CN106110658A - A kind of analogy method used in gaming and device - Google Patents

A kind of analogy method used in gaming and device Download PDF

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Publication number
CN106110658A
CN106110658A CN201610587408.2A CN201610587408A CN106110658A CN 106110658 A CN106110658 A CN 106110658A CN 201610587408 A CN201610587408 A CN 201610587408A CN 106110658 A CN106110658 A CN 106110658A
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Prior art keywords
physical particles
bitmap
specific pattern
active force
default
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CN106110658B (en
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江晓悟
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

Embodiments of the present invention provide a kind of analogy method used in gaming.The method includes: according to the first default force field parameter, the physical particles produced within the specified range is applied the first active force so that described physical particles is moved to default hiding bitmap under the effect of described first active force;When physical particles moves to hide the specific pattern on bitmap, the movement velocity controlling physical particles is zero, in order to the physical particles of gathering gradually forms specific pattern.Move to default hiding bitmap by controlling the physical particles in scene of game, when it moves to hide the specific pattern on bitmap, the speed controlling physical particles is zero, the physics assembled is made to gradually form described specific pattern, achieve in scene of game the interaction function of game object in addition to game role, bring preferably experience for user.Additionally, embodiments of the present invention provide a kind of analog used in gaming.

Description

A kind of analogy method used in gaming and device
Technical field
Embodiments of the present invention relate to field of network game technology, more specifically, embodiments of the present invention relate to one Plant the analogy method and device used in gaming.
Background technology
This part is it is intended that the embodiments of the present invention stated in claims provide background or context.Herein Describe not because being included in this part just recognize it is prior art.
Online game (Online Game) is called for short " network game ", also known as " game on line ".Refer to the Internet for transmission matchmaker It is situated between, with gaming operators server and subscriber computer as processing terminal, with game client software for information interactive window Aim at amusement, lie fallow, exchange and obtain invent just, the individuality MMOG with sustainability.Network The difference of game and single-play game, because user must be connected by the Internet carries out multiplayer.
Summary of the invention
Existing online game only provides the user and carries out interactive to complete the function of Mission Objective etc. with game role, trip Other game objects comprised in play scene, such as, some game objects such as leaves, snowflake comprised in scene are only used for cloth Scape, and there is no the function with user interaction.
Therefore, in the prior art, user, during being played by game client, is removed in scene of game Game object beyond game role is interactive relatively low, have impact on the experience of user.
To this end, be highly desirable to a kind of game interactive method of improvement, so that some are for the game of setting in scene of game Object possesses interaction capability, and carries out interaction with user, improves Consumer's Experience.
In the present context, embodiments of the present invention expectation provides a kind of analogy method used in gaming and dress Put.
In the first aspect of embodiment of the present invention, it is provided that a kind of analogy method used in gaming, including:
According to the first default force field parameter, the physical particles produced within the specified range is applied the first active force so that Described physical particles is moved to default hiding bitmap under the effect of described first active force;
When described physical particles moves to the specific pattern on described hiding bitmap, control the motion of described physical particles Speed is zero, in order to the physical particles of gathering gradually forms described specific pattern.
In the second aspect of embodiment of the present invention, it is provided that a kind of analog used in gaming, including:
First control unit, for executing the physical particles produced within the specified range according to the first default force field parameter Add the first active force so that described physical particles is moved to default hiding bitmap under the effect of described first active force;
Second control unit, for when described physical particles moves to the specific pattern on described hiding bitmap, controls The movement velocity of described physical particles is zero, in order to the physical particles of gathering gradually forms described specific pattern.
In the third aspect of embodiment of the present invention, it is provided that a kind of analog used in gaming, such as, can To include memorizer and processor, wherein, processor may be used for reading the program in memorizer, performs following process: according to The first force field parameter preset applies the first active force to the physical particles produced within the specified range so that described physical particles To default hiding bitmap motion under the effect of described first active force;When described physical particles moves to described hiding bitmap On specific pattern time, the movement velocity controlling described physical particles is zero, in order to the physical particles of gathering gradually forms described Specific pattern.
In the fourth aspect of embodiment of the present invention, it is provided that a kind of program product, it includes program code, when described When program product runs, described program code is used for performing procedure below: according to the first default force field parameter to specifying model The physical particles enclosing interior generation applies the first active force so that described physical particles under the effect of described first active force in advance If hiding bitmap motion;When described physical particles moves to the specific pattern on described hiding bitmap, control described physics The movement velocity of particle is zero, in order to the physical particles of gathering gradually forms described specific pattern.
