CN107256087B - VR instantaneous shift control method - Google Patents
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- CN107256087B CN107256087B CN201710442121.5A CN201710442121A CN107256087B CN 107256087 B CN107256087 B CN 107256087B CN 201710442121 A CN201710442121 A CN 201710442121A CN 107256087 B CN107256087 B CN 107256087B
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- 238000000034 method Methods 0.000 title claims abstract description 22
- 230000001052 transient effect Effects 0.000 claims abstract description 16
- 230000003238 somatosensory effect Effects 0.000 claims abstract description 6
- 238000001514 detection method Methods 0.000 claims abstract description 5
- 238000009434 installation Methods 0.000 claims description 6
- 230000009286 beneficial effect Effects 0.000 abstract description 2
- 238000005516 engineering process Methods 0.000 description 12
- 230000008447 perception Effects 0.000 description 4
- 230000035807 sensation Effects 0.000 description 4
- 235000019615 sensations Nutrition 0.000 description 4
- 230000003993 interaction Effects 0.000 description 3
- 238000004088 simulation Methods 0.000 description 3
- 230000003044 adaptive effect Effects 0.000 description 1
- 230000015572 biosynthetic process Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 210000000697 sensory organ Anatomy 0.000 description 1
- 235000019613 sensory perceptions of taste Nutrition 0.000 description 1
- 230000035923 taste sensation Effects 0.000 description 1
- 230000016776 visual perception Effects 0.000 description 1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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Abstract
The invention provides a VR instantaneous shift control method, which comprises the following steps: installing a somatosensory detection device on a virtual VR device; starting software and starting the leap motion; detecting the hand work of a user through the leap motion, and performing instant movement; completing the transient movement action; compared with the prior art, the invention has the following beneficial effects: by adopting a new scheme, a novice user can adapt to the design more easily, the design is ingenious, the market competitiveness is improved, and the purposes of improving the artistry, the attractiveness and the stream are achieved.
Description
Technical Field
The invention discloses a VR transient shift control method, and belongs to the technical field of virtual reality.
Background
The virtual reality technology is an important direction of the simulation technology, is a collection of various technologies such as the simulation technology, the computer graphics man-machine interface technology, the multimedia technology, the sensing technology, the network technology and the like, and is a challenging advanced subject and research field of cross technologies. Virtual reality technology (VR) mainly includes aspects of simulating environment, perception, natural skills, sensing equipment and the like. The simulated environment is a three-dimensional realistic image generated by a computer and dynamic in real time. Perception means that an ideal VR should have the perception that everyone has. In addition to the visual perception generated by computer graphics technology, there are also perceptions such as auditory sensation, tactile sensation, force sensation, and movement, and even olfactory sensation and taste sensation, which are also called multi-perception. The natural skill refers to the head rotation, eyes, gestures or other human body behavior actions of a human, and data adaptive to the actions of the participants are processed by the computer, respond to the input of the user in real time and are respectively fed back to the five sense organs of the user. The sensing equipment refers to three-dimensional interaction equipment
The evolution development history of virtual reality technology can be roughly divided into four stages: the simulation of the sound-shape dynamics is the first stage of the idea of the virtual reality (before 1963); virtual reality sprouting is the second stage (1963-; the generation and theoretical initial formation of the virtual reality concept is the third stage (1973-1989); further elaboration and application of virtual reality theory is stage four (1990) -2004).
The Leap Motion is a PC and Mac oriented somatosensory controller released by Leap manufacturer in 2013, 2 and 27 months, and sold officially in 13 months in 5 months, and later sold in 5 and 19 months in hundreds of thoughts by American retailers. At present, the Leap Motion released in 22/7/2013 begins to be dispatched, and the Leap Motion of the new version has higher software and hardware combination capacity.
In the VR operation, there are many interaction modes, and one of the interaction modes is transient movement, that is, a user performs transient movement in a game experience, and another position point which is instantaneously changed from one position point is currently moved instantaneously in the market by clicking a handle button to emit a ray.
Disclosure of Invention
In view of the shortcomings in the prior art, the present invention aims to provide a VR transient shift control method to solve the problems in the background art.
In order to achieve the purpose, the invention is realized by the following technical scheme: a VR transient shift control method comprises the following steps:
installing a somatosensory detection device on a virtual VR device;
starting software and starting the leap motion;
detecting the hand work of a user through the leap motion, and performing instant movement;
the snap action is completed.
Further, detecting equipment is being felt with the body and installing on virtual VR equipment, detecting equipment is felt the motion for one kind, VR equipment is HTC company VR helmet, the concrete step of installing detecting equipment is felt with the body on virtual VR equipment is: the SDK of the Leap Motion is downloaded on the Leap official website and installed on a computer connected with the VR helmet, the Leap Motion is installed on the VR helmet, and after a user horizontally puts hands right above the Leap Motion for 1 minute, the Leap Motion completes calibration work.
Further, the software is started, and the leap motion is started specifically by the following steps: starting specific software, starting the leap motion at the same time, and entering the next step after the software and the leap motion work at the same time.
