CN107185230A - A kind of multiplayer's networking game system - Google Patents

A kind of multiplayer's networking game system Download PDF

Info

Publication number
CN107185230A
CN107185230A CN201610147427.3A CN201610147427A CN107185230A CN 107185230 A CN107185230 A CN 107185230A CN 201610147427 A CN201610147427 A CN 201610147427A CN 107185230 A CN107185230 A CN 107185230A
Authority
CN
China
Prior art keywords
screen
subsystem
game
action
multiplayer
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
CN201610147427.3A
Other languages
Chinese (zh)
Inventor
施政
陶也了
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to CN201610147427.3A priority Critical patent/CN107185230A/en
Publication of CN107185230A publication Critical patent/CN107185230A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention provides a kind of multiplayer's networking game system, including:At least one subsystem in kind, subsystem in kind includes interaction plate, multiple material objects used on interaction plate, each material object is respectively provided with unique identity, and interaction plate has unique identity, and interaction plate can identify the identity in kind and corresponding action in kind of side placed thereon;Virtual objects in kind at least one screen subsystem, screen subsystem display interaction plate;Game server.Wherein, subsystem in kind is obtained after action message in kind according to player in kind or interaction plate operation, screen subsystem operations virtual objects or screen and generate the screen action corresponding to action in kind;Screen subsystem is obtained after screen action message according to player to the operation of virtual objects or screen, subsystem operations in kind are in kind or interaction plate and generate the action in kind acted corresponding to screen.

