CN107213633B - Intelligent toy system and data transmission method thereof - Google Patents

Intelligent toy system and data transmission method thereof Download PDF

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Publication number
CN107213633B
CN107213633B CN201710500735.4A CN201710500735A CN107213633B CN 107213633 B CN107213633 B CN 107213633B CN 201710500735 A CN201710500735 A CN 201710500735A CN 107213633 B CN107213633 B CN 107213633B
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China
Prior art keywords
intelligent toy
toy
intelligent
player
information
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CN107213633A (en
Inventor
谢奕
张闻博
张绚
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Chengdu Yiyo Inter Entertainment Huyu Network Technology Co ltd
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Chengdu Yiyo Inter Entertainment Huyu Network Technology Co ltd
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Priority to CN201710500735.4A priority Critical patent/CN107213633B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Toys (AREA)

Abstract

The invention discloses a data transmission method of an intelligent toy system, which comprises the following steps: the intelligent toy base detects that an intelligent toy is put in and reads data in the intelligent toy; the intelligent toy base binds the player with the intelligent toy according to the data in the intelligent toy; the intelligent toy base stores player information into the intelligent toy, and when the player information in the intelligent toy is not empty and the player information is inconsistent, connection failure is prompted; and when the player information is consistent, starting to connect with the intelligent toy. The invention also provides a data transmission system of the intelligent toy system. The invention can establish a bridge between the game virtual world and the real world, so that the data of the game virtual world and the toy in the real world are interacted in a bidirectional way.

