CN106021104A - Method and device for testing online game, and game terminal platform - Google Patents

Method and device for testing online game, and game terminal platform Download PDF

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Publication number
CN106021104A
CN106021104A CN201610330301.XA CN201610330301A CN106021104A CN 106021104 A CN106021104 A CN 106021104A CN 201610330301 A CN201610330301 A CN 201610330301A CN 106021104 A CN106021104 A CN 106021104A
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China
Prior art keywords
game
game client
instruction
module
client
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Granted
Application number
CN201610330301.XA
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Chinese (zh)
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CN106021104B (en
Inventor
李翔
刘欣
李启均
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201610330301.XA priority Critical patent/CN106021104B/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/36Preventing errors by testing or debugging software
    • G06F11/3668Software testing
    • G06F11/3672Test management
    • G06F11/3688Test management for test execution, e.g. scheduling of test suites
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L69/00Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
    • H04L69/16Implementation or adaptation of Internet protocol [IP], of transmission control protocol [TCP] or of user datagram protocol [UDP]
    • H04L69/161Implementation details of TCP/IP or UDP/IP stack architecture; Specification of modified or new header fields
    • H04L69/162Implementation details of TCP/IP or UDP/IP stack architecture; Specification of modified or new header fields involving adaptations of sockets based mechanisms

Abstract

The invention provides a method and a device for testing an online game, and a game terminal platform. The method comprises the following steps: obtaining a GM (Game Master) instruction; converting the GM instruction into an execution code corresponding to the GM instruction; sending the execution code to a game client side which is selected in advance; receiving a result which is obtained after the execution code is executed and is emitted from the game client side, wherein the result comprises information obtained in a way that the game client side interacts with a game server when the game client side executes the execution code; and displaying feedback information to a user, and/ or broadcasting the feedback information to the user. The GM instruction is converted into the execution code corresponding to the GM instruction through the game terminal platform to realize the physical isolation of the GM instruction and a game script, so that the game script does not need to be compiled and packaged again when the code used for explaining the GM instruction is changed, and the game script is installed on the game client side to quickly and conveniently maintain the GM instruction and realize the automated testing of the online game.

Description

Method, device and the game terminal platform of test network game
Technical field
The present invention relates to online game, particularly relate to method, device and the game of the game of a kind of test network Terminal platform.
Background technology
In the exploitation and test phase of online game, (game master is called for short: GM) game master Need to use GM instruction that online game content is controlled, to facilitate debugging and test.Consider Mobile phone games (being called for short hands trip) run on mobile phone, and the area constraints of mobile phone screen, want in hands is swum Using dummy keyboard input GM instruction inconvenient, therefore, GM instructs platform opponent by GM Trip content is controlled.Wherein, GM instruction platform function be PC (Personal Computer, It is called for short: PC) upper input GM instruction, and this GM instruction comes into force on mobile phone, instead of directly at hands Input the process of GM instruction on machine screen, it is advantageous that can conveniently enter on PC, replicate, Paste GM instruction.
But on implementing, the GM of each project team instructs the platform feature according to respective project, The upper form with application program or webpage of PC builds the user interface of an input GM instruction.User exists The GM instruction of the upper input of PC, is sent to receiving terminal by network, and this receiving terminal can include game client End (such as mobile phone, panel computer etc.) and game server;Receiving terminal receive GM instruction after, Judging this GM instruction function to be realized, then calling the method for correspondence to realize corresponding function, if connecing Receiving end is game server, and game server also needs to respond the realized corresponding function of method calling correspondence To game client;Finally, it can be seen that effect or complete specific function on game client.
In above-mentioned implementing, explanation and the execution of GM instruction are at receiving terminal, accordingly, it would be desirable to In the game scripts of receiving terminal, the code of GM instruction is explained in write.So, when the generation explaining GM instruction When code has change, will recompilate and pack game scripts, then game scripts is installed on receiving terminal, This process will take considerable time, and it is the most comparatively laborious to operate.
Summary of the invention
The present invention provides method, device and the game terminal platform that a kind of test network is played, with quickly, Realize the maintenance to GM instruction easily and realize the automatic test to game.
First aspect, the present invention provides a kind of method that test network is played, including: obtain GM instruction; GM instruction is converted to the execution code that GM instruction is corresponding;Send and perform code to previously selected trip Play client;Receiving the feedback information that game client sends, this feedback information is that game client performs The result obtained after described execution code, this result includes that game client is performing described execution code Time the information acquired alternately with game server;Feedback information is shown to user, and/or, will feedback Information is reported to user.
In the first implementation of first aspect, the feedback information that above-mentioned reception game client sends, Including: receive the first protocol package that game client sends, that carry feedback information;By the first agreement Bag is converted into the bag of game terminal platform interior agreement;Obtain feedback information.
In the second implementation of first aspect, above-mentioned acquisition GM instructs, including: receive user The operation of input GM instruction;Or, receive user and select the operation of the GM instruction prestored.
In the third implementation of first aspect, before above-mentioned acquisition GM instruction, the method also may be used To include: set up communication connection with game client.
