CN106528225B - A kind of hot update method and device of game server - Google Patents

A kind of hot update method and device of game server Download PDF

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Publication number
CN106528225B
CN106528225B CN201610959269.1A CN201610959269A CN106528225B CN 106528225 B CN106528225 B CN 106528225B CN 201610959269 A CN201610959269 A CN 201610959269A CN 106528225 B CN106528225 B CN 106528225B
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China
Prior art keywords
subprocess
client
process
side information
information
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CN201610959269.1A
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Chinese (zh)
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CN106528225A (en
Inventor
王旭
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北京像素软件科技股份有限公司
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    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/60Software deployment
    • G06F8/65Updates
    • G06F8/656Updates while running

Abstract

The embodiment of the invention discloses a kind of game server update method and devices.Wherein method includes: when detecting that heat updates beginning, it calls parent process to send heat and updates start information to the first subprocess, wherein, first subprocess is used to receive before heat update starts and the client-side information of processing parent process forwarding, and player status information is sent to parent process after receiving heat and updating start information;It calls parent process to establish the second subprocess, and the player status information from the first subprocess is forwarded to the second subprocess;At the end of detecting that heat updates, parent process is called to close the first subprocess, client-side information received in hot renewal process is sent to the second subprocess, so that the second subprocess receives and handle received client-side information in hot renewal process according to player status information.The embodiment of the present invention realizes the synchronous of game state information in the hot renewal process of game server and inherits.

Description

A kind of hot update method and device of game server

Technical field

The present embodiments relate to the hot update methods and dress of data update method more particularly to a kind of game server It sets.

Background technique

With the rapid development of online game, user is higher and higher to the quality requirement of game, so that game developer must The demand of palpus rapid feedback user, and game server is updated in time.

Currently, updating generally the heat of game server using by Modules dynamic offloading and load javascript The method of file replaces the javascript program in being currently running.But the hot update scheme of above-mentioned game server, it cannot Hot update is carried out to the server for having new state information, the synchronous of game data content is can not achieve and inherits.

Summary of the invention

The present invention provides the hot update method and device of a kind of game server, to realize in the hot renewal process of server The succession of game data state is synchronous.

In a first aspect, the embodiment of the invention provides a kind of hot update methods of game server, this method comprises:

When detecting that heat updates beginning, calls parent process to send heat and update start information to the first subprocess, wherein institute The first subprocess is stated for receiving and handling the client-side information of the parent process forwarding, Yi Ji before the heat update starts It receives after the heat updates start information and player status information is sent to the parent process;

It calls the parent process to establish the second subprocess, and will be forwarded from the player status information of first subprocess To second subprocess;

At the end of detecting that the heat updates, the parent process is called to close first subprocess, more by the heat Received client-side information is sent to second subprocess during new, so that second subprocess is according to player's shape State information receives and handles received client-side information in the hot renewal process.

Further, the player status information from first subprocess is forwarded to described by the calling parent process Two subprocess include:

It calls the parent process to receive the player status information for the serializing that first subprocess is sent, controls described the One subprocess pause frame, and the player status information of the serializing is sent to second subprocess, so that described second The player status information of the serializing is carried out unserializing processing by subprocess.

Further, at the end of detecting that the heat updates, the parent process is called to close first subprocess, it will Received client-side information is sent to second subprocess in the hot renewal process so that second subprocess receive and Handle received client-side information in the hot renewal process, comprising:

At the end of detecting that the heat updates, the parent process is called to perform the following operations:

Close first subprocess;

Received client-side information in the hot renewal process is obtained, client received in the hot renewal process is believed Breath caching extremely caching sequence;

By it is described caching sequence in the hot renewal process in received client-side information be sent to it is described second son into Journey, so that second subprocess receives and handle received client-side information in the hot renewal process.

Further, after the heat updates, the method also includes:

It calls the parent process to obtain new client-side information, the new client-side information is sent to second son Process, so that second subprocess receives and handle the new client-side information.

