CN106362392A - Wearable fixed-point feedback interaction system and positioning processing method - Google Patents

Wearable fixed-point feedback interaction system and positioning processing method Download PDF

Info

Publication number
CN106362392A
CN106362392A CN201611016343.2A CN201611016343A CN106362392A CN 106362392 A CN106362392 A CN 106362392A CN 201611016343 A CN201611016343 A CN 201611016343A CN 106362392 A CN106362392 A CN 106362392A
Authority
CN
China
Prior art keywords
module
virtual
wearable
point
virtual interacting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201611016343.2A
Other languages
Chinese (zh)
Inventor
张琛
赵崇良
杨坤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
This Is Demon Nanjing Mdt Infotech Ltd
Original Assignee
This Is Demon Nanjing Mdt Infotech Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by This Is Demon Nanjing Mdt Infotech Ltd filed Critical This Is Demon Nanjing Mdt Infotech Ltd
Priority to CN201611016343.2A priority Critical patent/CN106362392A/en
Publication of CN106362392A publication Critical patent/CN106362392A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a wearable fixed-point feedback interaction system and a positioning processing method, and belongs to the technical field of computer communication. The system comprises a host side and a wearable terminal. The host side running game software can accurately reflect action points of acting forces borne by a virtual character. Meanwhile, the acting points and magnitudes of all acting forces of the virtual character are packaged into messages, the messages are sent to the wearable terminal, the wearable terminal obtains the messages sent by the host side through a reliable communication mode, the messages are analyzed, information reflecting virtual interaction force positions and magnitudes is mapped as vibration time of a motor corresponding to a stress area, the acting points and magnitudes of the acting forces borne by the virtual character are truly reflected by means of the motor arranged in a virtual terminal body, and real feeling of motion-sensing interaction equipment is improved.