In the 4th kind of implementation of first aspect, above-mentioned foundation with game client communicates to connect, can To include: receive the request message for setting up communication connection that game client sends, this request message In at least carry one of: the IP address of game client, the mark of online game and game Owner's title of client;At least show and store one of: the IP address of game client, The mark of online game and owner's title of game client;Receive user and select game client Operation;Communication mode according to game client or communication protocol, distinguish different types of game client; According to the type of game client, by the way of socket, set up communication connection with game client.
In the 5th kind of implementation of first aspect, above-mentioned foundation with game client communicates to connect, can To include: transmission communication connection request is to game client, and described communication connection request is used for: work as game The server thread having been turned in client listens to this communication connection request, and the two sets up communication connection.
In the 6th kind of implementation of first aspect, above-mentioned transmission performs code to previously selected game Before client, the method can also include: if performing code to include environmental variable or parameter, then will Environmental variable or parameter replace with concrete numerical value, and wherein, the concrete numerical value of environmental variable is that internal system is pre- Definition, the concrete numerical value of parameter obtains from the content that user inputs.
In the 7th kind of implementation of first aspect, above-mentioned transmission performs code to previously selected game Before client, the method can also include: will perform code wrap can be by game client identification In second protocol bag;Second protocol bag is sent to game client.
In the 8th kind of implementation of first aspect, the method can also include: sends and is used for obtaining money The instruction of source list is to game client;Receiving the first resource list that game client sends, this is first years old The Resources list includes what the list of devices being available for user's selection on game client and institute's test network were played File;First resource list is shown the main interface at game terminal platform.
In the 9th kind of implementation of first aspect, the method can also include: sends and is used for uploading literary composition The instruction of part is to game client, and this instruction being used for upper transmitting file includes file content;Receive game visitor The feedback result that family end sends, this feedback result is that game client reads described file content, and by literary composition The execution result of part content write Resource TOC;Feedback result is shown the main interface at game terminal platform.
In the tenth kind of implementation of first aspect, the method can also include: receives game client The message sent;When the type of message of message is file, by the Content Transformation of message for file can be downloaded, Download for user.
Second aspect, the present invention provides the device that a kind of test network is played, including: acquisition module, use In obtaining GM instruction;Modular converter, for being converted to, by GM instruction, the execution generation that GM instruction is corresponding Code;Sending module, is used for sending execution code to previously selected game client receiver module, is used for Receiving the feedback information that game client sends, this feedback information is that game client performs described execution generation The result obtained after Ma, this result include game client perform described execution code time and game garment The information that business device is acquired alternately;Display module, for being shown to user by feedback information;And/or, sound Frequency module, for reporting feedback information to user.
Based on same inventive concept, solve the principle of problem and the method design of first aspect due to this device In scheme corresponding, therefore the enforcement of this device may refer to the enforcement of method, repeats no more in place of repetition.
The third aspect, the present invention provides a kind of game terminal platform, including: for game client even The equipment AM access module that connects, instruction input module and the equipment that the game client connected is managed Management module.Wherein, instruction input module is converted to the director data of correspondence for being instructed by GM, and Director data corresponding for GM instruction is sent to device management module, and director data includes game client Mark and execution code.Device management module is additionally operable to, according to client identification, be transmitted to by execution code Game client.
In the first possible implementation of the third aspect, above-mentioned game terminal platform also includes: aobvious Show module and/or audio-frequency module.Wherein, device management module is additionally operable to the information sent by game client Being sent to display module and/or audio-frequency module, described information is that game client performs GM instruction correspondence Perform the result obtained after code.Display module is shown to use for the information sent by game client Family.Audio-frequency module is reported to user for the information sent by game client.
In the implementation that the second of the third aspect is possible, the number of the said equipment AM access module be to Few one, each equipment AM access module connects same type of game client.
In the third possible implementation of the third aspect, the said equipment AM access module is according to game visitor The communication mode of family end or communication protocol, distinguish different types of game client.
In the 4th kind of possible implementation of the third aspect, above-mentioned instruction input module storage has GM Instruction and the execution code of GM instruction correspondence.
In the 5th kind of possible implementation of the third aspect, above-mentioned game client accesses institute first When stating equipment AM access module, access by the way of scanning Quick Response Code.Headed by device management module is additionally operable to The game client Resources allocation of secondary access.
GM instruction is converted to the execution code that GM instruction is corresponding by game terminal platform by the present invention, I.e. instruct at GM defined in game terminal platform, it is achieved GM instruction and the physical isolation of game scripts, Wherein, game scripts runs on game client, thus when the code explaining GM instruction has change, Without recompilating and pack game scripts again, and game scripts is installed on game client, quickly, Realize the maintenance to GM instruction easily, and realize the automatic test to game.
Accompanying drawing explanation
In order to be illustrated more clearly that the embodiment of the present invention or technical scheme of the prior art, below will be to reality The accompanying drawing used required for executing in example or description of the prior art does one and introduces simply, it should be apparent that under, Accompanying drawing during face describes is some embodiments of the present invention, for those of ordinary skill in the art, On the premise of not paying creative work, it is also possible to obtain other accompanying drawing according to these accompanying drawings.
Fig. 1 is the flow chart of the embodiment of the method one of test network of the present invention game;
Fig. 2 is the structural representation of the device embodiment one of test network of the present invention game;
Fig. 3 is the structural representation of the device embodiment two of test network of the present invention game;
Fig. 4 is the structural representation of game terminal platform embodiment one of the present invention.
