CN109934897A - A kind of swing effect simulation system, calculates equipment and storage medium at method - Google Patents
A kind of swing effect simulation system, calculates equipment and storage medium at method Download PDFInfo
- Publication number
- CN109934897A CN109934897A CN201910169512.3A CN201910169512A CN109934897A CN 109934897 A CN109934897 A CN 109934897A CN 201910169512 A CN201910169512 A CN 201910169512A CN 109934897 A CN109934897 A CN 109934897A
- Authority
- CN
- China
- Prior art keywords
- simulation model
- parameter
- fulcrum
- wind
- swing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Processing Or Creating Images (AREA)
Abstract
The application provides a kind of swing effect simulation system, method, calculate equipment and storage medium, the system include: the first editing machine, tinter and the second editing machine;First editing machine be configured as importing in destination virtual scene to simulation model, the setting fulcrum to simulation model;Tinter is configured as obtaining the fulcrum coordinate of the fulcrum, determines the fulcrum and the interaction angle to corresponding pixel points on simulation model, generates the vertex animation to simulation model;First editing machine is additionally configured to setting and swings parameter, will swing parameter and is sent to tinter;Tinter is additionally configured to render the swing effect of the vertex animation according to the swing parameter, after being rendered to the position of the fulcrum running parameter of simulation model, rotation angle running parameter and amplitude of fluctuation running parameter and be sent to the second editing machine;Second editing machine is configured as rendering swing effect to simulation model for described.
Description
Technical field
This application involves field of computer technology, in particular to a kind of swing effect simulation system, method, calculate equipment and
Storage medium.
Background technique
The simulation of natural phenomena is an important subject of computer field, and it is a kind of for swinging with the wind in nature
Naturally phenomenon has comparable complexity, most of trees are by numerous to accurately simulate this effect flickered
Branch and leaf composition, and flicker with hierarchy, and each branch not only displacement will also be transported with the movement of limb
Dynamic, such motor pattern is difficult to be expressed with geometry deformation.In order to realize the simulation of this phenomenon, it is necessary to computer graphical
Handle considerably complicated operation.
Likewise, needing vegetation system, the plant inside the vegetation system of most of game during 3D development of games
Object is not swung, or only leaf weak vibrations, effect are less desirable.
Summary of the invention
In view of this, this specification embodiment provides a kind of swing effect simulation system, method, calculates equipment and storage
Medium, to solve technological deficiency existing in the prior art.
On the one hand, this specification embodiment discloses a kind of swing effect simulation system, comprising: the first editing machine, coloring
Device and the second editing machine;
First editing machine be configured as importing in destination virtual scene to simulation model, the mould to be simulated is set
The fulcrum of type;
The tinter is configured as obtaining the fulcrum coordinate of the fulcrum, determines the fulcrum according to the fulcrum coordinate
With the interaction angle to corresponding pixel points on simulation model, the top to simulation model is generated according to the interactive angle
Point animation;
First editing machine is additionally configured to swing parameter to simulation model described in setting, and the swing parameter is sent
To tinter;
The tinter is additionally configured to obtain the swing parameter and according to the swing parameter to the vertex animation
Swing effect rendered, after being rendered to simulation model position of the fulcrum running parameter, rotation angle running parameter
And amplitude of fluctuation running parameter, and the position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation variation are joined
Number is sent to the second editing machine;
Second editing machine is configured as according to the position of the fulcrum running parameter, rotation angle running parameter and pendulum
Dynamic amplitude running parameter renders swing effect to simulation model for described.
It optionally, include simulation wind-force parameter or interaction parameter to the swing parameter of simulation model.
Optionally, simulation wind-force parameter includes:
Global wind factor, itself coefficient of disturbance, itself stiffness coefficient, the coefficient of disturbance for responding global wind-force, response are complete
The stiffness coefficient of office's wind disturbance, the coefficient of rotary for responding global wind-force, the amplitude of fluctuation coefficient of the global rotation of response and rotation
Angle limit coefficient;
The overall situation wind factor includes: wind-force, wind direction, wind frequency.
Optionally, interaction parameter includes: the size and Orientation of stress when simulation model is touched.
Optionally, the first editing machine is also configured to
In response to user to described to model import operation performed by simulation model;To simulation model and general described in parsing
It is described to be divided at least two subregions to simulation model, obtain the material to each subregion of simulation model;According to it is described to
The material of each subregion of simulation model, selects corresponding material from the Materials Library pre-established;The corresponding material is added
It is downloaded to described to simulation model to generate in each subregion of simulation model.
Optionally, the first editing machine is also configured to that fulcrum respectively is arranged to each subregion in simulation model.
On the other hand, this specification embodiment discloses a kind of swing effect simulation method, comprising:
Imported in the first editing machine in destination virtual scene to simulation model, the setting branch to simulation model
Point;
The fulcrum coordinate that the fulcrum is obtained by tinter, according to the fulcrum coordinate determine the fulcrum and it is described to
The interaction angle of corresponding pixel points on simulation model generates the vertex animation to simulation model according to the interactive angle;
By the first editing machine setting swing parameter to simulation model, the swing parameter is sent to coloring
Device;
The swing parameter is obtained by the tinter and according to the swing for swinging parameter to the vertex animation
Effect is rendered, the position of the fulcrum running parameter, rotation angle running parameter and swing to simulation model after being rendered
Amplitude running parameter, and the position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation running parameter are sent
To the second editing machine;
Second editing machine changes according to the position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation
Parameter renders swing effect to simulation model for described.
