CN106572099A - Cross-server method and system for network game - Google Patents

Cross-server method and system for network game Download PDF

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Publication number
CN106572099A
CN106572099A CN201610942936.5A CN201610942936A CN106572099A CN 106572099 A CN106572099 A CN 106572099A CN 201610942936 A CN201610942936 A CN 201610942936A CN 106572099 A CN106572099 A CN 106572099A
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CN
China
Prior art keywords
service end
player
taking
scene
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610942936.5A
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Chinese (zh)
Inventor
苏辉清
张勤亮
杨鹏
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Huoerguosi Thunderbolt Interactive Network Technology Co Ltd
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Huoerguosi Thunderbolt Interactive Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Huoerguosi Thunderbolt Interactive Network Technology Co Ltd filed Critical Huoerguosi Thunderbolt Interactive Network Technology Co Ltd
Priority to CN201610942936.5A priority Critical patent/CN106572099A/en
Publication of CN106572099A publication Critical patent/CN106572099A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention relates to the field of computers and specifically relates to a cross-server method and system for a network game. The cross-server method for the network game comprises the following steps: a cross-server service end is connected with each game service end, the game service end receives cross-server activity information and builds a virtual far-end scene according to the cross-server activity information, game player information is sent to the cross-server service end, the cross-server service end builds a corresponding game player object, and the game service end receives game player motion information; if motions occur in the virtual far-end scene, scene and motion information is sent to the cross-server service end, and the cross-server service end receives the scene and motion information and sends the same to other game service ends in the same activity scene. The cross-server service end is used as a transfer object, motion information of all game players sent to other game players in the same activity scene, and cross-server activities can be realized; computers used by the game players are still connected with game servers for game players, operation of the game players is not affected in the game servers for the game players, and user experience can be improved.

