CN105056531B - Music splices games system and method - Google Patents

Music splices games system and method Download PDF

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Publication number
CN105056531B
CN105056531B CN201510499057.5A CN201510499057A CN105056531B CN 105056531 B CN105056531 B CN 105056531B CN 201510499057 A CN201510499057 A CN 201510499057A CN 105056531 B CN105056531 B CN 105056531B
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music
block
processor
interactive interface
snatch
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CN105056531A (en
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施政
王慧慧
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Priority to PCT/CN2016/073007 priority patent/WO2017028506A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition

Abstract

A kind of music splicing games system and method.Music splices games system:Multiple material object blocks, there are one visual marker and an identity for each block in kind;Interactive interface, the interactive interface are placed on position and the identity of the block in kind on the interactive interface for identification;Database, the database is for storing music samples;Processor, the processor is divided into multiple snatch of music for reading the music samples from the database, by the music samples, and each snatch of music is distributed to a block in kind;Wherein, when multiple blocks in kind are formed tactic pattern by user on the interactive interface, the processor is additionally operable to obtain one section of splicing music from the tactic pattern.Music splicing game is carried out using block in kind, has surmounted the limitation of computer screen.People are interacted by technologies such as tactile, phy-awares with material object, and the enjoyment of music splicing is increased.