Further, pass through between the parent process and the first subprocess, between the parent process and the second subprocess IPC channel is communicated.

Second aspect, the embodiment of the invention also provides a kind of hot updating device of game server, which includes:

Heat updates start information sending module, updates for when detecting that heat updates beginning, calling parent process to send heat Start information is to the first subprocess, wherein first subprocess be used for the heat update start before receive and processing described in The client-side information of parent process forwarding, and player status information is sent to institute after receiving the heat and updating start information State parent process;

Subprocess establishes module, for calling parent process to establish the second subprocess, and will be from first subprocess Player status information is forwarded to second subprocess;

First client-side information processing module, for calling the parent process to close at the end of detecting that the heat updates First subprocess is closed, received client-side information in the hot renewal process is sent to second subprocess, so that Second subprocess receives and handles received client-side information in the hot renewal process according to the player status information.

Further, the subprocess establishes module and includes:

Subprocess establishes unit, for calling the parent process to establish the second subprocess;

Player status information initialization unit, for calling the parent process to receive the sequence that first subprocess is sent The player status information of change controls the first subprocess pause frame, and the player status information of the serializing is sent to Second subprocess, so that the player status information of the serializing is carried out unserializing processing by second subprocess.

Further, the first client-side information processing module includes:

Subprocess closing unit, at the end of it detect that the heat updates, calling the parent process to close described the One subprocess;

Client-side information cache unit, for calling the parent process to obtain received client in the hot renewal process Information caches received client-side information in the hot renewal process to caching sequence;

Client-side information transmission unit, for calling the parent process by the hot renewal process in the caching sequence In received client-side information be sent to second subprocess so that second subprocess receive and handle it is described heat update Received client-side information in the process.

Further, described device further include:

Second client-side information processing module, for calling the parent process to obtain newly after the heat updates The new client-side information is sent to second subprocess by client-side information so that second subprocess receive and Handle the new client-side information.

Further, pass through between the parent process and the first subprocess, between the parent process and the second subprocess IPC channel is communicated.

The embodiment of the present invention in the hot renewal process of game server by calling parent process to send the first subprocess Player status information is forwarded to the second subprocess, and by the hot renewal process of game server after game server heat updates In received client-side information be forwarded to the second subprocess and handled, when solving the update of prior art game server heat not It is able to achieve synchronous the problem of inheriting of game data content, the synchronous of game data state is realized and inherits.

Detailed description of the invention

Fig. 1 is the flow chart for the hot update method of game server that the embodiment of the present invention one provides;

Fig. 2 is the flow chart of the hot update method of game server provided by Embodiment 2 of the present invention;

Fig. 3 is the flow chart for the hot update method of game server that the embodiment of the present invention three provides;

Fig. 4 is the structural schematic diagram for the hot updating device of game server that the embodiment of the present invention four provides

Specific embodiment

The present invention is described in further detail with reference to the accompanying drawings and examples.It is understood that this place is retouched The specific embodiment stated is used only for explaining the present invention rather than limiting the invention.It also should be noted that in order to just Only the parts related to the present invention are shown in description, attached drawing rather than entire infrastructure.

Embodiment one

Fig. 1 is the flow chart for the hot update method of game server that the embodiment of the present invention one provides, and the present embodiment is applicable In when server carries out heat update, the case where state is inherited is realized, this method can be by game provided in an embodiment of the present invention The hot updating device of server executes, which can realize that the device can be integrated in trip by the way of hardware and/or software It plays in server, this method specifically includes:

S110, when detect heat update start when, call parent process to send heat and update start information to the first subprocess, In, the first subprocess is used to receive before heat update starts and the client-side information of processing parent process forwarding, and is receiving Player status information is sent to parent process after heat update start information.