Description

A kind of system of wearable fixed point feedback interaction and location processing method
Technical field
The invention discloses a kind of system of wearable fixed point feedback interaction and location processing method, belong to computer and lead to The technical field of letter.
Background technology
Traditional computer is usually used the interface equipments such as display, keyboard, mouse and interacts, and they are computer-orienteds Exploitation, user needs the operational approach of facility for study.And the input-output apparatus that virtual reality system adopts, user can be made Feel to perceive environment using oneself, be exclusively for user's design.In virtual reality system, user is by based on nature Special installation interact, obtain the perceived effect of vision true to nature, audition, tactile, make one to produce sensation on the spot in person, As placed oneself in the midst of real world.
Wearable product is that occurred in front of the user in the form of intelligent terminal, but is different from smart mobile phone, due to it certainly The attribute of the uniqueness of body, also has significant difference to the product requirement of the links of industrial chain.As wearable device is inevitable More stringent requirement can be proposed to the power consumption of the endurance of battery and mcu, wirelessly transferred chip.
Seven big key interaction techniques of wearable device include bone conduction interaction technique, eye-tracking interaction technique, ar/mr Interaction technique, interactive voice technology, body feeling interaction technology, haptic interaction technology and E.E.G interaction technique.Wherein haptic interaction is At present relatively newer human-computer interaction technology in wearable device industry, will produce to the communication for information between man-machine and communication way Far-reaching influence.Tactile is the mother of the human body sensation of all, is that the mankind are exchanged with the external world, and experiences extraneous important channel One of.Soft or hard, changes in temperature, thickness, and the information such as body form, can perceive in touch, and the more complicated emotion of the mankind is handed over Stream can also be realized by touch.How haptic interaction research utilizes tactile data to strengthen the friendship of people and computer and robot Stream, its field includes surgical simulation training, amusement, Robot remote's operation, product design, industrial design etc..Haptic interaction mesh Have certain explorative research in the front intelligent artifact in immersion, it will be the following mankind in virtual reality " true " perception A kind of extraneous key interaction technique.
With the deep development of computer technology, in production and life, the interaction demand to all kinds of smart machines for the people More and more higher, the entertainment software such as virtual reality, somatic sensation television game widely changes the life of people.Wearable sensory experience Become the key technology supporting intelligence and amusement equipment with body feeling interaction technology.
Therefore, need a kind of effective body feeling interaction equipment of design badly, can be virtual to act in Real-time Feedback entertainment software The active force of character physical and application point, can process different interactions during same process according to demand needs simultaneously Ask.
Content of the invention
The goal of the invention of the present invention is the deficiency for above-mentioned background technology, there is provided a kind of wearable fixed point feedback is handed over Mutual system and location processing method, can accurately reflect out the application point of the active force that virtual portrait is subject to, solve body-sensing Interactive device sense of reality is not good and can not process the technical problem of distinct interaction demand according to demand during same process.
The present invention adopts the following technical scheme that for achieving the above object
A kind of system of wearable fixed point feedback interaction, comprises: the host side of running game software and wearable terminal,
The host side of described running game software includes: to the virtual interacting active force producing in Games Software running The signal processing module being processed, and, comprise virtual interacting effect point of force application and size by what signal processing module exported The message transmissions of information to wearable terminal communication module,
Described wearable terminal includes: has the body of cavity, power module in body cavity body for the layout, wifi mould Block, signal resolution module, motor drive module, and, it is embedded in the motor of body various location, wifi module receives and comprises void Intend the message of reciprocal action point of force application and size information, what signal resolution module reception wifi module exported comprises virtual interacting Effect point of force application and the message of size information, motor drive module exports the driving letter of motor corresponding to body stress area Number, power module is wifi module, signal resolution module, motor drive module are powered.
Further, comprising combination in virtual interacting effect point of force application and the message of size information has sign virtual interacting The effect eigenvalue of point of force application and the numerical value of virtual interacting active force.
Further, in a kind of system of wearable fixed point feedback interaction, wearable terminal is indicated and is communicated with host side The encoding flag of module coupling.
Further, in a kind of system of wearable fixed point feedback interaction, body is vest or clothes or trousers.
Further, in a kind of system of wearable fixed point feedback interaction, wifi module and signal resolution module are passed through Nodemcu realizes.
Further, in a kind of system of wearable fixed point feedback interaction, model l298n of motor drive module.
A kind of location processing method, is realized using said system, particularly as follows:
Set up the model of virtual portrait in game,
Virtual portrait model in described game is mapped as characterizing void by the application point of virtual interacting active force and size Intend the eigenvalue of reciprocal action point of force application and the numerical value of virtual interacting active force, and,
True according to the variable quantity of the eigenvalue characterizing virtual interacting effect point of force application and virtual interacting active force numerical value Determine the time of vibration of motor corresponding to body stress area.
Further, the eigenvalue of point of force application and virtual interacting active force numerical value are acted on according to characterizing virtual interacting Variable quantity determines the time of vibration t of motor corresponding to body stress area:F is virtual interacting active force The variable quantity of numerical value,For the computing that rounds up.
The present invention adopts technique scheme, has the advantages that
(1) host side of running game software can accurately reflect out the application point of active force suffered by virtual portrait, simultaneously The application point of all for virtual portrait active forces and size are encapsulated as after message being sent to wearable terminal, wearable terminal passes through Reliable communication mode obtains the message that host side sends, and the information reflecting virtual interacting power position and size is reflected by analytic message Penetrate the time of vibration of motor corresponding to stress area, truly reflected in the intrinsic motor of virtual terminal by layout virtual The application point of active force suffered by personage and size, improve the sense of reality of body feeling interaction equipment;
