CN104537702A - Animation simulation method for mobile phone software - Google Patents
Animation simulation method for mobile phone software Download PDFInfo
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- CN104537702A CN104537702A CN201410710812.5A CN201410710812A CN104537702A CN 104537702 A CN104537702 A CN 104537702A CN 201410710812 A CN201410710812 A CN 201410710812A CN 104537702 A CN104537702 A CN 104537702A
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- animation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
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- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
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Abstract
The invention discloses an animation simulation method for mobile phone software. A mobile phone game has a large number of animations. The method is characterized by comprising the following steps: (1) the animations are decomposed into a plurality of separate small animations, each small animation comprises at least two components, and the dynamic change of each small animation is the position change of the components; (2) each component is stored as a separate picture; (3) the pictures of the components are displayed in the mobile phone game; and (4) the position change of the components of each small animation is realized by changing the positions and angles of the pictures through codes. According to the animation simulation method of the invention, a complex animation process is decomposed, and then simple animations are simulated by a program so as to achieve the same animation effect. Thus, storage of huge-size pictures and animation files is avoided, and the size of the mobile phone software is greatly reduced. The method of the invention, obtained through experiments on the basis of analysis of a large amount of data, has great market prospects.
Description
Technical field
The invention belongs to infotech, particularly relate to light weight method mobile phone games being reduced volume.
Background technology
Mobile phone games are the universal and emerging industries along with smart mobile phone.Various mobile phone application developers surges forward, and mobile phone games also emerge in an endless stream.Be limited to the bandwidth of cell phone capacity and network, the more little more applicable popularization of volume of mobile phone games.Thus, mobile phone games lightweight (minimizing volume) is that each mobile phone application developers is racked one's brains, and wishes the technical matters solved.The present inventor is found by research, and the animation file in mobile phone games is the major reason making mobile phone games volume high, and animation is the important composition of game, is the indispensable parts of mobile phone games.Animation essence is plurality of pictures, and the volume of picture is more difficult compression.After carrying out a large amount of data analyses to animation file, can find, most animation can resolve into be made up of some simple animation, and each simple animation is by several parts, and the process of animation is only the change of position between parts.The present invention is exactly for this result of study, and inventor carries out light-weight technologg targetedly.
Summary of the invention
In order to overcome the problems referred to above, the invention provides a kind of effective by light-weighted for mobile phone games method.
Technical scheme of the present invention is to provide a kind of animation simulation method for cell phone software, there is a large amount of animations, it is characterized in that: it comprises the following steps in these mobile phone games,
1) decomposed by described animation, resolve into the little animation that several are independent, each described little animation comprises at least two parts, and the dynamic change of described little animation is change in location between described parts;
2) described parts are respectively saved as an independent picture;
3) in these mobile phone games, show the picture of described parts;
4) change in location of part in the middle part of described little animation is changed the position of described picture by code and angle realizes.
Preferably, the background of the picture of described parts is all consistent.
Preferably, comprise the following steps in described step 4):
4.1) set up coordinate system and specify a basic point and direction for each described parts;
4.2) little animation is decomposed into several independent pictures;
4.3) record the basic point coordinate of each described parts and the angle in direction in each picture, described coordinate and direction are stored as in chronological order the action record file of each described parts;
4.4) program reads in the action record file of described parts in chronological order, and arranges the described coordinate of parts picture basic point and the angle in direction accordingly.
Animation simulation method for cell phone software of the present invention is by decomposing Complex Animation process, then by process simulation simple animation, realizes identical animation effect; Whereby, the picture avoiding storage volume huge and animation file, thus the volume reducing cell phone software widely.The present invention is on the basis of a large amount of data analyses, is obtained, have market outlook by test.
Embodiment
Below the specific embodiment of the present invention is described in further detail.
The invention provides a kind of animation simulation method for cell phone software, there is a large amount of animations in these mobile phone games, it comprises the following steps,
1) decomposed by animation, resolve into the little animation that several are independent, each little animation comprises at least two parts, and the dynamic change of little animation is change in location between parts; Certainly, for the part wherein cannot decomposed, then realize according to practice;
2) parts are respectively saved as an independent picture; The background of picture is as far as possible consistent.
3) picture of display member in these mobile phone games;
4) change in location of part in the middle part of little animation is changed the position of picture by code and angle realizes.
