Virtual reality game operation device and method and virtual reality equipment
Technical Field
The invention relates to the technical field of virtual reality, in particular to a virtual reality game operating device and method and virtual reality equipment.
Background
At present, virtual reality products are very hot, particularly virtual reality games are pursued by most young people, and in order to enhance the experience of game users, props or operation devices of the virtual reality games are derived, so that the game users can obtain better game operation experience. However, for chess games such as weiqi, chess and the like and card games, an external game operation device is not available on the market to simulate real game operation, a user can only move chess pieces by a mouse or clicking a touch screen, the game operation is not vivid enough and convenient enough, and the user experience is poor.
Disclosure of Invention
In view of the above problems, the invention provides a virtual reality game operating device and method, and virtual reality equipment, so as to solve the problems that the operation of chess games and card games of the existing virtual reality equipment is not vivid enough, is not convenient enough, and the user experience is poor.
In order to achieve the purpose, the technical scheme of the invention is realized as follows:
in one aspect, the present invention provides a virtual reality game operating apparatus, including: the chess board is connected with the virtual reality helmet;
the chess pieces comprise: the first sensor is used for recording the ID number of the chessman and transmitting a wireless signal;
the chessboard comprises: a microprocessor and a second sensor;
the second sensor is used for receiving the wireless signal transmitted by the first sensor and reading the ID number of the corresponding chessman;
the microprocessor is used for judging the relative position or movement data of the chess pieces on the chessboard according to the wireless signals received by the second sensor, and transmitting the relative position or movement data of the chess pieces and the corresponding ID numbers to the virtual reality helmet, so that the virtual reality helmet applies the relative position or movement data of the chess pieces to a running game.
In another aspect, the invention provides a virtual reality device, which includes a virtual reality helmet and the virtual reality game operation device described in any one of the above, wherein the virtual reality helmet and the virtual reality game operation device are connected wirelessly or by wire.
In another aspect, the present invention further provides a virtual reality game operating method, including:
the virtual reality helmet loaded with the game is connected with a chessboard, and a second sensor is arranged in the chessboard; the chess board is provided with more than one chess piece, a first sensor is arranged in each chess piece, and a wireless module for transmitting a wireless signal and an electronic chip for recording the ID number of the chess piece are integrated in each first sensor;
the virtual reality helmet judges the relative position or movement data of the chess pieces with different ID numbers on the chessboard according to the wireless signals received by the second sensor and transmitted by the first sensor and the ID numbers of the chess pieces read by the second sensor;
the virtual reality helmet applies the relative position or movement data of the pawns to a running game.
The invention has the beneficial effects that: the invention provides a virtual reality game operating device and method and virtual reality equipment, wherein a chessboard is connected with a virtual reality helmet, the chessboard sends the detected positions or movement data of chess pieces on the chessboard to the virtual reality helmet, and the virtual reality helmet applies the positions or movement data of the chess pieces to a running game and presents a 3D visual effect far beyond the traditional physical chess and card games. The virtual reality helmet is well combined with the traditional solid chess and card games, and the user actually operates the chessmen on the solid chessboard as a data information input device to perform mouse-like operation, so that convenience is provided for game operation, better game experience is provided for the user, and more interestingness is increased.
Drawings
Fig. 1 is a schematic view of a virtual reality game operating apparatus according to a first embodiment of the present invention;
FIG. 2 is a schematic view of a playing piece of a virtual reality game playing apparatus according to a first embodiment of the present invention;
FIG. 3 is a schematic view of a board of a virtual reality game console according to a first embodiment of the present invention;
FIG. 4 is another illustration of a playing piece of a virtual reality game playing apparatus according to a first embodiment of the present invention;
FIG. 5 is another schematic view of a board of a virtual reality game console according to a first embodiment of the present invention;
fig. 6 is a schematic structural diagram of a virtual reality game operating apparatus according to a first embodiment of the present invention;
fig. 7 is a schematic diagram of a virtual reality device according to a second embodiment of the present invention;
fig. 8 is a flowchart of a virtual reality game operating method according to a third embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, embodiments of the present invention will be described in detail with reference to the accompanying drawings.
Example one
An embodiment of the present invention provides a virtual reality game operating device 100, as shown in fig. 1, the device includes: the chess board 200 and more than one chess piece 300, the chess board 200 is connected with the virtual reality helmet;
as shown in FIG. 2, the pawn 300 comprises: a first sensor 310 for recording an ID number of the self game piece 300 and transmitting a wireless signal;
as shown in fig. 3, the chessboard 200 includes: a microprocessor 210 and a second sensor 220;
a second sensor 220 for receiving the wireless signal transmitted by the first sensor 310 and reading the ID number of the corresponding pawn 300;
and the microprocessor 210 is configured to determine the relative position or movement data of the chess pieces 300 on the board 200 according to the wireless signals received by the second sensor 220, and transmit the relative position or movement data of the chess pieces 300 and the corresponding ID numbers to the virtual reality helmet, so that the virtual reality helmet applies the relative position or movement data of the chess pieces 300 to the running game, and presents a 3D visual effect far beyond that of a traditional physical chess game and a card game to a user.
The virtual reality game operation device 100 according to the embodiment of the present invention can implement human-to-human or human-to-machine battles via a network.
In summary, the virtual reality game operating device 100 provided in the embodiment of the present invention needs to be used with a virtual reality helmet, and is mainly used for chess games, such as chess, go, and card games. The game operating device 100 comprises a chessboard 200 and more than one chessman 300, wherein the chessman 300 is provided with a first sensor 310, the chessman 300 is provided with a second sensor 220, when a user uses the chessboard 200, the chessboard 200 can detect the relative position or movement data of the chessman 300 on the chessboard 200, and can detect the ID numbers corresponding to the chessmen 300 to distinguish different chessmen 300. Then, the relative position or movement data of each chess piece 300 and the corresponding ID number are transmitted to the virtual reality helmets connected with the chessboard 200, the virtual reality helmets are calculated by the processor to be reflected to the game, and the game scene with the 3D visual effect is displayed in the eyes of the user through the display screen.
Therefore, the virtual reality game operating device provided by the embodiment of the invention can well combine the virtual reality helmet with the traditional entity chess and card games, and a user can actually operate the chessmen on the entity chessboard as a data information input device to perform mouse-like operation, so that convenience is provided for game operation, better experience is provided for the chess and card games, and more interest is increased. And can present the 3D visual effect of far beyond traditional entity chess and card games to the user in the virtual reality helmet.
In the embodiment of the present invention, the number of the chess pieces 300 can be increased or decreased according to the difference of the game running in the virtual reality helmet, and the chessboard 200 and the chess pieces 300 can present different dynamic or static images in the virtual reality helmet according to the game requirements.
In the embodiment of the present invention, a wireless module for transmitting a wireless signal and an electronic chip for recording the ID number of the self chess are integrated in the first sensor 310, and the wireless module is one of the following: the chessboard 200 is also internally provided with a radio frequency module, an NFC module, a Bluetooth module or a WIFI module correspondingly. The chessboard and the chessmen communicate in a wireless mode, and more convenience is provided for users to move the chessmen.
In the embodiment of the invention, as the chess pieces 300 are small in size and large in number, the traditional wired charging mode is not easy to realize, and the operation is not convenient enough. Therefore, the chess board 200 can charge the chess pieces 300 through the wireless charging technology in the embodiment of the invention.
In a specific implementation of the embodiment of the present invention, as shown in fig. 4 and fig. 6, the chess piece 300 further includes: a first battery 320, a wireless charging receiving coil 330, a pawn case 340 and a pawn back cover 350;
as shown in fig. 5, the chessboard 200 further includes: a second battery 240, one or more wireless charging transmit coils 230, and a first USB interface 250;
a first USB interface 250 for connecting with an external power supply to supply power to the chessboard 200;
a wireless charging transmitting coil 230 for generating an electromagnetic signal when energized;
the wireless charging receiving coil 330 is used for inducing the electromagnetic signal of the wireless charging transmitting coil 230 and generating a current to power the chess piece 300.
