CN105844467A - Mobile phone game payment server, payment method and payment system - Google Patents

Mobile phone game payment server, payment method and payment system Download PDF

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Publication number
CN105844467A
CN105844467A CN201610257437.2A CN201610257437A CN105844467A CN 105844467 A CN105844467 A CN 105844467A CN 201610257437 A CN201610257437 A CN 201610257437A CN 105844467 A CN105844467 A CN 105844467A
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China
Prior art keywords
payment
user
information
mobile phone
platform
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CN201610257437.2A
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Chinese (zh)
Inventor
余成鹏
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Beijing Zhan Hong Ruan Tong Technology Co Ltd
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Beijing Zhan Hong Ruan Tong Technology Co Ltd
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Priority to CN201610257437.2A priority Critical patent/CN105844467A/en
Publication of CN105844467A publication Critical patent/CN105844467A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/32Payment architectures, schemes or protocols characterised by the use of specific devices or networks using wireless devices
    • G06Q20/322Aspects of commerce using mobile devices [M-devices]
    • G06Q20/3223Realising banking transactions through M-devices
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/08Payment architectures
    • G06Q20/14Payment architectures specially adapted for billing systems
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/32Payment architectures, schemes or protocols characterised by the use of specific devices or networks using wireless devices
    • G06Q20/322Aspects of commerce using mobile devices [M-devices]
    • G06Q20/3229Use of the SIM of a M-device as secure element
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/38Payment protocols; Details thereof
    • G06Q20/382Payment protocols; Details thereof insuring higher security of transaction
    • G06Q20/3821Electronic credentials
    • G06Q20/38215Use of certificates or encrypted proofs of transaction rights
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/38Payment protocols; Details thereof
    • G06Q20/382Payment protocols; Details thereof insuring higher security of transaction
    • G06Q20/3825Use of electronic signatures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/38Payment protocols; Details thereof
    • G06Q20/40Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check credit lines or negative lists
    • G06Q20/401Transaction verification
    • G06Q20/4012Verifying personal identification numbers [PIN]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/38Payment protocols; Details thereof
    • G06Q20/40Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check credit lines or negative lists
    • G06Q20/407Cancellation of a transaction

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  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Finance (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Development Economics (AREA)
  • Economics (AREA)
  • Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)

Abstract

The present invention discloses a mobile phone game payment server, payment method and payment system. The mobile phone game payment server comprises a storage module, an acquisition module, a communication module and a user basic information binding calibration unit; the payment system includes the mobile phone game payment server and a payment platform; and the payment platform includes a user calibration module, an order generation module, a payment interface module and a game payment server. The mobile phone game payment server, payment method and payment system are high in safety and communication efficiency, are able to reduce the probability errors caused by misoperation, greatly improve the user payment success rate and the user experience effect, improve the user privacy information safety and payment safety and effectively ensure the system stability and the user purchase stability, are simple in technology realization and rapid and convenient to access, have no technical obstacles and greatly reduce the development cost and the operation risk.

Description

A kind of mobile phone games paying server, method of payment and payment system
Technical field
The present invention relates to online data interaction field, particularly relate to a kind of mobile phone games paying server, payment platform, method of payment and system.
Background technology
In recent years, smart mobile phone game showing up prominently in internet economy spring tide gradually, the profit model of free stage property of playing charge also becomes the first-selection of smart mobile phone game.One of key link of mobile phone games profit is perfect payment and settlement system, and network gaming payment platform is then mobile phone games optimal payment solutions.
The mobile phone games means of payment currently mainly have Net silver, Alipay, wechat, telephone expenses, rechargeable card, the card of game points, credit payment etc., and its application in mobile phone games pay is the most extensive.Existing network gaming payment system mainly realizes being directly accessed above-mentioned ability to pay.As it is shown in figure 1, the detailed process of this Payment Methods is: user selects the stage property or supplement with money needing to buy to count in gaming, triggers mutual with the information of payment channel;Can payment channel checking user profile also return and initiate charging, simultaneously to the user of charging issuing payment confirming information;User submits to confirmation identifying code to complete to pay.
