CN106823369B - Greedy snake game machine - Google Patents

Greedy snake game machine Download PDF

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Publication number
CN106823369B
CN106823369B CN201710226784.3A CN201710226784A CN106823369B CN 106823369 B CN106823369 B CN 106823369B CN 201710226784 A CN201710226784 A CN 201710226784A CN 106823369 B CN106823369 B CN 106823369B
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game
head unit
sensor
signal display
display unit
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CN106823369A (en
Inventor
夏敏月
尹苑
付梦
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Suixi Ruifa Technology Co., Ltd
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Suixi Ruifa Technology Co Ltd
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Priority to CN201710226784.3A priority Critical patent/CN106823369B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Toys (AREA)

Abstract

The invention relates to the field of entertainment equipment, in particular to a greedy snake game machine, which comprises a game table top, a stand column, a head unit, a signal display unit, a sensor unit, a controller and a display, wherein the stand column is arranged on the game table top; the upright posts are uniformly arranged on the game table to form a coordinate grid; the head unit can simulate the greedy snake to move in the coordinate grid; the signal display unit and the sensor unit are both installed in the game table surface, the controller is used for controlling the work of the signal display unit and the sensor unit, and the display is used for displaying the real-time length of the greedy snake. The invention replaces the mode of playing the game of the greedy snake on the electronic equipment, displays the game of the greedy snake in a physical mode, can avoid radiation damage to a player, and can exercise the body of the player while playing the game, thereby achieving two purposes at one stroke.

