CN104464424A - Game data processing method and device - Google Patents

Game data processing method and device Download PDF

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Publication number
CN104464424A
CN104464424A CN201310430631.2A CN201310430631A CN104464424A CN 104464424 A CN104464424 A CN 104464424A CN 201310430631 A CN201310430631 A CN 201310430631A CN 104464424 A CN104464424 A CN 104464424A
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China
Prior art keywords
data
learning data
value
learning
threshold
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CN201310430631.2A
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Chinese (zh)
Inventor
吴钢
冯丽利
李捷
马殿敏
廖晖
谭树玉
王曦影
朱艳霞
高雪静
关英杰
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State Grid Corp of China SGCC
State Grid Beijing Electric Power Co Ltd
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State Grid Corp of China SGCC
State Grid Beijing Electric Power Co Ltd
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Priority to CN201310430631.2A priority Critical patent/CN104464424A/en
Publication of CN104464424A publication Critical patent/CN104464424A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/28Databases characterised by their database models, e.g. relational or object models
    • G06F16/289Object oriented databases

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  • Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Data Mining & Analysis (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention discloses a game data processing method and device. The method includes the steps that learning data of a user are obtained; whether the value of the learning data accords with the first threshold value or not is detected; under the condition that the value of the learning data accords with the first threshold value, a corresponding game program is started through the learning data; under the condition that the value of the learning data does not accord with the first threshold value, the step for obtaining the learning data is returned and executed. By means of the game data processing method and device, the problem that in the prior art, the learning efficiency of e-Learning software is low is solved, more learning data can be obtained under the condition of the same time, and the effect of learning efficiency is improved.

Description

Game data disposal route and device
Technical field
The present invention relates to data processing field, in particular to a kind of game data disposal route and device.
Background technology
Put into practice from current e-Learning, encountering study " pushes away motionless ", the predicament that effect " is not easy to make commentary ", mainly because e-Learning biases toward the independent study of " independently ", by courseware learning knowledge, its form is partial to Formal Learning, the learning interest of student is so not large, study becomes a mere formality, and the more energy of user has been used in game, thus causes learning efficiency low.
For the problem that the learning efficiency of e-Learning software in prior art is low, at present effective solution is not yet proposed.
Summary of the invention
For the problem that the learning efficiency of correlation technique e-Learning software is low, not yet propose effective solution at present, for this reason, fundamental purpose of the present invention is to provide a kind of game data disposal route and device, to solve the problem.
To achieve these goals, according to an aspect of the present invention, provide a kind of game data disposal route, the method comprises: the learning data obtaining user; Whether the value detecting learning data meets first threshold; When the value of learning data meets first threshold, learning data is used to start corresponding games; When the value of learning data does not meet first threshold, return the step performing and obtain learning data.
Further, the step obtaining the learning data of user comprises: receive the startup request that user starts games; Obtain from learning program and ask corresponding learning data with startup.
Further, detect the step whether value of learning data meet first threshold and comprise: obtain and ask corresponding startup data with starting, and will the value of startup data as first threshold; Whether the value detecting learning data is consistent with the value starting data; When the value of learning data is consistent with the value starting data, confirm that the value of learning data meets first threshold; When the value of learning data is inconsistent with the value starting data, confirm that the value of learning data does not meet first threshold.
Further, the step obtaining the learning data of user comprises: log in learning program; In learning program, reply examination question data obtain learning subdata; The all study subdata summations got are obtained learning data.
Further, the step obtaining the learning data of user comprises: the log-on message receiving user, and wherein, log-on message comprises subscriber identity information; The authorization information consistent with subscriber identity information whether is there is in detection system; When being present in the consistent authorization information of subscriber identity information in systems in which, be verified, obtain learning data; When not being present in the consistent authorization information of subscriber identity information in systems in which, authentication failed returns the step of the log-on message receiving user.
To achieve these goals, according to a further aspect in the invention, provide a kind of game data treating apparatus, this device comprises: the first acquisition module, for obtaining the learning data of user; Whether first detection module, meet first threshold for the value detecting learning data; First starts module, for when the value of learning data meets first threshold, uses learning data to start corresponding games; First returns module, for when the value of learning data does not meet first threshold, returns and performs acquisition learning data.
Further, the first acquisition module comprises: the first receiver module, starts the startup request of games for receiving user; Second acquisition module, asks corresponding learning data for obtaining from learning program with startup.
