CN106861185B - Method for scanning VR game scene - Google Patents

Method for scanning VR game scene Download PDF

Info

Publication number
CN106861185B
CN106861185B CN201710169466.8A CN201710169466A CN106861185B CN 106861185 B CN106861185 B CN 106861185B CN 201710169466 A CN201710169466 A CN 201710169466A CN 106861185 B CN106861185 B CN 106861185B
Authority
CN
China
Prior art keywords
scanning
effect
scene
setting
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201710169466.8A
Other languages
Chinese (zh)
Other versions
CN106861185A (en
Inventor
桂鑫平
金永明
吴亮
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Suzhou Snail Digital Technology Co Ltd
Original Assignee
Suzhou Snail Digital Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Suzhou Snail Digital Technology Co Ltd filed Critical Suzhou Snail Digital Technology Co Ltd
Priority to CN201710169466.8A priority Critical patent/CN106861185B/en
Publication of CN106861185A publication Critical patent/CN106861185A/en
Application granted granted Critical
Publication of CN106861185B publication Critical patent/CN106861185B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

A method of scanning a VR game scene, comprising the steps of: (1) setting the scanning effect of a scanning area in a VR scene; (2) setting the scanning effect of the opaque object in the VR scene; (3) setting the scanning effect of the semitransparent object in the VR scene; (4) and scanning the VR scene, and identifying a corresponding scanning effect according to the type of the object in the VR scene. The method for scanning the VR game scene improves the existing scanning effect, combines the rendering effect of the scanning area with the grid display rendering effect of the object, and uses the same material for rendering, thereby improving the game performance. And the gamepad is used for control in the VR scene, so that the playability of the game and the immersive experience of the player are improved.