The analogy method used in gaming according to embodiment of the present invention and device, by controlling in scene of game Physical particles, to default hiding bitmap motion, when it moves to hide the specific pattern on bitmap, controls physical particles Speed is zero so that the physics of gathering gradually forms described specific pattern, it is achieved that in scene of game in addition to game role The interaction function of game object, bring preferably experience for user.
Accompanying drawing explanation
By reading detailed description below, above-mentioned and other mesh of exemplary embodiment of the invention with reference to accompanying drawing , feature and advantage will become prone to understand.In the accompanying drawings, if showing the present invention's by way of example, and not by way of limitation Dry embodiment, wherein:
Fig. 1 schematically shows the application scenarios schematic diagram according to embodiment of the present invention;
Fig. 2 schematically shows the implementing procedure of the analogy method used in gaming according to embodiment of the present invention Schematic diagram;
Fig. 3 schematically show according to embodiment of the present invention the first to physical particles apply active force side-looking Figure;
Fig. 4 schematically show according to embodiment of the present invention the first to physical particles apply active force vertical view Figure;
Fig. 5 schematically shows the bitmap product process schematic diagram according to embodiment of the present invention;
Fig. 6 schematically shows the analog structural representation used the most in gaming Figure;
In the accompanying drawings, identical or corresponding label represents identical or corresponding part.
Detailed description of the invention
Principle and the spirit of the present invention are described below with reference to some illustrative embodiments.Should be appreciated that and provide this A little embodiments are only used to make those skilled in the art better understood when and then realize the present invention, and not with any Mode limits the scope of the present invention.On the contrary, it is provided that these embodiments are to make the disclosure more thorough and complete, and energy Enough the scope of the present disclosure is intactly conveyed to those skilled in the art.
One skilled in the art will appreciate that embodiments of the present invention can be implemented as a kind of system, device, equipment, method Or computer program.Therefore, the disclosure can be to be implemented as following form, it may be assumed that hardware, completely software completely (including firmware, resident software, microcode etc.), or the form that hardware and software combines.
According to the embodiment of the present invention, it is proposed that a kind of analogy method used in gaming and device.
In this article, it is to be understood that in involved term:
Physical engine: physical engine is a kind of simulated program, can be used to create a kind of virtual environment, the most integrated from The rule of physical world.At the object that this virtual environment includes, except the interaction (such as collision) between object Outward, also include being applied to the power (such as gravity) with them.Physical engine can simulate Newton's physics also in simulated environment Process these power and interaction.
ParticIe system: particIe system represents the technology simulating some specific phenomenons in three dimensional computer graphics.Generally ParticIe system position in three dimensions is controlled by emitter with motion.Emitter is mainly by one group of particle behavior parameter And represented by position in three dimensions.Particle behavior parameter can include particle formation speed (i.e. particles per unit time The number generated), particle initial velocity vector (the most when to what direction moving), particle age be (through how long time Between particle bury in oblivion) etc..
Typical particIe system updates circulation can be divided into two different stages: the parameter renewal/dummy run phase and Rendering stage.Each circulation performs each frame animation.
Rigid body (rigidbody): the basic object in physical engine, has shape, position, direction, speed, the base such as angular velocity This attribute.Rigid body will not the deformation because of stress in physical engine.
Image (ragdoll): image is a concept in physical engine, game role is a set of by multiple rigid bodies to having The image constituted, the trunk of such as game role is a rigid body, and arm is a rigid body, and these rigid bodies are combined into image.Trip Role is doing action when in play, and corresponding rigid body also dynamic, can touch other rigid body in scene when that they moving, and to it Its rigid body applies certain active force.
Physical particles: be i.e. the particIe system with physical attribute, particle has the physics such as shape, position, speed, direction Attribute.Physical particles was retrained by physics law in the renewal/dummy run phase, such as encounters rigid body and can rebound, is affected by gravity, grain Sub-current location p0, present speed v, the time interval that every frame updates is t, then the position of particle next frame is P1=P0+vt. Present speed can be affected by physical force such as gravity.
The field of force: in physical engine, to the physical particles within certain limit, according to the position of physical particles, speed, side To producing certain power, the field of moment, it is the key controlling Particles Moving.
Additionally, any number of elements in accompanying drawing is used to example and unrestricted, and any name is only used for distinguishing, And not there is any limitation.
Principle and spirit below with reference to some representative embodiments of the present invention, in detail the explaination present invention.
Summary of the invention
The inventors discovered that, in existing online game by provide the user with play in specific game role carry out Interactive function completes Mission Objective, but in scene of game between game object and the user of setting effect nothing Method carries out interaction.