It optionally, include simulation wind-force parameter or interaction parameter to the swing parameter of simulation model.
Optionally, simulation wind-force parameter includes:
Global wind factor, itself coefficient of disturbance, itself stiffness coefficient, the coefficient of disturbance for responding global wind-force, response are complete
The stiffness coefficient of office's wind disturbance, the coefficient of rotary for responding global wind-force, the amplitude of fluctuation coefficient of the global rotation of response and rotation
Angle limit coefficient;
The overall situation wind factor includes: wind-force, wind direction, wind frequency.
Optionally, interaction parameter includes: the size and Orientation of stress when simulation model is touched.
Optionally, imported in the first editing machine in destination virtual scene to simulation model, the mould to be simulated is set
The fulcrum of type includes:
In response to user to described to model import operation performed by simulation model;
Parsing is described to be divided at least two subregions to simulation model to simulation model and by described, obtains described wait simulate
The material of each subregion of model;
According to the material to each subregion of simulation model, corresponding material is selected from the Materials Library pre-established;
The corresponding material is loaded into described to simulation model to generate in each subregion of simulation model.
Optionally, after generation is described to simulation model, further includes: be respectively to each subregion setting in simulation model
Fulcrum.
On the other hand, this specification embodiment discloses a kind of calculating equipment, including memory, processor and is stored in
On reservoir and the computer instruction that can run on a processor, the processor is realized when executing described instruction swings effect simulation
The step of method.
On the other hand, this specification embodiment discloses a kind of computer readable storage medium, is stored with computer and refers to
It enables, which is executed by processor the step of swinging effect simulation method.
A kind of swing effect simulation system, method, calculating equipment and the storage medium that this specification provides, pass through tinter
Effect is swung to the wind-engaging of object to be simulated with editing machine and interaction effect is simulated, so that object is with the wind in virtual scene
Movement effects and reciprocal motion effect are more life-like, more naturally, the game experiencing of player can be effectively improved.
Detailed description of the invention
Fig. 1 is a kind of swing effect simulation system structure diagram that one embodiment of this specification provides;
Fig. 2 is a kind of interactive angle schematic diagram that one embodiment of this specification provides;
Fig. 3 is a kind of structural block diagram for calculating equipment that one embodiment of this specification provides;
Fig. 4 is a kind of swing effect simulation method flow diagram that one embodiment of this specification provides;
Fig. 5 is a kind of swing effect simulation method flow diagram that one embodiment of this specification provides;
Fig. 6 is a kind of interaction effect simulation interaction figure that one embodiment of this specification provides.
Specific embodiment
Many details are explained in the following description in order to fully understand this specification.But this specification energy
Enough to be implemented with being much different from other way described herein, those skilled in the art can be without prejudice to this specification intension
In the case where do similar popularization, therefore this specification is not limited by following public specific implementation.
The term used in this specification one or more embodiment be only merely for for the purpose of describing particular embodiments,
It is not intended to be limiting this specification one or more embodiment.In this specification one or more embodiment and appended claims
The "an" of singular used in book, " described " and "the" are also intended to including most forms, unless context is clearly
Indicate other meanings.It is also understood that term "and/or" used in this specification one or more embodiment refers to and includes
One or more associated any or all of project listed may combine.
It will be appreciated that though may be retouched using term first, second etc. in this specification one or more embodiment
Various information are stated, but these information should not necessarily be limited by these terms.These terms are only used to for same type of information being distinguished from each other
It opens.For example, first can also be referred to as second, class in the case where not departing from this specification one or more scope of embodiments
As, second can also be referred to as first.Depending on context, word as used in this " if " can be construed to
" ... when " or " when ... " or " in response to determination ".
In the present specification, a kind of swing effect simulation system, method, a kind of calculating equipment and storage medium are provided,
It is described in detail one by one in the following embodiments.
Fig. 1 shows a kind of swing effect simulation system structure diagram provided according to one embodiment of this specification, packet
It includes: the first editing machine 102, tinter 104 and the second editing machine 106.
First editing machine 102, be configured as importing in destination virtual scene to simulation model, the mould to be simulated is set
The fulcrum of type.
It include tree modelling, embossing die type and careless model to simulation model in one or more embodiment provided by the invention
Deng.
By taking tree-model as an example, the first editing machine is configured as responding user when user sends the request for importing tree-model
Model import operation, parse the tree-model, be classified as three branch, trunk and leaf subregions, then obtain three points
The material in area selects corresponding material from the Materials Library pre-established, and material is loaded into each corresponding subregion, generates
The tree-model is that fulcrum is arranged in each subregion of tree-model, and fulcrum coordinate is inserted in corresponding model.
Tinter 104, is configured as obtaining the fulcrum coordinate of the fulcrum, determines the fulcrum according to the fulcrum coordinate
With the interaction angle to corresponding pixel points on simulation model, the top to simulation model is generated according to the interactive angle
Point animation.
In one or more embodiment provided by the invention, still by taking tree-model as an example, tinter is configured as obtaining tree mould
The fulcrum coordinate of each fulcrum in type, pixel between fulcrum line segment 1 and tree-model root node to 2 shape of line segment between fulcrum
At angle be pixel interaction angle, interaction angle schematic diagram as shown in Fig. 2, tinter can wash with watercolours according to the interaction angle
Dye obtains the vertex animation of tree-model.
