memory data to be sent to the operation device side for editing, the operation is ended.
It should be noted that, in one embodiment, the operating device may be the body of the mobile device, or may be a desktop computer or a personal computer with good compiling and modifying functions different from the mobile device.
When the operating device is a mobile device body, as shown in fig. 7, the mobile device body searches for a required resource and code by entering into a corresponding writable directory, where the writable directory may be an SD (Secure digital Memory Card) or a ROM (Read-Only Memory), and if no corresponding resource and code are searched under the writable directory, it is determined that a game engine run by the mobile device is started for the first time. When a game engine in the mobile equipment is started for the first time, the mobile equipment can automatically decompress resources carried in the mobile equipment, and decompressed resource information is stored in a writable directory of the mobile equipment. Therefore, when the game engine is started again, required resources and codes can be searched and called from the pre-stored writable directory.
Further, after the game engine edits the mobile device, the edited data can be stored in the writable directory of the mobile device in real time. Therefore, the real-time performance and the flexible calling performance of the required resources and codes are improved.
However, due to the limitation of the internal hardware of the mobile device, the mobile device can only provide simple operation functions, such as interface modification; when the operating device is a desktop computer or a personal computer, the desktop computer or the personal computer has stronger editing capability and can support multi-script and remote simulation operation, so that a strong editing function can be provided, and better operability and usability can be realized.
The above-mentioned embodiments only express several embodiments of the present invention, and the description thereof is more specific and detailed, but not construed as limiting the scope of the present invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the inventive concept, which falls within the scope of the present invention. Therefore, the protection scope of the present patent shall be subject to the appended claims.

Claims (11)

1. A method for optimizing a game engine, comprising the steps of:
receiving a connection request of an operating device, and connecting with the operating device;
after the connection is established, synchronously sending the memory data to the operating equipment;
receiving data edited by the operating equipment on the memory data;
executing corresponding logic operation on the edited data of the memory data, and displaying the content corresponding to the data after the logic operation is executed;
the memory data is data in a game program running on the mobile equipment.
2. The method of claim 1, wherein before synchronously sending the memory data to the operating device, further comprising:
the mobile equipment judges whether the running game program is started for the first time;
if the game program is started for the first time, automatically decompressing various resources of the game program, and storing decompressed information into a writable directory of the mobile equipment;
if the game program is not started for the first time, entering the writable directory to search and call prestored decompressed information;
the plurality of resources comprise pictures of the game program and running scripts of the game program.
3. The method of claim 1, further comprising: starting a preset protocol monitoring port to monitor the connection request;
when the connection request is monitored, executing the connection request and displaying a connection result;
when the connection request is not heard, the listening is continued.
4. The method according to claim 1, wherein after receiving the data edited by the operating device on the memory data, the method further comprises: storing the data edited by the operating equipment on the memory data in a server;
the server comprises a data recording module, and the data recording module is used for recording, revoking and/or storing the optimized operation process.
5. The method according to claim 1, further comprising monitoring the data edited by the memory data sent by the operating device, and when it is monitored that the data edited by the memory data sent by the operating device is sent, receiving the data edited by the memory data sent by the operating device, and executing a corresponding logical operation.
6. An optimization apparatus for a game engine, comprising:
the connection module is used for receiving a connection request of the operating equipment and connecting the operating equipment;
the sending module is used for synchronously sending the memory data to the operating equipment after the connection is established;
the receiving module is used for receiving the data edited by the operating equipment on the memory data;
the logic operation module is used for executing corresponding logic operation on the data edited by the memory data;
the display module is used for displaying the content corresponding to the data after the logic operation is executed;
the memory data is data in a game program running on the mobile equipment.
7. The apparatus of claim 6, further comprising, before the sending module: the judging module is used for judging whether the running game program is started for the first time;
if the game program is started for the first time, automatically decompressing various resources of the game program, and storing decompressed information into a writable directory of the mobile equipment;
if the game program is not started for the first time, entering the writable directory to search and call prestored decompressed information;
the plurality of resources comprise pictures of the game program and running scripts of the game program.
8. The apparatus of claim 6, further comprising: the monitoring module is used for starting a preset protocol monitoring port to monitor the connection request;
when the connection request is monitored, executing the connection request and displaying a connection result;
when the connection request is not monitored, continuing monitoring; and
the monitoring module is further configured to monitor the data sent by the operating device after editing the memory data, and when it is monitored that the data sent by the operating device after editing the memory data is edited, the receiving module receives the data after editing the memory data and executes corresponding logic operation.
9. The apparatus of claim 6, further comprising: the storage module is used for storing the data edited by the operating equipment on the memory data in a server;
the server comprises a data recording module, and the data recording module is used for recording, revoking and/or storing the optimized operation process.
10. A system for optimizing a game engine, comprising:
the mobile equipment is used for starting a preset protocol monitoring port and waiting for the connection of the operation equipment starting the preset protocol; after receiving a connection request sent by the operating equipment, connecting the operating equipment with the memory data, and sending the memory data to the operating equipment; receiving data edited by the operating equipment on the memory data; executing corresponding logic operation on the edited data of the memory data, and displaying the content corresponding to the data after the logic operation is executed;
the operation equipment is used for searching the mobile equipment in a network address translation broadcasting mode and sending a connection request to the searched mobile equipment; and after receiving the memory data synchronized by the mobile equipment, performing editing operation;
the memory data is data in a game program running on the mobile equipment.
11. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the steps of the method of any one of claims 1 to 5.
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