Wherein, the update of game server heat refers to updating game content or repairing game loophole etc., and process refers to It is the basic unit that system carries out Resource Distribution and Schedule about the primary operation activity on data acquisition system in computer program, It is the basis of operating system configuration, parent process refers to creating the process of one or more subprocess, and subprocess is by parent process Creation, inherits most of attribute of parent process.

In the present embodiment, when game operates normally, server calls parent process creates the first subprocess, and parent process receives Player's client send client-side information, illustratively, client-side information can be player using gold coin purchase equipment or Player enters first authentic copy etc..Received client-side information is forwarded to the first subprocess by parent process, and the first subprocess is according to visitor Instruction process processing in the client information of family.

When game server starts to carry out heat update, parent process sends heat to the first subprocess and updates start information, the One subprocess updates start information according to the heat and going game player status information is sent to parent process, wherein current player shape State information may include player ID (Identity, identity symbol), player levels, player current location etc..

S120, it calls parent process to establish the second subprocess, and the player status information from the first subprocess is forwarded to Second subprocess.

Wherein, when game server, which starts heat, to be updated, server calls parent process establishes the second subprocess, and will receive To the first subprocess send player status information be sent to the second subprocess.

Player status information is forwarded to the second subprocess by parent process, is continued to store player status letter by the second subprocess Breath ensure that player status information realizes synchronous succession in the hot renewal process of game server.

S130, when detect heat update at the end of, call parent process close the first subprocess, will be received in hot renewal process Client-side information be sent to the second subprocess so that the second subprocess according to player status information receive and handle heat it is updated Received client-side information in journey.

In the hot renewal process of game server, player's client is believed to game server client incessantly Breath, parent process receives the information that player's client is sent, and suspends to the first subprocess and forward the client-side information.

At the end of game server heat updates, parent process updates ending message according to heat and closes the first subprocess.Father into Journey will be sent to the second subprocess by received client-side information in the hot renewal process of game server, and the second subprocess receives simultaneously Received client-side information in hot renewal process is handled, guarantees that player's client does not go offline in game server renewal process.

The technical solution of the present embodiment, by calling parent process by the first subprocess in the hot renewal process of game server The player status information of transmission is forwarded to the second subprocess, and after game server heat updates by game server heat more Received client-side information is forwarded to the second subprocess and is handled during new, solves prior art game server heat more The synchronous the problem of inheriting that can not achieve game data content when new, realizes the synchronous of game data state and inherits.

On the basis of the above embodiments, this method further include:

Between the parent process and the first subprocess, between the parent process and the second subprocess by IPC channel into Row communication.

Wherein, IPC (Inter-Process Communication, interprocess communication) channel is led between process to allow Believe and open name pipeline, transmission speed is fast, and the transmission speed of IPC channel is TCP (Transmission Control Protocol, transmission control protocol) twice of transmission speed, between parent process and the first subprocess, parent process and the second son into Communication is carried out by IPC channel between journey and improves hot renewal rate.

Embodiment two

Fig. 2 is the flow chart of the hot update method of game server provided by Embodiment 2 of the present invention, in above-described embodiment one On the basis of, it will further call parent process that the player status information from the first subprocess is forwarded to the second subprocess excellent It turns to: parent process being called to receive the player status information for the serializing that the first subprocess is sent, control the first subprocess pause frame, And the player status information of serializing is sent to the second subprocess, so that the second subprocess is by the player status information of serializing Carry out unserializing processing.Correspondingly, this method specifically includes:

S210, when detect heat update start when, call parent process to send heat and update start information to the first subprocess, In, the first subprocess is used to receive before heat update starts and the client-side information of processing parent process forwarding, and is receiving Player status information is sent to parent process after heat update start information.

S220, call parent process receive the first subprocess send serializing player status information, control first son into Journey pause frame;

It, will when the first subprocess, which receives the game server heat that parent process is sent, updates start information in the present embodiment Player status information serializing, forms player status information list, and player status information list is sent to parent process.Together When, parent process controls the first subprocess and suspends game.

