CN108845670A - A kind of online virtual fitness entertainment systems and method based on somatosensory device - Google Patents

A kind of online virtual fitness entertainment systems and method based on somatosensory device Download PDF

Info

Publication number
CN108845670A
CN108845670A CN201810673203.5A CN201810673203A CN108845670A CN 108845670 A CN108845670 A CN 108845670A CN 201810673203 A CN201810673203 A CN 201810673203A CN 108845670 A CN108845670 A CN 108845670A
Authority
CN
China
Prior art keywords
data
kinect
virtual
server
user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810673203.5A
Other languages
Chinese (zh)
Inventor
张宇
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Suzhou Xin Mirror Home Software Technology Co Ltd
Original Assignee
Suzhou Xin Mirror Home Software Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Suzhou Xin Mirror Home Software Technology Co Ltd filed Critical Suzhou Xin Mirror Home Software Technology Co Ltd
Priority to CN201810673203.5A priority Critical patent/CN108845670A/en
Publication of CN108845670A publication Critical patent/CN108845670A/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/50Constructional details
    • H04N23/54Mounting of pick-up tubes, electronic image sensors, deviation or focusing coils
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention relates to a kind of online virtual fitness entertainment systems and method based on somatosensory device, more particularly to a kind of online more people's real-time, interactive virtual fitness systems based on Kinect somatosensory device, it realizes that remote user is synchronous in interactive scene with network technology using Kinect camera to present, and body-building recreation game can be carried out with collective, it can be used for strange land user and carry out the sport and body-building based on same virtual interactive scene and the needs of emotion communication, not only the entertainment of body-sensing body-building had been enhanced, but also has strengthened the tie of emotion contact each other.This law invention system realizes that steps are as follows:(1) user loads the virtual interactive scene based on Kinect to locally;(2) human body and pose presentation and depth information are obtained using Kinect somatosensory camera;(3) it after the data for acquiring Kinect somatosensory camera carry out special filtering and compression, is packaged and server end is sent to by network transmission module;(4) server is matched after receiving the data that client is sent, and is forwarded according to the request of other clients;(5) the local data returned by server, can decompress and obtain the real-time color image of strange land user, and this human body image data is synthesized in local virtual interactive scene by client-side program.

