CN109621419A - The generating means method and device of game role expression, storage medium - Google Patents
The generating means method and device of game role expression, storage medium Download PDFInfo
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- CN109621419A CN109621419A CN201811520683.8A CN201811520683A CN109621419A CN 109621419 A CN109621419 A CN 109621419A CN 201811520683 A CN201811520683 A CN 201811520683A CN 109621419 A CN109621419 A CN 109621419A
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- bone
- expression
- game role
- quantity bone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Abstract
The present invention provides a kind of generating means method and devices of game role expression, storage medium;Wherein, this method comprises: generating the facial expression skeletal system comprising the first quantity bone;Control the facial expression skeletal system adaptation avatar model;It creates in the first quantity bone and is associated between each bone;The coupled movements of the first quantity bone are triggered, game role expression corresponding with the avatar model is generated.Through the invention, solve in the related technology in video display animation using production full animation expression by the way of be difficult to apply in the problems in game expression production.
Description
Technical field
The present invention relates to computer fields, in particular to the generating means method and dress of a kind of game role expression
It sets, storage medium.
Background technique
With the development of science and technology, the animated character in video display is more and more lively and true to nature at present, in the related art
Following two ways are generallyd use for the facial expression design in video display animation:
Mode one: by Morpher modifier, picking up the expression customized one by one, and it is dynamic then to complete expression by deformation
It draws;
Wherein, this mode needs to copy many expressions, and drawing one by one orders hand-pulled noodles each expression is portrayed
The understanding that position, very test producer move expression, otherwise it is very untrue.Since many faces can be used, and read
It is vertex information, it is especially big to the burden of engine, cause to be difficult to make game role expression using which in gaming.
Mode two builds skeletal system, then distributes weight information by Skin, skeleton cartoon is then made, to have
Corresponding expression animation.
Wherein, which can simply can be complicated, simply only build several bones in the place of eyes and mouth, simply
Blink, opens one's mouth, but expression is very stiff.Complexity is exactly to establish corresponding skeleton point at the dynamic position of each needs of face,
Simulate mimetic muscle.Bone is more, and expression is abundanter, while more difficult to control, needs to make animation to each bone.For expression
The abundant role's expression bone quantity having is up to up to a hundred, and not only animation teacher working efficiency is low, but also is very difficult to modify.
Also there is a set of control for expression skeletal system in the prior art, he is using position constraint, and direction constrains and watch attentively constraint,
Various controller is added to each bone, but is also difficult to simulate complicated expression muscle systems, and making step is very
Cumbersome, heavy workload, low efficiency, the facial expression for only binding a role will take the time, if complicated again
Point also needs the more time, is much limited, and effect is also bad, and last expression is also still not lively enough, to also cause to be difficult to
Game role expression is made using which in gaming.
In view of the above problems in the related art, not yet there is effective solution at present.
Summary of the invention
The embodiment of the invention provides a kind of generating means method and devices of game role expression, storage medium, so that
It is few solve in the related technology in video display animation using production full animation expression by the way of be difficult to apply in game expression makes
The problem of.
According to one embodiment of present invention, a kind of generation method of game role expression is provided, comprising: generation includes
The facial expression skeletal system of first quantity bone;Make the facial expression skeletal system adaptation avatar model;Creation institute
It states in the first quantity bone and is associated between each bone;The coupled movements of the first quantity bone are triggered, are generated and the trip
The corresponding game role expression of play actor model.
According to another aspect of the present invention, a kind of generating means of game role expression are provided, comprising: first generates
Module, for generating the facial expression skeletal system comprising the first quantity bone;Control module, for controlling the facial expression
Skeletal system is adapted to avatar model;Creation module is associated between each bone for creating in the first quantity bone;
Second generation module generates the game role expression for triggering the coupled movements of the first quantity bone.
According to still another embodiment of the invention, a kind of storage medium is additionally provided, meter is stored in the storage medium
Calculation machine program, wherein the computer program is arranged to execute the step in any of the above-described embodiment of the method when operation.
