CN102968301A - Method for real-time control on running window of game - Google Patents
Method for real-time control on running window of game Download PDFInfo
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- CN102968301A CN102968301A CN2012104526553A CN201210452655A CN102968301A CN 102968301 A CN102968301 A CN 102968301A CN 2012104526553 A CN2012104526553 A CN 2012104526553A CN 201210452655 A CN201210452655 A CN 201210452655A CN 102968301 A CN102968301 A CN 102968301A
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Abstract
The invention provides a method for real-time control on a running window of a game, wherein the method comprises the following steps: a step 10, encapsulating a first static document library which contains a plurality of interfaces corresponding to in-game controls one to one in a framework; a step 20, loading a second static document library of an SPY++ programming auxiliary tool in the framework, wherein the second static document library contains a method of the SPY++ programming auxiliary tool for invoking the first static document library; a step 30, loading the framework into the game; a step 40, obtaining coordinate information on the running window, obtaining corresponding attributes of the controls by an interface method, and displaying the attributes on a modification window; and a step 50, availably modifying the attributes of the controls through the modification window and clicking an application key on the modification window to display effects after the modification on the running window in real time. The method for the real-time control on the running window of the game has the advantages that the modification about the in-game controls within the running window of the game is facilitated for game programming personnel, and further showed on the running window in real time.
Description
[technical field]
The present invention relates to the Game Programming development field, be specially the instant method of controlling of a kind of human window to game.
[background technology]
The Game Programming personnel need once and again each details in the game to be write and debugged in the process of development of games, and the result who programmes is also needed to compile again, and the human window in game embodies at last; When the Game Programming personnel arrange the attribute of the control in the game (as: the arbitrary object, background, personage in the game etc.), all need in the human window of playing, to embody by recompilating again; Can't carry out instant modification and amended embodiment at the human window of playing intuitively.
[summary of the invention]
The technical problem to be solved in the present invention is to provide a kind of human window to game the instant method of controlling, and can immediately inquire about, revise the control in playing on the human window of game, and is convenient.
The present invention is achieved in that the instant method of controlling of a kind of human window to game, and the method comprises the steps:
Further, but the attribute in the described step 40 comprise at least a plurality of in game to note, control type, title, demonstration, control ID, handle number, memory address, position, size, click response region, Background index, background stretching mode, the palace lattice alignment thereof of this control, penetrate that configuration message penetrates, transparent, view coordinate, line space, control can drag, in the definition of font color, font size, content of text, whether top set, automatically line feed each.
Further, also be provided with one on the described modification window and preserve key; By click preserving key, described SPY++ programming assistant is saved in the modification of in the step 50 attribute of described control being carried out in the resource distribution file; When restarting, game reads this resource distribution file.
The present invention has following advantage: by the framework of the interior loading of playing, in framework, mutually call with related the first static library of game control in the second static library of SPY++ programming assistant and the framework, can immediately revise and use the contents attribute in the game when being implemented in game running, convenient debugging and modification game logic, avoid the difference between real game effect and the interface configurations instrument, need not again compile the effect that just can check after revising.
[description of drawings]
The present invention is further illustrated in conjunction with the embodiments with reference to the accompanying drawings.
Fig. 1 is the flowchart of the method for the instant control of a kind of human window to game of the present invention.
Fig. 2 is a kind of synoptic diagram that the first static file storehouse and the second static file storehouse in the instant method of controlling of the human window of playing are called mutually of the present invention.
Fig. 3 is the synoptic diagram that the instant method of controlling of a kind of human window to game of the present invention is made amendment to the attribute of control in a preferred embodiment.
[embodiment]
See also Fig. 1 to shown in Figure 3, the instant method of controlling of a kind of human window to game, the method comprises the steps:
As shown in Figure 3, the attribute in the described step 40 (namely being shown in the attribute of revising on the window 31) but comprise at least a plurality of in game to note, control type, title, demonstration, control ID, handle number, memory address, position, size, click response region, Background index, background stretching mode, the palace lattice alignment thereof of this control, penetrate that configuration message penetrates, transparent, view coordinate, line space, control can drag, in the definition of font color, font size, content of text, whether top set, automatically line feed each.
Also be provided with one on the described modification window 31 and preserve key 312; By click preserving key 312, described SPY++ programming assistant 2 is saved in the modification of in the step 50 attribute of described control being carried out in the resource distribution file; When restarting, game reads this resource distribution file.
The instant method of controlling of a kind of capable window to game fortune of the present invention is when practical application, create two static file storehouses (i.e. the first static file storehouse LIB1 and the second static file storehouse LIB2) in the framework in being loaded into game, by mutually calling between two static file storehouses, the first static file storehouse LIB1 of SPY++ programming assistant by framework goes inquiry and arranges, and framework is given tacit consent to the second static file storehouse LIB2 and enabled the SPY++ programming assistant; When the Game Programming personnel need to carry out the modification of attribute to the control in playing, directly at the human window of game this control is clicked, by calling of two static file storehouses, obtain the attribute of this control, and be shown on the modification window; The Game Programming personnel are by making amendment to the attribute of this control revising on the window, and directly click afterwards the utility key 311(that revises on the window in modification and see Fig. 3), can embody at the human window of game the result corresponding to the modification of the attribute of this control; Only click in the situation of utility key 311, result's cover of revising can't be used for opening the human window of game next time; At last the revised context of the attribute of this control is seen Fig. 3 by the preservation key 312(that revises on the window) be saved in the resource distribution file (as: file of suffix ini by name), when starting, game automatically reads this resource distribution file when next time, namely the game the human window display update after the result, the convenience gaming programming personnel makes amendment to the attribute of control, and immediately sees amended result at the human window of game.