Description

A kind of multiplayer's networking game system
Technical field
The present invention relates to internet game field, more particularly, to a kind of combination subsystem in kind and multiplayer's networking game system of screen subsystem.
Background technology
Internet game is a kind of emerging game mode, and multiple game players are by logging in internet or participating in same game jointly using mobile communications network.Because internet game has multiple game players to participate in same game jointly, its interest is stronger.Game player all over the world is in by the communication terminal carried with, or with common input equipment such as keyboard, mouse, remote control, game paddle etc. can at any time, wide participation.
Existing internet game is carried out in the virtual environment that gaming platform is provided, and scene, doll of game of game etc. are all present in virtual world, lack the sense of reality of game.In some practical applications, user can obtain gratifying effect sometimes by operating object to be interacted with computer.For example, in some interactive games, people are interacted by technologies such as tactile, phy-awares with object, the enjoyment of game is added.
The content of the invention
For above-mentioned problem, the present invention provides a kind of multiplayer's networking game system, including:
At least one subsystem in kind, the subsystem in kind includes interaction plate and multiple material objects used on interaction plate, each material object is respectively provided with unique identity, the interactive plate has unique identity, and the interactive plate can identify the identity in kind and corresponding action in kind of side placed thereon;
At least one screen subsystem, the screen subsystem shows the virtual objects in kind on the interactive plate;
Game server;
Wherein, the subsystem in kind is obtained after action message in kind according to player to the operation of described in kind or described interactive plate, virtual objects or screen described in the screen subsystem operations and generate the screen action corresponding to the action in kind;
The screen subsystem is obtained after screen action message according to player to the operation of the virtual objects or the screen, in kind described in the subsystem operations in kind or interactive plate and generate the action in kind acted corresponding to the screen.
Further, covered with base map on the interactive plate, the scene of game of the screen subsystem corresponds to the scene of game printed on the base map.
Further, the game server allows the screen subsystem to show corresponding scene of game according to the unique identity of the base map.
Further, the action in kind includes:The material object is put into or taken away on the interactive plate, the position in kind, the change of direction, the material object are touched by finger, and the interactive plate is touched by finger, phonetic entry and output, light change.
Further, electrod-array is installed, in kind include can carry out capacity coupled material with the electrod-array in the interactive plate.
Further, radio-frequency antenna array is installed, the identity is RFID tag in the interactive plate.
Further, the interactive plate recognizes the action in kind by Capacitance Coupled degree, RF tag or voice.
Further, the interactive plate sends the information of the action in kind to the game server.
Further, the screen subsystem sends the information that the screen is acted to the game server.
Further, the information of information and screen action of the game server based on the game rule processing action in kind, generates one or more game command, and one or more game command is sent to related subsystem in kind and screen subsystem.
Further, it is described in kind comprising motion module.
Virtual game and game in kind can be combined using the networking game system of the present invention.The present invention can realize the interaction and control between the amusement player in game player and entertainment environment in kind in virtual environment, you can realize interactive game, increase the interest of game.
Brief description of the drawings
The structural representation for multiplayer's networking game system that Fig. 1 provides for the present invention.
Fig. 2 is the schematic diagram of the multiplayer's networking game system progress music (instrumental) ensemble provided using the present invention.
Embodiment
Below in conjunction with the accompanying drawing in the embodiment of the present application, the technical scheme in the embodiment of the present application is clearly and completely described, it is clear that described embodiment is only some embodiments of the present application, rather than whole embodiments.
Embodiment one
The structural representation for multiplayer's networking game system that Fig. 1 provides for the present invention.Embodiment one provides a kind of multiplayer's networking game system, including at least one subsystem 101 in kind, game server 102 and at least one screen subsystem 103.Screen subsystem 103 can be PC, portable equipment etc..The portable equipment includes the various miniaturized electronics that mobile phone, tablet personal computer etc. can be communicated by public wireless network.
Each material object subsystem 101 includes interaction plate and multiple material objects used on interaction plate.Each material object is respectively provided with unique identity, and includes motion module.The material object is included:Card, block, doll, statue.Interaction plate has unique identity, and interaction plate can identify the identity in kind and corresponding action in kind of side placed thereon.The action in kind includes:The material object is put into or taken away on the interactive plate, the position in kind, the change of direction, the material object are touched by finger, and the interactive plate is touched by finger, phonetic entry and output, light change.
Sensor in interaction plate includes radio-frequency antenna and electrode.Radio-frequency antenna array is installed, the identity in kind is RFID tag in interaction plate.The processor recognizes that the mode for the identity in kind being placed on interactive plate is:The RFID tag in kind carries out radio communication with interacting the radio-frequency antenna array of plate.Electrod-array is installed in interaction plate, can be strong and weak with output capacitance coupled signal, in kind include can carry out capacity coupled material with the electrod-array.The electrod-array includes some electrodes, and the electrode is the metal electrodes such as aluminium flake, copper sheet.Processor indicates the electrod-array detection Capacitance Coupled degree, so that the processor can identify the position and orientation in kind of side placed thereon.When finger touch acts on material object, in kind and interaction plate Capacitance Coupled degree changes, and processor can detect this change, and then recognize finger touch action in kind.When finger touches interaction plate, processor indicates the electrod-array detection finger and interaction plate Capacitance Coupled degree, and then recognizes that finger touches the action of interaction plate.LED is installed on interaction plate.Finger touches the position of LED, and the light of LED changes, and subsystem 101 in kind can identify this change.Subsystem 101 in kind has voice device, can provide voice message to player and recognize the phonetic entry of player.The subsystem in kind 101 can recognize player identification, and identification method is included:Fingerprint, iris, vein, face.
The screen subsystem 103 shows the virtual objects in kind on the interactive plate.Covered with base map on the interactive plate, the scene of game of the screen subsystem 103 corresponds to the scene of game printed on the base map.The game server 102 allows the screen subsystem 103 to show corresponding scene of game according to the unique identity of the base map.
The subsystem in kind 101 is obtained after action message in kind according to player to the operation of described in kind or described interactive plate, and the information of the action in kind is sent to the game server 102.The game server 102 sets up database, to the action in kind that stores different players information and can real-time update.Information of the game server 102 based on the game rule processing action in kind and one or more game command of generation, one or more game command is sent to related subsystem in kind 101 and screen subsystem 103.The screen subsystem 103 operates the virtual objects or screen and generates the screen action corresponding to the action in kind.
Screen subsystem 103 is obtained after screen action message according to player to the operation of the virtual objects or the screen, and the information that the screen is acted is sent to the game server 102.The game server 102 sets up database, to store different players screen act information and can real-time update.Information of the game server 102 based on the game rule processing screen action, generates one or more game command, and one or more game command is sent to related subsystem in kind 101 and screen subsystem 103.The subsystem in kind 101 operates described in kind or described interactive plate and generates the action in kind acted corresponding to the screen, including:Voice message player is put into or taken away the material object on the interactive plate, the control material object is moved, and voice message player finger touches the material object, and voice message player finger touches the interactive plate, voice message player carries out phonetic entry, and the light of control interaction plate changes.
Subsystem 101 in kind sends the information of the action in kind to the game server 102 by wireless communication mode.The information that screen subsystem 103 acts the screen is sent to the game server by wireless communication mode.
If a player reaches the target determined or reaches triumph result in multi-player gaming, then can determine that game has completed and can announce that the player is victor.Alternatively, the victor of game can be for example announced according to accumulative achievement or points.Terminate if played by the time cycle distributed for the game expires, then it is victor that can announce the player with most accumulation points or other achievements.If game over but also other time allow to be played, then can be with start new game.
Embodiment two
The present invention can be used for music game Secret Garden, as shown in Figure 2.The original intention of game design is player is experienced pitch, rhythm and music rhythm change, experiences different music styles.
Multiplayer's networking game system includes subsystem 201 in kind, game server 202, screen subsystem 203.Each material object subsystem includes interaction plate, base map, multiple cards used on interaction plate.Interaction plate includes processor 204.Base map be divided to above and below two regions, be keyboard area and percussion music region respectively, corresponding piano and percussion instrument tone color can be played respectively.The central area of base map is used for placing card.Every card has all stored four game, by four progressive game, can learn to play a song.Every card also denotes " left, right " hand for playing except being labelled with song title.Card is placed on to the center of base map, it is possible to enter music game.
Using multiplayer's networking game system of the present invention, child and parent can carry out music game simultaneously.Child plays percussion instrument using the playing piano of subsystem 201 in kind, parent using screen subsystem 203.Subsystem 201 in kind is obtained after action message in kind according to child to the operation of the interactive plate, and the generation of screen subsystem 203 corresponds to the piano audio of the action in kind.Screen subsystem 203 is obtained after screen action message according to parent to the operation of the screen, and the generation of subsystem 201 in kind corresponds to the percussion music audio that the screen is acted.So as to which child and parent can carry out music (instrumental) ensemble.
Multiplayer's networking game system that the present invention is provided can also be applied to other game, and here is omitted.
Finally it should be noted that:Various embodiments above is merely illustrative of the technical solution of the present invention, rather than its limitations;Although the present invention is described in detail with reference to foregoing embodiments, it will be understood by those within the art that:It can still modify to the technical scheme described in foregoing embodiments, or carry out equivalent substitution to which part or all technical characteristic;And these modifications or replacement, the essence of appropriate technical solution is departed from the scope of various embodiments of the present invention technical scheme.