Description

A kind of online game across taking method and system
Technical field
The present invention relates to computer realm, more particularly to a kind of online game across taking method and system.
Background technology
In MMO role playing web game, it has been frequently encountered across the demand that takes, had both built one across clothes Scene, the player of multiple clothes can jointly participate in an activity to this scene.
Strategy the more commonly used at present is off a time, after each player's data for taking is derived, then imports to In one common data base, one is newly opened only for the server across clothes activity, all players participate in this server Activity, after activity end, operation personnel goes to be awarded prizes to player and encourages further according to activity ranking to each clothes, the manual work of this mode Work amount is big, and when daily routines are become across clothes, the manpower of needs is just difficult to estimate;Another kind is set up across server is taken, and works as object for appreciation When family participates in across clothes activities, disconnect with swimming clothes, connect across server is taken, across server is taken the data that each trip takes are connected Storehouse, allows player realize on server current data entry across can take, and although this mode does not need manual derivative evidence, but plays Family causes certain operations to shield departing from the game server of oneself, such as the behavior of the chat channel, trade council that take at this Etc..Some are operated only to swim the operation that clothes are just allowed if desired, it is necessary to exit activity, return to the trip of oneself and take in scene, Can just exit, the experience of player and bad will be caused.
The content of the invention
For this reason, it may be necessary to provide a kind of online game across taking method and system, to solve player depart from when taking from Oneself game server, the problem for causing the certain operations in oneself game server to shield.
For achieving the above object, inventor provide a kind of online game across the method that takes, specific technical scheme is as follows:
A kind of online game across taking method, including step:Service end is taken across taking service end and connecting each trip;Trip clothes service End is received across taking action message, and trip takes service end and sets up virtual remote scene across taking action message according to described;Trip takes service end Player information is sent to across service end is taken, across service end is taken the player information is received, and one is set up according to the player information Individual correspondence player object, and correspondence player's object is put into across taking in service end activity scene;Trip takes service end reception player and moves Make information, trip takes service end and judges whether the action occurs in virtual remote scene, if so, trip takes service end and sends the field Scape action message is given across taking service end;The scene action message is received across service end is taken, and sends the scene action message Service end is taken to other trips in the activity scene.
Further, also including step:Trip takes service end and judges whether player's data change, if changing, trip Take service end and judge the player whether in virtual remote scene, if so, trip take service end send data variation information to across Take service end;The data variation information is received across service end is taken, and change the player across the data for taking service end, concurrently Player's latest data information is sent to taking service end with other trips in the activity scene.
Further, also including step:Trip takes service end and receives player exits information, and sends the player and exit information To across service end is taken, across service end is taken player's data are deleted.
Further, it is described to include across taking action message:Activity description, server number and movable troop.
Further, the virtual remote scene is identical with the activity scene.
For achieving the above object, inventor additionally provide a kind of online game across dress system, specific technical scheme is such as Under:
A kind of online game across dress system, including:Across taking service end and trip takes service end;It is described to be used for across taking service end Connect each trip and take service end;The trip takes service end to be used for:Receive across taking action message, and according to described across taking action message Set up virtual remote scene, send player information to across taking service end;It is described to be additionally operable to across taking service end:Receive the object for appreciation letter from home Breath, an and correspondence player object is set up according to the player information, and correspondence player's object is put into across taking service end activity In scene;The trip takes service end and is additionally operable to:Player actions information is received, and judges whether the action occurs in virtual remote field Jing Zhong, if so, sends the scene action message to across taking service end;It is described to be additionally operable to across taking service end:Receive the scene Action message, and send the scene action message and take service end to other trips in the activity scene.
Further, the trip takes service end and is additionally operable to:Judge whether player's data change, if changing, sentence The player break whether in virtual remote scene, data variation information is if so, sent to across taking service end;It is described to service across clothes End is additionally operable to:Receive the data variation information, and change the player across the data for taking service end, and it is newest to send player Data message is taken service end with other trips in the activity scene.
Further, the trip takes service end and is additionally operable to:Receive player and exit information, and send the player and exit information To across taking service end;It is described to be additionally operable to across taking service end:Delete player's data.
Further, it is described to include across taking action message:Activity description, server number and movable troop.
Further, the virtual remote scene is identical with the activity scene.
The invention has the beneficial effects as follows:Player is connected by the game server of oneself with across taking server, is serviced across taking Device is sent to the action message of each player with other players in an activity scene as a transfer object, real Now across clothes activities, and the still game server of oneself that player now connects, therefore player is not affected completely in oneself game garment Various operations in business device, such as chat channel, the behavior of trade council in oneself game server etc., greatly promote user's body Test.
Description of the drawings
Fig. 1 is a kind of flow process Fig. 1 across the method that takes of online game of the invention;
Fig. 2 is a kind of flow process Fig. 2 across the method that takes of online game of the invention;
Fig. 3 is a kind of module map across dress system of online game of the invention.
Description of reference numerals:
301st, trip takes service end,
302nd, across taking service end.
Specific embodiment
To describe the technology contents of technical scheme, structural features in detail, purpose and effect being realized, below in conjunction with concrete reality Apply example and coordinate accompanying drawing to be explained in detail.
Some nouns first to occurring in following examples do lower explanation:
Trip takes service end:This of player oneself place takes server;
Across taking service end:When player participates in across clothes activities, the server that across clothes activities are located;
Virtual remote scene:When player participates in across clothes activities, trip takes service end will set up a virtual remote scene, There was only player oneself in virtual remote scene;
Activity scene:It is present in across service end is taken, all participation all can be occurred in activity scene across the player of clothes activity, Wherein the scene of virtual remote scene and activity scene are the same, and except for the difference that virtual remote scene only has player oneself People, activity scene is that have all of player.
Fig. 1 is referred to, a kind of online game in the present embodiment is implemented as follows across the method for clothes:
Step S101:Service end is taken across taking service end and connecting each trip.
Step S102:Trip takes service end and sets up virtual remote scene;Client is in client end interface, the present embodiment PC, when player forms a team to participate in across clothes activities (can be form a team across take copy), the respective trip of each player takes service end and receives Player will participate in and (include across action message is taken across taking action message:Activity description, server number and movable troop), trip clothes service End is according to setting up virtual remote scene across taking action message.
If player is entered in virtual remote scene, step S103:Trip takes service end and sends player information to across taking service end.
Step S104:Correspondence player's object is set up across service end is taken;Player information is received across service end is taken, and According to the player information set up corresponding player's object for it in service end across taking, the now institute of this player's object There is data message all to take the players number in service end it is believed that manner of breathing is same with trip;Player is put in activity scene across service end is taken.
Step S105:Trip takes service end and receives player's scene action message;In client interface, player initiates one The operation of enemy is attacked, trip takes service end can be subject to corresponding action message.
After receiving action message, into step S106:Whether trip takes service end and judges scene action message in virtual remote In scene;
If in virtual remote scene, step S107:Trip takes service end and sends scene action message to across taking service end;
Step S108:Scene action message is received across service end is taken, and is sent it to in an activity scene Other all trips take service end.Scene action message is received across service end is taken, the identity of player is verified, judge that it is It is no to have across the clothes activities of participation, after checking is qualified, the scene action message is synchronized to (both participating in an activity scene It is same across clothes it is interactive and in same troop) other players so that other all of players are it can be seen that requesting party The scene action of initiation, realizes across clothes activities.
