CN106994246B - Game system based on virtual reality - Google Patents

Game system based on virtual reality Download PDF

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Publication number
CN106994246B
CN106994246B CN201710277504.1A CN201710277504A CN106994246B CN 106994246 B CN106994246 B CN 106994246B CN 201710277504 A CN201710277504 A CN 201710277504A CN 106994246 B CN106994246 B CN 106994246B
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data
user
game
unit
module
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CN106994246A (en
Inventor
张庆
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Nanjing Danpeng Information Technology Co.,Ltd.
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Hainan Pinjing Intelligent Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

Abstract

The invention discloses a game system based on virtual reality, which comprises a data server and a user terminal; the user terminal comprises a kinect sensor, a gyroscope, an acceleration sensor, a barometer, a user data transmission unit and a data packaging unit; the data transmission module comprises a data packaging unit and a data transmission unit; the data server comprises a setting module, a game database and a performance analysis module; the game database comprises a data storage module and a data instruction execution unit; the data instruction execution unit is used for executing the calling instruction of other modules in the system to the data stored in the game database. The invention discloses a virtual reality-based game system, which is simple and convenient, acquires the walking distance of a user through a sensor, manufactures obstacles in a game according to the distance, acquires the limb actions of the user through a kinect sensor, and damages the obstacles in the game according to the limb actions.

Description

Game system based on virtual reality
Technical Field
The invention belongs to the technical field of virtual reality, and particularly relates to a game system based on virtual reality.
Background
The virtual reality technology is an important direction of the simulation technology, is a collection of various technologies such as the simulation technology, the computer graphics man-machine interface technology, the multimedia technology, the sensing technology, the network technology and the like, and is a challenging advanced subject and research field of cross technologies. Virtual reality technology (VR) mainly includes aspects of simulating environment, perception, natural skills, sensing equipment and the like. The simulated environment is a three-dimensional realistic image generated by a computer and dynamic in real time. Perception means that an ideal VR should have the perception that everyone has. In addition to the visual perception generated by computer graphics technology, there are also perceptions such as auditory sensation, tactile sensation, force sensation, and movement, and even olfactory sensation and taste sensation, which are also called multi-perception. The natural skill refers to the head rotation, eyes, gestures or other human body behavior actions of a human, and data adaptive to the actions of the participants are processed by the computer, respond to the input of the user in real time and are respectively fed back to the five sense organs of the user. The sensing device refers to a three-dimensional interaction device.
Disclosure of Invention
The invention aims to provide a game system based on virtual reality, which is simple and convenient, and a user can play games by walking and can exercise while entertaining.
The invention is realized by the following technical scheme:
a virtual reality-based game system comprises a data server and a user terminal;
the user terminal comprises a kinect sensor, a gyroscope, an acceleration sensor, a barometer, a user data transmission unit and a data packaging unit;
the user data transmission unit transmits the user limb action data and the user walking distance to the data server in real time;
the data transmission module comprises a data packaging unit and a data transmission unit;
the data packaging unit is used for packaging the user data, the role data and the corresponding game materials into data packets; the data transmission unit is used for transmitting the data packet to a data server;
the data server comprises a setting module, a game database and a performance analysis module;
the setting module comprises a content setting unit, a game AI unit and a behavior control unit; the content setting unit is used for setting barrier data and preset action data; the behavior control unit is used for verifying the body action data of the user and interacting with the game AI unit; the game AI unit sets the state of the barrier according to the body action data of the user;
the game database comprises a data storage module and a data instruction execution unit; the data storage module is used for storing user data, role data and scene data in the system; the data instruction execution unit is used for executing the calling instruction of other modules in the system to the data stored in the game database.
Further, the kinect sensor is used for capturing limb actions of the user.
Further, the gyroscope is used for acquiring the walking angular speed of the user, the acceleration sensor is used for capturing the acceleration of the user during walking, and the barometer is used for acquiring the current height of the user.
Further, the behavior control unit acquires the body motion data of the user and matches the body motion data with preset motion data.
Further, the performance analysis module comprises a data statistics module and a log generation unit, wherein the data statistics module is used for calculating and counting the execution parameters of the game parameters, and the log generation unit is used for generating a performance log of the game.
The invention has the following beneficial effects:
the invention discloses a virtual reality-based game system, which is simple and convenient, acquires the walking distance of a user through a sensor, manufactures obstacles in a game according to the distance, acquires the body actions of the user through a kinect sensor, and damages the obstacles in the game according to the body actions.
Of course, it is not necessary for any product in which the invention is practiced to achieve all of the above-described advantages at the same time.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic diagram of a system according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
As shown in fig. 1, an embodiment of the present invention provides a virtual reality-based game system, including a data server and a user terminal;
the user terminal comprises a kinect sensor, a gyroscope, an acceleration sensor, a barometer, a user data transmission unit and a data packaging unit;
the kinect sensor is used for capturing limb actions of a user;
the gyroscope is used for acquiring the walking angular speed of the user;
the acceleration sensor is used for capturing the acceleration of the user during walking;
the barometer is used for acquiring the current height of a user;
the user data transmission unit transmits the user limb action data and the user walking distance to the data server in real time;
the data transmission module comprises a data packaging unit and a data transmission unit;
the data packaging unit is used for packaging the user data, the role data and the corresponding game materials into data packets;
the data transmission unit is used for transmitting the data packet to a data server;
the data server comprises a setting module, a game database and a performance analysis module;
the setting module comprises a content setting unit, a game AI unit and a behavior control unit;
the content setting unit is used for setting barrier data and preset action data;
the behavior control unit is used for verifying the body motion data of the user and interacting with the game AI unit, and preferably, the behavior control unit acquires the body motion data of the user and matches the body motion data with preset motion data;
the game AI unit sets the state of the obstacle according to the user limb action data, preferably, the game AI unit adjusts the state of the obstacle correspondingly after acquiring the successfully matched user limb action data;
the game database comprises a data storage module and a data instruction execution unit;
the data storage module is used for storing user data, role data and scene data in the system;
the data instruction execution unit is used for executing the calling instruction of other modules in the system to the data stored in the game database;
the performance analysis module comprises a data statistics module and a log generation unit;
the data statistics module is used for calculating and counting the execution parameters of the game parameters;
the log generating unit is used for generating a performance log of the game.
The foregoing is illustrative and explanatory only and is not intended to be exhaustive or to limit the invention to the precise embodiments described, and various modifications, additions, and substitutions may be made by those skilled in the art without departing from the scope of the invention or exceeding the scope of the claims.