Through the invention, the game role expression of generation is not needed to make game role table by a large amount of bones
Feelings, it is only necessary to which selection generates the underlying bones of each game role expression and enriches the bone of the game role expression, and right
After the bone of the selection is associated, it will be able to generate game role expression, terminal engine is enabled to load game role table
Feelings, and the producing efficiency of game role expression is improved, to solve the production used in video display animation in the related technology
The mode of full animation expression is difficult to apply in the problems in game expression production.
Detailed description of the invention
The drawings described herein are used to provide a further understanding of the present invention, constitutes part of this application, this hair
Bright illustrative embodiments and their description are used to explain the present invention, and are not constituted improper limitations of the present invention.In the accompanying drawings:
Fig. 1 is the hardware block diagram of the mobile terminal of the generation method of the game role expression of the embodiment of the present invention;
Fig. 2 is the flow chart of the generation method of game role expression according to an embodiment of the present invention;
Fig. 3 is the schematic diagram of control facial expression skeletal system adaptation face framework according to an embodiment of the present invention;
Fig. 4 a~4b is skeletal system schematic diagram according to an embodiment of the present invention;
Fig. 5 a~5c is the schematic diagram of game role expression according to an embodiment of the present invention;
Fig. 6 a~6b is the schematic diagram of tool button according to an embodiment of the present invention
Fig. 7 is the structural schematic diagram of the generating means of game role expression according to an embodiment of the present invention;
Fig. 8 is the optional structure diagram one of the generating means of game role expression according to an embodiment of the present invention;
Fig. 9 is the optional structure diagram two of the generating means of game role expression according to an embodiment of the present invention.
Specific embodiment
Hereinafter, the present invention will be described in detail with reference to the accompanying drawings and in combination with Examples.It should be noted that not conflicting
In the case of, the features in the embodiments and the embodiments of the present application can be combined with each other.
It should be noted that description and claims of this specification and term " first " in above-mentioned attached drawing, "
Two " etc. be to be used to distinguish similar objects, without being used to describe a particular order or precedence order.
Embodiment of the method provided by embodiments herein one can be in mobile terminal, terminal or similar
It is executed in arithmetic unit.For running on mobile terminals, Fig. 1 is the generation side of the game role expression of the embodiment of the present invention
The hardware block diagram of the mobile terminal of method.As shown in Figure 1, mobile terminal 10 may include one or more (only shows in Fig. 1
One) (processor 102 can include but is not limited to the place of Micro-processor MCV or programmable logic device FPGA etc. to processor 102
Manage device) and memory 104 for storing data, optionally, above-mentioned mobile terminal can also include for communication function
Transmission device 106 and input-output equipment 108.It will appreciated by the skilled person that structure shown in FIG. 1 is only to show
Meaning, does not cause to limit to the structure of above-mentioned mobile terminal.For example, mobile terminal 10 may also include it is more than shown in Fig. 1
Perhaps less component or with the configuration different from shown in Fig. 1.
Memory 104 can be used for storing computer program, for example, the software program and module of application software, such as this hair
The corresponding computer program of generation method of game role expression in bright embodiment, processor 102 are stored in by operation
Computer program in reservoir 104 realizes above-mentioned method thereby executing various function application and data processing.Storage
Device 104 may include high speed random access memory, may also include nonvolatile memory, as one or more magnetic storage device,
Flash memory or other non-volatile solid state memories.In some instances, memory 104 can further comprise relative to processing
The remotely located memory of device 102, these remote memories can pass through network connection to mobile terminal 10.The reality of above-mentioned network
Example includes but is not limited to internet, intranet, local area network, mobile radio communication and combinations thereof.
Transmitting device 106 is used to that data to be received or sent via a network.Above-mentioned network specific example may include
The wireless network that the communication providers of mobile terminal 10 provide.In an example, transmitting device 106 includes a Network adaptation
Device (Network Interface Controller, referred to as NIC), can be connected by base station with other network equipments to
It can be communicated with internet.In an example, transmitting device 106 can for radio frequency (Radio Frequency, referred to as
RF) module is used to wirelessly be communicated with internet.