Description

A kind of online virtual fitness entertainment systems and method based on somatosensory device
Technical field
The online virtual fitness entertainment systems and method more particularly to a kind of base that the present invention relates to a kind of based on somatosensory device In online more people's real-time, interactive virtual fitness systems of Kinect somatosensory device, realized using body-sensing camera and network technology remote Journey user is synchronous in virtual interactive scene to be presented, and can carry out interaction body-building game with collective, can be used for strange land user progress The needs that sport and body-building and emotion based on same virtual interactive scene are linked up not only had enhanced the entertainment of body-sensing body-building, but also had added The strong tie of emotion contact each other.
Background technique
For current many people, enthusiasm of the collective motion in addition to body-building can be enhanced gets rid of inertia, while can Enhance mutual emotion to link up, eliminates feeling of lonely.
For the user in strange land, Video chat can be carried out by camera, to link up mutual emotion.But this side Method lacks further interaction, and can not supervise and carry out fitness entertainment each other.
Currently, Kinect somatosensory game can support maximum six people while carry out somatic sensation television game, enhance somatosensory motion Entertaining, and promote mutual affection exchange.But it cannot achieve while carrying out the need of somatic sensation television game for the user in strange land It asks.For example, the children of far beyond the sea wish to carry out some fitness entertainments with the parent in family, mutual human body can be seen Realtime graphic, while body-sensing body-building game can be completed together, the interest of emotion contact each other was both strengthened, while can superintend and direct Promote a frequent movable lower body each other, improves the interest of body-building.
Summary of the invention
In order to solve problem above, the present invention provides a kind of online virtual fitness amusement system based on Kinect somatosensory device System and method.The system allows Kinect somatosensory user to can see the body for participating in all users of Same Scene fitness interactive Image and posture movement, while interaction body-building game is carried out, the multiple users of Buddhist of walking back and forth stand progress in face of Kinect camera side by side Somatosensory motion enhances sense of participation and entertainment that body faces wonderland.
The concrete scheme that the present invention uses is as follows:
Different online users are locally loading identical virtual fitness scene, what which allowed to be locally configured by user Kinect somatosensory device is realized that posture is captured and is interacted with movement;
Human body and pose presentation and depth information are obtained using Kinect somatosensory camera;
In order to reduce net cost and promoted image transmitting quality, the data that Kinect somatosensory camera is acquired into After the special filtering of row and compression, it is packaged and server end is sent to by network transmission module;
Server is matched after receiving the data that client is sent, and is forwarded according to the request of other clients;
The local data returned by server, can decompress and obtain real-time body's color image of strange land user, and This human body image is synthesized in local virtual interactive scene by client-side program, allows local user same virtual mutual Real-time body and the posture for seeing oneself and other side in dynamic scene simultaneously collect physically weak to realize with virtual scene synchronization interactive The effect of quasi- body-building recreation;
The system is divided into human body real-time Data Transmission module and server process distribution module;
The invention patent has following beneficial effect:
1. traditional Kinect somatosensory game can not support the synchronization body-building recreation demand of strange land user, and can not see The respective real-time body's image of both sides.This system can make strange land user that can not only synchronize progress body-sensing body-building game, and It can be seen that real-time body's image of both sides appears in identical virtual interactive scene, it can common body-building recreation interaction.
2. being directed to the disadvantage of current strange land crowd communication way dullness, this system is interactive using Kinect somatosensory and network takes The mode that device technology of being engaged in combines allows strange land user is synchronous to carry out body-building somatic sensation television game, not only can permit user's body medical examination and faces The feeling in its border encourages common body-building each other, and provides a kind of more interactive communication entertainment way.
3. this system by situated interactive mode to the know-how and cognitive ability of system participant without limitation, Children/granddaughter grandson for being especially suitable for the solitary the elderly being in and strange land synchronizes interaction body-building recreation, promote physiology and The health of psychology, making up both sides to the greatest extent cannot often meet that bring is sorry and Jamais Vu.
Detailed description of the invention
In order to facilitate the understanding of those skilled in the art, the present invention will be further described below with reference to the drawings.
Fig. 1 is the flow chart of online body-building recreation system of the invention;
Fig. 2 is the schematic diagram of online body-building recreation system of the invention;
Fig. 3 is the client and server communication specific flow chart for connecting Kinect camera;
Fig. 4 is Kinect wire data type schematic diagram;
Fig. 5 is the schematic diagram at initial loading scene interface;
Fig. 6 is the schematic diagram at interface after scene synthesis;
Fig. 7 is Kinect catcher's body skeletal graph;
Specific embodiment
In order to which technical problems, technical solutions and advantages to be solved are more clearly understood, tie below Attached drawing and case study on implementation are closed, the present invention will be described in detail.
As shown in Fig. 2, present system is mainly made of computer, Kinect somatosensory camera and server.User Scene preloading is carried out by opening client, Kinect is sent to automatic collection real-time body image data and by network Server end, by treated, strange land user data returns to client to subsequent server, restores user images after system analysis. Whole system flow chart is as shown in Figure 1.
The each isolated user of the present invention need to install Kinect somatosensory camera, and be connected with computer by USB, to obtain Human body colour color image and depth data are taken, and realizes human-computer interaction.System is divided into somatic data and server process distribution Module is based on Kinect, Unity and Socket technology provides the body-building recreation interaction platform under a kind of on-line mode, and platform is used Family can carry out fitness training and recreation in selected virtual interactive scene.
