CN105427365A - Animation implementation method, system and animation updating method - Google Patents

Animation implementation method, system and animation updating method Download PDF

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Publication number
CN105427365A
CN105427365A CN201510843810.8A CN201510843810A CN105427365A CN 105427365 A CN105427365 A CN 105427365A CN 201510843810 A CN201510843810 A CN 201510843810A CN 105427365 A CN105427365 A CN 105427365A
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CN
China
Prior art keywords
animation
moment
action database
action
state
Prior art date
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Pending
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CN201510843810.8A
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Chinese (zh)
Inventor
李小勇
张悦
陈子航
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SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) Co Ltd
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SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) Co Ltd
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Application filed by SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) Co Ltd filed Critical SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) Co Ltd
Priority to CN201510843810.8A priority Critical patent/CN105427365A/en
Publication of CN105427365A publication Critical patent/CN105427365A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/802D [Two Dimensional] animation, e.g. using sprites

Abstract

The invention provides an animation implementation method. The animation implementation method comprises the steps of making an action database including all parts of a control object, editing the state of each part at every moment in the action database, combining the state of each part to form an animation frame at every moment; and sequentially playing the animation frames to form an animation. The invention also provides an animation implementation system corresponding to the above animation implementation method. The animation implementation system comprises the action database, an editor and a player. The animation technology comprises a whole set of technical solution, specific animation editing tools, rich body parts and application of a key frame technology, the specific way of combining key frames and bone animation is adopted, the rich clothes-changing effect can be realized, meanwhile the animation data volume is greatly decreased and the making workload is greatly reduced, thus the comprehensive effect of flexibility, resource saving and friendliness to art is achieved. Based on the above system, the invention also provides an animation updating method so that clothes and equipment are convenient to change.