Due to existing game ability to pay, to support application process complicated, and middle trivial games CP lacks time and efforts and financial resources go the process of supporting to access.In Tong Shi, trivial games CP game itself is without operation, it is impossible to control the payment behavior of game user, causes user to pay mortality and becomes big, and user's ignorant order probability increases, poor user experience, and customer complaint rate increases, and clearing bad credit rate rises high a series of bad impacts.
For above-mentioned situation, complaining final raising clearing ratio for the income of trivial games CP, raising user's safety of payment degree, raising Consumer's Experience, reduction in improving, this area is necessary to propose one mobile phone games payment server of webs, payment platform, method of payment and system.
Summary of the invention
For the above-mentioned technical problem in correlation technique, the present invention relates to a kind mobile phone games paying server, method of payment and payment system, it is possible to make smart mobile phone game can be easily integrated multichannel ability to pay, provide the user more pay this extra strategy and suggestion.
It is an object of the present invention to provide a kind of mobile phone games paying server, comprising:
One memory module: for the memory mobile phone game user unique identity information at platform and the phone number of binding, described unique identity information at least includes that platform user uniquely identifies and is able to verify that the essential information of user ascription area relation;
One acquisition module: for obtaining the phone number of described binding according to described user's unique identity information, to prepare charging;
One message processing module: including information generating unit and information conversion unit, wherein, described information generating unit, for the cell-phone number according to described binding, generates pay invoice in conjunction with payment channel;Described information conversion unit for carrying out form conversion, payment result carrying out real-time update and conversion and combines analysis and the statistics paying pipelined data, to realize the payment Behavior-Based control to user to described pay invoice;And
One communication module: including payment platform communication unit and payment channel communication unit, wherein, described payment platform communication unit is used for receiving payment request and forwarding pay invoice;Described payment channel communication unit interconnects with payment channel, returns to the payment result of platform for receiving payment channel, and by the described user of response correct for payment result.
Further, described mobile phone games paying server also includes an enciphering/deciphering module, for using encrypted test mode communication in network transmission process, or uses signature scheme communication, it is ensured that ensure the safety of charging flow while user information safety.
Further, described mobile phone games paying server also includes terminal use's essential information binding correction verification module, is used for verifying that user basic information is the most consistent with user ascription area relation, so that it is determined that whether platform user essential information can normal billing.
Present invention also offers a kind of mobile phone games method of payment, comprise the following steps:
S1 creates user at platform and uniquely identifies, and by IP ownership place and/or the checking of SIM essential information user bound information of home location;
S2 is when user actively selects buy GAMEPOINT or stage property and confirm in game process, and platform generates pay invoice;
Described pay invoice is dealt into payment channel to carry out charging process by S3;And
User ascription area information, user's management and control information, user state information are verified by S4 mobile phone games paying server, charging is performed when check results is legal, charging passage performs billing operation, carries out paying and payment result returning to described platform by payment channel.
Further, in step s 4, user profile is encrypted by described mobile phone games paying server, and described charging passage carries out signature check to accounting request.
Further, in step sl, described user bound information of home location at least includes that platform user uniquely identifies and is able to verify that the essential information of user ascription area relation.
Further, in step s 4, described payment channel is selected according to user ascription area information, history purchaser record information.
The present invention also provides for a kind of mobile phone games payment system, including:
One mobile phone games paying server, comprising:
One memory module: for the memory mobile phone game user unique identity information at platform and the phone number of binding, described unique identity information at least includes that platform user uniquely identifies and is able to verify that the essential information of user ascription area relation;
One acquisition module: for obtaining the phone number of described binding according to described user's unique identity information, to prepare charging;
One message processing module: including information generating unit and information conversion unit, wherein, described information generating unit, for the cell-phone number according to described binding, generates pay invoice in conjunction with payment channel;Described information conversion unit for carrying out form conversion, payment result carrying out real-time update and conversion and combines analysis and the statistics paying pipelined data, to realize the payment Behavior-Based control to user to described pay invoice;And
One communication module: including payment platform communication unit and payment channel communication unit, wherein, described payment platform communication unit is used for receiving payment request and forwarding pay invoice;Described payment channel communication unit interconnects with payment channel, returns to the payment result of platform for receiving payment channel, and by the described user of response correct for payment result;And
One mobile phone games payment platform: comprising:
One subscriber authentication module, is used for according to user basic information and IP information checking user ascription area information and preserves;
One order generation module, is used for receiving user and pays request and generate pay invoice;And
One payment interface module, for setting up interoperation relationships with payment channel, it is achieved the billing function of game user.
