CN106610765B - Switching method and device with relatively fixed positions among buttons, mobile client and computer client - Google Patents

Switching method and device with relatively fixed positions among buttons, mobile client and computer client Download PDF

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Publication number
CN106610765B
CN106610765B CN201510703090.5A CN201510703090A CN106610765B CN 106610765 B CN106610765 B CN 106610765B CN 201510703090 A CN201510703090 A CN 201510703090A CN 106610765 B CN106610765 B CN 106610765B
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buttons
button
switching
display
dynamic
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CN106610765A (en
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乔博文
林健
尤家声
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials

Abstract

The invention relates to a switching method and a device for relatively fixing the position between buttons, a mobile client and a computer client, wherein the method comprises the following steps: recording the relative sequence of the front and the back among the buttons; setting the display positions of the buttons, and designating a current selected position in the display positions; receiving a button switching instruction; establishing an incidence relation between a currently selected button and the currently selected position; and displaying the currently selected button at the currently selected position, and simultaneously displaying other buttons at other display positions according to the relative sequence among the buttons to realize the switching of the buttons. Compared with the prior art, the method can ensure that the position relation of each button before and after switching is relatively fixed, so that a player can easily memorize the position relation among the buttons, accurately click the required button, and enhance the operation experience, the operation efficiency and the operation accuracy of the player.

Description

Switching method and device with relatively fixed positions among buttons, mobile client and computer client
Technical Field
The invention belongs to the technical field of operation button switching of game interfaces, and particularly relates to a method and a device for keeping the relative fixation of the position between a switched button and other buttons after the button switching, a mobile client and a computer client.
Background
An Action Role Playing Game (ARPG) is a Game closely related to player operations, and emphasizes real-time actions of a character directly controlled by a player in combination with elements of Action and Action adventure games, rather than battles based on turn or menu control, so that the ARPG needs to pay attention to and consider the operation experience of the player to ensure that the player can accurately and quickly control the actions of the character to obtain better experience.
However, the switching of the operation buttons in the conventional ARPG hand-swimming battle interface causes the relative positions of the buttons to change, that is, the relative positions of the buttons change every time the buttons are switched. For example: as shown in fig. 1, wherein D1 and D2 in fig. 1 respectively represent the first switching and the second switching of the button, and D11 and D12 respectively represent the process of the first switching of the button and the process of the second switching of the button. The total number of the operation buttons in the prior art ARPG hand-trip battle interface is 3, namely a button a, a button B and a button C, wherein the button a is a currently used button, and the buttons B and C are buttons which are not in use. When the button B needs to be used, such as a weapon, the button B is switched from the non-use state to the use state, the button B is clicked, and then the positions of the button a and the button B which are currently in the use state are switched, that is, the button B is moved to the position before the button a is switched, and the button a is moved to the position before the button B is switched, so that the button B is switched to the use state. If the positions of the 3 buttons before the first switching are B, A, C in order, the positions of the buttons after the first switching are A, B, C in order. Next, when the function of the button C needs to be used, and the positions of the currently used button B and the button C are exchanged by the above switching method, the positions of the buttons after the second switching are A, C, B in order.
Therefore, the switching of the operation buttons in the conventional ARPG hand-game battle interface can cause the relative positions of the buttons to change irregularly, so that a player cannot accurately memorize the current positions of the buttons A, B and C, and needs to confirm the operation buttons in the interface again before each operation, thereby affecting the operation efficiency and experience of the player; even the misoperation of the player caused by the inaccurate memory can be easily caused, and the accuracy and the experience of the operation interaction of the player are greatly reduced.
Disclosure of Invention
The present invention is directed to solve the above-mentioned drawbacks and disadvantages of the prior art, and provides a switching method and apparatus with relatively fixed positions between buttons, a mobile client and a computer client, which can ensure that the positional relationship of each button before and after switching is relatively fixed, so that a player can easily memorize the positional relationship between each button, accurately click a desired button, and enhance the operation experience, operation efficiency and operation accuracy of the player.
First, the present invention provides a switching method for fixing the position between buttons to solve the above problems, which comprises
Recording the relative sequence of the front and the back among the buttons;
setting the display positions of the buttons, and designating a current selected position in the display positions;
receiving a button switching instruction;
establishing an incidence relation between a currently selected button and the currently selected position;
and displaying the currently selected button at the currently selected position, and simultaneously displaying other buttons at other display positions according to the relative sequence among the buttons to realize the switching of the buttons.
Compared with the prior art, the invention realizes the display of all the switched buttons by recording the relative sequence of the front button and the back button and according to the sequence relation, ensures that the relative positions of all the switched buttons are fixed and unchanged, and solves the problem that the experience of the player is influenced by disorderly and irregular sequence of the switched buttons. Therefore, the invention can ensure that the position relation of each button before and after switching is relatively fixed, so that a player can easily memorize the position relation among the buttons, accurately click the required button, and enhance the operation experience, the operation efficiency and the operation accuracy of the player.
As a further improvement of the invention, in the step of recording the relative sequence between the buttons, the recording of the unchanged relative sequence between the buttons is realized by recording the sequence association relationship between the node where the button is located and the node where the previous button is located and the node where the next button is located. Through the arrangement, the relative sequence among the buttons can be accurately and quickly recorded, and the relative positions among all the buttons before switching and the relative positions among all the buttons after switching are consistent.
As a further improvement of the invention, after the switching of the buttons is realized, the display positions of all the buttons after the switching are the display positions of all the buttons when all the buttons before the switching move together along the clockwise direction or the anticlockwise direction until the currently selected button reaches the currently selected position. Through the arrangement, the relative positions of the buttons are further ensured to be unchanged, and the operation and the memory of a player are facilitated.
As a further improvement of the present invention, the switching process of all the buttons from the display position before switching to the display position after switching by clockwise or counterclockwise movement is displayed by animation. Through the switching process of the animation display buttons, the defect that the experience and operation of a player are influenced due to poor switching fluency caused by instant disappearance and instant display of the buttons is overcome, the fluency of the button switching process is enhanced, and better experience and operation are brought to the player.
As a further improvement of the invention, the animation display of the switching process is realized by means of inter-cut animation. The arrangement ensures the smoothness of button switching, simplifies the realization mode of animation display and reduces the difficulty of animation display.