Further, first detection module comprises: the 3rd acquisition module, asks corresponding startup data for obtaining with starting, and will start the value of data as first threshold; Second detection module, whether consistent with the value starting data for the value detecting learning data; First determination module, for when the value of learning data is consistent with the value starting data, confirms that the value of learning data meets first threshold; Second determination module, for when the value of learning data is inconsistent with the value starting data, confirms that the value of learning data does not meet first threshold.
Further, the first acquisition module comprises: login module, for logging in learning program; Processing module, obtains learning subdata for replying examination question data in learning program; Computing module, for obtaining learning data by all study subdata summations got.
Further, the first acquisition module comprises: the second receiver module, and for receiving the log-on message of user, wherein, log-on message comprises subscriber identity information; Whether the 3rd detection module, for existing the authorization information consistent with subscriber identity information in detection system; 4th acquisition module, when for being present in the consistent authorization information of subscriber identity information in systems in which, is verified, and obtains learning data; Second returns module, and when for not being present in the consistent authorization information of subscriber identity information in systems in which, authentication failed returns the log-on message receiving user.
Pass through the present invention, the learning data of user is obtained by the first acquisition module, and after whether the value of first detection module detection learning data meets first threshold, first starts module when the value of learning data meets first threshold, learning data is used to start corresponding games, and first can be used to return module when the value of learning data does not meet first threshold, return the step performing and obtain learning data.Pass through the above embodiment of the present invention, need to start games at learning data when meeting first threshold, instead of of the prior artly directly can start games, thus can make user must when obtain learning data, just can starting game program, thus increase the quantity that user obtains learning data widely, thus the problem that the learning efficiency solving e-Learning software in prior art is low, achieve and obtain more learning data when same equal time, improve the effect of learning efficiency.Particularly, start games by learning data, excite the initiative of student in study and the viscosity of study greatly, very large help is played to student's knowledge that acquires skill.
Accompanying drawing explanation
Accompanying drawing described herein is used to provide a further understanding of the present invention, and form a application's part, schematic description and description of the present invention, for explaining the present invention, does not form inappropriate limitation of the present invention.In the accompanying drawings:
Fig. 1 is the structural representation of the game data treating apparatus according to the embodiment of the present invention;
Fig. 2 is the schematic diagram according to exam pool interface embodiment illustrated in fig. 1;
Fig. 3 is the schematic diagram according to exam pool interface embodiment illustrated in fig. 1; And
Fig. 4 is the process flow diagram of the game data disposal route according to the embodiment of the present invention.
Embodiment
It should be noted that, when not conflicting, the embodiment in the application and the feature in embodiment can combine mutually.Below with reference to the accompanying drawings and describe the present invention in detail in conjunction with the embodiments.
Fig. 1 is the structural representation of the game data treating apparatus according to the embodiment of the present invention.As shown in Figure 1, this device comprises: the first acquisition module 10, for obtaining the learning data of user; Whether first detection module 30, meet first threshold for the value detecting learning data; First starts module 50, for when the value of learning data meets first threshold, uses learning data to start corresponding games; First returns module 70, for when the value of learning data does not meet first threshold, returns and performs acquisition learning data.
Adopt the present invention, the learning data of user is obtained by the first acquisition module, and after whether the value of first detection module detection learning data meets first threshold, first starts module when the value of learning data meets first threshold, learning data is used to start corresponding games, and first can be used to return module when the value of learning data does not meet first threshold, return the step performing and obtain learning data.Pass through the above embodiment of the present invention, need to start games at learning data when meeting first threshold, instead of of the prior artly directly can start games, thus can make user must when obtain learning data, just can starting game program, thus increase the quantity that user obtains learning data widely, thus the problem that the learning efficiency solving e-Learning software in prior art is low, achieve and obtain more learning data when same equal time, improve the effect of learning efficiency.Particularly, start games by learning data, excite the initiative of student in study and the viscosity of study greatly, very large help is played to student's knowledge that acquires skill.
Particularly, the above embodiment of the present invention is used to the games of education services.Specifically, be exactly in a computer based virtual game environment, task has one by one been carried out by different approach, after allowing learner exploring, strive, competing, obtain learning data, then start games by learning data, learner can be allowed like this while reaching certain aims of education to learner in operative skill or otherwise ability to obtain certain raising.Wherein, games in above-described embodiment can be any one game existing now, the acquisition process of learning data can by having come the answer of examination question data, can complete like this study with game mutual, thus greatly excite the learning interest of user, obtain more learning data, thus improve learning efficiency.