A kind of game role expression for running on above-mentioned mobile terminal or terminal is provided in the present embodiment
Generation method, Fig. 2 is the flow chart of the generation method of game role expression according to an embodiment of the present invention, as shown in Fig. 2, the stream
Journey includes the following steps:
Step S202 generates the facial expression skeletal system comprising the first quantity bone;
Step S204 controls the facial expression skeletal system adaptation avatar model;
Step S206 is created in the first quantity bone and is associated between each bone;
Step S208 triggers the coupled movements of the first quantity bone, generates game role corresponding with avatar model
Expression.
S202 to step S208 through the above steps does not need to make by a large amount of bones for generating game role expression
It plays games role's expression, it is only necessary to the first quantity bone in facial expression skeletal system is fitted to avatar model, and
After being associated to the bone, it will be able to generate game role expression, enable terminal engine to load game role expression, mention
The high producing efficiency of game role expression, to solve the production full animation expression used in video display animation in the related technology
Mode is difficult to apply in the problems in game expression production.
In the optional embodiment of the present embodiment, the control facial expression skeletal system in the present embodiment step S204 is suitable
With avatar model, including, control the face that the bone in the facial expression skeletal system is bonded the avatar model
Portion can be achieved in that
Step S204-11 selects the second quantity bone and third quantity bone from the first quantity bone;Second quantity bone
Bone is the underlying bones for generating each game role expression, the bone of third quantity bone horn of plenty game role expression;
It should be noted that the underlying bones of the second quantity of this in the present embodiment, which refer to, is making each game role table
The bone used is had to during feelings, second quantity is preferably 18 in this application, this is based on, in concrete application field
May is that 4 for driving geisoma movement in scape, drive 2 of eyelid movement, drive eye motion 2, band opens one's mouth movement
10.Certainly, which is also possible to other values, for example, when only needing to make eye expression, then mouth expression is not
It needs, then the value of second quantity can be 8, i.e. 4 of drive geisoma movement, drives 2 of eyelid movement, drives eyes
2 of movement;Other than needing eye and mouth expression, the expression for needing nose can also be, then the second quantity is at this time
Greater than 18.That is, second quantity can carry out corresponding value according to the actual situation.And third quantity is used for
The bone of the horn of plenty game role expression refer to based on the second quantity bone complete basic game role expression after, in order to
The game role expression is more abundant, can increase bone appropriate, the expression of more vivid presentation game role, that is,
It says, which is an adjustable quantity.In addition, it should be noted that, preset game role in the present embodiment
The quantity of facial skeleton is preferably 43.Certain above-mentioned bone quantity in the application is merely illustrative, in reality
It can be adjusted correspondingly according to the actual situation in the operating process of border.
Second quantity bone and third quantity bone are fitted to the facial framework of avatar model by step S204-12
On.
Wherein, for avatar model, it has included facial framework, therefore, for by the bone of facial expression skeletal system
Bone is fitted on the facial framework of avatar model, for example, this time the first quantity bone includes 18 underlying bones and 20
The case where a abundant game role expression bone, it is only necessary to which corresponding bone is fitted to corresponding surface by case face organ's structure
On portion's framework.
For above-mentioned steps S204-11 and step S204-12, in concrete application scene by taking face as an example, Fig. 3 is basis
The schematic diagram of the control facial expression skeletal system adaptation face framework of the embodiment of the present invention, as shown in figure 3, will choose
Bone is added to one by one respectively on the face framework.
In the optional embodiment of the present embodiment, for the first quantity of creation being related in the present embodiment step S204
Associated mode between each bone, can specifically be achieved in that in bone
Script controlling corresponding with the second quantity bone and the third quantity bone is arranged in step S204-11;
Step S204-12 selects a specified bone from the second quantity bone and third quantity bone;
Step S204-13 creates a specified bone and the second quantity bone and third quantity bone according to Script controlling device
Between association.