Further, described mobile phone games paying server also includes an enciphering/deciphering module, for using encrypted test mode communication in network transmission process, or uses signature scheme communication, it is ensured that ensure the safety of charging flow while user information safety.
Further, described mobile phone games paying server also includes terminal use's essential information binding correction verification module, is used for verifying that user basic information is the most consistent with user ascription area relation, so that it is determined that whether platform user essential information can normal billing.
Beneficial effects of the present invention:
1. realize the data interaction with payment channel by arranging independent network payment server, and with other server security isolation physically, itself there is the highest security performance and communication efficiency.
2. by described network payment server and payment channel interface, the game payment process making user only need to select to confirm or cancel, avoid the probability causing due to maloperation makeing mistakes, thus substantially increase the success rate of user charges, improve Consumer's Experience effect.
3. due to online payment method of the present invention, encryption and signature check double shield mechanism is used during network data transmission, improve the safety of user privacy information, improve the safety of payment, be effectively guaranteed stablizing of system and stablizing that user buys.
4., for game CP, technology realizes simple, without technology barrier, accesses convenient (averagely accessing and realize user's charging only to need 5-8 hour), greatly reduces development cost and operations risks.
Accompanying drawing explanation
In order to be illustrated more clearly that the embodiment of the present invention or technical scheme of the prior art, the accompanying drawing used required in embodiment will be briefly described below, apparently, accompanying drawing in describing below is only some embodiments of the present invention, for those of ordinary skill in the art, on the premise of not paying creative work, it is also possible to obtain other accompanying drawing according to these accompanying drawings.
Fig. 1 is the block diagram that in prior art, payment channel is directly docked in game;
A kind of block diagram of the mobile phone games paying server of Fig. 2 present invention;
Fig. 3 is that the game paying server of a kind of application drawing 2 carries out the flow chart that game pays;
Fig. 4 is the flow chart of a kind of method of payment of playing of the present invention;
Fig. 5 is the structured flowchart of a kind of payment system of playing of the present invention;
Fig. 6 is the flow chart that a kind of payment system of playing of application drawing 5 carries out online payment;
Fig. 7 is the structured flowchart of a kind of payment platform of playing of the present invention.
Detailed description of the invention
Below in conjunction with the accompanying drawing in the embodiment of the present invention, the technical scheme in the embodiment of the present invention is clearly and completely described, it is clear that described embodiment is only a part of embodiment of the present invention rather than whole embodiments.Based on the embodiment in the present invention, all other embodiments that those of ordinary skill in the art are obtained, broadly fall into the scope of protection of the invention.
As in figure 2 it is shown, a kind of mobile phone games paying server described according to embodiments of the present invention, including:
Memory module 201: for the memory mobile phone game user unique identity information at platform and the phone number of binding;
Acquisition module 202: prepare charging for obtaining the phone number of binding according to user's unique identity;
Message processing module 203: include that information generating unit 2031 and information conversion unit 2032, described information generating unit 2031, for the cell-phone number according to user's binding, generate pay invoice in conjunction with payment channel;Described information conversion unit 2032 for carrying out form conversion, payment result carrying out real-time update and conversion and combines the analysis and statistics to paying pipelined data and realize the payment Behavior-Based control to user to the payment information generated;
Communication module 204: include that payment platform communication unit 2041 and payment channel communication unit 2042, described payment platform communication unit 2041 are used for receiving payment request and forwarding pay invoice;Described payment channel communication unit 2042 interconnects with payment channel, returns to the payment result of platform for receiving payment channel, and correct for payment result is responded to mobile phone games user.
The core idea that the present invention implements is, the payment channel used when paying according to game user essential information and history payment information macro-control user, thus improves user charges success rate, improves Consumer's Experience, reduces game user the rate of complaints.
For ensureing being embodied as of the present invention, described mobile phone games paying server also includes that user basic information binds correction verification module 205, is used for verifying whether user basic information meets with information of home location and store.Wherein, described essential information at least includes the one that can distinguish user ascription area information.
For further ensuring that the reliability that game user pays, described user basic information can also include subscriber phone number, user's SIM mark etc..