First editing machine 102 is additionally configured to swing parameter to simulation model described in setting, by the swing parameter
It is sent to tinter.
It is provided by the invention one or more embodiment in, model swing effect influence factor have simulation wind-force parameter and
Interaction parameter, simulation wind-force parameter include: global wind factor, itself coefficient of disturbance, itself stiffness coefficient, respond global wind-force
Coefficient of disturbance, respond global wind disturbance stiffness coefficient, respond global wind-force coefficient of rotary, the global rotation of response pendulum
Dynamic range coefficient and/or rotation angle limit coefficient;Wherein global wind factor includes: wind-force, wind direction and/or wind frequency.Interaction
Parameter includes: the size and Orientation of stress when simulation model is touched.
In one or more embodiment provided by the invention, the value range of wind-force is [0,100], the value range of wind frequency
It is gentle breeze state when wind-force value is [0,25], wind frequency value is [0,3] for [0,10];When wind-force value be [26,60],
Wind frequency value is strong wind state when being [4,6];It is blast state when wind-force value is [61,85], wind frequency value is [7,9].
The tinter 104 is additionally configured to obtain the swing parameter and according to the swing parameter to the vertex
The swing effect of animation is rendered, the position of the fulcrum running parameter to simulation model, rotation angle change after being rendered
Parameter and amplitude of fluctuation running parameter, and the position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation are become
Change parameter and is sent to the second editing machine.
In one or more embodiment provided by the invention, tinter is configured as treating simulation model according to swing parameter
Swing effect rendered, swinging parameter is simulation wind-force parameter or interaction parameter.
Second editing machine 106 is configured as according to the position of the fulcrum running parameter, rotation angle running parameter and swing
Amplitude running parameter renders swing effect to simulation model for described.
In practical application, the second editing machine can be Material Editor.
In one or more embodiment provided by the invention, by tinter and Material Editor to the pendulum of object to be simulated
Dynamic effect carries out simulation rendering, so that the effect is more real and naturally, can effectively improve object for appreciation for the swing of object in scene of game
The game experiencing of family.
Fig. 3 is to show the structural block diagram of the calculating equipment 300 according to one embodiment of this specification.The calculating equipment 300
Component include but is not limited to memory 310 and processor 320.Processor 320 is connected with memory 310 by bus 330.
Calculating equipment 300 further includes access device 340, and access device 340 may include wired or wireless any type
One or more of network interface (for example, network interface card (NIC)), such as IEEE802.11 WLAN (WLAN)
Wireless interface, worldwide interoperability for microwave accesses (Wi-MAX) interface, Ethernet interface, universal serial bus (USB) interface, Cellular Networks
Network interface, blue tooth interface, near-field communication (NFC) interface, etc..
In one embodiment of this specification, other unshowned portions in the above-mentioned component and Fig. 3 of equipment 300 are calculated
Part can also be connected to each other, such as pass through bus.It should be appreciated that calculating device structure block diagram shown in Fig. 3 merely for the sake of
Exemplary purpose, rather than the limitation to this specification range.Those skilled in the art can according to need, and increases or replaces it
His component.
Calculating equipment 300 can be any kind of static or mobile computing device, including mobile computer or mobile meter
Calculate equipment (for example, tablet computer, personal digital assistant, laptop computer, notebook computer, net book etc.), movement
Phone (for example, smart phone), wearable calculating equipment (for example, smartwatch, intelligent glasses etc.) or other kinds of shifting
Dynamic equipment, or the static calculating equipment of such as desktop computer or PC.Calculating equipment 300 can also be mobile or state type
Server.
Wherein, processor 320 can execute the step in method shown in Fig. 4.Fig. 4 is shown to be implemented according to this specification one
A kind of swing effect simulation method flow diagram that example provides, including step 402 is to step 410.
Step 402, imported in the first editing machine in destination virtual scene to simulation model, the mould to be simulated is set
The fulcrum of type.
In one embodiment provided by the invention, step 402 can be realized by step as described in Figure 5, including step
502 to step 506.
Step 502, in response to user to described to model import operation performed by simulation model.
At least two subregions are divided into simulation model to simulation model described in step 504, parsing and by described, obtain institute
State the material to each subregion of simulation model.
In one or more embodiments of the invention, to simulation model be tree modelling, flowers and plants model or flag model,
By taking flag model as an example, flag model to be simulated can be divided into flagpole and two, flag face subregion, after determining subregion, obtain two
The material of a subregion.
Step 506, the material according to each subregion of simulation model select to correspond to from the Materials Library pre-established
Material.
The corresponding material is loaded into in each subregion of simulation model, generate the mould to be simulated by step 508
Type.
In this specification one or more embodiment, the object that motion state can swing influence in scene of game have trees,
The objects such as flowers and plants and/or flag, therefore need to firstly generate trees, flowers and plants and/or flag in the simulation process for swinging effect
Equal objects, these objects are the models by creating the expression body form of linear first, and expression is then sticked on model
Object color, self-luminous, opaque etc. indicate what the material of real-world object surface characteristic was formed.
