CN107233723B - Intelligent game mat - Google Patents

Intelligent game mat Download PDF

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Publication number
CN107233723B
CN107233723B CN201710505603.0A CN201710505603A CN107233723B CN 107233723 B CN107233723 B CN 107233723B CN 201710505603 A CN201710505603 A CN 201710505603A CN 107233723 B CN107233723 B CN 107233723B
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user
game mat
distance
motion
game
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CN107233723A (en
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王二慢
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Huzhou Yinglie Intellectual Property Operation Co ltd
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Yiwu Zhixiang Communication Equipment Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A47FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
    • A47DFURNITURE SPECIALLY ADAPTED FOR CHILDREN
    • A47D13/00Other nursery furniture
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides an intelligent game mat, which is provided with: the user sensing device is used for detecting whether a user playing signal exists on the game mat or not; the motion detection device is used for acquiring motion information of a user playing on the game mat; the distance detection device is used for detecting distance information of a user on the game mat relative to a preset position; and the wireless communication device is connected with the user sensing device, the motion detection device and the distance detection device and is used for establishing data connection with the mobile terminal so that the mobile terminal can determine that the user exists on the game mat according to the received user playing signal and determine the energy consumption value of the user within the preset time length according to the motion information and the distance information of the user on the game mat relative to the preset position. Therefore, the condition of the user on the sports mat is monitored in real time, and the quantity of the user can be known, so that the user can be guided and adjusted in movement.

Description

Intelligent game mat
Technical Field
The invention relates to the technical field of game pads, in particular to an intelligent game pad, a control method and computer processing equipment.
Background
At present, the game pad on the market is made of materials such as plastic, foamed plastic, cotton, terylene and the like, and is a protective soft pad for users such as children to creep and play indoors. The soft pad is usually painted with colorful patterns, and parents can guide infants to play or move towards different directions in the forms of toys or languages, songs and the like beside the infants when the infants sit and lie or climb on the soft pad. The general game pad has large area and soft material, plays roles of protecting children and preventing children from falling and being injured in indoor activities, but generally, the game pad cannot know the amount of motion of users such as children and cannot guide and control the motion of the children.
Therefore, how to provide an intelligent game mat which can know the amount of motion of a user so as to guide the motion of the user becomes a problem to be solved in the field.
Disclosure of Invention
The invention aims to provide an intelligent game pad, a control method and a computer processing device, which can know the quantity of motion of a user so as to guide the motion of the user.
The purpose of the invention is realized by the following technical scheme:
an intelligent game pad, includes the pad body, be equipped with in the pad body:
the user sensing device is used for detecting whether a user playing signal exists on the game mat or not;
the motion detection device is used for acquiring motion information of a user playing on the game mat;
the distance detection device is used for detecting distance information of a user on the game mat relative to a preset position;
the wireless communication device is connected with the user sensing device, the motion detection device and the distance detection device and used for establishing data connection with the mobile terminal, and the wireless communication device at least can transmit playing signals, motion information and distance information of a user on the game mat relative to a preset position to the mobile terminal; the mobile terminal determines that the user exists on the game mat according to the received user playing signal, and determines the energy consumption value of the user within the preset time length according to the motion information and the distance information of the user on the game mat relative to the preset position.
Preferably, a reference device is arranged at the preset position, and the distance detection device is used for detecting the distance between a user and the reference device.
Preferably, the reference device comprises at least three sound boxes, and the sound boxes are respectively arranged at different positions of the game mat.
Preferably, the user sensing device comprises a pressure sensor, a plurality of pressure sensors are further arranged in the cushion body, and the plurality of pressure sensors are arranged at intervals according to a preset distance.
A method of controlling a smart game mat, the method comprising:
acquiring a user playing signal sent by a game pad;
acquiring motion information of a user and distance information relative to a preset position, and determining an energy consumption value of the user within a preset time according to changes of the motion information and the distance information;
and if the energy consumption value of the user exceeds a preset threshold value, sending out a prompt.
Preferably, the user play signal is a pressure signal on the game mat.
Preferably, the step of determining the energy consumption value of the user within the preset time period according to the change of the motion information and the distance information specifically includes: obtaining a total path of the movement of the user within a preset length according to the change of the movement information and the distance information, and obtaining the movement speed of the user within the preset length according to the total path and the preset length; and acquiring the energy consumption of the user in unit time corresponding to the movement speed of the user in the preset time length according to the corresponding relation between the movement speed and the energy consumption of the user in unit time, and determining the energy consumption value of the user in the preset time length according to the energy consumption and the preset time length.