Further, detecting the hand work of the user through the leap motion, and the specific steps of performing the transient movement operation are as follows: when the user freely moves in the virtual world, the user performs fist making action through the left hand or the right hand, when the leap motion detects the fist making action, the leap motion sends a ray right ahead, the ray is displayed in the VR helmet, the ray and ground collision point can generate a mark of a moving target place, the user performs hand opening action rapidly at the moment, the leap motion detects the hand work of the user, whether the user opens the hand making the fist before rapidly at the moment is judged, if the user opens the hand making the fist rapidly, the leap motion carries out secondary marking on the moving target place, the position of the user in software is transmitted, and the transmitted target point is the position of the secondary marking.
Further, detecting the hand work of the user through the leap motion, and the specific steps of performing the transient movement operation are as follows: when the user needs to move freely in the virtual world, the user performs pointing action through the index finger and the middle finger of the left hand or the right hand, when the pointing action used is detected by the leap motion, the leap motion emits a ray in the pointing direction of the user, the ray is displayed in the VR helmet, a mark of a moving target position can appear at a ray and ground collision point, the user performs quick moving action at the moment, namely the finger and the middle finger move up quickly, the leap motion detects the work of the hand of the user at the moment, whether the user moves up the pointed hand before the moment is judged, if the user moves up the pointed hand quickly, the leap motion marks the moving target position for the second time, the position of the user in software is transmitted, and the transmitted target point is the position of the secondary mark.
Further, the specific steps for completing the transient movement are as follows: the leap motion transmits the position of the user in the software to the position marked before, and at the moment, the position scene of the user at the moment is changed to the scene of the marked position in the VR helmet.
The invention has the beneficial effects that: according to the VR instantaneous shift control method, a new scheme is adopted, so that a novice user can adapt to the VR instantaneous shift control method easily, the design is ingenious, the market competitiveness is improved, and the purposes of improving artistry, attractiveness and moisture are achieved.
Detailed Description
In order to make the technical means, the creation characteristics, the achievement purposes and the effects of the invention easy to understand, the invention is further described with the specific embodiments.
The invention provides a technical scheme that: a VR transient shift control method comprises the following steps:
installing a somatosensory detection device on a virtual VR device;
starting software and starting the leap motion;
detecting the hand work of a user through the leap motion, and performing instant movement;
the snap action is completed.
Detect equipment installation on virtual VR equipment will be felt to the body, detect equipment is felt to the body is a kind of leapmotion, VR equipment is HTC company VR helmet, will feel the body and detect equipment installation concrete step on virtual VR equipment and be: the SDK of the Leap Motion is downloaded on the Leap official website and installed on a computer connected with the VR helmet, the Leap Motion is installed on the VR helmet, and after a user horizontally puts hands right above the Leap Motion for 1 minute, the Leap Motion completes calibration work.
Starting software, and starting the leap motion specifically comprises the following steps: starting specific software, starting the leap motion at the same time, and entering the next step after the software and the leap motion work at the same time.
The method comprises the following specific steps of detecting the hand work of a user through the leap motion, and performing transient motion: when the user freely moves in the virtual world, the user performs fist making action through the left hand or the right hand, when the leap motion detects the fist making action, the leap motion sends a ray right ahead, the ray is displayed in the VR helmet, the ray and ground collision point can generate a mark of a moving target place, the user performs hand opening action rapidly at the moment, the leap motion detects the hand work of the user, whether the user opens the hand making the fist before rapidly at the moment is judged, if the user opens the hand making the fist rapidly, the leap motion carries out secondary marking on the moving target place, the position of the user in software is transmitted, and the transmitted target point is the position of the secondary marking.
The method comprises the following specific steps of: the leap motion transmits the position of the user in the software to the position marked before, and at the moment, the position scene of the user at the moment is changed to the scene of the marked position in the VR helmet.
As an embodiment of the present invention: the method comprises the following steps:
installing a somatosensory detection device on a virtual VR device;
starting software and starting the leap motion;
detecting the hand work of a user through the leap motion, and performing instant movement;
the snap action is completed.
Detect equipment installation on virtual VR equipment will be felt to the body, detect equipment is felt to the body is a kind of leapmotion, VR equipment is HTC company VR helmet, will feel the body and detect equipment installation concrete step on virtual VR equipment and be: the SDK of the Leap Motion is downloaded on the Leap official website and installed on a computer connected with the VR helmet, the Leap Motion is installed on the VR helmet, and after a user horizontally puts hands right above the Leap Motion for 1 minute, the Leap Motion completes calibration work.
Starting software, and starting the leap motion specifically comprises the following steps: starting specific software, starting the leap motion at the same time, and entering the next step after the software and the leap motion work at the same time.
The method comprises the following specific steps of detecting the hand work of a user through the leap motion, and performing transient motion: when the user needs to move freely in the virtual world, the user performs pointing action through the index finger and the middle finger of the left hand or the right hand, when the user detects the used pointing action, the leap action sends a ray in the pointing direction of the user, the ray is displayed in the VR helmet, a mark of a moving target position can appear at a ray-ground collision point, the user performs quick moving action at the moment, namely the finger and the middle finger move up quickly, the leap action detects the work of the hand of the user at the moment, whether the user moves up the hand pointed before the moment is judged, if the user moves up the pointed hand quickly, the leap action performs secondary marking on the moving target position, the position of the user in software is transmitted, and the transmitted target point is the position of the secondary mark.
