CN104537703A - Mobile phone game animation size reducing method - Google Patents
Mobile phone game animation size reducing method Download PDFInfo
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- CN104537703A CN104537703A CN201410711003.6A CN201410711003A CN104537703A CN 104537703 A CN104537703 A CN 104537703A CN 201410711003 A CN201410711003 A CN 201410711003A CN 104537703 A CN104537703 A CN 104537703A
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- picture
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
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- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
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Abstract
The invention discloses a mobile phone game animation size reducing method comprising the following steps: (1) decomposing an animation into a plurality of pictures according to the time sequence; (2) decomposing elements of the pictures into background and action components; (3) recording the positions of the action components in the background according to the time sequence; and (4) reproducing the animation in a mobile phone game according to the record. According to the mobile phone game animation size reducing method of the invention, a complex animation process is decomposed, and then simple animations are simulated by a program so as to achieve the same animation effect. Thus, storage of huge-size pictures and animation files is avoided, and the size of mobile phone software is greatly reduced. The method of the invention, obtained through experiments on the basis of analysis of a large amount of data, has great market prospects.
Description
Technical field
The invention belongs to infotech, particularly relate to light weight method mobile phone games being reduced volume.
Background technology
Mobile phone games are the universal and emerging industries along with smart mobile phone.Various mobile phone application developers surges forward, and mobile phone games also emerge in an endless stream.Be limited to the bandwidth of cell phone capacity and network, the more little more applicable popularization of volume of mobile phone games.Thus, mobile phone games lightweight (minimizing volume) is that each mobile phone application developers is racked one's brains, and wishes the technical matters solved.The present inventor is found by research, and the animation file in mobile phone games is the major reason making mobile phone games volume high, and animation is the important composition of game, is the indispensable parts of mobile phone games.Animation essence is plurality of pictures, and the volume of picture is more difficult compression.After carrying out a large amount of data analyses to animation file, can find, most animation can resolve into be made up of some simple animation, and each simple animation is by several parts, and the process of animation is only the change of position between parts.The present invention is exactly for this result of study, and inventor carries out light-weight technologg targetedly.
Summary of the invention
In order to overcome the problems referred to above, the invention provides a kind of effective by light-weighted for mobile phone games method.
Technical scheme of the present invention is to provide a kind of mobile phone games animation light weight method, there is a large amount of animations, it is characterized in that: it comprises the following steps in these mobile phone games,
1) described animation is resolved into several pictures in chronological order;
2) element in described picture is decomposed, be decomposed into background and action component;
3) be divided into a large class by what there is in described picture same background, and preserve background picture, and be the mark of each described background picture setting one its picture file corresponding;
4) picture identical for action component in same large class is divided into a group;
5) for each group, setting coordinate is carried out to its common background picture;
6) for each group, action component is wherein split, be divided into the immovable fixed part of several shapes, and each described fixed part is stored as picture file, and be the mark of each described fixed part setting one its picture file corresponding;
7) for each group, successively position record is carried out to wherein every pictures in chronological order: in this picture, each described fixed part chooses at least two measuring point, record is carried out to the coordinate position on the corresponding described background picture of each measuring point, and above-mentioned record is stored as log file in order, also record the mark of background picture described in it in this log file;
8) step of reappearing described animation in mobile phone games is:
8.1) according to described log file, described background paper is shown;
8.2) according to described log file, successively described background paper according to according to its measuring point display described in fixed part.
Mobile phone games animation light weight method of the present invention is by decomposing Complex Animation process, then by process simulation simple animation, realizes identical animation effect; Whereby, the picture avoiding storage volume huge and animation file, thus the volume reducing cell phone software widely.The present invention is on the basis of a large amount of data analyses, is obtained, have market outlook by test.
Embodiment
Below the specific embodiment of the present invention is described in further detail.
