CN106110658B - A kind of analogy method used in gaming and device - Google Patents
A kind of analogy method used in gaming and device Download PDFInfo
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- CN106110658B CN106110658B CN201610587408.2A CN201610587408A CN106110658B CN 106110658 B CN106110658 B CN 106110658B CN 201610587408 A CN201610587408 A CN 201610587408A CN 106110658 B CN106110658 B CN 106110658B
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- Prior art keywords
- physical particles
- bitmap
- specific pattern
- hiding
- preset
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Abstract
Embodiments of the present invention provide a kind of analogy method used in gaming.This method comprises: applying the first active force to the physical particles generated within the specified range according to preset first force field parameter, so that the physical particles move under the action of first active force to preset hiding bitmap;When physical particles move to the specific pattern on hiding bitmap, the movement velocity for controlling physical particles is zero, so that the physical particles of aggregation gradually form specific pattern.It is moved by the physical particles in control scene of game to preset hiding bitmap, when it moves to the specific pattern on hiding bitmap, the speed for controlling physical particles is zero, so that the physics of aggregation gradually forms the specific pattern, the interaction function of the game object in scene of game other than game role is realized, brings better experience for user.In addition, embodiments of the present invention provide a kind of simulator used in gaming.
Description
Technical field
Embodiments of the present invention are related to field of network game technology, more specifically, embodiments of the present invention are related to one
Kind analogy method used in gaming and device.
Background technique
Background that this section is intended to provide an explanation of the embodiments of the present invention set forth in the claims or context.Herein
Description recognizes it is the prior art not because not being included in this section.
Online game (Online Game) abbreviation " network game ", also known as " game on line ".Refer to internet for transmission matchmaker
It is situated between, using gaming operators server and subscriber computer as processing terminal, using game client software as information exchange window
Aim at amusement, leisure, exchange and acquirement invent just, individuality multiplayer online games with sustainability.Network
The difference and single-play game of game, because user must carry out multiplayer by internet connection.
Summary of the invention
Existing online game is only that user's offer is interacted with game role to complete the function of Mission Objective etc., trip
Other game objects for including in play scene, for example, the game objects such as some leaves, snowflake for including in scene are only used for cloth
Scape, without the function with user interaction.
Therefore, in the prior art, user and removes during carrying out game by game client in scene of game
Game object interactivity other than game role is lower, affects the experience of user.
Thus, it is also very desirable to a kind of improved game interaction method, so that some game for setting in scene of game
Object has interaction capability, and interacts with user, improves user experience.
In the present context, embodiments of the present invention are intended to provide a kind of analogy method used in gaming and dress
It sets.
In the first aspect of embodiment of the present invention, a kind of analogy method used in gaming is provided, comprising:
The first active force is applied to the physical particles generated within the specified range according to preset first force field parameter, so that
The physical particles move under the action of first active force to preset hiding bitmap;
When the physical particles move to the specific pattern on the hiding bitmap, the movement of the physical particles is controlled
Speed is zero, so that the physical particles of aggregation gradually form the specific pattern.
In the second aspect of embodiment of the present invention, a kind of simulator used in gaming is provided, comprising:
First control unit, for being applied according to preset first force field parameter to the physical particles generated within the specified range
Add the first active force, so that the physical particles move under the action of first active force to preset hiding bitmap;
Second control unit, when for moving to the specific pattern on the hiding bitmap when the physical particles, control
The movement velocity of the physical particles is zero, so that the physical particles of aggregation gradually form the specific pattern.
In the third aspect of embodiment of the present invention, a kind of simulator used in gaming is provided, for example, can
To include memory and processor, wherein processor can be used for reading the program in memory, execute following process: according to
Preset first force field parameter applies the first active force to the physical particles generated within the specified range, so that the physical particles
It is moved under the action of first active force to preset hiding bitmap;When the physical particles move to the hiding bitmap
On specific pattern when, the movement velocity for controlling the physical particles is zero, so as to the physical particles of aggregation gradually form it is described
Specific pattern.
In the fourth aspect of embodiment of the present invention, a kind of program product is provided comprising program code, when described
When program product is run, said program code is for executing following procedure: according to preset first force field parameter in specified model
The physical particles for enclosing interior generation apply the first active force, so that the physical particles are under the action of first active force to pre-
If hiding bitmap movement;When the physical particles move to the specific pattern on the hiding bitmap, the physics is controlled
The movement velocity of particle is zero, so that the physical particles of aggregation gradually form the specific pattern.
