CN106178494B - Game method of adjustment and device - Google Patents
Game method of adjustment and device Download PDFInfo
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- CN106178494B CN106178494B CN201610549151.1A CN201610549151A CN106178494B CN 106178494 B CN106178494 B CN 106178494B CN 201610549151 A CN201610549151 A CN 201610549151A CN 106178494 B CN106178494 B CN 106178494B
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- game player
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- body temperature
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Measuring Pulse, Heart Rate, Blood Pressure Or Blood Flow (AREA)
Abstract
The application proposes game method of adjustment and device.Method includes: the sign data for receiving game player, comprising: one of body temperature, heart rate, acceleration of motion or any combination;According to the sign data of the game player, the healthy coefficient of game player is calculated;It was found that the healthy coefficient of the game player is in unhealthy range, then the sense of hearing of game or/and the delay of visual effect or/and operational feedback are adjusted.The application can carry out real-time tracking to the sign of game player, and the health status of game player is calculated according to the sign data of game player, so that the effect to game is adjusted in real time.
Description
Technical field
This application involves game technical field more particularly to game method of adjustment and devices.
Background technique
It is fast with smart machines such as smart phone, smart television, VR (Virtual Reality, virtual reality) equipment
Speed is universal, the emergence of web game and moving game in addition, and type, mode, difficulty, the special efficacy of game are also more and more various.Very
More game in order to achieve the purpose that attract player's continued play, the elements such as well-designed game link, difficulty, picture, each
There is new pleasantly surprised and challenge at outpost, and a pass closes than one and more stimulates, is more bloody, more terrified, and the time that user contacts game also gets over
It more grows, when operating game, mood swing is also increasing, the following health problem is also more and more obvious.Some are young
People manipulates game and has been even up to selfless boundary, very big to health hazard.
Summary of the invention
The embodiment of the present application provides game method of adjustment and device, imitated to game according to the health status of game player
Fruit is adjusted.
The technical solution of the application is achieved in that
A kind of game method of adjustment, this method comprises:
Receive the sign data of game player, comprising: one of body temperature, heart rate, acceleration of motion or any combination;
According to the sign data of the game player, the healthy coefficient of game player is calculated;
It was found that the healthy coefficient of the game player is in unhealthy range, then the sense of hearing of game or/and vision are imitated
Fruit or/and operational feedback delay are adjusted.
It is described receive game player sign data include:
The sign data for the game player that the intelligent wearable device of reception game player is sent.
It is described receive game player sign data include:
The sign data of game station reception game player;
The sign data according to the game player, the healthy coefficient for calculating game player include:
Game station calculates the healthy coefficient of game player according to the sign data of the game player;
The healthy coefficient of the discovery game player is in unhealthy range, then to the sense of hearing of game or/and view
Feel that effect or/and operational feedback delay are adjusted and include:
Game station finds that the healthy coefficient of the game player is in unhealthy range, then to the sense of hearing of game or/
It is adjusted with visual effect or/and operational feedback delay.
The sign data according to the game player, the healthy coefficient for calculating game player include:
Wherein, S is the healthy coefficient of game player, and T, H, R are respectively that the body temperature, heart rate and movement of game player accelerates
Degree, T0For the mean body temperature of game player, HmaxFor the maximum heart rate of game player, a, b, c, d, e, f, g, h are preset constant,
And a+b+e=1, c+d=1,40≤f≤80,0.15≤g≤0.5,5≤h≤8.
Further comprise after the sign data for receiving game player, before the healthy coefficient of calculating game player:
Judge whether the body temperature T of game player meets: T0≤T≤T0+ 1 or T0–6≤T≤T0, if so, receiving the body temperature
Value;Otherwise, the body temperature value is abandoned, wherein T0For the mean body temperature of game player;
Or/and judge whether the heart rate H of game player meets: 0.8Hmax≤H≤Hmax, if so, receiving the heart rate value;It is no
Then, the heart rate value is abandoned, wherein HmaxFor the maximum heart rate of game player;
Or/and judge whether the acceleration of motion R of game player meets: 0.5≤R≤20 add if so, receiving the movement
Velocity amplitude;Otherwise, the acceleration of motion value is abandoned.
