CN106362392A - Wearable fixed-point feedback interaction system and positioning processing method - Google Patents
Wearable fixed-point feedback interaction system and positioning processing method Download PDFInfo
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- CN106362392A CN106362392A CN201611016343.2A CN201611016343A CN106362392A CN 106362392 A CN106362392 A CN 106362392A CN 201611016343 A CN201611016343 A CN 201611016343A CN 106362392 A CN106362392 A CN 106362392A
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- 230000003993 interaction Effects 0.000 title claims abstract description 37
- 238000003672 processing method Methods 0.000 title claims abstract description 9
- 238000004891 communication Methods 0.000 claims abstract description 12
- 230000009471 action Effects 0.000 claims abstract description 5
- 230000000694 effects Effects 0.000 claims description 11
- 230000002452 interceptive effect Effects 0.000 claims description 9
- 238000012545 processing Methods 0.000 claims description 8
- 230000005540 biological transmission Effects 0.000 claims description 3
- 239000011800 void material Substances 0.000 claims description 3
- 230000005611 electricity Effects 0.000 claims description 2
- 230000013011 mating Effects 0.000 claims 1
- 238000000034 method Methods 0.000 description 18
- 238000005516 engineering process Methods 0.000 description 9
- 230000008569 process Effects 0.000 description 9
- 238000013461 design Methods 0.000 description 7
- 238000010586 diagram Methods 0.000 description 6
- 230000008859 change Effects 0.000 description 3
- 230000008878 coupling Effects 0.000 description 3
- 238000010168 coupling process Methods 0.000 description 3
- 238000005859 coupling reaction Methods 0.000 description 3
- 230000035807 sensation Effects 0.000 description 3
- 238000009434 installation Methods 0.000 description 2
- 238000011160 research Methods 0.000 description 2
- 238000004458 analytical method Methods 0.000 description 1
- 238000013459 approach Methods 0.000 description 1
- 210000000988 bone and bone Anatomy 0.000 description 1
- 210000000481 breast Anatomy 0.000 description 1
- 230000007812 deficiency Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 230000008451 emotion Effects 0.000 description 1
- 238000007654 immersion Methods 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 230000008447 perception Effects 0.000 description 1
- 230000001953 sensory effect Effects 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
- 230000000392 somatic effect Effects 0.000 description 1
- 238000012360 testing method Methods 0.000 description 1
- 238000012549 training Methods 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The invention discloses a wearable fixed-point feedback interaction system and a positioning processing method, and belongs to the technical field of computer communication. The system comprises a host side and a wearable terminal. The host side running game software can accurately reflect action points of acting forces borne by a virtual character. Meanwhile, the acting points and magnitudes of all acting forces of the virtual character are packaged into messages, the messages are sent to the wearable terminal, the wearable terminal obtains the messages sent by the host side through a reliable communication mode, the messages are analyzed, information reflecting virtual interaction force positions and magnitudes is mapped as vibration time of a motor corresponding to a stress area, the acting points and magnitudes of the acting forces borne by the virtual character are truly reflected by means of the motor arranged in a virtual terminal body, and real feeling of motion-sensing interaction equipment is improved.
Description
Technical field
The invention discloses a kind of system of wearable fixed point feedback interaction and location processing method, belong to computer and lead to
The technical field of letter.
Background technology
Traditional computer is usually used the interface equipments such as display, keyboard, mouse and interacts, and they are computer-orienteds
Exploitation, user needs the operational approach of facility for study.And the input-output apparatus that virtual reality system adopts, user can be made
Feel to perceive environment using oneself, be exclusively for user's design.In virtual reality system, user is by based on nature
Special installation interact, obtain the perceived effect of vision true to nature, audition, tactile, make one to produce sensation on the spot in person,
As placed oneself in the midst of real world.
Wearable product is that occurred in front of the user in the form of intelligent terminal, but is different from smart mobile phone, due to it certainly
The attribute of the uniqueness of body, also has significant difference to the product requirement of the links of industrial chain.As wearable device is inevitable
More stringent requirement can be proposed to the power consumption of the endurance of battery and mcu, wirelessly transferred chip.
Seven big key interaction techniques of wearable device include bone conduction interaction technique, eye-tracking interaction technique, ar/mr
Interaction technique, interactive voice technology, body feeling interaction technology, haptic interaction technology and E.E.G interaction technique.Wherein haptic interaction is
At present relatively newer human-computer interaction technology in wearable device industry, will produce to the communication for information between man-machine and communication way
Far-reaching influence.Tactile is the mother of the human body sensation of all, is that the mankind are exchanged with the external world, and experiences extraneous important channel
One of.Soft or hard, changes in temperature, thickness, and the information such as body form, can perceive in touch, and the more complicated emotion of the mankind is handed over
Stream can also be realized by touch.How haptic interaction research utilizes tactile data to strengthen the friendship of people and computer and robot
Stream, its field includes surgical simulation training, amusement, Robot remote's operation, product design, industrial design etc..Haptic interaction mesh
Have certain explorative research in the front intelligent artifact in immersion, it will be the following mankind in virtual reality " true " perception
A kind of extraneous key interaction technique.