The analogy method used in gaming and device of embodiment according to the present invention, by control scene of game
Physical particles are moved to preset hiding bitmap, when it moves to the specific pattern on hiding bitmap, control physical particles
Speed is zero, so that the physics of aggregation gradually forms the specific pattern, is realized in scene of game other than game role
Game object interaction function, bring better experience for user.
Detailed description of the invention
The following detailed description is read with reference to the accompanying drawings, above-mentioned and other mesh of exemplary embodiment of the invention
, feature and advantage will become prone to understand.In the accompanying drawings, if showing by way of example rather than limitation of the invention
Dry embodiment, in which:
Fig. 1 schematically shows the application scenarios schematic diagram of embodiment according to the present invention;
Fig. 2 schematically shows the implementing procedures of the analogy method used in gaming of embodiment according to the present invention
Schematic diagram;
Fig. 3 schematically show embodiment according to the present invention the first apply the side view of active force to physical particles
Figure;
Fig. 4 schematically shows embodiment according to the present invention the first to physical particles apply active force vertical view
Figure;
Fig. 5 schematically shows the bitmap product process schematic diagram of embodiment according to the present invention;
Fig. 6 schematically shows simulator structural representation used in gaming according to another embodiment of the present invention
Figure;
In the accompanying drawings, identical or corresponding label indicates identical or corresponding part.
Specific embodiment
The principle and spirit of the invention are described below with reference to several illustrative embodiments.It should be appreciated that providing this
A little embodiments are used for the purpose of making those skilled in the art can better understand that realizing the present invention in turn, and be not with any
Mode limits the scope of the invention.On the contrary, these embodiments are provided so that this disclosure will be more thorough and complete, and energy
It is enough that the scope of the present disclosure is completely communicated to those skilled in the art.
One skilled in the art will appreciate that embodiments of the present invention can be implemented as a kind of system, device, equipment, method
Or computer program product.Therefore, the present disclosure may be embodied in the following forms, it may be assumed that complete hardware, complete software
The form that (including firmware, resident software, microcode etc.) or hardware and software combine.
Embodiment according to the present invention proposes a kind of analogy method used in gaming and device.
Herein, it is to be understood that in related term:
Physical engine: physical engine is a kind of simulated program, can be used to create a kind of virtual environment, integrates come from wherein
The rule of physical world.The object for including in this virtual environment, in addition to the interaction (such as collision) between object
It outside, further include the power (such as gravity) being applied to them.Physical engine can simulate Newton's physics simultaneously in simulated environment
Handle these power and interaction.
ParticIe system: particIe system indicates the technology that some specific phenomenons are simulated in three dimensional computer graphics.Usually
The position of particIe system in three dimensions and movement are controlled by transmitter.Transmitter is mainly by one group of particle behavior parameter
And represented by position in three dimensions.Particle behavior parameter may include particle formation speed (i.e. particles per unit time
The number of generation), particle initial velocity vector (such as when being moved to what direction), particle age (by how long when
Between particle bury in oblivion) etc..
Typical particIe system, which updates circulation, can be divided into two different stages: parameter update/dummy run phase and
Rendering stage.Each circulation executes each frame animation.
Rigid body (rigidbody): the basic object in physical engine has shape, position, direction, speed, the bases such as angular speed
This attribute.Rigid body will not the deformation because of stress in physical engine.
Image (ragdoll): image is a concept in physical engine, and game role is corresponding with a set of by multiple rigid bodies
The image of composition, for example the trunk of game role is a rigid body, arm is a rigid body, these rigid bodies are combined into image.Trip
Role play when acting, corresponding rigid body is also moving, they can touch other rigid bodies in scene when dynamic, and to it
Its rigid body applies certain active force.
Physical particles: being the particIe system with physical attribute, and particle possesses shape, the physics such as position, speed, direction
Attribute.Physical particles are constrained in update/dummy run phase by physics law, for example are encountered rigid body and can be rebounded, and are influenced by gravity, grain
Sub- current location p0, present speed v, the time interval that every frame updates is t, then the position of particle next frame is P1=P0+vt.
Present speed can be influenced by physical forces such as gravity.
The field of force: in physical engine, to the physical particles within a certain range, according to the position of physical particles, speed, side
To the field for generating certain power, torque, it is the key that control Particles Moving.
In addition, any number of elements in attached drawing is used to example rather than limitation and any name are only used for distinguishing,
Without any restrictions meaning.
Below with reference to several representative embodiments of the invention, the principle and spirit of the present invention are explained in detail.
Summary of the invention
The inventors discovered that being carried out by being provided for user with game role specific in game in existing online game
The function of interaction completes Mission Objective, but nothing between game object and user for being used for setting effect in scene of game
Method is interacted.