(2) wearable terminal is designed with the encoding flag mode mated with host side communication module, and host side can facilitate The coupling port numbers of ground change transmitting terminal are interactive to realize many people (equipment), can process according to demand during same process Distinct interaction demand;
(3) whole system easy to use and without complex configurations it is not necessary to install special application and service in host side Module, plug and play, wearable terminal can rely on the battery carrying to carry out for a long time in the case of not against externally fed Steady operation, has than relatively low energy expenditure.
Brief description
Fig. 1 is the circuit diagram of wearable terminal.
Fig. 2 is the module diagram of wearable fixed point feedback interactive system.
Fig. 3 be wearable fixed point feedback interactive system realize flow process.
Fig. 4 is the operating process of wearable fixed point feedback interactive system.
Fig. 5 is the design master drawing of wearable terminal.
Fig. 6 is the circuit theory diagrams of wearable terminal.
Specific embodiment
Below in conjunction with the accompanying drawings the technical scheme of invention is described in detail.One of ordinary skill in the art will appreciate that: Accompanying drawing is the schematic diagram of an embodiment, and the module in accompanying drawing or flow process are not necessarily implemented necessary to the present invention.
The present invention be a kind of by wifi module, motor drive module, by rational configuration, in body feeling interaction eventually Equipment and the method for virtual active force is fed back at end.Wearable fixed point feedback interactive system is as shown in Fig. 2 comprise: running game The host side of software and wearable terminal.
The host side of running game software includes: the virtual interacting active force producing in Games Software running is carried out The signal processing module processing, and, comprise virtual interacting effect point of force application and size information by what signal processing module exported Message transmissions to wearable terminal communication module.
Wearable terminal includes: has the body of cavity, power module in body cavity body for the layout, wifi module, letter Number parsing module, motor drive module, and, it is embedded in the motor of body various location, wifi module receives and comprises virtual friendship Interreaction force application point and the message of size information, the virtual interacting that comprises that signal resolution module receives wifi module output acts on Point of force application and the message of size information, motor drive module exports the drive signal of motor corresponding to body stress area, electricity Source module is wifi module, signal resolution module, motor drive module are powered.
The body of wearable terminal can be vest or clothes or trousers, as a example the vest shown in the present embodiment Fig. 5.To can Wearing terminal carries out industrial appearance design, internal reservation wiring channel and related circuit interface, wifi module and Motor drive Module is placed in a square casing, and battery is placed in another square casing, and wifi module and motor drive module are formed It is correct to guarantee that circuit connects that nucleus module carries out circuit test.As needed micromachine is embedded each position of vest, such as: front Each one about breast, each one about back top, each one about lower back.The circuit diagram of wearable terminal is as schemed Shown in 1, nucleus module is wifi module and motor drive module, and wifi module is nodemcu, and motor drive module is l298n, Signal resolution module depends on wifi module and designs, and circuit theory diagrams are as shown in Figure 6.
Interactive for realizing many people (equipment), using character code mode, encoding flag is carried out to wearable device, by setting Determine the access that host side communication port numbers realize equipment.For example, " bbg-1010-1015 " is exactly a device coding, and it represents Be bitberg company produce numbering be 1010, port numbers are 1015 equipment.Device flag encodes by following part group Become: " bbg " 3 letters represent company's letter abbreviations;"-" separator;" 1010 " represent equipment coupling coding, and " 1015 " represent logical Letter port numbers.11 altogether, all devices are intended to be configured by this requirement when installation.
Location processing method, including host side and wearable terminal two parts:
Host side: set up the model of virtual portrait in game, in playing, virtual portrait model is acted on by virtual interacting The application point of power and size are mapped as characterizing the virtual interacting effect eigenvalue of point of force application and the numerical value of virtual interacting active force;
Wearable terminal: be previously stored with the solution including the eigenvalue that virtual interacting acts on the corresponding each region of point of force application Analysis list, after the key element (application point of virtual interacting active force and size) that the packet parsing that host side sends is exerted oneself, with The parsing list contrast of pre-stored can determine that the corresponding motor of body stress area, according to the change of virtual interacting active force numerical value Change amount determines the time of vibration t of motor corresponding to body stress area:F is virtual interacting active force number The variable quantity of value,For the computing that rounds up, if f=6, t=0.2s.
Illustrate the realization of institute's present system with reference to Fig. 3 and Fig. 4.
First, configuration wearable terminal wifi module is focus its hotspot name of overseas broadcast, and user connects wifi mould Block focus simultaneously logs in its server, the wireless network that user searches for neighbouring wireless network and adds host side to connect, and makes wearable Terminal and host side are in LAN;
Then, game host end program determines the application point of virtual interacting active force producing in running and size simultaneously The position of power and size are combined into message to be sent with certain rule (be combined as comprising to characterize virtual interacting effect masterpiece With the eigenvalue of point and the message of virtual interacting active force numerical value), set Game communication port numbers and message is sent out by wireless network Deliver to the wearable terminal specified;
Then, the position of the power that wearable terminal parses from message and size pass to motor drive module, motor The position of power and size are converted to the time of vibration of motor corresponding to body stress area by drive module, thus driving end to hold Units action.
As seen through the above description of the embodiments, those skilled in the art can be understood that the present invention can Mode by software plus necessary general hardware platform to be realized.Based on such understanding, technical scheme essence On in other words prior art is contributed partly can be embodied in the form of software product, this computer software product Can be stored in storage medium, such as rom/ram, magnetic disc, CD etc., include some instructions use so that a computer equipment (can be personal computer, server, or network equipment etc.) executes some parts of embodiments of the invention or embodiment Described method.