The invention provides a kind of mobile phone games animation light weight method, there is a large amount of animations in these mobile phone games, it is characterized in that: it comprises the following steps,
1) described animation is resolved into several pictures in chronological order;
2) element in described picture is decomposed, be decomposed into background and action component;
3) be divided into a large class by what there is in described picture same background, and preserve background picture, and be the mark of each described background picture setting one its picture file corresponding;
4) picture identical for action component in same large class is divided into a group;
5) for each group, setting coordinate is carried out to its common background picture;
6) for each group, action component is wherein split, be divided into the immovable fixed part of several shapes, and each described fixed part is stored as picture file, and be the mark of each described fixed part setting one its picture file corresponding;
7) for each group, successively position record is carried out to wherein every pictures in chronological order: in this picture, each described fixed part chooses at least two measuring point, record is carried out to the coordinate position on the corresponding described background picture of each measuring point, and above-mentioned record is stored as log file in order, also record the mark of background picture described in it in this log file;
8) step of reappearing described animation in mobile phone games is:
8.1) according to described log file, described background paper is shown;
8.2) according to described log file, successively described background paper according to according to its measuring point display described in fixed part.
Above embodiment is only the present invention's a kind of embodiment wherein, and it describes comparatively concrete and detailed, but therefore can not be interpreted as the restriction to the scope of the claims of the present invention.It should be pointed out that for the person of ordinary skill of the art, without departing from the inventive concept of the premise, can also make some distortion and improvement, these all belong to protection scope of the present invention.Therefore, the protection domain of patent of the present invention should be as the criterion with claims.
Claims (2)
1., there is a large amount of animations in these mobile phone games, it is characterized in that: it comprises the following steps in a mobile phone games animation light weight method,
1) described animation is resolved into several pictures in chronological order;
2) element in described picture is decomposed, be decomposed into background and action component;
3) be divided into a large class by what there is in described picture same background, and preserve background picture, and be the mark of each described background picture setting one its picture file corresponding;
4) picture identical for action component in same large class is divided into a group;
5) for each group, setting coordinate is carried out to its common background picture;
6) for each group, action component is wherein split, be divided into the immovable fixed part of several shapes, and each described fixed part is stored as picture file, and be the mark of each described fixed part setting one its picture file corresponding;
7) for each group; successively position record is carried out to wherein every pictures in chronological order: in this picture, each described fixed part chooses at least two measuring point; record is carried out to the coordinate position on the corresponding described background picture of each measuring point; and above-mentioned record is stored as log file in order, also record the mark of background picture described in it in this log file;
8) in described mobile phone games, read the picture file of described log file, background picture and fixed part, reappear described animation.
2. a kind of mobile phone games animation light weight method according to claim 1, is characterized in that: the step of reappearing described animation in described step 8) in mobile phone games is:
8.1) according to described log file, described background paper is shown;
8.2) according to described log file, successively described background paper according to according to its measuring point display described in fixed part.
Priority Applications (1)
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CN201410711003.6A CN104537703A (en) | 2014-12-01 | 2014-12-01 | Mobile phone game animation size reducing method |
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CN201410711003.6A CN104537703A (en) | 2014-12-01 | 2014-12-01 | Mobile phone game animation size reducing method |
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Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1949269A (en) * | 2006-11-10 | 2007-04-18 | 北京金山软件有限公司 | Cartoon realizing method and cartoon drawing system thereof |
US20100035682A1 (en) * | 2008-07-01 | 2010-02-11 | Yoostar Entertainment Group, Inc. | User interface systems and methods for interactive video systems |
CN101739515A (en) * | 2010-02-03 | 2010-06-16 | 深圳市新飞扬数码技术有限公司 | Game generation control method and system |
CN103186916A (en) * | 2011-12-29 | 2013-07-03 | 腾讯科技(深圳)有限公司 | Method and device for playing animated cartoon |
CN103294829A (en) * | 2013-06-26 | 2013-09-11 | 公安部第三研究所 | System and method of achieving light-weight video structuralization description based on Android operation system |
-
2014
- 2014-12-01 CN CN201410711003.6A patent/CN104537703A/en active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1949269A (en) * | 2006-11-10 | 2007-04-18 | 北京金山软件有限公司 | Cartoon realizing method and cartoon drawing system thereof |
US20100035682A1 (en) * | 2008-07-01 | 2010-02-11 | Yoostar Entertainment Group, Inc. | User interface systems and methods for interactive video systems |
CN101739515A (en) * | 2010-02-03 | 2010-06-16 | 深圳市新飞扬数码技术有限公司 | Game generation control method and system |
CN103186916A (en) * | 2011-12-29 | 2013-07-03 | 腾讯科技(深圳)有限公司 | Method and device for playing animated cartoon |
CN103294829A (en) * | 2013-06-26 | 2013-09-11 | 公安部第三研究所 | System and method of achieving light-weight video structuralization description based on Android operation system |
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Application publication date: 20150422 |
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