In view of this, the embodiment of the invention provides a kind of analogy methods used in gaming, by specified range
The physical particles of interior generation apply certain active force, control it and move to preset hiding bitmap, when physical particles move to
When hiding the specific pattern on bitmap, the movement velocity for controlling physical particles is 0, in this way, the physical particles of aggregation can be gradually
Form the specific pattern hidden on bitmap.Wherein, preset hiding bitmap can be game LOGO (trade mark) figure that system provides,
Or the picture generated according to the text that user inputs, hereby it is achieved that removing game role in user and scene of game
The interaction function of game object in addition, improves user experience.
After introduced the basic principles of the present invention, lower mask body introduces various non-limiting embodiment party of the invention
Formula.
Application scenarios overview
It is the application scenarios schematic diagram of the embodiment of the present invention referring initially to Fig. 1.It is provided in an embodiment of the present invention in game
Used in analogy method can be applied in online game, the physical particles being related to can be leaf, the snow in scene of game
Spending etc. has the shaped object of volume.
When it is implemented, physical particles are with the emission rate of n per second in specified range (such as cylindrical body, square
Deng) in equably generate, the life cycle of particle is m seconds, i.e., physical particles after generation timing, disappear after m seconds.
Illustrative methods
Below with reference to the application scenarios of Fig. 1, swimming for illustrative embodiments according to the present invention is described with reference to Fig. 2-Fig. 5
Analogy method used in play.It should be noted that above-mentioned application scenarios are merely for convenience of understanding spirit and original of the invention
It manages and shows, embodiments of the present invention are not limited in this respect.On the contrary, embodiments of the present invention can be applied to
Applicable any scene.
As shown in Fig. 2, it illustrates for the implementing procedure of analogy method used in gaming provided in an embodiment of the present invention
Scheme, may include:
S21, the first active force is applied to the physical particles generated within the specified range according to preset first force field parameter,
So that the physical particles move under the action of first active force to preset hiding bitmap.
S22, when the physical particles move to the specific pattern on the hiding bitmap, control the physical particles
Movement velocity is zero, so that the physical particles of aggregation gradually form the specific pattern.
Physical particles need to move in gaming, this needs the field of force to apply active force to them, in order to more preferable geographical
The solution present invention, is exemplified below two kinds of field of forces and is illustrated.
One, annular field of wind-force
As shown in figure 3, it is the side view for applying active force to physical particles, the particle of h is less than for level height, is
It applies upward directed force F 1;As shown in figure 4, it is the top view for applying active force to physical particles, it is with specified point
The heart sets two radiuses a and b, and the physical particles between radius a~b are its application towards the directed force F 2 in the center of circle, in addition,
For all particles for being less than b away from centre distance, then apply tangential force F3.Physical particles are in the effect for meeting the conditions above field of force
Under, using central point as the center of circle, a is radius, and h is in the cylindrical regions of height around Movement.
Two, direction field of wind-force
It is also shown in FIG. 3, for the side view for applying active force to physical particles, the grain of h is less than for level height
Son applies upward directed force F 1 for it;The active force towards an in-plane, physics grain are applied to all physical particles again
Son moves under the collective effect of the two active forces, it appears that " is blown similar to physical particles by the wind towards some direction
It is dynamic ".
Based on this, in the embodiment of the present invention, a Zhang Weitu can be preassigned, which can be arbitrary picture, example
Such as it can be game LOGO, convert black and white bitmap for Color Bitmap, which corresponds to a piece of vertical view in physical world
Region in (i.e. only consider physical particles plan-position, do not consider height and position, for example, can by bitmap hide setting exist
On ground in scene of game), physical particles are transported under the action of the first active force applied to it to preset hiding bitmap
Dynamic, when physical particles, which move to this, hides the specific pattern on bitmap, the movement velocity for controlling physical particles is zero.In this way,
Over time, the physical particles of aggregation can gradually form the specific pattern on hiding bitmap.
Specifically, can be by the pattern in the coordinate of calculating physical particles on the screen and the bitmap of setting on the screen
Coordinate it is whether identical judge whether physical particles move on the specific pattern of hiding bitmap, if the two coordinate is identical,
Determine that physical particles move on the specific pattern of hiding bitmap.
It should be noted that when it is implemented, will be nontransparent in bitmap if it is Color Bitmap for each bitmap
Pixel position is determined as the specific pattern position on the bitmap, if it is black and white bitmap, by non-white in bitmap
Pixel (i.e. black picture element) position is determined as the specific pattern position on the bitmap.