It, below will be by comparing common " cutting watermelon " somatic sensation television game pair as a case study on implementation of virtual interactive scene Whole system process is illustrated in detail.
" cutting watermelon " somatic sensation television game is also known as " the fruit person of bearing ", allows user by way of gesture interaction to from bottom of screen Emergent all kinds of fruit carry out " cutting ", when the hand position of human body and fruit position are overlapped at projected position in screen When, fruit is " being cut in half ".Such game is carried out by way of body feeling interaction, that is, the joint for having tempered user is flexible Degree, while brain being allowed to keep sensitive.
Kinect camera is mainly made of infrared transmitter, RGB camera, infrared depth camera, can at most simultaneously Monitor the bone of 6 people.The schematic diagram that Kinect captures key point is as shown in Figure 7." cutting watermelon " game emphasis need to obtain left and right The joint Viewport coordinate (position R, Q) of palm, and respective coordinates are changed into ugui coordinate.
Kinect is connected to computer by USB, after starting the client-side program that Unity3d writes, KinectSensor Object can obtain color image data, depth of field data and bone tracking data etc..Specifically the data type obtained is needed to see Fig. 4. Unity3d client-side program need to bind Kinect Manager script to Main Camera, wherein Compute Color Map It needs to choose, since it is desired that calling the color image of Kinect intake.It is mutual that human body image after acquisition can be presented on initial virtual In dynamic scene, and game interaction is carried out, as shown in Figure 5.
Since Kinect acquisition can generate a large amount of point cloud datas, it is contemplated that the actual needs of real-time network transmission transmits it Preceding needs are filtered to acquisition data and compression processing.
The method that filter method mainly uses " ignoring approximate data frame " is ignored by the data frame transmitted before comparing Similar data frame.Using octree (eight fork numbers) variation monitoring data structure of PCL (Dian Yunku), pass through recursive method pair Voxel than octree.The vector value index comprising different voxels can be returned in this way.It calculates similarity (SP), benefit With following formula:
SP=(AP-DP)/AP*100
Wherein, SP is similarity, and DP is the quantity that difference cloud includes point, and AP is that all the points cloud includes the quantity of point for difference Scene demand can set different limit values (threshold), more than similarity limit frame can be considered it is excessively close and It loses.If higher to the requirement of scene fluency, relatively low limit value can be set, if instead wanting to scenario reduction degree If seeking height, higher limit value can be set.
The compression algorithm equally octree data structure based on PCL, the compress mode eliminate spatial information data in when Between and spatial data redundancy.In order to realize this technology, the octree structure using dual caching is needed, while comparing currently and going through The information of history point cloud data carrys out the spatio-temporal redundancies data in test point cloud data flow.Pass through xor operator (XOR), comparison caching The history point cloud data in current point cloud data and caching B in A, guarantees only to carry out compression packing to delta data, most throughout one's life At byte data flow.
In order to promote data processing and network transmission performance, system is handled by the way of multithreading.For client End, first thread carry out data acquisition and filtering, filtered data are temporarily stored in caching.Second thread will cache In filtered data carry out compression processing, and compressed processing is deposited into second caching.Third thread can be with Caching before access, and carry out network transmission.4th thread is used to request server and returns to other users somatic data letter Breath.5th thread is used to receive the data information of server return, and is stored in caching.The last one thread is read from caching Access evidence, is handled and generated data is into initial virtual scene.
Unity3d client-side program sends server by Socket for ready data by udp protocol and receives Start data after instruction to transmit, the data dump that client will be sent completely at any time, because system is not relevant for historical data, this Sample is done can be with lifting system performance.
After server receives data, it can delay being parsed and then being stored in corresponding data according to the data of agreement It deposits.Server records the IP address and port numbers of client simultaneously, to return to the data of strange land user in time.
Server equally uses multithreading concurrent processing affairs.First thread, which is used to receive client transmissions, to come Data, and be stored in caching.The IP address and port numbers of second thread record requesting client, and and caching in data Establish association.Third thread and requesting client establish connection, and carry out data transmission.
After requesting client receives the data of server return, corresponding data parsing is carried out.Particularly, for material Textures are parsed into png file, and recover to human body surface.
Since " cutting watermelon, " game needs to determine whether human hands and fruit are overlapped in screen position, needs will acquire Strange land user's hand depth image coordinate is converted to screen actual coordinate, and transformation for mula is:
Wherein, (xworld,yworld,zworld) it is screen actual coordinate, (ximage,yimage,zimage) it is depth image coordinate, H= 3.5*10-4Rad, K=12.36cm, L=1.18rad, O=3.7cm, D '=- 10, F=0.002l
After the completion of entire contextual data load, local initial scene can be added in strange land user's human body image, cut watermelon jointly Body-sensing body-building game.Interaction body-building recreation scene after synthesis is as shown in Figure 6.
The present invention provides a kind of implementation method of online virtual fitness entertainment systems based on somatosensory device, passes through Kinect Body-sensing body-building recreation can be expanded into a kind of network-based body-sensing body-building recreation platform by somatosensory device and network transmission technology, from And realize that strange land user carries out the mode of body-sensing training jointly under same virtual scene, there is certain promotional value.
The above is the preferred embodiment of the present invention, for those skilled in the art, Without departing from the principles of the invention, several improvements and modifications can also be made, these improvements and modifications are also regarded as this hair Bright protection scope.