S230, it calls parent process to establish the second subprocess, the player status information of serializing is sent to the second subprocess, So that the player status information of serializing is carried out unserializing processing by the second subprocess.

Wherein, the second subprocess receive parent process send player status information list, by player status information list into The processing of row unserializing, player status information is restored, completes the initialization of player status information, and the second subprocess is to parent process It sends initialization and completes information.After the completion of player status information initialization, the control game of the second subprocess continues, wherein Suspension of game play frame time is very short, and illustratively, in the hot renewal process of game server, the suspension of game play time can be several hundred millis Second, 1 second or 2 seconds, it not will lead to the case where player's client goes offline, do not need player's client and restart server.

S240, when detect heat update at the end of, call parent process close the first subprocess, will be received in hot renewal process Client-side information be sent to the second subprocess so that the second subprocess according to player status information receive and handle heat it is updated Received client-side information in journey.

The technical solution of the present embodiment, by the hot renewal process of game server, calling parent process to receive the first son The player status information for the serializing that process is sent, and the player status information of serializing is forwarded to the second subprocess, so that The player status information of the serializing is carried out unserializing operation by the second subprocess, is restored player status information, is realized The succession of player status information in the hot renewal process of game server.

Embodiment three

Fig. 3 is the flow chart for the hot update method of game server that the embodiment of the present invention three provides, in above-described embodiment On the basis of, at the end of ought further detecting that heat updates, parent process is called to close the first subprocess, it will be in hot renewal process Received client-side information is sent to the second subprocess, so that the second subprocess receives and handle received visitor in hot renewal process Family client information optimization are as follows: at the end of detecting that heat updates, parent process is called to perform the following operations: closing the first subprocess;It obtains Received client-side information in hot renewal process is taken, client-side information received in hot renewal process is cached to caching sequence; Received client-side information in the hot renewal process cached in sequence is sent to the second subprocess, so that the second subprocess receives With received client-side information in the hot renewal process of processing.Correspondingly, this method specifically includes:

S310, when detect heat update start when, call parent process to send heat and update start information to the first subprocess, In, the first subprocess is used to receive before heat update starts and the client-side information of processing parent process forwarding, and is receiving Player status information is sent to parent process after heat update start information.

S320, it calls parent process to establish the second subprocess, and the player status information from the first subprocess is forwarded to Second subprocess.

S330, when detect heat update at the end of, call parent process close the first subprocess;

Illustratively, game server is updated by heat improves game version, and the first subprocess is for handling legacy version trip It plays procedural information, the second subprocess is for handling new version game process information, then when detecting that game server heat updates knot Shu Shi, the new version that brings into operation game content close the first subprocess.

S340, parent process is called to obtain received client-side information in hot renewal process, it will be received in hot renewal process Client-side information is cached to caching sequence;

In the hot renewal process of game server, parent process receives the client letter of the continual transmission of player's client Breath, parent process receives the information that player's client is sent, and suspends to the first subprocess and forward the client-side information.

Parent process received client-side information will be cached into buffer queue in the hot renewal process of game server.

S350, call parent process that received client-side information in the hot renewal process cached in sequence is sent to the second son Process, so that the second subprocess receives and handle received client-side information in hot renewal process.

Second subprocess receives and processes parent process received client-side information in the hot renewal process of game server, protects Card player's client in the hot renewal process of game server does not go offline.

The technical solution of the present embodiment, by calling parent process by received client in the hot renewal process of game server Information cache, and the client-side information of caching is sent to the second subprocess after heat updates, so that at the second subprocess The client-side information in hot renewal process is managed, the problem of player's client goes offline when game server heat updates is avoided.

On the basis of the above embodiments, after step S350, this method can also include:

Parent process obtains new client-side information, and new client-side information is sent to the second subprocess, so that the second son Process receives and handles new client-side information.