Preferably, after the step of acquiring the motion information and the distance information with respect to the preset position of the user, the method further includes: and drawing a user movement line displacement diagram according to the movement information of the user and the change of the distance information relative to the preset position.
Preferably, the method further comprises: and if the moving distance of the user is detected to be smaller than the preset distance within the preset time, sending out reminding information for attracting the user to move.
A computer processing apparatus comprising a processor and a computer readable storage medium, said processor retrieving a computer program on said computer readable storage medium and performing the steps of any of the methods described above.
The intelligent game mat of the invention is provided with the following components in the mat body: the user sensing device is used for detecting whether a user playing signal exists on the game mat or not; the motion detection device is used for acquiring motion information of a user playing on the game mat; the distance detection device is used for detecting distance information of a user on the game mat relative to a preset position; the wireless communication device is connected with the user sensing device, the motion detection device and the distance detection device and used for establishing data connection with the mobile terminal, and the wireless communication device at least can transmit playing signals, motion information and distance information of a user on the game mat relative to a preset position to the mobile terminal; the mobile terminal determines that the user exists on the game mat according to the received user playing signal, and determines the energy consumption value of the user within the preset time length according to the motion information and the distance information of the user on the game mat relative to the preset position. By adopting the mode, whether a user such as a user is on the game mat can be acquired through the user sensing device, if the user plays on the game mat, the motion information such as acceleration and speed and the information such as walking distance of the user playing on the game mat can be acquired through the motion detection device and the distance detection device, and then the motion information is transmitted to the mobile terminal, and the mobile terminal can acquire the motion condition of the user on the game mat through calculation, so that the condition of the user on the game mat is monitored in real time, and the amount of exercise of the user can be known, so that the motion of the user can be guided and adjusted.
Drawings
FIG. 1 is a schematic view of an intelligent game mat according to an embodiment of the present invention;
FIG. 2 is a flow chart of a method of controlling a smart game pad according to an embodiment of the present invention;
fig. 3 is a schematic diagram of a control device of an intelligent game mat according to an embodiment of the present invention.
Detailed Description
Although a flowchart may describe the operations as a sequential process, many of the operations can be performed in parallel, concurrently, or simultaneously. The order of the operations may be rearranged. A process may be terminated when its operations are completed, but may have additional steps not included in the figure. A process may correspond to a method, a function, a procedure, a subroutine, a subprogram, etc.
The computer equipment comprises user equipment and network equipment. The user equipment or the client includes but is not limited to a computer, a smart phone, a PDA, and the like; network devices include, but are not limited to, a single network server, a server group of multiple network servers, or a cloud based on cloud computing consisting of a large number of computers or network servers. The computer devices may operate individually to implement the present invention or may be networked and interoperate with other computer devices in the network to implement the present invention. The network in which the computer device is located includes, but is not limited to, the internet, a wide area network, a metropolitan area network, a local area network, a VPN network, and the like.
The terms "first," "second," and the like may be used herein to describe various elements, but these elements should not be limited by these terms, which are used merely to distinguish one element from another. As used herein, the term "and/or" includes any and all combinations of one or more of the associated listed items. When an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may be present.
The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of example embodiments. As used herein, the singular forms "a", "an" and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms "comprises" and/or "comprising," when used herein, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof.
The invention is further described with reference to the drawings and the preferred embodiments.
As shown in fig. 1, the present embodiment discloses an intelligent game mat, which includes a mat body 10, wherein the mat body is provided with:
a user sensing device 11 for detecting whether a user playing signal exists on the game mat;
a motion detection device 12 for acquiring motion information of a user while playing on the game mat;
a distance detecting device 13 for detecting distance information of the user on the game mat relative to a preset position;
a wireless communication device 14 connected to the user sensing device, the motion detection device and the distance detection device for establishing data connection with the mobile terminal, wherein the wireless communication device can at least transmit a user playing signal, motion information and distance information of the user relative to a preset position on the game mat to the mobile terminal; the mobile terminal determines that the user exists on the game mat according to the received user playing signal, and determines the energy consumption value of the user within the preset time length according to the motion information and the distance information of the user on the game mat relative to the preset position.
