CN106873885B - Game management system, device, apparatus and method - Google Patents

Game management system, device, apparatus and method Download PDF

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Publication number
CN106873885B
CN106873885B CN201611178543.8A CN201611178543A CN106873885B CN 106873885 B CN106873885 B CN 106873885B CN 201611178543 A CN201611178543 A CN 201611178543A CN 106873885 B CN106873885 B CN 106873885B
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game
sdk
manager
interface
application program
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CN106873885A (en
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方修
卢威
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Alibaba China Co Ltd
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Guangzhou I9Game Information Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Stored Programmes (AREA)

Abstract

The invention discloses a game management system, equipment, a device and a method. The system comprises: a server for configuring game administrator instructions; a client device for displaying a game manager Software Development Kit (SDK) interface in response to a game manager SDK menu of a game application program interface being touched, wherein the game manager SDK interface contains different game manager instructions configured by the server; and acquiring a selected game manager instruction in the game manager SDK interface, and executing the game manager instruction on the game application program. The scheme provided by the invention can be used for more conveniently managing games.

Description

Game management system, device, apparatus and method
Technical Field
The invention relates to the technical field of games, in particular to a game management system, equipment, a device and a method.
Background
Currently, in various games, obtaining game resources, level-up, and other changes in the game may be implemented by an operation of a GM (game master), including implementing game management by a GM instruction, and the like. For example, the management may be realized by directly inputting a GM command at the client, i.e., the front end. In addition, the game administrator can directly modify the game player data in the server, namely the background, to achieve the same effect of the GM instruction.
However, if the front end is used to directly input the GM command, the front end needs to manually input a complicated GM command during the test game, and needs to memorize various GM commands; if the background data modification mode is used, in the test process, one background needs to be opened additionally for data modification every time, and the operation is inconvenient.
Disclosure of Invention
In order to solve the above technical problems, the present invention provides a game management system, device, apparatus and method, which can utilize a game administrator SDK (Software Development Kit) to more conveniently implement game management.
According to an aspect of the present invention, there is provided a game management system including:
a server for configuring game administrator instructions;
a client device for displaying a game manager Software Development Kit (SDK) interface in response to a game manager SDK menu of a game application program interface being touched, wherein the game manager SDK interface contains different game manager instructions configured by the server; and acquiring a selected game manager instruction in the game manager SDK interface, and executing the game manager instruction on the game application program.
According to another aspect of the present invention, there is provided a client device comprising: a memory and a processor;
the memory is used for storing game administrator instructions configured by the server;
the processor is used for responding to the touch of a function menu of a game manager Software Development Kit (SDK) of a game application program interface and displaying the SDK interface of the game manager, wherein the SDK interface of the game manager comprises different game manager instructions acquired from the memory; and acquiring a selected game manager instruction in the game manager SDK interface, and executing the game manager instruction on the game application program.
According to another aspect of the present invention, there is provided a game management apparatus comprising:
the response module is used for responding to the touch of a function menu of a game manager Software Development Kit (SDK) of a game application program interface and displaying the SDK interface of the game manager, wherein the SDK interface of the game manager comprises different game manager instructions;
and the management module is used for acquiring the game manager instruction selected from the game manager SDK interface displayed by the response module and executing the game manager instruction on the game application program.
Optionally, the apparatus further comprises:
the setting module is used for pre-packaging the game manager SDK into the game application program in a jar library mode, and pre-setting a specified function interface for the game manager SDK in the game application program, wherein the function interface adopts different settings according to different game application programs.
Optionally, the apparatus further comprises:
and the initialization module is used for initializing the game manager SDK and acquiring a game manager instruction from a server after the game application program is started, and generating a game manager SDK interface containing the game manager instruction.
Optionally, the response module hides the game administrator SDK interface according to that the game administrator SDK interface does not detect an operation within a set time.
According to another aspect of the present invention, there is provided a game management method including:
displaying a game manager Software Development Kit (SDK) interface in response to a function menu of the SDK being touched, wherein the SDK interface comprises different game manager instructions;
and acquiring a selected game manager instruction in the game manager SDK interface, and executing the game manager instruction on the game application program.
Optionally, the game administrator instruction in the game administrator SDK interface is configured by the server at the background according to an instruction protocol.
Optionally, the game administrator SDK is pre-packaged into the game application, and the function menu is displayed for touching after the game application is started.
Optionally, the game administrator SDK is pre-packaged into the game application in a jar library manner;
the game application program presets a prescribed function interface for the game administrator SDK, wherein the function interface adopts different settings according to different game application programs.