Claims (8)

1. a kind of system of wearable fixed point feedback interaction is it is characterised in that comprise: the host side of running game software and can Wearing terminal,
The host side of described running game software includes: the virtual interacting active force producing in Games Software running is carried out The signal processing module processing, and, comprise virtual interacting effect point of force application and size information by what signal processing module exported Message transmissions to wearable terminal communication module,
Described wearable terminal includes: has the body of cavity, power module in body cavity body for the layout, wifi module, letter Number parsing module, motor drive module, and, it is embedded in the motor of body various location, wifi module receives and comprises virtual friendship Interreaction force application point and the message of size information, the virtual interacting that comprises that signal resolution module receives wifi module output acts on Point of force application and the message of size information, motor drive module exports the drive signal of motor corresponding to body stress area, electricity Source module is wifi module, signal resolution module, motor drive module are powered.
2. according to claim 1 a kind of wearable fixed point feedback interaction system it is characterised in that described comprise virtual In the message of reciprocal action point of force application and size information, combination has the eigenvalue characterizing virtual interacting effect point of force application and void Intend the numerical value of interactive forces.
3. according to claim 1 a kind of system of wearable fixed point feedback interaction it is characterised in that wearable terminal mark There is the encoding flag mating with host side communication module.
4. a kind of wearable fixed point feeds back the system of interaction it is characterised in that described body is the back of the body according to claim 1 The heart or clothes or trousers.
5. according to claim 1 a kind of system of wearable fixed point feedback interaction it is characterised in that described wifi module And signal resolution module realized by nodemcu.
6. according to claim 1 a kind of system of wearable fixed point feedback interaction it is characterised in that described Motor drive Model l298n of module.
7. a kind of location processing method it is characterised in that using described in claim 1 system realize, particularly as follows:
Set up the model of virtual portrait in game,
Virtual portrait model in described game is mapped as characterizing virtual friendship by the application point of virtual interacting active force and size The eigenvalue of interreaction force application point and the numerical value of virtual interacting active force, and,
Variable quantity according to characterizing the eigenvalue and virtual interacting active force numerical value that virtual interacting acts on point of force application determines this The time of vibration of motor corresponding to body stress area.
8. a kind of location processing method according to claim 7 is it is characterised in that act on masterpiece according to characterizing virtual interacting When determining the vibration of motor corresponding to body stress area with the eigenvalue of point and the variable quantity of virtual interacting active force numerical value Between t, have:
Wherein, f is the variable quantity of virtual interacting active force numerical value,For the computing that rounds up.
CN201611016343.2A 2016-11-18 2016-11-18 Wearable fixed-point feedback interaction system and positioning processing method Pending CN106362392A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201611016343.2A CN106362392A (en) 2016-11-18 2016-11-18 Wearable fixed-point feedback interaction system and positioning processing method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201611016343.2A CN106362392A (en) 2016-11-18 2016-11-18 Wearable fixed-point feedback interaction system and positioning processing method