Description

Method for scanning VR game scene
Technical Field
The invention relates to the technical field of image scanning, in particular to a method for scanning VR game scenes.
Background
The scanning effect is a special technology for identifying potential danger by players in a game scene, and can identify hidden enemies in the game scene so as to kill. At present, games on the market can only carry out simpler scanning on game scenes, accordingly, effects of displaying contour lines or X-rays and the like hiding enemies can only be achieved through the simple scanning, scanning areas are not obviously marked, scanning of semitransparent objects is not supported, and players cannot smoothly experience games in VR scenes.
Therefore, a method for scanning a VR game scene is provided, which can simultaneously identify a scanning area and a scanning effect in the VR game scene, increase a light emitting effect for the scanning effect, and enable a player to control the scanning effect in the VR scene, so as to obtain a better game experience.
Disclosure of Invention
In order to solve the defects in the prior art, the invention aims to provide a method for scanning a VR game scene, which can simultaneously identify a scanning area and a scanning effect in the VR game scene, increase a light-emitting effect for the scanning effect, obtain better game experience, and enable a player to control the scanning effect in the VR scene.
In order to achieve the above object, the method for scanning VR game scene provided by the present invention comprises the following steps:
(1) setting the scanning effect of a scanning area in a VR scene; (2) setting the scanning effect of the opaque object in the VR scene; (3) setting the scanning effect of the semitransparent object in the VR scene; (4) and scanning the VR scene, and identifying a corresponding scanning effect according to the type of the object in the VR scene.
Further, the setting of the scanning effect of the scanning area in the VR scene in step (1) is to set the shape, position, range and color of the scanning area.
The step (1) further comprises: and setting the scanning effect of the luminous material in the scanning area.
Further, the setting of the scanning effect of the opaque object in the VR scene in step (2) is to set the scanning effect of the opaque object in the VR scene as a grid scanning display effect.
Further, the step (3) of setting the scanning effect of the semitransparent object in the VR scene is to place two grids of semitransparent objects at the same position in the VR scene, wherein one grid is used for drawing the semitransparent material effect, and the other grid is used for drawing the opaque material effect.
Furthermore, the mesh with the opaque material effect is drawn, only depth information is drawn, the opaque material effect is not drawn, and the semitransparent effect of the opaque object is achieved.
Further comprising the steps of: the scanning effect of the scanning area and the scanning effect of the object are set to be a material effect.
Further comprising the steps of: setting a default scanning effect for the step (1), the step (2) or the step (3).
The method for scanning the VR game scene has the advantages that: the existing scanning effect is improved, the rendering effect of the scanning area and the grid display rendering effect of the object are combined together, the same material is used for rendering, and the game performance is improved. And the gamepad is used for control in the VR scene, so that the playability of the game and the immersive experience of the player are improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention.
Drawings
The accompanying drawings are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the principles of the invention and not to limit the invention. In the drawings:
FIG. 1 is a flow chart of a method of scanning a VR game scene in accordance with the present invention;
FIG. 2 is an interface screen shot of a preset default scan effect according to the present invention.
Detailed Description
The preferred embodiments of the present invention will be described in conjunction with the accompanying drawings, and it will be understood that they are described herein for the purpose of illustration and explanation and not limitation.
Fig. 1 is a flowchart of a method for scanning a VR game scene according to the present invention, and a detailed description will be given below of the method for scanning a VR game scene according to the present invention with reference to fig. 1.
In step 101, setting a scanning effect of a scanning area in a VR scene; wherein the scanning effect of the scanning area is visualized by a grid.
In this step, the player can adjust the shape, position, extent, and color of the scan area using the VR joystick. Wherein the shape of the scanning area comprises: circular and rectangular.
Further, the scanning effect of the luminescent material in the scanning area can be set.
The player can customize the scanning effect of the scanning area, so that the interest of the game and the interactivity with the player can be increased.
In step 102, setting a scanning effect of an opaque object in a VR scene;
at this step, a grid scan display effect of the opaque object in the VR scene is set such that the scanned opaque object is identified using the grid display effect.
In step 103, setting a scanning effect of the semitransparent object in the VR scene;
in this step, the semitransparent object in the game engine does not draw depth information, and the scanning effect of the object depends on the drawing of the depth information of the object scene.
In order to achieve the scanning effect of the semitransparent objects, grids of the semitransparent objects at two same positions are placed for the semitransparent objects in a VR scene, one grid is used for drawing semitransparent material effects, and the other grid is used for drawing opaque material effects.
The mesh used for drawing the opaque material effect only draws depth information and does not draw the opaque material effect, so that the semi-transparent effect of the mesh of the opaque object is realized, and the mesh scanning display effect of the semi-transparent object is further realized.
In step 104, setting the scanning effect of the scanning area and the scanning effect of the object as a material effect;
in this step, the scanning effect of the scanning area and the grid scanning display effect of the object in the VR scene can be combined into one material effect, thereby reducing the video card overhead of the scene and improving the rendering performance of the scene.
In step 105, the VR scene is scanned, and a corresponding scanning effect is identified according to the type of the object in the VR scene.
Of course, in the above embodiment, the default scanning effect may be set according to the actual requirement of the player in the game, so that the player can quickly experience the scanning effect in the VR scene without complicated settings.
The application process of the method for scanning VR game scene according to the present invention is described in detail below with reference to specific embodiments.
The steps of the player scanning in the game scene are as follows:
1) the player sets the position, the range and the color of the scanning area;
2) the player uses the gamepad to issue a scan command.
In the above process, the player can also quickly and conveniently perform the related setting of the scanning effect through the preset default scanning effect. FIG. 2 is an interface screen shot of a preset default scan effect according to the present invention. As shown in fig. 2, a translucent dinosaur is shown in the form of a light blue grid and a circular scanning area is shown around the dinosaur in the form of a light blue grid scatter by the default scanning effect preset by the present invention.
The method for scanning the object in the VR scene has the advantages that: the existing scanning effect is improved, the rendering effect of the scanning area and the grid display rendering effect of the object are combined together, the same material is used for rendering, and the game performance is improved. And the gamepad is used for control in the VR scene, so that the playability of the game and the immersive experience of the player are improved.
Those of ordinary skill in the art will understand that: although the present invention has been described in detail with reference to the foregoing embodiments, it will be apparent to those skilled in the art that changes may be made in the embodiments and/or equivalents thereof without departing from the spirit and scope of the invention. Any modification, equivalent replacement, or improvement made within the spirit and principle of the present invention should be included in the protection scope of the present invention.