Optionally, the method further includes:
and after the game application program is started, the game manager SDK initializes and acquires a game manager instruction from a server to generate a game manager SDK interface containing the game manager instruction.
Optionally, after the game application is started, the game administrator SDK initializes and obtains a game administrator instruction from a server, including:
after the game application program is started, the game manager SDK receives a game manager instruction sending function transmitted by the game application program through the function interface;
and calling an initialization function and a registration function of the game manager SDK according to the game application program to initialize, and acquiring a configured game manager instruction corresponding to the game application program from a server during initialization.
Optionally, the method further includes: hiding the game manager SDK interface according to the fact that the game manager SDK interface does not detect operation within set time
It can be found that, according to the technical solution of the embodiment of the present invention, a game manager software development kit SDK is provided, and after a function menu of the game manager SDK on a game application program interface is touched, a game manager SDK interface can be displayed, where the game manager SDK interface includes different game manager instructions, and then the game manager instruction can be executed on the game application program by obtaining a selected game manager instruction in the game manager SDK interface. Therefore, the user can conveniently select the corresponding game manager instruction according to the requirement in the game manager SDK interface displayed on the client side, namely the front end, the game manager instruction does not need to be input, the game manager instruction does not need to be memorized, and a background does not need to be opened additionally for data modification, so that the user can manage the game greatly.
Further, the game administrator instructions in the game administrator SDK interface of the embodiments of the present invention may be configured by the server in the background according to an instruction protocol.
Further, the game administrator SDK of the embodiment of the present invention may be pre-packaged in the game application, and the function menu is displayed for touching after the game application is started.
Further, the game administrator SDK of the embodiment of the present invention may be pre-packaged into the game application in a jar library manner; and the game application program presets a specified function interface for the game administrator SDK, wherein the function interface adopts different settings according to different game application programs.
Further, according to the embodiment of the present invention, the game administrator SDK interface may be hidden according to that the game administrator SDK interface does not detect an operation within a set time, so that an influence on a game application program may be reduced or avoided.
Drawings
The above and other objects, features and advantages of the present disclosure will become more apparent by describing in greater detail exemplary embodiments thereof with reference to the attached drawings, in which like reference numerals generally represent like parts throughout.
FIG. 1 is a schematic block diagram of a gaming management system according to one embodiment of the present invention;
FIG. 2 is a schematic block diagram of a client device according to one embodiment of the present invention;
FIG. 3 is a schematic block diagram of a game management apparatus according to an embodiment of the present invention;
FIG. 4 is another schematic block diagram of a gaming management apparatus according to an embodiment of the present invention;
FIG. 5 is a schematic flow chart of a method of game management according to one embodiment of the present invention;
FIG. 6 is another schematic flow chart of a method of game management according to an embodiment of the present invention;
fig. 7 is a schematic diagram of an application architecture in a game management method according to an embodiment of the invention.
Detailed Description
Preferred embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While the preferred embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
The invention provides a game management system, which can manage games more conveniently.
The technical solutions of the embodiments of the present invention are described in detail below with reference to the accompanying drawings.
FIG. 1 is a schematic block diagram of a gaming management system according to one embodiment of the present invention.
As shown in fig. 1, in a game management system 10, comprising: server 11, client device 12.
And the server 11 is used for configuring game administrator instructions.
A client device 12 for displaying a game manager Software Development Kit (SDK) interface in response to a function menu of the SDK being touched, wherein the SDK interface contains different game manager instructions configured by the server 11; and acquiring a selected game manager instruction in the game manager SDK interface, and executing the game manager instruction on the game application program.
Fig. 2 is a schematic block diagram of a client device according to an embodiment of the present invention.
As shown in fig. 2, in a client device 20, there are included: a memory 21 and a processor 22.
The memory 21 is used for storing game administrator instructions configured by the server.
The processor 22 is configured to display a game manager SDK interface in response to a touch on a function menu of a game manager software development kit SDK of a game application interface, wherein the game manager SDK interface includes different game manager instructions retrieved from the memory 21; and acquiring a selected game manager instruction in the game manager SDK interface, and executing the game manager instruction on the game application program.
The processor 22 in the above-described apparatus may be configured as a stand-alone device, which may be referred to as a game management device, which may include a plurality of sub-modules, and the structure of the social invitation device will be described in detail below with reference to fig. 3 to 4.
Fig. 3 is a schematic block diagram of a game management apparatus according to an embodiment of the present invention.
As shown in fig. 3, a game management device 30 includes: response module 31, management module 32.
The response module 31 is configured to display a game administrator SDK interface in response to a touch on a function menu of the game administrator software development kit SDK of the game application program interface, where the game administrator SDK interface includes different game administrator instructions.