After game server heat updates, server runs new version game content, and parent process receives new client The new client-side information of receiving is forwarded to the second subprocess by client information, so that the second subprocess is believed according to new client Breath performs corresponding processing.

Example IV

Fig. 4 is the structural schematic diagram for the hot updating device of game server that the embodiment of the present invention four provides, which is applicable in In executing the hot update method of game server provided in an embodiment of the present invention, which be can specifically include:

Heat updates start information sending module 410, for calling parent process to send heat more when detecting that heat updates beginning New start information is to the first subprocess, wherein the first subprocess is used to before heat update starts receive and processing parent process forwarding Client-side information, and player status information is sent to parent process after receiving heat and updating start information;

Subprocess establishes module 420, for calling parent process to establish the second subprocess, and by the object for appreciation from the first subprocess Family's status information is forwarded to the second subprocess;

First client-side information processing module 430, for calling parent process to close first at the end of detecting that heat updates Client-side information received in hot renewal process is sent to the second subprocess, so that the second subprocess is according to player by subprocess Status information receives and handles received client-side information in hot renewal process.

Optionally, subprocess establishes module 420 and includes:

Subprocess establishes unit, for calling the parent process to establish the second subprocess.

Player status information initialization unit, for calling parent process to receive the player for the serializing that the first subprocess is sent Status information controls the first subprocess pause frame, and the player status information of serializing is sent to the second subprocess, so that the The player status information of serializing is carried out unserializing processing by two subprocess.

Optionally, the first client-side information processing module 430 includes:

Subprocess closing unit, for calling parent process to close the first subprocess at the end of detecting that heat updates;

Client-side information cache unit will for calling parent process to obtain received client-side information in hot renewal process Received client-side information is cached to caching sequence in hot renewal process;

Client-side information transmission unit, for calling parent process that will cache received client in the hot renewal process in sequence Client information is sent to the second subprocess, so that the second subprocess receives and handle received client-side information in hot renewal process.

Optionally, after heat updates, device further include:

Second client-side information processing module, for after heat updates, calling parent process to obtain new client letter Breath, is sent to the second subprocess for new client-side information, so that the second subprocess receives and handle new client-side information.

Optionally, it is carried out by IPC channel between parent process and the first subprocess, between parent process and the second subprocess Communication.

Game heat provided by any embodiment of the invention can be performed in the hot updating device of game provided in an embodiment of the present invention Update method has the corresponding functional module of execution method and beneficial effect.

Note that the above is only a better embodiment of the present invention and the applied technical principle.It will be appreciated by those skilled in the art that The present invention is not limited to specific embodiments here, be able to carry out for a person skilled in the art it is various it is apparent variation, again Adjustment and substitution are without departing from protection scope of the present invention.Therefore, although by above embodiments to the present invention carried out compared with For detailed description, but the present invention is not limited to the above embodiments only, without departing from the inventive concept, can be with Including more other equivalent embodiments, and the scope of the invention is determined by the scope of the appended claims.

Claims (9)