User can be made in unique mark of platform and user basic information, information of home location opening relationships by arranging described user basic information binding correction verification module 205, be applied to concretely comprising the following steps of reality:
Step S1: user submits essential information and platform unique identification information to by game terminal;
Step S2: whether verification user basic information, IP information of home location etc. can be recognized by the system;
Step S3: storage user basic information and information of home location;
By said process, user account and ownership place relation can be set up at platform, thus be that user priority selects effective means of payment to complete to pay when there is paying behavior.
As it is shown on figure 3, when game user platform set up uniquely identify and bound essential information after, a kind of paying server of playing of the application of the invention carry out game pay process be:
Step 301: game user triggers purchase stage property in gaming or supplements operation of counting with money;
Step 302: select payment channel according to user ascription area information, history purchaser record information;Described selection payment channel process is: preferentially select available payment channel according to user ascription area, filters available passage further secondly by user's historical transaction record and returns to user's selection.
Step 303: generate pay invoice according to payment channel type;
Step 304: submitting to the request of payment to payment channel, passage issues payment confirming information;
Step 305: wait that user submits to confirmation to pay request.
Step 306: receive user and confirm the request that pays and submit to complete at passage to pay.
In order to improve the safety of described information communication, present invention additionally comprises enciphering/deciphering module 206, for the data during described network interaction are carried out encryption and decryption process, the safety in communication process of the described mobile phone games paying server can be effectively improved.Process for example, it is possible to realize encryption and decryption by following code:
/**
* encryption function
*@paramThe key value of userkey encryption
*@paramThe content that src is to be encrypted
*@returnByte [] returns the content of encryption
*/
publicstaticbyte[] ZCryptoEncode(byte[] userkey,byte[] src)
{
ZcryptoQuickKeytkey=ZCryptoQuickInitKey(userkey);
byte[] ret =ZcryptoQuickEnc( key,src);
returnret;
}
/**
* decryption function
*@paramThe key value of userkey deciphering
*@paramThe content that src is to be deciphered
*@returnByte [] returns the content of deciphering
*/
publicstaticbyte[] ZCryptoDecode(byte[] userkey,byte[] src)
{
ZcryptoQuickKeytkey=ZCryptoQuickInitKey(userkey);
byte[] ret =ZcryptoQuickDec( key,src);
returnret;
}
The KEY* of/* initialization encryption and decryption/
publicstaticZcryptoQuickKeytZCryptoQuickInitKey(byte[] userkey)
{
ZcryptoQuickKeytkey =newZcryptoQuickKeyt();
char[] __smask = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
char[] ukey = {0, 0, 0, 0, 0, 0, 0, 0};
inti, j;
/ * press 8bits launch */
for (i=0; i<userkey.length; i++)
ukey[i&0x7] = (char) (ukey[i&0x7] ^ userkey[i]);
for (i=0; i<8; i++)
for (j=0; j<8; j++)
key.rk[i] |= ukey[(i+j)&0x07] &__smask[(i+j)&0x07];
returnkey;
}
/ * fast encryption scheme, be output as 8 times of integer */
/*userkeyBy 64bits launch */
/*src[0] =>div(8) => ^iv[0]=>rev(16) => ^key[0] => ^sk[0] =>dst[0] (dst[0] -> iv[next]) */
publicstaticbyte[] ZcryptoQuickEnc(ZcryptoQuickKeytkey,byte[] src)
{
intlen = src.length;
intmod = src.length%8;
if(mod != 0)
{
len = src.length+8-mod;
}
byte[] pBuf =newbyte[len];