And the game manager instruction in the game manager SDK interface is configured by the server according to an instruction protocol in the background. The game administrator SDK is pre-packaged into the game application program, and the function menu is displayed for touch after the game application program is started.
The function menu may be, but is not limited to, a hover button.
A management module 32, configured to obtain a game administrator instruction selected in the game administrator SDK interface displayed by the response module 31, and execute the game administrator instruction on the game application program.
It can be seen from this embodiment that, in the technical solution of the embodiment of the present invention, a game administrator software development kit SDK is set, and after a function menu of the game administrator SDK on a game application program interface is touched, a game administrator SDK interface can be displayed, where the game administrator SDK interface includes different game administrator instructions, and then the game administrator instruction can be executed on the game application program by obtaining a selected game administrator instruction in the game administrator SDK interface. Therefore, the user can conveniently select the corresponding game manager instruction according to the requirement in the game manager SDK interface displayed on the client side, namely the front end, the game manager instruction does not need to be input, the game manager instruction does not need to be memorized, and a background does not need to be opened additionally for data modification, so that the user can manage the game greatly.
FIG. 4 is another schematic block diagram of a game management apparatus according to an embodiment of the present invention.
As shown in fig. 4, a game management device 40 includes: a response module 31, a management module 32, a setting module 33, and an initialization module 34.
The functions of the response module 31 and the management module 32 can be seen in fig. 3.
The setting module 33 is configured to pre-package the game administrator SDK into the game application program in a jar library manner, and pre-set a predetermined function interface for the game administrator SDK in the game application program, where the function interface adopts different settings according to different game application programs.
The initialization module 34 is configured to initialize the game administrator SDK after the game application is started, acquire a game administrator instruction from a server, and generate a game administrator SDK interface including the game administrator instruction.
After the game application program is started, the game manager SDK receives a game manager instruction sending function transmitted by the game application program through the function interface; and calling an initialization function and a registration function of the game manager SDK according to the game application program to initialize, and acquiring a configured game manager instruction corresponding to the game application program from a server during initialization.
The response module 31 hides the game administrator SDK interface according to that the game administrator SDK interface does not detect an operation within a set time.
The above describes a game management system, device and apparatus of the present invention in detail, and a game management method corresponding to the present invention is described below.
FIG. 5 is a schematic flow diagram of a method of game management according to one embodiment of the present invention.
As shown in fig. 5, the method may be applied to a client, and includes:
in step 501, in response to a game administrator software development kit SDK of a game application interface being touched, a game administrator SDK interface is displayed, wherein the game administrator SDK interface contains different game administrator instructions.
And the game manager instruction in the game manager SDK interface is configured by the server according to an instruction protocol in the background. The game administrator SDK is pre-packaged into the game application program, and the function menu is displayed for touch after the game application program is started.
The function menu may be a floating button, but is not limited thereto, and may also be in other forms.
In step 502, a game administrator instruction selected in the game administrator SDK interface is obtained, and the game administrator instruction is executed on the game application.
It should be noted that, in this step, the game administrator SDK interface may be hidden according to that the game administrator SDK interface does not detect an operation within a set time.
It can be seen from this embodiment that, in the technical solution of the embodiment of the present invention, a game administrator software development kit SDK is set, and after a function menu of the game administrator SDK on a game application program interface is touched, a game administrator SDK interface can be displayed, where the game administrator SDK interface includes different game administrator instructions, and then the game administrator instruction can be executed on the game application program by obtaining a selected game administrator instruction in the game administrator SDK interface. Therefore, the user can conveniently select the corresponding game manager instruction according to the requirement in the game manager SDK interface displayed on the client side, namely the front end, the game manager instruction does not need to be input, the game manager instruction does not need to be memorized, and a background does not need to be opened additionally for data modification, so that the user can manage the game greatly.
FIG. 6 is another schematic flow diagram of a method of game management according to an embodiment of the present invention.
Fig. 6 describes the solution of the invention in more detail with respect to fig. 5. The game manager tool is taken out and set as the game manager SDK, the game manager instruction, namely the GM instruction, is configured for the game manager SDK in the server, namely the management background, the game manager SDK can generate the game manager SDK interface after the game is started, and the interface comprises the configured GM instruction, so that a user can directly see the GM instruction configured in the management background in the game manager SDK interface of the client and select the GM instruction for operation, thereby more simply realizing the game management compared with the prior art.
As shown in fig. 6, the method may be applied to a client, and is illustrated by the interaction between the client and a server, and includes:
in step 601, the game administrator SDK is pre-packaged into the game application.
