CN105093532A - 虚拟现实眼镜及显示方法 - Google Patents
虚拟现实眼镜及显示方法 Download PDFInfo
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Abstract
本发明涉及显示技术领域,公开了一种虚拟现实眼镜及显示方法,所述虚拟现实眼镜包括:外壳、显示屏和光学透镜,所述显示屏和光学透镜位于外壳内,外壳上对应人眼观看侧形成有缓冲层,所述光学透镜位于缓冲层和显示屏之间,用于将显示屏的全部画面在同一时刻只聚焦至左眼或右眼。本发明的虚拟现实眼镜通过控制光学透镜将整块显示屏的显示画面在同一时刻只聚焦至一只眼睛,使能看到整个显示屏的画面,相比传统的只能看到一半的显示屏画面,分辨率提高了一倍。
Description
技术领域
本发明涉及显示技术领域,特别涉及一种虚拟现实眼镜及显示方法。
背景技术
虚拟现实已经愈发得到重视,从谷歌的googleglass,到微软新推出的hololens。这种在人眼前进行显示的装置带给我们许多全新的体验。虚拟现实的技术有很多种,其中一种为沉浸式虚拟现实眼镜。目前厂家的沉浸式虚拟显示眼镜原理多为图1所示,它包括:第一显示屏121、第二显示屏122(也可以是一块大的显示屏分成两个显示区域)、近眼的第一透镜131和第二透镜132,透镜分别将显示面板上对应部分的内容投射到人的双眼中。还包括将第一显示屏121、第二显示屏122、第一透镜131和第二透镜132进行固定和保护的外壳110。在外壳110与人脸接触的地方设有缓冲层140,缓冲层140用于与人脸外形紧密贴合,避免外界光线进入,同时也提高佩戴舒适性。缓冲层140可以用棉花、海绵、皮毛、树脂等构成。其他控制电路、接口、电源等部件未画出。
但上述沉浸式虚拟现实眼镜,每只眼睛只能看到前面的一小块显示屏,或者一块大屏分区使用只能看见其中一半,因此分辨率较低。
发明内容
(一)要解决的技术问题
本发明要解决的技术问题是:如何提高虚拟现实眼镜的分辨率。
(二)技术方案
为解决上述技术问题,本发明提供了一种虚拟现实眼镜,包括:外壳、显示屏和光学透镜,所述显示屏和光学透镜位于外壳内,外壳上对应人眼观看侧形成有缓冲层,所述光学透镜位于缓冲层和显示屏之间,用于将显示屏的全部画面在同一时刻只聚焦至左眼或右眼。
其中,还包括用于分别挡住左眼和右眼的第一光阀和第二光阀。
其中,所述第一光阀和第二光阀位于所述缓冲层内。
其中,所述第一光阀和第二光阀均为液晶显示面板结构。
其中,所述光学透镜为具有液晶显示面板结构的液晶透镜。
其中,所述显示屏为OLED显示屏。
其中,所述显示屏为液晶显示屏。
本发明还提供了一种上述任一项所述的虚拟现实眼镜的显示方法,对每一帧画面执行以下两步直到显示所有帧画面:
第一时刻,将显示画面在水平方向拉升一倍,并控制光学透镜将显示画面在水平方向上缩窄一倍,同时使其将显示屏的画面聚焦至一只眼;
第二时刻,控制光学透镜将显示画面在水平方向上缩窄一倍,同时使其将所述显示画面聚焦至另一只眼。
其中,显示下一帧的第一时刻,所述光学透镜保持将显示屏的画面聚焦至上一帧第二时刻聚焦的眼睛。
其中,所述虚拟现实眼镜还包括用于分别挡住左眼和右眼的第一光阀和第二光阀,在每一时刻关闭未被聚焦的眼睛对应的光阀,打开聚焦眼睛对应的光阀。
(三)有益效果
本发明的虚拟现实眼镜通过控制光学透镜将整块显示屏的显示画面在同一时刻只聚焦至一只眼睛,使能看到整个显示屏的画面,相比传统的只能看到一半的显示屏画面,分辨率提高了一倍。
附图说明
图1是现有技术中的一种虚拟现实眼镜结构及显示原理示意图;
图2是本发明实施例的一种虚拟现实眼镜结构示意图;
图3是本发明实施例的另一种虚拟现实眼镜结构示意图;
图4是图3中的虚拟现实眼镜聚焦左眼时的示意图;
图5是图3中的虚拟现实眼镜聚焦右眼时的示意图。
具体实施方式
下面结合附图和实施例,对本发明的具体实施方式作进一步详细描述。以下实施例用于说明本发明,但不用来限制本发明的范围。
本发明实施例的一种虚拟现实眼镜,如图2所示,包括:外壳210、显示屏220和光学透镜230,显示屏220和光学透镜230位于外壳210内。外壳210上对应人眼观看侧形成有缓冲层240,光学透镜230位于缓冲层240和显示屏220之间,用于将显示屏220的全部画面在同一时刻只聚焦至左眼或右眼,使单只眼睛就能看到整个显示屏220的画面。相比传统的只能看到一半的显示屏220画面,分辨率提高了一倍。