Therefore, object is created in the first editing machine, it is necessary first to generate the model for indicating body form and indicate true
The material of real object surface characteristic.By the material in preset Materials Library in selection system, the material to simulation model is determined,
To generate to simulation model.
Step 404, the fulcrum coordinate that the fulcrum is obtained by tinter determine the fulcrum according to the fulcrum coordinate
With the interaction angle to corresponding pixel points on simulation model, the top to simulation model is generated according to the interactive angle
Point animation.
In one or more embodiments of the invention, fulcrum is configured by user, fills out fulcrum coordinate after fulcrum is arranged
Enter in corresponding model, be still illustrated by taking flag model as an example, tinter obtain flag model a fulcrum coordinate (x,
Y) after, using the line segment of the fulcrum coordinate to flag bottom node and fulcrum to the angle of the line segment formation between pixel as interaction
Angle, and according to interaction angle pixel is rendered around the vertex animation that the fulcrum rotates, wherein pixel around fulcrum (x,
Y) vertex animation rotated can be realized by following code:
V.vertex.x=povitWS.x*cos (angle)-povitWS.y*sin (angle)+povit.x;
V.vertex.y=povitWS.x*sin (angle)+povitWS.y*cos (angle)+povit.y;
Float2povitWS=float2 (v.vertex.x-povit.x, v.vertex.y-povit.y);
Wherein, v.vertex.x indicate model in pixel x-axis coordinate, v.vertex.y indicate model in pixel
In the coordinate of y-axis, povitWS indicates vector of the pixel to corresponding fulcrum, angle expression rotation angle, povit.x in model
Model central bearing point is indicated in the coordinate of x-axis, povit.y indicates model central bearing point in the coordinate of y-axis.
The swing parameter to simulation model is arranged by the first editing machine in step 406, and the swing parameter is sent
To tinter.
In one or more embodiment provided by the invention, swinging parameter includes simulating wind-force parameter and/or interaction parameter,
Simulation wind-force parameter includes global wind factor, itself coefficient of disturbance, itself stiffness coefficient, the disturbance system for responding global wind-force
Number, the stiffness coefficient for responding overall situation wind disturbance, the coefficient of rotary for responding global wind-force, the global amplitude of fluctuation system rotated of response
Number and/or rotation angle limit coefficient, wherein global wind factor includes: wind-force, wind direction and/or wind frequency;Interaction parameter includes:
The size and Orientation of stress when simulation model is touched.
In one or more embodiment provided by the invention, the value range of wind-force is [0,100], the value range of wind frequency
It is gentle breeze state when wind-force value is [0,25], wind frequency value is [0,3] for [0,10];When wind-force value be [26,60],
Wind frequency value is strong wind state when being [4,6];It is blast state when wind-force value is [61,85], wind frequency value is [7,9].
The size of different parameters and parameter can the swing effect to object to be simulated generate different influences, actually answer
In, different parameters can be selected according to different scenes or the value of parameter is arranged different sizes.
Step 408 is obtained the swing parameter by the tinter and is moved according to the swing parameter to the vertex
The swing effect of picture is rendered, the position of the fulcrum running parameter to simulation model, rotation angle change ginseng after being rendered
Several and amplitude of fluctuation running parameter, and the position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation are changed
Parameter is sent to the second editing machine.
In this specification one or more embodiment, tinter is configured as dynamic to generated vertex according to parameter is swung
Draw rendered to obtain vertex animation be affected by the wind and/or by reciprocal effect swing effect, in application process, swing parameter
Type and number can determine that for example, in one embodiment of this specification, rotation angle can be by following according to the actual situation
Code is realized:
Angle=_selfDistortion*animation*noise+globalWindFlex+
globalWindRotation;
Wherein, angle indicates rotation angle, and selfDistortion indicates that itself coefficient of disturbance, animation indicate top
Point animation, noise indicate that noise, globalWindFlex indicate to respond the stiffness coefficient of global wind disturbance,
GlobalWindRotation indicates to respond the coefficient of rotary of global wind-force.
Only used in the above code itself coefficient of disturbance to simulation model, respond the stiffness coefficient of global wind disturbance with
And the coefficient of rotary of global wind-force is responded, the noise occurred in code is Berlin noise, increases stochastical sampling noise, can make object
The effect is more real for the swing of body.
Step 410, second editing machine are according to the position of the fulcrum running parameter, rotation angle running parameter and swing
Amplitude running parameter renders swing effect to simulation model for described.
In this specification one or more embodiment, wind-engaging effect and interaction effect can be individually present, and can also be deposited simultaneously
, according to the actual situation depending on.
In one or more embodiment provided by the invention, by tinter and Material Editor to the pendulum of object to be simulated
Dynamic effect carries out simulation rendering, so that the effect is more real and naturally, can effectively improve object for appreciation for the swing of object in scene of game
The game experiencing of family, increasing random discontinuous random value using the movement that Berlin noise treats simulation model influences, so that pendulum
Dynamic effect excessively will not be repeated linearly.
Fig. 6 shows a kind of interaction figure of the interaction effect analogy method provided according to one embodiment of this specification, including
Step 602 is to step 616.
Step 602, imported in the first editing machine in destination virtual scene to simulation model, the mould to be simulated is set
The fulcrum of type.
Step 604, tinter obtain the fulcrum coordinate to simulation model.