Claims (7)

1. A method of scanning a VR game scene, comprising the steps of:
(1) setting the scanning effect of a scanning area in a VR scene;
(2) setting the scanning effect of the opaque object in the VR scene;
(3) setting the scanning effect of the semitransparent object in the VR scene;
(4) scanning the VR scene, and identifying a corresponding scanning effect according to the type of an object in the VR scene;
wherein, further still include the step: the scanning effect of the scanning area and the scanning effect of the object are set to be a material effect.
2. The method for scanning a VR game scene as claimed in claim 1, wherein the step (1) of setting the scanning effect of the scanning area in the VR scene sets the shape, position, range and color of the scanning area.
3. The method of claim 1, wherein step (1) further comprises: and setting the scanning effect of the luminous material in the scanning area.
4. The method of claim 1, wherein the setting of the scanning effect of the opaque object in the VR scene in step (2) is to set the scanning effect of the opaque object in the VR scene as a grid scanning display effect.
5. The method of claim 1, wherein the step (3) of setting the scanning effect of the translucent object in the VR scene is to place two grids of the translucent object at the same position in the VR scene, one grid is used for drawing the translucent texture effect, and the other grid is used for drawing the opaque texture effect.
6. The method of claim 5, wherein the grid of opaque material effects is rendered, only depth information is rendered, and opaque material effects are not rendered, resulting in a semi-transparent effect for opaque objects.
7. The method of scanning VR game scenes of claim 1, further comprising the steps of: setting a default scanning effect for the step (1), the step (2) or the step (3).
CN201710169466.8A 2017-03-21 2017-03-21 Method for scanning VR game scene Active CN106861185B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201710169466.8A CN106861185B (en) 2017-03-21 2017-03-21 Method for scanning VR game scene

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201710169466.8A CN106861185B (en) 2017-03-21 2017-03-21 Method for scanning VR game scene

Publications (2)

Publication Number Publication Date
CN106861185A CN106861185A (en) 2017-06-20
CN106861185B true CN106861185B (en) 2020-10-27

Family

ID=59171755

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201710169466.8A Active CN106861185B (en) 2017-03-21 2017-03-21 Method for scanning VR game scene

Country Status (1)

Country Link
CN (1) CN106861185B (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109743892B (en) 2017-07-04 2020-10-13 腾讯科技(深圳)有限公司 Virtual reality content display method and device
CN109242896A (en) * 2018-08-10 2019-01-18 潍坊科技学院 A kind of image drawing method and system based on VR technology

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015084185A (en) * 2013-10-25 2015-04-30 シャープ株式会社 Information processor, control method of information processor and information processor control program
CN105233498B (en) * 2015-09-23 2019-02-19 网易(杭州)网络有限公司 Game role colouring method, device, user terminal and game system
CN106512406A (en) * 2016-11-01 2017-03-22 网易(杭州)网络有限公司 Game manipulation method and device

Also Published As

Publication number Publication date
CN106861185A (en) 2017-06-20

Similar Documents

Publication Publication Date Title
WO2022237275A1 (en) Information processing method and apparatus and terminal device
US20080117333A1 (en) Method, System And Computer Program Product For Video Insertion
WO2020133371A1 (en) Competition video subtitle processing method and broadcast guiding system
JP2012059011A (en) Program, information storage medium and image generation device
CN106861185B (en) Method for scanning VR game scene
CN103988234A (en) Display of shadows via see-through display
EP1963916A2 (en) Projection apparatus and method
CN104103092A (en) Real-time dynamic shadowing realization method based on projector lamp
WO2020133372A1 (en) Video subtitle processing method and broadcast direction system
JP4728721B2 (en) Program, information storage medium, and image generation system
JP2001112985A (en) Picture display device for pachinko machine
CN106902513A (en) A kind of method that VR game pictures are optimized
JP4749064B2 (en) Program, information storage medium, and image generation system
JP2005319188A (en) Program, information storage medium and image generation system
US6680734B2 (en) Game system, imaging method in the game system, and computer readable storage medium having game program stored therein
CN113691796B (en) Three-dimensional scene interaction method through two-dimensional simulation and computer readable storage medium
JP2010055131A (en) Program, information storage medium, and image generation system
JP2009075739A (en) Program, information storage medium and image generation system
US9811871B2 (en) System and method of watermarking
JP2005087385A (en) Game machine and its control method
JP2002251629A (en) Method for expressing image and program used for the same
JP3749373B2 (en) Two-dimensional display method of three-dimensional structure
JP2007164651A (en) Program, information storage medium and image generation system
JP7210422B2 (en) game machine
JP7248561B2 (en) game machine

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant