CN106663337A - 用于将虚拟模拟图像与来自演播室的真实镜头组合的系统 - Google Patents

用于将虚拟模拟图像与来自演播室的真实镜头组合的系统 Download PDF

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Publication number
CN106663337A
CN106663337A CN201580032844.7A CN201580032844A CN106663337A CN 106663337 A CN106663337 A CN 106663337A CN 201580032844 A CN201580032844 A CN 201580032844A CN 106663337 A CN106663337 A CN 106663337A
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CN
China
Prior art keywords
studio
participating
game engine
data
real
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201580032844.7A
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English (en)
Chinese (zh)
Inventor
B-A.卡西恩
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Future Group
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Future Group
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Future Group filed Critical Future Group
Publication of CN106663337A publication Critical patent/CN106663337A/zh
Pending legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/2224Studio circuitry; Studio devices; Studio equipment related to virtual studio applications
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/262Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
    • H04N5/272Means for inserting a foreground image in a background image, i.e. inlay, outlay
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Processing Or Creating Images (AREA)
  • Studio Devices (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Communication Control (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
CN201580032844.7A 2014-05-21 2015-05-20 用于将虚拟模拟图像与来自演播室的真实镜头组合的系统 Pending CN106663337A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
NO20140637A NO20140637A1 (no) 2014-05-21 2014-05-21 Virtuell protokoll
NO20140637 2014-05-21
PCT/NO2015/050085 WO2015178777A1 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio

Publications (1)

Publication Number Publication Date
CN106663337A true CN106663337A (zh) 2017-05-10

Family

ID=54554336

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201580032844.7A Pending CN106663337A (zh) 2014-05-21 2015-05-20 用于将虚拟模拟图像与来自演播室的真实镜头组合的系统

Country Status (21)

Country Link
US (1) US20180213127A1 (https=)
EP (1) EP3146508A4 (https=)
JP (1) JP2017527227A (https=)
KR (1) KR20170018848A (https=)
CN (1) CN106663337A (https=)
AP (1) AP2016009617A0 (https=)
AU (1) AU2015262095A1 (https=)
CA (1) CA2949646A1 (https=)
CL (1) CL2016002950A1 (https=)
CU (1) CU20160173A7 (https=)
DO (1) DOP2016000301A (https=)
EA (1) EA201650086A1 (https=)
GE (2) GEP20186873B (https=)
IL (1) IL248963A0 (https=)
MA (1) MA39470B1 (https=)
MX (1) MX2016015238A (https=)
NO (1) NO20140637A1 (https=)
PH (1) PH12016502317A1 (https=)
SG (1) SG11201609723PA (https=)
TN (1) TN2016000507A1 (https=)
WO (1) WO2015178777A1 (https=)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101127058A (zh) * 2006-08-18 2008-02-20 郑联 一种现场模拟系统及使用方法
US20080085766A1 (en) * 1992-05-22 2008-04-10 Sitrick David H Image integration with replaceable content
CN101273368A (zh) * 2005-08-29 2008-09-24 埃韦里克斯技术股份有限公司 经由移动图像识别的交互
US20120182431A1 (en) * 2011-01-18 2012-07-19 Asanov Pavel Method and apparatus for sharing a physical activity between several people
JP2014054370A (ja) * 2012-09-12 2014-03-27 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、及びプログラム

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WO2000002873A1 (en) 1998-07-09 2000-01-20 Jsr Corporation Oxetane compounds, oxetane copolymer, and process for producing oxetane compounds
GB9824334D0 (en) * 1998-11-07 1998-12-30 Orad Hi Tec Systems Ltd Interactive video & television systems
US20020010734A1 (en) * 2000-02-03 2002-01-24 Ebersole John Franklin Internetworked augmented reality system and method
JP2001340645A (ja) * 2000-05-31 2001-12-11 Namco Ltd レーシングゲーム機
US20050168485A1 (en) * 2004-01-29 2005-08-04 Nattress Thomas G. System for combining a sequence of images with computer-generated 3D graphics
US8419545B2 (en) * 2007-11-28 2013-04-16 Ailive, Inc. Method and system for controlling movements of objects in a videogame
US20090153550A1 (en) * 2007-12-18 2009-06-18 Disney Enterprises, Inc. Virtual object rendering system and method
US8177611B2 (en) * 2007-12-21 2012-05-15 Sony Computer Entertainment America Llc Scheme for inserting a mimicked performance into a scene and providing an evaluation of same
US8904430B2 (en) * 2008-04-24 2014-12-02 Sony Computer Entertainment America, LLC Method and apparatus for real-time viewer interaction with a media presentation
US9266017B1 (en) * 2008-12-03 2016-02-23 Electronic Arts Inc. Virtual playbook with user controls
US8588465B2 (en) * 2009-01-30 2013-11-19 Microsoft Corporation Visual target tracking
US8487871B2 (en) * 2009-06-01 2013-07-16 Microsoft Corporation Virtual desktop coordinate transformation
CN104067317A (zh) * 2011-09-08 2014-09-24 宝福特控股私人有限公司 用于在真实世界视频剪辑内对合成对象进行可视化的系统和方法
EP2786303A4 (en) * 2011-12-01 2015-08-26 Lightcraft Technology Llc TRANSPARENCY SYSTEM WITH AUTOMATIC TRACKING
US20140306995A1 (en) * 2013-04-16 2014-10-16 Dumedia, Inc. Virtual chroma keying in real time
KR102077108B1 (ko) * 2013-09-13 2020-02-14 한국전자통신연구원 콘텐츠 체험 서비스 제공 장치 및 그 방법
US20150091891A1 (en) * 2013-09-30 2015-04-02 Dumedia, Inc. System and method for non-holographic teleportation

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080085766A1 (en) * 1992-05-22 2008-04-10 Sitrick David H Image integration with replaceable content
CN101273368A (zh) * 2005-08-29 2008-09-24 埃韦里克斯技术股份有限公司 经由移动图像识别的交互
CN101127058A (zh) * 2006-08-18 2008-02-20 郑联 一种现场模拟系统及使用方法
US20120182431A1 (en) * 2011-01-18 2012-07-19 Asanov Pavel Method and apparatus for sharing a physical activity between several people
JP2014054370A (ja) * 2012-09-12 2014-03-27 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、及びプログラム

Also Published As

Publication number Publication date
MA39470B1 (fr) 2019-04-30
CL2016002950A1 (es) 2017-02-03
TN2016000507A1 (en) 2018-04-04
GEP20186873B (en) 2018-06-25
CU20160173A7 (es) 2017-04-05
GEAP201814351A (en) 2018-02-26
EP3146508A1 (en) 2017-03-29
KR20170018848A (ko) 2017-02-20
US20180213127A1 (en) 2018-07-26
PH12016502317A1 (en) 2017-02-06
JP2017527227A (ja) 2017-09-14
AU2015262095A1 (en) 2016-12-22
EP3146508A4 (en) 2018-01-03
NO20140637A1 (no) 2015-11-23
EA201650086A1 (ru) 2017-08-31
CA2949646A1 (en) 2015-11-26
SG11201609723PA (en) 2016-12-29
MX2016015238A (es) 2017-07-04
AP2016009617A0 (en) 2016-12-31
MA39470A1 (fr) 2018-01-31
IL248963A0 (en) 2017-01-31
WO2015178777A1 (en) 2015-11-26
DOP2016000301A (es) 2017-02-15

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