Description

Music splices games system and method
Technical field
The present invention relates to music to splice field of play, splices games system more particularly, to a kind of music based on block in kind And method.
Background technology
Music is most outstanding one of the creation of the mankind.It listens to music, appreciate music, be the extremely widespread life tune of modern Agent.Music is indispensable in people's lives, and music more has child grows immeasurable important function.
Currently, there are many softwares that can realize the shearing and splicing of music, run on extensively in various computers and handheld device. Music splicing game is carried out using block in kind, has surmounted the limitation of computer screen.Compared with directly allowing children to manipulate computer, allow Children are interacted by manipulating block in kind with computer, it is easier to children be allowed to be dropped in whole process.People are by touching The technologies such as feel, phy-aware are interacted with material object, increase the enjoyment of music splicing.Therefore it provides a kind of sound based on block in kind Happy splicing games system and method are necessary.
Invention content
In view of the above problems, a kind of music splicing games system of present invention offer and method.
The present invention provides a kind of music splicing games system, including:
Multiple material object blocks, there are one visual marker and an identity for each block in kind;
Interactive interface, the interactive interface be placed on for identification the block in kind on the interactive interface position and Identity;
Database, the database is for storing music samples;
Processor, the processor draw the music samples for reading the music samples from the database It is divided into multiple snatch of music, each snatch of music is distributed into a block in kind;
Wherein, when multiple blocks in kind are formed tactic pattern by user on the interactive interface, the processor is also For obtaining one section of splicing music from the tactic pattern.
Further, the processor is additionally operable to the splicing music being compared with the music samples, and to use Family generates a feedback.
Further, the interactive interface includes electrod-array and radio-frequency antenna array, wherein the electrod-array includes At least one electrode, the radio-frequency antenna array include at least one radio-frequency antenna.
Further, the identity is embedded into a RFID tag.
Further, the music samples are divided into the music by the processor according to one or more partitioning algorithms Segment, the partitioning algorithm include:Partitioning algorithm based on time interval, the partitioning algorithm based on melody, drawing based on track Divide algorithm, the partitioning algorithm based on musical instrument and the partitioning algorithm based on the lyrics.
Further, the processor is distributed to each snatch of music according to one or more allocation algorithms described Block in kind, the allocation algorithm include:It is randomly assigned algorithm, the allocation algorithm based on the visual marker, is based on the reality The allocation algorithm of the physical attribute of object block, the allocation algorithm based on user with the history of the interaction of the block in kind.
Further, the music splices games system, further includes an audio devices, the audio devices are for playing Distribute to the snatch of music of the block in kind.
Further, the music splices games system, further includes an audio devices, the audio devices are for playing The splicing music.
Further, the music splices games system, further includes a display, and the display is described for playing The music score of snatch of music.
Further, the music splices games system, further includes a display, and the display is described for playing Splice the music score of music.
The present invention provides a kind of music splicing method for gaming, includes the following steps:
1)Processor reads a music samples from database;
2)The music samples are divided into multiple snatch of music by the processor;
3)Each snatch of music is distributed to a block in kind by the processor, wherein there are one the material object blocks Visual marker and an identity;
4)Multiple blocks in kind are formed tactic pattern by user on interactive interface, wherein the interactive interface is used for Identification is placed on position and the identity of the block in kind on interactive interface;
5)The processor obtains one section of splicing music from the tactic pattern.
Further, music splicing method for gaming further includes the processor by the splicing music and the music Sample is compared, and generates a feedback for user.
Further, the interactive interface includes electrod-array and radio-frequency antenna array, wherein the electrod-array includes At least one electrode, the radio-frequency antenna array include at least one radio-frequency antenna.
Further, the identity is embedded into a RFID tag.
Further, the music samples are divided into the music by the processor according to one or more partitioning algorithms Segment, the partitioning algorithm include:Partitioning algorithm based on time interval, the partitioning algorithm based on melody, drawing based on track Divide algorithm, the partitioning algorithm based on musical instrument and the partitioning algorithm based on the lyrics.
Further, the processor is distributed to each snatch of music according to one or more allocation algorithms described Block in kind, the allocation algorithm include:It is randomly assigned algorithm, the allocation algorithm based on the visual marker, is based on the reality The allocation algorithm of the physical attribute of object block, the allocation algorithm based on user with the history of the interaction of the block in kind.
Further, the music splicing method for gaming further includes that audio device plays distribute to the described of the block in kind Snatch of music.