It is found that it can be by the bone chosen (the second quantity bone based on above-mentioned steps S204-11 to step S204-13
Bone and third quantity bone) it is associated with a specified bone, and also this associated creation is completed by Script controlling device
, without being arranged by a little artificial reconciliation.
Based on step S204, the step S206 in the present embodiment be can specifically include:
Step S206-11, setting control contact;
Wherein, which can be one or more, and the control contact can be set on a specified bone.
Step S206-12 triggers the movement of a specified bone by control contact to drive the second quantity bone and third
Coupled movements between quantity bone;Wherein, coupled movements refer to the second quantity bone and third quantity bone simulation real table
Feelings muscular movement;
Step S206-13 generates game role expression according to coupled movements.
Above-mentioned steps S206 is may is that in concrete application scene during making game role expression,
After having selected multiple bones, a bone is therefrom selected, so that a bone is associated with the bone that other are selected, the pass
Connection just refers to that a dynamic bone can be associated with the movement of more bones, and the coupled movements are to simulate the movement of true mimetic muscle
Rule, to generate game role expression.It should be noted that the simulation of the characteristics of motion of the true mimetic muscle is by step
The expression formula of Script controlling device in S204 is based on this, it is only necessary to which the touch-control control contact can obtain corresponding come what is controlled
Game role expression.
Wherein, the characteristics of motion of true mimetic muscle is by taking anger as an example, and facial expression can be ferocious when angry, flesh on the face
Meat all comes together, thus show usually we have seen that angry expression, need many bones mutually to assist among these
Work could be completed.And to move a bone by above-mentioned other bones can be driven according to the motion of mimetic muscle, it is raw
At corresponding expression, mood expressed by the expression can be clear from by the control of Script controlling device, meeting user's body
In the case where testing, and it can be loaded relative to video display cartoon making in the related technology lower.
In order to enable the production of the game role expression in the application is more convenient, the method and step of the present embodiment is also
May include:
Step S208 splits out from the game role expression of generation after generating game role expression and corresponds to trip
The expression of the play each face organ of actor model;Wherein, a game role expression includes: the table of one or more face organs
Feelings;
Step S210 selects the expression of multiple face organs for saving from the expression of the face organ split out;
Multiple first controls are arranged in step S212;Wherein, the multiple faces saved are called by multiple first controls
The table of organ.
S208 to step S212 through the above steps, by the way that multiple first controls are arranged, can call be locally stored it is normal
With the expression of multiple face organs, to can directly use when making game emoticon next time, no longer need to make
, facilitate the production of game emoticon.
In another optional embodiment of the present embodiment, the method for the present embodiment can also include: in triggering first
After the coupled movements of quantity bone generate game role expression, the second control is set;Wherein, by calling second control
Bone in the game role expression is controlled;
It should be noted that the operation of control includes at least: hiding operation, display operation, selection operation.It certainly can be with
It is other operations, for example, deleting, addition etc..Conveniently bone can be operated by second control, so that
The production of game role expression is more efficient.
It should be noted that the first control and the second control that are related in the present embodiment can be set terminal with
The interface of family interaction.
The application is described in detail below with reference to the specific embodiment of the present embodiment;
Present embodiment provides a kind of method of hand trip game role expression generation, this method comprises:
Step S302 creates expression skeletal musculature and realizes association control.
Wherein, the expression skeletal system of a default is generated, as shown in Fig. 4 a~4b, Fig. 4 a is the front of the skeletal system
Schematic diagram, Fig. 4 b are the schematic rear views of the skeletal system;It should be noted that the bone quantity most 43.It at least can essence
Letter is to 18.18 bones are that core bone cannot be deleted, remaining can do according to project and demand optimizes.