Claims (11)

1. a kind of multiplayer's networking game system, it is characterised in that including:
At least one subsystem in kind, the subsystem in kind includes interaction plate, multiple material objects used on interaction plate, each material object is respectively provided with unique identity, the interactive plate has unique identity, and the interactive plate can identify the identity in kind and corresponding action in kind of side placed thereon;
At least one screen subsystem, the screen subsystem shows the virtual objects in kind on the interactive plate;
Game server;
Wherein, the subsystem in kind is obtained after action message in kind according to player to the operation of described in kind or described interactive plate, virtual objects or screen described in the screen subsystem operations and generate the screen action corresponding to the action in kind;
The screen subsystem is obtained after screen action message according to player to the operation of the virtual objects or the screen, in kind described in the subsystem operations in kind or interactive plate and generate the action in kind acted corresponding to the screen.
2. multiplayer's networking game system according to claim 1, it is characterised in that covered with base map on the interactive plate, the scene of game of the screen subsystem corresponds to the scene of game printed on the base map.
3. multiplayer's networking game system according to claim 2, it is characterised in that the game server allows the screen subsystem to show corresponding scene of game according to the unique identity of the base map.
4. multiplayer's networking game system according to claim 1, it is characterised in that the action in kind includes:The material object is put into or taken away on the interactive plate, the position in kind, the change of direction, the material object are touched by finger, and the interactive plate is touched by finger, phonetic entry and output, light change.
5. multiplayer's networking game system according to claim 1, it is characterised in that electrod-array is provided with the interactive plate, in kind include can carry out capacity coupled material with the electrod-array.
6. multiplayer's networking game system according to claim 1, it is characterised in that radio-frequency antenna array is provided with the interactive plate, the identity is RFID tag.
7. multiplayer's networking game system according to claim 5 or 6, it is characterised in that the interactive plate recognizes the action in kind by Capacitance Coupled degree, RF tag or voice.
8. multiplayer's networking game system according to claim 1, it is characterised in that the interactive plate sends the information of the action in kind to the game server.
9. multiplayer's networking game system according to claim 1, it is characterised in that the screen subsystem sends the information that the screen is acted to the game server.
10. multiplayer's networking game system according to claim 1, it is characterized in that, the information of information and screen action of the game server based on the game rule processing action in kind, one or more game command is generated, and one or more game command is sent to related subsystem in kind and screen subsystem.
11. multiplayer's networking game system according to claim 1, it is characterised in that described in kind comprising motion module.
CN201610147427.3A 2016-03-15 2016-03-15 A kind of multiplayer's networking game system Withdrawn CN107185230A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201610147427.3A CN107185230A (en) 2016-03-15 2016-03-15 A kind of multiplayer's networking game system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610147427.3A CN107185230A (en) 2016-03-15 2016-03-15 A kind of multiplayer's networking game system