Description

Greedy snake game machine
Technical Field
The invention relates to the field of entertainment equipment, in particular to a snake game machine.
Background
The greedy snake game is a classic intelligence game and has multiple platform versions such as a computer and a mobile phone. The player controls the direction of the snake up, down, left and right by using the game handle to search for the eaten items, a certain score can be obtained when the player eats one bite, the longer the snake is, the greater the playing difficulty is, the wall cannot be touched, the body cannot be bitten, the tail cannot be bitten, and the next pass can be played after a certain score is reached.
The existing game of the gargling snake can only be played on electronic equipment such as a game machine, a mobile phone or a computer, the electronic equipment is easy to generate radiation and is not beneficial to the health of a player, and the body of the player is basically kept unchanged for a long time when the player plays the game, so that the development of the body of the player is not beneficial.
In view of the above, the invention provides a greedy snake game machine, which replaces the traditional mode of playing a greedy snake game on electronic equipment, and displays the greedy snake game in a physical mode, the invention can avoid radiation damage to a player, and the player can exercise the body while playing the game, thereby achieving two purposes at one stroke, and the invention has the following specific beneficial effects:
1. the snake greedy game machine replaces the traditional mode of playing the snake greedy game on electronic equipment, displays the snake greedy game in a physical mode, can avoid radiation damage to a player, and is beneficial to the health of the player.
2. The snake game machine can be used for entertainment and can also exercise the body of a player, and the snake game machine has the function of killing two birds with one stone.
3. According to the greedy snake game machine, the game table top can be placed at any position from a horizontal position to a vertical position and can be adjusted according to the requirement of the field size.
Disclosure of Invention
The technical problem to be solved by the invention is as follows: the invention provides a greedy snake game machine, which replaces the traditional mode of playing a greedy snake game on electronic equipment, displays the greedy snake game in a physical mode, can avoid radiation damage to a player, and can exercise the body of the player while playing the game, thereby achieving two purposes at one stroke.
The technical scheme adopted by the invention for solving the technical problems is as follows: the invention relates to a greedy snake game machine, which comprises a game table top, a stand column, a head unit, a signal display unit, a sensor unit, a controller and a display, wherein the stand column is arranged on the game table top; the upright posts are uniformly arranged on the game table to form a coordinate grid; the head unit can simulate the greedy snake to move in the coordinate grid; the signal display unit and the sensor unit are both installed in the game table surface, the controller is used for controlling the work of the signal display unit and the sensor unit, and the display is used for displaying the real-time length of the greedy snake.
The signal display unit can send out a food lamp signal for simulating the eating of snake food, and the food lamp signal is red bright light displayed in a coordinate grid of the game table and represents the appearance of food.
The signal display unit install in the coordinate check, the signal display unit can send the health lamp signal that is used for simulating the greedy snake health, head unit and health lamp signal constitute the whole health of greedy snake, the health lamp signal is followed the head unit and is shown for green light, head unit is every to contact a red light, and the health lamp signal increases a green light to represent the extension of the greedy snake health.
The sensor unit comprises a first sensor and a second sensor; the first sensor is arranged at the edge of the game table and used for detecting whether the head unit touches the edge of the game table, and the second sensor is arranged at the signal display unit and used for detecting whether the head unit touches the red bright light.
And the signal display unit is provided with a pressure sensor or a contact switch for sensing external force.
The head unit comprises a body, a retracting module and a flexible wire used as a greedy snake body; receive and release module and controller pass through bluetooth transceiver wireless connection, receive and release the module and install on the body and be used for receiving and releasing the flexible line, the length change that is used for simulating the greedy snake health of receiving and releasing of flexible line, the flexible line on be provided with the color wheel that embodies the color of the greedy snake health, the stand on be provided with the wire casing that prevents the flexible line from breaking away from the stand.
The invention has the beneficial effects that:
1. the snake greedy game machine replaces the traditional mode of playing the snake greedy game on electronic equipment, displays the snake greedy game in a physical mode, can avoid radiation damage to a player, and is beneficial to the health of the player.
2. The snake game machine can be used for entertainment and can also exercise the body of a player, and the snake game machine has the function of killing two birds with one stone.
3. According to the greedy snake game machine, the game table top can be placed at any position from a horizontal position to a vertical position and can be adjusted according to the requirement of the field size.
Drawings
The invention will be further explained with reference to the drawings.
FIG. 1 is a schematic structural diagram of a first embodiment of the present invention;
FIG. 2 is a schematic structural diagram of a second embodiment of the present invention;
in the figure: the game table comprises a game table top 1, a stand column 2, a head unit 3, a body 31, a storage module 32, a flexible wire 33, a signal display unit 4, a sensor unit 5, a first sensor 51, a controller 6 and a display 7.
Detailed Description
In order to make the technical means, the creation characteristics, the achievement purposes and the effects of the invention easy to understand, the invention is further described with the specific embodiments.
The first embodiment is as follows: as shown in fig. 1, the snake game machine of the invention comprises a game table 1, a stand column 2, a head unit 3, a signal display unit 4, a sensor unit 5, a controller 6 and a display 7; the upright posts 2 are uniformly arranged on the game table 1 to form a coordinate grid; the player can hold the head unit 3 to move in the coordinate grid to simulate the motion of a greedy snake; signal display element 4 and sensor unit 5 all install in game table 1, controller 6 be used for controlling signal display element 4 and sensor unit 5's work, display 7 be used for showing the real-time length of greedy snake.
