CN106445161A - 具有在线可视化编辑功能的vr综合游戏系统 - Google Patents
具有在线可视化编辑功能的vr综合游戏系统 Download PDFInfo
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- CN106445161A CN106445161A CN201610889772.4A CN201610889772A CN106445161A CN 106445161 A CN106445161 A CN 106445161A CN 201610889772 A CN201610889772 A CN 201610889772A CN 106445161 A CN106445161 A CN 106445161A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/012—Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/04—Indexing scheme for image data processing or generation, in general involving 3D image data
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- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Computer Hardware Design (AREA)
- Computer Graphics (AREA)
- Remote Sensing (AREA)
- Radar, Positioning & Navigation (AREA)
- Architecture (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims (5)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610889772.4A CN106445161B (zh) | 2016-10-12 | 2016-10-12 | 具有在线可视化编辑功能的vr综合游戏系统 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN201610889772.4A CN106445161B (zh) | 2016-10-12 | 2016-10-12 | 具有在线可视化编辑功能的vr综合游戏系统 |
Publications (2)
Publication Number | Publication Date |
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CN106445161A true CN106445161A (zh) | 2017-02-22 |
CN106445161B CN106445161B (zh) | 2019-05-24 |
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Family Applications (1)
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CN201610889772.4A Active CN106445161B (zh) | 2016-10-12 | 2016-10-12 | 具有在线可视化编辑功能的vr综合游戏系统 |
Country Status (1)
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CN (1) | CN106445161B (zh) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107132911A (zh) * | 2017-03-13 | 2017-09-05 | 杭州虚之实科技有限公司 | 基于虚拟现实万向行走器的运动光学检测设备 |
TWI657353B (zh) * | 2017-11-07 | 2019-04-21 | 鈊象電子股份有限公司 | 虛擬實境動感系統 |
CN109839842A (zh) * | 2019-01-29 | 2019-06-04 | 深圳市眼界科技有限公司 | 基于可视化编程的控制方法、装置及系统 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101247481A (zh) * | 2007-02-16 | 2008-08-20 | 李西峙 | 基于角色扮演的实时三维电影/游戏的制作及播放的系统和方法 |
CN101446858A (zh) * | 2008-12-17 | 2009-06-03 | 高逸默 | 虚拟现实行走装置 |
CN104007971A (zh) * | 2014-05-28 | 2014-08-27 | 北京理工大学 | 非代码化快速构建大规模虚拟战场仿真平台 |
-
2016
- 2016-10-12 CN CN201610889772.4A patent/CN106445161B/zh active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101247481A (zh) * | 2007-02-16 | 2008-08-20 | 李西峙 | 基于角色扮演的实时三维电影/游戏的制作及播放的系统和方法 |
CN101446858A (zh) * | 2008-12-17 | 2009-06-03 | 高逸默 | 虚拟现实行走装置 |
CN104007971A (zh) * | 2014-05-28 | 2014-08-27 | 北京理工大学 | 非代码化快速构建大规模虚拟战场仿真平台 |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107132911A (zh) * | 2017-03-13 | 2017-09-05 | 杭州虚之实科技有限公司 | 基于虚拟现实万向行走器的运动光学检测设备 |
TWI657353B (zh) * | 2017-11-07 | 2019-04-21 | 鈊象電子股份有限公司 | 虛擬實境動感系統 |
CN109839842A (zh) * | 2019-01-29 | 2019-06-04 | 深圳市眼界科技有限公司 | 基于可视化编程的控制方法、装置及系统 |
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Publication number | Publication date |
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CN106445161B (zh) | 2019-05-24 |
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Address after: 116023 No. 11, B block, 32 Torch Road, Dalian high tech Industrial Park, Liaoning, China. Applicant after: Fast creation technology (Dalian) Co., Ltd. Address before: 116000 B block 1101, Pioneer Building, 32 Torch Road, Dalian new high tech park, Liaoning Applicant before: Dalian Wensente Software Technology Co., Ltd. |
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Inventor after: Tong Peicheng Inventor after: Duan Huifeng Inventor before: Dong Peicheng Inventor before: Duan Huifeng |
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