CN105664488A - Card game control method and system - Google Patents

Card game control method and system Download PDF

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Publication number
CN105664488A
CN105664488A CN201410670212.0A CN201410670212A CN105664488A CN 105664488 A CN105664488 A CN 105664488A CN 201410670212 A CN201410670212 A CN 201410670212A CN 105664488 A CN105664488 A CN 105664488A
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card
robot
board
playing
player
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CN105664488B (en
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祁舟
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Burson Marsteller Network Game Development (shenzhen) Co Ltd
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Burson Marsteller Network Game Development (shenzhen) Co Ltd
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Abstract

The invention provides a card game control method and a card game control system, wherein the method comprises the following steps: detecting game states, corresponding to table numbers, in a game room, and screening out table numbers that game states are not-started; judging whether the number of joined players corresponding to the table numbers achieves a first threshold or not; when the number of the joined players achieves the first threshold, reading player waiting times stored in correspondence with the table numbers, wherein the player waiting times are timed since the players join the table numbers, and judging whether the player waiting times exceed a second threshold or not; and when the player waiting time exceeds the second threshold, calling a robot progress to join card games corresponding to the table numbers. By virtue of the method and the system, the players can rapidly join the card games.

Description

The control method of Card Games and system
Technical field
The present invention relates to field of computer technology, particularly relate to a kind of control method and system of Card Games.
Background technology
Along with the development of network technology, network poker hand game has become people and has been used for dismissing free timeOne of entertainment way of liking, game server corresponding to Card Games provides between amusement arcade for user, eachIn between amusement arcade, comprise multiple table for games, user adds the game that has room in can signing in between amusement arcadeTable participates in Card Games.
The control method of traditional Card Games, game server receives player and initiates to play while starting to ask,Whether the number of players detecting in the table for game of player place is reached to some, only have when the object for appreciation on table for gameFamily reaches some, and game could start. For example, Card Games is fighting landlord, and game server detectsNumber of players to table for game is 3 o'clock, and fighting landlord game could start. Due to the object for appreciation on game serverThe unstability of family's sum, and the switching of player on different table for games, can cause player in order to participate in paperBoard game waits for too long on a table for game.
Summary of the invention
Based on this, be necessary for above-mentioned technical problem, a kind of playing cards that can reduce player's stand-by period are providedImplementation method and the system of game.
A control method for Card Games, described method comprises:
Table number corresponding game state in detecting between amusement arcade, filtering out game state is not start gameTable number;
Judge whether the described table number corresponding quantity that adds player reaches first threshold;
If reach first threshold, read player's stand-by period of described table corresponding stored, described player waits forTime is to add described table number to start the time that timing obtains from player, whether judges described player's stand-by periodExceed Second Threshold;
If described player exceedes Second Threshold at the stand-by period, calling robot process, to participate in described table number rightThe Card Games of answering.
In an embodiment, described robot process provides multiple robots example therein, described in call machineThe step that device people participates in described number corresponding game comprises:
Obtain described table number corresponding room quantity;
Obtain the robot example in idle condition in described robot process;
Call the described robot example in idle condition identical with described room quantity and participate in described playing cardsGame.
Therein in an embodiment, in the robot in idle condition obtaining in described robot processBefore the step of example, described method also comprises:
Detect and in described robot process, whether have the robot example in idle condition;
If existed, enter the robot example in idle condition that obtains in described robot processStep;
If there is no, by the robot example of room quantity described in robot process creation;
The robot example that calls described establishment participates in described Card Games.
Therein in an embodiment, described in call establishment robot example participate in the step bag of described gameDraw together:
The hand board that after dealing out the cards, described robot example is assigned to is torn open to board;
When described robot example receives while playing a card order, choose the corresponding combination of playing a card according to the state of playing a cardPlay a card.
Therein in an embodiment, described in call the hand that robot example pair is corresponding with described robot exampleThe step that board is torn board open comprises:
Described hand board is torn open to board obtain the multiple combination of playing a card according to the default board mode of tearing open, described in reading respectivelyPlay a card and combine corresponding board type;
According to default board type and the mapping table of weights, corresponding board in the combination of playing a card described in obtaining respectivelyThe corresponding weights of type;
Using the combination of playing a card corresponding maximum weights as the result that described robot example hand board is torn open to board.