In view of this, embodiments provide a kind of analogy method used in gaming, by the scope of appointment The physical particles of interior generation applies certain active force, controls it and moves to default hiding bitmap, when physical particles moves to When hiding the specific pattern on bitmap, the movement velocity controlling physical particles is 0, and so, the physical particles of gathering can be gradually Form the specific pattern hidden on bitmap.Wherein, the hiding bitmap preset can be game LOGO (trade mark) figure that system provides, Can also be the picture that generates of the word according to user's input, hereby it is achieved that in user and scene of game except game role The interaction function of game object in addition, improves Consumer's Experience.
After the ultimate principle describing the present invention, introduce the various non-limiting embodiment party of the present invention in detail below Formula.
Application scenarios overview
With reference first to Fig. 1, it is the application scenarios schematic diagram of the embodiment of the present invention.What the embodiment of the present invention provided is playing The analogy method of middle use can apply in online game, and the physical particles related to can be the leaves in scene of game, snow Flower etc. has volume to have the object of shape.
When being embodied as, physical particles with the emission rate of n per second at scope (the such as cylinder, square specified Deng) in produce equably, the life cycle of particle is the m second, i.e. physical particles from produce after start timing, after the m second disappear.
Illustrative methods
Below in conjunction with the application scenarios of Fig. 1, with reference to Fig. 2-Fig. 5, swimming according to exemplary embodiment of the invention is described The analogy method used in play.It should be noted that above-mentioned application scenarios is for only for ease of and understand the spirit of the present invention and former Managing and illustrate, embodiments of the present invention are the most unrestricted.On the contrary, embodiments of the present invention can apply to Any scene being suitable for.
As in figure 2 it is shown, the implementing procedure signal of its analogy method used in gaming provided for the embodiment of the present invention Figure, may include that
S21, according to the first default force field parameter, the physical particles produced within the specified range is applied the first active force, Make described physical particles to default hiding bitmap motion under the effect of described first active force.
S22, when described physical particles moves to the specific pattern on described hiding bitmap, control described physical particles Movement velocity is zero, in order to the physical particles of gathering gradually forms described specific pattern.
Physical particles needs to move in gaming, and this needs the field of force that they are applied active force, in order to the most geographical Solve the present invention, be exemplified below two kinds of field of forces and illustrate.
One, annular field of wind-force
As it is shown on figure 3, it is the side view applying active force to physical particles, level height is less than to the particle of h, for It applies directed force F 1 upwards;As shown in Figure 4, it is the top view applying active force to physical particles, in specified point being The heart, sets two radius a and b, the physical particles between radius a~b, applies the directed force F 2 towards the center of circle for it, it addition, For all particles away from centre distance less than b, then apply tangential force F3.Physical particles is meeting the effect in the conditions above field of force Under, with central point as the center of circle, a is radius, and h is that the cylindrical regions of height is interior around Movement.
Two, direction field of wind-force
Also shown in FIG. 3, it is the side view applying active force to physical particles, for the level height grain less than h Son, applies directed force F 1 upwards for it;Again all physical particles are applied the active force towards an in-plane, physics grain Son moves under the common effect of the two active force, it appears that is similar to physical particles and " is blown by the wind towards certain direction Dynamic ".
Based on this, in the embodiment of the present invention, can preassign a bitmap, this bitmap can be arbitrary picture, example As it can be game LOGO etc., Color Bitmap being converted into black and white bitmap, this bitmap corresponds to a piece of vertical view in physical world Region in (the most only consider the plan-position of physical particles, not consider height and position, for example, it is possible to by bitmap hide be arranged on On ground in scene of game), physical particles is transported to default hiding bitmap under the effect of the first active force applying it Dynamic, when physical particles moves to the specific pattern on this hiding bitmap, the movement velocity controlling physical particles is zero.So, As time goes on, the physical particles of gathering can gradually form the specific pattern on hiding bitmap.
Concrete, can be by the pattern in the Computational Physics particle coordinate on the screen bitmap with setting on screen Coordinate the most identical judge physical particles whether move to hide bitmap specific pattern on, if both coordinates are identical, then Judge that physical particles moves to hide on the specific pattern of bitmap.
During it should be noted that be embodied as, for each bitmap, if Color Bitmap, then by nontransparent in bitmap Pixel position is defined as the specific pattern position on this bitmap, if black and white bitmap, then by non-white in bitmap The specific pattern position that pixel (i.e. black picture element) position is defined as on this bitmap.
