CN105727555A - Upgrading method and upgrading system for user level in social networking software - Google Patents
Upgrading method and upgrading system for user level in social networking software Download PDFInfo
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- CN105727555A CN105727555A CN201610144866.9A CN201610144866A CN105727555A CN 105727555 A CN105727555 A CN 105727555A CN 201610144866 A CN201610144866 A CN 201610144866A CN 105727555 A CN105727555 A CN 105727555A
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- user
- empirical value
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/575—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Stored Programmes (AREA)
Abstract
The invention discloses an upgrading method and upgrading system for the user level in social networking software.The upgrading method for the user level in the social networking software comprises the following steps that after a user triggers and loads a game copy, more than one task event is allocated to the user every day; when the user plays in the game copy, the complete progress of the task events are monitored in real time and fed back to the user; when the user stops the game copy, the task events completed by the user are counted, and awards including awarded experience values are sent to the user according to a counting result; stored existing experience values corresponding to the user are acquired, and the awarded experience values are added to the existing experience values to acquire current experience values; the user level is determined according to the current experience values and a stored level list.Accordingly, the experience values for upgrading are acquired by completing the task events of the game copy, and therefore the user viscosity is improved to increase the retention rate of the user.
Description
Technical field
The present invention relates to computer networking technology, particularly relate to upgrade method and the upgrade-system of user gradation in a kind of social software.
Background technology
Most social softwares all establish user gradation system, and the user gradation of social software is managed.General, the grade of user is more high, and its enjoyable service is also more many.In user gradation management system, the grade of user is determined by empirical value, and the empirical value that each grade is corresponding different, grade is more high, then the empirical value of its correspondence is also more high.
In the user gradation system that social software is traditional, promote the empirical value of user mainly through following several ways: when one is on social software, give the empirical value of user preset number.Another kind is to open the duration of social software according to user to determine to give the quantity of the empirical value of user.But, when social software is not application software conventional in the live and work of user, as time goes by, this user uses the interest of this social activity software by losing, and then causes customer loss, thus reducing the utilization rate of social software and the retention ratio of user.
In view of this, it is necessary in fact to provide in the social software of a kind of retention ratio improving user the upgrade method of user gradation to solve the defect of prior art.
Summary of the invention
The technical problem to be solved is to provide in the social software of a kind of retention ratio improving user the upgrade method of user gradation.
In order to solve the problems referred to above, the invention provides the upgrade method of user gradation in a kind of social software, comprise the steps:
After user triggers loading game transcript, every day distributes more than one task events to user.
When user carries out activity in game transcript, monitor the schedule of task events in real time and schedule is fed back to user.
When user closes game transcript, the task events that user is completed is added up and sends award according to statistical result to user, rewards and includes rewarding empirical value.
Obtain the existing empirical value corresponding with user of storage and award empirical value is added into existing empirical value acquisition EXP.
Rank list according to EXP and storage determines the grade of user.
Preferably, after user triggers loading game transcript, the step that every day distributes more than one task events to user includes:
Judge whether game transcript is new hand's copy.
If game transcript is new hand's copy, distribute the more than one task events corresponding with new hand's copy to user.
If the non-new hand's copy of game transcript, distribute the more than one task events corresponding with elite copy to user.
Preferably, rewarding and also include platform coin, the platform coin of preset number is for exchanging the game item that gaming platform provides.
Preferably, determine the step of the grade of user according to the rank list of EXP and storage, including:
Obtain the current class information of user.
The upgrading empirical value needed for lower level is determined according to rank list.
Judge that whether EXP is be more than or equal to upgrading empirical value.
If EXP is be more than or equal to upgrading empirical value, update current class information so that rising to next grade.
In order to solve the problems referred to above, present invention also offers the upgrade-system of user gradation in a kind of social software, including:
Transcript module, for storing game transcript and loading the game transcript triggered to user.
Task events module, for store tasks event, after user triggers loading game transcript, every day distributes more than one task events to user.
Task monitors module, for when user carries out activity in game transcript, monitoring the schedule of task events in real time and schedule is fed back to user.
Rewarding and provide module, for when user closes game transcript, the task events that user is completed is added up and sends award according to statistical result to user, rewards and includes rewarding empirical value.
EXP determines module, for obtaining the existing empirical value corresponding with user of storage and award empirical value being added into existing empirical value acquisition EXP.
Level determination module, for determining the grade of user according to the rank list of EXP and storage.
Preferably, task events module includes:
Copy type judging unit, is used for judging whether game transcript is new hand's copy.
New hand's task allocation unit, if being new hand's copy for game transcript, distributes the more than one task events corresponding with new hand's copy to user.
Elite task allocation unit, if for the non-new hand's copy of game transcript, distributing the more than one task events corresponding with elite copy to user.
Preferably, rewarding and also include platform coin, the platform coin of preset number is for exchanging the game item that gaming platform provides.
Preferably, level determination module includes:
Acquiring unit, for obtaining the current class information of user.