for(inti = 0; i<len ;i++)
pBuf[i] = 0;
System.arraycopy(src, 0, pBuf, 0, src.length);
byte[] dst =newbyte[len];
byte[] iv = key.iv;
byte[] rk = key.rk;
intp = 0;
while (len> 0)
{
iv[0] ^= pBuf[p+7];
iv[1] ^= pBuf[p+6];
iv[2] ^= pBuf[p+5];
iv[3] ^= pBuf[p+4];
iv[4] ^= pBuf[p+3];
iv[5] ^= pBuf[p+2];
iv[6] ^= pBuf[p+1];
iv[7] ^= pBuf[p+0];
byte tmp = (byte)((iv[0]>>4)&0x0F);
int tmp_int = (iv[0]>>4);
char tmp_char = (char)(iv[0]>>4);
tmp = (byte)(iv[0]&0xF);
tmp_int = (iv[0]&0xF);
tmp_char = (char)(iv[0]&0xF);
dst[p+0] = (byte) (((rev[(byte)((iv[0]>>4)&0x0F)] + (rev[(byte)(iv[0]&0xF)]<<4)) ^ rk[0] ^sk[0]));
dst[p+1] = (byte) (((rev[(byte)((iv[1]>>4)&0x0F)] + (rev[(byte)(iv[1]&0xF)]<<4)) ^ rk[1] ^sk[1]));
dst[p+2] = (byte) (((rev[(byte)((iv[2]>>4)&0x0F)] + (rev[(byte)(iv[2]&0xF)]<<4)) ^ rk[2] ^sk[2]));
dst[p+3] = (byte) (((rev[(byte)((iv[3]>>4)&0x0F)] + (rev[(byte)(iv[3]&0xF)]<<4)) ^ rk[3] ^sk[3]));
dst[p+4] = (byte) (((rev[(byte)((iv[4]>>4)&0x0F)] + (rev[(byte)(iv[4]&0xF)]<<4)) ^ rk[4] ^sk[4]));
dst[p+5] = (byte) (((rev[(byte)((iv[5]>>4)&0x0F)] + (rev[(byte)(iv[5]&0xF)]<<4)) ^ rk[5] ^sk[5]));
dst[p+6] = (byte) (((rev[(byte)((iv[6]>>4)&0x0F)] + (rev[(byte)(iv[6]&0xF)]<<4)) ^ rk[6] ^sk[6]));
dst[p+7] = (byte) (((rev[(byte)((iv[7]>>4)&0x0F)] + (rev[(byte)(iv[7]&0xF)]<<4)) ^ rk[7] ^sk[7]));
System.arraycopy(dst, p, iv, 0, 8);
//memcpy(iv,dst, 8);
len -= 8;
p+=8;
}
returndst;
}
/ * fast decryption algorithm, be output as 8 times of integer */
publicstaticbyte[] ZcryptoQuickDec(ZcryptoQuickKeytkey,byte[] src)
{
intlen = src.length;
byte[] dst =newbyte[len];
byte[] iv = key.iv;
byte[] rk = key.rk;
byte[] r = {0, 0, 0, 0, 0, 0, 0, 0};
intp = 0;
while (len> 0)
{
r[0] = (byte) (src[p+0] ^ rk[0] ^sk[0]);
r[1] = (byte) (src[p+1] ^ rk[1] ^sk[1]);
r[2] = (byte) (src[p+2] ^ rk[2] ^sk[2]);
r[3] = (byte) (src[p+3] ^ rk[3] ^sk[3]);
r[4] = (byte) (src[p+4] ^ rk[4] ^sk[4]);
r[5] = (byte) (src[p+5] ^ rk[5] ^sk[5]);
r[6] = (byte) (src[p+6] ^ rk[6] ^sk[6]);
r[7] = (byte) (src[p+7] ^ rk[7] ^sk[7]);
dst[p+7] = (byte) ((rev[(r[0]>>4)&0x0F] + (rev[r[0]&0xF]<<4)) ^ iv[0]);
dst[p+6] = (byte) ((rev[(r[1]>>4)&0x0F] + (rev[r[1]&0xF]<<4)) ^ iv[1]);
dst[p+5] = (byte) ((rev[(r[2]>>4)&0x0F] + (rev[r[2]&0xF]<<4)) ^ iv[2]);
dst[p+4] = (byte) ((rev[(r[3]>>4)&0x0F] + (rev[r[3]&0xF]<<4)) ^ iv[3]);
dst[p+3] = (byte) ((rev[(r[4]>>4)&0x0F] + (rev[r[4]&0xF]<<4)) ^ iv[4]);
dst[p+2] = (byte) ((rev[(r[5]>>4)&0x0F] + (rev[r[5]&0xF]<<4)) ^ iv[5]);
dst[p+1] = (byte) ((rev[(r[6]>>4)&0x0F] + (rev[r[6]&0xF]<<4)) ^ iv[6]);
dst[p+0] = (byte) ((rev[(r[7]>>4)&0x0F] + (rev[r[7]&0xF]<<4)) ^ iv[7]);
System.arraycopy(src, p, iv, 0, 8);
//memcpy(iv,src, 8);
len -= 8;
p += 8;
}
returndst;
}
As shown in Figure 4, it is the flow chart of a kind of online payment method described in the embodiment of the present invention, comprises the following steps:
Step 401: create ID user bound essential information;
Step 402: user actively selects buy GAMEPOINT or stage property and confirm in gaming;
Step 403: whether platform verification user can generate pay invoice with charging;
Step 404: submitting to the request of payment to payment channel, passage analysis request is also handed down to user's confirmation;
Step 405: user submits payment confirming information to;
Step 406: payment channel performs payment operation and feeds back payment result;
In order to ensure in communication process, the safety of described network interaction information, preferably, all interactive information are all transmitted after encryption, in this case, described mobile phone games paying server is decrypted firstly the need of the information submitting user to, only in the case of correct deciphering, just verifies the information such as the essential information of user, information of home location, legitimacy.