It is preferred that interactive in order to increase between user, the bitmap in the embodiment of the present invention can be according to shown in Fig. 5 Flow process generate:
S51, the word of reception user's input.
Such as, user can input the word expressing current mood, or blesses word etc., and the embodiment of the present invention is to this It is not defined.
S52, generate described hiding bitmap using the word that receives as described specific pattern.
The word received is generated as specific pattern and hides bitmap, with the word of user's input for " happy birthday " be Example, generates the bitmap picture comprising " happy birthday ", is arranged on the ground in scene of game (to enter it in advance by this bitmap Row is hidden and is processed, and is invisible the most for a user), and determine the screen coordinate at record " happy birthday " place.To sports ground The leaves produced in scape applies the first active force according to default first force field parameter so that it is earthward on the upper hiding bitmap arranged Motion, when leaves moves to hide " happy birthday " position on bitmap, putting leaves movement velocity is zero, i.e. leaves becomes For resting state, due to leaves, to produce the time different so that " birthday is fast for the pattern that different leaveves reaches to hide on bitmap Happy " time the most different, thus, the leaves of gathering gradually forms " happy birthday " pattern.
When being embodied as, it is also possible to for each physical particles of formation specific pattern, to this physical particles movement velocity Be zero duration carry out timing, for example, it is possible to start timing from putting the time that this physical particles speed is zero, if timing duration Reach preset duration and then according to the second default force field parameter, this physical particles is applied the second active force so that described physics grain Son continues motion under the effect of described second active force.
Such as, timing duration is reached to the physical particles of preset duration, can control according to above-mentioned direction field of wind-force This physical particles is moved, different owing to forming the time that physical particles speed is zero of specific pattern, then to forming specific pattern Physical particles to apply time of the second active force the most different, therefore, according to embodiments of the present invention, form the physics of specific pattern Particle will dribble after reaching preset duration.
It is preferred that drive the field of force of physical particles motion, its parameter can change over and change, the most gradually drop Low, radius a and b is gradually increased.Make physical particles change kinestate under different force fields, such as, change physics grain The movement velocity of son and the direction of motion etc..When being embodied as, it is also possible to according to actual needs, replace according to the default replacement cycle The hiding bitmap preset, so so that the bitmap pattern that physical particles is formed changes along with the periodic replacement of hiding bitmap.
Owing to physical particles itself has certain life cycle, in the embodiment of the present invention, physical particles is reaching default Life cycle duration after disappear.
For the rigid body in scene of game, for each physical particles of the described specific pattern of formation, if this physics grain Son contacts with the rigid body in scene of game, then control this physical particles under both contact the effect of produced 3rd active force Motion.Such as, the rigid body in scene of game, as driven physical particles when the image etc. in scene of game touches physical particles Motion, brings mutual innervation to user.
The analogy method used in gaming that the embodiment of the present invention provides, can be according to default force field parameter to appointment In the range of the physical particles that produces apply active force so that particle under the effect of this active force to default hiding bitmap fortune Dynamic, when Particles Moving to the specific pattern hidden on bitmap, the movement velocity putting physical particles is zero, so, and the thing of gathering Reason particle gradually forms the specific pattern on hiding bitmap.Wherein, the bitmap related to can be the bitmap specified, it is also possible to for root The bitmap generated according to the word of user's input, can drive physical particles when the rigid body in scene of game touches physical particles Motion, it is achieved that the function of interaction between game object and user except game role in addition in scene of game, improves user Experience.
Example devices
After the method describing exemplary embodiment of the invention, it follows that with reference to Fig. 6 reality exemplary to the present invention Execute the analog used in gaming of mode.
As shown in Figure 6, the structural representation of its analog used in gaming provided for the embodiment of the present invention, can To include:
First control unit 61, for according to the first default force field parameter physical particles to producing within the specified range Apply the first active force so that described physical particles is moved to default hiding bitmap under the effect of described first active force;
Second control unit 62, for when described physical particles moves to the specific pattern on described hiding bitmap, controls The movement velocity making described physical particles is zero, in order to the physical particles of gathering gradually forms described specific pattern.
Alternatively, the analog used in gaming that the embodiment of the present invention provides, it is also possible to including:
Receive unit 63, for receiving the word of user's input;
Signal generating unit 64, being used for the word received is that described specific pattern generates described hiding bitmap.
Alternatively, the analog used in gaming that the embodiment of the present invention provides, it is also possible to including:
Timing unit 65, for each physical particles for the described specific pattern of formation, to this physical particles motion speed Degree be zero duration carry out timing;
3rd control unit 66, if timing duration reaches preset duration, then according to the second default force field parameter to this Physical particles applies the second active force so that described physical particles continues motion under the effect of described second active force.