Further comprise before the sign data for receiving game player:
When game player brings into operation game, according to the history body temperature of game player, the flat of game player is calculated
Equal body temperature T0;
Alternatively, it is interior for a period of time to start rear game player according to game if the history body temperature of game player has not been obtained
Body temperature, the mean body temperature T of game player is calculated0。
The method further includes: it is in advance the continuous unhealthy range in the healthy one or more front and backs of coefficient setting;
The healthy coefficient of the discovery game player is in unhealthy range, then to the sense of hearing of game or/and view
Feel that effect or/and operational feedback delay are adjusted and include:
The unhealthy range according to locating for the healthy coefficient of game player carries out the sense of hearing corresponding with the unhealthy range
Or/and visual effect or/and operational feedback delay adjust, and the value of the corresponding healthy coefficient of unhealthy range is bigger, adjustment
Content it is stronger to the protectiveness of game player.
The method further includes: four unhealthy ranges: 0.2≤S≤0.4,0.4 are set for healthy coefficient S in advance
≤S≤0.6,0.6≤S≤0.8,0.8≤S≤1;
It is described that the sense of hearing of game or/and the delay of visual effect or/and operational feedback are adjusted and include:
As 0.2≤S≤0.4, linear decrease is carried out to the volume of game, wherein the value of the amplitude and S successively decreased is at just
Than, or/and the speed successively decreased is directly proportional to the rate of climb of S;
As 0.4≤S≤0.6, linear decrease is carried out to the audio special efficacy of game, wherein the value of the amplitude and S successively decreased
It is directly proportional, or/and the speed successively decreased is directly proportional to the rate of climb of S;
As 0.6≤S≤0.8, linear increment is carried out to the operational feedback delay of game, wherein incremental amplitude and S
Value is directly proportional, or/and incremental speed is directly proportional to the rate of climb of S;
As 0.8≤S≤1, Gaussian Blur is carried out to the picture of game, by Gauss radius from default Gauss radius lower limit line
Property be incremented to the Gauss radius upper limit, wherein incremental amplitude is directly proportional to the value of S, or/and the rising of incremental speed and S
Speed is directly proportional.
A kind of game adjustment device, the device include:
Data transmit-receive module: the sign data of game player is received, comprising: one of body temperature, heart rate, acceleration of motion are appointed
Meaning combination;
Sign data analysis module: it according to the sign data for the game player that data transmit-receive module receives, calculates
The healthy coefficient of game player;
Adjustment module: the healthy coefficient for the game player that discovery sign data analysis module is calculated, which is in, is not good for
Within the scope of health, then the sense of hearing of game or/and the delay of visual effect or/and operational feedback are adjusted.
The sign data of the data transmit-receive module reception game player, which includes: that the intelligence of reception game player is wearable, to be set
The sign data for the game player that preparation is come.
The sign data analysis module calculates the healthy coefficient of game player according to the sign data of the game player
Include:
Wherein, S is the healthy coefficient of game player, and T, H, R are respectively that the body temperature, heart rate and movement of game player accelerates
Degree, T0For the mean body temperature of game player, HmaxFor the maximum heart rate of game player, a, b, c, d, e, f, g, h are preset constant,
And a+b+e=1, c+d=1,40≤f≤80,0.15≤g≤0.5,5≤h≤8.
The healthy coefficient that the sign data analysis module calculates game player further comprises before:
Judge whether the body temperature T of game player meets: T0≤T≤T0+ 1 or T0–6≤T≤T0, if so, receiving the body temperature
Value;Otherwise, the body temperature value is abandoned, wherein T0For the mean body temperature of game player;
Or/and judge whether the heart rate H of game player meets: 0.8Hmax≤H≤Hmax, if so, receiving the heart rate value;It is no
Then, the heart rate value is abandoned, wherein HmaxFor the maximum heart rate of game player;
Or/and judge whether the acceleration of motion R of game player meets: 0.5≤R≤20 add if so, receiving the movement
Velocity amplitude;Otherwise, the acceleration of motion value is abandoned.