Publications (1)

Publication Number Publication Date
CN106362392A true CN106362392A (en) 2017-02-01

Family

ID=57891644

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201611016343.2A Pending CN106362392A (en) 2016-11-18 2016-11-18 Wearable fixed-point feedback interaction system and positioning processing method

Country Status (1)

Country Link
CN (1) CN106362392A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112034979A (en) * 2020-07-31 2020-12-04 西安交通大学 Wearable flight sensation feedback system based on force feedback

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN201058232Y (en) * 2007-06-25 2008-05-14 西安维傲电子科技有限公司 Game plug and play equipment allowing user enter virtual reality
CN204637535U (en) * 2015-05-26 2015-09-16 刘长水 The automatic sensing apparatus of human body in virtual game
CN205158280U (en) * 2015-12-02 2016-04-13 佟卉斌 Recreation sensing device is controlled to health
CN206252834U (en) * 2016-11-18 2017-06-16 南京妖灵妖信息科技有限公司 A kind of system of wearable fixed point feedback interaction

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN201058232Y (en) * 2007-06-25 2008-05-14 西安维傲电子科技有限公司 Game plug and play equipment allowing user enter virtual reality
CN204637535U (en) * 2015-05-26 2015-09-16 刘长水 The automatic sensing apparatus of human body in virtual game
CN205158280U (en) * 2015-12-02 2016-04-13 佟卉斌 Recreation sensing device is controlled to health
CN206252834U (en) * 2016-11-18 2017-06-16 南京妖灵妖信息科技有限公司 A kind of system of wearable fixed point feedback interaction

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112034979A (en) * 2020-07-31 2020-12-04 西安交通大学 Wearable flight sensation feedback system based on force feedback

Similar Documents

Publication Publication Date Title
CN104181875A (en) Excise and fitness system based on mode of Internet of Things
CN201453284U (en) Psychological therapy system
CN109543200A (en) A kind of text interpretation method and device
CN109846485A (en) Computing electronics, the System and method for of human posture's healthcare information are provided
CN205809568U (en) A kind of combination VR and the intelligent domestic system of robot
CN107831831A (en) A kind of electric power enterprise employee business tine training system
CN106097835A (en) A kind of deaf mute exchanges the method for intelligent assistance system and exchange
CN106463118A (en) Method, system and robot for synchronizing speech and virtual movement
CN106471444A (en) A kind of exchange method of virtual 3D robot, system and robot
CN101214428B (en) Touch sensation force sensation feedback man machine push-and-pull system of virtual space
CN104511079A (en) Method for removing psychological disorder for patient by virtual technology
CN109545321A (en) A kind of policy recommendation method and device
CN206252834U (en) A kind of system of wearable fixed point feedback interaction
CN106362392A (en) Wearable fixed-point feedback interaction system and positioning processing method
CN107632702A (en) A kind of holographic projection system and its workflow using photoinduction data glove
CN201638149U (en) Mobile terminal capable of achieving man-machine interaction
CN211536496U (en) Virtual reality system based on games
CN107970562A (en) Reality-virtualizing game implementation method for rowing machine
CN201008738Y (en) Game device
CN108986191B (en) Character action generation method and device and terminal equipment
CN105688374A (en) Human-body moving-posture correction system
CN105100229A (en) System and method of interaction with mobile device games based on intelligent hardware networking
CN208927568U (en) A kind of mobile phone pilot controller conducive to e-sports
CN105536144B (en) A kind of device with the human-computer interaction function of game and massage
CN102274630A (en) Method and system for force sense feedback of electronic game

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WD01 Invention patent application deemed withdrawn after publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20170201