A control system for Card Games, described system comprises:
State detection module, for detection of the table number corresponding game state between amusement arcade, filters out gameState is the table number that does not start game;
The first judge module, for judging whether the described table number corresponding quantity that adds player reaches firstThreshold value;
The second judge module, if for reaching first threshold, the player who reads described table corresponding stored waits forTime, described player's stand-by period is to add described table number to start the time that timing obtains from player, judges instituteWhether state player's stand-by period exceedes Second Threshold;
Process transfer module, if the stand-by period exceed Second Threshold for described player, calls robotProcess participates in described table number corresponding Card Games.
In an embodiment, described robot process provides multiple robots example therein, and described process is adjustedComprise by module:
Quantity acquisition module, for obtaining described table number corresponding room quantity;
Example acquisition module, for obtaining the robot example in idle condition of described robot process;
The first example calling module, identical with described room quantity described in idle condition for callingRobot example participates in described Card Games.
In an embodiment, described process transfer module also comprises therein:
Example detection module, for detection of whether having the machine in idle condition in described robot processPeople's example;
If exist, call described example acquisition module;
Example creation module, for if there is no, by room quantity described in robot process creationRobot example;
The second example calling module, participates in described Card Games for the robot example that calls described establishment.
In an embodiment, described the second example calling module comprises therein:
Tear board module open, for the hand board that after dealing out the cards, described robot example is assigned to is torn open to board;
The module of playing a card, while playing a card order, chooses according to the state of playing a card for receiving when described robot exampleThe corresponding combination of playing a card is played a card.
Therein in an embodiment, described in tear board module open and comprise:
Board type acquisition module, for tearing board open to described hand board and obtain multiple playing a card according to the default board mode of tearing openCombination, board type corresponding to combination of playing a card described in reading respectively;
Weights acquisition module, for according to default board type and the mapping table of weights, described in obtaining respectivelyThe corresponding corresponding weights of board type in combination of playing a card;
Tear board result acquisition module open, for corresponding maximum weights playing a card combined as real to described robotThe result that example hand board is torn board open.
The control method of above-mentioned Card Games and system, can to game state be do not start game table number inCall robot process and participate in Card Games, can simulate player and participate in Card Games due to robot process, keep awayExempt from table and caused the situation of player long wait to occur because gathering the number that deficiency starts game, reduced playerWait for the time that game starts.
Brief description of the drawings
Fig. 1 is the schematic flow sheet of the control method of Card Games in an embodiment;
Fig. 2 is the flow process of calling robot process in an embodiment and participate in the Card Games step that table is number correspondingSchematic diagram;
Fig. 3 is in the robot example step in idle condition of obtaining in robot process in an embodimentSchematic flow sheet before rapid;
Fig. 4 tears board step open to the hand board that after dealing out the cards, described robot example is assigned in an embodimentSchematic flow sheet;
Fig. 5 is the structural representation of the control system of Card Games in an embodiment;
Fig. 6 is the structural representation of process transfer module in an embodiment;
Fig. 7 is the structural representation of process transfer module in another embodiment;
Fig. 8 is the structural representation of the second example calling module in an embodiment;
Fig. 9 is the structural representation of tearing board module in an embodiment open.
Detailed description of the invention
In order to make object of the present invention, technical scheme and advantage clearer, below in conjunction with accompanying drawing and realityExecute example, the present invention is further elaborated. Only should be appreciated that specific embodiment described hereinOnly, in order to explain the present invention, be not intended to limit the present invention.
As shown in Figure 1, in one embodiment, provide a kind of implementation method of Card Games, the methodComprise the steps:
Step 102, the table number corresponding game state in detecting between amusement arcade, filters out game state for not openingThe table number that begins to play.
Between amusement arcade, be arranged in game server, between each amusement arcade, comprise multiple table for games, table for gameIdentify by table number. Player select in can be between amusement arcade to exist the table number in room add game orIn between amusement arcade, newly-built table for game waits for that other player adds, also can be by game server, player is automaticIn matching between amusement arcade, exist room table number in. Number corresponding game state initial value of table is not for starting shapeState, after table number corresponding game starts, is labeled as initial state by game state. Game server is everyOne section, interval Preset Time can detect each table number corresponding game state between amusement arcade, will playState is that the table number that does not start game extracts. What in the present embodiment, describe is that game server detects onceThe process of game state.