The mean body temperature of game player is calculated according to the history body temperature of game player for the sign data analysis module
T0;
Alternatively, if the history body temperature of game player has not been obtained in sign data analysis module, according to data transmit-receive module
The mean body temperature T of game player is calculated in body temperature of the game player sent after game starts in a period of time0。
The adjustment module is further used for, and the one or more front and backs for saving as healthy coefficient setting are continuous unhealthy
Range;
The adjustment module is specifically used for, the unhealthy range according to locating for the healthy coefficient of game player, carries out and is somebody's turn to do
The corresponding sense of hearing of unhealthy range or/and visual effect or/and operational feedback delay adjustment, and the corresponding health of unhealthy range
The value of coefficient is bigger, and the content of adjustment is stronger to the protectiveness of game player.
The adjustment module is specifically used for, and saves as four unhealthy ranges of healthy coefficient S setting: 0.2≤S≤0.4,
0.4≤S≤0.6,0.6≤S≤0.8,0.8≤S≤1;
And the adjustment module is adjusted packet to the sense of hearing of game or/and the delay of visual effect or/and operational feedback
It includes:
As 0.2≤S≤0.4, linear decrease is carried out to the volume of game, wherein the value of the amplitude and S successively decreased is at just
Than, or/and the speed successively decreased is directly proportional to the rate of climb of S;
As 0.4≤S≤0.6, linear decrease is carried out to the audio special efficacy of game, wherein the value of the amplitude and S successively decreased
It is directly proportional, or/and the speed successively decreased to the rate of climb of S at directly proportional;
As 0.6≤S≤0.8, linear increment is carried out to the operational feedback delay of game, wherein incremental amplitude and S
Value is directly proportional, or/and incremental speed to the rate of climb of S at directly proportional;
As 0.8≤S≤1, Gaussian Blur is carried out to the picture of game, by Gauss radius from default Gauss radius lower limit line
Property be incremented to the Gauss radius upper limit, wherein incremental amplitude is directly proportional to the value of S, or/and the rising of incremental speed and S
Speed is at directly proportional.
Described device is located inside game station, or is mounted on outside game station.
As it can be seen that the application can carry out real-time tracking to the sign of game player, and according to the sign data meter of game player
The health status for calculating game player, so that the effect to game is adjusted in real time.
Detailed description of the invention
Fig. 1 is the game method of adjustment flow chart that one embodiment of the application provides;
Fig. 2 is the game method of adjustment flow chart that another embodiment of the application provides;
Fig. 3 is the composition schematic diagram that game provided by the embodiments of the present application adjusts device.
Specific embodiment
With reference to the accompanying drawing and specific embodiment the present invention is further described in more detail.
Fig. 1 is the game method of adjustment flow chart that one embodiment of the application provides, the specific steps of which are as follows:
Step 101: receiving the sign data of game player, comprising: one of body temperature, heart rate, acceleration of motion or any group
It closes.
Step 102: according to the sign data of the game player, calculating the healthy coefficient of game player.
In practical application, the healthy coefficient of game player can be expressed as follows:
Wherein, S is the healthy coefficient of game player, and T, H, R are respectively that the body temperature, heart rate and movement of game player accelerates
Degree, T0For the mean body temperature of game player, HmaxFor the maximum heart rate of game player, a, b, c, d, e, f, g, h are preset constant,
And a+b+e=1, c+d=1,40≤f≤80,0.15≤g≤0.5,5≤h≤8.
Step 103: find that the healthy coefficient of the game player is in unhealthy range, then to the sense of hearing of game or/
It is adjusted with visual effect or/and operational feedback delay.
It is in advance the continuous unhealthy range in the healthy one or more front and backs of coefficient setting in practical application;This step 103
In, the unhealthy range according to locating for the healthy coefficient of game player carries out the sense of hearing corresponding with the unhealthy range or/and view
Feel effect or/and operational feedback delay adjustment, and the value of the corresponding healthy coefficient of unhealthy range is bigger, the content pair of adjustment
The protectiveness of game player is stronger.
Fig. 2 is the game method of adjustment flow chart that another embodiment of the application provides, the specific steps of which are as follows:
Step 201: game station is sent out when game player brings into operation game to the intelligent wearable device of game player
Game player's history body temperature acquisition request message is sent, which carries historical time section.