By adopting the mode, whether a user such as a user is on the game mat can be acquired through the user sensing device, if the user plays on the game mat, the motion information such as acceleration and speed and the information such as walking distance of the user playing on the game mat can be acquired through the motion detection device and the distance detection device, and then the motion information is transmitted to the mobile terminal, and the mobile terminal can acquire the motion condition of the user on the game mat through calculation, so that the condition of the user on the game mat is monitored in real time, and the amount of exercise of the user can be known, so that the motion of the user can be guided and adjusted. And after the household knows that the energy consumption of users such as children exceeds a preset threshold value, the household knows that the children need to have a rest, and can prevent the children from continuing playing in time to protect the health.
In this embodiment, a user is taken as an example for explanation, but the user may also be a group of people of other ages, such as a pupil or a baby, or may also be an adult.
Wherein, the new number played by the user can be a pressure signal, an obstacle signal, a sound signal and the like. For example, when the new number played by the user is a pressure signal, the user sensing device 11 may employ a pressure sensor, the pressure sensor obtains the pressure on the game mat and transmits the pressure to the wireless communication device, and the wireless communication device transmits the pressure signal to the mobile terminal as the user playing signal, so that the mobile terminal knows that the user plays on the game mat at this time, for example, a child plays on the game mat. The pressure sensors are arranged in the game mat, in order to more accurately know whether children are on the game mat, the pressure sensors can be arranged in a plurality of numbers, the pressure sensors can be arranged according to the required density, for example, one pressure sensor is arranged at intervals of 5 centimeters or 6 centimeters, and therefore the matrix-shaped layout is carried out. For example, the size of the game mat is 1 meter by 1 meter, the spacing between the pressure sensors may be set to 4 centimeters, then 25 pressure sensors in a row or a column are provided, or the spacing is 10 centimeters, then nine tail pressure sensors in a row or a column are provided with 10 sensors, or other spacings and numbers, etc. Of course, in this embodiment, other methods may be used to obtain whether there is a user on the game mat, for example, infrared detection, ultrasonic detection, or the like.
The motion detection device 12 in this embodiment may be an acceleration sensor or a velocity sensor, or an acceleration sensor and a velocity sensor. Therefore, the motion parameters are obtained, and further the motion distance and other information of the user can be calculated, and the motion distance and other parameters obtained by using devices such as an acceleration sensor, a speed sensor and the like have mature motions in the prior art, and are not described herein again.
The distance detecting device 13 in this embodiment may be an infrared distance measuring device, an ultrasonic distance measuring device, a laser distance measuring device, etc. and the distance of the user from the predetermined position can be obtained by these distance measuring devices, so as to calculate the position of the user. The preset position may be a position where the distance measuring device is installed, or other positions convenient to calculate, and for example, a certain position may be set as an origin position, which is used as the preset position and is convenient to calculate.
Wireless communication device 14 can be bluetooth module in this embodiment, or the WIFI module, or other wireless transmission module etc. with data transmission to mobile terminal through wireless transmission's mode, can make things convenient for the user in time to receive data such as children's real-time motion parameter, even the head of a family is not beside the recreation pad, also can know children's motion situation in time to make things convenient for the head of a family to know the situation, in time handle the unexpected condition.
According to one example, a reference device is arranged at the preset position, and the distance detection device is used for detecting the distance between a user and the reference device. Wherein the reference device may be arranged at a corner position or at an edge position of the game mat to avoid influencing a user, such as a child, playing on the game mat. The reference device may also be virtual, for example, a pre-set origin or reference point may be used as a reference device to facilitate the calculation of the distance of the child from the origin or reference point, thereby assisting the positioning of the child. In this embodiment, the user may also set, through the mobile terminal, the specification of the game pad displayed in the mobile terminal according to the size of the current game pad, and then display the motion trajectory of the user, such as a child, on the simulated game pad on the mobile terminal according to the information, such as the position of the user, such as a child, monitored in real time, so that parents can observe the condition of the child on the game pad when the parents are not beside the game pad conveniently. In this embodiment, a displacement diagram of the movement path of the child may be drawn according to the movement information of the child and the change of the distance information with respect to the preset position. Parents can know the real-time motion condition of children through the motion line displacement graph of the children and can also check historical motion tracks. The parameters of historical movement, such as acceleration, speed, direction and the like of the movement of the child at a certain time can be integrated into the mobile terminal, so that parents can conveniently view and know the conditions.