It is more highly preferred to, described ciphering process carries out encryption and decryption process for using fast encryption scheme, terminal converts the data into the transmission of BASE64 character string while being encrypted data, first server carries out decompression and becomes binary system array after receiving transferring content, and then combines fast encryption scheme and be decrypted.If normally deciphered, then carrying out the process of payment flow, if deciphering unsuccessfully, request is illegal and disregards.Certainly, use other AES equally possible, the invention is not limited in this regard.
Whether described mobile phone games paying server would generally verify the information of home location of user by land identification when user basic information, payment information carry out legitimacy verification; if verifying errorless; user profile can be stored; user's history payment information is verified, user can be screened by payment channel information.
For making those skilled in the art be better understood from the present invention, use currently preferred game method of payment to describe the present invention in detail as a example by carrying out the process that game pays by a kind of below, comprise the following steps:
User basic information verification binding step:
A1: user uploads the essential informations such as SIM mark, cell-phone number;
A2: platform is by provinces and cities' information of home location belonging to SIM mark, cell-phone number information or IP Address Velocity user.
A3: platform creates user and uniquely identifies and user bound essential information and information of home location, called data when producing in order to other action of user.
Payment step
B5: user selects to buy stage property or supplement with money in game process and counts;
B6: playing and payment request sent to platform, platform is according to paying whether user profile verification user in request allows operation for paying the fee and help the paying passage allowing the user of operation for paying the fee to select optimum;
B7: user submits to payment request to platform;
B8: platform creates order, and payment request is committed to payment channel process further;
Wherein said order includes that user platform uniquely identifies, user ascription area information, pay invoice number, payment, time of payment, passage pay the information such as deadline.
B9: payment channel processes the request of payment and issues paying confirmation to user;
B10: user submits to confirmation to passage of paying;
B11: platform receives the payment result of paying passage and carries out signature check process, and signature check issues stage property by rear notice game;
As it is shown in figure 5, be the block diagram of a kind of online payment system described in the embodiment of the present invention, including:
Payment server of webs 501: include that memory module 5011, acquisition module 5012, message processing module 5013 and communication module 5014, described memory module 5011 are used for the memory mobile phone game user unique identity information at platform and the phone number of binding;Described acquisition module 5012 prepares charging for the phone number obtaining binding according to user's unique identity;Described message processing module 5013 includes information generating unit and information conversion unit, and described information generating unit, for the cell-phone number according to user's binding, generates pay invoice in conjunction with payment channel;Described information conversion unit for carrying out form conversion, payment result carrying out real-time update and conversion and combines the analysis and statistics to paying pipelined data and realize the payment Behavior-Based control to user to the payment information generated.Described communication module 5014 includes that payment platform communication unit and payment channel communication unit, described payment platform communication unit are used for receiving payment request and forwarding pay invoice;Described payment channel communication unit interconnects with payment channel, returns to the payment result of platform for receiving payment channel, and correct for payment result is responded to mobile phone games user.
Payment platform 502 includes: include that subscriber authentication module 5021, order generation module 5022 and payment interface module 5023, described subscriber authentication module 5021 are used for according to user basic information and IP information checking user ascription area information and preserve;Described order generation module 5022 is used for receiving user and pays request and generate pay invoice;Described payment interface module 5023 is for setting up interoperation relationships with payment channel, it is achieved the billing function of game user.
