CN106528225A - Hot update method and apparatus for game server - Google Patents

Hot update method and apparatus for game server Download PDF

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Publication number
CN106528225A
CN106528225A CN201610959269.1A CN201610959269A CN106528225A CN 106528225 A CN106528225 A CN 106528225A CN 201610959269 A CN201610959269 A CN 201610959269A CN 106528225 A CN106528225 A CN 106528225A
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subprocess
client
side information
information
heat
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CN106528225B (en
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王旭
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Beijing Pixel Software Technology Co Ltd
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Beijing Pixel Software Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/60Software deployment
    • G06F8/65Updates
    • G06F8/656Updates while running

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  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Information Transfer Between Computers (AREA)
  • Telephonic Communication Services (AREA)

Abstract

Embodiments of the invention disclose an update method and apparatus for a game server. The method comprises the steps of calling a father process to send hot update starting information to a first sub-process when it is detected that hot update is started, wherein the first sub-process is used for receiving and processing client information forwarded by the father process before the hot update is started, and sending player state information to the father process after the hot update starting information is received; calling the father process to establish a second sub-process, and forwarding the player state information from the first sub-process to the second sub-process; and when it is detected that the hot update is ended, calling the father process to close the first sub-process, and sending the client information received in the hot update process to the second sub-process, thereby enabling the second sub-process to receive and process the client information received in the hot update process according to the player state information. According to the method and the apparatus provided by the embodiments of the invention, synchronous inheritance of game state information in the hot update process of the game server is realized.