Preferably, the bitmap in the embodiment of the present invention can be according to shown in Fig. 5 in order to increase the interactivity between user
Process generate:
S51, the text for receiving user's input.
For example, user can input text of expression current mood, or blessing text etc., the embodiment of the present invention is to this
Without limiting.
S52, the hiding bitmap is generated as the specific pattern using the text received.
The text received is generated as specific pattern and hides bitmap, the text with user's input is that " happy birthday " is
Example, generate include " happy birthday " bitmap picture, which is set on the ground in scene of game (need in advance to its into
Row hides processing, i.e., is invisible for a user), and determine the screen coordinate where record " happy birthday ".To sports ground
The leaf generated in scape applies the first active force according to default first force field parameter, on the hiding bitmap that it is arranged above to the ground
Movement, when leaf moves to " happy birthday " position on hiding bitmap, setting leaf movement velocity is zero, i.e., leaf becomes
For stationary state, since leaf generation time is different, so that different leaves reaches the pattern on hiding bitmap, " birthday is fast
The time of pleasure " is also different, thus, the leaf of aggregation gradually forms " happy birthday " pattern.
When it is implemented, can also be for each physical particles for forming specific pattern, to the physical particles movement velocity
The duration for being zero carry out timing, for example, can the timing since setting the time that the physical particles speed is zero, if timing duration
Reach preset duration and the second active force then is applied to the physical particles according to preset second force field parameter, so that the physics grain
Son continues to move under the action of second active force.
For example, reaching the physical particles of preset duration for timing duration, can be controlled according to above-mentioned direction field of wind-force
Physical particles movement, the time that the physical particles speed due to forming specific pattern is zero is different, then to formation specific pattern
Physical particles apply the second active force time it is also different, therefore, according to embodiments of the present invention, form the physics of specific pattern
Particle will dribble after reaching preset duration.
Preferably, the field of force of driving physical particles movement, parameter can be changed over time and be changed, such as height gradually drops
Low, radius a and b are gradually increased.So that physical particles change motion state under different force fields, such as change physics grain
Movement velocity and the direction of motion of son etc..When it is implemented, can also be replaced according to actual needs according to the preset replacement cycle
Preset hiding bitmap, in this way, the bitmap pattern for forming physical particles changes with the periodic replacement of hiding bitmap.
Since physical particles itself have certain life cycle, in the embodiment of the present invention, physical particles are reaching default
Life cycle duration after disappear.
For the rigid body in scene of game, for each physical particles for forming the specific pattern, if the physics grain
Son is contacted with the rigid body in scene of game, then under the action of controlling physical particles third active force caused by the two contacts
Movement.Energy band moves physical particles when image for example, the rigid body in scene of game, such as in scene of game touches physical particles
Movement, brings mutual innervation to user.
Analogy method used in gaming provided in an embodiment of the present invention, can be according to preset force field parameter to specified
The physical particles generated in range apply active force, so that particle is transported under the action of the active force to preset hiding bitmap
Dynamic, when the specific pattern on Particles Moving to hiding bitmap, the movement velocity for setting physical particles is zero, in this way, the object of aggregation
Reason particle gradually forms the specific pattern on hiding bitmap.Wherein, the bitmap being related to can be specified bitmap, or root
According to the bitmap that the text of user's input generates, physical particles are able to drive when the rigid body in scene of game touches physical particles
Movement, realizes the function of interacting between game object and user in scene of game in addition to game role, improves user
Experience.
Example devices
After describing the method for exemplary embodiment of the invention, next, with reference to Fig. 6 to the exemplary reality of the present invention
Apply the simulator used in gaming of mode.
As shown in fig. 6, it is the structural schematic diagram of simulator used in gaming provided in an embodiment of the present invention, it can
To include:
First control unit 61, for according to preset first force field parameter to the physical particles generated within the specified range
Apply the first active force, so that the physical particles move under the action of first active force to preset hiding bitmap;
Second control unit 62, when for moving to the specific pattern on the hiding bitmap when the physical particles, control
The movement velocity for making the physical particles is zero, so that the physical particles of aggregation gradually form the specific pattern.
Optionally, simulator used in gaming provided in an embodiment of the present invention can also include:
Receiving unit 63, for receiving the text of user's input;
Generation unit 64, for being that the specific pattern generates the hiding bitmap with the text received.
Optionally, simulator used in gaming provided in an embodiment of the present invention can also include:
Timing unit 65, for moving speed to the physical particles for each physical particles for forming the specific pattern
The duration that degree is zero carries out timing;
Third control unit 66, if timing duration reaches preset duration, according to preset second force field parameter to this
Physical particles apply the second active force, so that the physical particles continue to move under the action of second active force.