As a further improvement of the invention, before receiving the button switching instruction, the method further comprises the following steps: setting all the buttons to be static buttons, setting dynamic buttons which are respectively in one-to-one correspondence with all the static buttons, and establishing the association relationship between each static button and the corresponding dynamic button; all static buttons are displayed before and after switching, and all dynamic buttons are displayed in the switching process. Through setting for mutually independent static button and dynamic button to make each static button carry out static display before the switching and after the switching, each dynamic button carries out dynamic display in the switching process, thereby the static display of button and the switching of developments show the separation, make static button not take place the motion, avoided increasing data processing burden and displacement smoothness nature because of accomplishing static display and dynamic display simultaneously through same button and taking place the displacement and constantly change, the figure size changes. Therefore, the arrangement is beneficial to further enhancing the visual sense and the operation experience of the player, reducing the burden of data processing and improving the button switching efficiency.
As a further improvement of the present invention, in the switching of the step implementation button, the method specifically includes the following steps:
immediately before switching: hiding all static buttons and simultaneously displaying all dynamic buttons;
and (3) switching process: playing the animation of all dynamic buttons moving along the clockwise direction or the anticlockwise direction;
at the moment of switching completion: and moving the dynamic button corresponding to the currently selected static button to the currently selected position, hiding all the dynamic buttons which are moved in place, and simultaneously displaying the display positions of all the static buttons when the dynamic buttons corresponding to the static buttons are moved in place.
All static buttons are instantly hidden and all dynamic buttons are displayed immediately before switching, so that the smoothness of interchange display of the static buttons and the dynamic buttons is ensured, and a player can not perceive the replacement of the buttons when switching is triggered; in a similar way, all dynamic buttons are hidden and all static buttons are displayed instantly when the switching is finished, so that the interchange display fluency of the static buttons and the dynamic buttons is ensured, and the buttons are replaced when the switching is finished, so that the operation experience and the visual sense of a player are greatly enhanced. The effect that the dynamic button moves along the clockwise direction or the anticlockwise direction is achieved by playing the animation, and the smoothness and timeliness of the movement switching of the dynamic button are further enhanced, so that the visual sense and the operation experience of a player are further enhanced.
As a further refinement of the present invention, the centers of all static buttons when displayed are collinear. The arrangement is beneficial to enhancing the visual effect of the player and further enhancing the experience of the player.
As a further improvement of the invention, the currently selected position is set to a position intermediate to the display position. The setting of the current selected position is beneficial to the operation of the player, and meanwhile, the moving time of the dynamic button is prevented from being prolonged due to the over-deviation of the position of the current selected position.
In order to achieve another purpose of the invention, the invention also provides a switching device which is corresponding to the method and has a relatively fixed position between the buttons, and the switching device comprises
The button module is used for establishing buttons and recording the front and back relative sequence among the buttons;
the display position setting module is used for setting the display positions of the buttons and appointing a current selected position in the display positions;
the relation establishing module is used for establishing the incidence relation between the currently selected button and the currently selected position;
and the display control module receives the button switching instruction, controls the currently selected button to be displayed at the currently selected position according to the relationship establishing module, and simultaneously controls other buttons to be sequentially displayed at other display positions according to the relative sequence among the buttons in the button module so as to realize the switching of the buttons.
Compared with the prior art, the invention records the relative sequence of the front button and the back button by the button module, controls the display of all the switched buttons by the display control module according to the sequence relation, and ensures that the relative positions of all the switched buttons are fixed, thereby solving the problem that the player experience is influenced by disorderly and irregular sequence after the buttons are switched. Therefore, the switching device of the invention can ensure that the position relation of each button before and after switching is relatively fixed, so that a player can easily memorize the position relation among the buttons, accurately click the required button, and enhance the operation experience, the operation efficiency and the operation accuracy of the player.
As a further improvement of the invention, the button module realizes the recording of the unchanged relative sequence among the buttons by recording the sequence incidence relation between the node where the button is located and the node where the previous button is located and the node where the next button is located. Through the arrangement, the button module can accurately and quickly record the relative sequence among the buttons, and the relative positions among all the buttons before switching and after switching are ensured to be consistent.
As a further improvement of the present invention, after the display control module implements the switching of the buttons, the display positions of all the switched buttons are the display positions of all the buttons when all the buttons before the switching move together in the clockwise or counterclockwise direction until the currently selected button reaches the currently selected position. Through the arrangement, the relative positions of the buttons are further ensured to be unchanged, and the operation and the memory of a player are facilitated.
As a further improvement of the invention, the switching process of controlling all the buttons to move clockwise or anticlockwise to switch from the display position before switching to the display position after switching by the display control module is realized in an animation display mode. Through the switching process of the animation display buttons, the defect that the experience and operation of a player are influenced due to poor switching fluency caused by instant disappearance and instant display of the buttons is overcome, the fluency of the button switching process is enhanced, and better experience and operation are brought to the player.
As a further improvement of the invention, the animation display of the switching process is realized by means of inter-cut animation. The arrangement ensures the smoothness of button switching, simplifies the realization mode of animation display and reduces the difficulty of animation display.
As a further improvement of the present invention, the button module sets all buttons as a static button, sets dynamic buttons corresponding to all static buttons one to one, and establishes an association relationship between each static button and its corresponding dynamic button through the relationship establishment module; and the display control module controls all static buttons to display before and after switching and controls all dynamic buttons to display in the switching process. The static buttons and the dynamic buttons which are independent of each other are set through the button module, each static button is enabled to perform static display before and after switching, each dynamic button performs dynamic display in the switching process, the static display and the dynamic switching display of the buttons are separated, the static buttons do not move, and the phenomenon that the static display and the dynamic display are continuously changed due to the fact that the static display and the dynamic display are completed simultaneously through the same button, and the data processing burden and the displacement smoothness are increased due to the fact that the size of the graph is changed is avoided. Therefore, the arrangement is beneficial to further enhancing the visual sense and the operation experience of the player, reducing the burden of data processing and improving the button switching efficiency.
As a further improvement of the present invention, in the process of implementing button switching, the display control module executes the following operations:
immediately before switching: hiding all static buttons and simultaneously displaying all dynamic buttons;
and (3) switching process: playing the animation of all dynamic buttons moving along the clockwise direction or the anticlockwise direction;
at the moment of switching completion: and controlling the dynamic buttons corresponding to the currently selected static buttons to move to the currently selected positions, hiding all the dynamic buttons which move in place, and simultaneously controlling all the static buttons to be displayed at the display positions of the dynamic buttons corresponding to the static buttons when the static buttons move in place.