Publications (1)

Publication Number Publication Date
CN107185230A true CN107185230A (en) 2017-09-22

Family

ID=59871987

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201610147427.3A Withdrawn CN107185230A (en) 2016-03-15 2016-03-15 A kind of multiplayer's networking game system

Country Status (1)

Country Link
CN (1) CN107185230A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111727419A (en) * 2018-09-07 2020-09-29 施政 System and method for creating objects, attributes, methods or events using physical objects by a user

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1734410A (en) * 2004-08-10 2006-02-15 株式会社东芝 Electronic device, control method, and control program
CN101465121A (en) * 2009-01-14 2009-06-24 苏州瀚瑞微电子有限公司 Method for implementing touch virtual electronic organ
US20100033426A1 (en) * 2008-08-11 2010-02-11 Immersion Corporation, A Delaware Corporation Haptic Enabled Gaming Peripheral for a Musical Game
CN104516670A (en) * 2013-12-25 2015-04-15 广西生光电气科技有限公司 Musical instrument key with strength
CN105056531A (en) * 2015-08-14 2015-11-18 施政 Music splicing game system ad method

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1734410A (en) * 2004-08-10 2006-02-15 株式会社东芝 Electronic device, control method, and control program
US20100033426A1 (en) * 2008-08-11 2010-02-11 Immersion Corporation, A Delaware Corporation Haptic Enabled Gaming Peripheral for a Musical Game
CN101465121A (en) * 2009-01-14 2009-06-24 苏州瀚瑞微电子有限公司 Method for implementing touch virtual electronic organ
CN104516670A (en) * 2013-12-25 2015-04-15 广西生光电气科技有限公司 Musical instrument key with strength
CN105056531A (en) * 2015-08-14 2015-11-18 施政 Music splicing game system ad method

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111727419A (en) * 2018-09-07 2020-09-29 施政 System and method for creating objects, attributes, methods or events using physical objects by a user

Similar Documents

Publication Publication Date Title
US10152134B2 (en) User interface device responsive to data tag associated with physical location
US20070238530A1 (en) Gaming machine and gaming server
JP2011206484A (en) Server system and game device
CN110585705B (en) Network game control method, device and storage medium
WO2017028506A1 (en) System and method for playing music puzzle
JP7349348B2 (en) Character control program, method, and information processing device
KR20130065751A (en) Method for providing rhythm game interface and multimedia apparatus using the same
JP6290566B2 (en) Program, game device, and server system
JP2013059569A (en) Program, information storage medium, electronic equipment, server, and system
CN107185230A (en) A kind of multiplayer's networking game system
JP7427374B2 (en) Information processing device, information processing method, and program
JP7256324B1 (en) game program
JP6784736B2 (en) Game programs, how to run game programs, and information processing equipment
JP2007075426A (en) Program, information storage medium, handheld game machine, and game system
KR20200029852A (en) System, sever and method for providing game character motion guide information
JP2020000390A (en) Game program, method, and information processor
JP2018079391A (en) Program, game device, and server system
Chaichitwanidchakol et al. Exploring Mobile Game Interactions.
CN106886732B (en) System for judging spatial relationship of multiple physical blocks
JP2017217084A (en) Program, terminal, and server
JP2003284870A (en) Game system, game information-providing system, program and information storage medium
JP2020103787A (en) Information processing device, game processing method and program
JP7316319B2 (en) Game system, program and information storage medium
JP7457753B2 (en) PROGRAM AND INFORMATION PROCESSING APPARATUS
JP7320342B2 (en) Game program and information processing device

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WW01 Invention patent application withdrawn after publication
WW01 Invention patent application withdrawn after publication

Application publication date: 20170922