It should be noted that 43 bones are bone quantity optimal in present embodiment, because in hand trip, expression
Why it is not employed, mainly a role there cannot be too many bone number, so performance and effect angle from game
Degree goes to consider, show that the optimal bone quantity of expression is 43, then can also simplify and reduce bone quantity, role's expression bone
Bone minimum number only can equally can have good expression animation effect by above-mentioned bone quantity with 18 bones, this
18 bones be exactly constitute expression animation most basic essential bone (geisoma 4,2, eyelid, eyes 2, mouth
10, in total 18), there can be the movement of preferably simulation mimetic muscle if 43, it will obtain more true, effect is more
Good expression animation.
It should be noted that the skeletal system can be adapted to any shape of face, it is only necessary to the position of half of face is adjusted, the other half
It is automatic mirror-image control, it is simple to operate.
Step S304 creates the association of bone, then simulates the expression muscular movement of real character.Finally creation is simplified
Contact is controlled, for the control to bone, as shown in Fig. 5 a~5c, wherein Fig. 5 a~5c respectively illustrates different game roles
Expression.
Wherein, which refers to being associated between bone and bone because be all with bone often it is independent, make after association
A dynamic bone can be associated with mostly with bone, and be the characteristics of motion of simulation mimetic muscle, such as when anger, facial expression
Can be ferocious, muscle on the face all comes together, therefore facial expression muscle can regular movement.Therefore, as long as moving a bone
Bone can drive other bones according to the motion of mimetic muscle, and effect is very ideal.
Step S306 is called the expression pose of preservation by setting tool button (corresponding to the first control);
Wherein, as shown in Figure 6 a, record and use 5 expressions pose, 5 nozzle type pose;As shown in Figure 6 b, when you click
When recording the tool button of pose, button can show corresponding digital information, and the corresponding button underneath with pose is first remembered
Pose is recorded, pose then can be used, it is very convenient.
Other common tool buttons (corresponding to the second control) are arranged in step S308.
Wherein, bone show or hide or other operations are enabled to by the tool button, so that producing efficiency
It is promoted again.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation
The method of example can be realized by means of software and necessary general hardware platform, naturally it is also possible to by hardware, but it is very much
In the case of the former be more preferably embodiment.Based on this understanding, technical solution of the present invention is substantially in other words to existing
The part that technology contributes can be embodied in the form of software products, which is stored in a storage
In medium (such as ROM/RAM, magnetic disk, CD), including some instructions are used so that a terminal device (can be mobile phone, calculate
Machine, server or network equipment etc.) execute method described in each embodiment of the present invention.
A kind of generating means of game role expression are additionally provided in the present embodiment, and the device is for realizing above-mentioned implementation
Example and preferred embodiment, the descriptions that have already been made will not be repeated.As used below, term " module " may be implemented pre-
Determine the combination of the software and/or hardware of function.Although device described in following embodiment is preferably realized with software,
The realization of the combination of hardware or software and hardware is also that may and be contemplated.
Fig. 7 is the structural schematic diagram of the generating means of game role expression according to an embodiment of the present invention, as shown in fig. 7,
The device includes: the first generation module 72, for generating the facial expression skeletal system comprising the first quantity bone;Control module
74, it is of coupled connections with the first generation module 72, for controlling facial expression skeletal system adaptation avatar model;Creation module
76, it is of coupled connections with control module 74, is associated between each bone for creating in the first quantity bone;Second generation module
78, it is of coupled connections with creation module 76, for triggering the coupled movements of the first quantity bone, generates game role expression.
Optionally, the control module 74 being related in the present embodiment includes: first selecting unit, is used for from the first quantity bone
The second quantity bone and third quantity bone are selected in bone;Second quantity bone is the basis for generating each game role expression
Bone, the bone of third quantity bone horn of plenty game role expression;It is bonded unit, is used for the second quantity bone and third number
Amount bone fits on the facial framework of avatar model.
Optionally, the creation module 76 in the present embodiment includes: the first setting unit, for being arranged and the second quantity bone
Script controlling corresponding with third quantity bone;Second selecting unit is used for from the second quantity bone and third quantity bone
A specified bone is selected in bone;Creating unit, for according to Script controlling device create a specified bone and the second quantity bone and
Association between third quantity bone.