Description

Cartoon implementing method, system and animation update method
Technical field
The present invention relates to animation field, particularly relate to a kind of cartoon implementing method, system and animation update method.
Background technology
In traditional 2D plays, the realization of 2D animation has key-frame animation and the classical technology of 2D skeleton cartoon two kinds.Skeleton cartoon requires higher processor performance than key-frame animation, but it also has more advantage simultaneously.
In key-frame animation, every frame animation is exactly " snapshot " of model particular pose in fact.By the method for interpolation between different frames, engine can obtain level and smooth animation effect.The implementation of key-frame animation, has sense of movement true, the advantage that picture aesthetics is high, but it is large also to there is animation file data volume, committed memory resource large and change the outfit clothes and the huge shortcoming of weapon art work amount.
In skeleton cartoon, model has the skeleton structure of " bone " composition be connected to each other, by changing coming for model generation animation towards with position of bone.2D skeleton cartoon technical characterstic is that animation file data volume is little, and fine arts person works amount significantly reduces.Skeleton cartoon can more easily, more quickly create, and different skeleton cartoons also can be incorporated into together.Such as model can rotation head, shooting and simultaneously also walking.Some engines can handle single bone in real time, so just can carry out alternately more exactly with environment----model can be bent and be observed to certain direction or shooting, or from the ground pick up a thing somewhere.The shortcoming of 2D skeleton cartoon is that animation effect expression is limited, stiff in the movements.
Therefore, no matter be key-frame animation or 2D skeleton cartoon, all there is its respective defect.
Summary of the invention
In order to solve prior art Problems existing, the invention provides a kind of cartoon implementing method, comprising:
Make the action database comprising each position of control object;
The state at each position from described action database inediting each moment, and the state combining each position forms the animation hardwood in each moment; And
Play above-mentioned animation frame successively to form animation.
Preferably, described control object is animated character.
Preferably, described each position comprises the basic element of character, garment elements, weapon component and special efficacy parts.
Preferably, the described basic element of character comprises head, four limbs, trunk, hair.
Preferably, the action at described each position comprises each site location and rotation amount.
The present invention also provides a kind of animation to realize system, comprising:
Action database, comprises each position of control object;
Editing machine, for the state at each position from described action database inediting each moment, and the state combining each position forms the animation hardwood in each moment; And
Player, for playing above-mentioned animation frame successively to form animation.
Preferably, described control object is animated character.
Preferably, the action at described each position comprises each site location and rotation amount.
The present invention also provides a kind of animation update method, comprising:
Playing animation;
Judge need the animation frame of renewal and upgrade; And
After broadcasting terminates, judge whether to need loop play; If so, then replay animation and upgrade; If not, then terminate to upgrade.
Preferably, described renewal animation hardwood comprises the renewal basic element of character, garment elements, weapon component and special efficacy parts.
The invention provides a kind of cartoon implementing method, comprise the action database making and comprise each position of control object; The state at each position from described action database inediting each moment, and the state combining each position forms the animation hardwood in each moment; And play above-mentioned animation frame successively to form animation.Also corresponding above-mentioned cartoon implementing method proposes a kind of animation and realizes system, comprises action database, editing machine and player.This cartoon technique comprises the application of the animate during editing instrument of technological package solution and uniqueness, abundant body part, keyframe techniques, have employed the mode that unique key frame and skeleton cartoon combine, the extremely abundant effect that changes the outfit can be realized, greatly reduce animation data amount simultaneously and significantly reduce and make workload, and by what time reaching flexible, saving resource, the resultant effect more friendly to the fine arts above.The present invention is based on the update method that said system also provides animation, make the replacing of clothes and equipment more convenient.
Accompanying drawing explanation
Fig. 1 is the process flow diagram of cartoon implementing method described in one embodiment of the invention;
Fig. 2 realizes the structural representation of system for animation described in one embodiment of the invention;
Fig. 3 is the process flow diagram of animation update method described in one embodiment of the invention.
Embodiment
The present invention proposes a kind of new 2D cartoon implementing method, combine both advantages, and be optimized in local, this cartoon technique is successfully applied in project, achieve abundant can animation system and the system that changes the outfit, receive liking of player.
Below in conjunction with the drawings and specific embodiments, the present invention is described in further detail.According to the following describes and claims, advantages and features of the invention will be clearer.It should be noted that, accompanying drawing all adopts the form that simplifies very much and all uses non-ratio accurately, only in order to object that is convenient, the aid illustration embodiment of the present invention lucidly.
The invention provides a kind of cartoon implementing method, as shown in Figure 1, comprising:
Make the action database comprising each position of control object;
The state at each position from described action database inediting each moment, and the state combining each position forms the animation hardwood in each moment; And
Play above-mentioned animation frame successively to form animation.
In the present embodiment, described control object is animated character, be specially role in gaming, and described each position comprises the basic element of character of animated character as head, four limbs, trunk, hair etc., also comprise the garment elements of personage, weapon component and special efficacy parts etc.The action at described each position comprises the data such as each site location and rotation amount.For basic element of character kind and the quantity of the animated character specifically comprised in action database, the present invention is not restricted.
Present invention also offers a kind of animation and realize system, as shown in Figure 2, comprising:
Action database 10, comprises each position of control object;
Editing machine 20, for the state at each position from described action database 10 inediting each moment, and the state combining each position forms the animation hardwood in each moment; And
Player 30, for playing above-mentioned animation frame successively, to form animation.
In the present embodiment, described control object is animated character.The action at above-mentioned each position specifically comprises each site location and rotation amount.
In order to reach above-mentioned effect, this technology can formulate the template of a human body basic element of character, i.e. action database 10, the various states at each position of control object are comprised in described action database 10, the hair of such as different operating state, trousers parts, weapon component and personage's basic framework in the effect of different conditions, its performance be the molar behavior exploded view that personage completes a throwing action.In the present embodiment, the action of personage's basic framework state also can resolve into the action effect figure of different parts, carries out unrestricted choice and combination by editing machine 20.
By editing data such as adjustment each site location and rotation amount etc. in editing machine 20 respectively, generate animation data and data are saved in animation file, and the state combining each position forming the animation hardwood in each moment.All people's thing role action, can only need a foundation forms.Be attached to the parts on the human body basic element of character, only need to make corresponding pixel image for some typical effects, in editing machine 20, carry out according to the action of correspondence the making that local directed complete set then can complete AVATA parts.Each animation hardwood representative figure after editing machine 20 assemble editing state sometime at the volley, and the animation hardwood of each state is by player 30 Continuous Play, namely forms a complete action.Such as, when personage completes the action of a cutting forward, connected by multiple animation hardwood and the cutting action that formed.Wherein, the operating state of each animation hardwood forms by a certain combinations of states at each position of control object in action database 10.
The key of this technology is to coordinate the realization of unique 2D skeleton cartoon technology traditional keyframe techniques, form final animation algorithms, perfectly can realize action and enrich, and saves data volume and improves make efficiency.
Present invention also offers a kind of animation update method, comprising:
Playing animation;
Judge need the animation frame of renewal and upgrade; And
After broadcasting terminates, judge whether to need loop play; If so, then replay animation and upgrade; If not, then terminate to upgrade.
In the present embodiment, described renewal animation hardwood comprises the renewal basic element of character, garment elements, weapon component and special efficacy parts.
As shown in Figure 3, above-mentioned animation update method specifically comprises: playing animation, upgrades animation hardwood, contains the appearance part upgraded in animation hardwood when upgrading animation hardwood; After renewal completes, judge whether to upgrade and terminate, then judge whether to need loop play; If so, then replay animation and upgrade; If not, then terminate to upgrade.
The invention provides a kind of cartoon implementing method, comprise the action database making and comprise each position of control object; The state at each position from described action database inediting each moment, and the state combining each position forms the animation hardwood in each moment; And play above-mentioned animation frame successively to form animation.Also corresponding above-mentioned cartoon implementing method proposes a kind of animation and realizes system, comprises action database, editing machine and player.This cartoon technique comprises the application of the animate during editing instrument of technological package solution and uniqueness, abundant body part, keyframe techniques, have employed the mode that unique key frame and skeleton cartoon combine, the extremely abundant effect that changes the outfit can be realized, greatly reduce animation data amount simultaneously and significantly reduce and make workload, and by what time reaching flexible, saving resource, the resultant effect more friendly to the fine arts above.The present invention is based on the update method that said system also provides animation, make the replacing of clothes and equipment more convenient.
Obviously, those skilled in the art can carry out various change and modification to invention and not depart from the spirit and scope of the present invention.Like this, if these amendments of the present invention and modification belong within the scope of the claims in the present invention and equivalent technologies thereof, then the present invention is also intended to comprise these change and modification.