Historical time section is such as: nearest one month, one week nearest.
Step 202: intelligent wearable device receives game player's history body temperature acquisition request message, according in the message
Historical time section, by itself store user be sent to game station in the body temperature of the historical time section.
Step 203: body temperature of the game player that game station is sent according to intelligent wearable device in historical time section, meter
Game player is calculated in the mean body temperature T of the historical time section0。
Step 204: game station sends game player's sign acquisition request according to assigned frequency, Xiang Zhineng wearable device
Message, it includes: body temperature mark, heart rate mark and acceleration of motion mark which, which carries sign mark,.
Step 205: intelligent wearable device receives game player's sign acquisition request message that game station is sent, according to
Sign mark in the message includes: body temperature mark, heart rate mark and acceleration of motion mark, and the game being currently detected is played
Body temperature, heart rate and the acceleration of motion of family are sent to game station.
Step 206: the body temperature, heart rate and movement that game station receives the game player that intelligent wearable device is sent accelerate
Degree, according to preset filtering rule, is filtered the body temperature, heart rate and acceleration of motion of game player, and reservation passes through filtering
Game player body temperature or/and heart rate or/and acceleration of motion, abandon the body temperature of the game player by filtering or/
With heart rate or/and acceleration of motion.
If in step 203, game station does not receive the game player of intelligent wearable device return in historical time section
Body temperature, then in this step 206, the body temperature that game station also needs to start according to game the game player in rear a period of time is calculated
The mean body temperature T of game player0。
Filtering rule is specific as follows:
1) consider: under tranquility, the wrist skin temperature of people is about 30 DEG C.Work as excitation time, wrist skin temperature meeting
Slightly rise 1 DEG C or so;When extremely frightened, wrist skin temperature can acutely drop to 30 DEG C~24 DEG C.Therefore, when game is played
When the body temperature T of family is located at following range, retain the body temperature value;Otherwise, the body temperature value is abandoned:
T0≤T≤T0+ 1 or T0–6≤T≤T0。
2) it considers: male maximum heart rate=205-age, women maximum heart rate=220-age, when the heart rate of people is greater than
Maximum heart rate Hmax80% when, illustrate that heart rate is too fast, be easy health is caused to damage.Therefore, in the application, in game player
When starting game, need to input gender S and age Y to game station, if not inputting, game station default S=male, Y=30,
Game station calculates H according to the S, Y valuemax.When the heart rate H of game player is located at following range, retain the heart rate value;It is no
Then, the heart rate value is abandoned:
0.8Hmax≤H≤Hmax。
3) consider: when the game operation of game player frequently, manipulation speed improve when, intelligent wearable device also can be with
Operational motion make quickly accelerate.The numberical range that acceleration transducer in intelligent wearable device generates are as follows: 0.1m/
s2(meter per second2)~20m/s2.In the application, when the acceleration of motion R of game player is located at following range, retains the movement and add
Velocity amplitude;Otherwise, the acceleration of motion value is abandoned:
0.5≤R≤20。
Step 207: game station according to the body temperature or/and heart rate or/and acceleration of motion value of the game player of reservation,
Calculate the healthy coefficient of game player.
Step 208: if the healthy coefficient of game station discovery game player is in preset unhealthy range, basis
Locating unhealthy range adjusts accordingly the game sense of hearing or/and the delay of visual effect or/and operational feedback.
Specifically, the calculation formula of healthy coefficient S can be as follows:
Wherein, if any parameter value in T, H, R lacks (intelligent wearable device is not sent or is filtered),
Corresponding weighting coefficient 0.4,0.4,0.2 is forced to 0, i.e., corresponding weighted term is 0.
As can be seen that the value range of S are as follows: 0≤S≤1, and when S value is bigger, the health status of game representation player is got over
Difference.