All static buttons are instantly hidden and all dynamic buttons are displayed immediately before switching, so that the smoothness of interchange display of the static buttons and the dynamic buttons is ensured, and a player can not perceive the replacement of the buttons when switching is triggered; in a similar way, all dynamic buttons are hidden and all static buttons are displayed instantly when the switching is finished, so that the interchange display fluency of the static buttons and the dynamic buttons is ensured, and the buttons are replaced when the switching is finished, so that the operation experience and the visual sense of a player are greatly enhanced. The effect that the dynamic button moves along the clockwise direction or the anticlockwise direction is achieved by playing the animation, and the smoothness and timeliness of the movement switching of the dynamic button are further enhanced, so that the visual sense and the operation experience of a player are further enhanced. As a further refinement of the present invention, the centers of all static buttons when displayed are collinear. The arrangement is beneficial to enhancing the visual effect of the player and further enhancing the experience of the player.
As a further improvement of the present invention, the currently selected position set by the display position setting module is located at a middle position of the display position. The setting is beneficial to the operation of the player, and meanwhile, the moving time of the dynamic button is prevented from being prolonged due to the over-deviation of the position of the current selected position.
In addition, the invention also provides a mobile client and a computer client corresponding to the switching device with the relatively fixed position between the buttons.
For a better understanding and practice, the invention is described in detail below with reference to the accompanying drawings.
Drawings
FIG. 1 is a diagram illustrating a state of two-time switching of a button in the prior art;
fig. 2 is a flowchart of a switching method in which the position between buttons is relatively fixed in embodiment 1 of the present invention;
fig. 3 is a front-to-back sequence diagram of the pre-switching position and the post-switching position of 3 buttons before and after switching of the first weapon button in embodiment 1 of the present invention;
FIG. 4 is a front-to-back sequence diagram of the pre-switch position and the post-switch position of 3 buttons before and after switching of the third weapon button in embodiment 1 of the present invention;
FIG. 5 is a block diagram showing the construction of a switching device in which the positions of buttons are relatively fixed in embodiment 1 of the present invention;
fig. 6 is a flowchart of a switching method in which the position between buttons is relatively fixed in embodiment 2 of the present invention;
FIG. 7 is a diagram showing an animation display state in which a button switching process is implemented in embodiment 2 of the present invention;
fig. 8 is a schematic view showing a moving direction of a button in a modified embodiment 1 in embodiment 2 of the present invention;
fig. 9 is a schematic view showing a moving direction of a button of a modified embodiment 2 in embodiment 2 of the present invention;
fig. 10 is a schematic view showing a moving direction of a button of a modified embodiment 2 in embodiment 2 of the present invention;
fig. 11 is a block diagram showing a structure of a switching device in which positions between buttons are relatively fixed in embodiment 2 of the present invention.
Detailed Description
Example 1
The invention aims to solve the problems that the relative positions of all buttons are irregularly changed due to the switching of the operation buttons in the ARPG hand-game fighting interface in the prior art, so that the current positions of all the buttons cannot be accurately memorized by a player, the operation efficiency and experience of the player are influenced, and the misoperation of the player is caused due to the inaccurate memorizing, and the invention has the main points that the switching mode of the operation buttons is changed, the positions of all the operation buttons relative to the opposite side after being switched are kept consistent with the positions of all the operation buttons relative to the opposite side before being switched by recording the invariable relative sequence among all the operation buttons and realizing the fixed relative positions among all the operation buttons so that the player can easily memorize the position relationship among all the buttons and accurately click the required button, the operation experience, the operation efficiency and the operation accuracy of the player are enhanced. The switching method of the present invention in which the position between the buttons is relatively fixed will be specifically described below.
Referring to fig. 2, the switching method for fixing the position between the buttons of the present invention includes the following steps:
step S11: recording the relative sequence of the front and the back among the buttons; in this embodiment, the order association relationship between the node where the button is located and the node where the previous button is located and the node where the next button is located can be set and recorded, so that when the buttons are displayed, the buttons are displayed according to the recorded order association relationship between the buttons, and the relative order between the buttons is fixed when the buttons are displayed;
step S12: setting the display positions of the buttons, and designating a current selected position in the display positions;
in this embodiment, the step S11 and the step S12 are used as the basis for switching the subsequent buttons, and the basis is not changed.
Step S13: receiving a button switching instruction;
step S14: establishing an incidence relation between a currently selected button and the currently selected position;
step S15: and displaying the currently selected button at the currently selected position, and simultaneously displaying other buttons at other display positions according to the relative sequence among the buttons to realize the switching of the buttons. In this embodiment, the button switching manner of step S15 is switched instantaneously, that is, when the button to be switched (i.e. the currently selected button) is selected, all the buttons disappear immediately and are displayed instantaneously at the switched display position.
In this embodiment, the effect that the relative positions of all the buttons after switching are consistent with the relative positions of the buttons before switching can be expressed as: after the switching of the buttons is realized, the display positions of all the buttons after the switching are the display positions of all the buttons when all the buttons before the switching move together along the clockwise direction or the anticlockwise direction until the currently selected button reaches the currently selected position, namely, the positions of all the buttons after the switching relative to the positions of all the buttons before the switching are only the results presented when the buttons move in place along the clockwise direction or the anticlockwise direction, therefore, the relative positions of the buttons before the switching and the buttons after the switching are consistent and are not changed.
To further explain the above method of the present invention, the following further explains the switching between 3 buttons as an example:
assuming that the 3 buttons are a first weapon button a1, a second weapon button a2 and a third weapon button A3 respectively, and the 3 buttons are arranged in a front-to-back order of a first weapon button a1, a second weapon button a2 and a third weapon button A3, the first weapon button a1, the second weapon button a2 and the third weapon button A3 are respectively located at the head end position, the middle position and the tail end position of the queue, as shown in fig. 2. If the currently used button is the second weapon button a2, the queue center position where the second weapon button a2 is located is the currently selected position, the button to be switched is the first weapon button a1, that is, the currently selected button is the first weapon button a1, and then the following operations are performed:
1) clicking on the button to be selected, namely clicking on the first weapon button a 1;
2) after a first weapon button A1 is clicked, a button switching instruction is received;
3) after receiving a button switching instruction, establishing an association relationship between the currently selected button and the currently selected position, namely establishing an association relationship between the first weapon button A1 and the currently selected position, so as to enable the first weapon button A1 to be correspondingly displayed at the currently selected position;
4) instantaneously displaying the first weapon button A1 at the current selected position according to the association relationship of the first weapon button A1 with the current selected position, and simultaneously sequentially displaying the second weapon button A2 and the third weapon button A3 at other display positions according to the front-to-back order (i.e., relative order) between the first weapon button A1 and the second weapon button A2 and the third weapon button A3, at which time the first weapon button A1 is displayed at the queue-middle position, the second weapon button A2 is displayed at the queue-rearmost position, and the third weapon button A3 is displayed at the queue-foremost position, that is, at which time the front-to-back order of the positions of the 3 buttons is, in turn, the third weapon button A3, the first weapon button A1, and the second weapon button A2; as shown in fig. 3.