According to one example, the reference device comprises at least three sound boxes, and the sound boxes are respectively arranged at different positions of the game mat. Set up the audio amplifier in this embodiment not only can regard as referring to the device, conveniently obtain user such as children's motion distance isoparametric, but also can use audio amplifier broadcast music, children's song etc. to attract children, let children play on the game pad happy more. For example, if the child does not move or walk for a period of time, the sound box can be automatically turned on to play music, so that the child is attracted to move or walk. The current position of children can be more accurately obtained by arranging the three sound boxes in the embodiment. After three distances of the child relative to the three sound boxes are acquired, the three sound boxes are used as circle centers respectively, the distances from the three sound boxes to the child are used as radiuses to make circles, and the intersection points of the three circles are the positions of the child, so that the positions of the child are acquired more accurately.
According to an example of the present embodiment, the present embodiment includes a pressure sensor, a distance sensor, an acceleration sensor, a timer, four small sound boxes, and the like. The pressure sensor, the distance sensor, the acceleration sensor, the timer and the four small sound boxes can be installed in a game pad with a fence, and the game pad can be connected with the handheld mobile terminal through Bluetooth. When children are on the game mat, the Bluetooth is automatically turned on after the pressure sensor senses the children, the game mat is connected with the handheld mobile terminal, and the handheld mobile terminal can check data uploaded by the pressure sensor, the distance sensor and the timer in the game mat in real time and timely perform corresponding processing according to related data. Therefore, the activity state of the child on the game mat can be tracked in real time, and the amount of exercise of the child on the game mat is acquired to reasonably guide the motion condition of the child.
The specific steps are as follows: data acquisition: data are collected through a pressure sensor, a distance sensor, an acceleration sensor and the like;
data conversion: the data acquired by the sensor is transmitted to the mobile terminal in a Bluetooth mode, and then is converted into a processable variable through a mobile terminal processor;
data processing: the method comprises the following steps: and (3) outputting a displacement graph: acquiring displacement information of a child on the game mat through data uploaded by the acceleration sensor, acquiring the displacement information once every a period of time, then drawing a displacement graph, and outputting the displacement graph through the mobile terminal so as to be convenient for a user to check;
calley consumption calculation: the method comprises the steps of acquiring the total distance (S) of movement of a child on a game pad through an acceleration sensor, acquiring the total duration (T) of the movement of the child on the game pad through a timer, and dividing the total distance by the total duration through the speed (V ═ S/T) of the movement of the child on the game pad. Judging the card mileage (M) correspondingly consumed by the child every hour during movement according to different speeds, wherein the total card mileage consumption of the child is as follows: multiplying the number of mileage consumed per second by the total time length;
playing music to guide the child to move: if the child displacement does not change within the preset time, judging the distances from the child to the four small sound boxes according to the current position coordinates of the child, and opening the small sound box farthest from the child to play music; the children can not stop playing until the children play songs, so that the children can be attracted to move to the central position of the game pad and move appropriately and autonomously;
the activity duration may also be set in this embodiment: when the child continuously moves on the game mat for more than a certain time, the child is reminded of parents through voice, excessive movement of the child is prevented, or the sweating condition of the child is checked in time; the duration may be user-defined, for example, by default to half an hour.
As shown in fig. 2, the present embodiment discloses a method for controlling an intelligent game pad, including:
s201, obtaining a user playing signal sent by a game pad;
s202, acquiring motion information of a user and distance information relative to a preset position, and determining an energy consumption value of the user within a preset time according to changes of the motion information and the distance information;
and S203, if the energy consumption value of the user exceeds a preset threshold value, sending out a prompt.
By adopting the mode, whether a user such as a child is on the game mat can be acquired through the user sensing device, if the child plays on the game mat, the motion information such as the acceleration and the speed of the child playing on the game mat and the information such as the walking distance can be acquired through the motion detection device and the distance detection device, and then the motion information is transmitted to the mobile terminal, the mobile terminal can acquire the motion condition of the child on the game mat through calculation, so that the condition of the child on the motion mat is monitored in real time, the motion quantity of the child can be known, and the motion of the child can be guided and adjusted. After the household knows that the energy consumption of the children exceeds the preset threshold value, the household knows that the children need to have a rest, and can prevent the children from continuing playing in time to protect the health of the children. In this embodiment, a child can play on the game mat to facilitate more accurate detection. Of course, two or more children may play.