Detailed description of the invention
For making the purpose of the embodiment of the present invention, technical scheme and advantage clearer, below in conjunction with this Accompanying drawing in bright embodiment, is clearly and completely described the technical scheme in the embodiment of the present invention, Obviously, described embodiment is a part of embodiment of the present invention rather than whole embodiments.Based on Embodiment in the present invention, those of ordinary skill in the art are obtained under not making creative work premise The every other embodiment obtained, broadly falls into the scope of protection of the invention.
Term " first " in the specification and claims of the embodiment of the present invention, " second " etc. are For distinguishing similar object, without being used for describing specific order or precedence.Should be appreciated that this The data that sample uses can be exchanged in the appropriate case, in order to embodiments of the invention described herein are such as Can implement with the order in addition to those here illustrating or describing.Additionally, term " includes " " have " and their any deformation, it is intended that cover non-exclusive comprising, such as, comprise The process of series of steps or unit, method, system, product or equipment are not necessarily limited to clearly to list Those steps or unit, but can include the most clearly listing or for these processes, method, Product or intrinsic other step of equipment or unit.
Fig. 1 is the flow chart of the embodiment of the method one of test network of the present invention game.This embodiment provides one The method planting test network game, the method can be performed by game terminal platform, this game terminal platform Can realize by the way of software and/or hardware, this device can be integrated in the equipment such as server.As Shown in Fig. 1, the method includes:
S101, acquisition GM instruction.
After user logs in game terminal platform, the main interface of game terminal platform is in this game Game client that register on terminal platform, that this user has.Wherein, user log in game terminal put down The specific implementation of platform refers to user in prior art and logs in the mode of various application, the most superfluous State.Afterwards, user selectes game client to be tested, to the network installed on this game client Game is tested.
In test process, game terminal platform obtains GM instruction.GM is obtained for game terminal platform The specific implementation of instruction can include multiple: such as, the main interface of game terminal platform includes for referring to The part of order input, user instructs for the part input GM instructing input at this, accordingly, game Terminal platform receives user and inputs the operation of GM instruction, thus obtains GM instruction;Or, game is eventually The main interface display of end platform has the GM instruction stored, and user selectes certain in the GM instruction stored One or some GM instruction, accordingly, game terminal platform receives user and selectes the GM prestored The operation of instruction, it is achieved the acquisition of GM instruction;Furthermore, the main interface display of game terminal platform has void Intend button, wherein, between virtual push button and the GM instruction prestored, set up mapping relations so that when When user clicks on these virtual push buttons, game terminal platform can obtain the GM instruction that virtual push button is corresponding, Etc..The mapping relations that virtual push button and GM instruct can be self-defining according to user preference, so one In a little fixing online game tests, user can click on virtual push button easily and be achieved that GM instructs Call.
Wherein, same user may register with multiple game client on game terminal platform, the plurality of The online game installed on game client may be identical or different, and, when online game is identical, also It is probably the different editions of consolidated network game.It addition, same game terminal platform can also be many simultaneously Individual user uses.
S102, GM instruction is converted to the execution code that GM instruction is corresponding.
At game terminal platform, one section of execution code wrap can be become a shortest GM instruction.When After game terminal platform gets GM instruction, this GM instruction is converted into packaged execution code, It is then sent to game client.From the point of view of caller to GM instruction, can be conveniently used shorter GM instruction is without remembering longer execution code.Perform code and be stored in the data of game terminal platform In storehouse, separate from game scripts, GM can be instructed with other users of project team or it is right The execution code answered is modified and uses, it is achieved managing independently of GM instruction.Therefore, refer to as GM When order has expansion and amendment, it is not necessary to change original game scripts, thus game scripts maintenance difficulties can be reduced.
User's typing GM instruction in the data base of game terminal platform in advance, instructs GM, corresponding Execution code carry out typing;Then, user only need to input GM instruction, and game terminal platform will be Data base searches for this GM instruction, if searching this GM instruction, then the GM instruction that output matching arrives Corresponding execution code, and perform S103;If not searching this GM instruction, then directly this GM is referred to Order occurs to game client.
Wherein, perform code and be typically by general scripting language, script for example, python, Lua etc..
S103, transmission perform code to previously selected game client.
Specifically, execution code is sent to previously selected game client by game terminal platform, by swimming Play client completes the execution of this execution code, it is thus achieved that perform the result obtained after described execution code, I.e. feedback information.This result includes that game client is handed over game server when performing described execution code The most acquired information.
The feedback information that S104, reception game client send.
S105, feedback information is shown to user, and/or, feedback information is reported to user.
GM instruction is converted to the execution code that GM instruction is corresponding by game terminal platform by this embodiment, I.e. instruct at GM defined in game terminal platform, it is achieved GM instruction and the physical isolation of game scripts, Wherein, game scripts runs on game client, thus when the code explaining GM instruction has change, Without recompilating and pack game scripts again, and game scripts is installed on game client, quickly, Realize the maintenance to GM instruction easily.