Upgrading empirical value determines unit, for determining the upgrading empirical value needed for lower level according to rank list.
Judging unit, is used for judging that whether EXP is be more than or equal to upgrading empirical value.
Upgrade unit, if for EXP be more than or equal to upgrading empirical value, updates current class information so that rising to next grade.
Compared with prior art, the user of the present invention has passed through in social software the task events of game transcript to obtain the empirical value upgraded, substituting the social software of tradition and judge the upgrade-system of user gradation with opening times or duration, adding the viscosity of user so that improving the retention ratio of user.
Accompanying drawing explanation
Fig. 1 is the high-level schematic functional block diagram of a kind of embodiment of upgrade-system of user gradation in social activity software of the present invention.
Fig. 2 is the schematic flow sheet of a kind of embodiment of upgrade method of user gradation in social activity software of the present invention.
Fig. 3 is the schematic flow sheet of task events allocation flow in Fig. 2.
Fig. 4 is the schematic flow sheet that Fig. 2 middle grade determines flow process.
Detailed description of the invention
In order to make the purpose of the present invention, technical scheme and advantage clearly understand, below in conjunction with drawings and Examples, the present invention is further elaborated.Should be appreciated that specific embodiment described herein is only in order to explain the present invention, be not used to limit the present invention.
Fig. 1 illustrates a kind of embodiment of the upgrade-system of user gradation in social activity software of the present invention.In the present embodiment, in this social activity software, the upgrade-system of user gradation includes transcript module 10, task events module 11, task monitors module 12, module 13 is provided in award, EXP determines module 14 and level determination module 15.Wherein, this task events module 11 includes copy type judging unit 111, new hand's task allocation unit 112 and elite task allocation unit 113.This level determination module 15 includes acquiring unit 151, upgrading empirical value determines unit 152, judging unit 153 and upgrade unit 154.
Transcript module 10, for storing game transcript and loading the game transcript triggered to user.Wherein, this game transcript includes new hand's copy and elite copy.The present embodiment, by arranging transcript module 10, being stepped up different types of copy in later stage game operation process, selecting for user, thus adding the utilization rate of copy.In addition, the present embodiment by being loaded in social software by transcript module 10, to complete task events in game transcript to give the empirical value of user gradation upgrading, improving the utilization rate of game transcript on the one hand, adding the viscosity of user so that improving the retention ratio of user on the other hand.
Task events module 11, for store tasks event, after user triggers loading game transcript, every day distributes more than one task events to user.Specifically, copy type judging unit 111, it is used for judging whether game transcript is new hand's copy.New hand's task allocation unit 112, if being new hand's copy for game transcript, distributes the more than one task events corresponding with new hand's copy to user.Elite task allocation unit 113, if for the non-new hand's copy of game transcript, distributing the more than one task events corresponding with elite copy to user.The present embodiment distributes the task events of varying number by different types of game transcript, simultaneously, transcript module 10 and task events module 11 are separate, so that later stage game operation process is stepped up the quantity of the task events of different types of task events and distribution, promote the viscosity of user further, and reduce the development cost of game.
Task monitors module 12, for when user carries out activity in game transcript, monitoring the schedule of task events in real time and schedule is fed back to user.Rewarding and provide module 13, for when user closes game transcript, the task events that user is completed is added up and sends award according to statistical result to user, rewards and includes rewarding empirical value peace New Taiwan Dollar.The platform coin of preset number is for exchanging the game item that gaming platform provides.The present embodiment, by both providing the empirical value of the user gradation upgrading of social software, also providing gaming platform and buys the platform coin of game item, improving the viscosity with game player further, thus ensure that the retention ratio of game player.
EXP determines module 14, for obtaining the existing empirical value corresponding with user of storage and award empirical value being added into existing empirical value acquisition EXP.Level determination module 15, for determining the grade of user according to the rank list of EXP and storage.Specifically, acquiring unit 151, for obtaining the current class information of user.Upgrading empirical value determines unit 152, for determining the upgrading empirical value needed for lower level according to rank list.Judging unit 153, is used for judging that whether EXP is be more than or equal to upgrading empirical value.Upgrade unit 154, if for EXP be more than or equal to upgrading empirical value, updates current class information so that rising to next grade.
Fig. 2~Fig. 4 illustrates a kind of embodiment of the upgrade method of user gradation in social activity software of the present invention.Referring to Fig. 2, in this social activity software, the upgrade method of user gradation comprises the steps:
Step S1, after user triggers loading game transcript, every day distributes more than one task events to user.Specifically, referring to Fig. 3, task events allocation flow specifically includes following steps: step S11, it is judged that whether game transcript is new hand's copy.If game transcript is new hand's copy, perform step S12.If the non-new hand's copy of game transcript, perform step S13.Step S12, distributes the more than one task events corresponding with new hand's copy to user.Step S13, distributes the more than one task events corresponding with elite copy to user.