Claims (10)

1. a cartoon implementing method, is characterized in that, comprising:
Make the action database comprising each position of control object;
The state at each position from described action database inediting each moment, and the state combining each position forms the animation hardwood in each moment; And
Play above-mentioned animation frame successively to form animation.
2. cartoon implementing method as claimed in claim 1, it is characterized in that, described control object is animated character.
3. cartoon implementing method as claimed in claim 1, it is characterized in that, described each position comprises the basic element of character, garment elements, weapon component and special efficacy parts.
4. cartoon implementing method as claimed in claim 3, it is characterized in that, the described basic element of character comprises head, four limbs, trunk, hair.
5. cartoon implementing method as claimed in claim 1, it is characterized in that, the action at described each position comprises each site location and rotation amount.
6. animation realizes a system, it is characterized in that, comprising:
Action database, comprises each position of control object;
Editing machine, for the state at each position from described action database inediting each moment, and the state combining each position forms the animation hardwood in each moment; And
Player, for playing above-mentioned animation frame successively to form animation.
7. animation as claimed in claim 6 realizes system, and it is characterized in that, described control object is animated character.
8. animation as claimed in claim 6 realizes system, and it is characterized in that, the action at described each position comprises each site location and rotation amount.
9. an animation update method, is characterized in that, comprising:
Playing animation;
Judge need the animation frame of renewal and upgrade; And
After broadcasting terminates, judge whether to need loop play; If so, then replay animation and upgrade; If not, then terminate to upgrade.
10. animation update method as claimed in claim 9, is characterized in that, described renewal animation hardwood comprises the renewal basic element of character, garment elements, weapon component and special efficacy parts.
CN201510843810.8A 2015-11-26 2015-11-26 Animation implementation method, system and animation updating method Pending CN105427365A (en)

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CN107230244A (en) * 2017-06-08 2017-10-03 深圳第七大道科技有限公司 The generation method and rendering system of a kind of animation file
CN108022280A (en) * 2017-12-05 2018-05-11 大陆汽车车身电子系统(芜湖)有限公司 Combination instrument cartoon display method and combination instrument animation data processing method
CN109598776A (en) * 2017-09-30 2019-04-09 腾讯科技(深圳)有限公司 A kind of cartoon implementing method, device, terminal and storage medium
CN111179384A (en) * 2019-12-30 2020-05-19 北京金山安全软件有限公司 Method and device for showing main body
CN111275797A (en) * 2020-02-26 2020-06-12 腾讯科技(深圳)有限公司 Animation display method, device, equipment and storage medium
CN111402369A (en) * 2020-03-10 2020-07-10 京东数字科技控股有限公司 Interactive advertisement processing method and device, terminal equipment and storage medium

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Publication number Priority date Publication date Assignee Title
CN107230244A (en) * 2017-06-08 2017-10-03 深圳第七大道科技有限公司 The generation method and rendering system of a kind of animation file
CN109598776A (en) * 2017-09-30 2019-04-09 腾讯科技(深圳)有限公司 A kind of cartoon implementing method, device, terminal and storage medium
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CN111179384A (en) * 2019-12-30 2020-05-19 北京金山安全软件有限公司 Method and device for showing main body
CN111275797A (en) * 2020-02-26 2020-06-12 腾讯科技(深圳)有限公司 Animation display method, device, equipment and storage medium
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CN111402369B (en) * 2020-03-10 2023-11-03 京东科技控股股份有限公司 Interactive advertisement processing method and device, terminal equipment and storage medium

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