When the first weapon button a1 is switched and the button needs to be switched again, for example: the currently selected button is a third weapon button A3, the button is switched by the methods 1) to 4), and the positions of the 3 switched buttons are sequentially the second weapon button A2, the third weapon button A3 and the first weapon button A1; as shown in fig. 4.
Thus, from the above, when the first weapon button a1 is the button currently in use, the positions of the 3 buttons are in the following order: a third weapon button A3, a first weapon button a1 and a second weapon button a 2; when the second weapon button a2 is the button currently in use, the positions of the 3 buttons are in the following order: a first weapon button A1, a second weapon button A2, and a third weapon button A3; when the third weapon button a3 is the button currently in use, the positions of the 3 buttons are in the following order: a second weapon button a2, a third weapon button A3 and a first weapon button a 1. It can be seen that when there is a button in front of the first weapon button a1, the front button can only be the third weapon button A3; when the second weapon button A2 is in front of the button, it can only be in front of the first weapon button A1; when a button is provided in front of the third weapon button A3, only the second weapon button a2 is provided in front of the button, and therefore, the relative positions of the buttons are fixed and do not change regardless of the switching. In addition, in each switching process, the switched positions of all the buttons and all the buttons move together in the clockwise or counterclockwise direction at the same time until the currently selected button is at the same position when being displayed at the currently selected position.
Compared with the prior art, the invention realizes the display of all the switched buttons by recording the relative sequence of the front button and the back button and according to the sequence relation, ensures that the relative positions of all the switched buttons are fixed and unchanged, and solves the problem that the experience of the player is influenced by disorderly and irregular sequence of the switched buttons. Therefore, the invention can ensure that the position relation of each button before and after switching is relatively fixed, so that a player can easily memorize the position relation among the buttons, accurately click the required button, and enhance the operation experience, the operation efficiency and the operation accuracy of the player.
Referring to fig. 5, correspondingly, the present invention further provides a switching device with a relatively fixed inter-button position corresponding to the above switching method with a relatively fixed inter-button position, which includes a button module 11, a display position setting module 12, a relationship establishing module 13 and a display control module 14.
The button module 11 builds buttons and records the relative order of the buttons from front to back. In this embodiment, the button module 11 records the unchanged relative sequence among the buttons by recording the sequence association relationship between the node where the button is located and the node where the previous button is located and the node where the next button is located.
The display position setting module 12 sets the display positions of the buttons and specifies a currently selected position among the display positions.
The relationship establishing module 13 establishes an association relationship between the currently selected button and the currently selected position.
The display control module 14 receives the button switching instruction, controls the currently selected button to be displayed at the currently selected position according to the relationship establishing module 13, and controls other buttons to be sequentially displayed at other display positions according to the relative sequence among the buttons in the button module 11, thereby realizing the switching of the buttons. In this embodiment, the display control module 14 switches the buttons to be the instant switch, that is, when the button to be switched (i.e., the currently selected button) is selected, the display control module 14 controls all the buttons to disappear immediately and to be displayed in the switched display position instantly.
In this embodiment, the effect that the relative positions of all the buttons after switching are consistent with the relative positions of the buttons before switching can be expressed as: after the display control module 14 switches the buttons, the display positions of all the switched buttons are the display positions of all the buttons when all the buttons before switching move together in the clockwise or counterclockwise direction until the currently selected button reaches the currently selected position. That is, the positions of all the buttons after switching relative to the positions of all the buttons before switching are only the result of moving to the right position in the clockwise or counterclockwise direction, so that the relative positions of the buttons before switching and the buttons after switching are consistent and are not changed.
In this embodiment, the switching device with the relatively fixed position between the buttons is the client.
To further explain the above device of the present invention, the following further explains the case where the button module 11 only establishes 3 buttons as an example:
the 3 buttons established by the button module 11 are respectively a first weapon button, a second weapon button and a third weapon button, and the front and back sequence of the arrangement of the 3 buttons recorded by the button module 11 is the first weapon button, the second weapon button and the third weapon button in turn, then the display position setting module 12 sets 3 display positions, and assumes that the specified currently selected position is the central position of the 3 display positions. The first weapon button, the second weapon button and the third weapon button are located at the head-most position of the queue, the middle position of the queue and the tail-most position of the queue, respectively. If the button currently in use is the second weapon button, the queue centering position in which the second weapon button is located is the currently selected position. In the present embodiment, the display control module 14 displays all the buttons in the button module 11. And if the currently selected button is the first weapon button, the following operations are carried out:
1) clicking the currently selected button, i.e., clicking the first weapon button, in the display control module 14;
2) after the first weapon button is clicked, the display control module 14 receives a button switching instruction;
3) after the display control module 14 receives the button switching instruction, the command relationship establishing module 13 establishes an association relationship between the currently selected button and the currently selected position, that is, an association relationship between the first weapon button and the currently selected position is established, so that the first weapon button can be correspondingly displayed at the currently selected position;
4) the display control module 14 instantaneously displays the first weapon button at the current selected position according to the association relationship between the first weapon button and the current selected position, and simultaneously sequentially displays the second weapon button and the third weapon button at other display positions according to the front-to-back order (i.e. relative order) between the first weapon button and the second weapon button and the third weapon button, at this time, the first weapon button is displayed at the middle position of the queue, the second weapon button is displayed at the rearmost position of the queue, and the third weapon button is displayed at the foremost position of the queue, that is, at this time, the front-to-back order of the positions of the 3 buttons is sequentially the third weapon button, the first weapon button and the second weapon button.