Step S2, when user carries out activity in game transcript, monitors the schedule of task events in real time and schedule is fed back to user.
Step S3, when user closes game transcript, the task events that user is completed is added up and sends award according to statistical result to user, rewards and includes rewarding empirical value peace New Taiwan Dollar, and the platform coin of preset number is for exchanging the game item that gaming platform provides.
Step S4, obtains the existing empirical value corresponding with user of storage and award empirical value is added into existing empirical value acquisition EXP.
Step S5, determines the grade of user according to the rank list of EXP and storage.Specifically, referring to Fig. 4, grade determines that flow process comprises the steps: step S51, obtains the current class information of user.Step S52, determines the upgrading empirical value needed for lower level according to rank list.Step S53, it is judged that whether EXP is be more than or equal to upgrading empirical value.If EXP is be more than or equal to upgrading empirical value, perform step S54.If EXP is less than upgrading empirical value, perform step S55.
Step S54, updates current class information so that rising to next grade.
Step S55, keeps current class information.
Above the detailed description of the invention of invention being described in detail, but it is only used as example, the present invention is not limiting as and specific embodiments described above.For a person skilled in the art, any equivalent modifications that this invention is carried out or replacement are also all among scope of the invention, therefore, the impartial conversion made under without departing from the spirit and principles in the present invention scope and amendment, improvement etc., all should contain within the scope of the invention.
Claims (8)
1. the upgrade method of user gradation in a social software, it is characterised in that comprise the steps:
After user triggers loading game transcript, every day distributes more than one task events to described user;
When user carries out activity in described game transcript, monitor the schedule of described task events in real time and described schedule is fed back to described user;
When user closes described game transcript, the task events that described user is completed is added up and sends award according to described statistical result to described user, and described award includes rewarding empirical value;
Obtain the existing empirical value corresponding with described user of storage and described award empirical value is added into described existing empirical value acquisition EXP;
Rank list according to described EXP and storage determines the grade of described user.
2. the upgrade method of user gradation in social software according to claim 1, it is characterised in that after user triggers loading game transcript, the step that every day distributes more than one task events to described user includes:
Judge whether described game transcript is new hand's copy;
If described game transcript is described new hand's copy, distribute, to described user, the task events that more than one and described new hand's copy is corresponding;
If the non-described new hand's copy of described game transcript, distribute the more than one task events corresponding with elite copy to described user.
3. the upgrade method of user gradation in social software according to claim 1, it is characterised in that described award also includes platform coin, and the described platform coin of preset number is for exchanging the game item that described gaming platform provides.
4. the upgrade method of user gradation in social software according to claim 1, it is characterised in that determine the step of the grade of described user according to the rank list of described EXP and storage, including:
Obtain the current class information of described user;
The upgrading empirical value needed for lower level is determined according to described rank list;
Judge that whether described EXP is be more than or equal to described upgrading empirical value;
If described EXP is be more than or equal to described upgrading empirical value, update current class information so that rising to next grade.
5. the upgrade-system of user gradation in a social software, it is characterised in that including:
Transcript module, for storing game transcript and loading the game transcript triggered to user;
Task events module, for store tasks event, after user triggers loading game transcript, every day distributes more than one described task events to described user;
Task monitors module, for when user carries out activity in described game transcript, monitoring the schedule of described task events in real time and described schedule is fed back to described user;
Rewarding and provide module, for when user closes described game transcript, the task events that described user is completed is added up and sends award according to described statistical result to described user, and described award includes rewarding empirical value;
EXP determines module, for obtaining the existing empirical value corresponding with described user of storage and described award empirical value being added into described existing empirical value acquisition EXP;
Level determination module, for determining the grade of described user according to the rank list of described EXP and storage.
6. the upgrade-system of user gradation in social software according to claim 5, it is characterised in that described task events module includes:
Copy type judging unit, is used for judging whether described game transcript is new hand's copy;
New hand's task allocation unit, if being described new hand's copy for described game transcript, distributes, to described user, the task events that more than one and described new hand's copy is corresponding;
Elite task allocation unit, if for the non-described new hand's copy of described game transcript, distributing the more than one task events corresponding with elite copy to described user.
7. the upgrade-system of user gradation in social software according to claim 5, it is characterised in that described award also includes platform coin, and the described platform coin of preset number is for exchanging the game item that described gaming platform provides.
8. the upgrade-system of user gradation in social software according to claim 5, it is characterised in that described level determination module includes:
Acquiring unit, for obtaining the current class information of described user;
Upgrading empirical value determines unit, for determining the upgrading empirical value needed for lower level according to described rank list;
Judging unit, is used for judging that whether described EXP is be more than or equal to described upgrading empirical value;
Upgrade unit, if for described EXP be more than or equal to described upgrading empirical value, updates current class information so that rising to next grade.
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CN111679879A (en) * | 2020-06-05 | 2020-09-18 | 腾讯科技(深圳)有限公司 | Display method and device of account segment bit information, terminal and readable storage medium |
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