Description

A kind of hot update method of game server and device
Technical field
The present embodiments relate to data update method, more particularly to a kind of hot update method and dress of game server Put.
Background technology
With developing rapidly for online game, prescription more and more higher of the user to game so that game developer must The demand of palpus rapid feedback user, and in time game server is updated.
At present, update general using by Modules dynamic offloadings and loading javascript to the heat of game server The method of file, replaces the javascript programs in being currently running.But the hot update scheme of above-mentioned game server, it is impossible to Server to there is new state information carries out hot renewal, it is impossible to realize the synchronous succession of game data content.
The content of the invention
The present invention provides a kind of hot update method and device of game server, to realize in the hot renewal process of server The succession synchronization of game data state.
In a first aspect, embodiments providing a kind of hot update method of game server, the method includes:
When heat renewal beginning is detected, call parent process to send heat and start information is updated to the first subprocess, wherein, institute The first subprocess is stated for the client-side information of the parent process forwarding, Yi Ji are received and processed before the heat renewal starts Receive after the heat updates start information and player status information is sent to the parent process;
Call the parent process to set up the second subprocess, and the player status information from first subprocess is forwarded To second subprocess;
At the end of the heat renewal is detected, the parent process is called to close first subprocess, by the heat more The client-side information received during new is sent to second subprocess so that second subprocess is according to player's shape The client-side information that state information is received and received in processing the hot renewal process.
Further, it is described to call parent process that the player status information from first subprocess is forwarded to described Two subprocess include:
Call the parent process to receive the player status information of the serializing that first subprocess sends, control described the One subprocess pause frame, and the player status information of the serializing is sent to second subprocess so that described second The player status information of the serializing is carried out unserializing process by subprocess.
Further, at the end of the heat renewal is detected, the parent process is called to close first subprocess, will The client-side information received in the hot renewal process is sent to second subprocess so that second subprocess receive and The client-side information received in processing the hot renewal process, including:
At the end of the heat renewal is detected, the parent process is called to perform following operation:
Close first subprocess;
The client-side information received in obtaining the hot renewal process, the client received in the hot renewal process is believed Breath caching is to caching sequence;
The client-side information received in described hot renewal process in the caching sequence is sent to second son Journey so that the client-side information that second subprocess is received and received in processing the hot renewal process.
Further, after the heat renewal terminates, methods described also includes:
Call the parent process to obtain new client-side information, the new client-side information is sent to described second sub Process so that second subprocess is received and processes the new client-side information.
Further, between the parent process and the first subprocess, pass through between the parent process and the second subprocess IPC channel is communicated.
Second aspect, the embodiment of the present invention additionally provide a kind of hot updating device of game server, and the device includes:
Heat updates start information sending module, for when heat renewal beginning is detected, calling parent process to send heat and updating Start information to the first subprocess, wherein, first subprocess for the heat update start before receive and process described The client-side information of parent process forwarding, and player status information is sent to institute receiving after the heat updates start information State parent process;
Subprocess sets up module, for calling parent process to set up the second subprocess, and by from first subprocess Player status information is forwarded to second subprocess;
First client-side information processing module, for, at the end of the heat renewal is detected, calling the parent process to close First subprocess is closed, the client-side information received in the hot renewal process is sent to second subprocess so that Second subprocess receives and processes the client-side information that receives in the hot renewal process according to the player status information.
Further, the subprocess is set up module and is included:
Subprocess sets up unit, for calling the parent process to set up the second subprocess;
Player status information initialization unit, for calling the parent process to receive the sequence that first subprocess sends The player status information of change, controls the first subprocess pause frame, and by the player status information of the serializing send to Second subprocess so that the player status information of the serializing is carried out unserializing process by second subprocess.
Further, the first client-side information processing module includes:
Subprocess closing unit, for when detect at the end of the heat updates, calling the parent process to close described the One subprocess;
Client-side information buffer unit, for calling the parent process to obtain the client received in the hot renewal process Information, the client-side information received in the hot renewal process is cached to caching sequence;
Client-side information transmitting element, for calling the parent process by the described hot renewal process in the caching sequence The client-side information of middle reception is sent to second subprocess so that second subprocess receives and processes the heat and updates During the client-side information that receives.
Further, described device also includes:
Second client-side information processing module, for, after the heat renewal terminates, calling the parent process to obtain new Client-side information, the new client-side information is sent to second subprocess so that second subprocess receive and Process the new client-side information.
Further, between the parent process and the first subprocess, pass through between the parent process and the second subprocess IPC channel is communicated.
The embodiment of the present invention is by calling what the first subprocess was sent by parent process in the hot renewal process of game server Player status information is forwarded to the second subprocess, and by game server hot renewal process after game server heat renewal terminates The client-side information of middle reception is forwarded to the second subprocess and is processed, and solves when prior art game server heat updates not The synchronous problem inherited of game data content can be realized, the synchronous succession of game data state is realized.
Description of the drawings
Fig. 1 is the flow chart of the hot update method of game server that the embodiment of the present invention one is provided;
Fig. 2 is the flow chart of the hot update method of game server that the embodiment of the present invention two is provided;
Fig. 3 is the flow chart of the hot update method of game server that the embodiment of the present invention three is provided;
Fig. 4 is the structural representation of the hot updating device of game server that the embodiment of the present invention four is provided.
Specific embodiment
The present invention is described in further detail with reference to the accompanying drawings and examples.It is understood that this place is retouched The specific embodiment stated is used only for explaining the present invention, rather than limitation of the invention.It also should be noted that, in order to just Part related to the present invention rather than entire infrastructure are illustrate only in description, accompanying drawing.
Embodiment one