During the entire process of the present invention, take service end and be connected with each trip across service end is taken, by the trip in each player Take and set up in service end virtual remote scene, but player is when taking, and simply player is put in virtual remote scene, while Set up player's object eventually across service end is taken, and be put in activity scene, and each player it is actual connection or oneself Game server, when player initiates the behaviors such as movement, technical ability, after virtual remote scene can be the behavior of player packaging, together Walk to distal end across taking in service end, across take service end again the synchronizing information of player to current active scene other players, It is achieved thereby that player across taking behavior.In the present invention, take service end and be connected with each trip across service end is taken, what is utilized is each Trip clothes realize dynamic player's data transfer, so as to the partial service logic for realizing player is transferred to across service end process is taken, come Realize across clothes activities.And because the still game server of oneself of player's connection, therefore need not shield in any clothes Operation, such as the chat channel of this clothes, trade council, fighting capacity are formed, technical ability upgrading etc. (and is formed result and understands real-time synchronization and arrive Across taking in scene, i.e. player has upgraded technical ability, just embody on server across can take at once), not only cause player to exist Obtain across take service end while business function is taken, can also obtain trip clothes service logic itself service so that player Experience when taking and the experience taken at this are just the same.
Fig. 2 is refer to, in the present embodiment, in order that player's real time data synchronization, when player's its data changes When, step S201:Trip takes service end and judges whether player's data change.
In the event of changing, further, in step S202:Whether trip takes service end and judges player in virtual remote scene In.
If in virtual remote scene, step S203:Trip takes service end and sends data variation information to across taking service end.
Step S204:Change the player in local data across service end is taken, and player's latest data be sent to Other all trips in one activity scene take service end.It is achieved thereby that player's data take service end and across taking service end in trip Real-time synchronization, allow player entirely during clothes even due to the operation such as such as supplementing with money temporarily in this clothes, or To carry out the data that any activity causes in virtual remote scene to change, can real-time synchronization to same across the clothes activities of participation simultaneously And in other players of same troop.
And in certain embodiments, when across activity end is taken, when player exits scene, trip takes service end can receive object for appreciation The information that family exits, and the information is sent to across service end is taken, can delete player data thereon across service end is taken.Really The data regression of player is protected on oneself this clothes, and these data for exiting player have been removed in time across service end is taken, favorably In the release of its memory space, and when same player next time carry out across clothes activities again when, can re-establish one it is right therewith The player for answering, obtains the latest data of the player, is not in that historical data causes player's data the situation of mistake occur.
In certain embodiments, the virtual remote scene is identical with the activity scene.
In certain embodiments, a kind of online game across dress system, including:Across taking service end 302 and trip takes service end 301;It is described to take service end 301 for connecting each trip across taking service end 302;The trip takes service end 301 to be used for:Receive across clothes Action message, and set up virtual remote scene across taking action message according to described, sends player information to across taking service end 302; It is described to be additionally operable to across taking service end 302:The player information is received, and a correspondence player couple is set up according to the player information As, and correspondence player's object is put into across taking in the activity scene of service end 302;The trip takes service end 301 and is additionally operable to:Receive and play Family's action message, and judge whether the action occurs in virtual remote scene, if so, send the scene action message to across Take service end 302;It is described to be additionally operable to across taking service end 302:The scene action message is received, and sends the scene action letter Cease and take service end 301 to other trips in the activity scene.
Further, the trip takes service end 301 and is additionally operable to:Judge whether player's data change, if changing, Judge the player whether in virtual remote scene, if so, send data variation information to across taking service end 302;It is described across Take service end 302 to be additionally operable to:Receive the data variation information, and change the player across the data for taking service end 302, and Send player's latest data information and take service end 301 to other trips in the activity scene.
Further, the trip takes service end 301 and is additionally operable to:Receive player and exit information, and send the player and exit Information is given across taking service end 302;It is described to be additionally operable to across taking service end 302:Delete player's data.
Further, it is described to include across taking action message:Activity description, server number and movable troop.
Further, the virtual remote scene is identical with the activity scene.
It should be noted that herein, such as first and second or the like relational terms are used merely to a reality Body or operation make a distinction with another entity or operation, and not necessarily require or imply these entities or deposit between operating In any this actual relation or order.And, term " including ", "comprising" or its any other variant are intended to Nonexcludability is included, so that a series of process, method, article or terminal unit including key elements not only includes those Key element, but also including other key elements being not expressly set out, or also include for this process, method, article or end The intrinsic key element of end equipment.In the absence of more restrictions, limited by sentence " including ... " or " including ... " Key element, it is not excluded that also there is other key element in the process including the key element, method, article or terminal unit.This Outward, herein, " it is more than ", " being less than ", " exceeding " etc. are interpreted as not including this number;" more than ", " below ", " within " etc. understand It is to include this number.
Those skilled in the art are it should be appreciated that the various embodiments described above can be provided as method, device or computer program product Product.These embodiments can be using complete hardware embodiment, complete software embodiment or with reference to the embodiment in terms of software and hardware Form.All or part of step in the method that the various embodiments described above are related to can be instructed by program correlation hardware come Complete, described program can be stored in the storage medium that computer equipment can read, for performing the various embodiments described above side All or part of step described in method.The computer equipment, including but not limited to:Personal computer, server, general-purpose computations Machine, special-purpose computer, the network equipment, embedded device, programmable device, intelligent mobile terminal, intelligent home device, Wearable Smart machine, vehicle intelligent equipment etc.;Described storage medium, including but not limited to:RAM, ROM, magnetic disc, tape, CD, sudden strain of a muscle Deposit, USB flash disk, portable hard drive, storage card, memory stick, webserver storage, network cloud storage etc..
The various embodiments described above are with reference to the method according to embodiment, equipment (system) and computer program Flow chart and/or block diagram are describing.It should be understood that can by computer program instructions flowchart and/or block diagram in it is every The combination of one flow process and/or square frame and flow chart and/or the flow process in block diagram and/or square frame.These computers can be provided Programmed instruction is to the processor of computer equipment producing a machine so that by the finger of the computing device of computer equipment Order is produced for realizing what is specified in one flow process of flow chart or one square frame of multiple flow processs and/or block diagram or multiple square frames The device of function.
These computer program instructions may be alternatively stored in the computer that computer equipment can be guided to work in a specific way and set In standby readable memory so that the instruction being stored in the computer equipment readable memory produces the manufacture for including command device Product, the command device is realized in one flow process of flow chart or one square frame of multiple flow processs and/or block diagram or multiple square frame middle fingers Fixed function.
These computer program instructions also can be loaded on computer equipment so that performed on a computing device a series of Operating procedure to produce computer implemented process, so as to the instruction for performing on a computing device provide for realize in flow process The step of function of specifying in one flow process of figure or one square frame of multiple flow processs and/or block diagram or multiple square frames.
Although being described to the various embodiments described above, those skilled in the art once know basic wound The property made concept, then can make other change and modification to these embodiments, so embodiments of the invention are the foregoing is only, Not thereby the scope of patent protection of the present invention, the equivalent structure that every utilization description of the invention and accompanying drawing content are made are limited Or equivalent flow conversion, or other related technical fields are directly or indirectly used in, the patent of the present invention is included in the same manner Within protection domain.