Optionally, the second generation module packet 78 in the present embodiment includes: the second setting unit, for control touching to be arranged
Point;Trigger unit, for triggering the movement of a specified bone by control contact to drive the second quantity bone and third quantity
Coupled movements between bone;Wherein, coupled movements refer to that the second quantity bone and third quantity bone simulate true mimetic muscle
Meat movement;Generation unit, for generating game role expression according to coupled movements.
Fig. 8 is the optional structure diagram one of the generating means of game role expression according to an embodiment of the present invention, such as Fig. 8
It is shown, the device further include: selecting module 82 is used for after generating game role expression, from the game role expression of generation
In split out the expression of each face organ corresponding to avatar model;Wherein, a game role expression includes: one
Or the expression of multiple face organs;Preserving module 84 is of coupled connections with selecting module 82, for from the face organ's split out
Select the expression of multiple face organs for saving in expression;First setup module 86, is of coupled connections with preserving module 84, is used for
Multiple first controls are set;Wherein, the expression of the multiple face organs saved is called by multiple first controls.
Fig. 9 is the optional structure diagram two of the generating means of game role expression according to an embodiment of the present invention, such as Fig. 9
It is shown, device further include: the second setup module 92, for generating game role table in the coupled movements for triggering the first quantity bone
After feelings, the second control is set, wherein by calling second control to control the bone in the game role expression
System.
It should be noted that above-mentioned modules can be realized by software or hardware, for the latter, Ke Yitong
Following manner realization is crossed, but not limited to this: above-mentioned module is respectively positioned in same processor;Alternatively, above-mentioned modules are with any
Combined form is located in different processors.
The embodiments of the present invention also provide a kind of storage medium, computer program is stored in the storage medium, wherein
The computer program is arranged to execute the step in any of the above-described embodiment of the method when operation.
Optionally, in the present embodiment, above-mentioned storage medium can be set to store by executing based on following steps
Calculation machine program:
S1 generates the facial expression skeletal system comprising the first quantity bone;
S2 controls the facial expression skeletal system adaptation avatar model;
S3 is created in the first quantity bone and is associated between each bone;
S4 triggers the coupled movements of the first quantity bone, generates game role expression corresponding with avatar model.
Optionally, in the present embodiment, above-mentioned storage medium can include but is not limited to: USB flash disk, read-only memory (Read-
Only Memory, referred to as ROM), it is random access memory (Random Access Memory, referred to as RAM), mobile hard
The various media that can store computer program such as disk, magnetic or disk.
Example described in above-described embodiment and optional embodiment, this implementation can be referred to by applying the specific example in example
Details are not described herein for example.
Obviously, those skilled in the art should be understood that each module of the above invention or each step can be with general
Computing device realize that they can be concentrated on a single computing device, or be distributed in multiple computing devices and formed
Network on, optionally, they can be realized with the program code that computing device can perform, it is thus possible to which they are stored
It is performed by computing device in the storage device, and in some cases, it can be to be different from shown in sequence execution herein
Out or description the step of, perhaps they are fabricated to each integrated circuit modules or by them multiple modules or
Step is fabricated to single integrated circuit module to realize.In this way, the present invention is not limited to any specific hardware and softwares to combine.
The foregoing is only a preferred embodiment of the present invention, is not intended to restrict the invention, for the skill of this field
For art personnel, the invention may be variously modified and varied.It is all within principle of the invention, it is made it is any modification, etc.
With replacement, improvement etc., should all be included in the protection scope of the present invention.
Claims (13)
1. a kind of generation method of game role expression characterized by comprising
Generate the facial expression skeletal system comprising the first quantity bone;
Control the facial expression skeletal system adaptation avatar model;
It creates in the first quantity bone and is associated between each bone;
The coupled movements of the first quantity bone are triggered, game role expression corresponding with the avatar model is generated.