Particularly, by mating of games and problem database system, improve the function of problem database system and games, strengthen student's Learning Motive and viscosity, and certain data analysis can be done by the learning data in above-described embodiment to student's answer state and wrong topic situation, thus data reference is done to follow-up training of personally instructing, improve training efficiency and effect.
According to the abovementioned embodiments of the present invention, the first acquisition module 10 can comprise: the first receiver module, starts the startup request of games for receiving user; Second acquisition module, asks corresponding learning data for obtaining from learning program with startup.
In the above embodiment of the present invention, first detection module 30 can comprise: the 3rd acquisition module, asks corresponding startup data for obtaining with starting, and will start the value of data as first threshold; Second detection module, whether consistent with the value starting data for the value detecting learning data; First determination module, for when the value of learning data is consistent with the value starting data, confirms that the value of learning data meets first threshold; Second determination module, for when the value of learning data is inconsistent with the value starting data, confirms that the value of learning data does not meet first threshold.
According to the abovementioned embodiments of the present invention, the first acquisition module 10 can comprise: login module, for logging in learning program; Processing module, obtains learning subdata for replying examination question data in learning program; Computing module, for obtaining learning data by all study subdata summations got.
In the above embodiment of the present invention, the first acquisition module 10 can comprise: the second receiver module, and for receiving the log-on message of user, wherein, log-on message comprises subscriber identity information; Whether the 3rd detection module, for existing the authorization information consistent with subscriber identity information in detection system; 4th acquisition module, when for being present in the consistent authorization information of subscriber identity information in systems in which, is verified, and obtains learning data; Second returns module, and when for not being present in the consistent authorization information of subscriber identity information in systems in which, authentication failed returns the step of the log-on message receiving user.Particularly, subscriber identity information can comprise username and password.
In the above embodiment of the present invention, game data treating apparatus in above-described embodiment can be arranged in game learning system, and this system can comprise user profile entrance (above-mentioned the second receiver module executed in example, the 3rd detection module, the 4th acquisition module, second return module and can be arranged in this entrance), game entry (i.e. the entrance of games), exam pool entrance (i.e. the entrance of learning program) and socialization learning portal plate.
More specifically, user provides log-on message by user profile entrance, after subscriber identity information in log-on message is verified, user can enter exam pool by exam pool entrance, as shown in Figure 2, after entering exam pool, the interface of exam pool can show: charge value (i.e. learning data), user name, playguide, specialty one (namely user can select dissimilar examination question data in exam pool), specialty two, the window of corporate culture and Modify password, user can by clicking the window of the button display update password of " Modify password ", this window comprises the input frame of Old Password, the input frame of new password and the input frame of confirmation new password, user clicks " submission " button all can input corresponding code data in three input frames after, complete the process of Modify password, user is after click " submission " button, this window can disappear.
More specifically, user's performance of the examination question data of corresponding the type can be shown in the column of specialty one (or specialty two or corporate culture), and user is to the analysis data of the grasp situation of such examination question (such as shown in Fig. 2, the examination question of specialty one belongs to primary level, the current accuracy of this rank: 0%, reach and 90% all can unlock next rank exercise question, charge at every turn, and specialty topic score must not be less than xx and to grade data; The examination question of specialty two belongs to primary level, the current accuracy of this rank: 30%, reach and 90% all can unlock next rank exercise question, charge at every turn, and specialty topic score must not be less than xx and to grade data; And the current accuracy of the rank of the examination question of corporate culture: 20%, charge, corporate culture topic score must not be less than xx and to grade data at every turn).In the window of playguide, specialty one, specialty two and corporate culture, also all start button can be comprised, such as, can be the button of " making a breakthrough immediately " in playguide part, can be the button of " beginning answer " in the window of specialty one, specialty two and corporate culture.
Also show the computing method of charge value: the score=charge value (i.e. the value of learning data) of the score+corporate culture topic of specialty topic (i.e. specialty one and specialty two) in this exam pool interface.If the value of learning data does not meet first threshold, by " charging immediately ", the learning data got can be reflected in the mark of charge value.