Claims (10)

1. a kind of online game across taking method, it is characterised in that including step:
Service end is taken across taking service end and connecting each trip;
Trip takes service end and receives across taking action message, and trip takes service end and sets up virtual remote field across taking action message according to described Scape;
Trip takes service end and sends player information to across service end is taken, and across service end is taken the player information is received, and according to described Player information sets up a correspondence player object, and correspondence player's object is put into across taking in service end activity scene;
Trip takes service end and receives player actions information, and trip takes service end and judges whether the action occurs in virtual remote scene, If so, trip takes service end and sends the scene action message to across taking service end;
The scene action message is received across service end is taken, and sends the scene action message to in the activity scene Other trips take service end.
2. a kind of online game according to claim 1 across taking method, it is characterised in that also including step:
Trip takes service end and judges whether player's data change, if changing, trip takes whether service end judges the player In virtual remote scene, if so, trip takes service end and sends data variation information to across taking service end;
The data variation information is received across service end is taken, and change the player across taking the data of service end, and send object for appreciation Family's latest data information is taken service end with other trips in the activity scene.
3. a kind of online game according to claim 1 across taking method, it is characterised in that also including step:
Trip takes service end and receives player exits information, and sends the player and exit information to across taking service end, across taking service end Delete player's data.
4. a kind of online game according to claim 1 across taking method, it is characterised in that
It is described to include across taking action message:Activity description, server number and movable troop.
5. a kind of online game according to claim 1 across taking method, it is characterised in that
The virtual remote scene is identical with the activity scene.
6. a kind of online game across dress system, it is characterised in that include:Across taking service end and trip takes service end;
It is described to take service end for connecting each trip across taking service end;
The trip takes service end to be used for:Receive across taking action message, and virtual remote field is set up across taking action message according to described Scape, sends player information to across taking service end;
It is described to be additionally operable to across taking service end:The player information is received, and a correspondence player is set up according to the player information Object, and correspondence player's object is put into across taking in service end activity scene;
The trip takes service end and is additionally operable to:Player actions information is received, and judges whether the action occurs in virtual remote scene In, the scene action message is if so, sent to across taking service end;
It is described to be additionally operable to across taking service end:The scene action message is received, and sends the scene action message to in institute Other trips stated in activity scene take service end.
7. a kind of online game according to claim 6 across dress system, it is characterised in that
The trip takes service end and is additionally operable to:Judge whether player's data change, if changing, whether judge the player In virtual remote scene, data variation information is if so, sent to across taking service end;
It is described to be additionally operable to across taking service end:The data variation information is received, and changes the player across the number for taking service end According to, and send player's latest data information and take service end to other trips in the activity scene.
8. a kind of online game according to claim 6 across dress system, it is characterised in that
The trip takes service end and is additionally operable to:Receive player and exit information, and send the player and exit information to across taking service end;
It is described to be additionally operable to across taking service end:Delete player's data.
9. a kind of online game according to claim 6 across dress system, it is characterised in that
It is described to include across taking action message:Activity description, server number and movable troop.
10. a kind of online game according to claim 6 across dress system, it is characterised in that
The virtual remote scene is identical with the activity scene.
CN201610942936.5A 2016-10-25 2016-10-25 Cross-server method and system for network game Pending CN106572099A (en)