The value range of S is divided into one according to the one or more critical value by settable one or more critical value
Or multiple unhealthy ranges.Such as: four critical values of setting, respectively 0.2,0.4,0.6,08 then divide four unhealthy models
It encloses: 0.2≤S≤0.4,0.4≤S≤0.6,0.6≤S≤0.8,0.8≤S≤1, when:
When 0.2≤S≤0.4, linear decrease is carried out to the volume of game, wherein the value of amplitude and S that volume is successively decreased at
The rate of climb direct ratio of direct ratio, the speed successively decreased and S, i.e. S value is bigger, and the amplitude that volume is successively decreased is bigger, and the rate of climb of S is got over
Fastly, then the speed that volume is successively decreased is faster;
When 0.4≤S≤0.6, linear decrease is carried out to audio special efficacy, specifically, linear decrease eliminates low frequency special efficacy, together
When, linear decrease eliminates high frequency special efficacy, wherein the amplitude successively decreased is directly proportional to the value of S, the upper raising speed of the speed and S successively decreased
Spend directly proportional, i.e. S value is bigger, and the amplitude that audio special efficacy is successively decreased is bigger, and the rate of climb of S is faster, the speed that audio special efficacy is successively decreased
It spends faster;
When 0.6≤S≤0.8, linear increment is carried out to the operational feedback delay of game, is prolonged until reaching maximum operational feedback
When threshold value such as: 1 second, wherein incremental amplitude is directly proportional to the value of S, and incremental speed is directly proportional to the rate of climb of S, i.e. S
Value is bigger, and the incremental amplitude of operational feedback delay is faster, and the rate of climb of S is faster, and the incremental speed of operational feedback delay is got over
Fastly;
When 0.8≤S≤1, Gaussian Blur is carried out to the picture of game, Gauss radius is linear from default Gauss radius lower limit
It is incremented to the Gauss radius upper limit, wherein incremental amplitude is directly proportional to the value of S, and the rate of climb of incremental speed and S are at just
Than, i.e. S value is bigger, and the amplitude of Gauss increasing radii is bigger, and the rate of climb of S is faster, and the speed of Gauss increasing radii is faster,
Wherein, Gauss radius lower limit such as 0.1, the Gauss radius upper limit such as 5.
Fig. 3 is the composition schematic diagram that game provided by the embodiments of the present application adjusts device, which is located on game station,
It specifically includes that data transmit-receive module 31, sign data analysis module 32 and adjustment module 33, in which:
Data transmit-receive module 31: receive the sign data of game player, comprising: one of body temperature, heart rate, acceleration of motion or
Any combination.
Sign data analysis module 32: it according to the sign data of the game player obtained from data transmit-receive module 31, calculates
The healthy coefficient of game player.
Adjustment module 33: the healthy coefficient for the game player that discovery is obtained from sign data analysis module 33 is in unhealthy
In range, then the sense of hearing of game or/and the delay of visual effect or/and operational feedback are adjusted.
In one embodiment, the sign data that data transmit-receive module 31 receives game player includes: the intelligence for receiving game player
The sign data for the game player that energy wearable device is sent.
In one embodiment, sign data analysis module 32 is specifically used for, and calculates
Wherein, S is the healthy coefficient of game player, and T, H, R are respectively that the body temperature, heart rate and movement of game player accelerates
Degree, T0For the mean body temperature of game player, HmaxFor the maximum heart rate of game player, a, b, c, d, e, f, g, h are preset constant,
And a+b+e=1, c+d=1,40≤f≤80,0.15≤g≤0.5,5≤h≤8.
In one embodiment, the healthy coefficient that sign data analysis module 32 calculates game player further comprises before:
Judge whether the body temperature T of game player meets: T0≤T≤T0+ 1 or T0–6≤T≤T0, if so, receiving the body temperature
Value;Otherwise, the body temperature value is abandoned, wherein T0For the mean body temperature of game player;
Or/and judge whether the heart rate H of game player meets: 0.8Hmax≤H≤Hmax, if so, receiving the heart rate value;It is no
Then, the heart rate value is abandoned, wherein HmaxFor the maximum heart rate of game player;
Or/and judge whether the acceleration of motion R of game player meets: 0.5≤R≤20 add if so, receiving the movement
Velocity amplitude;Otherwise, the acceleration of motion value is abandoned.