More specifically, when the sub-charge value obtained is lower than Second Threshold, red expression can be used, can represent by green higher than when Second Threshold at charge value, when sub-charge value represents by green, the button of " charging immediately " is activated (such as, become blue by grey), after the activation signal receiving " charging immediately ", the value with regard to display current on charge value makes summation operation with asking the sub-charge value charged, and uses operation result to upgrade the value of current display.
More specifically, after entering exam pool, all examination question data all can adopt " four select one " to represent form, that is: all occur with multiselect or single choice form, often inscribe 4 options, as shown in Figure 3, the examination question type (specialty one) of current answer, the accuracy of each rank, user name, sub-charge value (this answer score: 30) can also be shown at answer interface.
More specifically, after each rank of each specialty starts answer, the examination question data extracting (such as randomly drawing) from the first test item bank can occur at random, when user reply data consistent with default reply message when, confirm that the answer of user to these examination question data is correct, the score value of these examination question data is counted accuracy, and record the score value of these examination question data, these examination question data are rejected from the first test item bank simultaneously, preserved into the second test item bank, then continue to randomly draw examination question data from the first test item bank.If user replies data and default reply message is inconsistent, then this examination question data withdrawal is entered the first test item bank, and the score value of these examination question data is designated as zero.
When accuracy reaches 100%, the answer of epicycle to solid data terminates, and by the examination question data in the second test item bank again stored in the first test item bank, when carrying out next round and replying, all exercise questions of this this rank of specialty add and occur queue at random, and, user is after learning data reaches default upgrading score value, user can reply the examination question data of higher level, also namely the examination question data of user to different difficulty levels have answer authority, user is after the answer authority of examination question data obtaining different difficulty level, can reply the examination question data of different difficulty circle, but user obtains study weight when replying the examination question data of different difficulty level can be different, the examination question data of user to different difficulty level are once encouraged to reply, thus excite the learning interest of user, to obtain more learning data.
In said system, socialization learning portal can also be comprised, in this door, mainly can comprise following functions: line class, personal homepage, study group, integration seniority among brothers and sisters, good friend, personal information management, the importing of user's batch, short message prompt.
Particularly, line class can realize the relevant operating data statistics of the interpolation of course essential information and management, the interpolation of each chapters and sections of course and management, the management of teacher's information, the comment management of course and curriculum information.And wherein all video classes support MP4 form, and all courses can in computer client, cell-phone customer terminal, IPAD client terminal playing; The function point of personal homepage can comprise: displaying, the individual of individual essential information are dynamic, dynamically, entirely dynamic, the up-to-date student in station, online student, student search for good friend; The function point of study group can comprise: create group, initiation topic, group's topic, the group of my participation, the group, popular group, recommendation group etc. of my management; The function point of integration seniority among brothers and sisters can comprise: according to front 100 students of integration display, and can plusing good friend, greeting mutually; Can be realized by the function of good friend: mutually add good friend between student, search good friend; By personal information management, student can between essential information carry out bookkeeping; Imported by user's batch, system manager can arrange form batch according to certain and import student, distributes to student and use after first not allowing early stage student registering, all students have keeper's batch to import; Operation information between good friend can will be had short message prompt the other side by short message prompt.
Development language in the above embodiment of the present invention: PHP, ActionScript3; Exploitation the integration environment: FlashDevelop; With reference to game engine: flixel+ plug-in unit Flixel Power Tools(simplifies the use of game engine), flod(sound effect of game); Database SQL Server2000.
In the above embodiment of the present invention, the software requirement in user environment: operating system: Windows XP/Vista/Win7/ operating system; Browser: more than IE6 (and the size of word is adjustable, arranges in IE menu bar → check → word size); Animation plug-in unit: Flash player plug-in, such as, ForIE_AXF Flash10.0.Hardware requirement, CPU:Intel2.0GHz is equivalent or more handling property; Internal memory: more than 1GB, resolution: 1024*768, font: Windows standard (can at desktop, to click the mouse right button, set font in attribute → outward appearance → scheme), hard drive space: the free disk space having more than 1G at least, other: sound card, audio amplifier or earphone.
Fig. 5 is the process flow diagram of the game data disposal route according to the embodiment of the present invention, and the method comprises the steps: as shown in Figure 5
Step S102, obtains the learning data of user.
Step S104, whether the value detecting learning data meets first threshold.
Step S106, when the value of learning data meets first threshold, uses learning data to start corresponding games.