2. the method according to claim 1, wherein the control facial expression skeletal system is adapted to game
Actor model, comprising:
The second quantity bone and third quantity bone are selected from the first quantity bone;The second quantity bone is to generate
The underlying bones of each game role expression, the bone of game role expression described in the third quantity bone horn of plenty;
The second quantity bone and the third quantity bone are fitted on the facial framework of the avatar model.
3. according to the method described in claim 2, it is characterized in that, in the creation the first quantity bone each bone it
Between be associated with, comprising:
Script controlling corresponding with the second quantity bone and the third quantity bone is set;
A specified bone is selected from the second quantity bone and the third quantity bone;
A specified bone and the second quantity bone and the third quantity bone are created according to the Script controlling device
Between association.
4. according to the method described in claim 3, it is characterized in that, the coupled movements of triggering the first quantity bone, generate
The game role expression, comprising:
Setting control contact;
The movement of described one specified bone is triggered by the control contact to drive the second quantity bone and the third
Coupled movements between quantity bone;Wherein, the coupled movements refer to the second quantity bone and the third quantity bone
Bone simulates true expression muscular movement;
The game role expression is generated according to the coupled movements.
5. the method according to claim 1, wherein after generating the game role expression, the method
Further include:
The expression of each face organ corresponding to avatar model is split out from the game role expression of generation;Its
In, a game role expression includes: the expression of one or more face organs;
Select the expression of multiple face organs for saving from the expression of the face organ split out;
Multiple first controls are set;Wherein, the table of the multiple face organs saved is called by multiple first controls
Feelings.
6. the method according to claim 1, wherein being generated in the coupled movements for triggering the first quantity bone
After the game role expression, the method also includes:
Second control is set;Wherein, by calling second control to control the bone in the game role expression.
7. a kind of generating means of game role expression characterized by comprising
First generation module, for generating the facial expression skeletal system comprising the first quantity bone;
Control module, for controlling the facial expression skeletal system adaptation avatar model;
Creation module is associated between each bone for creating in the first quantity bone;
Second generation module generates the game role expression for triggering the coupled movements of the first quantity bone.
8. device according to claim 7, which is characterized in that the control module includes:
First selecting unit, for selecting the second quantity bone and third quantity bone from the first quantity bone;It is described
Second quantity bone is the underlying bones for generating each game role expression, game described in the third quantity bone horn of plenty
The bone of role's expression;
It is bonded unit, for the second quantity bone and the third quantity bone to be fitted to the avatar model
On facial framework.
9. device according to claim 8, which is characterized in that the creation module includes:
First setting unit, for script control corresponding with the second quantity bone and the third quantity bone to be arranged
System;
Second selecting unit, for selecting a specified bone from the second quantity bone and the third quantity bone;
Creating unit, for creating the specified bone and the second quantity bone and described according to the Script controlling device
Association between third quantity bone.
10. device according to claim 9, which is characterized in that second generation module includes:
Second setting unit, for control contact to be arranged;
Trigger unit, for triggering the movement of described one specified bone by the control contact with drive the second quantity bone and
Coupled movements between the third quantity bone;Wherein, the coupled movements refer to the second quantity bone and described
Three quantity bones simulate true expression muscular movement;
Generation unit, for generating the game role expression according to the coupled movements.
11. device according to claim 7, which is characterized in that described device further include:
Selecting module, for being split out from the game role expression of generation after generating the game role expression
The expression of each face organ corresponding to avatar model;Wherein, a game role expression includes: one or more faces
The expression of portion's organ;
Preserving module, for selecting the expression of multiple face organs for saving from the expression of the face organ split out;
First setup module, for multiple first controls to be arranged;Wherein, the multiple of preservation are called by multiple first controls
The expression of the face organ.
12. device according to claim 7, which is characterized in that described device further include:
Second setup module, for generated in the coupled movements for triggering the first quantity bone the game role expression it
Afterwards, the second control is set, wherein by calling second control to control the bone in the game role expression.
13. a kind of storage medium, which is characterized in that be stored with computer program in the storage medium, wherein the computer
Program is arranged to execute method described in any one of claim 1 to 6 when operation.
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