Further, described mobile phone games paying server also includes that terminal use's essential information binds correction verification module 5015, described binding correction verification module is used for verifying that user basic information is the most consistent with user ascription area relation, so that it is determined that whether platform user essential information can normal billing.
Further, described mobile phone games paying server 501 also includes enciphering/deciphering module 5016, for using encrypted test mode communication in network transmission process, or uses signature scheme communication, it is ensured that ensure the safety of charging flow while user information safety.
As shown in Figure 6, it is that a kind of payment system of playing of application drawing 5 carries out the flow chart that game pays, comprises the following steps:
Step 601: user uploads essential information;
Step 602: platform is used for uniquely identifying and storing according to user basic information verification user ascription area and binding;
Step 603: user actively selects buy GAMEPOINT or stage property and confirm in gaming;
Step 604: platform verifies and select the payment channel of optimum according to user basic information and history payment information, and creates order according to payment channel;
Step 605: submitting to the request of payment to payment channel, passage issues confirmation to user;
Step 606: user submits to confirmation to confirm to pay after receiving confirmation;
Step 607: payment channel performs delivery operation and feeds back payment result to platform;
Step 608: the signature of platform verification payment result notice data is by rear storage data;
Step 609: platform notice game payment result carries out interior process of playing;
With reference to Fig. 7, it is the structured flowchart of a kind of online payment platform described in the embodiment of the present invention, including:
Subscriber authentication module 701: be used for according to user basic information and IP information checking user ascription area information and preserve;
Order generation module 702: user receives user and pays request and generate pay invoice;
Payment interface module 703: for setting up interoperation relationships with payment channel, it is achieved the billing function of game user.
Game paying server 704: including storing assembly, securing component, information processing component, communication part, described storage assembly is used for the memory mobile phone game user unique identity information at platform and the phone number of binding;Described securing component prepares charging for the phone number obtaining binding according to user's unique identity;Described information processing component includes information generating unit and information conversion unit, and described information generating unit, for the cell-phone number according to user's binding, generates pay invoice in conjunction with payment channel;Described information conversion unit for carrying out form conversion, payment result carrying out real-time update and conversion and combines the analysis and statistics to paying pipelined data and realize the payment Behavior-Based control to user to the payment information generated.Described communication part includes that payment platform communication unit and payment channel communication unit, described payment platform communication unit are used for receiving payment request and forwarding pay invoice;Described payment channel communication unit interconnects with payment channel, returns to the payment result of platform for receiving payment channel, and correct for payment result is responded to mobile phone games user.
Further, described mobile phone games paying server 705 also includes enciphering/deciphering assembly: for using encrypted test mode communication in network transmission process, or use signature scheme communication, it is ensured that ensure the safety of charging flow while user information safety.
Further, described mobile phone games paying server 705 also includes terminal use's essential information binding verification assembly, described binding verification assembly is used for verifying that user basic information is the most consistent with user ascription area relation, so that it is determined that whether platform user essential information can normal billing.
The idiographic flow paid of playing owing to using the system shown in Fig. 7 to carry out is consistent with the method shown in Fig. 6, and related content and detailed implementation process have been described in detail at preceding sections, therefore, just repeat no more at this.
Above a kind of mobile phone games paying server provided by the present invention, payment platform, method of payment and payment system are described in detail; principle and the embodiment of the present invention are set forth by instantiation used herein; the foregoing is only presently preferred embodiments of the present invention; not in order to limit the present invention; all within the spirit and principles in the present invention; the any modification, equivalent substitution and improvement etc. made, should be included within the scope of the present invention.

Claims (10)

1. a mobile phone games paying server, it is characterised in that including:
One memory module: for the memory mobile phone game user unique identity information at platform and the phone number of binding, described unique identity information at least includes that platform user uniquely identifies and is able to verify that the essential information of user ascription area relation;
One acquisition module: for obtaining the phone number of described binding according to described user's unique identity information, to prepare charging;
One message processing module: including information generating unit and information conversion unit, wherein, described information generating unit, for the cell-phone number according to described binding, generates pay invoice in conjunction with payment channel;Described information conversion unit for carrying out form conversion, payment result carrying out real-time update and conversion and combines analysis and the statistics paying pipelined data, to realize the payment Behavior-Based control to user to described pay invoice;And
One communication module: including payment platform communication unit and payment channel communication unit, wherein, described payment platform communication unit is used for receiving payment request and forwarding pay invoice;Described payment channel communication unit interconnects with payment channel, returns to the payment result of platform for receiving payment channel, and by the described user of response correct for payment result.