The flow chart of the hot update method of game server that Fig. 1 is provided for the embodiment of the present invention one, the present embodiment are applicable In when server carries out heat renewal, the situation that state is inherited is realized, the method can be by game provided in an embodiment of the present invention Performing, the device can be to be realized by the way of hardware and/or software, and the device can be integrated in trip for the hot updating device of server In play server, the method is specifically included:
S110, when detect heat update start when, call parent process send heat update start information to the first subprocess, its In, the first subprocess is for the reception before heat renewal starts and processes the client-side information that parent process is forwarded, and is receiving Heat after updating start information sends player status information to parent process.
Wherein, game server heat updates and refers to update game content or repair game leak etc., and process is referred to With regard to the once operation activity on data acquisition system in computer program, it is ultimate unit that system carries out Resource Distribution and Schedule, It is the basis of operating system configuration, parent process refers to the process for creating one or more subprocess, and subprocess is by parent process Create, inherit most of attribute of parent process.
In the present embodiment, when game is normal to be run, server calls parent process creates the first subprocess, and parent process is received The client-side information that player's client sends, it is exemplary, client-side information can be player using gold coin purchase equipment or Player enters first authentic copy etc..The client-side information of reception is forwarded to the first subprocess by parent process, and the first subprocess is according to visitor Instruction process in the client information of family is processed.
When game server proceeds by heat to be updated, parent process sends heat to the first subprocess and updates start information, the One subprocess updates start information according to the heat and going game player status information is sent to parent process, wherein current player shape State information can include player ID (Identity, identity symbol), player levels, player current location etc..
S120, call parent process to set up the second subprocess, and the player status information from the first subprocess is forwarded to Second subprocess.
Wherein, when game server starts heat to be updated, server calls parent process sets up the second subprocess, and will receive To the first subprocess send player status information send to the second subprocess.
Player status information is forwarded to the second subprocess by parent process, continues storage player status letter by the second subprocess Breath, it is ensured that player status information realizes synchronous succession in the hot renewal process of game server.
S130, when detect heat update at the end of, call parent process close the first subprocess, will in hot renewal process receive Client-side information send to the second subprocess so that the second subprocess according to player status information receive and process heat it is updated The client-side information received in journey.
In the hot renewal process of game server, player's client is believed to game server client incessantly Breath, parent process receive the information that player client sends, and suspend to the first subprocess and forward the client-side information.
At the end of game server heat updates, parent process updates ending message according to heat and closes the first subprocess.Father enters Journey sends the client-side information received in the hot renewal process of game server to the second subprocess, and the second subprocess is received simultaneously The client-side information received in processing hot renewal process, it is ensured that player's client does not go offline in game server renewal process.
The technical scheme of the present embodiment, by parent process is called in the hot renewal process of game server by the first subprocess The player status information of transmission is forwarded to the second subprocess, and game server heat update terminate after by game server heat more The client-side information received during new is forwarded to the second subprocess and is processed, and solves prior art game server heat more The synchronous problem inherited of game data content can not be realized when new, the synchronous succession of game data state is realized.
On the basis of above-described embodiment, the method also includes:
Entered by IPC channel between the parent process and the first subprocess, between the parent process and the second subprocess Row communication.
Wherein, IPC (Inter-Process Communication, interprocess communication) passage, lead between process to be allowed Believe and open name pipeline, transmission speed is fast, and the transmission speed of IPC channel is TCP (Transmission Control Protocol, transmission control protocol) transmission speed twice, between parent process and the first subprocess, parent process entered with the second son Communication is carried out by IPC channel between journey and improves hot renewal rate.
Embodiment two
Fig. 2 is the flow chart of the hot update method of game server that the embodiment of the present invention two is provided, in above-described embodiment one On the basis of, will further call parent process that the player status information from the first subprocess is forwarded to the second subprocess excellent Turn to:Call parent process to receive the player status information of the serializing that the first subprocess sends, control the first subprocess pause frame, And the player status information of serializing is sent to the second subprocess so that the player status information that the second subprocess will be serialized Carry out unserializing process.Accordingly, the method is specifically included:
S210, when detect heat update start when, call parent process send heat update start information to the first subprocess, its In, the first subprocess is for the reception before heat renewal starts and processes the client-side information that parent process is forwarded, and is receiving Heat after updating start information sends player status information to parent process.
S220, call parent process receive the first subprocess send serializing player status information, control the first son enter Journey pause frame;
In the present embodiment, when the first subprocess receives the game server heat renewal start information that parent process sends, will Player status information is serialized, and forms player status information list, and player status information list is sent to parent process.Together When, parent process controls the first subprocess and suspends game.
S230, call parent process to set up the second subprocess, the player status information of serializing sent to the second subprocess, So that the player status information of serializing is carried out unserializing process by the second subprocess.
Wherein, the second subprocess receives the player status information list that parent process sends, and player status information list is entered The process of row unserializing, player status information is reduced, the initialization of player status information is completed, and the second subprocess is to parent process Send initialization and complete information.After the completion of player status information initialization, the control game of the second subprocess proceeds, wherein Suspension of game play frame time is very short, exemplary, and in the hot renewal process of game server, the suspension of game play time can be hundreds of milli Second, 1 second or 2 seconds, it is not result in the situation that player's client goes offline, it is not necessary to which player's client restarts server.
S240, when detect heat update at the end of, call parent process close the first subprocess, will in hot renewal process receive Client-side information send to the second subprocess so that the second subprocess according to player status information receive and process heat it is updated The client-side information received in journey.
The technical scheme of the present embodiment, it is sub by, calling parent process to receive first in the hot renewal process of game server The player status information of the serializing that process sends, and the player status information of serializing is forwarded to into the second subprocess so that The player status information of the serializing is carried out unserializing operation by the second subprocess, is reduced player status information, is realized The succession of the player status information in the hot renewal process of game server.