In the prior art, the trend of GM instruction is: PC > game server > game client. Under such a data flow, GM instruction passes to client will be through game server, letter For list, GM instruction is all to forward through game server processing just to arrive game client.This number Being contrary according to flowing to the data flow of online game, wherein, the data flow of online game is: trip Play client > game server.And data flow rotatable in this also results in some functional realiey Get up comparatively laborious, such as to realize the operation of simulation player's click to observe the limit of game server Boundary's conditional judgment, data flow is: PC > game server > client device > game server, The number of times of data flowing is the most, and exploitation and the maintenance of online game are the most complicated.
And in the present invention, the trend of GM instruction is: game terminal platform > game client > trip Play server.Specifically, execution code is sent to previously selected game client by game terminal platform, The execution of this execution code is completed, it is thus achieved that perform the knot obtained after described execution code by game client Really, i.e. feedback information.This result include game client perform described execution code time and game services The information that device is acquired alternately.This data flow is consistent with the data flow of online game, from survey From the perspective of examination, it is easier to simulate real player exercises.This is equivalent to do to game client The plug-in test that plays games of program, it is achieved that the automatic test to online game.
Traditional method of testing is that Test Engineer finds out various test sample, the most one by one Manually perform.And the benefit of the automatic test of external hanging type is as follows:
The first, can be with multiplexing.Test Engineer is converted into test code test sample, can be simply The same test sample of unlimited execution.
The second, artificial impossible operation can be accomplished.Program can simulate one second up to ten thousand times Operation.
3rd, the stress test of game server is conveniently completed.Have only to several test equipment, it is possible to Run the load of full game server.
In this embodiment, game terminal platform receive game client send execution above-mentioned execution code it After feedback information, and this feedback information is notified to user, thus user can determine whether this feedback information is The no GM that meets instructs expected results to be reached, and then determines subsequent operation according to judged result, such as, Test other GM instruction, or, GM is instructed, and/or, perform code, and/or, game scripts Modify etc. related content, and/or by GM instruction, game is carried out stress test etc..
Example, the feedback information that reception game client sends can be particularly as follows: receive game client First protocol package that send, that carry feedback information;First protocol package is converted into game terminal platform The bag of internal agreement;Obtain feedback information.
Alternatively, before transmission execution code is to previously selected game client, the method can also be wrapped Include: code wrap will be performed can be by the second protocol bag of game client identification;By second protocol bag It is sent to game client.
Owing to game terminal platform can be multiple game client services simultaneously, and the transmitting-receiving of each game client The protocol format of data may be different, and therefore, game terminal platform needs compatible various protocol formats.Similar Literal code, can phase transformation mutually according to certain rule between protocol format.In game terminal platform Portion uses unified protocol format.Specifically, from data (the most above-mentioned first association of game client View bag) data of game terminal platform interior agreement it are converted into through game terminal platform;Put down from game terminal The data (the most above-mentioned execution code) that platform sends, before sending, are converted into through game terminal platform Can be by game client identification data (the most above-mentioned second protocol bag).See at user perspective, Mei Geyou The protocol format that play client uses is identical.
Above-mentioned implementation is changed by protocol format, it is achieved game terminal platform is to various protocols form Compatible.
On the basis of above-described embodiment, before obtaining GM instruction, the method can also include: with trip Play client sets up communication connection.Once set up communication connection, game client and game terminal platform Between just be free to transmit data.
Game terminal platform sets up the mode one of communication connection with game client, sends communication connection request To game client, when the server thread having been turned in game client listens to this communication connection request, Game terminal platform sets up communication connection with game client.In which one, by game terminal platform master Be dynamically connected game client.
Game terminal platform sets up the mode two of communication connection with game client, and game client is from adjuvant grafting Enter game client platform.
Specifically, game terminal platform receives the request for setting up communication connection that game client sends Message, at least carries one of in this request message: the procotol (Internet of game client Protocol, is called for short: IP) owner's title of address, the mark of online game and game client; At least show and store one of: the IP address of game client, the mark of online game and Owner's title of game client;Receive user and select the operation of game client;According to game client The communication mode of end or communication protocol, distinguish different types of game client;According to game client Type, sets up communication link with game client by the way of socket (such as socket or websocket) Connect, it is achieved the autonomous access of game client.
Above-mentioned socket mode and the most merely illustrative explanation of websocket mode, the present invention is not with this For limiting.
Such as, the register interface at game client platform shows the Quick Response Code of this game client platform, The content of Quick Response Code be one with open this interface User Identity (identification, be called for short: ID) connection, when game client scans this Quick Response Code, actually opens certain link, Game terminal platform receive this after the request message setting up communication connection, may recognize which is The Quick Response Code of game client scanning, and get the browser of the game client accessing this communication connection Parameter and system essential information, such as, the IP address of game client, the mark of online game and trip Owner's title of play client;Then, the information pushing that acquisition is treated by game terminal platform is to registration circle In face, demonstrate the relevant information of game client in register interface, such as owner's name of game client Title, the IP of game client, the operating system etc. of game client.
Being in the nature of game client self-service binding game client platform: game client platform is obtained Taking the IP address of game client, and bound with certain user by this game client, game client is held level with both hands The link information of game client is stored in data base by platform, when user needs to connect certain game client upper During end, link information corresponding for data base is taken out by game client platform, sets up even with game client Connect and feedback result.