Further, the music splicing method for gaming further includes splicing music described in audio device plays.
Further, the music splicing method for gaming further includes the music score that display plays the snatch of music.
Further, the music splicing method for gaming further includes the music score that display plays the splicing music.
The present invention provides a kind of music splicing games system and method based on block in kind.Music spelling is carried out using block in kind Game is connect, the limitation of computer screen has been surmounted.People are interacted by technologies such as tactile, phy-awares with material object, and sound is increased The enjoyment of happy splicing.
Description of the drawings
Fig. 1 is the system schematic of music provided in an embodiment of the present invention splicing game.
Fig. 2 is the method flow diagram of music provided in an embodiment of the present invention splicing game.
Fig. 3 is the schematic diagram of music provided in an embodiment of the present invention splicing game specific implementation.
Fig. 4 is the schematic diagram for the music splicing game specific implementation that another embodiment of the present invention provides.
Specific implementation mode
Below in conjunction with the attached drawing in the embodiment of the present application, technical solutions in the embodiments of the present application carries out clear, complete Site preparation describes, it is clear that described embodiments are only a part of embodiments of the present application, instead of all the embodiments.
Embodiment one provides a kind of music splicing games system.Fig. 1 is the music splicing game system that embodiment one provides The schematic diagram of system.This material object programing system includes multiple blocks 101 in kind, interactive interface 102, processor 103, database 104, sound Frequency device 105 and display 106.
Each material object block 101 includes a visual marker, and each visual marker has different pattern.Each material object block 101 include an identity, and identity is embedded in radio frequency identification(RFID)Label.Block 101 in kind can be card, button, Icon, thin slice or statue.
Interactive interface 102 shown in FIG. 1 includes an electrod-array and a radio frequency(RF)Aerial array, wherein electrode Array includes at least one electrode, and radio-frequency antenna array includes at least one radio-frequency antenna.In the present embodiment, electrode is such as The metal electrodes such as iron plate, copper sheet.Block 101 in kind is made by that can carry out capacity coupled material with electrode.Pass through interactive interface 102 The capacitive coupling degree of the electrode of the block in kind 101 and interactive interface 102 on interactive interface is detected, interactive interface 102 is inferred Go out the position of block 101 in kind.Pass through the radio frequency of the RFID tag and interactive interface 102 of the block in kind 101 on interactive interface The wireless communication of antenna, interactive interface 102 can detect the identity of block 101 in kind.
Database 104 is connected with processor 103, and database 104 stores music samples.Processor 103 is used for from data A music samples are read in library 104, and music samples are divided into multiple snatch of music according to one or more partitioning algorithms. Partitioning algorithm includes:Partitioning algorithm based on time interval, the partitioning algorithm based on melody, the partitioning algorithm based on track, base Partitioning algorithm in musical instrument and the partitioning algorithm based on the lyrics.Processor 103 is additionally operable to will according to one or more allocation algorithms Each snatch of music distributes to a block in kind.Allocation algorithm includes:It is randomly assigned algorithm, the distribution based on visual marker is calculated Method, the allocation algorithm of physical attribute based on block in kind, the allocation algorithm based on user with the history of the interaction of block in kind. When multiple blocks 101 in kind are formed tactic pattern by user, the processor 103 being connected with interactive interface is additionally operable to obtain from tactic pattern To one section of splicing music.
Material object programing system shown in FIG. 1 further includes an audio devices 105.Audio devices 105 are distributed to for playing The snatch of music of block 101 in kind.Audio devices 105 are additionally operable to play splicing music.
Programing system in kind described in Fig. 1 further includes a display 106.Display 106 distributes to material object for playing The music score of the snatch of music of block 101.Display 106 is additionally operable to play the music score of splicing music.
Embodiment two provides a kind of music splicing method for gaming.Fig. 2 is the music splicing game that embodiment two provides Method flow diagram.As shown in Fig. 2, this method includes the following steps:
Step 201:Processor reads a music samples from database.Music samples include song, composition for an instrument and pleasure It is bent.
Step 202:The music samples are divided into multiple snatch of music by processor.Processor is drawn according to one or more Divide algorithm that music samples are divided into snatch of music, partitioning algorithm includes:Partitioning algorithm based on time interval, based on melody Partitioning algorithm, the partitioning algorithm based on track, the partitioning algorithm based on musical instrument and the partitioning algorithm based on the lyrics.
Step 203:Each snatch of music is distributed to a block in kind by processor, wherein there are one can for block in kind Depending on changing label and an identity.Each snatch of music is distributed to material object by processor according to one or more allocation algorithms Block, allocation algorithm include:It is randomly assigned algorithm, the allocation algorithm based on visual marker, physical attribute based on block in kind Allocation algorithm, the allocation algorithm based on user with the history of the interaction of block in kind.