In order to the realization of simulation animation, comprise the following steps in step 4):
4.1) set up coordinate system and specify a basic point and direction for each parts;
4.2) little animation is decomposed into several independent pictures;
4.3) record the basic point coordinate of each parts in each picture and the angle in direction, coordinate and direction are stored as in chronological order the action record file of each parts;
4.4) the action record file of program read in unit in chronological order, and the coordinate of setting parts picture basic point and the angle in direction accordingly.
Certainly, those of ordinary skill in the art also can expect other similar implementation methods according to above-mentioned thinking, such as, on parts, adopt multiple point, are realized by the position of the position and reproduction point of recording above-mentioned point.
Above embodiment is only the present invention's a kind of embodiment wherein, and it describes comparatively concrete and detailed, but therefore can not be interpreted as the restriction to the scope of the claims of the present invention.It should be pointed out that for the person of ordinary skill of the art, without departing from the inventive concept of the premise, can also make some distortion and improvement, these all belong to protection scope of the present invention.Therefore, the protection domain of patent of the present invention should be as the criterion with claims.
Claims (3)
1., for an animation simulation method for cell phone software, there is a large amount of animations in these mobile phone games, it is characterized in that: it comprises the following steps,
1) decomposed by described animation, resolve into the little animation that several are independent, each described little animation comprises at least two parts, and the dynamic change of described little animation is change in location between described parts;
2) described parts are respectively saved as an independent picture;
3) in these mobile phone games, show the picture of described parts;
4) change in location of part in the middle part of described little animation is changed the position of described picture by code and angle realizes.
2. the animation simulation method for cell phone software according to claim 1, is characterized in that: the background of the picture of described parts is all consistent.
3. the animation simulation method for cell phone software according to claim 2, is characterized in that: comprise the following steps in described step 3):
4.1) set up coordinate system and specify a basic point and direction for each described parts;
4.2) little animation is decomposed into several independent pictures;
4.3) record the basic point coordinate of each described parts and the angle in direction in each picture, described coordinate and direction are stored as in chronological order the action record file of each described parts;
4.4) program reads in the action record file of described parts in chronological order, and arranges the described coordinate of parts picture basic point and the angle in direction accordingly.
Priority Applications (1)
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CN201410710812.5A CN104537702A (en) | 2014-12-01 | 2014-12-01 | Animation simulation method for mobile phone software |
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CN201410710812.5A CN104537702A (en) | 2014-12-01 | 2014-12-01 | Animation simulation method for mobile phone software |
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CN104537702A true CN104537702A (en) | 2015-04-22 |
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CN201410710812.5A Pending CN104537702A (en) | 2014-12-01 | 2014-12-01 | Animation simulation method for mobile phone software |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN107038735A (en) * | 2017-03-31 | 2017-08-11 | 武汉斗鱼网络科技有限公司 | It is a kind of to realize the method and system that entity opens animation |
Citations (4)
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CN1949269A (en) * | 2006-11-10 | 2007-04-18 | 北京金山软件有限公司 | Cartoon realizing method and cartoon drawing system thereof |
US20100035682A1 (en) * | 2008-07-01 | 2010-02-11 | Yoostar Entertainment Group, Inc. | User interface systems and methods for interactive video systems |
CN101739515A (en) * | 2010-02-03 | 2010-06-16 | 深圳市新飞扬数码技术有限公司 | Game generation control method and system |
CN103186916A (en) * | 2011-12-29 | 2013-07-03 | 腾讯科技(深圳)有限公司 | Method and device for playing animated cartoon |
-
2014
- 2014-12-01 CN CN201410710812.5A patent/CN104537702A/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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CN1949269A (en) * | 2006-11-10 | 2007-04-18 | 北京金山软件有限公司 | Cartoon realizing method and cartoon drawing system thereof |
US20100035682A1 (en) * | 2008-07-01 | 2010-02-11 | Yoostar Entertainment Group, Inc. | User interface systems and methods for interactive video systems |
CN101739515A (en) * | 2010-02-03 | 2010-06-16 | 深圳市新飞扬数码技术有限公司 | Game generation control method and system |
CN103186916A (en) * | 2011-12-29 | 2013-07-03 | 腾讯科技(深圳)有限公司 | Method and device for playing animated cartoon |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107038735A (en) * | 2017-03-31 | 2017-08-11 | 武汉斗鱼网络科技有限公司 | It is a kind of to realize the method and system that entity opens animation |
CN107038735B (en) * | 2017-03-31 | 2021-02-02 | 武汉斗鱼网络科技有限公司 | Method and system for realizing entity opening animation |
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Application publication date: 20150422 |