Step 606, tinter determine the fulcrum and described to respective pixel on simulation model according to the fulcrum coordinate
The interaction angle of point generates the vertex animation to simulation model according to the interactive angle.
The interaction parameter to simulation model is arranged by the first editing machine in step 608, and the interaction parameter is sent
To tinter.
In one or more embodiments of the invention, interaction parameter include when object to be simulated is touched the size of stress and
Direction, and speed when stress size is by colliding determines, the range of impact velocity is [0.08,0.15] in the present embodiment.
Step 610 obtains the interaction parameter to simulation model by tinter.
Step 612, tinter are rendered according to swing effect of the interaction parameter to the vertex animation, obtain wash with watercolours
The position of the fulcrum running parameter to simulation model, rotation angle running parameter and amplitude of fluctuation running parameter after dye, and by institute
It states position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation running parameter and is sent to the second editing machine.
In one or more embodiments of the invention, by taking character in scene of game is interacted with careless model as an example, first
The speed that editing machine is arranged when character collides careless model is 0.1, and direction is horizontal direction, collides careless mould according to character
The swing effect of velocity magnitude and direction opposite vertexes animation when type is rendered, to the branch point of simulation model after being rendered
Set running parameter, rotation angle running parameter and amplitude of fluctuation running parameter, and by the position of the fulcrum running parameter, rotation angle
Degree running parameter and amplitude of fluctuation running parameter are sent to the second editing machine.
Step 614, the second editing machine obtain the position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation
Running parameter.
Step 616, the second editing machine are according to the position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation
Running parameter renders interaction effect to simulation model for described.
It in one or more embodiments of the invention, is simulated, is increased by the swing effect to object in virtual scene
Authenticity is added, so that the swing effect of object is more life-like.
One embodiment of the application also provides a kind of calculating equipment, including memory, processor and storage are on a memory simultaneously
The computer instruction that can be run on a processor, the processor is realized when executing described instruction swings effect simulation as previously described
The step of method.One embodiment of the application also provides a kind of computer readable storage medium, is stored with computer instruction, this refers to
The step of swinging effect simulation method as previously described is realized when order is executed by processor.
A kind of exemplary scheme of the above-mentioned computer readable storage medium for the present embodiment of specification.It needs to illustrate
It is that the technical solution of the technical solution of the storage medium and above-mentioned swing effect simulation method belongs to same design, storage is situated between
The detail content that the technical solution of matter is not described in detail may refer to retouching for the technical solution of above-mentioned swing effect simulation method
It states.
The computer instruction includes computer program code, the computer program code can for source code form,
Object identification code form, executable file or certain intermediate forms etc..The computer-readable medium may include: that can carry institute
State any entity or device, recording medium, USB flash disk, mobile hard disk, magnetic disk, CD, the computer storage of computer program code
Device, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory),
Electric carrier signal, telecommunication signal and software distribution medium etc..It should be noted that the computer-readable medium include it is interior
Increase and decrease appropriate can be carried out according to the requirement made laws in jurisdiction with patent practice by holding, such as in certain jurisdictions of courts
Area does not include electric carrier signal and telecommunication signal according to legislation and patent practice, computer-readable medium.
It should be noted that for the various method embodiments described above, describing for simplicity, therefore, it is stated as a series of
Combination of actions, but those skilled in the art should understand that, this specification is not limited by the described action sequence, because
For according to this specification, certain steps can use other sequences or carry out simultaneously.Secondly, those skilled in the art also should
Know, the embodiments described in the specification are all preferred embodiments, and related actions and modules might not all be this
Necessary to specification.
In the above-described embodiments, it all emphasizes particularly on different fields to the description of each embodiment, there is no the portion being described in detail in some embodiment
Point, it may refer to the associated description of other embodiments.
This specification preferred embodiment disclosed above is only intended to help to illustrate this specification.Alternative embodiment is not
All details of detailed descriptionthe, do not limit the invention to the specific embodiments described.Obviously, according in this specification
Hold, can make many modifications and variations.These embodiments are chosen and specifically described to this specification, is in order to preferably explain this Shen
Principle and practical application please, so that skilled artisan be enable to better understand and utilize the application.This explanation
Book is limited only by the claims and their full scope and equivalents.
Claims (14)
1. a kind of swing effect simulation system characterized by comprising the first editing machine, tinter and the second editing machine;
First editing machine be configured as importing in destination virtual scene to simulation model, setting is described to simulation model
Fulcrum;
The tinter is configured as obtaining the fulcrum coordinate of the fulcrum, determines the fulcrum and institute according to the fulcrum coordinate
The interaction angle to corresponding pixel points on simulation model is stated, it is dynamic to generate the vertex to simulation model according to the interactive angle
It draws;
First editing machine is additionally configured to swing parameter to simulation model described in setting, and the swing parameter is sent to
Color device;
The tinter is additionally configured to obtain the swing parameter and the pendulum according to the swing parameter to the vertex animation
Dynamic effect is rendered, the position of the fulcrum running parameter, rotation angle running parameter and pendulum to simulation model after being rendered
Dynamic amplitude running parameter, and the position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation running parameter are sent out
It send to the second editing machine;
Second editing machine is configured as according to the position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation
It spends running parameter and renders swing effect to simulation model for described.
2. the system as claimed in claim 1, which is characterized in that the swing parameter to simulation model includes simulation wind-force ginseng
Several or interaction parameter.