Step 204:Multiple blocks in kind are formed tactic pattern by user on interactive interface, wherein interactive interface is used It is placed on position and the identity of the block in kind on interactive interface in identification.When user touches block in kind, audio devices are broadcast The corresponding snatch of music of block in kind is put, display plays the music score of the corresponding snatch of music of block in kind, to which user can be known The correspondence of block and snatch of music in kind.
Step 205:Processor obtains one section of splicing music from the tactic pattern.User input instruction, audio devices are broadcast Splicing music is put, display plays the music score of splicing music.
Step 206:Processor is compared music is spliced with music samples, and generates a feedback for user.
Embodiment three provides an example that music splicing is carried out with the music of present invention splicing games system.Fig. 3 is The schematic diagram for the music splicing game specific implementation that embodiment three provides.
Processor 303 reads a music samples from database 304 --- children's song " starlet ".Processor 303 Music samples are divided into snatch of music according to the partitioning algorithm based on melody, are divided into 12 snatch of music altogether.
Each snatch of music is distributed to a block 301 in kind by processor 303 according to the algorithm based on visual marker.12 A snatch of music distributes to 12 blocks 301 in kind.Wherein, the visual marker of block 301 in kind be respectively A, B, C, D, E, F, G, H、I、J、K、L。
When user touches block 301 in kind, audio devices 305 play 301 corresponding snatch of music of block in kind, display 306 play the music score of 301 corresponding snatch of music of block in kind, to which user can know pair of block 301 and snatch of music in kind It should be related to.
12 blocks 301 in kind are formed tactic pattern by user on interactive interface 302, wherein interactive interface 302 is for knowing It is not placed on position and the identity of the block in kind 301 on interactive interface 302.
Processor 303 obtains one section of splicing music from the tactic pattern.User input instruction, audio devices 305 play Splice music, display 306 plays the music score of splicing music.
Processor 303 is compared music is spliced with music samples, judges to splice music and whether music samples are identical, And generate a feedback for user.
Example IV provides an example that music splicing is carried out with the music of present invention splicing games system.Fig. 4 is The schematic diagram for the music splicing game specific implementation that example IV provides.
Processor 403 reads a music samples from database 404 --- popular song " she says ".In example IV Music samples include three tracks.Processor 403 according to based on time interval partitioning algorithm and based on the partitioning algorithm of track Music samples are divided into snatch of music, are divided into 24 snatch of music altogether.Wherein, the first track is divided into 8 snatch of music, Second track is divided into 8 snatch of music, and third track is divided into 8 snatch of music.
Processor 403 is according to the distribution of the allocation algorithm based on visual marker and the physical attribute based on the block in kind Each snatch of music is distributed to a block 401 in kind by algorithm.Wherein, 24 blocks 401 in kind are divided into 3 groups, and every group has 8 realities Object block 401.First group of material object block 401 is red, and visual marker is 1,2,3,4,5,6,7,8.Second group of material object block 401 is yellow Color, visual marker are 1,2,3,4,5,6,7,8.Third group material object block 401 is blue, visual marker is 1,2,3,4,5,6, 7、8.24 snatch of music distribute to 24 blocks 401 in kind.8 snatch of music of the first track distribute to red block in kind 401,8 snatch of music of the second track distribute to yellow material object block 401, and 8 snatch of music of third track distribute to blue Block 401 in kind.
When user touches block 401 in kind, audio devices 405 play 401 corresponding snatch of music of block in kind, display 406 play the music score of 401 corresponding snatch of music of block in kind, to which user can know pair of block 401 and snatch of music in kind It should be related to.
24 blocks 401 in kind are formed tactic pattern by user on interactive interface 402, wherein interactive interface 402 is for knowing It is not placed on position and the identity of the block in kind 401 on interactive interface 402.3 horizontal lines on interactive interface 402 represent 3 Red block 401 in kind is placed on the first track, yellow material object block 401 is placed on the second track by a track, user, will Blue material object block 401 is placed on third track.
Processor 403 obtains one section of splicing music from the tactic pattern.User input instruction, audio devices 405 play Splice music, display 406 plays the music score of splicing music.
Processor 403 is compared music is spliced with music samples, judges to splice music and whether music samples are identical, And generate a feedback for user.
Finally it should be noted that:The above embodiments are only used to illustrate the technical solution of the present invention., rather than its limitations;To the greatest extent Present invention has been described in detail with reference to the aforementioned embodiments for pipe, it will be understood by those of ordinary skill in the art that:Its according to So can with technical scheme described in the above embodiments is modified, either to which part or all technical features into Row equivalent replacement;And these modifications or replacements, various embodiments of the present invention technology that it does not separate the essence of the corresponding technical solution The range of scheme.