With the deep development of computer technology, in production and life, the interaction demand to all kinds of smart machines for the people
More and more higher, the entertainment software such as virtual reality, somatic sensation television game widely changes the life of people.Wearable sensory experience
Become the key technology supporting intelligence and amusement equipment with body feeling interaction technology.
Therefore, need a kind of effective body feeling interaction equipment of design badly, can be virtual to act in Real-time Feedback entertainment software
The active force of character physical and application point, can process different interactions during same process according to demand needs simultaneously
Ask.
Content of the invention
The goal of the invention of the present invention is the deficiency for above-mentioned background technology, there is provided a kind of wearable fixed point feedback is handed over
Mutual system and location processing method, can accurately reflect out the application point of the active force that virtual portrait is subject to, solve body-sensing
Interactive device sense of reality is not good and can not process the technical problem of distinct interaction demand according to demand during same process.
The present invention adopts the following technical scheme that for achieving the above object
A kind of system of wearable fixed point feedback interaction, comprises: the host side of running game software and wearable terminal,
The host side of described running game software includes: to the virtual interacting active force producing in Games Software running
The signal processing module being processed, and, comprise virtual interacting effect point of force application and size by what signal processing module exported
The message transmissions of information to wearable terminal communication module,
Described wearable terminal includes: has the body of cavity, power module in body cavity body for the layout, wifi mould
Block, signal resolution module, motor drive module, and, it is embedded in the motor of body various location, wifi module receives and comprises void
Intend the message of reciprocal action point of force application and size information, what signal resolution module reception wifi module exported comprises virtual interacting
Effect point of force application and the message of size information, motor drive module exports the driving letter of motor corresponding to body stress area
Number, power module is wifi module, signal resolution module, motor drive module are powered.
Further, comprising combination in virtual interacting effect point of force application and the message of size information has sign virtual interacting
The effect eigenvalue of point of force application and the numerical value of virtual interacting active force.
Further, in a kind of system of wearable fixed point feedback interaction, wearable terminal is indicated and is communicated with host side
The encoding flag of module coupling.
Further, in a kind of system of wearable fixed point feedback interaction, body is vest or clothes or trousers.
Further, in a kind of system of wearable fixed point feedback interaction, wifi module and signal resolution module are passed through
Nodemcu realizes.
Further, in a kind of system of wearable fixed point feedback interaction, model l298n of motor drive module.
A kind of location processing method, is realized using said system, particularly as follows:
Set up the model of virtual portrait in game,
Virtual portrait model in described game is mapped as characterizing void by the application point of virtual interacting active force and size
Intend the eigenvalue of reciprocal action point of force application and the numerical value of virtual interacting active force, and,
True according to the variable quantity of the eigenvalue characterizing virtual interacting effect point of force application and virtual interacting active force numerical value
Determine the time of vibration of motor corresponding to body stress area.
Further, the eigenvalue of point of force application and virtual interacting active force numerical value are acted on according to characterizing virtual interacting
Variable quantity determines the time of vibration t of motor corresponding to body stress area:F is virtual interacting active force
The variable quantity of numerical value,For the computing that rounds up.
The present invention adopts technique scheme, has the advantages that
(1) host side of running game software can accurately reflect out the application point of active force suffered by virtual portrait, simultaneously
The application point of all for virtual portrait active forces and size are encapsulated as after message being sent to wearable terminal, wearable terminal passes through
Reliable communication mode obtains the message that host side sends, and the information reflecting virtual interacting power position and size is reflected by analytic message
Penetrate the time of vibration of motor corresponding to stress area, truly reflected in the intrinsic motor of virtual terminal by layout virtual
The application point of active force suffered by personage and size, improve the sense of reality of body feeling interaction equipment;
(2) wearable terminal is designed with the encoding flag mode mated with host side communication module, and host side can facilitate
The coupling port numbers of ground change transmitting terminal are interactive to realize many people (equipment), can process according to demand during same process
Distinct interaction demand;
(3) whole system easy to use and without complex configurations it is not necessary to install special application and service in host side
Module, plug and play, wearable terminal can rely on the battery carrying to carry out for a long time in the case of not against externally fed
Steady operation, has than relatively low energy expenditure.