3. system as claimed in claim 2, which is characterized in that the simulation wind-force parameter includes:
Global wind factor, itself stiffness coefficient, the coefficient of disturbance for responding global wind-force, responds global wind at itself coefficient of disturbance
The stiffness coefficient of force-disturbance, the coefficient of rotary for responding global wind-force, the global amplitude of fluctuation coefficient rotated of response and/or rotation angle
Spend limit coefficient;
The overall situation wind factor includes: wind-force, wind direction and/or wind frequency.
4. system as claimed in claim 2, which is characterized in that the interaction parameter includes: described touched to simulation model
The size and Orientation of Shi Shouli.
5. the system as claimed in claim 1, which is characterized in that first editing machine is also configured to
In response to user to described to model import operation performed by simulation model;Parsing is described to simulation model and will be described
At least two subregions are divided into simulation model, obtain the material to each subregion of simulation model;According to described wait simulate
The material of each subregion of model, selects corresponding material from the Materials Library pre-established;The corresponding material is loaded into
It is described to simulation model to generate in each subregion of simulation model.
6. system as claimed in claim 5, which is characterized in that first editing machine is also configured to respectively wait simulate
Fulcrum is arranged in each subregion in model.
7. a kind of swing effect simulation method characterized by comprising
Imported in the first editing machine in destination virtual scene to simulation model, the setting fulcrum to simulation model;
The fulcrum coordinate that the fulcrum is obtained by tinter determines the fulcrum with described wait simulate according to the fulcrum coordinate
The interaction angle of corresponding pixel points on model generates the vertex animation to simulation model according to the interactive angle;
By the first editing machine setting swing parameter to simulation model, the swing parameter is sent to tinter;
The swing parameter is obtained and according to the parameter that swings to the swing effect of the vertex animation by the tinter
It is rendered, the position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation to simulation model after being rendered
Running parameter, and the position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation running parameter are sent to the
Two editing machines;
Second editing machine is according to the position of the fulcrum running parameter, rotation angle running parameter and amplitude of fluctuation running parameter
Swing effect is rendered to simulation model by described.
8. the method for claim 7, which is characterized in that the swing parameter to simulation model includes simulation wind-force ginseng
Several or interaction parameter.
9. method according to claim 8, which is characterized in that the simulation wind-force parameter includes:
Global wind factor, itself stiffness coefficient, the coefficient of disturbance for responding global wind-force, responds global wind at itself coefficient of disturbance
The stiffness coefficient of force-disturbance, the coefficient of rotary for responding global wind-force, the amplitude of fluctuation coefficient of the global rotation of response and rotation angle
Limit coefficient;
The overall situation wind factor includes: wind-force, wind direction, wind frequency.
10. system as claimed in claim 8, which is characterized in that the interaction parameter includes: described touched to simulation model
The size and Orientation of Shi Shouli.
11. the method for claim 7, which is characterized in that described to be imported in destination virtual scene in the first editing machine
To simulation model, the setting fulcrum to simulation model includes:
In response to user to described to model import operation performed by simulation model;
Parsing is described to be divided at least two subregions to simulation model to simulation model and by described, obtains described to simulation model
The material of each subregion;
According to the material to each subregion of simulation model, corresponding material is selected from the Materials Library pre-established;
The corresponding material is loaded into described to simulation model to generate in each subregion of simulation model.
12. method as claimed in claim 11, which is characterized in that described in the generation to simulation model after, further includes: point
Fulcrum Wei be set to each subregion in simulation model.
13. a kind of calculating equipment including memory, processor and stores the calculating that can be run on a memory and on a processor
Machine instruction, which is characterized in that the processor realizes any one of claim 7-12 the method when executing described instruction
The step of.
14. a kind of computer readable storage medium, is stored with computer instruction, which is characterized in that the instruction is held by processor
The step of any one of claim 7-12 the method is realized when row.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910169512.3A CN109934897B (en) | 2019-03-06 | 2019-03-06 | Swing effect simulation system, method, computing device and storage medium |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910169512.3A CN109934897B (en) | 2019-03-06 | 2019-03-06 | Swing effect simulation system, method, computing device and storage medium |