The wireless charging transmitting coil 230 may be disposed in a fixed area of the chessboard 200 as required and marked, and wireless charging may be achieved when the chess pieces 300 are placed in the fixed area. Alternatively, the wireless charging transmitting coil 230 may be distributed over the whole chessboard 200, so long as the chess pieces 300 contact the chessboard 200, the wireless charging can be realized, and the charging is automatically stopped after the chess pieces are fully charged.
As shown in fig. 6, the chessboard 200 further includes: the chessboard casing 270 and the chessboard rear cover 280, and the chessboard casing 270 and the chessboard rear cover 280 can be made into flexible floppy disks according to requirements, so that a user can conveniently carry and store the chessboard.
In the embodiment of the present invention, the connection mode between the chessboard 200 and the virtual reality helmet is wireless connection or wired connection;
when in wireless connection, a wireless module is arranged in the chessboard 200 and is in wireless communication with the virtual reality helmet, so that a user can conveniently move the position of the chessboard 200 at will according to needs;
when in wired connection, the chessboard 200 is provided with a second USB interface 260 and connected with the virtual reality helmet through a data line.
Example two
A second embodiment of the present invention provides a virtual reality device, as shown in fig. 7, the virtual reality device includes a virtual reality helmet 400 and a virtual reality game operating device 500, and the virtual reality helmet 400 is wirelessly connected or wired to the virtual reality game operating device 500. The virtual reality game console 500 is the same as the virtual reality game console 100 according to the first embodiment, and the description thereof is omitted here.
EXAMPLE III
An embodiment of the present invention provides a virtual reality game operating method, as shown in fig. 8, the method includes:
step S410: the virtual reality helmet loaded with the game is connected with a chessboard, and a second sensor is arranged in the chessboard; the chess board is provided with more than one chess piece, a first sensor is arranged in each chess piece, and a wireless module for transmitting a wireless signal and an electronic chip for recording the ID number of the chess piece are integrated in each first sensor;
step S420: the virtual reality helmet judges the relative position or movement data of the chess pieces with different ID numbers on the chessboard according to the wireless signals received by the second sensor and transmitted by the first sensor and the ID numbers of the chess pieces read by the second sensor;
step S430: the virtual reality helmet applies the relative position or movement data of the pawns to a running game.
In an embodiment of the invention, the pawn further comprises: a wireless charging receiving coil; the chessboard also comprises: the wireless charging transmitting coil and the first USB interface; the method shown in fig. 8 further comprises:
connecting the chessboard with an external power supply through the first USB interface to supply power to the chessboard;
the wireless charging transmitting coil generates an electromagnetic signal when being electrified, and the wireless charging receiving coil induces the electromagnetic signal of the wireless charging transmitting coil and generates current to supply power for the chessmen.
In an embodiment of the present invention, the connecting the virtual reality helmet loaded with the game with the chessboard in step S410 includes:
the virtual reality helmet loaded with the game is wirelessly connected or wired with the chessboard.
In summary, in the virtual reality game operating device, method and virtual reality device provided in the first to third embodiments of the present invention, the chessboard is connected to the virtual reality helmet, the chessboard sends the detected position or movement data of the chess pieces on the chessboard to the virtual reality helmet, and the virtual reality helmet applies the position or movement data of the chess pieces to the running game and presents a 3D visual effect far beyond the traditional physical chess and card games. The virtual reality helmet is well combined with the traditional solid chess and card games, and the user actually operates the chessmen on the solid chessboard as a data information input device to perform mouse-like operation, so that convenience is provided for game operation, better game experience is provided for the user, and more interestingness is increased.
While the foregoing is directed to embodiments of the present invention, other modifications and variations of the present invention may be devised by those skilled in the art in light of the above teachings. It should be understood by those skilled in the art that the foregoing detailed description is for the purpose of better explaining the present invention, and the scope of the present invention should be determined by the scope of the appended claims.