Signal display unit 4 can send the food lamp signal that is used for simulating the food of eating the snake and the health lamp signal that is used for simulating the body of eating the snake, food lamp signal for the red light that shows in the coordinate grid of recreation desktop 1, the food of representation appears, head unit 3 and health lamp signal constitute the whole body of eating the snake, body lamp signal tail is followed head unit 3 and is shown for green light, head unit 3 is every to contact a red light, body lamp signal increases a green light to represent the extension of eating the snake body.
The sensor unit 5 comprises a first sensor 51 and a second sensor; the first sensor 51 is arranged at the edge of the game table 1 and is used for detecting whether the head unit 3 touches the edge of the game table 1 or not, when the head unit 3 touches the edge of the game table 1, the situation that the head of the greedy snake represented by the head unit 3 hits a wall body represented by the edge of the game table 1 is shown, and the game is ended; the second sensor is installed at the signal display unit 4 and is used for detecting whether the head unit 3 is contacted with red bright light; the controller 6 may record the path of continuous movement of the head unit 3 by a sensor No. two; when the head unit 3 jumps, namely the head unit 3 jumps from one point to another point, a continuous path is not formed between the two points, the player is suspected to cheat at the moment, and the game is ended; when the head unit 3 passes through the signal display unit 4 which sends out the body light signal, the second sensor at the signal display unit 4 detects that the head unit 3 is positioned above the signal display unit 4, which indicates that the greedy snake touches the body of the user, and the game is ended at this moment. When the game is finished, the red light and the green light displayed by the signal display unit 4 are all extinguished, the controller 6 records the final length of the current greedy snake and displays the length through the display 7, and a player can restart the game through the display 7 or select a game mode to restart the game.
Signal display element 4 on install pressure sensor or contact switch that are used for responding to external force, when signal display element 4 sends red bright light, the player need hold head unit 3 and click this signal display element 4, only can realize the increase of greedy snake body length when No. two sensors and pressure sensor or No. two sensors and contact switch trigger simultaneously, the time of greedy snake eating has been increased, under the game mode that has time limit, the degree of difficulty of game can be improved like this, and then the interest of improvement recreation.
Example two: as shown in fig. 2, the snake game machine of the invention comprises a game table 1, a column 2, a head unit 3, a signal display unit 4, a sensor unit 5, a controller 6 and a display 7; the upright posts 2 are uniformly arranged on the game table 1 to form a coordinate grid; the player can hold the head unit 3 to move in the coordinate grid to simulate the motion of a greedy snake; signal display element 4 and sensor unit 5 all install in game table 1, controller 6 be used for controlling signal display element 4 and sensor unit 5's work, display 7 be used for showing the real-time length of greedy snake.
The signal display unit 4 can send out a food lamp signal for simulating the eating of snake food, and the food lamp signal is red bright light displayed in a coordinate grid of the game table top 1 and represents the appearance of food.
The sensor unit 5 comprises a first sensor 51 and a second sensor; the first sensor 51 is arranged at the edge of the game table 1 and is used for detecting whether the head unit 3 touches the edge of the game table 1 or not, when the head unit 3 touches the edge of the game table 1, the situation that the head of the greedy snake represented by the head unit 3 hits a wall body represented by the edge of the game table 1 is shown, and the game is ended; the second sensor is installed at the signal display unit 4 and serves to detect whether the head unit 3 is in contact with red light.
The head unit 3 comprises a body 31, a retracting module 32 and a flexible wire 33 as a snake body; the retractable module 32 is wirelessly connected with the controller 6 through a Bluetooth transceiver, the retractable module 32 is installed on the body 31 and used for retracting the flexible wire 33, the retraction of the flexible wire 33 is used for simulating the length change of the greedy snake body, a color ring for reflecting the color of the greedy snake body is arranged on the flexible wire 33, and a wire groove for preventing the flexible wire 33 from being separated from the upright 2 is arranged on the upright 2; the controller 6 can record the continuous movement path of the head unit 3 through the second sensor, when the signal display unit 4 emits red light, if the second sensor detects that the body 31 passes through, the controller 6 sends an indication to the retracting module 32, the retracting module 32 emits a section of flexible wire 33, and the body of the greedy snake is increased by a section; when the signal display unit 4 does not emit red light, if the second sensor detects the head unit 3, it indicates that the body 31 or the flexible line 33 of the head unit 3 is located above the signal display unit 4, and at this time, the signal display unit 4 does not emit red light; when the head unit 3 jumps from one point to another point, and no continuous path is formed between the two points, the player is suspected of cheating and the game is ended. When the game is finished, the flexible wire 33 is retracted by the retraction module 32, the controller 6 records the final length of the current greedy snake, and the player can restart the game again through the display 7 or select the game mode to restart the game.
Signal display element 4 still include pressure sensor or contact switch, when signal display element 4 sent red bright light, the player need hold head unit 3 and click this signal display element 4, only can realize the increase of greedy snake body length when No. two sensors and pressure sensor or No. two sensors and contact switch trigger simultaneously, the time of greedy snake eating has been increased, under the game mode that has time limit, the degree of difficulty that can improve the recreation like this, and then improve the interest of recreation.
The foregoing illustrates and describes the principles, general features, and advantages of the present invention. It will be understood by those skilled in the art that the present invention is not limited to the embodiments described above, which are given by way of illustration of the principles of the present invention, and that various changes and modifications may be made without departing from the spirit and scope of the invention as defined by the appended claims. The scope of the invention is defined by the appended claims and equivalents thereof.