Although more than described the specific embodiment of the present invention; but being familiar with those skilled in the art is to be understood that; our described specific embodiment is illustrative; rather than for the restriction to scope of the present invention; those of ordinary skill in the art are in modification and the variation of the equivalence of doing according to spirit of the present invention, all should be encompassed in the scope that claim of the present invention protects.
Claims (3)
1. the method for the instant control of the human window to game, it is characterized in that: the method comprises the steps:
Step 10, encapsulate one first static file storehouse at framework, this first static file storehouse comprises the control interface one to one in a plurality of and the game;
Step 20, load the second static file storehouse of SPY++ programming assistant at framework; Described the second static file storehouse comprises this SPY++ programming assistant and calls the method in described the first static file storehouse;
Step 30, framework is loaded in the game;
Step 40, produce and the corresponding coordinate information in this position when clicking when the arbitrary position in the human window of game, and load the dynamic link library of being write as by the SPY++ resource file at described framework; Described coordinate information is judged, when this coordinate information points to the described control of step 10, the SPY++ programming assistant is by described the first static file storehouse of described the second static file library call, obtain and the corresponding attribute of this control, and the attribute of this control is revised window by the loaded and displayed of described dynamic link library in one;
Step 50, described modification window are provided with a utility key; Can make amendment to the attribute of described control by described modification window, and by clicking this utility key, in real time amended effect is shown in described human window.
2. the method for the instant control of a kind of human window to game according to claim 1 is characterized in that: the attribute in the described step 40 comprise at least a plurality of in game the note to this control, the control type, title, show, control ID, handle number, memory address, the position, size, click response region, the Background index, the background stretching mode, palace lattice alignment thereof, penetrate configuration, but message penetrates, transparent, the view coordinate, line space, control can drag, font color, font size, content of text, top set whether, automatically each in the definition that enters a new line.
3. the instant method of controlling of a kind of human window to game according to claim 1 is characterized in that: also be provided with one on the described modification window and preserve key; By click preserving key, described SPY++ programming assistant is saved in the modification of in the step 50 attribute of described control being carried out in the resource distribution file; When restarting, game reads this resource distribution file.
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Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107038112A (en) * | 2016-10-13 | 2017-08-11 | 腾讯科技(北京)有限公司 | The adjustment method and device of application interface |
CN107291427A (en) * | 2016-03-30 | 2017-10-24 | 博雅网络游戏开发(深圳)有限公司 | The optimization method of game engine, device and system |
CN109597645A (en) * | 2018-12-11 | 2019-04-09 | 平安科技(深圳)有限公司 | A kind of property parameters amending method and relevant apparatus |
CN111744179A (en) * | 2020-06-28 | 2020-10-09 | 百度在线网络技术(北京)有限公司 | Control display method and device applied to terminal, terminal and medium |
CN111752818A (en) * | 2019-03-27 | 2020-10-09 | 北京沃东天骏信息技术有限公司 | Debugging method, debugging device and medium for application program |
CN114265659A (en) * | 2021-12-27 | 2022-04-01 | 飞天诚信科技股份有限公司 | Method and device for displaying popup frame by iOS system |
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CN1441346A (en) * | 2002-02-26 | 2003-09-10 | 三星电子株式会社 | Figure user interface revising method and recording medium |
US20060015847A1 (en) * | 2000-09-14 | 2006-01-19 | Bea Systems, Inc. | XML-based graphical user interface application development toolkit |
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Patent Citations (2)
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US20060015847A1 (en) * | 2000-09-14 | 2006-01-19 | Bea Systems, Inc. | XML-based graphical user interface application development toolkit |
CN1441346A (en) * | 2002-02-26 | 2003-09-10 | 三星电子株式会社 | Figure user interface revising method and recording medium |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107291427A (en) * | 2016-03-30 | 2017-10-24 | 博雅网络游戏开发(深圳)有限公司 | The optimization method of game engine, device and system |
CN107291427B (en) * | 2016-03-30 | 2020-10-27 | 博雅网络游戏开发(深圳)有限公司 | Method, device and system for optimizing game engine |
CN107038112A (en) * | 2016-10-13 | 2017-08-11 | 腾讯科技(北京)有限公司 | The adjustment method and device of application interface |
CN109597645A (en) * | 2018-12-11 | 2019-04-09 | 平安科技(深圳)有限公司 | A kind of property parameters amending method and relevant apparatus |
CN109597645B (en) * | 2018-12-11 | 2022-02-01 | 平安科技(深圳)有限公司 | Attribute parameter modification method and related device |
CN111752818A (en) * | 2019-03-27 | 2020-10-09 | 北京沃东天骏信息技术有限公司 | Debugging method, debugging device and medium for application program |
CN111744179A (en) * | 2020-06-28 | 2020-10-09 | 百度在线网络技术(北京)有限公司 | Control display method and device applied to terminal, terminal and medium |
CN114265659A (en) * | 2021-12-27 | 2022-04-01 | 飞天诚信科技股份有限公司 | Method and device for displaying popup frame by iOS system |
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Application publication date: 20130313 |