Claims (2)

1. a kind of online virtual fitness entertainment systems and method based on somatosensory device, more particularly to it is a kind of based on Kinect somatosensory Online more people's real-time, interactive virtual fitness entertainment systems that equipment is realized, which is characterized in that mainly include human body realtime graphic number According to transmission module and server process distribution module;Wherein, real-time body's video transmission module is needed using Kinect Somatosensory device is connect with computer, reads the human body image and depth data of local user, is compressed and is encrypted by special method After use a network for data be packaged transmission;
The server process distribution module is transferred to request data after being associated matching to acquisition human body image data Client;
In order to promote the performance of data processing and network transmission, above-mentioned module is required to be handled by the way of multithreading;
2. the online virtual fitness system according to right 1 based on somatosensory device, which is characterized in that include the following steps:
The first step:In the locally identical virtual fitness Entertainment Scene of load, which allows through user local different online users The Kinect somatosensory device of configuration is realized that posture is captured and is interacted with movement;
Second step:Human body and pose presentation and depth information are obtained using Kinect somatosensory camera;
Third step:In order to reduce net cost and promote image transmitting quality, the number that Kinect somatosensory camera is acquired After carrying out special filtering and compression method, it is packaged and network server end is sent to by network transmission module;
4th step:After server receives the data of client transmission, it is forwarded according to the request of other clients;
5th step:The local data returned by server, can decompress and obtain real-time body's image data of strange land user, And this image data is synthesized in local virtual interactive scene by client-side program, allow local user same virtual The human body realtime graphic of oneself and other side is seen in reality scene simultaneously, and virtual reality scenario synchronization interactive, and then realize and collect The effect of physically weak quasi- body-building recreation.
CN201810673203.5A 2018-06-27 2018-06-27 A kind of online virtual fitness entertainment systems and method based on somatosensory device Pending CN108845670A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810673203.5A CN108845670A (en) 2018-06-27 2018-06-27 A kind of online virtual fitness entertainment systems and method based on somatosensory device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810673203.5A CN108845670A (en) 2018-06-27 2018-06-27 A kind of online virtual fitness entertainment systems and method based on somatosensory device

Publications (1)

Publication Number Publication Date
CN108845670A true CN108845670A (en) 2018-11-20

Family

ID=64202401

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201810673203.5A Pending CN108845670A (en) 2018-06-27 2018-06-27 A kind of online virtual fitness entertainment systems and method based on somatosensory device

Country Status (1)

Country Link
CN (1) CN108845670A (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111068288A (en) * 2020-01-05 2020-04-28 上海淡竹体育科技有限公司 Body-building field data acquisition method and device
CN111695376A (en) * 2019-03-13 2020-09-22 阿里巴巴集团控股有限公司 Video processing method, video processing device and electronic equipment
CN111915736A (en) * 2020-08-06 2020-11-10 黄得锋 AR interaction control system, device and application
CN112354185A (en) * 2020-11-27 2021-02-12 Oppo广东移动通信有限公司 Cloud game control system and cloud game control method
CN112887386A (en) * 2021-01-19 2021-06-01 青岛美购传媒有限公司 Low-delay transmission synchronization method for virtual reality data
CN112947758A (en) * 2021-03-04 2021-06-11 北京京航计算通讯研究所 Multi-user virtual-real cooperative system based on VR technology
CN113552943A (en) * 2021-07-20 2021-10-26 深圳市博乐信息技术有限公司 AR interaction system and device for health and health science popularization
CN116382487A (en) * 2023-05-09 2023-07-04 北京维艾狄尔信息科技有限公司 Interaction system is felt to wall body that runs accompany

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101336441A (en) * 2005-12-22 2008-12-31 Pkr有限公司 Improvement of on-line game
US20130249947A1 (en) * 2011-08-26 2013-09-26 Reincloud Corporation Communication using augmented reality
CN105727559A (en) * 2015-10-12 2016-07-06 吉林大学 Body building game implementation method based on virtual reality body building game system
CN106572099A (en) * 2016-10-25 2017-04-19 霍尔果斯霹雳互动网络科技有限公司 Cross-server method and system for network game
CN106789991A (en) * 2016-12-09 2017-05-31 福建星网视易信息系统有限公司 A kind of multi-person interactive method and system based on virtual scene
CN106954092A (en) * 2017-03-09 2017-07-14 华东师范大学 A kind of virtual reality bicycle implementation method based on cloud computing
CN107678715A (en) * 2016-08-02 2018-02-09 北京康得新创科技股份有限公司 The sharing method of virtual information, device and system
CN108200064A (en) * 2018-01-04 2018-06-22 超元域(北京)科技有限公司 Method of data synchronization and device