For a game client that can actively access game client platform, the meaning of self-service binding Being to bind IP address and the process code name (game code name) of game client with user, user is permissible Manage the equipment of oneself, and convenient in game client platform interface can position oneself equipment.
Such as, for the online game of game engine exploitation, owing to game engine carries executor, also open Having put the network port, therefore the online game of game engine exploitation can not change any game foot In the case of Ben, held level with both hands by information access game client such as scanning Quick Response Code or manual registration IP addresses Platform.
In this embodiment, game client can be connected on game terminal platform by the way of socket, In other words, game terminal platform can realize multi channel compatibility.Wherein, the data of different channels transmission Bag packet header is different, but payload is all user-defined byte stream, and different channels is by difference Server thread management packet transmission, these server threads are indifferent in the data in packet Hold, give game terminal platform by the payload of the packet received, by game terminal platform to effectively Load data carries out protocol format conversion and process, and the channel that game client is used is for game terminal It is transparent for platform.
Further, before transmission execution code is to previously selected game client, the method is all right Including: if performing code to include environmental variable or parameter, then environmental variable or parameter are replaced with specifically Numerical value, wherein, the concrete numerical value of environmental variable be internal system predefine, the concrete numerical value of parameter from The content of family input obtains.
If with environmental variable or parameter (parameter) in the execution code of user's input database, Then game terminal platform is before mailing to game client by execution code, can be first by environmental variable and parameter Replace to concrete numerical value.The content that user inputs at the main interface of game terminal platform can be " instruction+ Parameter " form, in this case, game terminal platform by " instruction+parameter " as overall in data Storehouse scans for, if search less than, the most again will wherein " instruction " partly scan in data base, Process afterwards is as previously mentioned.
It addition, game terminal platform carries out resource management, people in the art to the game client accessed Member can also be understood as the long-range control of the game terminal platform game client to accessing, and can realize When online game runs, game terminal platform is dynamically revised or heat updates the file in game client Deng.Below by way of specifically illustrating.
Exemplary, on the basis of method flow shown in Fig. 1, the method for this test network game also may be used To include: send for obtaining the instruction of the Resources list to game client;Reception game client sends First resource list, this first resource list include on game client be available for user select equipment List and the file of institute's test network game;First resource list is shown the main boundary at game terminal platform Face.Wherein, game terminal platform obtains the Resources list is to check or revising in going game client The file of institute's test network game.File includes but not limited to the script file of institute's test network game, figure Sheet file and music file etc..
Exemplary, on the basis of method flow shown in Fig. 1, the method for this test network game also may be used To include: sending for the instruction of upper transmitting file to game client, this is used for the instruction bag of upper transmitting file Include file content;Receiving the feedback result that game client sends, this feedback result is that game client is read Take file content, and file content is write the execution result of Resource TOC;Feedback result is shown in trip The main interface of play terminal platform.Alternatively, the main Interface Mark at game terminal platform goes out file and uploads.
It addition, multiple self-defining type of message supported by game terminal platform.Game terminal platform is according to disappearing Breath type, carries out different process to message.Such as it is sent to game terminal platform when game client When type of message is file, the Content Transformation of this message is become a Downloadable literary composition by game terminal platform Part, and it is presented on the main interface of game terminal platform, download for user.
According to not being complete disclosed rule, the game client in i.e. user can only see group belonging to user and The game client authorized;And, for ensureing the information security between each group, each operation of user All encapsulating in the way of request message, the request that all game clients are sent by game client platform disappears Breath does authentication process, and the game client licensing to oneself can only be done the operation in Permission Levels by user, The operation gone beyond one's commission can be prevented from.Owing to all game clients are connected on game client platform, Therefore, only game client platform is relative to game client transceiving data, outside game client platform Portion cannot get any information of game client.
The instruction input mode of hands trip differs greatly, independent of net compared with the instruction input mode of end trip In the game terminal platform of network game, the most multiple game clients share a game client platform. If each user is at the local game terminal platform of local boot one, game terminal platform will be lost Advantage.And if multiple game terminal shares a game terminal platform, then between game terminal and user Rights management essential.Game terminal platform uses and is similar to authorization rule in the group of chatroom, The user of same group and game terminal can be seen mutually, facilitate the game terminal in group to use, and between group Being orthogonal, information is completely isolated.If certain user is intended to its game terminal independent authorization to another One user or certain group, user has only to arrange the authorization message of its game terminal.
It should be noted that, the game terminal platform in the embodiment of the present invention can access arbitrary game client, Arbitrary game server or arbitrary independent online game, no matter game client be which kind of operating system, Online game is to develop under which game engine, etc., the compatibility of the full game engine of full platform can be realized.
Fig. 2 is the structural representation of the device embodiment one of test network of the present invention game.As in figure 2 it is shown, The device 20 of test network game includes: acquisition module 21, modular converter 22, sending module 23, connect Receive module 24 and display module 25.
Wherein, acquisition module 21 is used for obtaining GM instruction.Modular converter 22 is for turning GM instruction It is changed to the execution code that GM instruction is corresponding.Sending module 23 is used for sending execution code to previously selected Game client.Receiver module 24 is used for receiving the feedback information that game client sends, this feedback information Perform the result obtained after code for game client, this result includes that game client is performing Information acquired alternately with game server during described execution code.Display module 25 will be for feeding back Information is shown to user.