In one embodiment, sign data analysis module 32 is calculated game player's according to the history body temperature of game player
Mean body temperature T0;
Alternatively, if the history body temperature of game player has not been obtained in sign data analysis module 32, according to data transmit-receive mould
The mean body temperature T of game player is calculated in body temperature of the game player that block 31 is sent after game starts in a period of time0。
In one embodiment, adjustment module 33 is further used for, and the one or more front and backs for saving as healthy coefficient setting connect
Continuous unhealthy range;
The adjustment module is specifically used for, the unhealthy range according to locating for the healthy coefficient of game player, carries out and is somebody's turn to do
The corresponding sense of hearing of unhealthy range or/and visual effect or/and operational feedback delay adjustment, and the corresponding health of unhealthy range
The value of coefficient is bigger, and the content of adjustment is stronger to the protectiveness of game player.
In one embodiment, adjustment module 33 is specifically used for, and saves as four unhealthy ranges of healthy coefficient S setting: 0.2
≤S≤0.4,0.4≤S≤0.6,0.6≤S≤0.8,0.8≤S≤1;
And adjustment module 33 is adjusted to the sense of hearing of game or/and the delay of visual effect or/and operational feedback and includes:
As 0.2≤S≤0.4, linear decrease is carried out to the volume of game, wherein the value of the amplitude and S successively decreased is at just
Than, or/and the speed successively decreased is directly proportional to the rate of climb of S;
As 0.4≤S≤0.6, linear decrease is carried out to the audio special efficacy of game, wherein the value of the amplitude and S successively decreased
It is directly proportional, or/and the speed successively decreased to the rate of climb of S at directly proportional;
As 0.6≤S≤0.8, linear increment is carried out to the operational feedback delay of game, wherein incremental amplitude and S
Value is directly proportional, or/and incremental speed to the rate of climb of S at directly proportional;
As 0.8≤S≤1, Gaussian Blur is carried out to the picture of game, by Gauss radius from default Gauss radius lower limit line
Property be incremented to the Gauss radius upper limit, wherein incremental amplitude is directly proportional to the value of S, or/and the rising of incremental speed and S
Speed is at directly proportional.
Game adjustment device provided by the present application is located inside game station, or is mounted on outside game station.
Intelligent wearable device in the application includes but is not limited to Intelligent bracelet, smartwatch etc..
Game station in the application includes but is not limited to computer, TV, mobile phone, VR equipment etc..
The foregoing is merely the preferred embodiments of the application, not to limit the application, all essences in the application
Within mind and principle, any modification, equivalent substitution, improvement and etc. done be should be included within the scope of the application protection.
Claims (14)
1. a kind of game method of adjustment, which is characterized in that this method comprises:
Receive the sign data of game player, comprising: one of body temperature, heart rate, acceleration of motion or any combination;
According to the sign data of the game player, the healthy coefficient of game player is calculated;
It was found that the healthy coefficient of the game player is in unhealthy range, then to the sense of hearing of game or/and visual effect or/
It is adjusted with operational feedback delay;
The sign data according to the game player, the healthy coefficient for calculating game player include:
Wherein, S is the healthy coefficient of game player, and T, H, R are respectively the body temperature, heart rate and acceleration of motion of game player, T0For
The mean body temperature of game player, HmaxFor the maximum heart rate of game player, a, b, c, d, e, f, g, h are preset constant, and a+b+e
=1, c+d=1,40≤f≤80,0.15≤g≤0.5,5≤h≤8;
And as 0.8≤S≤1, Gaussian Blur is carried out to the picture of game, by Gauss radius from default Gauss radius lower limit line
Property be incremented to the Gauss radius upper limit, wherein incremental amplitude is directly proportional to the value of S, or/and the rising of incremental speed and S
Speed is directly proportional, and S is healthy coefficient.
2. the method according to claim 1, wherein the sign data for receiving game player includes:
The sign data for the game player that the intelligent wearable device of reception game player is sent.
3. the method according to claim 1, wherein the sign data for receiving game player includes:
The sign data of game station reception game player;
The sign data according to the game player, the healthy coefficient for calculating game player include:
Game station calculates the healthy coefficient of game player according to the sign data of the game player;
The healthy coefficient of the discovery game player is in unhealthy range, then is imitated to the sense of hearing of game or/and vision
Fruit or/and operational feedback delay are adjusted and include:
Game station finds that the healthy coefficient of the game player is in unhealthy range, then to the sense of hearing of game or/and view
Feel that effect or/and operational feedback delay are adjusted.