Publications (2)
Publication Number | Publication Date |
---|---|
CN109934897A true CN109934897A (en) | 2019-06-25 |
CN109934897B CN109934897B (en) | 2023-01-10 |
Family
ID=66986541
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201910169512.3A Active CN109934897B (en) | 2019-03-06 | 2019-03-06 | Swing effect simulation system, method, computing device and storage medium |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN109934897B (en) |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110689597A (en) * | 2019-09-30 | 2020-01-14 | 北京金山安全软件有限公司 | Animation model display method and device |
CN110838162A (en) * | 2019-11-26 | 2020-02-25 | 网易(杭州)网络有限公司 | Vegetation rendering method and device, storage medium and electronic equipment |
CN110930486A (en) * | 2019-11-28 | 2020-03-27 | 网易(杭州)网络有限公司 | Rendering method and device of virtual grass in game and electronic equipment |
CN111145324A (en) * | 2019-12-27 | 2020-05-12 | 北京像素软件科技股份有限公司 | Method and device for animation simulation based on vegetation vertex and electronic equipment |
CN111882639A (en) * | 2020-07-24 | 2020-11-03 | 上海米哈游天命科技有限公司 | Picture rendering method, device, equipment and medium |
CN112132936A (en) * | 2020-09-22 | 2020-12-25 | 上海米哈游天命科技有限公司 | Picture rendering method and device, computer equipment and storage medium |
CN112132938A (en) * | 2020-09-22 | 2020-12-25 | 上海米哈游天命科技有限公司 | Model element deformation processing method, model element deformation processing device, model element image rendering method, model element image rendering device and model element image rendering medium |
CN112395025A (en) * | 2020-12-10 | 2021-02-23 | 一汽解放汽车有限公司 | Spiral pointer drawing method, device, equipment and storage medium |
CN112562050A (en) * | 2020-11-27 | 2021-03-26 | 成都完美时空网络技术有限公司 | Virtual object wind animation generation method and device, storage medium and terminal |
CN112802166A (en) * | 2021-01-18 | 2021-05-14 | 网易(杭州)网络有限公司 | Display method, device, storage medium and equipment for simulating virtual plant to swing by wind |
Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103871093A (en) * | 2012-12-07 | 2014-06-18 | 江苏省电力公司 | Method for performing three-dimensional virtual simulation transmission line tower group tower leg hoisting process |
CN104008561A (en) * | 2014-06-11 | 2014-08-27 | 无锡梵天信息技术股份有限公司 | Simulation process type animation realizing method based on GPU |
CN104715500A (en) * | 2015-03-26 | 2015-06-17 | 金陵科技学院 | 3D animation production development system based on three-dimensional animation design |
CN105354872A (en) * | 2015-11-04 | 2016-02-24 | 深圳墨麟科技股份有限公司 | Rendering engine, implementation method and producing tools for 3D web game |
CN106228594A (en) * | 2016-07-18 | 2016-12-14 | 中国人民解放军理工大学 | Typhoon model cloud cartoon display method based on surface subdivision |
CN107103638A (en) * | 2017-05-27 | 2017-08-29 | 杭州万维镜像科技有限公司 | A kind of Fast rendering method of virtual scene and model |
CN107274468A (en) * | 2017-05-10 | 2017-10-20 | 珠海金山网络游戏科技有限公司 | It is a kind of applied to 3d gaming by wind process method and system |
CN108090939A (en) * | 2017-11-23 | 2018-05-29 | 北京中科创视文化传播有限公司 | The benthon trunked analog method rendered based on cluster synergetic and GPU optimizations |
CN108176048A (en) * | 2017-11-30 | 2018-06-19 | 腾讯科技(深圳)有限公司 | The treating method and apparatus of image, storage medium, electronic device |
-
2019
- 2019-03-06 CN CN201910169512.3A patent/CN109934897B/en active Active
Patent Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103871093A (en) * | 2012-12-07 | 2014-06-18 | 江苏省电力公司 | Method for performing three-dimensional virtual simulation transmission line tower group tower leg hoisting process |
CN104008561A (en) * | 2014-06-11 | 2014-08-27 | 无锡梵天信息技术股份有限公司 | Simulation process type animation realizing method based on GPU |
CN104715500A (en) * | 2015-03-26 | 2015-06-17 | 金陵科技学院 | 3D animation production development system based on three-dimensional animation design |
CN105354872A (en) * | 2015-11-04 | 2016-02-24 | 深圳墨麟科技股份有限公司 | Rendering engine, implementation method and producing tools for 3D web game |
CN106228594A (en) * | 2016-07-18 | 2016-12-14 | 中国人民解放军理工大学 | Typhoon model cloud cartoon display method based on surface subdivision |
CN107274468A (en) * | 2017-05-10 | 2017-10-20 | 珠海金山网络游戏科技有限公司 | It is a kind of applied to 3d gaming by wind process method and system |
CN107103638A (en) * | 2017-05-27 | 2017-08-29 | 杭州万维镜像科技有限公司 | A kind of Fast rendering method of virtual scene and model |
CN108090939A (en) * | 2017-11-23 | 2018-05-29 | 北京中科创视文化传播有限公司 | The benthon trunked analog method rendered based on cluster synergetic and GPU optimizations |
CN108176048A (en) * | 2017-11-30 | 2018-06-19 | 腾讯科技(深圳)有限公司 | The treating method and apparatus of image, storage medium, electronic device |
Non-Patent Citations (2)
Title |
---|
石敏等: "虚拟雪景物理建模与仿真", 《计算机工程与应用》 * |
臧明生等: "3D场景的树结构管理与实现", 《常熟理工学院学报》 * |
Cited By (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110689597A (en) * | 2019-09-30 | 2020-01-14 | 北京金山安全软件有限公司 | Animation model display method and device |
CN110689597B (en) * | 2019-09-30 | 2024-02-09 | 北京金山安全软件有限公司 | Animation model display method and device |
CN110838162A (en) * | 2019-11-26 | 2020-02-25 | 网易(杭州)网络有限公司 | Vegetation rendering method and device, storage medium and electronic equipment |