In this step, the game administrator SDK may be pre-packaged into the game application (also referred to as a game item) in a jar library manner; in addition, the game application program sets a predetermined function interface in advance for the game administrator SDK, where the function interface adopts different settings according to different game application programs, which can be seen in fig. 7 as an application architecture diagram in the game management method according to an embodiment of the present invention.
In this step, the game administrator SDK source code may be compiled into a jar library by a java (java language programming compiler) compilation tool, and then the game administrator SDK may be packaged into the game application program in a jar library manner. By packaging, the game master SDK can be compiled with the game application into a binary executable, i.e., the final runnable game package.
In addition, the game application game may set a prescribed function interface according to the specification document of the game administrator SDK, wherein the function of the function interface may include the following parts:
(argument 1-instruction ID, argument 2-instruction parameter List) - > execution result return value.
It should be noted that, because of the existence of the set specified function interface, the game administrator SDK may receive respective function implementations transmitted between different game applications, thereby achieving the purpose of common use among the game applications. That is, different game applications can set different function interfaces to transmit data to the game administrator SDK, and the game administrator SDK does not need to change correspondingly, so the setting of the present invention can achieve the effect of general processing.
In step 602, a game application is launched in a client.
In this step, after the game application program of the client, i.e., the front end, is started, a game administrator instruction sending function is transmitted to the game administrator SDK through the function interface.
In step 603, the game master SDK is initialized and the configured game master instructions are obtained from the server.
In the step, the game administrator SDK initialization and registration function is called according to the game application program for initialization, and a configured game administrator instruction corresponding to the game application program is obtained from a server during initialization so as to realize interface content synchronization. In the invention, the game manager instruction can be configured by the server, namely the management background according to the instruction protocol so as to be synchronized to the SDK interfaces of the game managers corresponding to different game application programs for display. That is, the game manager SDK may obtain the game manager's instructions for the game application from the server, i.e., the management backend, at initialization.
In step 604, a game master SDK interface is generated containing the game master instructions and a hover button is displayed for the game master SDK at the game application interface.
In this step, a game manager SDK interface including the game manager instruction is generated, and a floating button of the game manager SDK is drawn on an upper layer of the game application, and the user can call up the generated game manager SDK interface by clicking the floating button, and the generated game manager SDK interface can be hidden when the floating button is not clicked.
In the invention, a floating button can be displayed on the surface layer of the game application program interface, when a user needs to use the operation in the game manager SDK, clicking the floating button can pop up the game manager SDK interface, and the user can perform corresponding operation in the game manager SDK interface; when not in use, the game master SDK can retract hidden so it does not interfere with the use of the game application itself.
In step 605, the generated game administrator SDK interface is displayed in response to the hover button of the game administrator SDK of the game application interface being touched.
In the step, the game manager SDK interface can be displayed in a telescopic mode, wherein various game manager instructions configured in the management background are displayed on the interface, and the subsequent user can realize the efficacy of various GM instructions in the game by clicking various instruction buttons in the SDK interface. The GM instruction is, for example, "raise the player by one step", "add the player's gold coin 10000", "add a certain prop to the player", or the like.
In step 606, the selected game administrator command in the game administrator SDK interface is obtained, and the game administrator command is executed on the game application.
In this step, the user may use different game administrator commands by operating the game administrator SDK interface, which will act on the game application. For example, clicking a certain GM instruction button on the SDK interface, if clicking 'one-level-up', the role level of the player in the game will be correspondingly one-level-up; if "increase gold 10000" is clicked, the gold of the player character in the game is increased by 10000.
It should be noted that, in this step, the game administrator SDK interface may be hidden according to that the game administrator SDK interface does not detect an operation within a set time.
It can be found that in the embodiment of the invention, the game administrator SDK can be displayed on the front end surface layer of each game application program, but the use condition of each game application program is not interfered, so that the testing personnel can conveniently call the GM instruction in the testing process; in addition, GM instructions of all game application programs can be uniformly filed to a server, namely a management background, for classified configuration and management; moreover, the present invention makes the GM tool SDK, which also facilitates the packaging and addition of each game application, such as a self-developed game, resulting in better versatility.
The technical solution according to the present invention has been described in detail above with reference to the accompanying drawings.
Furthermore, the method according to the invention may also be implemented as a computer program comprising computer program code instructions for carrying out the above-mentioned steps defined in the above-mentioned method of the invention. Alternatively, the method according to the present invention may also be implemented as a computer program product comprising a computer readable medium having stored thereon a computer program for executing the above-mentioned functions defined in the above-mentioned method of the present invention. Those of skill would further appreciate that the various illustrative logical blocks, modules, circuits, and algorithm steps described in connection with the disclosure herein may be implemented as electronic hardware, computer software, or combinations of both.