The device of the present embodiment, may be used for performing the technical scheme of embodiment of the method shown in Fig. 1, in fact Existing principle is similar with technique effect, and here is omitted.
Alternatively, above-mentioned display module 25 can be replaced audio-frequency module (not shown), wherein, audio frequency mould Block is for reporting feedback information to user.Or, the device 20 of test network game can also wrap simultaneously Include display module 25 and audio-frequency module.
In a kind of specific implementation, receiver module 24 is for receiving the feedback letter that game client sends During breath, can be specifically for: receive the first protocol package that game client sends, that carry feedback information; First protocol package is converted into the bag of game terminal platform interior agreement;Obtain feedback information.
In the above-described embodiments, acquisition module 21 can be specifically for: receives user and inputs the behaviour of GM instruction Make;Or, receive user and select the operation of the GM instruction prestored.
On the basis of structure shown in Fig. 2, game terminal platform can also include communication connection module, uses In setting up communication connection with game client.
Such as, as it is shown on figure 3, on the basis of structure as shown in Figure 2, game terminal platform 30 also wraps Include communication connection module 31.
Exemplary, communication connection module 31 may include that reception submodule 311, display sub-module 312 With process submodule 313.Specifically, submodule 311 is received for receiving the use that game client sends In setting up the request message communicated to connect, this request message is at least carried one of: game is objective Owner's title of the IP address of family end, the mark of online game and game client.Display sub-module 312 at least showing and store one of: the IP address of game client, online game Mark and owner's title of game client.Receive submodule 311 to can be also used for receiving user's choosing Determine the operation of game client.Process submodule 313 and may be used for the communication mode according to game client Or communication protocol, distinguish different types of game client;And, according to the type of game client, logical The mode crossing socket sets up communication connection with game client.
Or, communication connection module 31 may include that transmission submodule (not shown).This transmission submodule Block is used for sending communication connection request to game client, and described communication connection request is used for: as game visitor The server thread having been turned in the end of family listens to communication connection request, and sends this communication connection request Communication connection set up by game client platform.In this example,
Wherein, communication connection module 31 can specifically include reception submodule 311, display sub-module 312, Process submodule 313 and send submodule;Or, communication connection module 31 can specifically include reception Module 311, display sub-module 312 and process submodule 313;Communication connection module 31 can specifically wrap Include transmission submodule.
Further, game terminal platform can also include: replacement module (not shown).This replacement mould If block includes environmental variable or parameter for performing code, then environmental variable or parameter are replaced with specifically Numerical value.Wherein, the concrete numerical value of environmental variable is that internal system predefines;The concrete numerical value of parameter from The content of family input obtains.
Further, game terminal platform can also include: package module (not shown).This Encapsulation Moulds Block is for performing code wrap can be by the second protocol bag of game client identification.Correspondingly, send out Send module to can be used for second protocol bag and be sent to game client.
In a kind of embodiment, sending module is additionally operable to send for the instruction obtaining the Resources list to game visitor Family end;Receiver module is additionally operable to receive the first resource list that game client sends, and this first resource arranges Table can include the list of devices being available for user's selection on game client and the literary composition of institute's test network game Part;Display module is additionally operable to described first resource list is shown the main interface at game terminal platform.
In another kind of embodiment, sending module is additionally operable to the transmission instruction for upper transmitting file to game client End, this instruction being used for upper transmitting file includes file content;Receiver module is additionally operable to receive game client The feedback result sent, this feedback result is that game client reads described file content, and by described literary composition The execution result of part content write Resource TOC;Display module is additionally operable to feedback result be shown in game eventually The main interface of end platform.
Alternatively, receiver module is additionally operable to receive the message that described game client sends.Modular converter is also For when the type of message of message is file, by the Content Transformation of message for file can be downloaded, for Family is downloaded.
It should be noted that, the function of acquisition module, modular converter and communication connection module in the present invention Specifically can be realized by processor, the function of sending module specifically can be realized by transmitter, receiver module Function specifically can be realized by receptor, the function of display module specifically can be realized by display.Its In, transmitters and receivers can independently be arranged, it is also possible to is integrated into transceiver.
Fig. 4 is the structural representation of game terminal platform embodiment one of the present invention.As shown in Figure 4, game Terminal platform 40 includes: for the equipment AM access module 41 being connected with game client, instruction input mould Block 43 and the device management module 42 that the game client connected is managed.
Specifically, instruction input module 43 is converted to the director data of correspondence for being instructed by GM, and will The director data of GM instruction correspondence is sent to device management module 42.Wherein, director data includes game Client identification and execution code.
Device management module 42 is additionally operable to, according to client identification, execution code is transmitted to game client.
The device of the present embodiment, may be used for performing the technical scheme of said method embodiment, and it realizes former Managing similar with technique effect, here is omitted.
Alternatively, game terminal platform 40 can also include: display module and/or audio-frequency module (do not show Go out).In the case of Gai, the information that device management module 42 is additionally operable to be sent by game client be sent to show Show that module and/or audio-frequency module, described information are the execution code that game client performs that GM instruction is corresponding The result obtained afterwards.Display module is shown to user for the information sent by game client.Audio frequency Module is reported to user for the information sent by game client.