CN110838162B (en) * | 2019-11-26 | 2023-11-28 | 网易(杭州)网络有限公司 | Vegetation rendering method and device, storage medium and electronic equipment |
CN110930486B (en) * | 2019-11-28 | 2023-11-17 | 网易(杭州)网络有限公司 | Virtual grass rendering method and device in game and electronic equipment |
CN110930486A (en) * | 2019-11-28 | 2020-03-27 | 网易(杭州)网络有限公司 | Rendering method and device of virtual grass in game and electronic equipment |
CN111145324A (en) * | 2019-12-27 | 2020-05-12 | 北京像素软件科技股份有限公司 | Method and device for animation simulation based on vegetation vertex and electronic equipment |
CN111145324B (en) * | 2019-12-27 | 2024-02-23 | 北京像素软件科技股份有限公司 | Animation simulation method and device based on vegetation vertexes and electronic equipment |
CN111882639A (en) * | 2020-07-24 | 2020-11-03 | 上海米哈游天命科技有限公司 | Picture rendering method, device, equipment and medium |
CN111882639B (en) * | 2020-07-24 | 2024-02-23 | 上海米哈游天命科技有限公司 | Picture rendering method, device, equipment and medium |
CN112132938A (en) * | 2020-09-22 | 2020-12-25 | 上海米哈游天命科技有限公司 | Model element deformation processing method, model element deformation processing device, model element image rendering method, model element image rendering device and model element image rendering medium |
CN112132936A (en) * | 2020-09-22 | 2020-12-25 | 上海米哈游天命科技有限公司 | Picture rendering method and device, computer equipment and storage medium |
CN112132938B (en) * | 2020-09-22 | 2024-03-12 | 上海米哈游天命科技有限公司 | Model element deformation processing and picture rendering method, device, equipment and medium |
CN112132936B (en) * | 2020-09-22 | 2024-03-29 | 上海米哈游天命科技有限公司 | Picture rendering method and device, computer equipment and storage medium |
CN112562050A (en) * | 2020-11-27 | 2021-03-26 | 成都完美时空网络技术有限公司 | Virtual object wind animation generation method and device, storage medium and terminal |
CN112395025A (en) * | 2020-12-10 | 2021-02-23 | 一汽解放汽车有限公司 | Spiral pointer drawing method, device, equipment and storage medium |
CN112395025B (en) * | 2020-12-10 | 2024-04-09 | 一汽解放汽车有限公司 | Spiral pointer drawing method, device, equipment and storage medium |
CN112802166A (en) * | 2021-01-18 | 2021-05-14 | 网易(杭州)网络有限公司 | Display method, device, storage medium and equipment for simulating virtual plant to swing by wind |
CN112802166B (en) * | 2021-01-18 | 2023-08-08 | 网易(杭州)网络有限公司 | Display method, device, storage medium and equipment for simulating wind swing of virtual plants |
Also Published As
Publication number | Publication date |
---|---|
CN109934897B (en) | 2023-01-10 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN109934897A (en) | A kind of swing effect simulation system, calculates equipment and storage medium at method | |
KR102103939B1 (en) | Avatar facial expression animations with head rotation | |
CN112489171B (en) | Animation effect simulation method and device | |
WO2022111037A1 (en) | Method and device for rendering virtual object wind animation, program, and readable medium | |
WO2022111003A1 (en) | Game image processing method, apparatus, program, and readable medium | |
CN105913471A (en) | Image processing method and device | |
CN109669673A (en) | Game engine device based on HTML5 | |
CN111773719A (en) | Rendering method and device of virtual object, storage medium and electronic device | |
CN109816792A (en) | Localization method and device in a kind of three-dimensional scenic | |
CN107134004A (en) | A kind of method and device that spheroid motion is simulated in Flash animations | |
CN112132936A (en) | Picture rendering method and device, computer equipment and storage medium | |
CN111915710A (en) | Building rendering method based on real-time rendering technology | |
CN115115752A (en) | Virtual garment deformation prediction method and device, storage medium and electronic equipment | |
CN108074285A (en) | Volume cloud analogy method and volume cloud simulator | |
CN110400366A (en) | A kind of real-time flood disaster visual simulating method based on OpenGL | |
CN109816744B (en) | Neural network-based two-dimensional special effect picture generation method and device | |
Nuić et al. | Algorithms for procedural generation and display of trees | |
CN107274468B (en) | Wind-catching processing method and system applied to three-dimensional game | |
CN115564878A (en) | Virtual object updating method and device | |
CN115888087A (en) | Processing method and device of virtual plant model | |
CN105427363A (en) | Storage method of bone animation file | |
CN114882153A (en) | Animation generation method and device | |
CN107818591A (en) | A kind of Fusion Modeling Method and system of virtual reality threedimensional model | |
CN110728750B (en) | Intelligent driving environment live-action modeling method, system, terminal and storage medium | |
CN106563267A (en) | Game process recording and displaying method based on virtual reality and system |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
CB02 | Change of applicant information |
Address after: 519000 Room 102, 202, 302 and 402, No. 325, Qiandao Ring Road, Tangjiawan Town, high tech Zone, Zhuhai City, Guangdong Province, Room 102 and 202, No. 327 and Room 302, No. 329 Applicant after: Zhuhai Jinshan Digital Network Technology Co.,Ltd. Address before: Room 102, Room 202, Room 302, Room 402, Room 327, Room 102, Room 202, Room 329, Room 302, No. 325, Qiandao Ring Road, Tangjiawan Town, High-tech Zone Applicant before: ZHUHAI KINGSOFT ONLINE GAME TECHNOLOGY Co.,Ltd. |
|
CB02 | Change of applicant information | ||
GR01 | Patent grant | ||
GR01 | Patent grant |