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CN108845670A (en) * 2018-06-27 2018-11-20 苏州馨镜家园软件科技有限公司 A kind of online virtual fitness entertainment systems and method based on somatosensory device
CN109395400A (en) * 2018-10-17 2019-03-01 网易(杭州)网络有限公司 Chat message processing method and processing device across game, electronic equipment, storage medium
CN109529357A (en) * 2018-11-21 2019-03-29 北京像素软件科技股份有限公司 Troop's data processing method and device
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CN109936523A (en) * 2017-12-15 2019-06-25 腾讯科技(深圳)有限公司 Transregional domain service processing method
CN110585697A (en) * 2019-09-09 2019-12-20 网易(杭州)网络有限公司 Cross-server control method and device in game
CN111957052A (en) * 2020-08-07 2020-11-20 完美世界(北京)软件科技发展有限公司 Task team forming method and device, electronic equipment and storage medium
CN112604270A (en) * 2020-12-29 2021-04-06 北京冰封互娱科技有限公司 Cross-server method, device and equipment for online game
CN113244607A (en) * 2021-05-13 2021-08-13 北京畅游天下网络技术有限公司 Object matching method of MMORPG game, server group and related equipment

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CN103795782A (en) * 2013-12-27 2014-05-14 北京像素软件科技股份有限公司 Cross server method and system of network game
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CN109936523A (en) * 2017-12-15 2019-06-25 腾讯科技(深圳)有限公司 Transregional domain service processing method
CN109936523B (en) * 2017-12-15 2021-10-12 腾讯科技(深圳)有限公司 Cross-regional service processing method
CN108845670A (en) * 2018-06-27 2018-11-20 苏州馨镜家园软件科技有限公司 A kind of online virtual fitness entertainment systems and method based on somatosensory device
CN109395400A (en) * 2018-10-17 2019-03-01 网易(杭州)网络有限公司 Chat message processing method and processing device across game, electronic equipment, storage medium
CN109395400B (en) * 2018-10-17 2022-04-29 网易(杭州)网络有限公司 Cross-game chat information processing method and device, electronic equipment and storage medium
CN109529357A (en) * 2018-11-21 2019-03-29 北京像素软件科技股份有限公司 Troop's data processing method and device
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CN110585697A (en) * 2019-09-09 2019-12-20 网易(杭州)网络有限公司 Cross-server control method and device in game
CN111957052A (en) * 2020-08-07 2020-11-20 完美世界(北京)软件科技发展有限公司 Task team forming method and device, electronic equipment and storage medium
CN112604270A (en) * 2020-12-29 2021-04-06 北京冰封互娱科技有限公司 Cross-server method, device and equipment for online game
CN113244607A (en) * 2021-05-13 2021-08-13 北京畅游天下网络技术有限公司 Object matching method of MMORPG game, server group and related equipment
CN113244607B (en) * 2021-05-13 2023-02-24 北京畅游天下网络技术有限公司 Object matching method of MMORPG game, server group and related equipment

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Application publication date: 20170419