Step 104, judges whether the table number corresponding quantity that adds player reaches first threshold. If so,Finish, if not, enter step 106.
First threshold refers to number of players, first threshold and the Card Games that table number need to add while starting to playType corresponding, for example, Card Games is that first threshold corresponding to fighting landlord is 3, Card Games for upgradingCorresponding first threshold is 4. There is multiple situation in the reason that game does not start, may be not receive playerSending the request that game starts, may be also that number of players does not reach the requirement that game starts. The present embodimentIn, by judging whether number of players reaches first threshold, it is because players number that Card Games can not be startedThe table number that amount does not reach first threshold screens.
Step 106, player's stand-by period of reading table corresponding stored, this player's stand-by period is for to add from playerEnter table number and start the time that timing obtains, judge whether player's stand-by period exceedes Second Threshold. If so,Enter step 108, otherwise, finish.
Each table number to there being a timer, being used for recording player and waiting for that game starts the time of experience. WhenDetected that player joins table number, timer corresponding to this number just starts timing, until player's quantityAfter reaching first threshold, stop timing, in the time that the number of players in table number is 0, timer is by zero clearing. Pass throughThe time of recording in timer obtains player's stand-by period. For example, player is waiting for that good friend enters same table numberThe time of playing games is together generally less than Second Threshold, if when player exceedes Second Threshold at the stand-by period, canJudge that in game server, the very few player of causing of number of players starts in long wait game. Enter step 108.
Step 108, calls robot process and participates in table number corresponding Card Games.
By robot process creation robot example one by one, robot example is joined because lacking playerAnd can not start Card Games table number. Robot example can be simulated player and torn board open and play a card. MachinePeople's real case simulation can be that player is opponent, also can simulate player's teammate. In another embodiment,If thinking to start fast game, player can initiatively send the request that adds robot example participation game, by machinePeople's process is added to the table number at player place according to request call robot example.
The control method of above-mentioned Card Games, can to game state be do not start game table number in call machineDevice people process participates in Card Games, can simulate player and participates in Card Games due to robot process, has avoided tableNumber because of gather deficiency start game number cause player's long wait situation occur, reduced player and waited for tripThe time that play starts.
As shown in Figure 2, in one embodiment, step 108, calling robot process, to participate in table number correspondingCard Games comprises:
Step 202, obtains table number corresponding room quantity.
Step 204, obtains the robot example in idle condition in robot process.
Step 206, calls the robot example in idle condition identical with room quantity and participates in playing cards tripPlay.
In the present embodiment, robot process provides multiple robots example, and robot example is according to swimming at playing cardsRole playing player in play participates in game. Table number in there are how many rooms. Robot process is just called manyFew joins in corresponding number in the robot example of idle condition.
As shown in Figure 3, in another embodiment, in step 204, obtain in robot process in skyBefore the robot example of not busy state, the method also comprises:
Step 302, detects in robot process whether have the robot example in idle condition. If deposited, enter step 204, if there is no, enter step 304.
Step 304, by the robot example of robot process creation room quantity.
Step 306, the robot example that calls establishment participates in Card Games.
In the present embodiment, robot process can, according to the loading condition of robot example, be called in idle shapeThe robot example of state participates in game, in the time that the quantity of robot example is inadequate, by dynamic increase robotExample meets player's demand, and game resource is fully used.
In one embodiment, step 306, the robot example that calls establishment participates in the step bag of Card GamesDraw together: the hand board that robot example after dealing out the cards is assigned to is torn board open; When robot, example receives the order of playing a cardTime, choose the corresponding combination of playing a card according to the state of playing a card and play a card.
Hand board refers to the playing cards that are distributed to robot example when Card Games starts. Tearing board open refers to the paper of assigning toBoard splits, and the playing cards of playing a card that can gather together carry out two or two above combinations, can notGather together play a card just form individual. Can know the quality of hand board and determine playing mode by tearing board open.When robot example obtains receiving while playing a card order, further, obtain the state of playing a card now, according toThe state of playing a card decides the mode of playing a card.