Claims (1)

1. A game system based on virtual reality is characterized by comprising a data server and a user terminal;
the user terminal comprises a kinect sensor, a gyroscope, an acceleration sensor, a barometer, a user data transmission unit and a data packaging unit;
the user data transmission unit transmits the user limb action data and the user walking distance to the data server in real time;
the data transmission module comprises a data packaging unit and a data transmission unit;
the data packaging unit is used for packaging the user data, the role data and the corresponding game materials into data packets; the data transmission unit is used for transmitting the data packet to a data server;
the data server comprises a setting module, a game database and a performance analysis module;
the setting module comprises a content setting unit, a game AI unit and a behavior control unit; the content setting unit is used for setting barrier data and preset action data; the behavior control unit is used for verifying the body action data of the user and interacting with the game AI unit; the game AI unit sets the state of the barrier according to the body action data of the user;
the game database comprises a data storage module and a data instruction execution unit; the data storage module is used for storing user data, role data and scene data in the system; the data instruction execution unit is used for executing the calling instruction of other modules in the system to the data stored in the game database;
the kinect sensor is used for capturing limb actions of a user;
the gyroscope is used for acquiring the walking angular velocity of a user, the acceleration sensor is used for capturing the acceleration of the user during walking, and the barometer is used for acquiring the current height of the user;
the behavior control unit acquires the body motion data of the user and matches the body motion data with preset motion data;
the performance analysis module comprises a data statistics module and a log generation unit, wherein the data statistics module is used for calculating and counting the execution parameters of game parameters, and the log generation unit is used for generating a performance log of the game;
the sensor collects the walking distance of a user and manufactures obstacles in a game according to the distance, and the kinect sensor collects the limb actions of the user and damages the obstacles in the game according to the limb actions;
and the game AI unit acquires the successfully matched user limb action data and then correspondingly adjusts the state of the obstacle.
CN201710277504.1A 2017-04-25 2017-04-25 Game system based on virtual reality Active CN106994246B (en)

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Patentee after: Nanjing Danpeng Information Technology Co.,Ltd.

Address before: 570100 room 106, 1 / F, building a, National Science and Technology Park, Hainan Normal University, No. 3, Haitao Avenue, Guilin Yang University District, Meilan District, Haikou City, Hainan Province

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