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems and methods according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
Having described embodiments of the present invention, the foregoing description is intended to be exemplary, not exhaustive, and not limited to the embodiments disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the described embodiments. The terminology used herein is chosen in order to best explain the principles of the embodiments, the practical application, or improvements made to the technology in the marketplace, or to enable others of ordinary skill in the art to understand the embodiments disclosed herein.

Claims (10)

1. A game management system, comprising:
a server for configuring game administrator instructions;
a client device for starting a game application; after the game application program is started, initializing a game manager SDK and acquiring a game manager instruction from a server to generate a game manager SDK interface containing the game manager instruction, wherein the game manager SDK is packaged into the game application program in advance, and a function menu is displayed for touch after the game application program is started; displaying a game manager Software Development Kit (SDK) interface in response to a game manager SDK function menu of a game application interface being touched, wherein the game manager SDK interface contains different game manager instructions configured by the server; and acquiring a selected game manager instruction in the game manager SDK interface, and executing the game manager instruction on the game application program.
2. A client device, comprising: a memory and a processor;
the memory is used for storing game administrator instructions configured by the server;
the processor is used for starting a game application program; after the game application program is started, initializing a game manager SDK and acquiring a game manager instruction from a server to generate a game manager SDK interface containing the game manager instruction, wherein the game manager SDK is packaged into the game application program in advance, and a function menu is displayed for touch after the game application program is started; displaying a game manager Software Development Kit (SDK) interface in response to a game manager SDK function menu of a game application program interface being touched, wherein the game manager SDK interface contains different game manager instructions retrieved from the memory; and acquiring a selected game manager instruction in the game manager SDK interface, and executing the game manager instruction on the game application program.
3. An apparatus for managing a game in a client device, comprising:
a starting module for starting a game application in the client device;
the game application program comprises an initialization module, a function menu display module and a function menu display module, wherein the initialization module is used for initializing a game manager SDK and acquiring a game manager instruction from a server after the game application program is started, and generating a game manager SDK interface containing the game manager instruction, wherein the game manager SDK is packaged into the game application program in advance, and the function menu display module displays the function menu for touch after the game application program is started;
the response module is used for responding to the touch of a function menu of a game manager Software Development Kit (SDK) of a game application program interface and displaying the SDK interface of the game manager, wherein the SDK interface of the game manager comprises different game manager instructions;
and the management module is used for acquiring the game manager instruction selected from the game manager SDK interface displayed by the response module and executing the game manager instruction on the game application program.
4. The apparatus of claim 3, further comprising:
the setting module is used for pre-packaging the game manager SDK into the game application program in a jar library mode, and pre-setting a specified function interface for the game manager SDK in the game application program, wherein the function interface adopts different settings according to different game application programs.
5. The apparatus of claim 3 or 4, wherein:
and the response module hides the game manager SDK interface according to the fact that the game manager SDK interface does not detect operation within set time.
6. A method of game management, comprising:
starting a game application in a client device;
after the game application program is started, a game manager SDK is initialized, a game manager instruction is obtained from a server, and a game manager SDK interface containing the game manager instruction is generated, wherein the game manager SDK is packaged into the game application program in advance, and a function menu is displayed for touch after the game application program is started;
displaying a game manager Software Development Kit (SDK) interface in response to a function menu of the SDK being touched, wherein the SDK interface comprises different game manager instructions;
and acquiring a selected game manager instruction in the game manager SDK interface, and executing the game manager instruction on the game application program.
7. The method of claim 6, wherein:
and the game manager instruction in the game manager SDK interface is configured by the server according to an instruction protocol in the background.
8. The method of claim 6, wherein:
the game administrator SDK is pre-packaged into the game application program in a jar library mode;
the game application program presets a prescribed function interface for the game administrator SDK, wherein the function interface adopts different settings according to different game application programs.
9. The method of claim 6, wherein the game master SDK, upon startup of the game application, initializes and obtains game master instructions from a server, comprising:
after the game application program is started, the game manager SDK receives a game manager instruction sending function transmitted by the game application program through a function interface;
and calling an initialization function and a registration function of the game manager SDK according to the game application program to initialize, and acquiring a configured game manager instruction corresponding to the game application program from a server during initialization.
10. The method according to any one of claims 6 to 9, further comprising:
and hiding the game manager SDK interface according to the fact that the game manager SDK interface does not detect operation within set time.
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