4. the method according to claim 1, wherein after the sign data for receiving game player, calculating
Further comprise before the healthy coefficient of game player:
Judge whether the body temperature T of game player meets: T0≤T≤T0+ 1 or T0–6≤T≤T0, if so, receiving the body temperature value;It is no
Then, the body temperature value is abandoned, wherein T0For the mean body temperature of game player;
Or/and judge whether the heart rate H of game player meets: 0.8Hmax≤H≤Hmax, if so, receiving the heart rate value;Otherwise,
Abandon the heart rate value, wherein HmaxFor the maximum heart rate of game player;
Or/and judge whether the acceleration of motion R of game player meets: 0.5≤R≤20, if so, receiving the acceleration of motion
Value;Otherwise, the acceleration of motion value is abandoned.
5. method according to claim 1 or 4, which is characterized in that the advance of the sign data for receiving game player
One step includes:
When game player brings into operation game, according to the history body temperature of game player, the average body of game player is calculated
Warm T0;
Alternatively, starting rear game player body interior for a period of time according to game if the history body temperature of game player has not been obtained
The mean body temperature T of game player is calculated in temperature0。
6. method according to any one of claims 1 to 4, which is characterized in that the method further includes: it is in advance health
The continuous unhealthy range in the one or more front and backs of coefficient setting;
The healthy coefficient of the discovery game player is in unhealthy range, then is imitated to the sense of hearing of game or/and vision
Fruit or/and operational feedback delay are adjusted and include:
The unhealthy range according to locating for the healthy coefficient of game player, carry out the sense of hearing corresponding with the unhealthy range or/and
Visual effect or/and operational feedback delay adjustment, and the value of the corresponding healthy coefficient of unhealthy range is bigger, the content of adjustment
It is stronger to the protectiveness of game player.
7. method according to any one of claims 1 to 4, which is characterized in that the method further includes: it is in advance health
Four unhealthy ranges: 0.2≤S≤0.4,0.4≤S≤0.6,0.6≤S≤0.8,0.8≤S≤1 are arranged in coefficient S;
It is described that the sense of hearing of game or/and the delay of visual effect or/and operational feedback are adjusted and include:
As 0.2≤S≤0.4, linear decrease is carried out to the volume of game, wherein the amplitude successively decreased is directly proportional to the value of S,
Or/and the speed successively decreased is directly proportional to the rate of climb of S;
As 0.4≤S≤0.6, linear decrease is carried out to the audio special efficacy of game, wherein the value of the amplitude and S successively decreased is at just
Than, or/and the speed successively decreased is directly proportional to the rate of climb of S;
As 0.6≤S≤0.8, linear increment is carried out to the operational feedback delay of game, wherein the value of incremental amplitude and S
Directly proportional or/and incremental speed is directly proportional to the rate of climb of S.
8. a kind of game adjusts device, which is characterized in that the device includes:
Data transmit-receive module: the sign data of game player is received, comprising: one of body temperature, heart rate, acceleration of motion or any group
It closes;
Sign data analysis module: according to the sign data for the game player that data transmit-receive module receives, game is calculated
The healthy coefficient of player;
Adjustment module: the healthy coefficient for the game player that discovery sign data analysis module is calculated is in unhealthy model
In enclosing, then the sense of hearing of game or/and the delay of visual effect or/and operational feedback are adjusted;
The sign data for the game player that the sign data analysis module is received according to data transmit-receive module calculates trip
Play player healthy coefficient include:
Wherein, S is the healthy coefficient of game player, and T, H, R are respectively the body temperature, heart rate and acceleration of motion of game player, T0For
The mean body temperature of game player, HmaxFor the maximum heart rate of game player, a, b, c, d, e, f, g, h are preset constant, and a+b+e
=1, c+d=1,40≤f≤80,0.15≤g≤0.5,5≤h≤8;
And the adjustment module is further used for, and as 0.8≤S≤1, Gaussian Blur is carried out to the picture of game, by Gauss half
Diameter is linearly incremented to the Gauss radius upper limit from default Gauss radius lower limit, wherein and incremental amplitude is directly proportional to the value of S, or/
With incremental speed and the rate of climb of S at directly proportional, S is healthy coefficient.