Optionally, simulator used in gaming provided in an embodiment of the present invention can also include:
4th control unit 67, for being directed to each physical particles for forming the specific pattern, if the physical particles
It contacts with the rigid body in scene of game, is then transported under the action of controlling physical particles third active force caused by the two contacts
It is dynamic.
In some possible embodiments, simulator used in gaming according to the present invention may include at least
One processing unit and at least one storage unit.Wherein, the storage unit is stored with program code, works as described program
When code is executed by the processing unit, retouched in above-mentioned " illustrative methods " part of this specification so that the processing unit executes
Various steps in the analogy method used in gaming for the illustrative embodiments various according to the present invention stated.For example, institute
Step S21 as shown in Figure 2 can be executed by stating processing unit, according to preset first force field parameter to producing within the specified range
Raw physical particles apply the first active force, so that the physical particles are under the action of first active force to preset hidden
Bitmap movement is hidden, step S22 controls the object when the physical particles move to the specific pattern on the hiding bitmap
The movement velocity for managing particle is zero, so that the physical particles of aggregation gradually form the specific pattern.
It should be noted that although being referred to several unit or sub-units of device in the above detailed description, this stroke
It point is only exemplary not enforceable.In fact, embodiment according to the present invention, it is above-described two or more
The feature and function of unit can embody in a unit.Conversely, the feature and function of an above-described unit can
It is to be embodied by multiple units with further division.
In addition, although describing the operation of the method for the present invention in the accompanying drawings with particular order, this do not require that or
Hint must execute these operations in this particular order, or have to carry out shown in whole operation be just able to achieve it is desired
As a result.Additionally or alternatively, it is convenient to omit multiple steps are merged into a step and executed by certain steps, and/or by one
Step is decomposed into execution of multiple steps.
Although detailed description of the preferred embodimentsthe spirit and principles of the present invention are described by reference to several, it should be appreciated that, this
It is not limited to the specific embodiments disclosed for invention, does not also mean that the feature in these aspects cannot to the division of various aspects
Combination is benefited to carry out, this to divide the convenience merely to statement.The present invention is directed to cover appended claims spirit and
Included various modifications and equivalent arrangements in range.
Claims (8)
1. a kind of analogy method used in gaming, comprising:
The first active force is applied to the physical particles generated within the specified range according to preset first force field parameter, so that described
Physical particles move under the action of first active force to preset hiding bitmap;
When the physical particles move to the specific pattern on the hiding bitmap, the movement velocity of the physical particles is controlled
It is zero, so that the physical particles of aggregation gradually form the specific pattern;
For each physical particles for forming the specific pattern, the duration for being zero to the physical particles movement velocity is counted
When;And
If timing duration reaches preset duration, the second effect is applied to the physical particles according to preset second force field parameter
Power, so that the physical particles continue to move under the action of second active force.
2. according to the method described in claim 1, the bitmap generates in the following way:
Receive the text of user's input;
The hiding bitmap is generated as the specific pattern using the text received.
3. according to the method described in claim 1, further include:
For each physical particles for forming the specific pattern, if the physical particles are contacted with the rigid body in scene of game,
It is moved under the action of then controlling physical particles third active force caused by the two contacts.
4. method described in any claim according to claim 1~3, the physical particles are reaching preset life cycle
It disappears after duration.
5. method described in any claim according to claim 1~3, which is characterized in that replaced according to the preset replacement cycle
Change the hiding bitmap.
6. a kind of simulator used in gaming, comprising:
First control unit, for applying the to the physical particles that generate within the specified range according to preset first force field parameter
One active force, so that the physical particles move under the action of first active force to preset hiding bitmap;
Second control unit, when for moving to the specific pattern on the hiding bitmap when the physical particles, described in control
The movement velocity of physical particles is zero, so that the physical particles of aggregation gradually form the specific pattern;
Timing unit, for being zero to the physical particles movement velocity for each physical particles for forming the specific pattern
Duration carry out timing;
Third control unit, if timing duration reaches preset duration, according to preset second force field parameter to the physics grain
Son applies the second active force, so that the physical particles continue to move under the action of second active force.
7. device according to claim 6, further includes:
Receiving unit, for receiving the text of user's input;
Generation unit, for being that the specific pattern generates the hiding bitmap with the text received.
8. device according to claim 6, further includes:
4th control unit, for being directed to each physical particles for forming the specific pattern, if the physical particles and game
Rigid body contact in scene moves under the action of then controlling physical particles third active force caused by the two contacts.
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