As shown in Figure 4, in one embodiment, the step that the hand board of assigning to after robot example is dealt out the cards is torn board openSuddenly, comprising:
Step 402, tears board open and obtains the multiple combination of playing a card according to the default board mode crossruff of tearing open, reads respectivelyPlay a card and combine corresponding board type.
Step 404, according to default board type and the mapping table of weights, obtains respectively in the combination of playing a card correspondingThe corresponding weights of board type.
Step 406, using the combination of playing a card corresponding maximum weights as the result that robot example hand board is torn open to board.
Each playing cards comprises pattern and the two kinds of attributes of counting, and what different Card Games was corresponding different tears board side openFormula. Tear board open according to the predefined board mode crossruff of tearing open, for example, Card Games is upgrading, rootPattern according to playing cards is torn board open to playing cards, and playing cards identical pattern are classified as to a class, and Card Games is bucket groundMain, tear board open according to the crossruff of counting of playing cards, by counting, hand board identical or that count adjacent formsBoard combination. The board type that wherein each combination of playing a card can comprise at Card Games finds corresponding board type.
For example, Card Games is fighting landlord, and the board type comprising in Card Games comprises: individual is (independent one years oldPlaying cards), antithetical phrase (two identical playing cards of counting), along son (multiple playing cards of counting connected) and bomb(four identical playing cards of counting) etc. board type. Hand board (ignoring the pattern of the playing cards) bag of robot exampleDraw together: one 3, one 4, one 5, two 6, two 7, one 8, one 9 and one 10. OpponentBoard is torn bridge queen's the combination of playing a card that obtains two kinds of modes open, and a kind of mode is two 6, two 7 and sixThe combination of cards of single board, the board type corresponding to combination of playing a card of which is two antithetical phrases and six single boards, secondThe mode of kind is 3,4,5,6,7 and 6,7,8,9,10 the combination of playing a card, and the combination of playing a card of which is rightThe board type of answering is two suitable sons.
Game server has been set up the mapping relations table of board type and weights in advance, for example, and the weights that individual is correspondingFor-2, the weights that antithetical phrase is corresponding are-1, and the weights corresponding along son are 2, and weights corresponding to company are 2, threeCorresponding weights are 3, and the weights that bomb is corresponding are 13 etc. Obtain according to the mapping relations of board type and weightsPlay a card and combine corresponding weights, relatively maximum weights corresponding playing a card combined as hand board optimum by weightsTear board result open.
In one embodiment, when robot example receives while playing a card order, it is right to choose according to the state of playing a cardThe step that the combination of playing a card of answering is played a card, comprising:
When the state of playing a card is the state of newly playing a card, choose the combination of playing a card of the board value minimum of hand board and play a card. ToolBody, preset the board value size comparison rule of playing a card and combining according to Card Games: same board type is correspondingBoard value is big or small, compares the board value size of the combination of playing a card according to pattern with counting; Different board type correspondencesBoard value big or small, by relatively the play a card board of combination of the size of each combination setting value of playing a card more in advanceValue size.
In the time that the state of playing a card is played a card for meeting opponent, from hand board, choose and can push down the play a card group of playing a card of board value of opponentClose and play a card.
Concrete, be multiple if robot example is pushed down board type quantity corresponding to combination of playing a card that opponent plays a card,Calculating successively in weights that each board type is corresponding and robot example hand playing cards removes and pushes down opponent's combination of playing a cardThe weights that rear remaining board type is corresponding and value; Choosing the combination of playing a card corresponding to board type of maximum and value plays a card.
For example, in the situation that robot plays a card with opponent, suppose that the playing cards in robot are C0, can push downWhat opponent played a card play a card, and board type corresponding to combination has n kind situation: and C1, C2 ..., Cn}; Should and be worth Si=Get (C0-Ci)+Get (Ci) wherein, i >=1 and i≤n, Get (Ci) refers to and pushes down the group of playing a card that opponent plays a cardClose the weights of corresponding board type, Get (C0-Ci) refers in robot example hand that playing cards remove and pushes down opponent's combination of playing a cardWeights corresponding to rear remaining board type, the combination of playing a card corresponding when choosing Si and getting maximum is played a card.