Embodiment three
Fig. 3 is the flow chart of the hot update method of game server that the embodiment of the present invention three is provided, in above-described embodiment On the basis of, at the end of ought further detecting heat renewal, call parent process to close the first subprocess, by hot renewal process The client-side information of reception is sent to the second subprocess so that the visitor that the second subprocess is received and received in processing hot renewal process Family client information is optimized for:At the end of heat renewal is detected, parent process is called to perform following operation:Close the first subprocess;Obtain The client-side information received in taking hot renewal process, the client-side information received in hot renewal process is cached to caching sequence; The client-side information received in hot renewal process in caching sequence is sent to the second subprocess so that the second subprocess is received With the client-side information received in the hot renewal process of process.Accordingly, the method is specifically included:
S310, when detect heat update start when, call parent process send heat update start information to the first subprocess, its In, the first subprocess is for the reception before heat renewal starts and processes the client-side information that parent process is forwarded, and is receiving Heat after updating start information sends player status information to parent process.
S320, call parent process to set up the second subprocess, and the player status information from the first subprocess is forwarded to Second subprocess.
S330, when detect heat update at the end of, call parent process close the first subprocess;
Exemplary, game server is updated by heat and improves game version, and the first subprocess is used to process legacy version trip Play procedural information, the second subprocess are used to process redaction game process information, then when detecting, game server is warm to update knot Shu Shi, the redaction that brings into operation game content close the first subprocess.
S340, the client-side information that parent process received in obtaining hot renewal process is called, by what is received in hot renewal process Client-side information is cached to caching sequence;
In the hot renewal process of game server, parent process receives the client letter of the continual transmission of player's client Breath, parent process receive the information that player client sends, and suspend to the first subprocess and forward the client-side information.
Parent process caches the client-side information received in the hot renewal process of game server into buffer queue.
S350, call parent process cache the client-side information that receives in the hot renewal process in sequence to send to second sub Process so that the client-side information that the second subprocess is received and received in processing hot renewal process.
Second subprocess receives and processes the client-side information that parent process is received in the hot renewal process of game server, protects Card player's client in the hot renewal process of game server does not go offline.
The technical scheme of the present embodiment, by the client for calling parent process to receive in game server hot renewal process Information cache, and after heat renewal terminates the client-side information of caching is sent to the second subprocess, so that at the second subprocess Manage the client-side information in hot renewal process, it is to avoid the problem that player client goes offline when game server heat updates.
On the basis of above-described embodiment, after step S350, the method can also include:
Parent process obtains new client-side information, new client-side information is sent to the second subprocess so that second is sub Process is received and processes new client-side information.
After game server heat updates to be terminated, server operation redaction game content, parent process receive new client The new client-side information for receiving is forwarded to the second subprocess by client information so that the second subprocess is believed according to new client Breath is processed accordingly.
Example IV
Fig. 4 be the embodiment of the present invention four provide the hot updating device of game server structural representation, the device be suitable for In the hot update method of game server provided in an embodiment of the present invention is performed, the device can specifically include:
Heat updates start information sending module 410, for when heat renewal beginning is detected, calling parent process to send heat more New start information to the first subprocess, wherein, the first subprocess is for receiving and process parent process forwarding before heat renewal starts Client-side information, and receive heat update start information after player status information is sent to parent process;
Subprocess sets up module 420, for calling parent process to set up the second subprocess, and by the object for appreciation from the first subprocess Family's status information is forwarded to the second subprocess;
First client-side information processing module 430, for, at the end of heat renewal is detected, calling parent process to close first Subprocess, the client-side information for receiving is sent to the second subprocess so that the second subprocess is according to player in hot renewal process The client-side information that status information is received and received in processing hot renewal process.
Optionally, subprocess is set up module 420 and is included:
Subprocess sets up unit, for calling the parent process to set up the second subprocess.
Player status information initialization unit, for calling parent process to receive the player of the serializing that the first subprocess sends Status information, controls the first subprocess pause frame, and the player status information of serializing is sent to the second subprocess so that the The player status information of serializing is carried out unserializing process by two subprocess.
Optionally, the first client-side information processing module 430 includes:
Subprocess closing unit, for, at the end of heat renewal is detected, calling parent process to close the first subprocess;
Client-side information buffer unit, for calling parent process to obtain the client-side information received in hot renewal process, will The client-side information received in hot renewal process is cached to caching sequence;
Client-side information transmitting element, for calling parent process cache the client that receives in the hot renewal process in sequence Client information is sent to the second subprocess so that the client-side information that the second subprocess is received and received in processing hot renewal process.
Optionally, after heat renewal terminates, device also includes:
Second client-side information processing module, for, calling parent process to obtain new client letter after heat renewal terminates Breath, new client-side information is sent to the second subprocess so that the second subprocess is received and processes new client-side information.
Optionally, between parent process and the first subprocess, carried out by IPC channel between parent process and the second subprocess Communication.
Hot updating device of playing provided in an embodiment of the present invention can perform the game heat provided by any embodiment of the present invention Update method, possesses the corresponding functional module of execution method and beneficial effect.
Note, above are only presently preferred embodiments of the present invention and institute's application technology principle.It will be appreciated by those skilled in the art that The invention is not restricted to specific embodiment here, various obvious changes, again can be carried out for a person skilled in the art Adjustment and replacement are without departing from protection scope of the present invention.Therefore, although by above example the present invention has been carried out compared with For detailed description, but the present invention is not limited only to above example, without departing from the inventive concept, can be with Including more other Equivalent embodiments, and the scope of the present invention is determined by scope of the appended claims.