When the button needs to be switched again after the first weapon button is switched, for example: assuming that the currently selected button is the third weapon button, the switching is performed by the operations 1) to 4), and the positions of the 3 switched buttons are sequentially the second weapon button, the third weapon button, and the first weapon button.
Thus, from the above, when the first weapon button is the button currently in use, the positions of the 3 buttons are in the following order: a third weapon button, a first weapon button, and a second weapon button; when the second weapon button is the button currently in use, the positions of the 3 buttons are in the following order: a first weapon button, a second weapon button, and a third weapon button; when the third weapon button is the button currently in use, the positions of the 3 buttons are in the following order: a second weapon button, a third weapon button, and a first weapon button. Therefore, when a button is arranged in front of the first weapon button, the front button can only be a third weapon button; when the button is arranged in front of the second weapon button, the button is only arranged in front of the second weapon button; when a button is arranged in front of the third weapon button, the front part of the third weapon button can only be provided with the second weapon button, so that the relative positions of the buttons are fixed and cannot be changed no matter how the third weapon button is switched. In addition, in each switching process, the switched positions of all the buttons and all the buttons move together in the clockwise or counterclockwise direction at the same time until the currently selected button is at the same position when being displayed at the currently selected position.
Compared with the prior art, the invention records the relative sequence of the front button and the back button by the button module 11, controls the display of all the switched buttons by the display control module 14 according to the sequence relation, and ensures that the relative positions of all the switched buttons are fixed, thereby solving the problem that the player experience is influenced by disorderly and irregularly following the switched buttons. Therefore, the switching device of the invention can ensure that the position relation of each button before and after switching is relatively fixed, so that a player can easily memorize the position relation among the buttons, accurately click the required button, and enhance the operation experience, the operation efficiency and the operation accuracy of the player.
Example 2
In embodiment 1, the button is instantly disappeared before being switched to be invisible, and the button is instantly displayed after being switched, so that the switching manner generates obvious jump before and after the button is switched, thereby resulting in poor fluency of the button switching process and causing bad influence on the visual effect and experience of the player. Therefore, the purpose of this embodiment 2 is to change the switching manner of the button switching process, so as to overcome the defect that the player experience and operation are affected due to poor switching fluency caused by instant disappearance and instant display of the button, and achieve the purposes of enhancing fluency of the button switching process and bringing better experience and operation to the player, thereby further perfecting the technical solution in embodiment 1. The switching method for fixing the relative positions of the buttons according to the present embodiment will be specifically described below.
Referring to fig. 6, the method for switching the position between the buttons to be relatively fixed in embodiment 2 includes the following steps:
step S21: recording the relative sequence of the front and the back among the buttons; step S21 of this embodiment is the same as step S11 of embodiment 1, and in the same way, the recording of the relative order among the buttons is realized by the order association relationship between the node where the record button is located and the node where the previous button is located and the node where the next button is located;
step S22: setting the display positions of the buttons, and designating a current selected position in the display positions; same as step S12 of embodiment 1;
in this embodiment, the steps S11 and S12 still serve as the basis for the subsequent button to switch, and the basis is not changed.
Step S23: receiving a button switching instruction; same as step S13 of embodiment 1;
step S24: establishing an incidence relation between a currently selected button and the currently selected position; same as step S14 of embodiment 1;
step S25: and displaying the currently selected button at the currently selected position, and simultaneously displaying other buttons at other display positions according to the relative sequence among the buttons to realize the switching of the buttons. In this embodiment, the button switching manner of step S15 is switched instantaneously, that is, when the button to be switched (i.e. the currently selected button) is selected, all the buttons disappear immediately and are displayed instantaneously at the switched display position. The effect that the relative positions of all the buttons after switching are consistent with the relative positions of the buttons before switching can be expressed as follows: after the switching of the buttons is realized, the display positions of all the buttons after the switching are the display positions of all the buttons when all the buttons before the switching move together along the clockwise direction or the anticlockwise direction until the currently selected button reaches the currently selected position, namely, the positions of all the buttons after the switching relative to the positions of all the buttons before the switching are only the results presented when the buttons move in place along the clockwise direction or the anticlockwise direction, therefore, the relative positions of the buttons before the switching and the buttons after the switching are consistent and are not changed.
The above steps of this example are substantially the same as those of example 1, and differ from example 1 in that: in the present embodiment, the button before switching is instantly hidden and the button after switching is instantly displayed to switch the button, and the switching process of the button is expressed in an animation form in the present embodiment, so that the purposes of smoothness in the button switching process and enhancement of the experience of the player are achieved, that is, in step S25, the switching process of switching all the buttons from the display position before switching to the display position after switching by clockwise or counterclockwise motion in step S25 is displayed by animation. The following are embodiments for implementing the switching process animation display:
mode (1): the animation display in the switching process is realized in an animation inserting mode; or
Mode (2): before step S23, that is, before receiving a button switching instruction, the method further includes the following steps:
step S2A: setting all the buttons to be static buttons, and setting dynamic buttons which are respectively in one-to-one correspondence with all the static buttons;
step S2B: establishing an incidence relation between each static button and the corresponding dynamic button; wherein, all static buttons are displayed before and after switching, and all dynamic buttons are displayed in the switching process. In the present embodiment, step S2A and step S2B may be before step S21, between step S21 and step S22, or between step S22 and step S23; and step S25 specifically includes the following steps in implementing the switching of the button:
step S251: immediately before switching: hiding all static buttons and simultaneously displaying all dynamic buttons;
step S252: and (3) switching process: playing the animation of all dynamic buttons moving along the clockwise direction or the anticlockwise direction;
step S253: at the moment of switching completion: and moving the dynamic button corresponding to the currently selected static button to the currently selected position, hiding all the dynamic buttons which are moved in place, and simultaneously displaying the display positions of all the static buttons when the dynamic buttons corresponding to the static buttons are moved in place.
Therefore, through the two animation display implementation modes, all static buttons can be instantly hidden and all dynamic buttons can be instantly displayed before switching, the smoothness of interchange display of the static buttons and the dynamic buttons is ensured, and a player can not perceive the replacement of the buttons when switching is triggered; in a similar way, all dynamic buttons are hidden and all static buttons are displayed instantly when the switching is finished, so that the interchange display fluency of the static buttons and the dynamic buttons is ensured, and the buttons are replaced when the switching is finished, so that the operation experience and the visual sense of a player are greatly enhanced. The effect that the dynamic button moves along the clockwise direction or the anticlockwise direction is achieved by playing the animation, and the smoothness and timeliness of the movement switching of the dynamic button are further enhanced, so that the visual sense and the operation experience of a player are further enhanced.