Step S108, when the value of learning data does not meet first threshold, returns the step performing and obtain learning data.
Adopt the present invention, the learning data of user is obtained by the first acquisition module, and after whether the value of first detection module detection learning data meets first threshold, first starts module when the value of learning data meets first threshold, learning data is used to start corresponding games, and first can be used to return module when the value of learning data does not meet first threshold, return the step performing and obtain learning data.Pass through the above embodiment of the present invention, need to start games at learning data when meeting first threshold, instead of of the prior artly directly can start games, thus can make user must when obtain learning data, just can starting game program, thus increase the quantity that user obtains learning data widely, thus the problem that the learning efficiency solving e-Learning software in prior art is low, achieve and obtain more learning data when same equal time, improve the effect of learning efficiency.Particularly, start games by learning data, excite the initiative of student in study and the viscosity of study greatly, very large help is played to student's knowledge that acquires skill.
Particularly, the above embodiment of the present invention is just used to the games of education services.Specifically, be exactly in a computer based virtual game environment, task has one by one been carried out by different approach, after allowing learner exploring, strive, competing, obtain learning data, then start games by learning data, learner can be allowed like this while reaching certain aims of education to learner in operative skill or otherwise ability to obtain certain raising.Wherein, games in above-described embodiment can be any one game existing now, the acquisition process of learning data can by having come the answer of examination question data, can complete like this study with game mutual, thus greatly excite the learning interest of user, obtain more learning data, thus improve learning efficiency.
Particularly, by mating of games and problem database system, improve the function of problem database system and games, strengthen student's Learning Motive and viscosity, and certain data analysis can be done by the learning data in above-described embodiment to student's answer state and wrong topic situation, thus data reference is done to follow-up training of personally instructing, improve training efficiency and effect.
According to the abovementioned embodiments of the present invention, the step obtaining the learning data of user comprises: receive the startup request that user starts games; Obtain from learning program and ask corresponding learning data with startup.
In the above embodiment of the present invention, detect the step whether value of learning data meet first threshold and comprise: obtain and ask corresponding startup data with starting, and will the value of startup data as first threshold; Whether the value detecting learning data is consistent with the value starting data; When the value of learning data is consistent with the value starting data, confirm that the value of learning data meets first threshold; When the value of learning data is inconsistent with the value starting data, confirm that the value of learning data does not meet first threshold.
According to the abovementioned embodiments of the present invention, the step obtaining the learning data of user comprises: log in learning program; In learning program, reply examination question data obtain learning subdata; The all study subdata summations got are obtained learning data.
According to the abovementioned embodiments of the present invention, the step obtaining the learning data of user comprises: the log-on message receiving user, and wherein, log-on message comprises subscriber identity information; The authorization information consistent with subscriber identity information whether is there is in detection system; When being present in the consistent authorization information of subscriber identity information in systems in which, be verified, obtain learning data; When not being present in the consistent authorization information of subscriber identity information in systems in which, authentication failed returns the step of the log-on message receiving user.
Development language in the above embodiment of the present invention: PHP, ActionScript3; Exploitation the integration environment: FlashDevelop; With reference to game engine: flixel+ plug-in unit Flixel Power Tools(simplifies the use of game engine), flod(sound effect of game); Database SQL Server2000.
In the above embodiment of the present invention, the software requirement in user environment: operating system: Windows XP/Vista/Win7/ operating system; Browser: more than IE6 (and the size of word is adjustable, arranges in IE menu bar → check → word size); Animation plug-in unit: Flash player plug-in, such as, ForIE_AXF Flash10.0.Hardware requirement, CPU:Intel2.0GHz is equivalent or more handling property; Internal memory: more than 1GB, resolution: 1024*768, font: Windows standard (can at desktop, to click the mouse right button, set font in attribute → outward appearance → scheme), hard drive space: the free disk space having more than 1G at least, other: sound card, audio amplifier or earphone.
It should be noted that, can perform in the computer system of such as one group of computer executable instructions in the step shown in the process flow diagram of accompanying drawing, and, although show logical order in flow charts, but in some cases, can be different from the step shown or described by order execution herein.
As can be seen from the above description, present invention achieves following technique effect:.