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101336441A (en) * 2005-12-22 2008-12-31 Pkr有限公司 Improvement of on-line game
US20130249947A1 (en) * 2011-08-26 2013-09-26 Reincloud Corporation Communication using augmented reality
CN105727559A (en) * 2015-10-12 2016-07-06 吉林大学 Body building game implementation method based on virtual reality body building game system
CN107678715A (en) * 2016-08-02 2018-02-09 北京康得新创科技股份有限公司 The sharing method of virtual information, device and system
CN106572099A (en) * 2016-10-25 2017-04-19 霍尔果斯霹雳互动网络科技有限公司 Cross-server method and system for network game
CN106789991A (en) * 2016-12-09 2017-05-31 福建星网视易信息系统有限公司 A kind of multi-person interactive method and system based on virtual scene
CN106954092A (en) * 2017-03-09 2017-07-14 华东师范大学 A kind of virtual reality bicycle implementation method based on cloud computing
CN108200064A (en) * 2018-01-04 2018-06-22 超元域(北京)科技有限公司 Method of data synchronization and device

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
孙博文等: "基于Kinect体感交互的多人在线虚拟实验系统", 《计算机科学》 *

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111695376A (en) * 2019-03-13 2020-09-22 阿里巴巴集团控股有限公司 Video processing method, video processing device and electronic equipment
CN111068288A (en) * 2020-01-05 2020-04-28 上海淡竹体育科技有限公司 Body-building field data acquisition method and device
CN111915736A (en) * 2020-08-06 2020-11-10 黄得锋 AR interaction control system, device and application
CN112354185A (en) * 2020-11-27 2021-02-12 Oppo广东移动通信有限公司 Cloud game control system and cloud game control method
CN112887386A (en) * 2021-01-19 2021-06-01 青岛美购传媒有限公司 Low-delay transmission synchronization method for virtual reality data
CN112947758A (en) * 2021-03-04 2021-06-11 北京京航计算通讯研究所 Multi-user virtual-real cooperative system based on VR technology
CN113552943A (en) * 2021-07-20 2021-10-26 深圳市博乐信息技术有限公司 AR interaction system and device for health and health science popularization
CN116382487A (en) * 2023-05-09 2023-07-04 北京维艾狄尔信息科技有限公司 Interaction system is felt to wall body that runs accompany
CN116382487B (en) * 2023-05-09 2023-12-12 北京维艾狄尔信息科技有限公司 Interaction system is felt to wall body that runs accompany

Similar Documents

Publication Publication Date Title
CN108845670A (en) A kind of online virtual fitness entertainment systems and method based on somatosensory device
US10527846B2 (en) Image processing for head mounted display devices
CN111752511B (en) AR glasses remote interaction method, device and computer readable medium
US7285047B2 (en) Method and system for real-time rendering within a gaming environment
KR102362001B1 (en) Method and system for providing eye tracking based information about a user behavior, client device, server and computer program product
US9030486B2 (en) System and method for low bandwidth image transmission
US20100322111A1 (en) Methods and systems for realizing interaction between video input and virtual network scene
CN112198959A (en) Virtual reality interaction method, device and system
CN106652590B (en) Teaching method, teaching identifier and tutoring system
CN109671141B (en) Image rendering method and device, storage medium and electronic device
CN111862348B (en) Video display method, video generation method, device, equipment and storage medium
DE102018207518A1 (en) Method and system for animating a 3D avatar
CN110083235A (en) Interactive system and data processing method
CN107103645A (en) virtual reality media file generation method and device
Kurillo et al. Real-time 3D avatars for tele-rehabilitation in virtual reality
Wolff et al. Communicating eye gaze across a distance without rooting participants to the spot
EP2830728B1 (en) Entertainment system and method of providing entertainment
CN108200064B (en) Data synchronization method and device
CN112017266A (en) Method for presenting real person action in virtual space in real time by 3D model
Hu et al. LiveVV: Human-Centered Live Volumetric Video Streaming System
JP6731532B1 (en) Video playback device, video playback method, and video delivery system
JP7442107B2 (en) Video playback device, video playback method, and video distribution system
Duncan et al. Fusing exocentric and egocentric real-time reconstructions for embodied immersive experiences
CN113873175B (en) Video playing method and device, storage medium and electronic equipment
JP6945693B2 (en) Video playback device, video playback method, and video distribution system

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20181120

WD01 Invention patent application deemed withdrawn after publication