In order to further enhance the visual effect of the player and the experience of the player, as a more preferable technical solution, the centers of all the static buttons during displaying are collinear, that is, when all the static buttons in the displaying state are displayed at the displaying position, the centers are located on the same straight line.
In order to facilitate the operation of the player and avoid the extension of the moving time of the dynamic button due to the over-deviation of the position of the current selected position, as a better technical scheme, the current selected position is arranged in the middle of the display position.
In order to further enhance the visual effect and experience of the player, as a more preferable technical solution, in step S253, the currently selected button is further displayed in an enlarged manner, where the enlargement factor is 1.5 to 2.5 times.
To further explain the method in the second implementation manner for implementing animation display during switching in this embodiment, the following further explains the switching between 3 buttons as an example:
assuming that the 3 buttons are a first weapon button a1 ', a second weapon button a2 ' and a third weapon button A3 ', respectively, and the 3 buttons are arranged in a front-to-back order of a first weapon button a1 ', a second weapon button a2 ' and a third weapon button A3 ', the first weapon button a1 ', the second weapon button a2 ' and the third weapon button A3 ' are respectively located at a queue forefront position, a queue middle position and a queue rearmost position, as shown in fig. 7 at 71. If the currently used button is the second weapon button a2 ', the queue center position where the second weapon button a 2' is located is the currently selected position, the button to be switched is the first weapon button a1 ', that is, the currently selected button is the first weapon button a 1', and the animation display of the 3 buttons is implemented as follows:
through steps S251 to S253, (1) immediately before switching, all static buttons, i.e., 3 weapon buttons, are to be hidden; simultaneously displaying all dynamic buttons, namely calling 3 dynamic buttons corresponding to the 3 weapon buttons and displaying the dynamic buttons; (2) an animation is played in which all the dynamic buttons move clockwise (in its variant, 3 dynamic buttons are controlled to move in a counterclockwise direction, where the clockwise movement is selected for illustration only), that is, 3 dynamic buttons are controlled to move in a clockwise direction — the first dynamic button a11 'of the first weapon button a 1', the second dynamic button a21 'of the second weapon button a 2', and the third dynamic button a31 'of the third weapon button A3' all move together in a clockwise direction, as shown at 72 in fig. 7. During this movement, the first dynamic button a11 ' first moves from the queue outer position to the queue rearmost position, while the second dynamic button a21 ' and the third dynamic button a31 ' are located at the queue foremost position and the queue middle position, respectively, as shown at 73 in fig. 7; since the first dynamic button a11 ' has not yet reached the currently selected position, i.e., the queue center position, the three buttons continue to move clockwise until the first dynamic button a11 ' reaches the currently selected position, and at the same time, the second dynamic button a21 ' and the third dynamic button a31 ' are located at the queue rearmost position and the queue foremost position, respectively, as shown at 74 in fig. 7, so that the positions of the 3 dynamic buttons are sequentially the third dynamic button a31 ', the first dynamic button a11 ', and the second dynamic button a21 '; (3) upon completion of the movement in (2), hiding the first dynamic button a11 ', the second dynamic button a21 ' and the third dynamic button a31 '; while the third weapon button A3 ', the first weapon button a1 ' and the second weapon button a2 ' are sequentially displayed, as shown at 75 in fig. 7. Thereby, animation display of the switching process at the time of button switching is realized.
In addition, the present embodiment 2 also has other modified embodiments, for example: changing the direction of movement of the button switching process:
1) when all the buttons are controlled to move along the clockwise direction, the buttons positioned at the rearmost end of the queue are firstly discharged from the queue, and the buttons move clockwise from the rearmost end of the queue to the foremost end of the queue, and meanwhile, other buttons positioned at other positions in the queue move towards the rearmost end of the queue in sequence until the buttons needing to be switched reach the button slot position in use; as shown in fig. 8;
2) when all the buttons are controlled to move along the anticlockwise direction, the buttons on the forefront position of the queue are firstly discharged from the queue and move anticlockwise to the rearmost position of the queue from the forefront position of the queue, and meanwhile, other buttons on other positions in the queue move towards the forefront direction of the queue in sequence until the buttons needing to be switched reach the button slot position in use; as shown in fig. 9;
3) when all the buttons are controlled to move along the anticlockwise direction, the buttons positioned at the rearmost end of the queue are firstly discharged from the queue, and move anticlockwise to the foremost end of the queue from the rearmost end of the queue, and meanwhile, other buttons positioned at other positions in the queue move towards the rearmost end of the queue in sequence until the buttons needing to be switched reach the button slot position in use; as shown in fig. 10.
In addition, the embodiment further provides a switching device corresponding to the switching method in which the positions of the buttons are relatively fixed, so as to further improve the switching device in which the positions of the buttons are relatively fixed in the embodiment 1, and overcome the defect that the player experience and operation are affected due to poor switching fluency caused by instant disappearance and instant display of the buttons in the device in the embodiment 1. The following describes in detail the structure of the switching device of embodiment 2 in which the positions of the buttons are fixed relative to each other.
Referring to fig. 11, the switching device with relatively fixed inter-button positions of the embodiment 2 includes a button module 21, a display position setting module 22, a relationship establishing module 23, and a display control module 24.
The button module 21 builds buttons and records the relative order of the buttons unchanged from button to button, back and forth. In this embodiment, the button module 21 records the relative order among the buttons unchanged by recording the order association relationship between the node where the button is located and the node where the previous button is located and the node where the next button is located, that is, by setting and recording the order association relationship between the node where the button is located and the node where the previous button is located and the node where the next button is located, so that the relative order among the buttons is fixed when displaying.
The display position setting module 22 sets the display positions of the buttons and specifies a currently selected position among the display positions.
The relationship establishing module 23 establishes an association relationship between the currently selected button and the currently selected position.
The display control module 24 receives the button switching instruction, controls the currently selected button to be displayed at the currently selected position according to the relationship establishing module 23, and controls other buttons to be sequentially displayed at other display positions according to the relative sequence among the buttons in the button module 21, thereby realizing the switching of the buttons. In this embodiment, the display control module 24 switches the buttons to be the instant switch, that is, when the button to be switched (i.e., the currently selected button) is selected, the display control module 24 controls all the buttons to disappear immediately and to be displayed in the switched display position instantly.