The method comprises the following specific steps of: the leap motion transmits the position of the user in the software to the position marked before, and at the moment, the position scene of the user at the moment is changed to the scene of the marked position in the VR helmet.
As an embodiment of the present invention: according to the VR instantaneous shift control method, a new scheme is adopted, so that a novice user can adapt to the VR instantaneous shift control method easily, the design is ingenious, the market competitiveness is improved, and the purposes of improving artistry, attractiveness and moisture are achieved.
While there have been shown and described what are at present considered the fundamental principles and essential features of the invention and its advantages, it will be apparent to those skilled in the art that the invention is not limited to the details of the foregoing exemplary embodiments, but is capable of other specific forms without departing from the spirit or essential characteristics thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein.
Furthermore, it should be understood that although the present description refers to embodiments, not every embodiment may contain only a single embodiment, and such description is for clarity only, and those skilled in the art should integrate the description, and the embodiments may be combined as appropriate to form other embodiments understood by those skilled in the art.
Claims (4)
1. A VR transient control method, comprising: the method comprises the following steps:
installing a somatosensory detection device on a virtual VR device;
starting software and starting the leap motion;
detecting the hand work of a user through the leap motion, and performing instant movement;
when the user needs to move freely in the virtual world, the user performs fist making action or pointing action by the left hand or the right hand, when the leap motion detects the fist making action, the leap motion sends a ray right in front, the ray is displayed in a VR helmet, a mark of a moving target place can appear at a ray-ground collision point, the user performs hand opening action rapidly at the moment, the leap motion detects the hand work of the user, whether the user opens the hand making the fist before rapidly is judged, if the user opens the hand making the fist rapidly, the leap motion performs secondary marking on the moving target place, the position of the user in software is transmitted, and the transmitted target point is the position of the secondary mark; when the leap motion detects that the index finger and the middle finger used for pointing move, the leap motion sends a ray in the pointing direction of a user, the ray is displayed in the VR helmet, a mark of a moving target position appears at the collision point of the ray and the ground, the user moves quickly at the moment, namely the index finger and the middle finger move quickly, the leap motion detects the work of the hand of the user at the moment, whether the user moves quickly the hand pointed before the user moves quickly or not is judged, if the user moves quickly the pointed hand upwards, the leap motion marks the moving target position for the second time, the position of the user in software is transmitted, and the transmitted target point is the position of the secondary mark;
the snap action is completed.
2. The VR transient control method of claim 1, wherein: detect equipment installation will be felt to the body in virtual VR equipment, it is a lap motion to feel detect equipment, VR equipment is HTC company VR helmet, will feel the concrete step of detect equipment installation on virtual VR equipment to be felt: the SDK of the Leap Motion is downloaded on the Leap official website and installed on a computer connected with the VR helmet, the Leap Motion is installed on the VR helmet, and after a user horizontally puts hands right above the Leap Motion for 1 minute, the Leap Motion completes calibration work.
3. The VR transient control method of claim 1, wherein: starting software, and starting the leapmotion comprises the following specific steps: starting specific software, starting the leap motion at the same time, and entering the next step after the software and the leap motion work at the same time.
4. The VR transient control method of claim 1, wherein: the method comprises the following specific steps of: the leap motion transmits the position of the user in the software to the position marked before, and at the moment, the position scene of the user at the moment is changed to the scene of the marked position in the VR helmet.
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CN109099902A (en) * | 2018-06-29 | 2018-12-28 | 中国航空规划设计研究总院有限公司 | A kind of virtual reality panoramic navigation system based on Unity 3D |
CN109710075B (en) * | 2018-12-29 | 2021-02-09 | 北京诺亦腾科技有限公司 | Method and device for displaying content in VR scene |
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CN106569609A (en) * | 2016-11-11 | 2017-04-19 | 上海远鉴信息科技有限公司 | Method and system for transmitting users in improved virtual reality |
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US20170132845A1 (en) * | 2015-11-10 | 2017-05-11 | Dirty Sky Games, LLC | System and Method for Reducing Virtual Reality Simulation Sickness |
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JPH10255052A (en) * | 1997-03-14 | 1998-09-25 | Atr Chinou Eizo Tsushin Kenkyusho:Kk | Gesture interface device |
CN103713741A (en) * | 2014-01-08 | 2014-04-09 | 北京航空航天大学 | Method for controlling display wall through gestures on basis of Kinect |
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Address after: No. 12-3, Building 2, East Zone, Ningbo New Materials Innovation Center, Ningbo High tech Zone, Ningbo City, Zhejiang Province, 315000 Patentee after: Meixiang Information Technology Co.,Ltd. Address before: Room 549, Chuangye Building, No. 66 Yuanshi Road, High tech Zone, Ningbo City, Zhejiang Province, 315000 Patentee before: NINGBO MEIXIANG INFORMATION TECHNOLOGY CO.,LTD. |