本实施例中,光学透镜230具体为具有液晶显示面板结构的液晶透镜,即显示面板的液晶盒的结构,可以通过控制液晶的偏转来控制光线的出射,从而使显示屏发出的光(即:显示画面)聚焦到单眼。
本发明另一实施例的虚拟现实眼镜如图3所示,光学透镜230难免会有漏光的情况,即聚焦左眼时,右眼会看到漏光。因此,在图2的基础上还包括用于分别挡住左眼和右眼的第一光阀251和第二光阀252。
光阀离人眼越近防漏光进入人眼的效果越好,因此,第一光阀251和第二光阀252位于缓冲层240内。
本实施例中,第一光阀251和第二光阀252均为液晶显示面板结构,控制液晶偏转控制光线全部通过相当于打开光阀,全部不通过,相当于关闭光阀。
其中,虚拟现实眼镜中的显示屏220为OLED显示屏或液晶显示屏。
本发明还提供了一种上述任一实施例所述的虚拟现实眼镜的显示方法,对每一帧画面执行以下两步直到显示所有帧画面:
第一时刻,将显示画面在水平方向拉升一倍,并控制光学透镜将显示画面在水平方向上缩窄一倍,同时使其将显示屏的画面聚焦至一只眼;
第二时刻,控制光学透镜将显示画面在水平方向上缩窄一倍,同时使其将所述显示画面聚焦至另一只眼。
假设现有产品显示屏的尺寸为A×B(即:宽×高),那么现有的产品给每只眼睛提供内容的显示屏尺寸为(A/2)×B(即分成了两个显示区域),为单眼提供的图像的尺寸为AX/2×BX/2(因为宽度变为A/2了,为了保持显示比例,所以高度也变成B/2),其中X为放大倍率。同时为了确保观看者获得和现有产品一样的视野,在本发明中,需要将原本图像比例为A/2:B的图像,水平方向的分辨率提高一倍,然后输入到A:B的显示屏中,即图像在水平方向会被拉伸。然后利用光学透镜将该图像汇聚到观看者的一只眼中,同时利用光学透镜将图像在水平方向上缩窄一倍(可控制液晶透镜中液晶的偏转使得透过液晶透镜后的图像在水平方向上缩窄一倍),即形成AX/2×BX/2的像,这样观看者看到的图像在水平方向就提高了一倍。
为了减小光学透镜的切换次数,进一步地,显示下一帧的第一时刻,光学透镜保持将显示屏的画面聚焦至上一帧第二时刻聚焦的眼睛。
对于有光阀的虚拟现实眼镜,在每一时刻关闭未被聚焦的眼睛对应的光阀,打开聚焦眼睛对应的光阀。
以上实施方式仅用于说明本发明,而并非对本发明的限制,有关技术领域的普通技术人员,在不脱离本发明的精神和范围的情况下,还可以做出各种变化和变型,因此所有等同的技术方案也属于本发明的范畴,本发明的专利保护范围应由权利要求限定。
Claims (10)
1.一种虚拟现实眼镜,其特征在于,包括:外壳、显示屏和光学透镜,所述显示屏和光学透镜位于外壳内,外壳上对应人眼观看侧形成有缓冲层,所述光学透镜位于缓冲层和显示屏之间,用于将显示屏的全部画面在同一时刻只聚焦至左眼或右眼。
2.如权利要求1所述的虚拟现实眼镜,其特征在于,还包括用于分别挡住左眼和右眼的第一光阀和第二光阀。
3.如权利要求2所述的虚拟现实眼镜,其特征在于,所述第一光阀和第二光阀位于所述缓冲层内。
4.如权利要求2所述的虚拟现实眼镜,其特征在于,所述第一光阀和第二光阀均为液晶显示面板结构。
5.如权利要求1~4中任一项所述的虚拟现实眼镜,其特征在于,所述光学透镜为具有液晶显示面板结构的液晶透镜。
6.如权利要求1~4中任一项所述的虚拟现实眼镜,其特征在于,所述显示屏为OLED显示屏。
7.如权利要求1~4中任一项所述的虚拟现实眼镜,其特征在于,所述显示屏为液晶显示屏。
8.一种如权利要求1~7中任一项所述的虚拟现实眼镜的显示方法,其特征在于,对每一帧画面执行以下两步直到显示所有帧画面:
第一时刻,将显示画面在水平方向拉升一倍,并控制光学透镜将显示画面在水平方向上缩窄一倍,同时使其将显示屏的画面聚焦至一只眼;
第二时刻,控制光学透镜将显示画面在水平方向上缩窄一倍,同时使其将所述显示画面聚焦至另一只眼。
9.如权利要求8所述的虚拟现实眼镜的显示方法,其特征在于,显示下一帧的第一时刻,所述光学透镜保持将显示屏的画面聚焦至上一帧第二时刻聚焦的眼睛。
10.如权利要求8或9所述的虚拟现实眼镜的显示方法,其特征在于,所述虚拟现实眼镜还包括用于分别挡住左眼和右眼的第一光阀和第二光阀,在每一时刻关闭未被聚焦的眼睛对应的光阀,打开聚焦眼睛对应的光阀。
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