In this embodiment, the effect that the relative positions of all the buttons after switching are consistent with the relative positions of the buttons before switching can be expressed as: after the display control module 24 switches the buttons, the display positions of all the switched buttons are the display positions of all the buttons when all the buttons before switching move together in the clockwise or counterclockwise direction until the currently selected button reaches the currently selected position. That is, the positions of all the buttons after switching relative to the positions of all the buttons before switching are only the result of moving to the right position in the clockwise or counterclockwise direction, so that the relative positions of the buttons before switching and the buttons after switching are consistent and are not changed.
The above-described part of the apparatus of example 2 is the same as that of example 1, and differs from example 1 in that:
the display control module 24 controls all the buttons to move clockwise or anticlockwise, and the switching process from the display position before switching to the display position after switching is realized in an animation display mode; the display control module 24 may implement the following animation display in the switching process:
mode (1): the display control module 24 realizes the animation display in the switching process in an animation inserting mode; or
Mode (2): the button module 21 and the display control module 24 are modified as follows:
a. modification of the button module 21: the button module 21 sets all buttons as a static button, sets dynamic buttons corresponding to all static buttons one by one, and establishes association between each static button and the corresponding dynamic button through the relationship establishing module 23; the display control module 24 controls all static buttons to display before and after switching, and controls all dynamic buttons to display during switching;
b. modification of the display control module 24: in the process of implementing button switching by the display control module 24, the following operations are executed:
b1) immediately before switching: hiding all static buttons and simultaneously displaying all dynamic buttons;
b2) and (3) switching process: playing the animation of all dynamic buttons moving along the clockwise direction or the anticlockwise direction;
b3) at the moment of switching completion: and controlling the dynamic buttons corresponding to the currently selected static buttons to move to the currently selected positions, hiding all the dynamic buttons which move in place, and simultaneously controlling all the static buttons to be displayed at the display positions of the dynamic buttons corresponding to the static buttons when the static buttons move in place.
In order to further enhance the visual effect of the player and the experience of the player, as a more preferable technical solution, when the display control module 24 implements the display of the static buttons, the centers of all the static buttons during the display are collinear, that is, when all the static buttons in the display state are displayed at the display position, the centers are located on the same straight line.
In order to facilitate the operation of the player and avoid the extended moving time of the dynamic button due to the over-biased position of the current selected position, as a more preferable solution, the current selected position set by the display position setting module 22 is located in the middle of the display position.
In order to further enhance the visual effect and experience of the player, as a better technical scheme, the display control module 24 performs enlarged display on the currently selected button while realizing the switching of the button, and the magnification is 1.5 to 2.5 times.
In this embodiment, the switching device with the relatively fixed position between the buttons is the client.
To further explain the scheme of the above device of this embodiment 2 for realizing button animation display, the following description will take the case where the button module 21 only establishes 3 buttons as an example:
the 3 buttons established by the button module 21 are respectively a first weapon button, a second weapon button and a third weapon button, and the front and back sequence of the arrangement of the 3 buttons recorded by the button module 21 is sequentially the first weapon button, the second weapon button and the third weapon button, so that the first weapon button, the second weapon button and the third weapon button are respectively located at the forefront position of the queue, the middle position of the queue and the last end position of the queue. The number of display positions set by the simultaneous display position setting module 22 is 3. If the currently used button is the second weapon button, the queue center position where the second weapon button is located is the currently selected position, the button to be switched is the first weapon button, that is, the currently selected button is the first weapon button, and the display control module 24 implements the following animation display operations of 3 buttons:
(1) display control module 24 hides all static buttons, i.e., hides 3 weapon buttons, immediately before switching; all dynamic buttons are displayed simultaneously, namely the display control module 24 calls and displays 3 dynamic buttons corresponding to the 3 weapon buttons in the button module 21; (2) the display control module 24 plays an animation of all dynamic buttons moving clockwise (in its variant, 3 dynamic buttons can be controlled to move in a counterclockwise direction, where the clockwise movement is only used for illustration), that is, 3 dynamic buttons are controlled to move in a clockwise direction to achieve an animation effect — the display control module 24 controls a first dynamic button of the first weapon button, a second dynamic button of the second weapon button, and a third dynamic button of the third weapon button to move together in a clockwise direction. In the movement process, the display control module 24 controls the first dynamic button to move from the outside of the queue to the rearmost position of the queue from the foremost position of the queue, and controls the second dynamic button and the third dynamic button to be respectively positioned at the foremost position of the queue and the middle position of the queue; since the display control module 24 knows that the first dynamic button has not reached the currently selected position, i.e. the queue center position, according to the relationship establishing module 23, the display control module 24 continues to control the three buttons to move clockwise until the first dynamic button reaches the currently selected position. When the first dynamic button reaches the current selected position, the display control module 24 receives the arrival information immediately, and controls the second dynamic button and the third dynamic button to be respectively positioned at the last end position and the foremost end position of the queue, so that the front and back orders of the positions of the 3 dynamic buttons are the third dynamic button, the first dynamic button and the second dynamic button in sequence; (3) after completing the movement in (2), the display control module 24 instantly hides the first dynamic button, the second dynamic button and the third dynamic button; while sequentially displaying the third weapon button, the first weapon button, and the second weapon button. Thereby, animation display of the switching process at the time of button switching is realized.
In addition, the present embodiment 2 also has other modified embodiments, for example: the display control module 24 changes the direction of movement of the button switching process:
1) when the display control module 24 controls all the buttons to move along the clockwise direction, the buttons positioned at the last end position of the queue are controlled to firstly enter the queue, and the buttons move clockwise from the last end position of the queue to the foremost position of the queue, and meanwhile, other buttons positioned at other positions in the queue are controlled to move towards the last end position of the queue in sequence until the buttons needing to be switched reach the button slot position in use;
2) when the display control module 24 controls all the buttons to move along the anticlockwise direction, the buttons on the forefront position of the queue are controlled to firstly enter the queue, the buttons on the forefront position of the queue move anticlockwise to the rearmost position of the queue, and other buttons on other positions in the queue are controlled to move towards the forefront direction of the queue in sequence until the buttons needing to be switched reach the button slot position in use;
3) when the display control module 24 controls all the buttons to move along the counterclockwise direction, the buttons on the last end position of the queue are controlled to first out the queue, and the buttons on the last end position of the queue are controlled to move counterclockwise to the front end position of the queue, and meanwhile, other buttons on other positions in the queue are controlled to move towards the last end direction of the queue in sequence until the buttons needing to be switched reach the button slot position in use.