Alternatively, the analog used in gaming that the embodiment of the present invention provides, it is also possible to including:
4th control unit 67, for each physical particles for the described specific pattern of formation, if this physical particles Contact with the rigid body in scene of game, then control this physical particles and transport under both contact the effect of produced 3rd active force Dynamic.
In the embodiment that some are possible, can include at least according to the analog used in gaming of the present invention One processing unit and at least one memory element.Wherein, described memory element has program stored therein code, when described program When code is performed by described processing unit so that described processing unit performs to retouch in this specification above-mentioned " illustrative methods " part Various steps in the analogy method used in gaming according to the various illustrative embodiments of the present invention stated.Such as, institute State processing unit and can perform step S21 as shown in Figure 2, according to the first default force field parameter to producing within the specified range Raw physical particles applies the first active force so that described physical particles under the effect of described first active force to default hidden Tibetan bitmap motion, step S22, when described physical particles moves to the specific pattern on described hiding bitmap, control described thing The movement velocity of reason particle is zero, in order to the physical particles of gathering gradually forms described specific pattern.
Although it should be noted that, in above-detailed, be referred to some unit or the subelement of device, but this stroke Point be merely exemplary is the most enforceable.It practice, according to the embodiment of the present invention, above-described two or more The feature of unit and function can embody in a unit.Otherwise, feature and the function of an above-described unit can Embody with Further Division for by multiple unit.
Although additionally, describe the operation of the inventive method in the accompanying drawings with particular order, but, this do not require that or Hint must perform these operations according to this particular order, or having to carry out the most shown operation could realize desired Result.Additionally or alternatively, it is convenient to omit some step, multiple steps are merged into a step and performs, and/or by one Step is decomposed into multiple step and performs.
Although describing spirit and principles of the present invention by reference to some detailed description of the invention, it should be appreciated that, this Invention is not limited to disclosed detailed description of the invention, and the division to each side does not means that the feature in these aspects can not yet Combination to be benefited, this division merely to statement convenience.It is contemplated that contain claims spirit and Various amendments included by the range of and equivalent arrangements.

Claims (10)

1. the analogy method used in gaming, including:
According to the first default force field parameter, the physical particles produced within the specified range is applied the first active force so that described Physical particles is moved to default hiding bitmap under the effect of described first active force;
When described physical particles moves to the specific pattern on described hiding bitmap, control the movement velocity of described physical particles It is zero, in order to the physical particles of gathering gradually forms described specific pattern.
Method the most according to claim 1, described bitmap is generate in such a way:
Receive the word of user's input;
Described hiding bitmap is generated as described specific pattern using the word received.
Method the most according to claim 1, also includes:
For each physical particles of the described specific pattern of formation, the duration that this physical particles movement velocity is zero is counted Time;And
If timing duration reaches preset duration, then according to the second default force field parameter, this physical particles is applied second and act on Power so that described physical particles continues motion under the effect of described second active force.
Method the most according to claim 1, also includes:
For each physical particles of the described specific pattern of formation, if this physical particles contacts with the rigid body in scene of game, Then control this physical particles to move under both contact the effect of produced 3rd active force.
5., according to the method described in Claims 1 to 4 any claim, described physical particles is reaching default life cycle Disappear after duration.
6. according to the method described in Claims 1 to 4 any claim, it is characterised in that replace according to the default replacement cycle Change described hiding bitmap.
7. the analog used in gaming, including:
First control unit, for applying the according to the first default force field parameter to the physical particles that produces within the specified range One active force so that described physical particles is moved to default hiding bitmap under the effect of described first active force;
Second control unit, for when described physical particles moves to the specific pattern on described hiding bitmap, controls described The movement velocity of physical particles is zero, in order to the physical particles of gathering gradually forms described specific pattern.
Device the most according to claim 7, also includes:
Receive unit, for receiving the word of user's input;
Signal generating unit, being used for the word received is that described specific pattern generates described hiding bitmap.
Device the most according to claim 7, also includes:
Timing unit, for each physical particles for the described specific pattern of formation, is zero to this physical particles movement velocity Duration carry out timing;
3rd control unit, if timing duration reaches preset duration, then according to the second default force field parameter to this physics grain Son applies the second active force so that described physical particles continues motion under the effect of described second active force.
Device the most according to claim 7, also includes:
4th control unit, for each physical particles for the described specific pattern of formation, if this physical particles and game Rigid body contact in scene, then control this physical particles and move under both contact the effect of produced 3rd active force.
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