Brief description
Fig. 1 is the circuit diagram of wearable terminal.
Fig. 2 is the module diagram of wearable fixed point feedback interactive system.
Fig. 3 be wearable fixed point feedback interactive system realize flow process.
Fig. 4 is the operating process of wearable fixed point feedback interactive system.
Fig. 5 is the design master drawing of wearable terminal.
Fig. 6 is the circuit theory diagrams of wearable terminal.
Specific embodiment
Below in conjunction with the accompanying drawings the technical scheme of invention is described in detail.One of ordinary skill in the art will appreciate that:
Accompanying drawing is the schematic diagram of an embodiment, and the module in accompanying drawing or flow process are not necessarily implemented necessary to the present invention.
The present invention be a kind of by wifi module, motor drive module, by rational configuration, in body feeling interaction eventually
Equipment and the method for virtual active force is fed back at end.Wearable fixed point feedback interactive system is as shown in Fig. 2 comprise: running game
The host side of software and wearable terminal.
The host side of running game software includes: the virtual interacting active force producing in Games Software running is carried out
The signal processing module processing, and, comprise virtual interacting effect point of force application and size information by what signal processing module exported
Message transmissions to wearable terminal communication module.
Wearable terminal includes: has the body of cavity, power module in body cavity body for the layout, wifi module, letter
Number parsing module, motor drive module, and, it is embedded in the motor of body various location, wifi module receives and comprises virtual friendship
Interreaction force application point and the message of size information, the virtual interacting that comprises that signal resolution module receives wifi module output acts on
Point of force application and the message of size information, motor drive module exports the drive signal of motor corresponding to body stress area, electricity
Source module is wifi module, signal resolution module, motor drive module are powered.
The body of wearable terminal can be vest or clothes or trousers, as a example the vest shown in the present embodiment Fig. 5.To can
Wearing terminal carries out industrial appearance design, internal reservation wiring channel and related circuit interface, wifi module and Motor drive
Module is placed in a square casing, and battery is placed in another square casing, and wifi module and motor drive module are formed
It is correct to guarantee that circuit connects that nucleus module carries out circuit test.As needed micromachine is embedded each position of vest, such as: front
Each one about breast, each one about back top, each one about lower back.The circuit diagram of wearable terminal is as schemed
Shown in 1, nucleus module is wifi module and motor drive module, and wifi module is nodemcu, and motor drive module is l298n,
Signal resolution module depends on wifi module and designs, and circuit theory diagrams are as shown in Figure 6.
Interactive for realizing many people (equipment), using character code mode, encoding flag is carried out to wearable device, by setting
Determine the access that host side communication port numbers realize equipment.For example, " bbg-1010-1015 " is exactly a device coding, and it represents
Be bitberg company produce numbering be 1010, port numbers are 1015 equipment.Device flag encodes by following part group
Become: " bbg " 3 letters represent company's letter abbreviations;"-" separator;" 1010 " represent equipment coupling coding, and " 1015 " represent logical
Letter port numbers.11 altogether, all devices are intended to be configured by this requirement when installation.
Location processing method, including host side and wearable terminal two parts:
Host side: set up the model of virtual portrait in game, in playing, virtual portrait model is acted on by virtual interacting
The application point of power and size are mapped as characterizing the virtual interacting effect eigenvalue of point of force application and the numerical value of virtual interacting active force;
Wearable terminal: be previously stored with the solution including the eigenvalue that virtual interacting acts on the corresponding each region of point of force application
Analysis list, after the key element (application point of virtual interacting active force and size) that the packet parsing that host side sends is exerted oneself, with
The parsing list contrast of pre-stored can determine that the corresponding motor of body stress area, according to the change of virtual interacting active force numerical value
Change amount determines the time of vibration t of motor corresponding to body stress area:F is virtual interacting active force number
The variable quantity of value,For the computing that rounds up, if f=6, t=0.2s.
Illustrate the realization of institute's present system with reference to Fig. 3 and Fig. 4.
First, configuration wearable terminal wifi module is focus its hotspot name of overseas broadcast, and user connects wifi mould
Block focus simultaneously logs in its server, the wireless network that user searches for neighbouring wireless network and adds host side to connect, and makes wearable
Terminal and host side are in LAN;
Then, game host end program determines the application point of virtual interacting active force producing in running and size simultaneously
The position of power and size are combined into message to be sent with certain rule (be combined as comprising to characterize virtual interacting effect masterpiece
With the eigenvalue of point and the message of virtual interacting active force numerical value), set Game communication port numbers and message is sent out by wireless network
Deliver to the wearable terminal specified;
Then, the position of the power that wearable terminal parses from message and size pass to motor drive module, motor
The position of power and size are converted to the time of vibration of motor corresponding to body stress area by drive module, thus driving end to hold
Units action.