The switching method and the switching device with the relatively fixed positions among the buttons can be applied to all intelligent terminal equipment including a mobile intelligent terminal or a computer terminal as a client. Therefore, the invention also provides a mobile client and a computer client. The specific technical scheme is consistent with the technical means in the embodiments of the present application, and is not described herein again.
The present invention is not limited to the above-described embodiments, and various modifications and variations of the present invention are intended to be included within the scope of the claims and the equivalent technology of the present invention if they do not depart from the spirit and scope of the present invention.

Claims (20)

1. A switching method for relatively fixing the position between buttons is characterized in that: the method comprises the following steps:
recording the relative sequence of the front and the back among the buttons;
setting the display positions of the buttons, and designating a current selected position in the display positions;
when the button is clicked, receiving a button switching instruction;
establishing an incidence relation between a currently selected button and the currently selected position;
and displaying the currently selected button at the currently selected position, and simultaneously displaying other buttons at other display positions according to the relative sequence among the buttons to realize the switching of the buttons.
2. The switching method of claim 1, wherein the position between the buttons is fixed relatively, and the switching method comprises: in the step of recording the relative sequence of the front and the back of the buttons, the recording of the unchanged relative sequence among the buttons is realized by recording the sequence incidence relation between the node where the button is located and the node where the previous button is located and the node where the next button is located.
3. The switching method of claim 2, wherein the position between the buttons is relatively fixed: after the switching of the buttons is realized, the display positions of all the switched buttons are the display positions of all the buttons when all the buttons before switching move together along the clockwise direction or the anticlockwise direction until the currently selected button reaches the currently selected position.
4. The method for switching between the buttons with the relatively fixed positions as claimed in claim 3, wherein: the switching process of all the buttons from the display position before switching to the display position after switching by clockwise or counterclockwise motion is displayed by animation.
5. The switching method of claim 4, wherein the position between the buttons is fixed relatively, and the switching method comprises the following steps: and realizing the animation display in the switching process in an animation inserting mode.
6. The switching method of claim 4, wherein the position between the buttons is fixed relatively, and the switching method comprises the following steps: before receiving a button switching instruction, the method further comprises the following steps: setting all the buttons to be static buttons, setting dynamic buttons which are respectively in one-to-one correspondence with all the static buttons, and establishing the association relationship between each static button and the corresponding dynamic button; all static buttons are displayed before and after switching, and all dynamic buttons are displayed in the switching process.
7. The switching method of claim 6, wherein the relative position between the buttons is fixed: in the step of switching the implementation button, the method specifically comprises the following steps:
immediately before switching: hiding all static buttons and simultaneously displaying all dynamic buttons;
and (3) switching process: playing the animation of all dynamic buttons moving along the clockwise direction or the anticlockwise direction;
at the moment of switching completion: and moving the dynamic button corresponding to the currently selected static button to the currently selected position, hiding all the dynamic buttons which are moved in place, and simultaneously displaying the display positions of all the static buttons when the dynamic buttons corresponding to the static buttons are moved in place.
8. The switching method of claim 6, wherein the relative position between the buttons is fixed: the centers of all static buttons when displayed are collinear.
9. The switching method of the relative fixing of the position between the buttons according to any one of claims 1 to 8, wherein: the currently selected position is set at the middle position of the display position.
10. A switching device with relatively fixed positions among buttons is characterized in that: comprises that
The button module is used for establishing buttons and recording the front and back relative sequence among the buttons;
the display position setting module is used for setting the display positions of the buttons and appointing a current selected position in the display positions;
the relation establishing module is used for establishing the incidence relation between the currently selected button and the currently selected position;
and the display control module receives a button switching instruction when the button is clicked, controls the currently selected button to be displayed at the currently selected position according to the relationship establishment module, and simultaneously controls other buttons to be sequentially displayed at other display positions according to the relative sequence among the buttons in the button module so as to realize the switching of the buttons.
11. The switching device of claim 10, wherein the switching device comprises: the button module realizes the recording of the unchanged relative sequence among the buttons by recording the sequence incidence relation between the node where the button is positioned and the node where the previous button is positioned and the node where the next button is positioned.
12. The switching device of claim 11, wherein the switching device comprises: after the display control module realizes the switching of the buttons, the display positions of all the switched buttons are the display positions of all the buttons when all the buttons before the switching move together along the clockwise direction or the anticlockwise direction until the currently selected button reaches the currently selected position.
13. The switching device of claim 12, wherein the switching device comprises: the display control module controls all the buttons to move clockwise or anticlockwise, and the switching process of switching the display position before switching to the display position after switching is realized in an animation display mode.
14. The switching device of claim 13, wherein the switching device comprises: and realizing the animation display in the switching process in an animation inserting mode.
15. The switching device of claim 13, wherein the switching device comprises: the button module sets all buttons as a static button, sets dynamic buttons which are respectively in one-to-one correspondence with all the static buttons, and establishes the incidence relation between each static button and the corresponding dynamic button through the relation establishment module; and the display control module controls all static buttons to display before and after switching and controls all dynamic buttons to display in the switching process.
16. The device of claim 15, wherein the switching device comprises: in the process of realizing button switching by the display control module, the following operations are executed:
immediately before switching: hiding all static buttons and simultaneously displaying all dynamic buttons;
and (3) switching process: playing the animation of all dynamic buttons moving along the clockwise direction or the anticlockwise direction;
at the moment of switching completion: and controlling the dynamic buttons corresponding to the currently selected static buttons to move to the currently selected positions, hiding all the dynamic buttons which move in place, and simultaneously controlling all the static buttons to be displayed at the display positions of the dynamic buttons corresponding to the static buttons when the static buttons move in place.
17. The device of claim 15, wherein the switching device comprises: the centers of all static buttons when displayed are collinear.
18. The inter-button position relatively fixed switching device of claim 17, wherein: the current selected position set by the display position setting module is located in the middle of the display position.
19. A mobile client, characterized by: comprising a switching device according to any of claims 10-18 having a relatively fixed position between the buttons.
20. A computer client, comprising: comprising a switching device according to any of claims 10-18 having a relatively fixed position between the buttons.
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