The movement information and the distance information with respect to the preset position of the user, for example, a child, in this embodiment can be detected by the movement detecting means and the distance detecting means. The motion detection device in this embodiment may be an acceleration sensor or a velocity sensor, or an acceleration sensor and a velocity sensor. Therefore, the motion parameters are obtained, the information such as the motion distance of the child can be calculated, the motion parameters obtained by using devices such as an acceleration sensor and a speed sensor have mature motion in the prior art, and the detailed description is omitted. Distance detection device can be infrared ray range unit in this embodiment, ultrasonic ranging device, instruments such as laser ranging device, can obtain the relative distance of predetermineeing the position of children through these range unit, and then calculates children's position. The preset position may be a position where the distance measuring device is installed, or other positions convenient to calculate, and for example, a certain position may be set as an origin position, which is used as the preset position and is convenient to calculate.
Wherein, the new number played by the user can be a pressure signal, an obstacle signal, a sound signal and the like. For example, when the new number played by the user is a pressure signal, the user sensing device 11 may employ a pressure sensor, the pressure sensor obtains the pressure on the game mat and transmits the pressure to the wireless communication device, and the wireless communication device transmits the pressure signal to the mobile terminal as the user playing signal, so that the mobile terminal knows that the user plays on the game mat at this time, for example, a child plays on the game mat. The pressure sensors are arranged in the game mat, in order to more accurately know whether children are on the game mat, the pressure sensors can be arranged in a plurality of numbers, the pressure sensors can be arranged according to the required density, for example, one pressure sensor is arranged at intervals of 5 centimeters or 6 centimeters, and therefore the matrix-shaped layout is carried out. For example, the size of the game mat is 1 meter by 1 meter, the spacing between the pressure sensors may be set to 4 centimeters, then 25 pressure sensors in a row or a column are provided, or the spacing is 10 centimeters, then nine tail pressure sensors in a row or a column are provided with 10 sensors, or other spacings and numbers, etc. Of course, in this embodiment, other methods may be used to obtain whether there is a child on the game mat, for example, infrared detection, ultrasonic detection, or the like. The child playing signal in the embodiment can be transmitted in the modes of Bluetooth, WIFI and the like.
According to another example, the step of determining the energy consumption value of the user within the preset time period according to the change of the motion information and the distance information specifically includes: obtaining a total path of the movement of the user within a preset length according to the change of the movement information and the distance information, and obtaining the movement speed of the user within the preset length according to the total path and the preset length; and acquiring the energy consumption of the user in unit time corresponding to the movement speed of the user in the preset time length according to the corresponding relation between the movement speed and the energy consumption of the user in unit time, and determining the energy consumption value of the user in the preset time length according to the energy consumption and the preset time length. Therefore, the exercise energy consumption value of a user such as a child can be calculated, so that the child is prevented from continuing playing in time, and the body health is protected. The corresponding relation between the movement speed and the energy consumption in unit time can be obtained through testing or can be obtained through importing the existing data.
According to another example thereof, after the step of acquiring the motion information and the distance information with respect to the preset position of the user, the method further includes: and drawing a user movement line displacement diagram according to the movement information of the user and the change of the distance information relative to the preset position. Parents can know the real-time motion condition of children through the motion line displacement graph of the children and can also check historical motion tracks. The parameters of historical movement, such as acceleration, speed, direction and the like of the movement of the child at a certain time can be integrated into the mobile terminal, so that parents can conveniently view and know the conditions.
According to another example thereof, the method further comprises: and if the moving distance of the user is detected to be smaller than the preset distance within the preset time, sending out reminding information for attracting the user to move. In this embodiment, the sound box may send out a warning message, or other warning messages such as a light. Set up the audio amplifier in this embodiment not only can regard as referring to the device, conveniently obtain user such as children's motion distance isoparametric, but also can use audio amplifier broadcast music, children's song etc. to attract children, let children play on the game pad happy more. For example, if the child does not move or walk for a period of time, the sound box can be automatically turned on to play music, so that the child is attracted to move or walk. The current position of children can be more accurately obtained by arranging the three sound boxes in the embodiment. After three distances of the child relative to the three sound boxes are acquired, the three sound boxes are used as circle centers respectively, the distances from the three sound boxes to the child are used as radiuses to make circles, and the intersection points of the three circles are the positions of the child, so that the positions of the child are acquired more accurately.
According to one example of the present embodiment, the game pad control method in the present embodiment may be performed as follows:
the game pad is connected with the mobile terminal: data are collected through the pressure sensor on the game pad, when the pressure sensor senses that children exist, the Bluetooth is automatically turned on, and the game pad is connected with the handheld mobile terminal.