1. a kind of hot update method of game server characterized by comprising
When detect heat update start when, call parent process to send heat and update start information to the first subprocess, wherein described the One subprocess is used to receive and handle the client-side information of the parent process forwarding before the heat update starts, and is receiving Player status information is sent to the parent process after updating start information to the heat;
It calls the parent process to establish the second subprocess, and the player status information from first subprocess is forwarded to institute State the second subprocess;
At the end of detecting that the heat updates, the parent process is called to close first subprocess, the heat is updated Received client-side information is sent to second subprocess in journey, so that second subprocess is believed according to the player status Breath receives and handles received client-side information in the hot renewal process,
Wherein, the player status information from first subprocess is forwarded to second subprocess by the calling parent process Include:
It calls the parent process to receive the player status information for the serializing that first subprocess is sent, controls first son Process suspension frame, and the player status information of the serializing is sent to second subprocess so that second son into The player status information of the serializing is carried out unserializing processing by journey.
2. the method according to claim 1, wherein calling the father at the end of detecting that the heat updates Process closes first subprocess, by received client-side information in the hot renewal process be sent to second son into Journey, so that second subprocess receives and handle received client-side information in the hot renewal process, comprising:
At the end of detecting that the heat updates, the parent process is called to perform the following operations:
Close first subprocess;
Received client-side information in the hot renewal process is obtained, received client-side information in the hot renewal process is delayed It deposits to caching sequence;
Received client-side information in the hot renewal process in the caching sequence is sent to second subprocess, is made It obtains second subprocess and receives and handle received client-side information in the hot renewal process.
3. according to the method described in claim 2, it is characterized in that, it is described heat update after, the method also includes:
Call the parent process to obtain new client-side information, by the new client-side information be sent to it is described second son into Journey, so that second subprocess receives and handle the new client-side information.
4. method according to claim 1 to 3, which is characterized in that the parent process and the first subprocess it Between, communicated by IPC channel between the parent process and the second subprocess.
5. a kind of hot updating device of game server characterized by comprising
Heat updates start information sending module, starts for when detecting that heat updates beginning, calling parent process to send heat and update Information is to the first subprocess, wherein first subprocess be used for the heat update start before receive and handle the father into The client-side information of journey forwarding, and player status information is sent to the father after receiving the heat and updating start information Process;
Subprocess establishes module, for calling parent process to establish the second subprocess, and by the player from first subprocess Status information is forwarded to second subprocess;
First client-side information processing module, for calling the parent process to close institute at the end of detecting that the heat updates The first subprocess is stated, received client-side information in the hot renewal process is sent to second subprocess, so that described Second subprocess receives and handles received client-side information in the hot renewal process according to the player status information;
It includes: player status information initialization unit that the subprocess, which establishes module, for calling described in the parent process reception The player status information for the serializing that first subprocess is sent, controls the first subprocess pause frame, and by the serializing Player status information be sent to second subprocess so that second subprocess believes the player status of the serializing Breath carries out unserializing processing.
6. device according to claim 5, which is characterized in that the subprocess establishes module further include:
Subprocess establishes unit, for calling the parent process to establish the second subprocess.
7. device according to claim 5, which is characterized in that the first client-side information processing module includes:
Subprocess closing unit, for calling the parent process to close first son at the end of detecting that the heat updates Process;
Client-side information cache unit, for calling the parent process to obtain received client letter in the hot renewal process Breath caches received client-side information in the hot renewal process to caching sequence;
Client-side information transmission unit, for calling the parent process that will connect in the hot renewal process in the caching sequence The client-side information of receipts is sent to second subprocess, so that second subprocess receives and handle the hot renewal process In received client-side information.
8. device according to claim 7, which is characterized in that described device further include:
Second client-side information processing module, for calling the parent process to obtain new client after the heat updates The new client-side information is sent to second subprocess by client information, so that second subprocess receives and processing The new client-side information.
9. according to the described in any item devices of claim 5-8, which is characterized in that between the parent process and the first subprocess, It is communicated by IPC channel between the parent process and the second subprocess.
CN201610959269.1A 2016-11-03 2016-11-03 A kind of hot update method and device of game server CN106528225B (en)

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AU2007203533B2 (en) * 2006-07-31 2009-11-19 Videobet Interactive Sweden AB Information updating management in a gaming system
CN101702692B (en) * 2009-10-30 2011-12-07 南京中兴软创科技股份有限公司 Kind of system message processing system and method for updating heat
US8512140B1 (en) * 2012-07-26 2013-08-20 Zynga Inc. Gaming system for updating a presentation of a virtual game environment
CN105120005B (en) * 2015-09-11 2019-01-22 厦门喜鱼网络科技有限公司 A kind of hot update method of game server, server and system

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