Wherein, the number of equipment AM access module 41 is at least one.Each equipment AM access module 41 connects Same type of game client.
Alternatively, equipment AM access module 41, according to the communication mode of game client or communication protocol, is distinguished Different types of game client.
Further, instruction input module 43 storage has GM instruction and the execution of GM instruction correspondence Code.
Game client, when access device AM access module 41 first, accesses by the way of scanning Quick Response Code. Device management module 42 can be also used for the game client Resources allocation for accessing first.
GM instruction is converted to the execution code that GM instruction is corresponding by game terminal platform by the present invention, I.e. instruct at GM defined in game terminal platform, it is achieved GM instruction and the physical isolation of game scripts, Wherein, game scripts runs on game client, thus when the code explaining GM instruction has change, Without recompilating and pack game scripts again, and game scripts is installed on game client, quickly, Realize the maintenance to GM instruction easily.
One of ordinary skill in the art will appreciate that: realize all or part of step of above-mentioned each method embodiment Suddenly can be completed by the hardware that programmed instruction is relevant.Aforesaid program can be stored in a computer can Read in storage medium.This program upon execution, performs to include the step of above-mentioned each method embodiment;And Aforesaid storage medium includes: ROM, RAM, magnetic disc or CD etc. are various can store program code Medium.
Last it is noted that various embodiments above is only in order to illustrate technical scheme, rather than right It limits;Although the present invention being described in detail with reference to foregoing embodiments, this area common Skilled artisans appreciate that the technical scheme described in foregoing embodiments still can be modified by it, Or the most some or all of technical characteristic is carried out equivalent;And these amendments or replacement, and The essence not making appropriate technical solution departs from the scope of various embodiments of the present invention technical scheme.

Claims (28)

1. the method for a test network game, it is characterised in that including:
Obtain the instruction of game master GM;
Described GM instruction is converted to the execution code that described GM instruction is corresponding;
Send described execution code to previously selected game client;
Receiving the feedback information that described game client sends, described feedback information is described game client Performing the result obtained after described execution code, described result includes that described game client is performing institute State information acquired alternately with game server when performing code;
Described feedback information is shown to user, and/or, described feedback information is reported to user.
Method the most according to claim 1, it is characterised in that the described game client of described reception The feedback information sent, including:
Receive the first protocol package that described game client sends, that carry described feedback information;
Described first protocol package is converted into the bag of game terminal platform interior agreement;
Obtain described feedback information.
Method the most according to claim 1, it is characterised in that described acquisition GM instructs, including:
Receive user and input the operation of GM instruction;
Or, receive user and select the operation of the GM instruction prestored.
4. according to the method according to any one of claims 1 to 3, it is characterised in that described acquisition GM Before instruction, also include: set up communication connection with described game client.
Method the most according to claim 4, it is characterised in that described and described game client is built Vertical communication connection, including:
Receiving the request message for setting up communication connection that described game client sends, described request disappears Breath at least carries one of: the procotol IP address of described game client, described network The mark of game and owner's title of described game client;
At least show and store one of: the IP address of described game client, described network are swum The mark of play and owner's title of described game client;
Receive user and select the operation of described game client;
Communication mode according to described game client or communication protocol, distinguish different types of game client End;
According to the type of described game client, set up with described game client by the way of socket Communication connection.
Method the most according to claim 4, it is characterised in that described and described game client is built Vertical communication connection, including:
Send communication connection request to be used for described game client, described communication connection request: when described The server thread having been turned in game client listens to described communication connection request, sets up communication connection.
7. according to the method according to any one of claims 1 to 3, it is characterised in that described in described transmission Before previously selected game client given by execution code, also include:
If described execution code includes environmental variable or parameter, then described environmental variable or parameter are replaced For concrete numerical value, wherein, the concrete numerical value of described environmental variable is that internal system predefines, described parameter Concrete numerical value obtain from the content that user inputs.
8. according to the method according to any one of claims 1 to 3, it is characterised in that described in described transmission Before previously selected game client given by execution code, also include:
By described execution code wrap can be by the second protocol bag of described game client identification;
Described second protocol bag is sent to described game client.
9. according to the method according to any one of claims 1 to 3, it is characterised in that also include:
Send for obtaining the instruction of the Resources list to described game client;
Receiving the first resource list that described game client sends, described first resource list includes described The list of devices being available for user's selection on game client and the file of institute's test network game;
Described first resource list is shown the main interface at game terminal platform.
10. according to the method according to any one of claims 1 to 3, it is characterised in that also include:
Send and be used for the instruction of upper transmitting file to described game client, the described instruction for upper transmitting file Including file content;
Receiving the feedback result that described game client sends, described feedback result is described game client Read described file content, and by the execution result of described file content write Resource TOC;
Described feedback result is shown the main interface at game terminal platform.
11. according to the method according to any one of claims 1 to 3, it is characterised in that also include:
Receive the message that described game client sends;
When the type of message of described message is file, by the Content Transformation of described message for file can be downloaded, Download for user.