Mobile phone games paying server the most according to claim 1, it is characterized in that, described mobile phone games paying server also includes an enciphering/deciphering module, for using encrypted test mode communication in network transmission process, or use signature scheme communication, it is ensured that ensure the safety of charging flow while user information safety.
Mobile phone games paying server the most according to claim 2, it is characterized in that, described mobile phone games paying server also includes terminal use's essential information binding correction verification module, for verifying that user basic information is the most consistent with user ascription area relation, so that it is determined that whether platform user essential information can normal billing.
4. a mobile phone games method of payment, it is characterised in that comprise the following steps:
S1 creates user at platform and uniquely identifies, and by IP ownership place and/or the checking of SIM essential information user bound information of home location;
S2 is when user selects buy GAMEPOINT or stage property and confirm in game process, and platform generates pay invoice;
Described pay invoice is dealt into payment channel to carry out charging process by S3;And
User ascription area information, user's management and control information, user state information are verified by S4 mobile phone games paying server, charging is performed when check results is legal, charging passage performs billing operation, carries out paying and payment result returning to described platform by payment channel.
Method the most according to claim 2, it is characterised in that in step s 4, user profile is encrypted by described mobile phone games paying server, and described charging passage carries out signature check to accounting request.
The most according to claim 2, method, it is characterised in that in step sl, described user bound information of home location at least includes that platform user uniquely identifies and is able to verify that the essential information of user ascription area relation.
The most according to claim 2, method, it is characterised in that in step s 4, select described payment channel according to user ascription area information, history purchaser record information.
8. a mobile phone games payment system, it is characterised in that including:
One mobile phone games paying server, comprising:
One memory module: for the memory mobile phone game user unique identity information at platform and the phone number of binding, described unique identity information at least includes that platform user uniquely identifies and is able to verify that the essential information of user ascription area relation;
One acquisition module: for obtaining the phone number of described binding according to described user's unique identity information, to prepare charging;
One message processing module: including information generating unit and information conversion unit, wherein, described information generating unit, for the cell-phone number according to described binding, generates pay invoice in conjunction with payment channel;Described information conversion unit for carrying out form conversion, payment result carrying out real-time update and conversion and combines analysis and the statistics paying pipelined data, to realize the payment Behavior-Based control to user to described pay invoice;And
One communication module: including payment platform communication unit and payment channel communication unit, wherein, described payment platform communication unit is used for receiving payment request and forwarding pay invoice;Described payment channel communication unit interconnects with payment channel, returns to the payment result of platform for receiving payment channel, and by the described user of response correct for payment result;And
One mobile phone games payment platform: comprising:
One subscriber authentication module, is used for according to user basic information and IP information checking user ascription area information and preserves;
One order generation module, is used for receiving user and pays request and generate pay invoice;And
One payment interface module, for setting up interoperation relationships with payment channel, it is achieved the billing function of game user.
System the most according to claim 8, it is characterized in that, described mobile phone games paying server also includes an enciphering/deciphering module, for using encrypted test mode communication in network transmission process, or use signature scheme communication, it is ensured that ensure the safety of charging flow while user information safety.
System the most according to claim 9, it is characterized in that, described mobile phone games paying server also includes terminal use's essential information binding correction verification module, for verifying that user basic information is the most consistent with user ascription area relation, so that it is determined that whether platform user essential information can normal billing.
CN201610257437.2A 2016-04-22 2016-04-22 Mobile phone game payment server, payment method and payment system Pending CN105844467A (en)

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CN107274163A (en) * 2017-06-15 2017-10-20 北京奇艺世纪科技有限公司 The route selection method and device of a kind of bill payment
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CN106296202A (en) * 2016-08-15 2017-01-04 沈阳林科信息技术有限公司 A kind of method of consumer's risk prevention and control in terminal charge payment process
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CN110390527A (en) * 2018-04-23 2019-10-29 苏州火麦派网络科技有限公司 A kind of moving game payment mechanism

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Application publication date: 20160810