As seen through the above description of the embodiments, those skilled in the art can be understood that the present invention can
Mode by software plus necessary general hardware platform to be realized.Based on such understanding, technical scheme essence
On in other words prior art is contributed partly can be embodied in the form of software product, this computer software product
Can be stored in storage medium, such as rom/ram, magnetic disc, CD etc., include some instructions use so that a computer equipment
(can be personal computer, server, or network equipment etc.) executes some parts of embodiments of the invention or embodiment
Described method.
Claims (8)
1. a kind of system of wearable fixed point feedback interaction is it is characterised in that comprise: the host side of running game software and can
Wearing terminal,
The host side of described running game software includes: the virtual interacting active force producing in Games Software running is carried out
The signal processing module processing, and, comprise virtual interacting effect point of force application and size information by what signal processing module exported
Message transmissions to wearable terminal communication module,
Described wearable terminal includes: has the body of cavity, power module in body cavity body for the layout, wifi module, letter
Number parsing module, motor drive module, and, it is embedded in the motor of body various location, wifi module receives and comprises virtual friendship
Interreaction force application point and the message of size information, the virtual interacting that comprises that signal resolution module receives wifi module output acts on
Point of force application and the message of size information, motor drive module exports the drive signal of motor corresponding to body stress area, electricity
Source module is wifi module, signal resolution module, motor drive module are powered.
2. according to claim 1 a kind of wearable fixed point feedback interaction system it is characterised in that described comprise virtual
In the message of reciprocal action point of force application and size information, combination has the eigenvalue characterizing virtual interacting effect point of force application and void
Intend the numerical value of interactive forces.
3. according to claim 1 a kind of system of wearable fixed point feedback interaction it is characterised in that wearable terminal mark
There is the encoding flag mating with host side communication module.
4. a kind of wearable fixed point feeds back the system of interaction it is characterised in that described body is the back of the body according to claim 1
The heart or clothes or trousers.
5. according to claim 1 a kind of system of wearable fixed point feedback interaction it is characterised in that described wifi module
And signal resolution module realized by nodemcu.
6. according to claim 1 a kind of system of wearable fixed point feedback interaction it is characterised in that described Motor drive
Model l298n of module.
7. a kind of location processing method it is characterised in that using described in claim 1 system realize, particularly as follows:
Set up the model of virtual portrait in game,
Virtual portrait model in described game is mapped as characterizing virtual friendship by the application point of virtual interacting active force and size
The eigenvalue of interreaction force application point and the numerical value of virtual interacting active force, and,
Variable quantity according to characterizing the eigenvalue and virtual interacting active force numerical value that virtual interacting acts on point of force application determines this
The time of vibration of motor corresponding to body stress area.
8. a kind of location processing method according to claim 7 is it is characterised in that act on masterpiece according to characterizing virtual interacting
When determining the vibration of motor corresponding to body stress area with the eigenvalue of point and the variable quantity of virtual interacting active force numerical value
Between t, have:
Wherein, f is the variable quantity of virtual interacting active force numerical value,For the computing that rounds up.
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112034979A (en) * | 2020-07-31 | 2020-12-04 | 西安交通大学 | Wearable flight sensation feedback system based on force feedback |
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CN201058232Y (en) * | 2007-06-25 | 2008-05-14 | 西安维傲电子科技有限公司 | Game plug and play equipment allowing user enter virtual reality |
CN204637535U (en) * | 2015-05-26 | 2015-09-16 | 刘长水 | The automatic sensing apparatus of human body in virtual game |
CN205158280U (en) * | 2015-12-02 | 2016-04-13 | 佟卉斌 | Recreation sensing device is controlled to health |
CN206252834U (en) * | 2016-11-18 | 2017-06-16 | 南京妖灵妖信息科技有限公司 | A kind of system of wearable fixed point feedback interaction |
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- 2016-11-18 CN CN201611016343.2A patent/CN106362392A/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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CN201058232Y (en) * | 2007-06-25 | 2008-05-14 | 西安维傲电子科技有限公司 | Game plug and play equipment allowing user enter virtual reality |
CN204637535U (en) * | 2015-05-26 | 2015-09-16 | 刘长水 | The automatic sensing apparatus of human body in virtual game |
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CN112034979A (en) * | 2020-07-31 | 2020-12-04 | 西安交通大学 | Wearable flight sensation feedback system based on force feedback |
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Application publication date: 20170201 |