Claims (1)

1. A greedy snake game machine is characterized in that: comprises a game table top (1), a stand column (2), a head unit (3), a signal display unit (4), a sensor unit (5), a controller (6) and a display (7); the upright posts (2) are uniformly arranged on the game table top (1) to form a coordinate grid; the head unit (3) can simulate the greedy snake to move in the coordinate grid; the signal display unit (4) and the sensor unit (5) are both arranged in the game table top (1), the controller (6) is used for controlling the signal display unit (4) and the sensor unit (5) to work, and the display (7) is used for displaying the real-time length of the greedy snake; wherein:
the signal display unit (4) can send out a food lamp signal for simulating the eating of snake food, and the food lamp signal is red bright light displayed in a coordinate grid of the game table top (1) and represents the appearance of food;
the signal display unit (4) is provided with a pressure sensor or a contact switch for sensing external force;
the sensor unit (5) comprises a first sensor (51) and a second sensor; the first sensor (51) is arranged at the edge of the game table (1) and used for detecting whether the head unit (3) touches the edge of the game table (1), and the second sensor is arranged at the signal display unit (4) and used for detecting whether the head unit (3) touches red bright light;
when the signal display unit (4) emits red bright light, a player needs to hold the head unit (3) to click the signal display unit (4), the increase of the body length of the greedy snake can be realized only when the second sensor and the pressure sensor or the second sensor and the contact switch are triggered simultaneously, the eating time of the greedy snake is increased, and under a game mode with time limitation, the difficulty of the game can be improved, and the interestingness of the game is further improved;
when the greedy snake body is simulated through the flexible line (33) of the head unit (3), the head unit (3) comprises a body (31), a retraction module (32) and the flexible line (33) serving as the greedy snake body; the retractable module (32) is in wireless connection with the controller (6) through a Bluetooth transceiver, the retractable module (32) is installed on the body (31) and used for retracting the flexible wire (33), the retraction of the flexible wire (33) is used for simulating the length change of the body of the greedy snake, a color ring for reflecting the color of the body of the greedy snake is arranged on the flexible wire (33), and a wire groove for preventing the flexible wire (33) from being separated from the upright post (2) is formed in the upright post (2); the controller (6) can record the continuous motion path of the head unit (3) through the second sensor, when the signal display unit (4) emits red bright light, if the second sensor detects that the body (31) passes through, the controller (6) can emit an indication to the retracting and releasing module (32), the retracting and releasing module (32) emits a section of flexible line (33), and the body of the greedy snake is increased by one section; when the signal display unit (4) does not emit red bright light, if the second sensor detects the head unit (3), the body (31) or the flexible wire (33) of the head unit (3) is positioned above the signal display unit (4), and at the moment, the signal display unit (4) does not emit red bright light; when the head unit (3) jumps, namely the head unit (3) jumps from one point to another point, a continuous path is not formed between the two points, the player is suspected to cheat at the moment, and the game is ended; when the game is finished, the flexible wire (33) is retracted by the retraction module (32), the controller (6) records the final length of the current greedy snake, and a player can restart the game again through the display (7) or select a game mode to restart the game;
or when the body of the greedy snake is simulated through the head unit (3) and the body lamp signals, the signal display unit (4) is arranged in the coordinate grid, the signal display unit (4) can emit the body lamp signals for simulating the body of the greedy snake, the head unit (3) and the body lamp signals form the whole body of the greedy snake, the body lamp signals trail the head unit (3) and are displayed as green bright light, and when the head unit (3) contacts one red bright light, one green bright light is added to the body lamp signals to indicate the lengthening of the body of the greedy snake; the controller (6) can record the continuous movement path of the head unit (3) through a second sensor; when the head unit (3) jumps, namely the head unit (3) jumps from one point to another point, a continuous path is not formed between the two points, the player is suspected to cheat at the moment, and the game is ended; when the head unit (3) passes through the signal display unit (4) which sends a body lamp signal, the second sensor at the signal display unit (4) detects that the head unit (3) is positioned above the signal display unit (4), which indicates that the greedy snake touches the body of the user, and the game is ended; when the game is finished, the red light and the green light displayed by the signal display unit (4) are all extinguished, the controller (6) records the final length of the current greedy snake and displays the length through the display (7), and a player can restart the game through the display (7) or select a game mode to restart the game.
CN201710226784.3A 2017-04-10 2017-04-10 Greedy snake game machine Active CN106823369B (en)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107715455A (en) * 2017-10-24 2018-02-23 三亚学院 A kind of separately controllable Snake game developing system

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2626492A1 (en) * 1988-01-28 1989-08-04 Info Media Communication Interactive electronic game in the form of a draughtboard consisting of flexible pressure-actuated squares
CN1252319A (en) * 1998-04-09 2000-05-10 刘开民 Inductive computer Weiqi
CN201643653U (en) * 2009-11-17 2010-11-24 刘保龙 Chess tactics automatic record chessboard
CN201993742U (en) * 2010-12-16 2011-09-28 西安理工大学 Device for realizing small dot-matrix gluttonous-snake game
CN105435445A (en) * 2015-12-08 2016-03-30 马科峰 Chess tool for man-machine combat, chess tool system and interaction method

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2626492A1 (en) * 1988-01-28 1989-08-04 Info Media Communication Interactive electronic game in the form of a draughtboard consisting of flexible pressure-actuated squares
CN1252319A (en) * 1998-04-09 2000-05-10 刘开民 Inductive computer Weiqi
CN201643653U (en) * 2009-11-17 2010-11-24 刘保龙 Chess tactics automatic record chessboard
CN201993742U (en) * 2010-12-16 2011-09-28 西安理工大学 Device for realizing small dot-matrix gluttonous-snake game
CN105435445A (en) * 2015-12-08 2016-03-30 马科峰 Chess tool for man-machine combat, chess tool system and interaction method

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