For example, in board type, be 4 along weights corresponding to son, the suitable sub corresponding weights of every increase a piece of paper board increase by 1,Individual corresponding weights are that-2, three corresponding weights are 3, and the weights that bomb is corresponding are 13 etc. MachineIn people's example hand, playing cards (C0) are 3,4,5,6,6,7,7,8,9,10 (disregarding the pattern of playing cards),Suppose that opponent plays a card as along son 4,5,6,7,8, show that can push down the combination of cards that opponent plays a card only has two kinds(n=2): 5,6,7,8,9 (C1) and 6,7,8,9,10 (C2).
Calculate S1=Get (C0-C1)+Get (C1): the board in robot example hand remove remaining 3 after C1,4,6,7 and 10 be 5 individual, these 5 individual corresponding weights sums are that-10, C1 is corresponding along sonWeights be 4, S1=-10+4, draw S1=-6.
Calculate S2=Get (C0-C2)+Get (C2): the board in robot example hand remove also remain 3 after C2,4,5,6,7 is a suitable son, and this is that 4, C2 is that weights corresponding to suitable son are 4 along weights corresponding to son,That is: S2=4+4, draws S2=8. Due to S2 > S1, therefore chooses C2 (6,7,8,9,10)Play a card.
When the state of playing a card is when connecing teammate's board, if robot example can be won after pushing down teammate and playing a card, choose energyPush down the combination of playing a card that teammate plays a card and play a card, otherwise, do not play a card, or from the combination of playing a card, choose board valueLittle combination of cards is played a card.
As shown in Figure 5, in one embodiment, the control system of a kind of Card Games providing, this systemComprise as follows:
State detection module 50, for detection of the table number corresponding game state between amusement arcade, screening is gone on a tourPlay state is the table number that does not start game.
The first judge module 52, for judging whether the table number corresponding quantity that adds player reaches the first thresholdValue.
The second judge module 54, if for reaching first threshold, the player who reads table corresponding stored waits and bides one's timeBetween, player's stand-by period is to add table number to start the time that timing obtains from player, judges player's stand-by periodWhether exceed Second Threshold.
Process transfer module 56, if the stand-by period exceed Second Threshold for player, calls robot and entersJourney participates in table number corresponding Card Games.
As shown in Figure 6, in one embodiment, process transfer module 56 comprises:
Quantity acquisition module 560, for obtaining table number corresponding room quantity;
Example acquisition module 562, for obtaining the robot example in idle condition of robot process;
The first example calling module 564, for calling the robot in idle condition identical with room quantityExample participates in Card Games. In the present embodiment, robot process provides multiple robots example,
As shown in Figure 7, in another embodiment, process transfer module 56 also comprises:
Example detection module 561, for detection of whether there being the robot in idle condition in robot processExample. If exist, call example acquisition module 562.
Example creation module 563, for if there is no, by the machine of robot process creation room quantityDevice people example.
The second example calling module 565, participates in Card Games for the robot example that calls establishment.
As shown in Figure 8, in one embodiment, the second example calling module 565 comprises:
Tear board module 5650 open, tear board open for the hand board that robot example after dealing out the cards is assigned to.
The module 5652 of playing a card, while playing a card order, chooses according to the state of playing a card for receiving when robot exampleThe corresponding combination of playing a card is played a card.
As shown in Figure 9, in one embodiment, tear board module 5650 open and comprise:
Board type acquisition module 56502, for tearing board open and obtain multiple playing a card according to the default board mode crossruff of tearing openCombination, reads respectively board type corresponding to combination of playing a card.
Weights acquisition module 56504, for according to default board type and the mapping table of weights, obtains respectivelyThe corresponding corresponding weights of board type in combination of playing a card.
Tear board result acquisition module 56506 open, for corresponding maximum weights playing a card combined as real to robotThe result that example hand board is torn board open.
Above embodiment has only expressed several embodiment of the present invention, and it describes comparatively concrete and detailed, butCan not therefore be interpreted as the restriction to the scope of the claims of the present invention. It should be pointed out that for this areaThose of ordinary skill, without departing from the inventive concept of the premise, can also make some distortion and changeEnter, these all belong to protection scope of the present invention. Therefore, the protection domain of patent of the present invention should be with appended powerProfit requires to be as the criterion.