Description

Intelligent toy system and data transmission method thereof
Technical Field
The invention relates to the technical field of toys, in particular to an intelligent toy system and a data transmission method thereof.
Background
Toys are products for people, particularly children, to play and play. The intelligent toy which is more and more popular at present is a market segment of toy category, integrates IT technology and old toys together, is a novel toy different from the traditional toy, and is popular gradually in recent years. However, the current intelligent toy cannot be combined with a virtual world in a game, so that the existing intelligent toy urgently needs to establish a connection or a bridge between the game virtual world and a real world.
Disclosure of Invention
In order to solve the problems of the prior art, the embodiment of the invention provides a method. The technical scheme is as follows:
in one aspect, a data transmission method of an intelligent toy system is provided, which includes:
the intelligent toy base detects that an intelligent toy is put in and reads data in the intelligent toy;
the intelligent toy base binds the player with the intelligent toy according to the data in the intelligent toy;
the intelligent toy base stores player information into the intelligent toy, and when the player information in the intelligent toy is not empty and the player information is inconsistent, connection failure is prompted; and when the player information is consistent, starting to connect with the intelligent toy.
Further, the intelligent toy base detects whether the intelligent toy is put in through the near field communication chip.
Further, the data in the intelligent toy comprises: a company identification code for producing the smart toy, hardware information of the smart toy, and player data.
Further, the step of binding the player and the intelligent toy by the intelligent toy base according to the data in the intelligent toy specifically includes:
judging whether the identification code of the intelligent toy base is consistent with the identification code registered and stored in a warehouse of the intelligent toy company, and if not, disconnecting the connection;
if the game information is consistent with the player information, the intelligent toy base obtains the identification code of the intelligent toy in the game from the data in the intelligent toy, compares the player information through the identification code, identifies the intelligent toy as a new toy if the player information in the intelligent toy is empty, and prompts the player to be bound with the intelligent toy in a game interface through a mobile terminal.
In another aspect, an intelligent toy system is provided, which includes an intelligent toy, and an intelligent toy base wirelessly connected with the intelligent toy, the intelligent toy base includes:
the detection module is used for detecting whether the intelligent toy is put in, and reading data in the intelligent toy if the intelligent toy is put in;
the binding module is used for binding the player with the intelligent toy according to the data in the intelligent toy;
the connection module is used for storing player information into the intelligent toy, and when the player information in the intelligent toy is not empty and inconsistent, connection failure is prompted; and when the player information is consistent, starting to connect with the intelligent toy.
Furthermore, the detection module is a near field communication detection module and is used for detecting whether the intelligent toy is put in through a near field communication chip.
Further, the data in the intelligent toy comprises: including a company identification code for producing the intelligent toy, hardware information of the intelligent toy, and player data.
Further, the binding module includes:
and the comparison module is used for judging whether the identification code of the intelligent toy base is consistent with the identification code registered and put in storage by the intelligent toy company or not and comparing the player information through the identification code of the intelligent toy in the game.
Further, the binding module further comprises:
and the acquisition module is used for acquiring the identification code of the intelligent toy in the game from the data in the intelligent toy.
Further, the binding module further comprises:
and the identification module is used for identifying the intelligent toy as a new toy when the player information in the intelligent toy is empty, and prompting that the player is bound with the intelligent toy in a game interface through a mobile terminal.
The technical scheme provided by the embodiment of the invention has the following beneficial effects: the direct near field communication between the intelligent base and the intelligent toy is realized under the condition of not using any connecting wire. The intelligent toy base and the intelligent toy carry out bidirectional data interaction through NFC close-range induction. After the connection is successful, the player can automatically transmit data to the intelligent toy base through the USB or the Bluetooth in the game, the intelligent toy base transmits the data to the intelligent toy, and meanwhile, the consistency of the data can be guaranteed. And the connection and data transmission of games, mobile equipment, intelligent toy bases and intelligent game toys are realized. The player can obtain better game experience and adhesion. On the other hand, a bridge between the game virtual world and the real world is established, so that the data of the toy in the game virtual world and the data of the toy in the real world are interacted in a two-way mode, and the originally unrelated toy industry and the game industry are organically combined.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a flowchart of a data transmission method of an intelligent toy system according to a first embodiment of the present invention;
FIG. 2 is a schematic view of a smart toy system according to a second embodiment of the present invention;
fig. 3 is a schematic diagram of a binding module according to a second embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, embodiments of the present invention will be described in detail with reference to the accompanying drawings.
Example one
As shown in fig. 1, the present invention provides a data transmission method of an intelligent toy system, including:
s101, the intelligent toy base detects that the intelligent toy is put in and reads data in the intelligent toy.
In this step, the smart toy base detects whether the smart toy is put in through a Near Field Communication (NFC) chip, and in other embodiments, the smart toy base may also detect through a bluetooth chip or a Wi-Fi chip, which is not limited in this disclosure.
S102, the intelligent toy base binds the player and the intelligent toy according to the data in the intelligent toy.
The data in the intelligent toy comprises: a company Identification (ID) code for producing the smart toy, hardware information of the smart toy, and player data.
The method specifically comprises the following steps:
judging whether the ID of the intelligent toy base is consistent with the ID registered and stored in a warehouse by the intelligent toy company, and if not, disconnecting the connection;
if the game information is the same as the ID of the intelligent toy in the game, the intelligent toy base obtains the ID of the intelligent toy in the game from the data of the intelligent toy, the information of the player is compared through the ID of the intelligent toy in the game, if the information of the player in the intelligent toy is empty, the intelligent toy is identified as a new toy, and the player is bound with the intelligent toy through the prompt of the mobile terminal in a game interface.
S103, the intelligent toy base stores player information into the intelligent toy, and if the player information in the intelligent toy is not empty and the player information is inconsistent, connection failure is prompted; if the player information is consistent, a connection with the smart toy is initiated.
Example two
In addition, as shown in fig. 2, an embodiment of the present invention provides an intelligent toy system, which includes an intelligent toy and an intelligent toy base wirelessly connected to the intelligent toy, where the intelligent toy base includes a detection module, a binding module, and a connection module.
The detection module is used for detecting whether the intelligent toy is put in, and reading data in the intelligent toy if the intelligent toy is put in; the binding module is used for binding the player with the intelligent toy according to the data in the intelligent toy; the connection module is used for storing the player information into the intelligent toy, and when the player information in the intelligent toy is not empty and the player information is inconsistent, the connection failure is prompted; when the player information is consistent, the intelligent toy starts to be connected.
In this embodiment, detection module is NFC detection module for detect through the NFC chip whether intelligent toy puts into. The data in the intelligent toy comprises: a company ID that produces the smart toy, hardware information of the smart toy, and player data.
As shown in fig. 3, specifically, the binding module includes a comparison module, an obtaining module, and an identification module.
The comparison module is used for judging whether the identification code of the intelligent toy base is consistent with the identification code registered and put in storage by the intelligent toy company or not and comparing the player information through the identification code of the intelligent toy in the game;
the acquisition module is used for acquiring the identification code of the intelligent toy in the game from the data in the intelligent toy;
and the identification module is used for identifying the intelligent toy as a new toy when the player information in the intelligent toy is empty, and prompting that the player is bound with the intelligent toy in a game interface through a mobile terminal.
In summary, the technical solution provided by the embodiment of the present invention has the following beneficial effects:
the invention realizes the direct near field communication between the intelligent base and the intelligent toy without using any connecting wire. The intelligent toy base and the intelligent toy carry out bidirectional data interaction through NFC close-range induction. After the connection is successful, the player can automatically transmit data to the intelligent toy base through the USB or the Bluetooth in the game, the intelligent toy base transmits the data to the intelligent toy, and meanwhile, the consistency of the data can be guaranteed.
The invention realizes the connection and data transmission of games, mobile equipment, intelligent toy bases and intelligent game toys. The player can obtain better game experience and adhesion. On the other hand, a bridge between the game virtual world and the real world is established, so that the data of the toy in the game virtual world and the data of the toy in the real world are interacted in a two-way mode, and the originally unrelated toy industry and the game industry are organically combined.
The above-described embodiments of the apparatus are merely illustrative, and the units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the present embodiment. One of ordinary skill in the art can understand and implement it without inventive effort.
Through the above description of the embodiments, those skilled in the art will clearly understand that each embodiment can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware. With this understanding in mind, the above-described technical solutions may be embodied in the form of a software product, which can be stored in a computer-readable storage medium such as ROM/RAM, magnetic disk, optical disk, etc., and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the methods described in the embodiments or some parts of the embodiments.
The present invention is not limited to the above preferred embodiments, and any modifications, equivalent replacements, improvements, etc. within the spirit and principle of the present invention should be included in the protection scope of the present invention.