9. device according to claim 8, which is characterized in that the data transmit-receive module receives the sign number of game player
According to the sign data for the game player that the intelligent wearable device for including: reception game player is sent.
10. device according to claim 8, which is characterized in that the sign data analysis module calculates game player's
Further comprise before healthy coefficient:
Judge whether the body temperature T of game player meets: T0≤T≤T0+ 1 or T0–6≤T≤T0, if so, receiving the body temperature value;It is no
Then, the body temperature value is abandoned, wherein T0For the mean body temperature of game player;
Or/and judge whether the heart rate H of game player meets: 0.8Hmax≤H≤Hmax, if so, receiving the heart rate value;Otherwise,
Abandon the heart rate value, wherein HmaxFor the maximum heart rate of game player;
Or/and judge whether the acceleration of motion R of game player meets: 0.5≤R≤20, if so, receiving the acceleration of motion
Value;Otherwise, the acceleration of motion value is abandoned.
11. the device according to claim 8 or 10, which is characterized in that the sign data analysis module is played according to game
The mean body temperature T of game player is calculated in the history body temperature of family0;
Alternatively, being sent if the history body temperature of game player has not been obtained in sign data analysis module according to data transmit-receive module
Body temperature of the game player after game starts in a period of time, the mean body temperature T of game player is calculated0。
12. according to any device of claim 8 to 10, which is characterized in that the adjustment module is further used for, and saves
For the continuous unhealthy range in one or more front and backs of healthy coefficient setting;
The adjustment module is specifically used for, the unhealthy range according to locating for the healthy coefficient of game player, and progress is not good for this
The corresponding sense of hearing of health range or/and the delay adjustment of visual effect or/and operational feedback, and the corresponding healthy coefficient of unhealthy range
Value it is bigger, the content of adjustment is stronger to the protectiveness of game player.
13. according to any device of claim 8 to 10, which is characterized in that the adjustment module is specifically used for, and saves as
Four unhealthy ranges of healthy coefficient S setting: 0.2≤S≤0.4,0.4≤S≤0.6,0.6≤S≤0.8,0.8≤S≤1;
And the adjustment module is adjusted to the sense of hearing of game or/and the delay of visual effect or/and operational feedback and includes:
As 0.2≤S≤0.4, linear decrease is carried out to the volume of game, wherein the amplitude successively decreased is directly proportional to the value of S,
Or/and the speed successively decreased is directly proportional to the rate of climb of S;
As 0.4≤S≤0.6, linear decrease is carried out to the audio special efficacy of game, wherein the value of the amplitude and S successively decreased is at just
Than, or/and the speed successively decreased to the rate of climb of S at directly proportional;
As 0.6≤S≤0.8, linear increment is carried out to the operational feedback delay of game, wherein the value of incremental amplitude and S
Directly proportional or/and incremental speed is to the rate of climb of S at directly proportional.
14. device according to claim 8, which is characterized in that described device is located inside game station, or is mounted on
Outside game station.
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CN107145229A (en) * | 2017-04-25 | 2017-09-08 | 合肥充盈信息科技有限公司 | A kind of man-machine interactive system based on somatic sensation television game |
CN107907998A (en) * | 2017-11-08 | 2018-04-13 | 歌尔股份有限公司 | Wear user security guard method, equipment and the system of display device |
CN107970608B (en) * | 2017-11-09 | 2020-11-10 | 腾讯科技(成都)有限公司 | Setting method and device of level game, storage medium and electronic device |
CN110624240B (en) * | 2018-06-25 | 2023-10-13 | 腾讯科技(上海)有限公司 | Operation control method and device for online game, terminal equipment and medium |
CN114766756A (en) * | 2022-04-22 | 2022-07-22 | 广东职业技术学院 | Pronunciation electrical apparatus control system based on clothing is dressed to intelligence |
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