Claims (10)

1. the hot update method of a kind of game server, it is characterised in that include:
When detect heat update start when, call parent process to send heat and update start information to the first subprocess, wherein, described the One subprocess for the heat update start before receive and process the client-side information of parent process forwarding, and receiving Player status information is sent to the parent process after updating start information to the heat;
Call the parent process to set up the second subprocess, and the player status information from first subprocess is forwarded to into institute State the second subprocess;
At the end of the heat renewal is detected, the parent process is called to close first subprocess, will be the heat updated The client-side information received in journey is sent to second subprocess so that second subprocess is believed according to the player status The client-side information that breath is received and received in processing the hot renewal process.
2. method according to claim 1, it is characterised in that described to call parent process by from first subprocess Player status information is forwarded to second subprocess to be included:
Call the parent process to receive the player status information of the serializing that first subprocess sends, control described first sub Process suspension frame, and the player status information of the serializing is sent to second subprocess so that second son enters The player status information of the serializing is carried out unserializing process by journey.
3. method according to claim 1, it is characterised in that when detecting at the end of the heat updates, call the father Process closes first subprocess, and the client-side information received in the hot renewal process is sent to second son Journey so that the client-side information that second subprocess is received and received in processing the hot renewal process, including:
At the end of the heat renewal is detected, the parent process is called to perform following operation:
Close first subprocess;
The client-side information received in obtaining the hot renewal process, the client-side information received in the hot renewal process is delayed Deposit to caching sequence;
The client-side information received in described hot renewal process in the caching sequence is sent to second subprocess, is made Obtain the client-side information that second subprocess is received and received in processing the hot renewal process.
4. method according to claim 3, it is characterised in that after the heat updates and terminates, methods described also includes:
Call the parent process to obtain new client-side information, the new client-side information is sent to second son Journey so that second subprocess is received and processes the new client-side information.
5. the method according to claim 1-4 any one, it is characterised in that the parent process and the first subprocess it Between, communicated by IPC channel between the parent process and the second subprocess.
6. the hot updating device of a kind of game server, it is characterised in that include:
Heat updates start information sending module, for when heat renewal beginning is detected, calling parent process to send heat and update and starting Information to the first subprocess, wherein, first subprocess for it is described heat update start before receive and process the father The client-side information of journey forwarding, and player status information is sent to the father receiving after the heat updates start information Process;
Subprocess sets up module, for calling parent process to set up the second subprocess, and by the player from first subprocess Status information is forwarded to second subprocess;
First client-side information processing module, for, at the end of the heat renewal is detected, calling the parent process to close institute The first subprocess is stated, the client-side information for receiving is sent to second subprocess so that described in the hot renewal process Second subprocess receives and processes the client-side information that receives in the hot renewal process according to the player status information.
7. device according to claim 6, it is characterised in that the subprocess sets up module to be included:
Subprocess sets up unit, for calling the parent process to set up the second subprocess;
Player status information initialization unit, for calling the parent process to receive the serializing of the first subprocess transmission Player status information, controls the first subprocess pause frame, and the player status information of the serializing is sent to described Second subprocess so that the player status information of the serializing is carried out unserializing process by second subprocess.
8. device according to claim 6, it is characterised in that the first client-side information processing module includes:
Subprocess closing unit, for, at the end of the heat renewal is detected, calling the parent process to close described first sub Process;
Client-side information buffer unit, for calling the parent process to obtain the client received in hot renewal process letter Breath, the client-side information received in the hot renewal process is cached to caching sequence;
Client-side information transmitting element, for calling the parent process to connect in the described hot renewal process in the caching sequence The client-side information of receipts is sent to second subprocess so that second subprocess is received and processes the hot renewal process The client-side information of middle reception.
9. device according to claim 8, it is characterised in that described device also includes:
Second client-side information processing module, for, after the heat renewal terminates, calling the parent process to obtain new client Client information, the new client-side information is sent to second subprocess so that second subprocess is received and processed The new client-side information.
10. the device according to any one of claim 6-9, it is characterised in that between the parent process and the first subprocess, Communicated by IPC channel between the parent process and the second subprocess.
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