Claims (16)

1. a kind of music splices games system, which is characterized in that including:
Multiple material object blocks, wherein each block in kind is made of capacitance material, and there are one visual marker and an identity marks Know, the identity is embedded into a RFID tag;
Interactive interface, wherein the interactive interface includes electrod-array and radio-frequency antenna array, and the electrod-array includes at least One electrode, the interactive interface are placed in the capacitive coupling degree of block and electrode in kind on the interactive interface by detecting It is inferred to the position of block in kind, the radio-frequency antenna array includes at least one radio-frequency antenna, and the interactive interface is by being placed in The RFID tag of block in kind on the interactive interface and the wireless communication of radio-frequency antenna detect the body of the block in kind Part mark;
Database, the database is for storing music samples;
The music samples are divided by processor, the processor for reading the music samples from the database Multiple snatch of music, and each snatch of music is distributed into a block in kind;
Wherein, when multiple blocks in kind are formed tactic pattern by user on the interactive interface, the processor is additionally operable to One section of splicing music is obtained from the tactic pattern.
2. music according to claim 1 splices games system, which is characterized in that the processor is additionally operable to the spelling It connects music to be compared with the music samples, and a feedback is generated for user.
3. music according to claim 1 splices games system, which is characterized in that the processor is according to one or more The music samples are divided into the snatch of music by partitioning algorithm, and the partitioning algorithm includes:Division based on time interval Algorithm, the partitioning algorithm based on melody, the partitioning algorithm based on track, the partitioning algorithm based on musical instrument and the division based on the lyrics Algorithm.
4. music according to claim 1 splices games system, which is characterized in that the processor is according to one or more Each snatch of music is distributed to the block in kind by allocation algorithm, and the allocation algorithm includes:It is randomly assigned algorithm, is based on The allocation algorithm of the visual marker, the allocation algorithm of physical attribute based on the block in kind, based on user and the reality The allocation algorithm of the history of the interaction of object block.
5. music according to claim 1 splices games system, which is characterized in that further include audio devices, the audio Device is used to play the snatch of music for distributing to the block in kind.
6. music according to claim 1 splices games system, which is characterized in that further include audio devices, the audio Device is for playing the splicing music.
7. music according to claim 1 splices games system, which is characterized in that further include display, the display Music score for playing the snatch of music.
8. music according to claim 1 splices games system, which is characterized in that further include display, the display Music score for playing the splicing music.
9. a kind of music splices method for gaming, which is characterized in that including:
Processor reads a music samples from database;
The music samples are divided into multiple snatch of music by the processor;
Each snatch of music is distributed to a block in kind by the processor, wherein the material object block is by capacitance material system At there are one visual marker and an identity, the identity is embedded into a RFID tag;
Multiple blocks in kind are formed tactic pattern by user on interactive interface, wherein the interactive interface includes electrode array Row and radio-frequency antenna array, the electrod-array include at least one electrode, the interactive interface by detect be placed in it is described The capacitive coupling degree of block and electrode in kind on interactive interface is inferred to the position of block in kind, and the radio-frequency antenna array includes At least one radio-frequency antenna, the interactive interface by the RFID tag of the block in kind being placed on the interactive interface with penetrate The wireless communication of frequency antenna detects the identity of the block in kind;
The processor obtains one section of splicing music from the tactic pattern.
10. music according to claim 9 splices method for gaming, which is characterized in that further include that the processor will be described Splicing music is compared with the music samples, and generates a feedback for user.
11. music according to claim 9 splices method for gaming, which is characterized in that the processor is according to one or more The music samples are divided into the snatch of music by a partitioning algorithm, and the partitioning algorithm includes:Drawing based on time interval Divide algorithm, the partitioning algorithm based on melody, the partitioning algorithm based on track, the partitioning algorithm based on musical instrument and drawing based on the lyrics Divide algorithm.
12. music according to claim 9 splices method for gaming, which is characterized in that the processor is according to one or more Each snatch of music is distributed to the block in kind by a allocation algorithm, and the allocation algorithm includes:It is randomly assigned algorithm, base In the allocation algorithm of the visual marker, physical attribute based on the block in kind allocation algorithm, based on user with it is described The allocation algorithm of the history of the interaction of block in kind.
13. music according to claim 9 splices method for gaming, which is characterized in that further include audio device plays distribution To the snatch of music of the block in kind.
14. music according to claim 9 splices method for gaming, which is characterized in that further include described in audio device plays Splice music.
15. music according to claim 9 splices method for gaming, which is characterized in that further include that display plays the sound The music score of happy segment.
16. music according to claim 9 splices method for gaming, which is characterized in that further include that display plays the spelling Connect the music score of music.
CN201510499057.5A 2015-08-14 2015-08-14 Music splices games system and method Active CN105056531B (en)

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PCT/CN2016/073007 WO2017028506A1 (en) 2015-08-14 2016-01-31 System and method for playing music puzzle

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CN107185230A (en) * 2016-03-15 2017-09-22 施政 A kind of multiplayer's networking game system
CN105925383A (en) * 2016-05-03 2016-09-07 苏州乐聚堂电子科技有限公司 Intelligent candle and intelligent special effect system
CN106195956A (en) * 2016-07-01 2016-12-07 苏州乐聚堂电子科技有限公司 Intelligence candle system
WO2020047815A1 (en) * 2018-09-07 2020-03-12 Zheng Shi System and method for user created object, property, method, or event with physical manipulatives
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