Claims (2)

1. A data transmission method of an intelligent toy system is characterized by comprising the following steps:
whether intelligent toy is put into through near field communication chip detection to intelligent toy base to read data information in the intelligent toy, data information includes: a company identification code for producing the intelligent toy, hardware information of the intelligent toy, and player data;
the intelligent toy base judges whether the identification code of the intelligent toy base is consistent with the company identification code for producing the intelligent toy or not according to the data information in the intelligent toy, and if not, the intelligent toy base is disconnected;
if the data information in the intelligent toy is consistent with the data information in the intelligent toy, the intelligent toy base obtains an identification code of the intelligent toy in the game from the data information in the intelligent toy, player information is compared through the identification code, if the player information in the intelligent toy is empty, the intelligent toy is identified as a new toy, a game interface prompts that the player and the intelligent toy are bound through a mobile terminal, and the intelligent toy base stores the player information into the intelligent toy;
when the player information in the intelligent toy is not empty and the player information is inconsistent, prompting that the connection is failed; and when the player information is consistent, starting to connect with the intelligent toy.
2. An intelligent toy system, comprising an intelligent toy, and an intelligent toy base wirelessly connected with the intelligent toy, the intelligent toy base comprising:
the detection module is a near field communication detection module, detects whether the intelligent toy is put in through a near field communication chip, and reads data information in the intelligent toy;
the binding module binds a player with the intelligent toy according to the data information in the intelligent toy, wherein the data information comprises: a company identification code for producing the intelligent toy, hardware information of the intelligent toy, and player data;
the comparison module is used for judging whether the identification code of the intelligent toy base is consistent with the company identification code for producing the intelligent toy or not and comparing the player information through the identification code of the intelligent toy in a game;
the acquisition module is used for acquiring the identification code of the intelligent toy in the game from the data information in the intelligent toy;
the identification module is used for identifying the intelligent toy as a new toy when the player information in the intelligent toy is empty, prompting that the player is bound with the intelligent toy in a game interface through a mobile terminal, and storing the player information into the intelligent toy;
the connection module prompts connection failure when the player information in the intelligent toy is not empty and the player information is inconsistent; and when the player information is consistent, starting to connect with the intelligent toy.
CN201710500735.4A 2017-06-27 2017-06-27 Intelligent toy system and data transmission method thereof Active CN107213633B (en)

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Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
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CN107213633B true CN107213633B (en) 2021-02-05

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Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010279817A (en) * 2010-09-27 2010-12-16 Namco Bandai Games Inc Toy
JP2014211879A (en) * 2014-05-21 2014-11-13 株式会社バンダイ Portable terminal device, terminal program, augmented reality system, and toy
WO2016070593A1 (en) * 2014-11-07 2016-05-12 深圳新创客电子科技有限公司 Control method for smart toy and control method and system for electronic device
CN105597317A (en) * 2015-12-24 2016-05-25 腾讯科技(深圳)有限公司 Virtual object display method, device and system
WO2016134633A1 (en) * 2015-02-28 2016-09-01 福建蓝帽子互动娱乐科技股份有限公司 Online-offline interaction toy and method for realizing online-offline data interaction of the toy
CN106730855A (en) * 2017-02-20 2017-05-31 李守明 A kind of system for realizing virtually being interacted with reality

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010279817A (en) * 2010-09-27 2010-12-16 Namco Bandai Games Inc Toy
JP2014211879A (en) * 2014-05-21 2014-11-13 株式会社バンダイ Portable terminal device, terminal program, augmented reality system, and toy
WO2016070593A1 (en) * 2014-11-07 2016-05-12 深圳新创客电子科技有限公司 Control method for smart toy and control method and system for electronic device
WO2016134633A1 (en) * 2015-02-28 2016-09-01 福建蓝帽子互动娱乐科技股份有限公司 Online-offline interaction toy and method for realizing online-offline data interaction of the toy
CN105597317A (en) * 2015-12-24 2016-05-25 腾讯科技(深圳)有限公司 Virtual object display method, device and system
CN106730855A (en) * 2017-02-20 2017-05-31 李守明 A kind of system for realizing virtually being interacted with reality

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