Obviously, those skilled in the art should be understood that, above-mentioned of the present invention each module or each step can realize with general calculation element, they can concentrate on single calculation element, or be distributed on network that multiple calculation element forms, alternatively, they can realize with the executable program code of calculation element, thus, they can be stored and be performed by calculation element in the storage device, or they are made into each integrated circuit modules respectively, or the multiple module in them or step are made into single integrated circuit module to realize.Like this, the present invention is not restricted to any specific hardware and software combination.
The foregoing is only the preferred embodiments of the present invention, be not limited to the present invention, for a person skilled in the art, the present invention can have various modifications and variations.Within the spirit and principles in the present invention all, any amendment done, equivalent replacement, improvement etc., all should be included within protection scope of the present invention.

Claims (10)

1. a game data disposal route, is characterized in that, comprising:
Obtain the learning data of user;
Whether the value detecting described learning data meets first threshold;
When the value of described learning data meets described first threshold, described learning data is used to start corresponding games;
When the value of described learning data does not meet described first threshold, return the step performing and obtain described learning data.
2. game data disposal route according to claim 1, is characterized in that, the step obtaining the learning data of user comprises:
Receive the startup request that user starts described games;
Obtain from learning program and ask corresponding described learning data with described startup.
3. game data disposal route according to claim 2, is characterized in that, the step whether value detecting described learning data meets first threshold comprises:
Obtain and ask corresponding startup data with described startup, and using the value of described startup data as described first threshold;
Whether the value detecting described learning data is consistent with the value of described startup data;
When the value of described learning data is consistent with the value of described startup data, confirm that the value of described learning data meets described first threshold;
When the value of described learning data and the value of described startup data inconsistent, confirm that the value of described learning data does not meet described first threshold.
4. game data disposal route according to claim 3, is characterized in that, the step obtaining the learning data of user comprises:
Log in described learning program;
In described learning program, reply examination question data obtain learning subdata;
The all described study subdata summation got is obtained described learning data.
5. game data disposal route according to claim 1, is characterized in that, the step obtaining the learning data of user comprises:
Receive the log-on message of described user, wherein, described log-on message comprises subscriber identity information;
The authorization information consistent with described subscriber identity information whether is there is in detection system;
When being present in the consistent described authorization information of described subscriber identity information in the system, being verified, obtaining described learning data;
When not being present in the consistent described authorization information of described subscriber identity information in the system, authentication failed returns the step of the log-on message receiving described user.
6. a game data treating apparatus, is characterized in that, comprising:
First acquisition module, for obtaining the learning data of user;
Whether first detection module, meet first threshold for the value detecting described learning data;
First starts module, for when the value of described learning data meets described first threshold, uses described learning data to start corresponding games;
First returns module, for when the value of described learning data does not meet described first threshold, returns and performs the described learning data of acquisition.
7. game data treating apparatus according to claim 6, is characterized in that, described first acquisition module comprises:
First receiver module, starts the startup request of described games for receiving user;
Second acquisition module, asks corresponding described learning data for obtaining from learning program with described startup.
8. game data treating apparatus according to claim 7, is characterized in that, described first detection module comprises:
3rd acquisition module, asks corresponding startup data for obtaining with described startup, and using the value of described startup data as described first threshold;
Second detection module, whether consistent with the value of described startup data for the value detecting described learning data;
First determination module, for when the value of described learning data is consistent with the value of described startup data, confirms that the value of described learning data meets described first threshold;
Second determination module, for when the value of described learning data and the value of described startup data inconsistent, confirm that the value of described learning data does not meet described first threshold.
9. game data treating apparatus according to claim 8, is characterized in that, described first acquisition module comprises:
Login module, for logging in described learning program;
Processing module, obtains learning subdata for replying examination question data in described learning program;
Computing module, for obtaining described learning data by all described study subdata summation got.
10. game data treating apparatus according to claim 6, is characterized in that, described first acquisition module comprises:
Second receiver module, for receiving the log-on message of described user, wherein, described log-on message comprises subscriber identity information;
Whether the 3rd detection module, for existing the authorization information consistent with described subscriber identity information in detection system;
4th acquisition module, when for being present in the consistent described authorization information of described subscriber identity information in the system, being verified, obtaining described learning data;
Second returns module, and when for not being present in the consistent described authorization information of described subscriber identity information in the system, authentication failed returns the log-on message receiving described user.
CN201310430631.2A 2013-09-18 2013-09-18 Game data processing method and device Pending CN104464424A (en)

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