The device of 12. 1 kinds of test network game, it is characterised in that including:
Acquisition module, is used for obtaining the instruction of game master GM;
Modular converter, for being converted to, by described GM instruction, the execution code that described GM instruction is corresponding;
Sending module, is used for sending described execution code to previously selected game client;
Receiver module, for receiving the feedback information that described game client sends, described feedback information is Described game client performs the result obtained after described execution code, and described result includes described game The information that client is acquired alternately with game server when performing described execution code;
Display module, for being shown to user by described feedback information;
And/or, audio-frequency module, for reporting described feedback information to user.
13. devices according to claim 12, it is characterised in that described receiver module specifically for:
Receive the first protocol package that described game client sends, that carry described feedback information;
Described first protocol package is converted into the bag of game terminal platform interior agreement;
Obtain described feedback information.
14. devices according to claim 12, it is characterised in that described acquisition module specifically for:
Receive user and input the operation of GM instruction;
Or, receive user and select the operation of the GM instruction prestored.
15. according to the device according to any one of claim 12~14, it is characterised in that also include: Communication connection module, for setting up communication connection with described game client.
16. devices according to claim 15, it is characterised in that described communication connection module includes:
Receive submodule, for receiving the request for setting up communication connection that described game client sends Message, at least carries one of in described request message: the procotol of described game client Owner's title of IP address, the mark of described online game and described game client;
Display sub-module, at least showing and store the IP ground of game client described in one of Owner's title of location, the mark of described online game and described game client;
Described reception submodule, is additionally operable to receive user and selectes the operation of described game client;
Process submodule, for the communication mode according to described game client or communication protocol, distinguish not Game client with type;And, according to the type of described game client, by the way of socket Communication connection is set up with described game client.
17. devices according to claim 15, it is characterised in that described communication connection module includes:
Send submodule, be used for sending communication connection request to described game client, described communication connection Request is used for: ask when the server thread having been turned in described game client listens to described communication connection Ask, set up communication connection.
18. according to the device according to any one of claim 12~14, it is characterised in that also include:
Replacement module, if including environmental variable or parameter, then by described environment for described execution code Variable or parameter replace with concrete numerical value, and wherein, the concrete numerical value of described environmental variable is that internal system is pre- Definition, the concrete numerical value of described parameter obtains from the content that user inputs.
19. according to the device according to any one of claim 12~14, it is characterised in that also include:
Package module, for by described execution code wrap can be by the second of described game client identification In protocol package;
Correspondingly, described sending module, for being sent to described game client by described second protocol bag.
20. according to the device according to any one of claim 12~14, it is characterised in that
Described sending module, is additionally operable to send for obtaining the instruction of the Resources list to described game client;
Described receiver module, is additionally operable to receive the first resource list that described game client sends, described First resource list includes the list of devices being available for user's selection on described game client and institute's Test Network The file of network game;
Described display module, is additionally operable to described first resource list is shown the main boundary at game terminal platform Face.
21. according to the device according to any one of claim 12~14, it is characterised in that
Described sending module, is additionally operable to the transmission instruction for upper transmitting file to described game client, institute State the instruction for upper transmitting file and include file content;
Described receiver module, is additionally operable to receive the feedback result that described game client sends, described feedback Result is that described game client reads described file content, and described file content is write Resource TOC Execution result;
Described display module, is additionally operable to show described feedback result the main interface at game terminal platform.
22. according to the device according to any one of claim 12~14, it is characterised in that
Described receiver module, is additionally operable to receive the message that described game client sends;
Described modular converter, is additionally operable to when the type of message of described message is file, by described message Content Transformation, for can download file, is downloaded for user.
23. 1 kinds of game terminal platforms, it is characterised in that including: for be connected with game client Equipment AM access module, instruction input module and the equipment control that the game client connected is managed Module;
Described instruction input module, for the instruction of game master GM being converted to the director data of correspondence, And director data corresponding for described GM instruction is sent to described device management module, wherein, instruction number According to including game client mark and performing code;
Described device management module, is additionally operable to, according to described client identification, be forwarded by described execution code To game client.
24. game terminal platforms according to claim 23, it is characterised in that described game terminal Platform also includes: display module and/or audio-frequency module;
Described device management module, the information being additionally operable to be sent by game client is sent to described display mould Block and/or audio-frequency module, described information is the execution code that game client performs that described GM instruction is corresponding The result obtained afterwards;
Described display module, is shown to user for the information sent by game client;
Described audio-frequency module, reports to user for the information sent by game client.
25. according to the game terminal platform described in claim 23 or 24, it is characterised in that described in set The number of standby AM access module is at least one, and each equipment AM access module connects same type of game client End.
26. game terminal platforms according to claim 23, it is characterised in that described equipment accesses Module, according to the communication mode of game client or communication protocol, distinguishes different types of game client.
27. according to the game terminal platform described in claim 23 or 24, it is characterised in that described finger Input module storage is made to have GM instruction and the execution code of GM instruction correspondence.
28. according to the game terminal platform described in claim 23 or 24, it is characterised in that described trip Play client, when accessing described equipment AM access module first, accesses by the way of scanning Quick Response Code;
Described device management module, is additionally operable to the game client Resources allocation for accessing first.
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