And (3) outputting a displacement graph: after the Bluetooth is connected with the mobile terminal, the displacement output diagram of the current child on the game mat can be checked through the mobile terminal. Acquiring position information of a child on a game mat once at intervals through an acceleration sensor, then drawing a displacement graph, outputting the displacement graph through a mobile terminal, and sending a broadcast message to update the current latest displacement graph in real time when the displacement graph is changed;
calorie road consumption: the method comprises the steps of acquiring the total distance (S) of movement of a child on a game pad at intervals through an acceleration sensor, acquiring the total duration (T) of the movement of the child on the game pad through a timer, and dividing the total distance by the total duration through the speed (V-S/T) of the movement of the child on the game pad. Judging the card mileage (M) correspondingly consumed by the child every hour during movement according to different speeds, wherein the total card mileage consumption of the child is as follows: the number of miles consumed per second is multiplied by the total time duration. The number of the card paths consumed by the whole activity is the sum of the calorie consumed in each time period, and when the calorie is updated, the broadcast message is sent to update the currently consumed calorie in real time. Setting a default calorie consumption value according to the age of the child, wherein the value can also be self-defined, and when the actually consumed calorie is more than the set value, the mobile terminal rings to remind a parent;
playing music to guide the child to move: judging the distances from the child to the four small sound boxes according to the current position coordinates of the child if the child displacement does not change within the preset time, and opening the small sound box farthest from the child to play music; the children can not stop playing until the children play songs, so that the children can be attracted to move to the central position of the game pad and move appropriately and autonomously;
the activity duration may also be set in this embodiment: when the child continuously moves on the game mat for more than a certain time, the voice reminds parents of the game mat, so that the child is prevented from moving too much, or the sweating condition of the child is checked in time. The duration may be user-definable, for example by default to half an hour.
A computer processing device is disclosed in this embodiment, which includes a processor and a computer-readable storage medium, wherein the processor obtains a computer program on the computer-readable storage medium and executes the steps of any one of the methods described above.
As shown in fig. 3, the present embodiment discloses a control device for an intelligent game mat, which includes:
the acquisition module 301 is used for acquiring a user playing signal sent by a game pad;
the receiving processing module 302 is configured to obtain motion information of a user and distance information relative to a preset position, and determine an energy consumption value of the user within a preset time according to changes of the motion information and the distance information;
and the reminding module 303 is configured to send a reminder if the energy consumption value of the user exceeds a preset threshold value.
By adopting the mode, whether a user such as a child is on the game mat can be acquired through the user sensing device, if the child plays on the game mat, the motion information such as the acceleration and the speed of the child playing on the game mat and the information such as the walking distance can be acquired through the motion detection device and the distance detection device, and then the motion information is transmitted to the mobile terminal, the mobile terminal can acquire the motion condition of the child on the game mat through calculation, so that the condition of the child on the motion mat is monitored in real time, the motion quantity of the child can be known, and the motion of the child can be guided and adjusted.
The foregoing is a more detailed description of the invention in connection with specific preferred embodiments and it is not intended that the invention be limited to these specific details. For those skilled in the art to which the invention pertains, several simple deductions or substitutions can be made without departing from the spirit of the invention, and all shall be considered as belonging to the protection scope of the invention.

Claims (4)

1. An intelligent game pad, includes the pad body, its characterized in that, be equipped with in the pad body:
the user sensing device is used for detecting whether a user playing signal exists on the game mat or not;
the motion detection device is used for acquiring motion information of a user playing on the game mat;
the distance detection device is used for detecting distance information of a user on the game mat relative to a preset position;
the wireless communication device is connected with the user sensing device, the motion detection device and the distance detection device and used for establishing data connection with the mobile terminal, and the wireless communication device at least can transmit playing signals, motion information and distance information of a user on the game mat relative to a preset position to the mobile terminal; the mobile terminal determines that the user exists on the game mat according to the received user playing signal, and determines the energy consumption value of the user within the preset time length according to the motion information and the distance information of the user on the game mat relative to the preset position.
2. The intelligent game mat of claim 1, wherein the predetermined position is provided with a reference device, and the distance detection device is used for detecting the distance between the user and the reference device.
3. The intelligent game mat according to claim 2, wherein the reference device comprises at least three sound boxes, which are respectively arranged at different positions of the game mat.
4. The intelligent game mat of claim 1, wherein the user sensing device comprises a pressure sensor, and a plurality of pressure sensors are further disposed in the mat body, and the plurality of pressure sensors are spaced apart by a predetermined distance.
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