Claims (10)

1. a control method for Card Games, described method comprises:
Table number corresponding game state in detecting between amusement arcade, filtering out game state is not start gameTable number;
Judge whether the described table number corresponding quantity that adds player reaches first threshold;
If reach first threshold, read player's stand-by period of described table corresponding stored, described player waits forTime is to add described table number to start the time that timing obtains from player, whether judges described player's stand-by periodExceed Second Threshold;
If described player exceedes Second Threshold at the stand-by period, calling robot process, to participate in described table number rightThe Card Games of answering.
2. method according to claim 1, is characterized in that, described robot process provides multiple machinesDevice people example, described in call the step that robot participates in the game that described table is number corresponding and comprise:
Obtain described table number corresponding room quantity;
Obtain the robot example in idle condition in described robot process;
Call the described robot example in idle condition identical with described room quantity and participate in described playing cardsGame.
3. method according to claim 2, is characterized in that, obtaining in described robot processBefore the step of the robot example in idle condition, described method also comprises:
Detect and in described robot process, whether have the robot example in idle condition;
If existed, enter the robot example in idle condition that obtains in described robot processStep;
If there is no, by the robot example of room quantity described in robot process creation;
The robot example that calls described establishment participates in described Card Games.
4. method according to claim 3, is characterized in that, described in call the robot example of establishmentThe step that participates in described game comprises:
The hand board that after dealing out the cards, described robot example is assigned to is torn open to board;
When described robot example receives while playing a card order, choose the corresponding combination of playing a card according to the state of playing a cardPlay a card.
5. method according to claim 4, is characterized in that, described in call robot example pair and instituteStating hand board that robot example is corresponding tears the step of board open and comprises:
Described hand board is torn open to board obtain the multiple combination of playing a card according to the default board mode of tearing open, described in reading respectivelyPlay a card and combine corresponding board type;
According to default board type and the mapping table of weights, corresponding board in the combination of playing a card described in obtaining respectivelyThe corresponding weights of type;
Using the combination of playing a card corresponding maximum weights as the result that described robot example hand board is torn open to board.
6. a control system for Card Games, is characterized in that, described system comprises:
State detection module, for detection of the table number corresponding game state between amusement arcade, filters out gameState is the table number that does not start game;
The first judge module, for judging whether the described table number corresponding quantity that adds player reaches firstThreshold value;
The second judge module, if for reaching first threshold, the player who reads described table corresponding stored waits forTime, described player's stand-by period is to add described table number to start the time that timing obtains from player, judges instituteWhether state player's stand-by period exceedes Second Threshold;
Process transfer module, if the stand-by period exceed Second Threshold for described player, calls robotProcess participates in described table number corresponding Card Games.
7. system according to claim 6, is characterized in that, described robot process provides multiple machinesDevice people example, described process transfer module comprises:
Quantity acquisition module, for obtaining described table number corresponding room quantity;
Example acquisition module, for obtaining the robot example in idle condition of described robot process;
The first example calling module, identical with described room quantity described in idle condition for callingRobot example participates in described Card Games.
8. system according to claim 7, is characterized in that, described process transfer module also comprises:
Example detection module, for detection of whether having the machine in idle condition in described robot processPeople's example, if existed, calls described example acquisition module;
Example creation module, for if there is no, by room quantity described in robot process creationRobot example;
The second example calling module, participates in described Card Games for the robot example that calls described establishment.
9. system according to claim 8, is characterized in that, described the second example calling module comprises:
Tear board module open, for the hand board that after dealing out the cards, described robot example is assigned to is torn open to board;
The module of playing a card, while playing a card order, chooses according to the state of playing a card for receiving when described robot exampleThe corresponding combination of playing a card is played a card.
10. system according to claim 9, is characterized in that, described in tear board module open and comprise:
Board type acquisition module, for tearing board open to described hand board and obtain multiple playing a card according to the default board mode of tearing openCombination, board type corresponding to combination of playing a card described in reading respectively;
Weights acquisition module, for according to default board type and the mapping table of weights, described in obtaining respectivelyThe corresponding corresponding weights of board type in combination of playing a card;
Tear board result acquisition module open, for corresponding maximum weights playing a card combined as real to described robotThe result that example hand board is torn board open.
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CN109876435A (en) * 2019-03-29 2019-06-14 上海掌门科技有限公司 One kind is played a game scene operation method and equipment
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